Scene 0- This does not exist.
It all started with a simple blown fuse. Mind you, it was in the Control Room. You know, the only room in Alpha Complex
that is Gamma Clearance. So Howard (I don't remember the other guy's name, but it's funnier if it's Moe...) and Moe get the idea to replace the old fuse with a newer, faster, more durable transistor. But it does have to fit into the old slot. So it has to be custom made. No problem. But while waiting for that part to be finished, a whole bank of RAM blew. Seems it was on the same circut as that fuse. Again, no problem, we even have newer stuff than what blew in storage. Since we need the fuse first, we may as well have them delivered to the same place, to make it easer to pick them up. Right? Sure.
But this stuff can't have random people poking around sensitive Computer equipment. So Howard assigns a mission group to guard the box. Two Green Army Citizens. They are getting restless, and restless means curious. These guys need a break. So he initiates a search for some Loyal Citizens. He knows fully what can go wrong, especially in Alpha. So he knows he has to almost coddle the group to their assignment. So he sets up a ....
Scene 1- Mission Alert!
Your mission group is poised and ready, awaiting mission orders in Troubleshooter HQ. Various screens show various things, like a blank screen, the Teela O' Malley Show, Security Cams, The Computer Test Pattern, and, of course your room. (Pause. Yawn. Stretch.)Yep. Ready and waiting. Man, that Teela O #666 "Teela Goes To HEL Sector" never gets old. You could watch her swing and bounce all day. You know you ought to be feeling something, but damned if you know what. (Put your feet up. Relax.)
Surruptiously draw a lung full of air. Shout at the top of your lungs, "Suddenly your wristcom begins spewing paper!"
***Mission Alert! Mission Alert!*** Greetings, Citizens! Please report to room IA235/PDQ93¶.htm\MDK CDM 7 in Sector DRV. Please do not disclose your destination to anyclone. Walk in a brisk manner, and do not chew gum.
KGGF479jfdeg4h058h4ih59hrtrhh rethe98RZSlack Attack!BBLzhH(*hhadf98phD*3EYION Take and personally deliver the Form AExt.4HRCvrU.P/Bi.Bl.B. from PLC to the room specified. Have A Nice Daycycle, The Computer. ***Mission Alert! Mission Alert!***
Scene 1.4- Pay Attention Now...
Notice there is no mission number. Or even a mission name. And it doesn't mention a briefing.
Scene 2- Briefing... wait, no, Where Is That From Here?.
The PC's have a few choices at this point. I'll discuss them all in turn.
Getting A Map, Checking with Secret Societies, Fooling Around, Stalling, or Trying to Go Straight There.
Trying To Go Straight There- Just ain't gonna work. Never happen. They have no idea where that room is.
Fooling Around or Stalling- Howard is watching, so The Computer prompts them, by name, and asks for an update on
their mission. If told little progress is made, The Computer suggests they hurry up, at MegaWatt Laser Point.
Checking With Secret Societies- This is second only to arguing with The Computer for futility. Any mention of the mission
is met with blank responses. No one has ANY idea that this thing is going down. Any requests for equipment is similarly
shot down, "We never heard of this mission, so, basically no. But any info about is will be .... appreciated." No one has any
favors to call in, so no worries there. No Society would even consider stealing it, either. Stealing things you know about,
fine. Stealing unknown things... not on MY doorstep.
Getting A Map- If they try a terminal, they are prompted for the destination. After entering the room number, they are
prompted for a password. This is contained within the mission alert. Should be easy to find the "Slack Attack!" If they enter
it properly they get the single most helpful "MaPPeR" program in Alpha. They list their Destination, it gives a straight line,
shuttle times, clearance coordinated, and everything. It will even print out a hard copy. However, ...(hehhehheh) that map
is real current. As in... it goes bad in 10 minutecycles. If they get a map, then check with societies, the map will be bad, as
they get shuffled around the Complex. They get hit with credit problems at the turnstiles, asking for credits of certian
colors, denominations they don't have, getting diverted to DMV Sector, the works.
They, at some point, end up in DOA sector. There is a "map" terminal right there, though. This map is similarly current, though. But now they will have learned their lesson. If not, when printed, there is small print at the bottom, which reads, "Do not continue to push my patience. Go NOW."
Scene 2.8- This, also never happened.
Yes, notice Howard's handywork in the MaPPeR program. He's just doing what he can.
Scene 3- Masters of the Red Tape
After arriving at the aformentioned IA235/PDQ93¶.htm\MDK CDM 7 in Sector DRV, they get the privilage(?) of meeting
He-Y-MAN-4, and She-Y-RAA-3, two Yellow Clearance bureaucrats who like their jobs. They are both FCCCP, both
Adrenaline Controlled, and both CPU, they have nasal voicies, love pestering people filling out forms by talking, listing
things from other forms, comparing other forms, pointing to other sections, and especially by handing forms that require
triplicate out individually. That's pretty much all anybody needs to know. After the 3 forms are filled out, then hand the first
form and an envelope back to the PC's and instruct them to deliver them to DRV Sector R&D.
Scene 3.7- Nothing to see here...
Howard knows just what it takes to get these two going. He custom-made that envelope, too.