Author Topic: Cokpits  (Read 467 times)

Pirado

  • Guest
Cokpits
« on: September 20, 1999, 06:10:00 AM »
Hello!
I was checking AH screenshots and since i saw the first cokpit work i... bla bla...
It can look alot better!!! Whats happening?
ps: im not complaining ... just showing my opinion.
Hmmm... maybe complaining a bit.. ;-)

-towd_

  • Guest
Cokpits
« Reply #1 on: September 20, 1999, 07:09:00 AM »
i think i have seen the answer to that one you are looking at pictures of a ongoing work or alpha. the cockpit we are lookin at is an unfinished product, i am shure that whats lacking in the cockpit will be fixed in the beta period.and heck did you see all the changes they have made (movable head position?)

 from the posts of hightech creations crew i get the feeling they are creating a game in the least time possible (read a rough scketch of the final game).
  they will refine it with lots of input from the guys who are willing to deal with the frequent downloads and bugs of a real beta (not like  the load tests we have been getting called betas, with no input from the players at all at "the other sim")


so that they may pull this thing off on a budget and have a better game for it.

just what i have observed i could be wrong hehe

Pirado

  • Guest
Cokpits
« Reply #2 on: September 20, 1999, 07:18:00 AM »
"did you see all the changes they have made (movable head position?)"
No i didnt, cuz im new here.  
Thanks for you reply and explanation.
I will shut up now... hehe

------------------
Pirado
"The first rule of all air combat is to see the opponent first."
Adolf Galland

[This message has been edited by Pirado (edited 09-20-1999).]

Offline phaetn

  • Zinc Member
  • *
  • Posts: 69
      • http://www.dogfighter.com
Cokpits
« Reply #3 on: September 20, 1999, 07:49:00 AM »
Now that we Alpha testers have been allowed to let the cat out of the bag...

There are a couple of other considerations, too: the cockpit is a 3d virtual model, so that limits the kind of detailing that can be done, and won't be as subtle as a 2d overlay like in WB, for instance.  This is a very slight drawback.  Also, remember that this is a product designed to be downloaded to market, so it won't have the level of detail that some boxed sims may purely because of file size.


A great advantage to a 3d cockpit, however, is that views can be panned to any angle as well as available snap and instant views; another is that G forces can be simulated by relative head movement (the view position changing up or down or side to side) within the cockpit.

An additional benefit is that the player can pick a head position that is most suitable in the cockpit by "moving" the seat forward, backwards and up or down.  A neat zoom feature is added, as well, with a corresponding loss of field of view for the added proximity.

Finally, something I haven't seen in any other sim: one can save relative head positions -- rather than having a straight six view, one can move it off to the side and a little up and "lock" this postition as the default... this means every time you go to look backwards, it goes to this view, simulating craning and twisting the pilot's neck, rather than the unrealistic perfect six view of WB looking at the back of the seat (impossible unless the pilot were to undo the shoulder harnesses, crouch down and swivel in the seat).

So, 3d cockpits suffer a little in terms of detailing because of the art required for 3d cards; however, they make up for this a lot in additional features that just are not possible with 2d overlays.

Also, remember the shots you have seen are Alpha, and there will be a lengthy open Beta, too.  Art may very well change before the final release.

Cheers,
Gian "phaetn" Vitzthum
phaetn@dofighter.com

Pirado

  • Guest
Cokpits
« Reply #4 on: September 20, 1999, 07:58:00 AM »
Oh this is great!!!
Thanks

------------------
Pirado
"The first rule of all air combat is to see the opponent first."
Adolf Galland

[This message has been edited by Pirado (edited 09-20-1999).]

Offline Superfly

  • Gold Member
  • *****
  • Posts: 2062
      • http://www.hitechcreations.com
Cokpits
« Reply #5 on: September 20, 1999, 09:43:00 AM »
Just thought I'd drop my two cents in from the horse's mouth...
We would love nothing more than to make super-high detailed cockpits, but as phaetn said, this game has to be downloadable and playable over the net.  If we created such highly detailed 3d models like that, you would be seeing a great looking slide show with no game.
I see people trying to compare us to certain upcoming box games which is completely ridiculous.  Box games don't have to worry about 200+ people playing at once in the same arena from all over the world.  Any multiplayer ablities they might have only support a very small group of players per game.  So you see, compromises have to be made for games such as ours, and unfortunately for us artists, the art has to be compromised to allow for better game play.  This offers up a great challenge to Natedog and I to try and make the most out of the restrictions we have.  I can tell you that as time goes by we will discover better ways to create higher details within our given restrictions.  This is a trial and error process that will continue to be refined throughout our development of Aces High.

------------------
John "SUPERFLY" Guytan - Art Director
HiTech Creations
"The Artist Formerly Known As MONKEY"


John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline miko2d

  • Parolee
  • Gold Member
  • *****
  • Posts: 3177
Cokpits
« Reply #6 on: September 20, 1999, 10:20:00 AM »
 I do not see what the graphics detail level has to do with the network multiplay, SUPERFLY. The only thing the cockpit graphics level (the matter this topic discusses) has to do with a network is the download size.
 You may have to adjust cockpit detail levels to make sure that a player has acceptable frame rate on his PC/graphics card.
 All that is done on the front end and does not affect communications with a server.

miko--

Offline Downtown

  • Zinc Member
  • *
  • Posts: 12
      • http://www.tir.com/~lkbrown1
Cokpits
« Reply #7 on: September 20, 1999, 11:02:00 AM »
I like Eye Candy.

I want to get kills.

If I can get the readings I need from the gauges (How close am I to the ground, will that 190 overtake me, am I gonna run out of gas, what direction am I spinning in this stall so I can attempt to recover) I will be happy.

Make the Eye Candy external to the aircraft, but not too overwhelming like the second StarWars or the First StarTrek.

It shouldn't be intregal to the game.

Just a nice, "Wow, Cool" every once in a while.

All the pics I have seen of WWII Aircraft don't make the planes out to be comfortable and attractive.

From what I have read, they were cold, loud, cramped, and difficult to sleep in.

------------------
"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12428
      • http://www.hitechcreations.com
Cokpits
« Reply #8 on: September 20, 1999, 05:03:00 PM »
Miko2d: What it comes down to is what the memory texture budget is and how many planes do you need to allow for in view at one time.

In box games you have control of this stuff, in the online world you have to alow for worst case of how many different plane types and shapes will be in visible range at once.

Download size is also a limmiting factor when it comes to terrain texturing which also effect your overall terrain budget.

When ever you exceed your texture budget you will se a big frame rate drop. This can be acceptible in box games but can destroy online games.

What we have been thinking about is addon downloads (for those with latest generation cards) to raise the resolution of some texture's especialy the gauges and the ground.


HiTech



Offline Sascha JG 77

  • Zinc Member
  • *
  • Posts: 1
Cokpits
« Reply #9 on: September 22, 1999, 04:41:00 AM »
 
Quote
What we have been thinking about is addon downloads (for those with latest generation cards) to raise the
                         resolution of some texture's especialy the gauges and the ground.

Please do so HT! Err...is a TNT 2 Ultra considered latest generation or do I have to upgrade again?

Sascha

Pirado

  • Guest
Cokpits
« Reply #10 on: September 22, 1999, 04:49:00 AM »
Well... thx for all anwers and explanations.
Thats what i was wanted to see.
Also.. when im in combat i never look inside the cokpit hehehe... doesnt matter!


------------------
Pirado
"The first rule of all air combat is to see the opponent first."
Adolf Galland

Offline Wizard

  • Zinc Member
  • *
  • Posts: 29
      • VF-17 The Jolly Rogers
Cokpits
« Reply #11 on: September 22, 1999, 06:44:00 AM »
Above all, please make the altimeter readable and in feet or whatever.  plz standardize them.

 
VF-17 "Jolly Rogers" www.thejollyrogers.net

Offline Sascha JG 77

  • Zinc Member
  • *
  • Posts: 1
Cokpits
« Reply #12 on: September 22, 1999, 07:02:00 AM »

Give us the three way option for the altimeters:

1. all in meters
2. all in feet
3. default altimeters (ft for the allies, meters for the axis/VVS)

That way, everybody is happy.

Thank you


Offline lasse

  • Copper Member
  • **
  • Posts: 283
      • Lassenet
Cokpits
« Reply #13 on: September 22, 1999, 08:23:00 AM »
--------------------------------------------------------
What we have been thinking about is addon downloads (for those with latest generation cards) to raise the resolution of some texture's especialy the gauges and the ground.
--------------------------------------------------------


I vote YES to this  


------------------
The Wild Vikings
Commanding Officer
lasse-

[This message has been edited by lasse (edited 09-22-1999).]
You smell that? Do you smell that?
Napalm, son. Nothing else in the world smells like that.
I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.