Author Topic: Something has to be done about the Ostwind!  (Read 587 times)

Offline Apache

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Something has to be done about the Ostwind!
« on: October 30, 2000, 09:37:00 PM »
On 2 separate occasions lastnight, 10/30/00, I spawn at an airfield to find a lone osti completely destroying the field. The vh, bh and fh's are already down so I just sit and watch. He methodically took out EVERY target on the base, then simply exits. Yes, I announced it in the txt buffer but who pays any attention to that anymore. Just recently, osti's are everywhere it seems to me.
As I understand it, some aspects of this game are adjusted for playability issues. Just my opinion of course, but I feel this needs to be reviewed, or am I way off base here?

Yes, yes, I know......OT.

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Apache
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Offline Sunchaser

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Something has to be done about the Ostwind!
« Reply #1 on: October 30, 2000, 10:02:00 PM »
Rgr that Apache.
I sat in a tower the other night, watched 2 roaches sitting on the field in the ack fire take the whole place down.

Then I emailed HTC and quit.

Sort of drastic but it sure solved the ostwind problem for me.

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When did they put this thing in here and WTF is it for?

Offline Spatula

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Something has to be done about the Ostwind!
« Reply #2 on: October 30, 2000, 10:07:00 PM »
What pisses me off no end is at the end of a hot sortie with 4-5 kills under your belt you finally make it back to base, do your finals do a nice landing, power the engine off and C R A C K  -  K A B O O O M.
and in the text buffer comes:
"Mega-Dork-with-no-pilot-skills-to-speak-of  of the DWEEB-MOVES-OR-GROW-UP Sqaudron has shot you down"
"you have been killed"

LIKE F**K - and they get the bl**dy 'kill'.

In case you can't tell that pisses me off.
Airborne Kitchen Utensil Assault Group

Offline GRUNHERZ

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Something has to be done about the Ostwind!
« Reply #3 on: October 30, 2000, 10:36:00 PM »
Hi
But arent we all supposed to love the ostis? I think the best (for the time being) and easiest solution would be to move the spawn points at A bases back far enought to double the transit time for the ostis. Many of these guy are a bit impatient so that lne might help, plus it will give defenders a few more mins of brething time when thy kill ome of them. Cuz as it is no there is almost no point in killing them as they just spawn right back and very close to base.

thanks GRUNHERZ

Offline hazed-

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Something has to be done about the Ostwind!
« Reply #4 on: October 30, 2000, 10:39:00 PM »
i think ostwinds should in no way be able to destroy an entire base...even in a panzer it takes all your ammo to kill 2 hangers or so.
thats why noone takes panzers over osties.
now dont tell me osties could cause more damage than a panzer!!
I dont want them removed just do something about its effectiveness against hard targets.
VH are ok as it is but BH and VH should stand up better against them than a panzer right?
as for osties hitting you on landing i suggest you look more   if someone drives there he should be allowed to kill planes after all its an anti aircraft tank its just the rest of the base im worried about.

hazed 3./JG2

Offline bloom25

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Something has to be done about the Ostwind!
« Reply #5 on: October 30, 2000, 11:45:00 PM »
The problem will be fixed Wednesday.  (New tour - We go back to the stdres terrain.)

I know what you mean, I probably spend 50% of my time trying to save bases from wave after wave of panzers and osties.  It gets old pretty fast seeing "Victory 12 by bloom25 of THUNDERBIRDS" "Host: You shot down Ispawnoverandover of -=dweebs!=-"  After about the 15th time you kill them they finally get the point and go elsewhere.  The main problem is that on the beta map the vehicles can get to you base before you can fly to their base.  This means that you *might* take out their VH, but by that time they've taken your field or at least crippled it.  The stdres map solves that, it takes less time to fly to a VBase than to drive to the Air base.  This is the way it should be IMO.  I do like the v bases in the canyons though, but I feel it should take at least 10 minutes of driving to get to an airbase.  The way it is now it is possible to fire at the VH about 30 seconds after you spawn.

Just tonight I took part in one of Zigrat's missions.  Right after taking off I spotted an ostwind shooting at our VH.  I said on channel 2 "I *lost* one of my bombs  "  Then of course the bomb hit.

My opinion is that on this map the ostwind is the best "plane" in the game.



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bloom25
THUNDERBIRDS

Offline flakbait

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Something has to be done about the Ostwind!
« Reply #6 on: October 30, 2000, 11:57:00 PM »
Pyro said in another thread that he's going to try to figure this problem. People told him that the 37mm gun is being used more often as a field killer than an AA platform. What exactly is being done, I have no idea.  Would be nice when he does. I'm tired of blasting Ostwinds left and right. I parked at the spawn point South of A3 and racked up a 25 kill streak in less than 30 minutes. That's just vehicles! I nailed 2 aircraft, Superfly included, before I left the hill. At least there were a few panzers, even three M-16s, in that bunch.

Today we took A5, and as I was landing my goon [I was back-up] I spotted 2 Ostwinds. Lo and behold, they're within firing range and have already taken down the VH. I logged out not too long after that, as I usually do when something smells funny.

[edit] Here's the post Pyro said he's gonna look into the 37mm being used as more of a ground pounder than AA. http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/005967.html

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Flakbait
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"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000


[This message has been edited by flakbait (edited 10-31-2000).]

Offline Animal

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Something has to be done about the Ostwind!
« Reply #7 on: October 31, 2000, 03:36:00 AM »
Osties are easy to kill if you use a teammate to draw fire.

About them killing hangars, thats another thing. Thats what panzers are for


FIX THIS HTC

Offline AKcurly

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Something has to be done about the Ostwind!
« Reply #8 on: October 31, 2000, 04:12:00 AM »
I have found shooting at the top turret (where its guns are located) usually disables
the guns.  It doesn't take a big burst with a chog or typhoon and a slightly larger burst with a N1K or La5.

It doesn't kill the Osty, but he has no guns.
In a minute or two, he figures this out and ditches.

Of course, if he's shooting at you, heh, don't go down there.  If he's shooting up the base, nail him!

Osties are much easier to deal with than a panzer so long as he isn't shooting at you.  If he's shooting at you, he's not shooting at the base, right?

curly

Offline StSanta

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Something has to be done about the Ostwind!
« Reply #9 on: October 31, 2000, 05:02:00 AM »
Well, osties are one of the reason I *desperately* want a 190F8 or similar plane - Jerries can drop one egg, and that's that. inito. Dive back to base, rearm, regrab.

A "safe" ostie attack needs 5k of altitude, and geting there in a 190 takes extra time.

Now, the same for a P-47, hog, n1k, tiffie means aat least two eggs, and for all but n1k rockets too.

We need a LW JABo  .


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StSanta
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Offline Animal

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Something has to be done about the Ostwind!
« Reply #10 on: October 31, 2000, 05:15:00 AM »
StSanta;

cut the crap and fly the damn F4U-C
we all know you are dying to do it  

Offline Rickenbacker

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Something has to be done about the Ostwind!
« Reply #11 on: October 31, 2000, 08:28:00 AM »
I can only agree (no, not with Santa wanting to fly the Chog, though he probably secretly does  , is there a way to make buildings invulnerable to osties? Or maybe we could limit the osties to the historical number of vehicles/day, which would mean that 00:02 texas time there would be no more osties all day  .

I don't even bother trying to stop the russian-style osty waves that hit the front fields, I just take a heavy pony and go close their spawn base. Strangely enough, no one else seems to want to join me, though, maybe they're too busy getting to 15 osty kills.

I actually sat at a spawn point the other day in my Panzer, shooting the same osty driver 10 times as he spawned over and over again (if you hit the lower front hull they die with one shot every time). Got old quickly, but at least the field I was at didn't get attacked  .

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Offline Beegerite

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Something has to be done about the Ostwind!
« Reply #12 on: October 31, 2000, 09:42:00 AM »
I think I'm the only one who's never gotten a kill with one of these flak monsters.  One point I'd like to make is that it really bothers me that the spawn points are fixed.  The other night I watched a countryman rack up 18 kills with his cannon trained on the spawn point.  Poor Bastids would be born and before they shook the cobwebs from their heads they were dead.  The game might be made a little fairer and more interesting if the spawn points would be randamly selected so that one time you might pop out close to the target base and the next time far or medium.  
Beeg

 
Quote
Originally posted by GRUNHERZ:
Hi
But arent we all supposed to love the ostis? I think the best (for the time being) and easiest solution would be to move the spawn points at A bases back far enought to double the transit time for the ostis. Many of these guy are a bit impatient so that lne might help, plus it will give defenders a few more mins of brething time when thy kill ome of them. Cuz as it is no there is almost no point in killing them as they just spawn right back and very close to base.

thanks GRUNHERZ


Offline Westy

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Something has to be done about the Ostwind!
« Reply #13 on: October 31, 2000, 10:00:00 AM »
"The other night I watched a countryman rack up 18 kills"

+++++ NECESSARY DISCLAIMER +++++++

 This only means that the fish are dumber than granite. NOT that the fisherman or his pole are UBER or modelled after the FW-190


This has been a pubic disservice anunsment  

[hiccup!]


Offline Dowding

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Something has to be done about the Ostwind!
« Reply #14 on: October 31, 2000, 10:09:00 AM »
I second what everyone else has said regarding the ostie.

When we started using this map I really enjoyed killing the never ending stream of ostwinds.

But now it bores me.

There is now no reason why people should take a panzer to attack a base - the ostwind does all that much faster, and can protect itself.

The map change will solve the respawn problem, but the ostwind itself needs to be changed so that it can't damage buildings so easily.

The thing is, what will SHULIKEN and co. do without it?   I've NEVER seen that guy in anything other than an ostie, and he ALWAYS vulching near a base when I see him.

[This message has been edited by Dowding (edited 10-31-2000).]
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.