Author Topic: Observations about Gameplay on Fester’s new map  (Read 3246 times)

Offline beet1e

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Observations about Gameplay on Fester’s new map
« Reply #15 on: October 04, 2003, 03:09:17 PM »
Quote
Originally posted by drone
If you take a real good look at the map, you can see how the game play is actually forced along certain lines
hmm... I was afraid of that. Although it could be said that all maps do that in one way or another.

To my mind, any map is good if it can avoid the all too monotonous scenario of a long green darbar with a short red one in one sector, and a long red one and a short green one in a nearby sector. That is where the children’s maps fail miserably. Still, they were designed at a time when peak attendance was much lower than it is now, as was bardar.

No-one has answered why there are so many fields. What’s the point? Get rid of all that outer map area and keep the front line bases and a few other fields. Those interested in winning the war (is there anything wrong with that?) would fight hard to get to the strat targets, and the fighter jocks could have fun killing them. Brand-W worked like that in the old 4-colour days. Ah yes, I hear you say, but there were fewer people online. Perhaps, but it shouldn’t make any difference, given that as things stand there are layers and layers of unused fields.

I agree, let’s give it some time, but let’s keep an open mind. The WW2A concept in Brand-W was once hailed as the greatest thing since sliced bread – even I was all for it myself. But as more and more people saw the crap gameplay it engendered, more and more people hated it, and some of us left partly because of it. If all this new Fester map offers is endless vulchfests, it’s not a problem – I’ll go to the CT. I get no sense of satisfaction from vulching, for the same reason I would get no sense of satisfaction from flying LA7/Spit ix/P51/Yak9U – no challenge.

But I agree with kamori - maybe my post was a kneejerk reaction. I'm afraid I've not had enough time to fly AH in recent weeks.

Map design or, more to the point, designing a map which will create good gameplay, is a complicated business with many factors to consider. Sorry my initial post was so long. I see that its length resulted in Creamo suffering a vodka induced bout of cerebral palsy. Get well soon, Creamo, and quit being a cheapskate – spend some $ and get Finlandia instead of your normal gutrot brand. Make it to the WCMC and I might even bring you some from Duty Free!

Straffo - I love your avatar!  I want one with a union jack flying from Big Ben, with a bottle of beer and some fish and chips!

Offline Innominate

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Observations about Gameplay on Fester’s new map
« Reply #16 on: October 04, 2003, 03:21:04 PM »
In one day I got more good fights on fester's map than I've managed to get in months.  PLUS lots of good vulches!

I like the way the fights seem to spread out over a whole front, rather than just a giant furballl between two bases.  On some of the other maps, once a field gets vulched, it's as good as captured, but on festerma, players will fly from neighboring bases to help, since its not a 35mile flight.

Good flights, plus good vulching, the fighting spreading out, and defending fields becoming easier.  Whats not to love?

Offline Arlo

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Observations about Gameplay on Fester’s new map
« Reply #17 on: October 04, 2003, 03:33:44 PM »
Quote
Originally posted by Widewing
This became my favorite map almost immediately. There's something for everyone. Furball mavens have close fields at similar altitudes. CV guys have plenty of opportunities for action.
Strategy players can plan and execute missions, and GV drivers will be in "hog heaven".

Fester did a remarkable job, in virtually no time at all. Extremely impressive effort. It wasn't but a few weeks ago when Fester stated he was going to design a map that would provide everyone with something they would like. To that end, this is exactly what he did. :eek:

My regards,

Widewing


Yeah, I like it. And it's purdy. :D

GJ, Fffff ........

Offline Batz

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Observations about Gameplay on Fester’s new map
« Reply #18 on: October 04, 2003, 03:35:28 PM »
damn I just cancelled my account last week, I guess I should have waited.

Anyway its good to hear.

Is it 512 x 512? How large is the land mass?

Offline Hooligan

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Observations about Gameplay on Fester’s new map
« Reply #19 on: October 04, 2003, 04:27:33 PM »
Beet1e wrote:

Quote

No-one has answered why there are so many fields...


My understanding is that this is simply because HTC has mandated the map size and number of bases.  As far as the number of bases in particular, presumably HTC wants a certain amount of effort to cause a reset... i.e. the rooks will have to capture at least 100 bases (or whatever) to cause a reset.  Less bases means faster resets.  More bases means slower resets.  HTC makes this choice, not the individual map designers.

Drone wrote:

Quote

If you take a real good look at the map, you can see how the game play is actually forced along certain lines, and retaliation for having a field attacked can be swift and brutal.


This statement is only partially true.  Fester's design does not so much force behavior as allow it.  To illustrate:  If the shortest distance between MA bases is a 30 minute flight, this will "force" players in many cases to fly long distances to find a fight.  However if front line MA fields are 1 min apart, this does not "force" players to engage in short range flights.  You always have the choice to take off from a rearward base and climb for 20 minutes away from the action.  In both cases you can always choose to fly and climb a long time before seeking out the enemy.  However with long distances between bases you cannot simply choose to engage the enemy with a short flight.  Much more than any other MA map, Fester's map actually provides the players with choices as opposed to forcing their activities by limiting their choices.  What Fester's map does do is it rather dramatically illustrates the type of actions most players will voluntarily choose if they have the ability to do so.

Widewing's assesment of this map are absolutely correct IMO.

Hooligan

Offline Kweassa

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Observations about Gameplay on Fester’s new map
« Reply #20 on: October 04, 2003, 04:34:16 PM »
It's lone wolf/scorepotato/cherrypicker heaven.

 The furballs are basically like wacking fish in the barrel. Stand over the barrel, looking at those fish swim around right before your eyes.. and then you wack them one by one. Then turn around, fly 10 miles back home and land 6~10 kills. Get up again, watch the fish play amongst themselves again, and then wack some more of them and land kills again...

 So convenient.. it's like bears waiting at the upper riverbanks where salmon return....

 ...

 But then again, it's still a fun map. Like Toad said, we have Big Isles or Trinity.. and then we have FesterMA... An alternative of the opposite extremes I guess.. :D

Offline SirLoin

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Observations about Gameplay on Fester’s new map
« Reply #21 on: October 04, 2003, 05:45:39 PM »
I wish there were no airfeilds and v bases..only cv's and ports...now that would be a hoot!

BTW..WTG Fester!..it looks like a lot of work u put into it and is great!
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Offline sax

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Observations about Gameplay on Fester’s new map
« Reply #22 on: October 04, 2003, 06:55:57 PM »
Reminds me a lot of the old beta maps:)

WTG Fester

Offline Drunky

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A Poll
« Reply #23 on: October 04, 2003, 07:11:00 PM »
Note:  This is not a personal attack.

How many people actually read all of bett1e's post?

And...WTG Fester.
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Offline Mini D

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Observations about Gameplay on Fester’s new map
« Reply #24 on: October 04, 2003, 07:36:38 PM »
I read beetle's post.

There's alot of 1 feild wide fronts on this map.  I guess that could conceivably promote furballs, but it just seems to be mass vulch and roll to the next base sessions.  Not that I mind that.

It does seem that moving the bases together moves the fights to the fields... it does nothing to keep them halfway between.

MiniD

Offline beemer

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Observations about Gameplay on Fester’s new map
« Reply #25 on: October 04, 2003, 10:57:14 PM »
Who's Beetle , is he in AH.

Heard of an Uncle Beetle once , ain't seen him in a while.

Offline moot

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Observations about Gameplay on Fester’s new map
« Reply #26 on: October 05, 2003, 12:31:33 AM »
Lots of great furballing, sometimes stepping over to vulch on the near base, but that's the fault of the players losing the furball.

Still are some (though less) guys ready to avoid it and go pork(dying by it usually) fuels and kill the great furball. wtf?
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Offline Toad

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Observations about Gameplay on Fester’s new map
« Reply #27 on: October 05, 2003, 12:44:44 AM »
Haven't played it yet, so no comment.

A question though:

Is everything that one can do "strategically" on Pizza or Trinity or Big Isles still available to do on Fester?

Is everything that one can do with "Ground Vehicles" on Pizza or Trinity or Big Isles still available to do on Fester?

It's all right there for yas still, right?
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Offline Mini D

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Observations about Gameplay on Fester’s new map
« Reply #28 on: October 05, 2003, 12:56:02 AM »
Its still there toad... there just isn't much of a point to it.  Mob mentality is taken to the nth degree on this map.  No real point in defending if it's so easy to capture.

Oh... and I do believe alot of people are losely defining "furball" to mean 10 low cons chasing 1 enemy while 1 more enemy shows up above them.

MiniD

Offline Toad

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Observations about Gameplay on Fester’s new map
« Reply #29 on: October 05, 2003, 12:59:32 AM »
Pardon me if I point out that there's not much point to any of this.

If you get shot down, you instantly get a new plane. If you die, you're not dead, if the map gets reset, the game begins again.

But I digress....

;)

It's good to know that all the options are still available on this map. I look forward to giving it a try.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!