Most will agree that JABO attacks on ack or ack-protected locations is pretty much suicidal in AH right now. Asside from the obvious implementation of projectile drag and dispersion, what else needs to be fixed to make field ack more realistic? My thoughts:
1) Surprise - There should be a delay in the ack-guns firing when aircraft approach in such a way as to mask that approach. A field's guns were not manned 24 hour/day, 7 days/wk, particularly in rear areas. JABO accounts I've read indicate the first pass on a field was often relatively unopposed. Second passes usually were avoided, because the gunners all had time to man the guns. At the very least, ack-gunner accuracy should be lower for the first 30 seconds or so of an attack. There should likewise be some kind of accuracy penalty when switching targets.
2) Limited Ammo - only so much ammo was kept right at each gun, and guns had to be reloaded, no matter what type you're talking about. There should be a pause when each gun's magazine runs dry, and a longer pause when all the ready ammo is used up. Also, taking out the ordnance bunker at a base (don't have one for ack guns right now, but should be added) should limit the guns to the ready ammunition.
3) Human gunner limitations - Gunners get stunned from very near missis, and often take cover out of fear. Their aim suffers when someone is firing at them (just like us cyber pilots sometimes react when we hear bullets ripping into our aircraft), or when firing into the sun. The gunners are also much more frail then the guns they serve. So a bomb may not land close enough to physically destroy the hardware, but the software (gunners) may be cut to ribbons or knocked out by the concussion. In that case, a gun may be effectively disabled for minutes, until a new gun crew can pull the dead from their seats and take their places.
Well, that's all I can think of for now. What are your thoughts/ideas?
Sabre (a.k.a. Rojo)
[This message has been edited by Rojo (edited 12-08-1999).]