Author Topic: FesterMA update features  (Read 988 times)

Offline Citabria

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FesterMA update features
« on: October 07, 2003, 09:31:07 PM »
hey gang I added a few updates that will not be in the map before the next map rotates in but you will see them probably next time the map goes into rotation...


note: I changed nothing in the center of the map I think the fights there are the best Ive seen and I'm afraid to touch it! lol
changes are deep in each country and along the coastline fronts

#1.

I added the bismark and the yamamoto for each country. yep 1 lone battleship in each sea vs massive fleets but the battleship is as tuff as a carrier and far behind friendly lines as possible and teathered to the HQ 8k bases by a gv spawn very close to a town very far inshore. in theory it will be hard to capture or keep till the hq bases fall then it will be easy to capture.

my gameplay theory for this is that the bismarks can be used for one vs many last stand fleet engagements similar to the final naval battles of ww2. also if the country under heavy attack rallies and regains ground after having lost its flanks.

the enemy is hiding their carriers the battleship being not useful for direct airbase attack will serve as an excellent hunter killer of hidden carriers.

a high ranking player with strategic wits could command the ship to a place of likely interception and plain and simple hunt them down like dogs similar to cat and mouse chases of the pacific between american and japanese fleets where spotting the enemy is the key. in a big ocean but there is always the spy network (we will consider these players the enigma and jap code breakers right? :) ) which lets face it they will spy and its all good. sometimes the will sometimes they wont. but now there is a hidden cv hunter on th prowl.

#2
I changed 6 fields into vbases from airbases making the ground war valleys 2 bases longer.

#3
added shore batteries along all but the first two airbases of each country

#4 added strategic spawn points for pt boats simulating offshore pt patrols about 7 mile radius offshore from all but forward airfields. also added spawns for pt boats to and from other bases. hopefully these spawns are located properly to be a threat to unwary cv captains who park the cv in to close offshore or are not watching for incoming pt patrols.

basically there is a lot more danger for cv groups and a lot more and varied kinds of lead flying around the open seas but to compensate...

#5 changed vehicle spawns to favor attackers along the coastal fronts. Ive been watching how the map plays out and how history of ww2 went with d day as a model for shre landing assaults. in dday due to miscomunication the germans were delayed in their counter attack and the allies had a solid beechhead before an armored panzer attack could begin. gameplay has shown the coastal flanks are difficult to take on the map and easy to milkrun with gv's. now the flanks are more vulnerabel once a beachhead base is taken and the advance inland has to be stopped by air attack and goon runs.

#6 moved gv spawns around factories for all bases 2 miles away or further.

again wont be in this rotation (per HTC) but next time the map pops up be some new stuff in it to play with and would like to see if the new options have a positive effect.

I dont want to divert HTC any more than I already have from work on AH2 so this map patch to me is a when they have any free time type thing.

all happy flying thanks for all the positive feedback on the map. its made making it very worthwhile and rewarding to be able to contribute somthing back to the Aces High community.
« Last Edit: October 07, 2003, 09:37:01 PM by Citabria »
Fester was my in game name until September 2013

Offline sax

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FesterMA update features
« Reply #1 on: October 07, 2003, 10:06:58 PM »

I hope this map stays up till your next one.  There is a next one isn't there---could call it Morticia.

Offline Citabria

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FesterMA update features
« Reply #2 on: October 07, 2003, 10:25:13 PM »
actually if i remember right festers girl was named dimentia kinda a cool neame for a terrain i think :)
Fester was my in game name until September 2013

Offline Cooley

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« Reply #3 on: October 07, 2003, 11:02:13 PM »
Awesome, look forward to next time we use it, great timing on getting this in MA.
 I think HTC owe's ya a comp account
 and your own personal Ki84 to fly :D

Map Name and names for the Sea's and HQ area's would be cool too
Cooleyof 367th

Offline drone

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« Reply #4 on: October 07, 2003, 11:18:12 PM »
great map fester -----umm wasnt sure what forum you would see this in but found a bug --north of the bish lines 2nd island up noticed when shooting at the base and town there appears to be a hill that intercepts 16" shells --cant see the hill itself but noticed on max magnification the hits were going up and down like they were hitting the side of a hill---was shooting from the south east side of the island it occured from 16K or so to 12K when the cruiser was shot out from under me --thought I would mention it in case noone else noticed

In any case this map has been the most fun for me in a long time, thank you for taking the time to build it:)

Offline Karnak

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« Reply #5 on: October 07, 2003, 11:30:19 PM »
Too bad it isn't actually the Yamato.

Nine 18.1" guns, six 6.1" guns, twelve 5" dual purpose guns and 150 25mm AA guns.

Also vastly more durable.

What do you think that would do to an 8" heavy cruiser?
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Offline JB73

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« Reply #6 on: October 08, 2003, 12:52:53 AM »
Fester WTG... but i just have an opinion (we are allowed those here right?)

it would be nice to see more rolling hills between the airfields instead of an on the deck level WEP to the fight.

oh well another lame thought by yours truly.
I don't know what to put here yet.

Offline muckmaw

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« Reply #7 on: October 08, 2003, 07:25:45 AM »
BTW, Fester...

I have to applaud your wonderful map.

I've only logged a few hours but damned if this one ain't my favorite.

We made a sneak attack on Bish last night, and I was looking at the map going...hell, we just invaded Normandy. It was that good!


WTG.

Offline LePaul

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« Reply #8 on: October 08, 2003, 09:14:15 AM »
wtg Fester

I was duking it out on the south coast all night (as a Rook) and noticed we didnt have those cool forward-gv spawns into places like A111 or A112...just the on base spawn

Its been a fun map...played GVs for several hours last night, then buffed for a bit.  Did the fighter thing, got maced, went back to Gvs  :)

Offline Ghosth

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FesterMA update features
« Reply #9 on: October 08, 2003, 09:14:43 AM »
Very well done Fester

Great to see you getting into this.
Still think HTC should get you on board as custom terrain designer.

If nothing else at least stick you with the CM terrain team.

Glad to see that your work is mostly being recieved well. Its not always that easy. :)

Offline gofaster

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Re: FesterMA update features
« Reply #10 on: October 08, 2003, 11:42:46 AM »
Quote
Originally posted by Citabria
#1.  1 lone battleship in each sea vs massive fleets but the battleship is as tuff as a carrier

#2
I changed 6 fields into vbases from airbases making the ground war valleys 2 bases longer.

#3
added shore batteries along all but the first two airbases of each country

#4 added strategic spawn points for pt boats simulating offshore pt patrols about 7 mile radius offshore from all but forward airfields.

#5 changed vehicle spawns to favor attackers along the coastal fronts.

#6 moved gv spawns around factories for all bases 2 miles away or further.
 


#1 = I've been suggesting this for awhile!  Glad to see its being implemented!  :)

#2 = Not sure how this will play out, now that GV bases have cities.  Sounds interesting, though.

#3 = Excellent!

#4 =  This is going to make for a very long LVT drive, isn't it?

#5 = This may have been a step backward.  Did you make any allowance for being able to establish a defensive line?

#6 = In essence, it'll take longer to get to the factory, but the attacker still won't have to face defensive tanks?  :confused:

Offline Octavius

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« Reply #11 on: October 08, 2003, 01:02:59 PM »
Gofaster, some of the GV spawns were witin yards of the facility.  It'll be a tad longer drive, but you wont be right on top of the facility with acks mauling you upon spawning.  Atleast thats how I read it.


I love that lone battleship deal :)
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Offline 1K0N

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« Reply #12 on: October 08, 2003, 01:05:49 PM »
Next fester map could be called "Gomezylvania"
 Make sure you place a hidden lit Cuban cigar somewhere on this map.  
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Offline Rutilant

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« Reply #13 on: October 08, 2003, 01:09:50 PM »
I think the factory should be in the middle of two spawns..

Can ya do this Fester?

Fester? Hey Fester? HOw about this? Fester! Do this! FESTER! :D



Prolly what it sounds like to the aforementioned.. hehe

Offline gofaster

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« Reply #14 on: October 08, 2003, 01:56:45 PM »
Quote
Originally posted by Rutilant
I think the factory should be in the middle of two spawns..


Hmmm.  Tank Town over a strat target.  Well that does sound interesting.  Would have to do that for each country just to keep it balanced.  Might be interesting to drive around a factory that's ablaze and smoking with rubble strewn all about.