Author Topic: Help a Rook  (Read 1165 times)

Offline SavedSaint

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Help a Rook
« on: October 17, 2003, 06:00:46 PM »
This game, as well as other flight sims have been around for sometimes.

I seem to be getting an broader idea on what i should do in a plane.
Im learning to manuver and counter manuver.

Okay so here is where im having troubles.

A plane has about 1k more Alt giving him a slight edge on E..
We come in at first pass at a head on..

Now my strat is to fire a few shots up to him "hope i get lucky" and then pull down to avoid his.

Next i pull my nose up as far as i can right in front of him. Do a loop and dive back down hoeping to get on his six and panic him.


That my 2 manuver.
What should i do next.
Most of the guys do not try to fligh and extend, instead the pull up as im flying down.. Both passes at a miss.

I normaly am in  a Hurricane IIC
Or a good turner in this situation.. What should i do to get on someones six after this

Offline MaddDog

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eh
« Reply #1 on: October 17, 2003, 09:37:45 PM »
might wana move this to help and training thread:aok

Offline JB73

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Help a Rook
« Reply #2 on: October 18, 2003, 01:34:04 AM »
chk out combathangar for some ACM websites.

also look for posts in the "help and training" forum.

also check out ummm watermelon im drawing a blank... the website with stuff about AH and other flight sims....... furball central is it????


somone else will point the way.
I don't know what to put here yet.

Offline MotorOil

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Help a Rook
« Reply #3 on: October 18, 2003, 02:32:40 AM »
Don't do the HO, go into a slight dive, bring up your speed.  Hopefully the guy will turn on you and with your added speed you should be able to come around quickly on him, or dive away.  This all depend on what you and the other guy is flying however.  Know your plane, know his plane.

Offline Slash27

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Help a Rook
« Reply #4 on: October 18, 2003, 04:21:37 AM »
Anyone else stare at JB73's avitar and forget what the hell they were doing for 10 minutes?

Offline Puudeli

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Help a Rook
« Reply #5 on: October 18, 2003, 05:30:18 AM »
Quote
Originally posted by Slash27
Anyone else stare at JB73's avitar and forget what the hell they were doing for 10 minutes?

Not untill you mentioned it :D

Offline ccvi

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Offline Furball

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Help a Rook
« Reply #7 on: October 18, 2003, 06:58:57 AM »
i would help you, but you are a rook
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline BNM

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Help a Rook
« Reply #8 on: October 19, 2003, 11:22:27 PM »
Slow down to about 200, fly straight and level. It should throw them off. ;)

Offline ebgb

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Help a Rook
« Reply #9 on: October 20, 2003, 12:08:07 AM »
Just keep those 4x20mm pointed at him, you'll do fine.  :)

Offline Pepe

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Help a Rook
« Reply #10 on: October 20, 2003, 03:15:28 AM »
Quote
Originally posted by Furball
i would help you, but you are a rook


Your nick says you are, at heart, too  :D

Offline gofaster

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Re: Help a Rook
« Reply #11 on: October 20, 2003, 09:27:18 AM »
Quote
Originally posted by SavedSaint
This game, as well as other flight sims have been around for sometimes.

I seem to be getting an broader idea on what i should do in a plane.
Im learning to manuver and counter manuver.

Okay so here is where im having troubles.

A plane has about 1k more Alt giving him a slight edge on E..
We come in at first pass at a head on..

Now my strat is to fire a few shots up to him "hope i get lucky" and then pull down to avoid his.

Next i pull my nose up as far as i can right in front of him. Do a loop and dive back down hoeping to get on his six and panic him.


That my 2 manuver.
What should i do next.
Most of the guys do not try to fligh and extend, instead the pull up as im flying down.. Both passes at a miss.

I normaly am in  a Hurricane IIC
Or a good turner in this situation.. What should i do to get on someones six after this


One thing I've found that works quite well is this:

Ok, he's higher than you and coming down to do an HO.  My preferred counter to this is to point my nose down into a shallow dive to force him to push his nose down even further.  I gradually increase my dive angle to gain some maneuvering speed.  As we merge, I'm usually at around a 45-degree dive angle while he's pushing his angle even steeper and bring even more speed to the fight.  He'll open up his guns at around d500 or more, at which point I push down even more to avoid his bullet stream.

As we pass, I'll pull up and look back to see what he's doing.  Usually he's packing so much speed that he's either fighting compression or a blackout or is extending away.  In any case, he's packing too much speed to do much dogfighting, whereas you're well within your flight envelope and are trading your speed for altitude and gaining an angle on him.

If he pulls up, you'll be inside his turn.  If he extends out, you'll be above him storing your potential energy for his next run at you.

If he pulls up, simply go wings level and fly a button hook around him as he comes up.  You'll end up behind him.  He'll probably be heading away at a pretty good clip, so don't waste your ammo if he's out of range; maybe d600 or so is as far away as I'll take a shot, maybe further if I'm using .50 cal guns with plenty of ammo to waste.  In a Hurri 2C, just give a quick burst with 2 guns and see if you land any hits.  Its a long shot but you may get lucky.

Typically, once a plane pulls up, he won't have enough energy to try and pull up again, so expect him to go into a dive to get away.  If you think you can catch him (such as if he's in a Spit V or such) follow him down and you may get lucky and get close enough to land a shot.  Otherwise, just keep your altitude and wait for him to come around again, but this time you'll probably be higher than him and he'll have less relative differential speed to get away.  

Eventually your fight will end up low enough that he'll either have to run away for good or get lured into a turnfight.  Just make sure you have enough patience to wait him out.  He'll tire out and then you can get him aboard the boat. ;)

Offline SLO

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Help a Rook
« Reply #12 on: October 20, 2003, 09:55:06 AM »
blablabla....

nevermind the fancy dancy maneuvers.....

your in a hurri2c......make em overshoot and blast his prettythang


I do it all the time :aok

Offline SavedSaint

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Help a Rook
« Reply #13 on: October 20, 2003, 01:20:14 PM »
Quote
whereas you're well within your flight envelope and are trading your speed for altitude and gaining an angle on him


So after you make the pass you start pulling up to transfer speed into alt.. But don't pull up so far as to engine stall.. Instead keep your speed at a rate in which you can turn back on him..????

Quote
If he pulls up, simply go wings level and fly a button hook around him as he comes up.


By "button hook" you mean do a 180 degree turn.. ?
« Last Edit: October 20, 2003, 01:23:05 PM by SavedSaint »

Offline Steve

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Help a Rook
« Reply #14 on: October 20, 2003, 01:46:48 PM »
Well,  here are some classic mistakes often perpetrated by new folks, and perfectly displayed.  A 1k alt advantage doesn't gaurantee an E advantage.  If your opponent has been grabbing to get 1k over you and is flying at  130 knots, while you are cruising in your Hurri at over 250, I'd say he doesn't have an E advantage at all.  E is not only about alt, speed is important as well.
If you want to exchange a distant HO, so be it.  You're in a plane w/ hispanos... duck under like you said.... that's smart.
After that I think you go astray.
Why pull up right in front of him? Yo'll give a quick minded pilot a snap shot and if he truly has an E advantage,  and in your Hurri, by the time you get your nose around, you'll be looking at the tail of a plane that is too far away to get a good shot at.  Additionally, if you do this to a pony, G10 or other speed plane, you'll find yourself roped and slow to boot...utterly defensive.

After the merge, why not get your nose down just enough to get to good maneuvering speed and force your opponent to reverse and go after you? Especially if he's in a speed plane, like Slo said:  once he's on your 6, you've got him right where you want him. Perform a displacement maneuver of your choice, make him overshoot, then blast his tail off.  Gofaster's move is a sucker move, he is surrendering alt in an effort to force his opponent out of his manuevering envelope.  Against a smart pilot, Gofaster will find himself lower than his opponent and defensive.... BnZ'd to  death.
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