Author Topic: Observations about Gameplay on Fester’s new map  (Read 3206 times)

Offline beet1e

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Observations about Gameplay on Fester’s new map
« on: October 04, 2003, 06:03:29 AM »
Well, it seems to have been well received, if the BBS is anything to go by. (It isn’t, by the way, as only a minority of subscribers read the BBS, and fewer still post to it)

The first thing I notice is that there’s not much happening at 10-15K. Most of the “action” that I saw occurred down in the weeds. I had decided to make this tour a 109G6 tour, but I’ll have to see how it goes in light of this observation.

I fly Rook these days, and yesterday picked a front line field which happened to be A21. It’s a 10K field, so after taking off I was climbing gently to 15K and heading to A2. Got there in very quick time – no need to have brought that drop tank on my G6. But what did I see? Looked pretty much like a vulchfest to me – rooks vulching whoever they were vulching – (I can’t read those little icon things. Wish we could have three different colours...)

At the airfield, it was wall to wall enemy LA7s – all on the deck. At the town, it was a conveyor belt of LA7s who had managed to get up, and a conveyor belt of Rook goons trying to drop troops, and yet the town was still half up! I got about five LA7s, but clearly this was useless – they were simply re-upping to go goon hunting again. There was no objective in sight with my G6. So for the next sortie, I took a fully laden P47D30. Tried to kill the VH (missed :() and then used the remaining ord to finish the town and the FLAK that was defending it. More goons were arriving, and even as one got shot, another was dropping troops. I had to leave just then, but tried to RTB to land. I knew I couldn’t make it because I was being chased down by two LA7s. Seems like the friendlies had all been killed, or augered – probably the latter, knowing that a mouse click would give them a brand new plane with a 9K alt advantage, and the target was only 5 mins away. Gawd, I was afraid of that... :(

I think back to when the pizza map was new. At first glance it looked ridiculous, still does – a mass of airfields and V-bases, most of which will never be in use at any one time because the fighting is always going to take place between front line fields. At least there were the V bases around the edge – good fun to be had. And now I’m looking at Fester’s map, and what I see is... a mass of airfields and V-bases, most of which will never be in use at any one time because the fighting is always going to take place between front line fields.

:confused:

What is the point of having so many bases? At any time, only about 5-10% of them will be in use. The strat targets are tucked away so far back that they might as well not exist, which is of course what the furballers want. I looked at where A21 is (rook front line at that time), and if the knits/bish were to mount an attack on Rook HQ, the route would take them to within about 10 miles of around 15-20 bases!!! Plenty of time for bardar to give that game away, and by the time they got to HQ, the Me163s would be waiting. :rolleyes:

I enjoyed the time I spent online last night, but this map is clearly furballcentric. If that’s what people want, so be it. (But please refer to the purple text in my sig.)

So then I turned my attention to what people want out of a map. Various people (including Fester himself) were RTBing with bucketloads of kills – does that equate to quality gameplay? Well, it boosts the scores, but is there any real sense of achievement or purpose? The weed-wackers are proud of the fact that they don’t exceed 6K, and have clamoured for the fields to be closer together, so it seems reasonable that their wish was to get to the enemy field as quickly as possible. If they are then getting tons of kills at 6K, it follows that the enemy is at or below 6K, and given that the enemy won’t be far from home base, it follows that a lot of kills they’re seeing are vulches. This is borne out by guys getting a high k/h. Once all the cons are dead, that ought to be an end to it. But the fact that the slaughter continues in order for them to get that high k/h smacks of re-upped cons, and vulching.

But vulching is popular. No-one will admit to it on the BBS, but you only have to observe. I have film of all my sorties (oops, I said the F-word), and will review these later. (Can’t post them because I’m on a temporary ISP till Monday – no FTP host) The only kills I saw at 10K or higher were the Spit I nobbled (bish attacking knit) and a 1v1 I had with a P51. As always, the planes I’m killing the most are the usual dweeb subset – LA7/Spit ix/P51/Yak-9U ... So, get together in a gaggle, and what you have here is a vulcher’s paradise. :D

But why so many fields? Why not have a thinner layer of fields between the 3-way front line and the HQ or other strat targets? That way, buffs would stand a chance of having some meaning in this game, other than being used for unrealistic 500’ dive-bombing of CVs. :rolleyes: There would surely be some good combat arising out of defence of those strat targets. It might even make the game interesting!

I’m not a natural map whiner, and I will enjoy my time on this map once I adapt to it, but is it anything more than a glorified DA?

But Fester for having the cajones (or whatever that word is that the Yanks use) for producing this map instead of just whining about the existing maps.

Flame away, guys, flame away... and don’t forget to read that purple sig. text.

:D

Offline SLO

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Observations about Gameplay on Fester’s new map
« Reply #1 on: October 04, 2003, 07:14:39 AM »
I say its to early really to pass judgement......

1 Day in the MA will not give you everything you need too see....

up to now we had a GREAT time as a squad.....we always do.:D

just call it Festers Furball Map....

BTW you saw alot of LaLa's....I saw alot of Niki's:eek:

a 5k niki can't do much against my 5k typhoon :rofl

Offline drone

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Observations about Gameplay on Fester’s new map
« Reply #2 on: October 04, 2003, 07:22:11 AM »
Not to defend Fester (cause he kills me all the time and I hate him) I kinda like a map where you can take off, vulch, furball and land the kills(assuming you survive) all without having to pull up your gear.....:rofl

If you take a real good look at the map, you can see how the game play is actually forced along certain lines, and retaliation for having a field attacked can be swift and brutal.

Unlike pizza where the action is random or mindano where there are so few choses on attack approaches and defence lines.

I cant compare this map to any other because I think Fester actually took some time thinking about placement of fields, or I could be wrong and he just wanted to have quick getaway field close to land his (30,000) kills......

Think I might like ya just a little now Fester hehehe...

Offline Creamo

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Observations about Gameplay on Fester’s new map
« Reply #3 on: October 04, 2003, 07:30:29 AM »
I got to "Well, it seems... then saw the wall of text.

Pass.

I find impossible anyone can be so bored or so self absorbed they can't just make a simple point on the bbs.

It's a shame, I might agree.

Offline Toad

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Observations about Gameplay on Fester’s new map
« Reply #4 on: October 04, 2003, 09:07:49 AM »
Try considering it as the counterweight to Big Isles. Yin and Yang.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Blooz

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Observations about Gameplay on Fester’s new map
« Reply #5 on: October 04, 2003, 09:54:38 AM »
I like the map. Being one that doesn't up from a capped field, I like being able to up from an adjacent field and be able to get into the action in a short amount of time.

The GV guys must be ticked though. Lots of miles to drive to get any action.
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Offline MetaTron

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Observations about Gameplay on Fester’s new map
« Reply #6 on: October 04, 2003, 10:34:25 AM »
It doesnt play like the map it was built after thats for sure. Ill give it another week to see what my over all impression is.

Offline AHGOD

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Observations about Gameplay on Fester’s new map
« Reply #7 on: October 04, 2003, 10:45:40 AM »
Finally a map where i can fly my 152 in peace.

Offline Zanth

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Observations about Gameplay on Fester’s new map
« Reply #8 on: October 04, 2003, 10:56:17 AM »
Quote
Originally posted by Blooz
The GV guys must be ticked though. Lots of miles to drive to get any action.


Last night i was capping the ground guys for a bit, probably the hugest gv wars I ahve ever seen.  I think the gv guys are (or should) be happy.

The adding a town to the gv bases was a very cool idea too, gives em more to shoot and slows down the milkrunning a bit.  (Larger towns at airbases would be great for same reason)


A rearm pad for aircraft at gv bases (on all maps really) would be a welcome addition.
« Last Edit: October 04, 2003, 10:59:20 AM by Zanth »

Offline kamori

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beet1e
« Reply #9 on: October 04, 2003, 11:15:09 AM »
Typical Beet1e,
    Kneejerk reactions are never good.

Kamori

Offline rabbidrabbit

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Re: beet1e
« Reply #10 on: October 04, 2003, 11:36:22 AM »
Quote
Originally posted by kamori
Typical Beet1e,
    Kneejerk reactions are never good.

Kamori




All I got out of it was waaaaa....  other people where not playing my game the way I wanted them to at the time I wanted!!  Must blame others!! waaaaaa..  and the there was some more but why would he expect people to be upping from bases 200 miles behind the lines to go fight when there were many other selections close.  The answer is obvious and it happens on every map.

Offline AHGOD

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Re: Observations about Gameplay on Fester’s new map
« Reply #11 on: October 04, 2003, 11:46:07 AM »
Quote
Originally posted by beet1e

But vulching is popular. No-one will admit to it on the BBS, but you only have to observe.  


I admit I vulch, and I do it well.

Offline Furball

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Observations about Gameplay on Fester’s new map
« Reply #12 on: October 04, 2003, 12:24:23 PM »
LOVE IT!
:D :D :D
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Offline Widewing

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Observations about Gameplay on Fester’s new map
« Reply #13 on: October 04, 2003, 02:39:55 PM »
This became my favorite map almost immediately. There's something for everyone. Furball mavens have close fields at similar altitudes. CV guys have plenty of opportunities for action.
Strategy players can plan and execute missions, and GV drivers will be in "hog heaven".

Fester did a remarkable job, in virtually no time at all. Extremely impressive effort. It wasn't but a few weeks ago when Fester stated he was going to design a map that would provide everyone with something they would like. To that end, this is exactly what he did. :eek:

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline straffo

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Observations about Gameplay on Fester’s new map
« Reply #14 on: October 04, 2003, 03:00:12 PM »
So far it's a very good job :)