Author Topic: Observations about Gameplay on Fester’s new map  (Read 3204 times)

Offline gofaster

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Observations about Gameplay on Fester’s new map
« Reply #75 on: October 06, 2003, 08:42:28 AM »
Quote
Originally posted by Shane
and as of 10/20/03 the map has been reset.. by rooks i think;  the groundwork was laid by the rook RJO on sunday evening... massive rook #'s with the help of their bishes had knits down to a thin green line of bases that were finally taken sometime in the wee hours (US) of monday morning.


Wow, that's great! Too bad I missed out.  I really gotta check my email more often... :(

Offline Shane

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Observations about Gameplay on Fester’s new map
« Reply #76 on: October 06, 2003, 08:50:38 AM »
i screwed the date tho' dunno how 10/20 ended up there instead of 10/06...
Surrounded by suck and underwhelmed with mediocrity.
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Offline beet1e

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But WHY is it so popular?
« Reply #77 on: October 06, 2003, 09:19:03 AM »
Quotes from this thread -
  • I admit I vulch, and I do it well.
  • lots of good vulches!
  • Good flights, plus good vulching
  • it just seems to be mass vulch and roll to the next base sessions.
  • Mob mentality is taken to the nth degree on this map.
  • I've never seen so many low bomber dweebs as came out of A21 to hit A2 and later the other Knight bases to the east. No aiming, let alone calibration, they just dropped into the dirt with the fighters and car bombed the fields. It was crap and they were easily killed.
  • Supreme excellence consists of a good vulch.
  • He's right, it is a huge vulch fest but I had fun doing so. Im afraid it may wear off soon if you play enough.
  • Gotta say though the Quake style furballing thing gets old pretty quickly for me and this map seem to encourage it even more than the others
Yep, I can see why this map is so popular with the MA guys. Now get back in there. In the time it's taken you to read this, you've passed four enemy bases. And get ready with that oxygen mask - you're approaching 6K.

Offline LePaul

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Observations about Gameplay on Fester’s new map
« Reply #78 on: October 06, 2003, 09:43:46 AM »
Well, I'll chime in...

I've had a great time grabbing a GV and being in some of the largest GV fights I can recall.  Man, I had stuff coming at me from every direction....great fun.

I also had a good time upping an IL-2 and helping my gv team mates block a GV invasion of one of our bases.  

Heck, I even took the time to up a Lanc from that 10k field, climb to 16k and do some serious bomb runs.  There wasn't much else flying that high but what was up there was *really* good.  A few 190s trimmed my formation down to 2 or 1 a few times.  I even made it back on every sortie.  Woohoo!

And even though I suck in them...I was up many times in fighters, doing the 5 minute hop from field to fight, if gas allowed.

Overall, the map offers it all.  I think in the 3 days of play, I don't think any side has gained any real ground.

As to vulching...who really cares?  I've been shot up on the ground innumerable times.  Big deal.  When I've got 54 500 pound bombs at my ready on the Lanc, its an old favorite of mine to just pepper the runway and watch the perk points rack up :p

Good map, Fester!

No matter you do, there will always be someone complaining despite your best efforts.

Offline muckmaw

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Observations about Gameplay on Fester’s new map
« Reply #79 on: October 06, 2003, 09:46:39 AM »
A post for the Attention span challenged..

Map=Good.
Muck having fun
My K/H=9!
I suck!
Mucho Vulch.
All furball, no waiting.
GV's having fun
Good spawn points.

From a bomber point of view...

Well, being a bomber does not make a whole hell of alot of sense anymore. Any job a level bomber can do, a Jabo can do faster and in most cases, more accurately.

The only role for level bombers is CV killing, (Which most guys do by dive bombing lancs:rolleyes: ) and large scale strat raids. Now, level bombers were designed for large scale strat raids, but as I've said before, the strategic targets to do not have enough of an impact on the overall war to warrant the long mission.

It makes more sense to take the same guys you would use to kill zone strat, to up a ton of Jabos, and take the damn zone.

Maybe, if we see a map where the front line stagnates, you would see hvy bombers used to weaken a countries resources. Maybe.

In order for level bombers to come back into the game, their actions need to have a more direct impact on the overall war's situation.

Offline Rude

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Observations about Gameplay on Fester’s new map
« Reply #80 on: October 06, 2003, 09:55:09 AM »
Beetle....

This map in no way prohibits you from your strat minded gameplay...it does allow for those of us who would like some action without having to fly a sector and a half to find it.

That clearly bothers you....and I'm not suprised you posted about it...I told several that you would whine.:)

As to you purple quote, every map is designed to promote a specific type of game play...balanced gameplay...you know, the kind where everyone might enjoy themselves

:rolleyes:

Offline LePaul

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Observations about Gameplay on Fester’s new map
« Reply #81 on: October 06, 2003, 09:57:13 AM »
Muck

Can you imagine the whines if our bombers shut down the La7 plant  :p

I agree the bombers dont have much of a role...with the GV spawns so close to cities, I was targetting VHs to halt the GV attacks on our front line base

Offline muckmaw

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Observations about Gameplay on Fester’s new map
« Reply #82 on: October 06, 2003, 10:08:53 AM »
Quote
Originally posted by LePaul
Muck

Can you imagine the whines if our bombers shut down the La7 plant  :p

I agree the bombers dont have much of a role...with the GV spawns so close to cities, I was targetting VHs to halt the GV attacks on our front line base


Oh crap I forgot to mention that in the Wall O' Text.

The GVs are TOTALLY EATING OUR LUNCH on this map.

That's one thing that sucks. Now, I don't know how common it is, but I saw it 3 times yesterday. A  lone Panzer pounding away at a strat target, with no opposition.

It's not bad enough that heavies have no role in this game. Even the one thing they can do is being handed to the GVs!

I dream of the day when we'd have a fighter plant to bomb! I imagine the furballs that would happen as an escorted bomber stream makes it's way toward a Spitfire factory!


heheh...

I'm guessing it will never happen, though. It did work in AW, though, did'nt it? I can't remember.

Offline gofaster

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Observations about Gameplay on Fester’s new map
« Reply #83 on: October 06, 2003, 10:43:12 AM »
NOE level bombers are good for leveling cities, then running an M3 into the town for the capture. ;)

Its kinda like the B-52 evolution from high-alt strat bombers to low-alt carpet bombers.

The mountains of FesterMA are just the right height for hiding B-26s and Lancasters from radar  and enemy aircraft (B-17s are too shiny and easy to spot from above).  Send'em over one at a time though, or you may lose your drones to ground impact.

Offline AcId

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Observations about Gameplay on Fester’s new map
« Reply #84 on: October 06, 2003, 11:09:10 AM »
Why so many bases?
Uhhhh does this question only apply to FesterMA? I hope your referring to all 512x512 maps. So what if there are a lot of bases. Exactly why is that a problem for you?

Beetle I believe your observations should still be labeled as presumptions until this map has been played more than twice. There are still dynamics that need to be worked out by the general population. The perception by some is that it seems to be a vulch fest. I disagree. There is plenty going on out on the fringes and plenty of zone strat to bash/defend. Just the other day Ripsnort and I tried to defend a V-base in the southern line with fighters. to Plumbitt for the radiator holes from his B-26.

Presumptions should always be kept to ones self for fear of looking like an idiot.

Offline Drunky

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Re: But WHY is it so popular?
« Reply #85 on: October 06, 2003, 11:42:24 AM »
Quote
Originally posted by beet1e
Quotes from this thread -
  • I admit I vulch, and I do it well.
  • lots of good vulches!
  • Good flights, plus good vulching
  • it just seems to be mass vulch and roll to the next base sessions.
  • Mob mentality is taken to the nth degree on this map.
  • I've never seen so many low bomber dweebs as came out of A21 to hit A2 and later the other Knight bases to the east. No aiming, let alone calibration, they just dropped into the dirt with the fighters and car bombed the fields. It was crap and they were easily killed.
  • Supreme excellence consists of a good vulch.
  • He's right, it is a huge vulch fest but I had fun doing so. Im afraid it may wear off soon if you play enough.
  • Gotta say though the Quake style furballing thing gets old pretty quickly for me and this map seem to encourage it even more than the others
Yep, I can see why this map is so popular with the MA guys. Now get back in there. In the time it's taken you to read this, you've passed four enemy bases. And get ready with that oxygen mask - you're approaching 6K. [/B]


Okay...my list of quotes.
  • I
  • It
  • Is
  • Knights
  • Bish
  • Rooks
  • You
  • Map
  • Base


I found each of these at least 10 times in other people's post.  So there you go.  Obviously these must be incredibly important for others to have said so ofter...wait, you mean there not.  You mean I simply pulled these words out of context and placed them in a list in an attempt to manipulate what other's have said to further my point of view?  Unheard of.
Drunky | SubGenius
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Offline Toad

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Observations about Gameplay on Fester’s new map
« Reply #86 on: October 06, 2003, 11:47:23 AM »
Drunky,

I see you deliberately ignored "the" in your attempt to slant the meaning of this thread.

It didn't go unnoticed and I think everyone can see what you're trying to sneak through here.
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Offline beet1e

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Observations about Gameplay on Fester’s new map
« Reply #87 on: October 06, 2003, 11:54:12 AM »
Quote
Originally posted by Rude
Beetle....

This map in no way prohibits you from your strat minded gameplay...it does allow for those of us who would like some action without having to fly a sector and a half to find it.

That clearly bothers you....and I'm not suprised you posted about it...I told several that you would whine.:)

As to you purple quote, every map is designed to promote a specific type of game play...balanced gameplay...you know, the kind where everyone might enjoy themselves

:rolleyes:
Rude! I am not whining about this map, any more than Creamo and Drunky were whining about the length of my initial post. I have questions about its design, and have been asking them in context with the gameplay I have seen thus far. I'm glad you're now in furball heaven, and having fun. Can I just remind you that the HTC home page describes this game as a "WWII Combat Experience". On this map, in what way does the gameplay resemble the combat which took place in WWII? As for map whines, my entire posts on this subject have a length of about 0.006% of the total pizza whine posts. If countering map whines is your business, you've got some catching up to do. "I told several that you would whine." -I'm flattered to be such a talking point.

ACID -
Quote
Uhhhh does this question only apply to FesterMA? I hope your referring to all 512x512 maps. So what if there are a lot of bases. Exactly why is that a problem for you?
It isn't a problem. There are hundreds of bases on the pizza map, and it's not a problem for me there either. I commented on the number of pizza map bases at the time of its inception, and that at certain times of the day the number of bases exceeded the number of players. :lol  My exact description was "a ridiculous looking map".

So I was expecting a departure from that kind of design, but instead, we have another map with layers and layers of unused bases.

Speaking of early presumptions, a lot of guys are making the early presumption that this map is going to be good. I hope they are right. A lot of people made the early presumption that the WB WW2A would be GREAT - and a lot of people looked like idiots afterwards.

Offline Mini D

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Observations about Gameplay on Fester’s new map
« Reply #88 on: October 06, 2003, 11:54:19 AM »
Quote
Originally posted by Shane
and as of 10/06/03 the map has been reset.. by rooks i think;  the groundwork was laid by the rook RJO on sunday evening... massive rook #'s with the help of their bishes had knits down to a thin green line of bases that were finally taken sometime in the wee hours (US) of monday morning.
Was on during the latter part of primetime.  Most of my squadies had already logged off from disgust.  I have a few decent screenshots of solid red dar bars and solid green dar bars... no two in the same sector.  Rooks hadn't really started to push into knitland as of then.  The Bish had quite a few of the knit's southern bases, however.

The map is set up to steamroll when people aren't paying attention... and be a stalemate when people aren't.

MiniD

Offline Zanth

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Observations about Gameplay on Fester’s new map
« Reply #89 on: October 06, 2003, 12:04:25 PM »
I disagree the bombers have no role in this map.  They actually have a more effective role in medium to high alt field attacks.  With a little planning it is pretty easy to line up a couple of airfields and with a single calibration drop things like Barracks,radars or VH's and RTB.

Granted I seldom bomb strategic targets, but when I have felt like bombing something there has been no shortage of tasks.