Author Topic: Fester's map Sucks...  (Read 959 times)

Offline muckmaw

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Fester's map Sucks...
« on: October 05, 2003, 12:58:33 PM »
....if you don't like non-stop action!

Hell, even a tool like me racked up a 10 K/H.

*shrugs*

Great map, Fester.

Good time for all, and a much needed breath of fresh air in AH!

<>




:D

Offline B17Skull12

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Re: Fester's map Sucks...
« Reply #1 on: October 05, 2003, 01:07:52 PM »
Quote
Originally posted by muckmaw
....if you don't like non-stop action!

Hell, even a tool like me racked up a 10 K/H.

*shrugs*

Great map, Fester.

Good time for all, and a much needed breath of fresh air in AH!

<>




:D
had me worried for a second
II/JG3 DGS II

Offline SunKing

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Fester's map Sucks...
« Reply #2 on: October 05, 2003, 01:08:36 PM »
To me its just an old map.say uterus or Mindano but larger scale. Anyone that says they love this map and bash the old one are hyprocrits. Last night was constant 40-40 furballs.

Curious though, other players have submitted maps and have no feedback for HTC on their maps, and the Fester map goes into rotation within a week?! What gives, if there are more maps please throw them in que, variety is good!

Offline mora

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Fester's map Sucks...
« Reply #3 on: October 05, 2003, 02:49:22 PM »
Quote
Originally posted by SunKing
Curious though, other players have submitted maps and have no feedback for HTC on their maps, and the Fester map goes into rotation within a week?! What gives, if there are more maps please throw them in que, variety is good!


Better marketing.

Offline Mathman

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Fester's map Sucks...
« Reply #4 on: October 05, 2003, 03:21:49 PM »
Quote
Originally posted by SunKing
To me its just an old map.say uterus or Mindano but larger scale. Anyone that says they love this map and bash the old one are hyprocrits. Last night was constant 40-40 furballs.

Curious though, other players have submitted maps and have no feedback for HTC on their maps, and the Fester map goes into rotation within a week?! What gives, if there are more maps please throw them in que, variety is good!


Could be any number of reasons.  Other maps more like the pizza, isles, and trinity maps that people seem to ***** about all the time.  Other maps could have a buttload more bugs than Festers.

Actually, it is all due to Fester being part of the illuminati.


*the clam has a beard, say again, the clam has a beard

Offline Roscoroo

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Fester's map Sucks...
« Reply #5 on: October 05, 2003, 03:53:14 PM »
Quote
Originally posted by SunKing


Curious though, other players have submitted maps and have no feedback for HTC on their maps, and the Fester map goes into rotation within a week?! What gives, if there are more maps please throw them in que, variety is good!


You should of seen the Bribes ....
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
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Offline Cooley

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Fester's map Sucks...
« Reply #6 on: October 05, 2003, 05:50:20 PM »
Like how you can Vulch the vulchers from neaby base if needed

...like how you cant spawn PT's 100 miles from base

... like how you can wait for milk runners w/ an Osti at your strat area

...like the roads around bases, adds good structure to base area

... like the "Easy on the Eyes" textures

... like how you can go hunting with high fuel consumption aircraft and RTB

...like the natural fronts that involve many bases

Yep,the Newness factor has somthin to do with it,
but i think it may be my favourite map,we shall see

* If I were to add anything,, Fictional names for regions of map, and Rivers with Bridges
« Last Edit: October 05, 2003, 06:00:04 PM by Cooley »
Cooleyof 367th

Offline Manedew

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Fester's map Sucks...
« Reply #7 on: October 05, 2003, 07:02:09 PM »
what would be cool is if a bridge was like a VH object that allowed forward spawning ... bridge is destroeyed no more forward GV spawns :)

Offline nopoop

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Fester's map Sucks...
« Reply #8 on: October 05, 2003, 10:04:21 PM »
Muck this hook wound is gonna have to be stitched up..

Ya bastage..

Haven't tried it yet. Been poppin Krauts with an enfield this weekend.

...and gettin popped
nopoop

It's ALL about the fight..

Offline nopoop

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Fester's map Sucks...
« Reply #9 on: October 05, 2003, 10:07:30 PM »
Quote
Originally posted by SunKing
Last night was constant 40-40 furballs


TELL ME IT ISN'T SO !!

Cool !!! I'm puttin down the enfield and poppin some dweebs..

May even pop a chubby..
« Last Edit: October 05, 2003, 10:21:02 PM by nopoop »
nopoop

It's ALL about the fight..

Offline hogenbor

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Fester's map Sucks...
« Reply #10 on: October 06, 2003, 01:30:31 AM »
When I fly (Europe) the numbers are lower. So on infinity I not infrequently have to up a P-51 (for range) and fly for like 20 min to find something to shoot at.

Don't have the time for really getting involved in strategic gameplay (although I like to help with capturing a field) so it's plain air to air mostly.

Focussing on the 109 G-10/G6 this tour as this is the plane I have the most trouble with after a year. Yesterday I managed 6 kills with one in a single sortie and was able to rtb. Was fun.

Ronald.

Offline Overlag

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Fester's map Sucks...
« Reply #11 on: October 06, 2003, 07:27:14 AM »
i think bases are too close IMHO.... Shoot someone up and damage them and they can still get home and land with ease....theres comes a point that close bases can cause problems like this....theres nothing like having to fly 50+miles home with a smoking engine.

oh and plus, at least fuel porking is close to useless since 25% fuel is enough to attack 100s of bases ;)


30+ miles between bases is too far, but the <10 miles in this map is far to close i recon.

Great map though :D 2nd to trinity...
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline lazs2

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Fester's map Sucks...
« Reply #12 on: October 06, 2003, 07:56:18 AM »
overlag.. you just hit all the reasons that it is a good map.  
lazs

Offline Zippatuh

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Fester's map Sucks...
« Reply #13 on: October 06, 2003, 08:04:22 AM »
So far I think it’s great.

Went to one base, the fighting died, looked around went to another, kind of dead as well.  Ended up at a third and had a hell of furball.  Total time between all three bases, maybe 15 minutes?

Bases kept changing hands like crazy too.  The lines were constantly shifting, it was great.

Had a blast, change Big Isles V bases to airfields and you might achieve similar results.

Offline Overlag

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Fester's map Sucks...
« Reply #14 on: October 06, 2003, 02:15:33 PM »
Quote
Originally posted by lazs2
overlag.. you just hit all the reasons that it is a good map.  
lazs


why are close bases a good thing? :confused:

sure, bigisles 50-100 mile treks are OTT but i realy dont see the problem...

but, i REALY like this map. Strat is well layed out, and Zones look like zones (if you know what i mean)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37