Author Topic: PacOps textures  (Read 417 times)

Offline CptTrips

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PacOps textures
« on: September 24, 2000, 02:46:00 AM »
Heheh.  I've been toying with the textures in the new editor version.   Its fun.

Here are some screen shots of some I was working on today.  They're not perfect but I think you can start getting an idea of the creativity that will get released.

I may never fly agian, just spend my time playing with the editor.  
 http://www.digitalsim.com/pics/AH/


I'm sleepy.  

Wab

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Offline StSanta

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PacOps textures
« Reply #1 on: September 24, 2000, 06:39:00 AM »
Very cool wabbit, keep it up  



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PacOps textures
« Reply #2 on: September 24, 2000, 08:46:00 AM »
OH these beach textures are nice  

How did youd do them ? Edit the water textures or the jungle ??

Offline CptTrips

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PacOps textures
« Reply #3 on: September 26, 2000, 10:36:00 PM »
OK.  More annoying texture screen shots.

I'm shelving the "PacOps" texture set for now.  Hoping that future editor features will make the coastlines alot easier to do.

Right now I'm working on my "Afrika" texture set.  I not finished (still have one more terrain tile type and transitions to complete) but this gives you the basic idea of what it will look like.  

One thing I realized is that these textures are a tankers dream.  Easy to lose a vehicle down in the ground clutter of the hard scrabble scrub.  But they better be careful crossing the open sand dunes.  Sitting ducks.

Although I'm not finished, I'm interested in any comments or suggestions so far.

ohh.  look here:  
 http://www.digitalsim.com/pics/AH/Afrika/

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Sundog

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PacOps textures
« Reply #4 on: September 26, 2000, 10:48:00 PM »
Nice work Wabbit!! (Now you can model a Grand Canyon map...for the hell of it    )
Of course, with the demise of Desert Fighters, you need to make a terrain for stone blocks so you can put the pyramids where they belong in North Africa.

As for historical scenarios, the only thing I haven't seen yet is a good `Tundra' terrain map (Although the grassy rock terrain may be easy to modify for that) so you can make the Kursk map.

Keep up the good work Wabbit!

Offline NUTTZ

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PacOps textures
« Reply #5 on: September 27, 2000, 01:59:00 AM »
How do i edit the textures??

I know how to retexture them with one of my many art programs but i thought the new editor you could do this in. Maybe mine is broke? or do i do a texture and rename it and drop it in the texture folder?
NUTTZ

Offline NUTTZ

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PacOps textures
« Reply #6 on: September 27, 2000, 02:02:00 AM »
i Go to the editor BBS but seams the people who know how to work it that BBS is private and nobody talks in the other ones. I really can do some nice work. Is there anyone that wants to work with me or I can work with? and put one kick bellybutton map together?

NUTTZ

Offline Vermillion

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PacOps textures
« Reply #7 on: September 27, 2000, 06:22:00 AM »
Nuttz, I haven't seen any questions in the terrain editor forums, or I would have tried to answer them.

I haven't looked at the newest version of the editor yet, but I believe there is a directory that contains the textures.

In the editor there are 6 (I think would have to go count once I'm home) basic textures allowed. You assign each of them (assign "land type" to each area or tile)either within the Editor itself by hand, or with with a pre-processor similar to Ogres.

So like you asked, you would take one of the old textures, edit it or replace it entirely with an art program, but keep the same file name, and then place it back into the proper directory within the Terrain Editor.

Does this help?

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Offline Central

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PacOps textures
« Reply #8 on: September 27, 2000, 06:32:00 AM »
Hmmmm, for Africa, aren't we missing one vital component?  uh hum... HT, we getting a P40?    

wink wink nod nod

[This message has been edited by Central (edited 09-27-2000).]

Offline Duckwing6

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PacOps textures
« Reply #9 on: September 27, 2000, 06:35:00 AM »
Hey Wab  grat work !!

Dunno if you can use them but here's a page with awesome scenery textures for AW3:

Squirrels Texture page

DW6

Offline Westy

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PacOps textures
« Reply #10 on: September 27, 2000, 08:48:00 AM »
WOW!  This is gonna rock!     Afrika is my favorite theatre and thos screen shots got me just a tad excited to say the least!

I really wish I had the time to work on the terrains and maybe get up to doing some work like this.

DW6   I posted Squirrels textures link in the terrain editor board a while agho. He said have at them!  

  -Westy


Offline Superfly

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PacOps textures
« Reply #11 on: September 27, 2000, 09:15:00 AM »
Great work Wabbit!  Very nice.    

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Offline CptTrips

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PacOps textures
« Reply #12 on: September 27, 2000, 09:25:00 AM »
Nuttz,

In the new version of the editor there is a "tex" dir under the "terrains" dir.  In there are the 17 numbered bitmaps that make up a terrain.

Tile 0 must always be water.  It is treated differently than the other tiles in that it does not currently allow any transition tiles.

Tiles 1-5 are your five basic terrain type tiles.  They should be seamless so that they can be repeated without artifacts.

Tiles 6-15 are transition tiles between permutations of the basic five.

Tile 16 is another special case tile that is usually used for snow.  It only has one transition (bitmap 17) so it must only border that one other terrain type.

Any of the tiles that you wish to modify must be copied from the "tex" to your particular terrain folder under the "terrains" dir (e.g. for me that would be "newterr").   They are edited there and the editor will automatically pick them up and use them when it loads up that terrain for editing.


Note:  There is also an of order precedence between the textures determining which textures blend into which others.  If you take note of that and simply follow the pattern established by the original textures you should be ok.

I hope this help you out.  The texture editing feature came out after the editor beta was over else we would have added this information to of documentation for your Convenience.  If I can be of further assistance, please don't hesitate to ask.

Regards,
Wab


[This message has been edited by AKWabbit (edited 09-27-2000).]
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Offline NUTTZ

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« Reply #13 on: September 27, 2000, 06:06:00 PM »
thanx for the info,, But i have a question... I want to edit the water so i get a beach, so i edit and save as the water file,,,, now lets say i have an atoll, all my water will have a beach on the same side, anyway i can use the same tile but rotate it?  Are we limited to the 17 textures?  Although i do see 17 textures in the folder, my choices are less that that in the editor. Just bear with these questions, trust me i have  a few awsome maps im putting together and the stumbling i'm doing now will be well worth the end product. BTW my maps will be fantasy and the sole purpose it for maximum FUN, so these won't be geographically correct
NUTTZ

Offline NUTTZ

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PacOps textures
« Reply #14 on: September 27, 2000, 06:10:00 PM »
I'm going to move the rest of my questions into the editor folder

NUTTZ  see ya's there!