Author Topic: AH2 Wish List  (Read 3740 times)

Offline moot

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AH2 Wish List
« Reply #30 on: October 30, 2003, 03:12:54 PM »
-Customisable fuel tank switching timing and order, and if not completely unfeasible, the option to fill certain tanks only, and/or by as small increments as possible.
-The replacement/addition of stall shudder by the plane when nearing stall, instead of the horn.
-The possibility to map two axii to one function, for example if you want the js twist for small rudder movements, and the pedals for large ones.
-Icons something like in WWIIOL, it sounds pretty neat. And the said CM option to turn off icons altogether. And adding planetype+name in the iconmode cycle.
-More ordnance types for the planes that had much more of them than we have, like Pzblitz or SMuzic for the LW, NS-37 for the Il2, etc.
-A larger sun flare corona, the one there is is good, but it'd be better if it had another wider outer glare.
--Map icon+text color added to color setup.
-Tracer shell and and quantity/placement in the chosen ammo belts.
-That promised post-flight .txt statistic summary.
-Perked extra goon loads, they could carry 20 troops, I heard.
-The possibility to brake off parts rather than insta-towering at low speed, you can drag the wingtips and bounce the tail almost as hard as you want <200mph, but >= 200 you suddenly die.
-Hopefully, more gradual damage will affect the FM gradually as well, so that you don't fly perfectly if your strainer-plane is about to fall apart.
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Offline moot

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« Reply #31 on: October 30, 2003, 05:17:27 PM »
More telemetry in the film viewer, like AoA, etc.
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Offline Mitsu

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« Reply #32 on: October 30, 2003, 06:30:47 PM »
plz add them:

ki84
ki100
ki61-II
ki44
ki43
j2m3
h8k2
g4m

that's it!

Offline Arlo

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« Reply #33 on: October 30, 2003, 06:35:55 PM »
Please add 8 Japanese planes in one patch? I'm all for increasing the IJ planeset but ... :eek:

At least throw a B-25 in the middle of it all to reduce the shock. :D

Offline fabkebab

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« Reply #34 on: October 31, 2003, 07:29:48 AM »
At the moment, when you bail and are on the ground, you can move around.

How about taking this functionality and using it to add a troop as an option from the hangar. Just like with a b17, instead of leaving the base with only one troop, you could leave with a squad of 10 or so, who would try to stick close to you , thier "leader" just as with the buff groups.

These troops would then be armed with a light machine gun as thier primary weapon (good against other troops) and some sort of anti tank / building destroyer secondary weapon , like hand grenades or private ryan's "sticky bombs". Perhaps you could give them a range of armament options.

If you then allowed these troops to be dropped from a c47 or a troop carrier, you could have a blast!!

Offline mold

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Re: AH2 Wish List
« Reply #35 on: October 31, 2003, 09:49:05 AM »
Quote
Originally posted by SirLoin
1:No Icons(have it so enemy icons CAN be disabled for certain scenarios and ALL icons for certain events/tournies)


Until we get binocular hemishperical VR goggles with 5000x5000 resolution in each eye, which instantly follow rotational and translational movement of your face, icons are more realistic than no icons.  IMO.  However, there may be a better way of implementing icons.  For example, icons change the amount of information they present as the distance and aspect of the target plane changes.  And icons disappear behind clouds.  Maybe it already works this way, I haven't played AH yet. :)


Quote
Originally posted by SirLoin
5:Kill Markings:Wouldn't it be great to have kills displayed on your plane?You get in close and deep with an enemy plane and notice his fuselage has over a hundred kills?(uh oh..)..:D ...Maybe scale it down to something like 10 kills=1 marking...


Cool idea.  Even better would be only the streak displayed, as someone else mentioned above.


Quote
Originally posted by Swoop
What's wrong with vox?


The problem with vox is that it is only suited to scenario play--where the situation is closer to how a military organization might operate.  Text is better for an arena.  So I agree with the original poster on this one.  It would be cool to be able to set up more "transmission macros".

Actually, the ideal arena (and maybe also scenario) solution would be voice recognition for each FE, so you could speak messages and they would be translated to text for transmission.  That way you get the best of both worlds--easy transmission without sitting around typing (or using the mouse), and easy reception from multiple radios, including a log so you can scroll back to what you might have missed.  But this is more for AH4 or 5. :)


Quote
Originally posted by mos
The problem with this one is that you're playing on a computer monitor, instead of looking at a plane in real life --at around d4.0 or d5.0, those five pixels could be nearly anything.  As a modern equivalent, professional racecar drivers claim it's more difficult to play on the PS2 than it is to actually drive the car:  the pixel resolution is so small, it's difficult to determine exactly where and what things are at a glance.  Don't get me wrong, in a perfect world, I agree that I'd have to identify that plane as a spit V instead of a spit IX by eyesight.  And I suppose I support giving the CMs more control over the icon display properties, however, I think it will turn out that the events with no icons, or very short-ranged icons, will be a lot less popular.  Sucks to enter a merge with a group of 109s that you were hoping might be 190s.


Yes, I agree.

Offline moot

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« Reply #36 on: November 04, 2003, 04:41:08 AM »
Cargo added to the damage list.
Released cargo damageable by every weapon, not just bullets.
LVT(2)s don't rotate entirely when only the pilot's pov (gunning most likely) rotates.
Turbulence.
« Last Edit: November 04, 2003, 04:43:28 AM by moot »
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Offline Glasses

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« Reply #37 on: November 04, 2003, 03:03:42 PM »
I want a D9 with Alizee nose art.

Offline Raptor

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Re: AH2 Wish List
« Reply #38 on: November 04, 2003, 03:43:49 PM »
Quote
Originally posted by SirLoin
2:Added "Check Six" type calls like.."Bogie on my tail..Help!"..."Hold On,I'm on my way!"..."You're six is clear."

Mitsu sound pack

Offline vorticon

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« Reply #39 on: November 04, 2003, 04:09:04 PM »
raptor what he means is if someone clears your six after he gave you the call he can quickly notify him of that...

Offline Charge

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« Reply #40 on: November 04, 2003, 05:28:58 PM »
A "Heads up!" button which warns all the planes in visual range OR the planes in visual range which are on the same mission. Or maybe only in the direction U'r looking at?

Just to warn if you see a threat that is an instant treat to your buddies and you do not have time to write a warning on text buffer.
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Offline Moochie

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« Reply #41 on: November 05, 2003, 06:30:15 AM »
Full support for eDimensional products:

a)  Track IR - Enhanced mode support;

b)  3D Glasses - (1) Operating mouse cursor control for the clipboard, and (2) gunsights at the proper depth instead of hovering in the foreground somewhere in the cockpit.

Offline Sarge1

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« Reply #42 on: November 06, 2003, 03:16:22 PM »
Squad member limits Increase from 32

Our squad come up with this alot being over 32 guys in squad and wonder who to put out to put someone in then take another out cause that one comes back in another week, the squad memeber shuffle, How come we dont UP the limit to being in a squad.. for ours 32 is busting out of our seams..lol why cant it be changed to like 50 or more , is this still going to be a factor in AH2 also. Just wondering

Offline moot

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« Reply #43 on: November 07, 2003, 11:23:07 AM »
strange that you'd have such a mass of a squad, but the more the merrier..

better tracers for the tank rounds, easy thing to do..
Cockpit gun shaking adjusted to be proportional to the guns' caliber.
AAA guns made to obey law of physics, so they don't instantly rotate to target.
Add the O'Club wall textures to the ones we can submit, like plane skins, repainted :)
« Last Edit: November 07, 2003, 11:30:15 AM by moot »
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Offline moot

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« Reply #44 on: November 07, 2003, 11:30:01 AM »
Add more sound slots to the explosions module, but make it default to a single sound file, so unless we add third party sounds, it stays as it is. So we can, if we want, differentiate all explosions, like rocket impacts and CV 5' explosions, just like we're allowed to do with different model engines etc.

Different sounds across the engine power positions and damage conditions.
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