Author Topic: PERK EVERYTHING !  (Read 405 times)

Offline Torgo

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« Reply #15 on: May 21, 2001, 10:56:00 AM »
Someone explain to me how, if the Niki is an overmodeled UFO, how it has a worse kill to death ratio than the Spit IX (it's only fractionally above 1:1) with about the same total number of arena kills?

And don't give me the "only newbies fly it" business because:

1) we know that's not true, and

2) The CHog had the same newbie-attracting qualities and it consistently had 1.3:1 or higher kill ratios and among the better K/D ratios of all unperked AC.

Offline Nifty

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« Reply #16 on: May 21, 2001, 11:05:00 AM »
If the number of subscribers gets to the point where we can have two arenas, this idea has good merit for that historical arena concept.  It could be almost treated like rank in terms of who got the better planes.

The one major issue I have is if you log you lose your points.  Not many people have the time to score enough perkies in one sitting to merit a ride in a high priced plane.  You're adding time as a constraint on the system and that is in no way a relation of pilot skill.

IMO, the perk system should be used to keep unbalancing planes from being everywhere, and also to curb overuse of a plane, as was done with the CHog.  As to what constitutes overuse, that's HTC's decision, and apparently near 20% of the total kills for a tour was overuse.
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Offline sling322

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« Reply #17 on: May 21, 2001, 11:06:00 AM »
Shhhh Torgo....you know you cant bring any actual facts and reason to a N1K2 thread.  The Niki whiners will be after you shortly.  


Offline LaVa

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« Reply #18 on: May 21, 2001, 11:10:00 AM »
The perk system will make more sense when we have more perk rides.

I dont like the idea of perking the entire planeset.

I am in favour of getting more perk planes in the mix, currently the 3 fighter perks we have are not priced logically and 2 of them are not that interesting.

We simply need more Bad bellybutton rides to chose from, we need something to spend our hard earned perkies on.

ME-262 comes to mind.  F8F.

LaVa

Offline FabryKA6

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« Reply #19 on: May 21, 2001, 12:05:00 PM »
PERK EVERYTHING but leave free

-Hurricane (yes i hope one day we have it )

-C202

-P47 d11

-109 f4

-Ju88

-A6M5

-TBM

-Buffalo ( i hope we'll have it too)

-c47

-M3

-m16

Offline Niblitz

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« Reply #20 on: May 21, 2001, 12:19:00 PM »
Nifty, the difference with my idea is that the best planes won't be as expensive as they are now, so that you can easily up one _if_ you get a kill or two first, _or_ you die a couple times consecutively without shooting anyone down. Then, as in CS, you get some "mercy" perks to get that ride you want. If you then screw up, like augering in without killing anyone, you lose it, and depending on how well you are doing that day, you might not have the perks to re-up in it right away.

Just like in a combat pilot's career, if you prove you can shoot a guy down in a lesser plane, you get a chance to fly an "Uberride". The end result is not to make the good planes unattainable, but to make them harder to hold onto if you don't 'deserve' to be in them.

If you've played CS, you know that within a couple rounds, you can get the best guns, regardless of how well you or your team is doing. However, if you then suck with that gun, getting no kills, and getting your bellybutton shot off, you are back to pistols. In that case, you have to use your head to get a kill. Hopefully, it would be the same in AH.

Also, since you lose the points at the end of the day, you can't hoard them, so they have less significance, and people can't obsess about them, like they do now. I can't overstress the importance of this. Points are made to use. If you want to hoard things, go play Monopoly.

darling: to clarify,when a person logs on he will of course be able to fly a plane right away. As in CS, you start with enough perks to afford any of the early war rides, and if you die you always get a "loser bonus" that allows you to re-up any of these planes. At no time, no matter how green, would you not have a ride.
Cheers

[This message has been edited by Niblitz (edited 05-21-2001).]

SeaWulfe

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« Reply #21 on: May 21, 2001, 12:21:00 PM »
Counter-Strike is a free add on for Half life, or a 6$ bargain bin purchase.

AH is 30$/month, your idea won't fly with a lot of these guys here.
-SW

Offline Nifty

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« Reply #22 on: May 21, 2001, 12:33:00 PM »
ahh, I missed the "reasonably priced" part.  
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Offline Maverick

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« Reply #23 on: May 21, 2001, 01:33:00 PM »
 
Quote
Originally posted by Niblitz:

Just like in a combat pilot's career, if you prove you can shoot a guy down in a lesser plane, you get a chance to fly an "Uberride". The end result is not to make the good planes unattainable, but to make them harder to hold onto if you don't 'deserve' to be in them.


Eh??? How's this??? I thought that if you demonstrated you could shoot down an enemy in a "lesser plane" you didn't NEED an "uber plane to make it easier for you.

I also thought that a RL combat pilots ride was determined
A. By his country of allegiance.
B. By his military orders (assignment)
c. By his politicians / military procurers and aviation companies abilities.

I didn't notice that RL pilots were given options as to what plane they flew because they were able to shoot down an enemy. Which history book or military archive was that one in?


If you've played CS, you know that within a couple rounds, you can get the best guns, regardless of how well you or your team is doing. However, if you then suck with that gun, getting no kills, and getting your bellybutton shot off, you are back to pistols. In that case, you have to use your head to get a kill. Hopefully, it would be the same in AH.

Also, since you lose the points at the end of the day, you can't hoard them, so they have less significance, and people can't obsess about them, like they do now. I can't overstress the importance of this. Points are made to use. If you want to hoard things, go play Monopoly.


If points are a non integrated part of the game, no one needs to worry about them at all. Who cares about them then. Just get up, get kills and be happy (to paraphrase a fellow pilot) Hopefully you will be using your head to get a kill no matter what you fly.



darling: to clarify,when a person logs on he will of course be able to fly a plane right away. As in CS, you start with enough perks to afford any of the early war rides, and if you die you always get a "loser bonus" that allows you to re-up any of these planes. At no time, no matter how green, would you not have a ride.
Cheers

[This message has been edited by Niblitz (edited 05-21-2001).]

ANY point system that rewards performance only goes to insure those who need the "perk rides" the least get them the most. Even a "pity perk ride" based on a death will do that. The player knows they just have to die to get it then start flying smart to keep it.

I still say there is no need for a perk system. The perk system is an artificial attempt to "balance" the arena. If artificiality is OK then just make only a limited amount / type of plane available in the arena and keep the "playing field level" for everyone. In other words, a rotating plane set. No uber rides largely limited to those who can "earn" them by showing they don't need them. No artificial point system that promotes gaming the game. Just get up and fly what ya want by virtue of your paid account each month. All players have access to the same planes and can fly what they want, how they want and do what they want based on a plane set already organized for "balance".

Mav

[This message has been edited by Maverick (edited 05-21-2001).]
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Offline metronom

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« Reply #24 on: May 21, 2001, 02:00:00 PM »
Perk the Sheeps

Offline Niblitz

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« Reply #25 on: May 21, 2001, 02:27:00 PM »
<S>Maverick. You mean you want to pay $30 a month _and_ fly planes too?!? LOL  

I entirely agree with you Mav. The perk system sux, and we should be able to fly what we want. On the other hand,if a guy is good enough to get a kill while flying a "lesser" plane, you gotta respect his abilities. Maybe he should get more ranking points for doing that, kind of like a handicapping system. If you shoot down a n1k in a p47, you should get more credit than for doing it the other way around. Maybe that would make the rank-conscious among us happy. Who knows.

I'm just trying to make the inevitably-perked planes more accessible to everyone. I agree with your assessment.I'm afraid that people who have specialized in a particular a/c are not going to be happy with either of our ideas, though.


Offline Niblitz

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« Reply #26 on: May 21, 2001, 02:44:00 PM »
SeaWulfe: That may be, but how many guys here like to pay $30/month NOT to fly planes?

Also your dissing of Gooseman's amazing work on CS (as well as many others) based on PRICE is ridiculous.

SeaWulfe

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« Reply #27 on: May 21, 2001, 02:45:00 PM »
 
Quote
Originally posted by Niblitz:
Also your dissing of Gooseman's amazing work on CS (as well as many others) based on PRICE is ridiculous.

What the hell are you talking about?

Buy yourself a clue and get back to me.
-SW


Offline Niblitz

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« Reply #28 on: May 21, 2001, 03:18:00 PM »
 
Quote
Originally posted by SeaWulfe:
Counter-Strike is a free add on for Half life, or a 6$ bargain bin purchase.

AH is 30$/month, your idea won't fly with a lot of these guys here.
-SW

Sorry SW, try as I might, I can't grasp the subtlties of this argument. I'm just a dumb Mullet   Sounds like you're equating the value of an idea with how much it costs. CS is free = bad idea???? $30/month AH boys would scoff at good idea from free game???
yours,
Clueless.  

SeaWulfe

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« Reply #29 on: May 21, 2001, 05:12:00 PM »
No, I'm saying for a 6$ on time fee (or whatever you happened to pay for Half-Life) for the game (CS) you know WHAT you are buying and you know WHAT you are going to get out of it. You are only paying for the software.

Here in AH, you are paying 30$/month. Now if it were closer to 9.95$/mo then people might be more recieving to your idea. But at 30$/month people believe they should be entitled to fly anything they want.

Obviously the perk system we do have in place doesn't let everyone fly everything... but it allows you to after a little work. Basically, your idea limits the variety of what you can fly even further.

That's all I'm saying. CS is good for it's genre... but it ain't no flight sim. :-)
-SW