Author Topic: challenges in the future?  (Read 185 times)

Offline Dmitry

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challenges in the future?
« on: May 21, 2001, 12:56:00 AM »
I was just wondering about what Ripsnort once said that his little son could fly in AH without much probs (Geeman I think?   )

Before that I honestly believed in true difficulties and infinite learning curve in AH etc.... I still do but from the different angle... That statement made me think (it may sound not like me, I know)...

So here is what I came up with - will there be more realistic Futures implemented in AH in future, or the FM will more or less stay in the same level?

Realistic futures I am talking about are things that any WW II pilot, or any pilot that is have to deal when his flying his A/C, or even starting on the ground. Things like overheating the engine - in AH you can go 100% throttles as long as your fuel will last.. cowl flaps? fires onboard your aircraft - the way you fight the fire.... damage to the cockpit - malfunctioning instruments... hydraulic problems.... There are 1000000000 things that can go wrong in the air or even before you get into the air...

Now I want to make clear that I am truly addicted to AH and honestly think that its the best on-line flight sim ever. Its just I want to get a snap look into the future of AH, what will it become? Is the true roll rate, dive speed, rudder control, sustained turn rate are main concern of HTC?

No flames plz, as no offence meant with this post.

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Dmitry aka vfGhosty

Offline GRUNHERZ

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challenges in the future?
« Reply #1 on: May 21, 2001, 01:45:00 AM »
I hope so, but many people will resit this as they kinda resist many suggestions dealing with realism and accurate and logical WW2 fighter aircraft operation. Basically the great direction of most pilots in AH, is the coolness and fun of following out the great american saying "BLOWING STUFF UP"  , and not neccesraily to realism in recrating anything except the blow stuff up aspect of WW2 air fighting. Though this may sound as snobbish criticism of AH and our community, it really isn't meant that way. In actuality I have found a great deal of peace with myself regarding AH and realism by reconciling with this fundemental truth. Everyone should see AH for what it is, a really fancy way to fly plastic models around the room while making aircraft noises and pretending to dogfight. If we all realise this simple trruth we can have a bit more fun and not worry too much about realism as most people here dont seem overy concerned beyond the ability to easily blow stuff up.

I know sometimes I post upsetting and poorl worded things on the BBS, and I hope this one comes out better and carries my meaning to you all more succesfully, basically AH is a fun on-line air combat shoot-em-up featuring WW2 planes. And its very very good at doing that. Right now Im just having fun with it all.

Offline Dmitry

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challenges in the future?
« Reply #2 on: May 21, 2001, 02:15:00 AM »
I know what you mean and i am almost agree.. except for a few things:

1. I most likely never will be able to fly a real plane in my life

2. I for sure wont be able to dogfight in a military aircraft - nor modern nor WW II era... (seen it on Discovery Ch, nice service for folks with money)

3. I am truly fan of WW II planes and above said upsets me very much...

4. Naturally I want as much realism from AH as I cant get

5. I realize that my wishes may come in conflict with someone

almost all is said and its truly sad  

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Dmitry aka vfGhosty

MrSiD

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challenges in the future?
« Reply #3 on: May 21, 2001, 08:08:00 AM »
As long as the FM or the aircraft and the damage modeling is done accurately I'm happy.

I really don't need all that extra hassle in the cockpit in middle of a fight. And the newbies need it even less.. They'd be shot down constantly while trying to figure out which alt-control-key combination turns on the gun heating above 10k feet.

Although this is what many players seem to want, IMO the FM and damage modeling has to be perfected first and then implement this kind of stuff. The problem with players who don't want to deal with the extra controls has to be solved first also.

If the extra knobs and buttons would be added just like that, there would be a huge gap between the veterans and the new (even more than there is now) because the vets know flight basics by heart and can learn the extra stuff easily. A new player would just be dumbfounded in front of all the complexity.

Offline Lephturn

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challenges in the future?
« Reply #4 on: May 21, 2001, 08:34:00 AM »
Dmitry,

So do you really want realism, or do you just want the game to be more difficult?

The thing for me is an accurate portrayal of the strenghts and weaknesses of WWII aircraft in combat.  I think AH does the best job of modelling the various strengths and weaknesses I've yet seen.  The fact that one exceptional young man can manage a few kills doesn't change that one bit.

Realism is a bit of a red herring.  You can't have a "real" anything when we're talking about joysticks that don't work like they should, a small flat display, no feeling of motion, etc.  You want "realism", but do you want to spend most of your time flying around for hours, freezing your bellybutton off, and never seeing the enemy?  Of course not, that wouldn't be fun.  AH is a fun game that pretty accuratly models WWII Aircraft in terms of their strenghts and weaknesses, within the limits of this medium, the computer and the Internet.  It will never be "realistic", nor would you really want to play it if it was.  Be careful what you wish for.  

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Offline Creamo

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challenges in the future?
« Reply #5 on: May 21, 2001, 09:09:00 AM »
I think the simulation part of the game AH should have various levels of realism, user selectable.

 If the more realistic parts of the sim makes it more difficult, so be it. Choose what level your comfortable with, and go flying. .

If gun heaters load up and adversley effect you alternators or whatever they had, and you select them off acordingly, your next bounce without turning them on might end up in some problems. I'd like to manage the engine a bit more instead of hitting "E" and leaving it on 100% for the next 20 minutes. Oil soaked windscreens, historic ammo counters, be forced to do small sections of IFR, navigate, each respective aircraft had proper guages in historic measurments etc... would be nice.

As it is now, the best pilots in AH couldn't get in a real 109 and find the start switch, let alone get it running. Unlike many commercial airliner sims, where after many hours in them, you in fact could start them taxi, and away you'd go. It would be cool if a simulation was detailed enough that looking at the real deal you could know what most everything is.

Do I want to have it so realistic you sit in a meat locker to simulate the cold for 8 hour rides back from a bombing strike? Heh, of course not, but a Lanc mission takes about a good hour in this game and it sure be cool to have all the goodies modeled to play with along the way.


If HTC had unlimited resourses to implement such things, (and they don't) I still can't say they would, but it would be really nice.

Karaya One

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challenges in the future?
« Reply #6 on: May 21, 2001, 09:25:00 AM »
Actually, Im finding AH quite difficult. Since my hiatus, I feel its taking me more time to get my ACM and gunnery back.

IMO, it just seems more difficult then a game like WB. For various reasons...or maybe im just rusty  

But, the biggest problem I find is logging on and finding we are outnumbered and out gunned once again.

My dogfights are RARELY one vs one. Either the enemy has more bandits or my fellow country men take advantage of the situation. Heck, I do it too.

The constant gang banging is the only thing that ruins my patience.

The flight models are good and there is enough strategy to fill the holes when necessary.



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Offline Creamo

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challenges in the future?
« Reply #7 on: May 21, 2001, 09:29:00 AM »
I don't want to mixup "realism" of the flight model, to "complexity" of the aircraft itself.

They have the FM down pat, and if you know ACM you'll do well. If not, ya better have patience.


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[This message has been edited by Creamo (edited 05-21-2001).]

Offline Dmitry

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challenges in the future?
« Reply #8 on: May 21, 2001, 09:55:00 AM »
Yes i know, I know.... its a dream that wouldnt come true most likely - thats all... One had a dream to go to space and so he went spending 20.000.000 $ ... Me with 30$? I doubt... As I said those wishes are only wishes, take them as they are... They are mine  

Lol I wouldnt want to spend 8 hours for a sorty, I dont have time for that and doubt any of you do generaly. I dont want to complicate life of all new comers to AH and yet I want futures that will make it extremly hard for them. too bad that in RL evryone cant be happy at the same time, it just not possible.

It is really interesting to know what AH will become in future and will it bring more realism...



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Dmitry aka vfGhosty

Offline DeeZCamp

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challenges in the future?
« Reply #9 on: May 21, 2001, 01:34:00 PM »
Aces High has an excellent dogfighter/Land/Sea role.. the Gunnery the team aspect of it,and others make it an awesome sim. The only thing it does lack in my own opinon is advanced Flight Physics as seen within the X-plane program as well as True inflight/preflight procedures for aircraft crew managment, compared to sims like Fly/Fly2 or Microsoft Flight Sim 2000 pro.  
  Aces High .. A great sim Just feels like riding on rails most of the time