I heard several comments last week both in the CT and the MA regarding bugs and other strange things in the CT. Players were saying things like "I hit the hanger with a full P-51 and didn't destroy it". Not quite an accurate quote but it expresses the idea I'm trying to get across.
Why do we constantly tweak the hardness of objects, the downtime, turn the strat system off, etc? In part I know the answer to this question. It is done so that can't screw up 's enjoyment of the furball. Unfortunately these tweaks have the side effect of causing the newer members of the community to consider the CT to be buggy and unpredictable.
Aces High is a simulation of WWII combat in armor and airplanes. It is an attempt to create an "universe" where players can use these tools to conqueor the enemy. As in the physical world it has certain rules. AAA guns can't fire above 8100' AGL. Shooting a Tiger with a M8 is a very uncertain thing. HE shells do more damage to objects than AP shells. To be certain there are oddities in the simulation; such as the length of night, only 10 troops to capture a base, running a piece of town debris over can destroy a vehicle, there isn't much in the way of wind layers.
Players learn about Aces High's environment in the Main Arena. This is where they get their first taste of Aces High and this is where they learn what will and will not work. There they learn things like; a Pony with full ORD can kill a hanger if no rounds miss, a Shore Battery can be killed with 8 hits from the Cruiser guns, 2 1000 lb bombs will kill the Cruisers or Destroyers, darbars don't show if you fly under 200', darbars show across the entire map.
When they arrive in the CT all of this knowledge gets thrown out the window. Unpredictable stuff occurs constantly. Darbars don't show up at all, radar range is different, icons don't show until you are very close, hangers don't blow up like they should. Heck, hangers even look different. In other words all of the things they have learned to expect are different, sometimes even wildly different.
Why must we constantly tweak these settings and cause new players to feel that the CT is an odd unpredictable thing which they can't learn? What is so horrible about keeping hangers set to 2,731.2 lbs of hardness? Does it really ruin the simulation to have the DAR settings be the same as the MA constant? Is having enemy icon range set to 6000 yards really all that much different from 3000 yards? These new players practice their skills for weeks and in their exploration of different things (the CT) learn that everything they know is worthless. The confusion this sows is certainly a factor in the constantly low numbers in the CT.
Can we get some setups perhaps a BoB map which uses MA standard settings? Can we advertise this fact to the MA? I use BoB as an example because at least the Hangers look like Hangers on that map.
I now expect to be flamed on things like the Russians and Finns didn't even have Radar, etc. I have a standing reply to the "historically blinded" types. Do you think that every single hanger in all of Germany required the exact same amount of ordanance to destroy? That everyone of the radars had exactly the same range and blindspots?
Climbing into the Flame Retardant Suit...