Author Topic: 1.991 Frame Rate Tests  (Read 11353 times)

Offline Pyro

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1.991 Frame Rate Tests
« on: October 20, 2003, 05:02:34 PM »
Please use this thread to report your test results.  Make other comments in a different thread please.


Aces High II Version 1.991 Open Beta

This second version of the beta includes a number of optimizations.  The initial
start-up should be much faster and frame-rate was improved.

With this version we're primarily looking for performance feedback from a series
of tests.  Each test should be performed as follows:

1- Startup the game and stay in the default airfield tower.
2- Minimize the clipboard.
3- Record framerate VidMem and Vidmen Used once it has stabilized.
4- Change video settings for next test, click apply, repeat steps 2 and 3.

Common Video Settings-  The following video settings should be set as follows
for all the tests.

Resolution - 1024 x 768
Color Depth - 32 bit
Frame-rate - Unlimited
Gamma - 1.0
Disable Palettized Textures - Unchecked
Horizon - Checked

View range set to max (SHIFT F1)



Video Memory Test

This test is to make sure that AH2 does not use more video memory than is
available on your video card.  If memory usage exceeds the capacity of
your video card, your frame-rate will be severely impacted.  If you have
128 MB of video memory on your video card, you can skip this test.

Settings

Max Texture Size - Unlimited
Bump Mapping - Checked
Transitions - Checked
Displayed Object Size - Slider full left

1- Note Frame Rate
2- Change Max Texture Size to 128, click apply, minimize clipboard and check
frame-rate.  If your frame-rate does not go up, set Max Texture Size back to
unlimited and leave it there for all further tests.  If your frame-rate does
increase, keep incrementing the Max Texture Size until your frame-rate drops
and then set it back to the highest setting that still runs at the faster
frame-rate.  Use this Max Texture Size setting for all the tests.


Test 1

Bump Mapping - Checked
Transitions - Checked
Displayed Object Size - Slider full left

Record frame-rate VidMem and VidMem Used in the tower with clipboard minimized.


Test 2

Bump Mapping - Unchecked
Transitions - Checked
Displayed Object Size - Slider full left

Record frame-rate VidMem and VidMem Used in the tower with clipboard minimized.

Test 3

Bump Mapping - Unchecked
Transitions - Unchecked
Displayed Object Size - Slider full left

Record frame-rate VidMem and VidMem Used in the tower with clipboard minimized.

Test 4

Bump Mapping - Unchecked
Transitions - Unchecked
Displayed Object Size - Slider full right

Record frame-rate VidMem and VidMem Used in the tower with clipboard minimized.



Report your results in the AH2 beta forum in the frame-rate test thread.
Please include your system CPU, memory, video card specs, and the
Max Texture Size setting you used to perform the tests.
Aces High II Version 1.99 Open Beta

The Beta version of AH2 will install in a separate directory and can be launched
from Start/Program Files/HTC/Aces High II.  Installation of the Beta will not
affect your existing Aces High install.  The beta only supports offline play.

The purpose of this limited open beta version is to test core level functionality
and performance across a wide spectrum of hardware configurations.  We're
interested in lockups, crashes, major rendering errors, and frame-rate.  Please
make your reports in the AH2 Beta bug forum on our message board.  Please refrain
from reporting minor bugs (like tracers or some gauges not displaying correctly)
at this time.  We'll be soliciting reports for those and gameplay issues in subsequent
versions of the beta.  When making reports please include your system specs.

We're only interested in the tower frame-rates for now.  We'll address flying
frame-rates in future beta releases.  

We are also looking for any bugs involving moving the clipboard around.  The
clipboard can no longer be placed off screen.  Please report any bugs related
to this.

Thanks for your help in testing this.

Offline JAWS2003

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1.991 Frame Rate Tests
« Reply #1 on: October 20, 2003, 05:15:32 PM »
Man is hard to get to it. I bet you have 1000 people connected right now.;)
Thanks for the effort. I'll wait my turn.:aok

Offline NHawk

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1.991 Frame Rate Tests
« Reply #2 on: October 20, 2003, 05:33:58 PM »
Video Memory Test: Skipped (128mb video)

Test 1: Frame Rate=62 TexVidMem=46.8 Active=29.4 VidMem=130.4 Used=45.9
Test 2: Frame Rate=61 TexVidMem=45.7 Active=29.4 VidMem=130.4 Used=43.0
Test 3: Frame Rate=78 TexVidMem=45.7 Active=29.4 VidMem=130.4 Used=41.4
Test 4: Frame Rate=100 TexVidMem=45.7 Active=29.4 VidMem=130.4 Used=38.9

Operating System: Windows XP Home Edition (5.1, Build 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Video Card: NVIDIA GeForce4 Ti 4600
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (100Hz)
« Last Edit: October 20, 2003, 10:45:22 PM by NHawk »
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Offline AKIron

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1.991 Frame Rate Tests
« Reply #3 on: October 20, 2003, 05:40:47 PM »
2.4Ghz P4
512MB DDR
ATI Radeon 9700 Pro 128MB
Video card settings: max quality


Max Texture: Unlimited

Test 1:
35fps
VidMem: 130.3M Used: 79.9M

Test 2:
38fps
VidMem: 130.3M Used: 76.5M

Test 3:
46fps
VidMem: 130.3M Used: 73.3M

Test 4:
73fps
VidMem: 130.3M Used: 68.5M
« Last Edit: October 20, 2003, 06:26:58 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline Adjuster

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1.991 Frame Rate Tests
« Reply #4 on: October 20, 2003, 05:45:24 PM »
Startup FR 45
Tex mem Active 27.3

First test  Skipped 128meg card

test 1 FR 38
Tex mem 29.5

Test 2

FR 37

MEM 29.5


Test 3

FR 47

MEM 29.5

Test 4

FR 67

MEM 29.5




System
AMD Athalon 1.4
Gigabyte Ga7 vtx
512 meg pc2100ddr 266mhz
Creative GF4 4800se 128meg
Creative 44.04 nvidia drivers
Max Texture unlimited




Hope this is right
Ive recorded Active Texmem not total which was as above posts 45meg



Adjuster
« Last Edit: October 20, 2003, 05:47:49 PM by Adjuster »
Adjuster

56 Squadron (Firebirds)

Offline mjolnir

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1.991 Frame Rate Tests
« Reply #5 on: October 20, 2003, 05:49:52 PM »
Maybe I'm just dumb, but I never see TexVidMem in the display, just VidMem.  Anyway, with that in mind:

Test 1:  FR 49   VidMem 68.3
Test 2:  FR 52   VidMem 64.9
Test 3:  FR 54   VidMem 61.7
Test 4:  FR 58   VidMem 57.0

Max Texture Size was unlimited.
Video Memory Test skipped because of 128 MB card.

Specs:
Athalon 2600+
512 MB memory
ATI Radeon 9500 Pro (128MB)
Win XP Pro

Offline Roscoroo

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1.991 Frame Rate Tests
« Reply #6 on: October 20, 2003, 05:56:02 PM »
1.3ghz amd ecs k7s5a mb
512 sdram 133
GF2 mx 400 64mb, DX 8.1 ,current drivers 21.85
Win 98se (fully updated)


Initial fps stayed at 32fps  during all texture size tests, (set to unlimited for the remander of tests.

Test 1:
26fps
TextVidMem: 64.3Mb Total 41.8Mb Active
 64.5  used mem 53.3

Test 2:
26fps
TextVidMem: 64.3Mb Total 41.8Mb Active
64.5  used mem 42.8

Test 3:
34fps
TextVidMem: 64.3Mb Total 41.8Mb Active
64.5  used mem 38.7

Test 4:
45fps
TextVidMem: 64.3Mb Total 41.8Mb Active
64.5  used mem 36.3

edited with all results :aok
« Last Edit: October 20, 2003, 06:23:00 PM by Roscoroo »
Roscoroo ,
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Offline quig

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1.991 Frame Rate Tests
« Reply #7 on: October 20, 2003, 06:07:27 PM »
Vid Mem Test:
Max Texture Size='unlimited' FR=30
Max Texture Size='128' FR=24

Used 'unlimited' for the other test.

Test 1:
Frame Rate: 24
Used: 57.1M

Test 2:
Frame Rate: 24
Used: 45.5M

Test 3:
Frame Rate: 29
Used: 42.4M

Test 4:
Frame Rate: 29
Used: 39.9M

Maximum VidMem was showing 63.8M

System
Windows ME
1GHZ CPU
64MB Geforce 4 mx440 using original PNY drivers
192 MB RAM

As for a bug...when I set the MaxTextureSize to 128, I got a black crosshair in the middle of the screen like you see looking thru a bombers gunsight :)

[edit]FIXED[/edit]
« Last Edit: October 20, 2003, 06:33:25 PM by quig »

Offline mrblack

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1.991 Frame Rate Tests
« Reply #8 on: October 20, 2003, 06:08:28 PM »
System P4 2.4 OC to 3.6
Mem pc3500 2x256=512
Leadtek g force ti 4600 no overclock  45:23 drivers

RES 1024x768 AFx4
FPS in tower 100
Clipboard up 97fps
MAp zoom 100fps

level of detail all= way to more detail
display object size= all way more detail

bumpmapping checked
transitions checked
horizions checked

TEST 1 Total text mem=43.2
active text buffer=26.4
FPS 100

TEST 2 total text mem=46.8
active text mem=29.4
FPS 90

TEST 3 bump mapping off
total text mem=47.4
active text=30.8
triangle count 8395
FPS 81

TEST 4 bump mapping & transitions off
total text mem=47.4
active text=30.8
triangle count 8384
FPS 81

HUGE improvement in the time it takes to load game and frame rate.
WTG HTC:aok
« Last Edit: October 20, 2003, 06:14:08 PM by mrblack »

Offline Eagler

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couldn't find TexVidMem either so ..
« Reply #9 on: October 20, 2003, 06:10:35 PM »
here is all of it:
Max Texture Size was unlimited.
Video Memory Test skipped because of 128 MB card.
Specs:
AMD 2600
1024 MB memory
ATI Radeon 9800 Pro (128MB)
Win XP Pro
Test 1

Test 2

Test 3

Test 4
"Masters of the Air" Scenario - JG27


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Offline Spork42

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1.991 Frame Rate Tests
« Reply #10 on: October 20, 2003, 06:12:23 PM »
System: P4 1.7GHz with 512 MB RAM
ELSA GF2 Ultra with 64MB video RAM running 44.03 drivers
Windows XP Home SP1 with DX9.0b


Video memory test results: All texture resolution settings yielded the same framerate.

Vidmem stayed constant throughout the tests (duh :) ) at 63.8.
ActiveTexMem stayed constant throughout the tests at 39.5.
TotalTexMem stayed constant throughout the tests at 65.8.


Test #1:
     Framerate 27
     Used video memory 55.0

Test #2:
     Framerate 26
     Used video memory 44.3

Test #3:
     Framerate 33
     Used video memory 42.5

Test #4:
     Framerate 49
     Used video memory 38.7

Offline Pyro

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1.991 Frame Rate Tests
« Reply #11 on: October 20, 2003, 06:13:51 PM »
Sorry for the confusion on the VidMem.  I made a mistake in the writeup.  I edited the post with the correctly identify the numbers we're looking for.  HT is interested in the 3rd line down which is VidMem and Used.  Along with frame rate of course.

Offline JAWS2003

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« Reply #12 on: October 20, 2003, 06:27:12 PM »
This is what i got:

                   fps/        total vid mem/       active vid mem

test 1-        54 /           62.5  /                       45.1

test 2-        56/            62.5/                         41.7

test 3-        73/            64.6/                         44.2

test 4-       118/           65.2/                         44.4

Video memory test skiped
Max texture size unlimited
------------------------------------
P4 2.53Ghz; Asus P4T533-C; 512 MB RAMBUS 1066 Mhz; Radeon 9700 Pro 128 MB; Win XP pro
« Last Edit: October 20, 2003, 06:31:00 PM by JAWS2003 »

Offline Grizzly

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1.991 Frame Rate Tests
« Reply #13 on: October 20, 2003, 06:34:43 PM »
Though I have 128 megs vid mem I ried the video memory test anyway and found that the frame rate was not affected by max texture size. But at 128 I lost the framework in the tower window.

Max texture size set at unlimited
Video Memory = 130.3
Textmem = 62.5
Active Textmem = 45.1

Test 1
======
Framerate = 49
Vidmem used = 53.0

Test 2
======
Framerate = 49
Vismem used = 49.6

Test 3
======
Framerate = 63
Vidmem used = 46.5

Test 4
======
Framerate = 74
Vidmem used = 41.6

Offline Sancho

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1.991 Frame Rate Tests
« Reply #14 on: October 20, 2003, 06:35:43 PM »

TEST FR VIDMEM/USED
1 31 130.3M/53.8M
2 30 130.3M/50.4M
3 38 130.3M/47.2M
4 59 130.3M/42.4M


Video Memory Test skipped

CPU: 1.4GHz Athlon Thunderbird
Memory: 1280MB PC-133
Video Card: Radeon 9800 128MB