Rather then post a negative in the other thread, I thought I would start my own.
The greatest weakness of any online, combat sim is lag. It is the one inescapable flaw in online gaming. Anyone who has ever thought they had ducked an HO, only to hear hits slamming into there plane seconds after the con has passed, knows this.
This weakness is exaggerated by any object that can shoot forwards, and backwards. Anything shooting at your nose, as you approach, is by definition an HO. IMHO the time spent "building" a plane that shoots backwards would have been better spent building a more conventional ping test.