United States Patent 6,042,477
Addink March 28, 2000
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Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
Abstract
A method of minimizing the effects of time latency in multiplayer electronic games played over a network including a plurality of computers. Each computer is associated with a game object and each computer includes an internal clock. Each computer periodically transmits a packet containing a packet time and time dependent attribute information for its associated game object. The receiving computer uses the packet time to render the game object in the game environment based on the time the packet was sent.
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Inventors: Addink; Dale H. (1701 W. Northwest Hwy. Suite 220, Grapevine, TX 76051)
Appl. No.: 764127
Filed: December 12, 1996
This is how the patent was filed in 1996!