WBs has some good points and bad points just like AH. One thing I hated in WBs was the HUGE damping on control movements. Roll rate in nearly every plane was slow, the stick "felt" heavy; too heavy. They've got better smoke trails than we do, but horrid aircraft/structure graphics. 55 planes tells me they've got an edge in quantity, but not quality. If WB's had a better FM (among other things) I'd probably still be there. AH has some points too. Like I said I don't like the smoke trails here. Building explosions are right out of Looney Tunes. But AH has better graphics overall plus a much better FM. Gunnery could be better or worse, it depends on how good a shot you are. I find it highly realistic, but that's me. Strat is...well, annoying in some places yet fun in others. WB's does have one thing I wish we had; bridges. High-alt bombing could be better in both sims. Terrains are something WB's has HANDS DOWN better than we do. They've got rivers that don't resemble a puzzle put together the wrong way.
Aircraft art in WB's I find completely laughable. Madonna's Pointey Bra adorns the current B-24 prop hubs. Engine management is something we've got (kinda), over there you can't change prop RPM to save your life. We've got PT Boats, LVT's, tanks, half-tracks, commandable carrier fleets, manable acks, coastal defense guns; they've got squat. In options for the player AH has WBs dead to rights. Documentation could be better here, but that's what the Help section is for. Throw in my site and Leph's, and you've got just about all the offline training you need. We've got a terrain editor that works most of the time, I don't think WB's has released one yet. WBs also uses DLL's for primart sound sources; AH uses ordinary WAV files. A lot easier to mess with the pitch or thrum of an engine over here.
Here's my personal wish list for Aces High:
1) better smoke trails
2) better terrains
3) improve the terrain editor to allow players to redesign fields, and have them actually work. improve the implementation of rivers in terrains.
4) better building explosions
5) have the offline drones actually crash when critically damaged
6) throw a little dispersion in for high-alt bombing
7) improve slipstream and gyroscopic effects
Hmm, that's about all I can ramble off in a single stretch. If there's anything you want to see feel free to add to my list.
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Flakbait [Delta6]
Delta Six's Flight SchoolPut the P-61B in Aces High"With all due respect Chaplian, I don't think God wants to hear from me right now.
I'm gonna go out there and remove one of His creations from this universe.
And when I get back I'm gonna drink a bottle of Scotch like it was Chiggy von
Richthofen's blood and celebrate his death."
Col. McQueen, Space: Above and Beyond