Author Topic: Control responsiveness - question to HT or Pyro  (Read 380 times)

Offline jmccaul

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Control responsiveness - question to HT or Pyro
« on: September 20, 1999, 01:07:00 PM »
This is a question regarding response time of control surfaces. I assume the control will be linked directly to there controls (is this correct, please inform me if I am wrong) and therefore the position of the joystick/rudder etc will correspond directly to the position of the corresponding control surface i.e. When the joystick is at max travel so will the control surface and hence the only limitation on how quickly a planes control surfaces move is how quickly the pilot can move the stick. Would it not also be true some plane's sticks will be easier to move than others hence making the plane seemingly more responsive. On these assumptions I will ask my question is aces high going to model how  response times vary from plane to plane (is this impossible is there any statistics covering this area) and has warbirds done this or has it just put in a generic delay without any knowledge of how quickly a pilot can move a joystick/rudder at any given speed in any given plane on the principal that harder = more realistic = happy gamers. For this feature to be truly realistic precise data would be needed and it could be argued that pilots  would lose strength as they are in the air longer and also after pulling high-g manoeuvres but would gain strength through adrenaline in a fight(mabye the more experienced you are the less adrenaline). Due to all these variables hasn't warbirds gone about this flight model revision is incorrect.

A disclaimer if my original assumptions are wrong it will invalidate this argument  

Offline Dancer

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Control responsiveness - question to HT or Pyro
« Reply #1 on: September 20, 1999, 01:17:00 PM »
They just implemented that in WB (i.e. considering
in what time you can move the control surfaces).

I have flown the WB closed beta until I left
and I adopted very fast - for me it was like
I had just set the dampening to a very high
level in the stick set-up. From the postings
of the open-beta, it seems that it reduces
drastically the mini-warps and that you need
"real pilot skills" to hold the upper hand
in a scissors fight.

I think it's a good thing and it would be
nice if AH had that feature.

Dancer out.

Offline Firefox

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Control responsiveness - question to HT or Pyro
« Reply #2 on: September 20, 1999, 01:44:00 PM »
Dancer, So far I think most will enjoy the control responsivness.  Just dont dive to fast and Try to pull  .  Also, Flat and Rolling Scissors are a B$&ch to keep going. Especially with HT banging your Back end with  50's. Somthing about losing all the E (and parts) makes  an airplane not want to fly anymore  .

More later ..



------------------
Rick "Firefox" Scott


Offline Dancer

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Control responsiveness - question to HT or Pyro
« Reply #3 on: September 20, 1999, 02:44:00 PM »
Hehe,

don't tell me they modell parts comming
apart if not deployed at the right speed  

Pyro took that out in some 2.4 or so beta for
playbility   I opted strongly against taking
it out      

Dancer out.

Offline jmccaul

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Control responsiveness - question to HT or Pyro
« Reply #4 on: September 20, 1999, 04:49:00 PM »
I HAVE played the 2.73 beta. I was just wondering if warbirds had just said it takes time for control surfaces to move so we'll implement a generic delay(i don't if this is what they have actually done but i doubt there is any data on the matter)In my opinion this is not a good way to go about it due to the factors listed in my orginal post. I was asking how AH will deal with this problem.

Offline jmccaul

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Control responsiveness - question to HT or Pyro
« Reply #5 on: September 20, 1999, 05:39:00 PM »
  After re-reading my posts i seem a bit agressive anti-warbirds 2.73. I will point out that NO responce time is unrealistic, as pilots could not move there sticks instantly from one place to another (this is not quantam physics) and I believe it should be implemented but implemented correctly for individual planes and circumstance. I do not know how the changes are implemented in warbirds and have made assumptions about them it is just that it is such a complicated area implementing it correctly would be incredibly difficult. I was just curious to how AH was going about it.  

[This message has been edited by jmccaul (edited 09-21-1999).]

fatdog

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Control responsiveness - question to HT or Pyro
« Reply #6 on: September 20, 1999, 06:18:00 PM »
in the time i have spent in wb i never had a problem with react time but with the flight model in easy flight it was like flying a pig and inn realistic or easy off the model was too easy to spin out.after doing some research a p-51 for example doesn't spin out when you are throtle wide open and pull full up on the other hand if the center line tank behind the pilot was emtyed first if you make a hard turn it would spin out...So the question is is the flight model in AH going to be more realistic without making it so hard to avoid spins that it takes all the fun out.....................

fatdog

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Control responsiveness - question to HT or Pyro
« Reply #7 on: September 20, 1999, 06:20:00 PM »
in the time i have spent in wb i never had a problem with react time but with the flight model in easy flight it was like flying a pig and inn realistic or easy off the model was too easy to spin out.after doing some research a p-51 for example doesn't spin out when you are throtle wide open and pull full up on the other hand if the center line tank behind the pilot wasn't emtyed first. if you make a hard turn it would spin out...So the question is is the flight model in AH going to be more realistic without making it so hard to avoid spins that it takes all the fun out.....................