Author Topic: Blanks system, findings  (Read 638 times)

Offline Blank

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Blanks system, findings
« on: October 15, 2003, 08:50:06 PM »
System:
Win XP pro
Asus A7V 8x Deluxe
AMD athlon 2400+
1 stick 512mb pc3200 400mhz Ram
Hercules Prophet Radeon 9700 pro 128mb
ATI Cat 3.8 drivers (also tested with 3.7 drivers with same results)
DirectX 9.0b

Running AH2 at 1600x1200, 32 bit colour depth, everything turned on, unlimited frame rate selected.

Monitor at 1600x1200 75 Mhz, Vsync on,
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First view:

Suffered a few CTD, seemed random, 1 time click on p-51b CTD, relog all works fine next time.

Quite a bit of texture corruption seen on planes and ground, also seen randomly, in that in one session skins on planes would be bad, log off and on and all good.

Sometimes links on clipboard would not work, also random.

Frame rate average 40fps, seems a bit choppy though.

Texture clipping/reversed normals observed on landscape, trees/bushes, buildings.

Grass is solid and stops GV's LOL

Floating canopy kills GV's if shadow on floor driven onto.

Wire fence solid. and unshootable through.

Clipboard not always displayed in front of objects, so for example Pintle gun will have clipboard sliceing through it halfway down barrel.

No fire or explosions, smoke is displayed, destroyed objects although invisible are still there and you are unable to drive through.


Clipboard:

No alpha on text/icons so display a black background.
Graphic elements of clipboard such as colour swatch on icon display/ gunsight/net status graph do not scale with clipboard.
player marker (the little plane on clipboard) will move off off clipboard into thin air if map scrolled across.


Hanger:

No ord shown only green squares on floor
set convergence defaults to look out of hanger untell either keypad 8 or hat switch touched.

Planes:

when in cockpit if LOD set to low/more performance, pilot apears in cockpit and blocks views and gauges dissapear.

No planes display muzzel flash, instead the planes texture map is used, especially bad on all cannons, 50 cal seem to be ok except for lack of muzzel flashes.

Gondolas and rocket rail can either be absent or in front of wing. bombs never shown.

190 model rear wheel in up position always shown, when gear down it has 2 rear wheels.

After picking Rockets on 109 g-10, all texture co-ordinates lost, plane parts showed plannar mapping of whole texture map.


Tanks:

Main gun sight displays no alpha, just black boxes where numbers/writing should be.

Offline Blank

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Blanks system, findings
« Reply #1 on: October 15, 2003, 09:21:46 PM »

tracers messed up, somtimes show planes texture map instead


Dust sprite not showing


109g-10 gondola, this appears instead?


Pilot appears in cockpit when more performance selected, for LOD

[IMG]

P-51 prop fade immediatly you go to run way, with out starting engine.