ok 6GunUSMC: here is the thing. a kill shooter in this game, works for one reason atleast. it teaches the player how to keep his or her guns in control at all times. another thing, you say it is arcade like to have your bullets kill friendlies in the area should they hit? i dont know how many people my grandfather helped off of the front lines to mash units and aid stations and back to the states due to friendly fire during WW2. it is not only very plausible but it is down right realistic to have your rounds down any plane given that they hit the right spots on that vehicle. but for game dynamics, it was necessary by hitech to add the kill shooter, so that if i were to shoot a friendly and they were in a perk plane or about to land like 30 kills or something that they dont get penelized for my inept gun control. i have to agree with one every here that says a KS should stay. what you dont realize is how much GD programming it takes to have a bullet rendered ineffective against a friendly but take on its leathality against a hostile unit. i am a programmer my self, and just to program a simple 5 minute game takes over 6 hours work. so go cry in a corner if you think a ks is not needed, or should be made to fit your whims. go grow a brain bud and come back when u can argue a valid point.