Author Topic: FesterMA update features  (Read 865 times)

Offline gofaster

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FesterMA update features
« Reply #15 on: October 08, 2003, 01:58:13 PM »
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Originally posted by Octavius
Gofaster, some of the GV spawns were witin yards of the facility.  It'll be a tad longer drive, but you wont be right on top of the facility with acks mauling you upon spawning.  Atleast thats how I read it.


Ah, ok.  I see the intent now.  The only GV'ing I've done so far was at airbases and GV bases.  I didn't know the spawn-ping-tower situation existed at the factories.

Offline Zanth

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« Reply #16 on: October 08, 2003, 02:05:30 PM »
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Originally posted by Rutilant
I think the factory should be in the middle of two spawns..

 


Actually not at all a bad idea

Offline Shiva

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FesterMA update features
« Reply #17 on: October 08, 2003, 02:09:08 PM »
Quote
Originally posted by gofaster
Hmmm.  Tank Town over a strat target.  Well that does sound interesting.  Would have to do that for each country just to keep it balanced.  Might be interesting to drive around a factory that's ablaze and smoking with rubble strewn all about.


Been there, done that. Knights compressed down into the southeast corner of the map, I spawned a Pz IV to the refinery NW of our fields; it was already heavily worked over and flaming, so I drove around through it cherry-picking undestroyed structures, then after the refinery went to 0% decapitated one resupply train, and drove out along the tracks to intercept the next one and blow it up front-to-back, taking the engine first (from dead ahead, which was out of the arc of fire of the train's AA guns). Then I drove off far enough to be away from everything and exited. Successful landing, 8.18 perks.

Offline aac

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FesterMA update features
« Reply #18 on: October 08, 2003, 02:20:58 PM »
First of all Fester I like the new map after having played these several days, but aren't we all loosing sight that this game was supposed to be a flight sim game.  Looks to me as if the vehicles are taking over the flight sim.  Just my opinion

Offline Rutilant

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« Reply #19 on: October 08, 2003, 02:57:49 PM »
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Originally posted by aac
First of all Fester I like the new map after having played these several days, but aren't we all loosing sight that this game was supposed to be a flight sim game.  Looks to me as if the vehicles are taking over the flight sim.  Just my opinion


Are they affecting you? Does thier mere existance cause you pain? I know what we should do! I don't think this is fun. Let's not cater to it.

Offline Shiva

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« Reply #20 on: October 08, 2003, 03:39:23 PM »
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Originally posted by Rutilant
Are they affecting you? Does thier mere existance cause you pain? I know what we should do! I don't think this is fun. Let's not cater to it.


When we roll up to your airfield and sit in a hangar vulching you as you pop up on the runway you'll feel the pain... Landed a 23-kill mission in a Panzer IV that way. Could have landed more, but I'd used up fifteen rounds of HE on the vehicle hangar, and AP isn't as effective at taking out aircraft; you often leave them damaged and able to brake and exit.

Offline Rutilant

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« Reply #21 on: October 08, 2003, 03:53:58 PM »
You see... I kill most GVs before they get there, and in the event you do manage to get there... I'll up hvy from one field over. :)

Offline Pepe

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« Reply #22 on: October 09, 2003, 03:12:39 AM »
Thks for the work!

I really like your map.  :)

Offline icemaw

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Re: Re: FesterMA update features
« Reply #23 on: October 09, 2003, 01:44:52 PM »
Quote
Originally posted by gofaster


#4 =  This is going to make for a very long LVT drive, isn't it?

 

  Once a cv is within spawn range for LVT's they spawn the same distance from shore no matter if cv is a max spawn range or parked on shore. The only thing that changes from the cv possision is where along the shore they spawn. I:E: If the cv is on the say right side of the base they will spawn to the right. If its in the center they will directly in front etc etc. So for you cv capts when bringing CV in for LVT spawn allways try and bring it in on what ever side the town is on. This is just from my own observations. I have never read any HT material that said this except for the distance from shore part.


 OH and btw fester Great Fargin Map. I like all the maps but this one is by far the best.
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Offline Rutilant

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« Reply #24 on: October 09, 2003, 06:12:47 PM »
Quote
Originally posted by Shiva
Been there, done that. Knights compressed down into the southeast corner of the map, I spawned a Pz IV to the refinery NW of our fields; it was already heavily worked over and flaming, so I drove around through it cherry-picking undestroyed structures, then after the refinery went to 0% decapitated one resupply train, and drove out along the tracks to intercept the next one and blow it up front-to-back, taking the engine first (from dead ahead, which was out of the arc of fire of the train's AA guns). Then I drove off far enough to be away from everything and exited. Successful landing, 8.18 perks.


Oh, and.. i mean /between/ a friendly and eenmy spawn. Meaning you have to go through/around it and can use it as cover.. How about if it was on a hill? (not a big hill, just one that allows you to see all around.. Not only does it become a strategical target, it becomes a holding point, something people in tanks would try and seize... Think of it like a tank-style Iwo-Jima.

Hopefully it'd turn into urban-type warfare untill one side pushed the other out.
« Last Edit: October 09, 2003, 06:21:47 PM by Rutilant »