Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JOACH1M on September 30, 2014, 11:35:12 PM
-
If pursay, you were in charge of HTC... What would you do? Would you change anytning or keep it the way it is going as it has made it the last 14+ years?
Just a curious thread, not meant in any flaming manner what so ever.
:airplane:
-
well since they are upgrading I would say they are making changes. I think that's the right thing to do as well. Now are these changes enough to intrest new people I cant say.
-
Make stick stirring far more sensitive, and G-forces do SOMETHING to the pilot. Oh, and fire Skuzzy. :devil
-
I'd hire someone to make maps. Maps where the terrain, towns and bases wasn't all the same exact layout as every other map. I'd change the way CV groups are....meaning different size groups where the ships move independently of each other. Allow planes like TBMs, SBDs and other torpedo planes to get in close enough to at least have a chance at dropping ord before the ack destroys them. Have factories to bomb that would cut down on the type of planes or GVs in the battle....i.e. Spitfire factories, Tiger tank factories, P51 factories etc.
Add railroad heads that can be built or destroyed to control supplies on small portions of maps. Cut out the 12hr switch rule and cut down on some of these stupid pilot wounds. Reduce ack at fields to make masterbaiters actually fight instead of fly around hoping for a proxy kill. That just promotes crappy cowardly play.
You can make the game pretty with sunsets and real looking water until the cows come home, but if the game itself is boring and routine day in and day out ....well... you'll get what ya got.
Oh, and what Tumor said except for the Skuzzy part :D
-
Team up with some computer companies who sell gaming computers. Bundle aces high and throw in 6 months of free subscription.
-
Keep the company as is. Small is better, imo. That keeps the crew within arms reach of the players. Plus, the owners, operators, antagonists, etc, understand exactly what is going on since their hands are dirty in all things Aces High each and every day.
As far as game changes...
1> Different hardness settings for different OBJ. The 312 lbs base for so many of the day to day OBJ is a bit over simplified, imo.
2> Change the damage to the HQ so that it is scaled. Currently, it is all or none. I think there should be some in between damage (no dots, but dar bars available, etc)
3> Ammo and troops damage to should be scaled like the fuel. The "all or none" is a bit much, imo.
4> Mix up the troop carries so that each has its own benefit. Meaning- let the C47 carry 16 troops, the LVT2 12, the M3 and SdKfz/251 carry 10, etc. Keep the capture threshold at 10, but mix it up!
5> Let there be about 4 variations of each map. Meaning- swap out bases long the front so the dynamics change.
-
If pursay, you were in charge of HTC... What would you do?
To answer that, I would have to know first what resources are available to me. Dreams and wishes I have a lot...
-
Merge/sell/deal with a bigger game developer with the resources to turn AH into CLOD+AH servers or at least WT+AH servers.
-
To answer that, I would have to know first what resources are available to me. Dreams and wishes I have a lot...
Same here, I couldn't answer without knowing first.
-
Submarines.
-
The new terrain sure isn't state of the art for 2014, but it will be good enough.
The plane graphics are a different story. Some of them still look like Playstation1 era graphics. If they all were on par with the new Yaks, that would be good enough. After finishing the terrain, I would go full tilt into updating much of the set.
These all need to be redone, IMO:
F4U
P-38
P-47
P-51
B-17
B-24
Spit
109
190
Ki-84
F4F/FM2
A-20/Boston
SBD
TBM
Tempest
110
163
234
Ju-88
Ki-61
B5N
D3A
Ki-67
-
I'd get rid of the early and mid war arenas and then take control of the AvA arena, enable all axis planes on one side, all allied on another and take every base from the 3rd country and assign to the other two.
-
Hire Dale and put him in charge.
-
Depends on how much money I want to make. Wanna go public? Can you say War Thunder? :D
-
The new terrain sure isn't state of the art for 2014, but it will be good enough.
The plane graphics are a different story. Some of them still look like Playstation1 era graphics. If they all were on par with the new Yaks, that would be good enough. After finishing the terrain, I would go full tilt into updating much of the set.
These all need to be redone, IMO:
F4U
P-38
P-47
P-51
B-17
B-24
Spit
109
190
Ki-84
F4F/FM2
A-20/Boston
SBD
TBM
Tempest
110
163
234
Ju-88
Ki-61
B5N
D3A
Ki-67
Best to just update the ones from AH1 first, some of these look decent enough to be able to wait a bit longer.
-
Best to just update the ones from AH1 first, some of these look decent enough to be able to wait a bit longer.
The oldest ones need to be done first, but they all look (and are) old.
-
Change the business model. Then a huge add campaign.
-
Team up with some computer companies who sell gaming computers. Bundle aces high and throw in 6 months of free subscription.
Not a bad idea get them addicted :D
-
move the towns 10 miles from the bases so there would be something to fight over in the middle of the front line.
Have one town for every two bases right in the middle with 2 sectors in it, one for each base. So each base take would be like a battle of Stalingrad scenario. Much bigger towns.
-
move the towns 10 miles from the bases so there would be something to fight over in the middle of the front line.
Have one town for every two bases right in the middle with 2 sectors in it, one for each base. So each base take would be like a battle of Stalingrad scenario. Much bigger towns.
:aok
-
Wait for AH3 before trying to second guess HiTech.
-
I would hire zack1234 and plot to take over the world. :devil
-
I would hire zack1234 and plot to take over the world. :devil
Zack=Pinkie?! You=The Brain??!!
-
I would bring back sheep and the giant squid :banana: oh and add quad 20mm to the A20.....that is all i would change
-
move the towns 10 miles from the bases so there would be something to fight over in the middle of the front line.
Have one town for every two bases right in the middle with 2 sectors in it, one for each base. So each base take would be like a battle of Stalingrad scenario. Much bigger towns.
+1 to that
If possible, varied towns/fields as well... maybe 6 of each type (small/med/gordo)
-
Sell sponsorship ads where the plane skins look like NASCAR cars. When revenue and player hysteria peak, sell it and start designing my next title.
-
move the towns 10 miles from the bases so there would be something to fight over in the middle of the front line..
We had a map with a similar setup once. Towns had been moved from the bases for about this distance.
The result was even lesser fight, as it put the defender to a severe disadvantage against smash'n'grab / NOE missions.
There would have to be a lot of tweaking/changes to make a similar setup feasible
-
The new terrain sure isn't state of the art for 2014, but it will be good enough.
The plane graphics are a different story. Some of them still look like Playstation1 era graphics. If they all were on par with the new Yaks, that would be good enough. After finishing the terrain, I would go full tilt into updating much of the set.
These all need to be redone, IMO:
F4U
P-38
P-47
P-51
B-17
B-24
Spit
109
190
Ki-84
These have already been remodeled.
-
We had a map with a similar setup once. Towns had been moved from the bases for about this distance.
The result was even lesser fight, as it put the defender to a severe disadvantage against smash'n'grab / NOE missions.
There would have to be a lot of tweaking/changes to make a similar setup feasible
I remember. Although that was just the existing tiny village setup moved far from the base. If the capture points were buried deep in a large settlement as well as the feature of multiple base capture points in one town then I think it would change the dynamic.
-
These have already been remodeled.
Yeah, like almost 10 years ago. They can never be remodeled again? You missed the part where I said "IMO".
-
Keep the company as is. Small is better, imo. That keeps the crew within arms reach of the players. Plus, the owners, operators, antagonists, etc, understand exactly what is going on since their hands are dirty in all things Aces High each and every day.
As far as game changes...
1> Different hardness settings for different OBJ. The 312 lbs base for so many of the day to day OBJ is a bit over simplified, imo.
2> Change the damage to the HQ so that it is scaled. Currently, it is all or none. I think there should be some in between damage (no dots, but dar bars available, etc)
3> Ammo and troops damage to should be scaled like the fuel. The "all or none" is a bit much, imo.
4> Mix up the troop carries so that each has its own benefit. Meaning- let the C47 carry 16 troops, the LVT2 12, the M3 and SdKfz/251 carry 10, etc. Keep the capture threshold at 10, but mix it up!
5> Let there be about 4 variations of each map. Meaning- swap out bases long the front so the dynamics change.
I would also let real life players count as troops if they want to bail and go into the bunker.
-
1. Make ENY twice as punishing than it is now.
2. Enable zone ENY; allow it to also affect global ENY as well. For example, if you log on and your ENY is 10 but you go fight a horde it could potentially eliminate your ENY penalties.
3. Entertain solutions to the large map/few player conundrum. (I don't have a fix to suggest)
4. Change the 12 hour side switch rule to 2-4 hours.
-
Hire Dale and put him in charge.
How much will you be pay per year?
HiTech
-
How much will you be pay per year?
HiTech
How big a lotto I gotta win to give the lot of ya a raise and buy a distillery?
(Wife said its very Jewish of me to answer a question with a question. She should know. Oh, and she's onboard.)
-
Hit the <enter> key three times, then the "o" key, and get utterly smashed on Laphroig while I float to the ground.
-
Cut my losses, sellout out to the highest bidder, buy commercial property and land with the profits, let my investment work for me, employ a manager for my properties sit back and enjoy my time with my family and deal with one screaming child (with a view to work on a few more). hmmm and a wife.... maybe it would be prudent to get a part time job just to have a good reason to leave the house from time to time. :D
-
I would tell SkyRock to stop owning everyone so much.... nah... I wouldn't... :aok
-
See r4
-
well I would incorporate player-controlled infantry into the game instead of using the AI infantry to capture a town you would have to use 6-8 real players to actually capture the town but there could also be enemy infantry in there protecting it which could lead to some really great battles along with towable/player controllable artillery guns for busting spawn campers but with player controlled infantry they would also have to worry about getting killed with a satchel charge, eliminate the ww1 arena replace it with a Korean War era....
-
1. Make ENY twice as punishing than it is now.
2. Enable zone ENY; allow it to also affect global ENY as well. For example, if you log on and your ENY is 10 but you go fight a horde it could potentially eliminate your ENY penalties.
3. Entertain solutions to the large map/few player conundrum. (I don't have a fix to suggest)
4. Change the 12 hour side switch rule to 2-4 hours.
I like these.
As for the large map, small population issue, I'd go with a strong ad campaign and maybe add a F2P set of aircraft in the main arenas. The maps are fine, we just need more numbers. Get them hooked and then they will pay to play, just like any other addiction :devil
-
After 6 months of membership, I would send a AH T-shirt and ball cap for customers.
1) To show appreciation for membership.
2) What better way to get advertising for next to nothing.
After 1 year of membership - 1 free month
:cheers: Oz
-
For fun I would have the Ah1 server back up and running for those that just want a simple fight with simple aircraft
-
After 6 months of membership, I would send a AH T-shirt and ball cap for customers.
1) To show appreciation for membership.
2) What better way to get advertising for next to nothing.
After 1 year of membership - 1 free month
:cheers: Oz
I believe if you pay 6 months in advance you get a free month.
semp
-
I'd ban you all! And then I'd ban myself! :old:
-
How big a lotto I gotta win to give the lot of ya a raise and buy a distillery?
(Wife said its very Jewish of me to answer a question with a question. She should know. Oh, and she's onboard.)
Your Jewish!
What are bagels about?.
They taste of air :old:
Meat pies taste of meat!
Pretzels :cry
-
Your Jewish!
What are bagels about?.
They taste of air :old:
Meat pies taste of meat!
Pretzels :cry
No, my wife is. Reformed. :)
-
eliminate the ww1 arena replace it with a Korean War era....
I would only go for a Korean arena if I can have Hot Lips Hoolihan :devil
LtngRydr
-
allow squad skins :aok
-
I'd hire someone to make maps. Maps where the terrain, towns and bases wasn't all the same exact layout as every other map. I'd change the way CV groups are....meaning different size groups where the ships move independently of each other. Allow planes like TBMs, SBDs and other torpedo planes to get in close enough to at least have a chance at dropping ord before the ack destroys them. Have factories to bomb that would cut down on the type of planes or GVs in the battle....i.e. Spitfire factories, Tiger tank factories, P51 factories etc.
Add railroad heads that can be built or destroyed to control supplies on small portions of maps. Cut out the 12hr switch rule and cut down on some of these stupid pilot wounds. Reduce ack at fields to make masterbaiters actually fight instead of fly around hoping for a proxy kill. That just promotes crappy cowardly play.
You can make the game pretty with sunsets and real looking water until the cows come home, but if the game itself is boring and routine day in and day out ....well... you'll get what ya got.
Oh, and what Tumor said except for the Skuzzy part :D
I want little gi's running around to explode in pink mist when my 50's hit them........ :devil
-
Your Jewish!
His Jewish what?
-
His Jewish what?
My Jewish wife.
-
My Jewish wife.
Its a outrage!
-
To answer that, I would have to know first what resources are available to me. Dreams and wishes I have a lot...
+1. Life is funny in that we never run out of things we "want" to do but are always limited in the thing we "are able" to do. A man's first obligation is to care for his family. I do understand the reasoning for many of the new airplane models even if they arent flown much. I may have done things different but I do understand the traditionalists. Airplanes like the Betty Bomber were just to active in the war to leave out. AH is still the best WW-ll sim I know of.
I think I'll buy IL2BOS also however just to scratch another type itch I get.
-
I would wish everyone a happy Friday! Huzzah!!!!!!!!!
-
I would wish everyone a happy Friday! Huzzah!!!!!!!!!
https://www.youtube.com/watch?v=kfVsfOSbJY0
-
https://www.youtube.com/watch?v=kfVsfOSbJY0
may the fleas of a thousand camels infest your underwear after posting that now I must go remove the ice picks from my ears....
I counter yours with a much funnier version http://m.youtube.com/watch?v=zzfQwXEqYaI&feature=youtu.be (http://m.youtube.com/watch?v=zzfQwXEqYaI&feature=youtu.be)
-
Quote
eliminate the ww1 arena replace it with a Korean War era....
I would only go for a Korean arena if I can have Hot Lips Hoolihan
on further contemplation, and on a more serious note;
1. I would add the P-38H.
2. perks would be arena specific.
Can you imagine the screams if this was imposed. :devil
LtngRydr
-
I just spent 2 years Beta Testing another game.
HiTech has it right and always has. The software upgrade is a good idea. Eye candy is good... it does drive frame rates down sometimes but you still won't need an expensive computer to play it.
This is a good Combat Simulator for people who aren't looking for training wheels or something that should be played on a laptop with a mouse. Or on FaceBook. Or an Iphone.
If I was HiTech I'd keep doing just what they are doing. :salute
-
How much will you be pay per year?
HiTech
Enough for remedial grammar classes. :rofl
LOL classic HT post
-
I have read a few good ideas here, I would like to add some more and expand on some previously listed
1. For bases.
a. A large field, I think large fields need to have larger towns if not small cities close to the field itself. This would make the base itself more difficult to take and promote urban combat to some degree.
b. Medium field, A smaller town a bit further away from the field
c. Small field, I'm sure you have figured out the pattern
d. Ports, IMHO I think there ought to be se sort of seaplane option.
e. VBase, IMHO I think there ought to be a small dirt strip capable of launching a few select ordless light fighters.
2. The idea of having multiple types of naval task groups I strongly agree with.
a. A Japanese task group with that's countries respective ships.
b. A British task group
c. A German task group. I may be getting a little dreamy here and I know it wasn't constructed, but a Graff Zepplin class C.V with a Bismark Class BB would be a sight to behold.
3. I agree with the idea that downed pilots ought to be able to take a map-room. I even agree with the 4 20mm A-20 as long as F3 mode is completely eliminated for all bombers that can take off with out bombs.
4. Seasons, I think it would be interesting to fly around with the color changing on the leaves of the trees
5. Weather. I may be getting overboard here, but I think randomly changing local weather events would make play a bit more interesting
a. Ground fog, make bombing gv's more difficult
b. 15k overcast stratus layer.
c. Thunderheads
d. Different types of regional maps. I.E desert, snow, steppe, ect.
6. A system of being able to use indirect fire methods for G.V's and artillery if its ever added.
7. I don't enter manned guns often, but when I do it would be nice if it were auto trained on the nearest con.
8. C.V puffy ack. C.V puffy ack ought to for no reason what ever be-able to reach land. The most annoying thing in AH is flying 10k over town to and one ping oiled by ack. Also puffy ack needs to be a function available 5inch guns for a task group. Lets say for arguments sake that a task group has a total of 20 5inch guns, if no guns are destroyed or manned then puffy ack ought to be full force. Now, if 10 of those guns are manned or destroyed, then the affect of puffy needs to be cut in half. I find it interesting that you have a task group that is down to one destroyer in which all guns are manned, and puffy ack is at all forces.
9. A limited FTP plane set for the MA, (LA5, 109F, Spit5 p39, ki61) ord disabled.
10. Sheep
-
Platform options.
Upgraded graphics.
Fix Eny issues (see oh, I don't know how many ignored past player posts on topic) :bhead :bhead :bhead :bhead
More maps.
and lastly, I do not understand why HTC is one of the few games that does not allow you to pay for options. Want a 20mm gun on an A20 for week? $5.00
Want extra amour on your tiger for the day?
I do not see anything wrong in trying this out. As long as the extras expire at some point.
-
Reduce number of airfields and add a lot of easily capturable "fire bases", a map room and a few guns, in order to make players fight for terrain and not just bases. Also add more towns and cities and make them capturable so that the game become more dynamic and not just fighting over identical air bases. Now is the game very static and predictable. Cities should be very hard to capture.
Move radars from bases. Add radar stations that covers a certain sector and destroying them disables radar in that sector.
wheather - maybe not fog and overcast but atleast clouds that could be used in a tacital way by planes.
Ability to select fuel amount more specificly, and a flight planning tool. Primarly for bombers.
Remove .dt commands for enemy objects. This adds more fog of war.
-
and lastly, I do not understand why HTC is one of the few games that does not allow you to pay for options. Want a 20mm gun on an A20 for week? $5.00
Want extra amour on your tiger for the day?
I do not see anything wrong in trying this out. As long as the extras expire at some point.
It's a good thing HTC is in charge and not you :neener:
-
Platform options.
Upgraded graphics.
Fix Eny issues (see oh, I don't know how many ignored past player posts on topic) :bhead :bhead :bhead :bhead
More maps.
and lastly, I do not understand why HTC is one of the few games that does not allow you to pay for options. Want a 20mm gun on an A20 for week? $5.00
Want extra amour on your tiger for the day?
I do not see anything wrong in trying this out. As long as the extras expire at some point.
just imagine. 5 bucks for a 20 mm on an a20. a pony that has 4 20mm cannons 5 bucks a week. a goon with extra cammo that can only been seen from 1k another 5 bucks. be able to carry "gold" rounds with extra explosive power and longer reach another 5 bucks....
or just pay 15 bucks a month.
semp
-
just imagine. 5 bucks for a 20 mm on an a20. a pony that has 4 20mm cannons 5 bucks a week. a goon with extra cammo that can only been seen from 1k another 5 bucks. be able to carry "gold" rounds with extra explosive power and longer reach another 5 bucks....
or just pay 15 bucks a month.
semp
OK OK I see your point. I think some of the guys were talking about how in world of tanks you start with a tractor unless you play for a real long time OR pay for an upgrade. Do not want that.
But, how about 5 bucks sunglasses? or your own skins. My wife seems to shell out $20 or so every six month or so for skins or something stupid for one of our kid's minecraft game.
-
OK OK I see your point. I think some of the guys were talking about how in world of tanks you start with a tractor unless you play for a real long time OR pay for an upgrade. Do not want that.
But, how about 5 bucks sunglasses? or your own skins. My wife seems to shell out $20 or so every six month or so for skins or something stupid for one of our kid's minecraft game.
Words 18 and 19 of your last sentence reveals that you think the micro-purchases for your son's game are nonsense.
-
Mircopurchases are nonsense in a so called game of skill.
You ever heard of a chess player paying cash money at the table for upgrades?
-
Mircopurchases are nonsense in a so called game of skill.
You ever heard of a chess player paying cash money at the table for upgrades?
5 bucks to castle. ;)
-
Words 18 and 19 of your last sentence reveals that you think the micro-purchases for your son's game are nonsense.
Yes I do. But guess what, my wife keeps shelling out. (BTW the kid is a she and She is a great kid!! :))
-
5 bucks to castle. ;)
How much would it cost me to upgrade my pawns to bishops?
-
If pursay, you were in charge of HTC... What would you do? Would you change anytning or keep it the way it is going as it has made it the last 14+ years?
Just a curious thread, not meant in any flaming manner what so ever.
:airplane:
Spit16. K4, La7 Factories.
I said this partly because of the total fun (and rage quitting) this would create. But mostly because HiTech hates the idea so much... it's gotta be good.
-
Mircopurchases are nonsense in a so called game of skill.
You ever heard of a chess player paying cash money at the table for upgrades?
Chess is, inherently, a level playing field before one takes the skill of the players into consideration....that is not the case here. Have you heard of a chess game where one side could use pieces that were superior or had different characteristics from those used by the other player? "Skill" is only part of the equation in this or any air combat game when any player can fly whatever they wish whenever they wish. So your analogy is somewhat suspect....
-
Chess is, inherently, a level playing field before one takes the skill of the players into consideration....that is not the case here. Have you heard of a chess game where one side could use pieces that were superior or had different characteristics from those used by the other player? "Skill" is only part of the equation in this or any air combat game when any player can fly whatever they wish whenever they wish. So your analogy is somewhat suspect....
Um. Any (all) player(s) getting to fly whatever they wish whenever they wish is a level playing field. Where's the 'suspect' in the analogy?
Micro-purchases would not be a healthy or productive business model change for AH, given the player base, imo.
Minecraft teens apparently don't mind their parents shelling it out. This ain't Minecraft and the player base isn't primarily teens being subsidized by their parents.
-
Um. Any (all) player(s) getting to fly whatever they wish whenever they wish is a level playing field. Where's the 'suspect' in the analogy?
Micro-purchases would not be a healthy or productive business model change for AH, given the player base, imo.
Minecraft teens apparently don't mind their parents shelling it out. This ain't Minecraft and the player base isn't primarily teens being subsidized by their parents.
The problem is people are NOT flying anything or everything. They are sticking to one plane/gv/style of game play. There is no incentive.... or to look at it from the other side no deterrent to lead them into other avenues of game play.
I don't think adding micro-purchases is going to help any. Like the chess match it would hurt the "level playing field" of the game play. Also as many have said right along Aces High is one of those niche games and what works in one type doesn't necessarily mean it would work here.
I'd love to see new maps, better graphics, ambient sounds to fill in the back ground, bridges and beach heads and maybe even trees that won't flip a tank :D But all that really doesn't matter that much. Sure those are the things that bring in players, but it's not why players stay. Players stay because it's fun. If the game is boring and stale because the majority of the players only play one style your not going to keep the players.
AW had crappy graphics and the same map forever, but we had a great player base because it was fun. We did it all in that game, here you see the same thing over and over because the majority of the player base looks for only one thing..... the quickest, fastest, easiest way to grab bases to win the war.
-
AW had crappy graphics and the same map forever, but we had a great player base because it was fun.
Correction - it was fun because we had a great player base.
The irony of the matter seems to be, to me, that the former AW players in AH (the former WB and FA players, for that matter) now seem to want the game to make the game fun when it's just the 'football.'
-
AW had crappy graphics and the same map forever, but we had a great player base because it was fun. We did it all in that game, here you see the same thing over and over because the majority of the player base looks for only one thing..... the quickest, fastest, easiest way to grab bases to win the war.
I disagree with you.
Airwarrior lasted because online gaming at the time was in its infancy (fresh and vibrant) and few could really envision what online gaming would be like going forward 20 years. Now that 2014 is here, there is a lot more competition in a market that is overloaded with online titles that are sold more on eye candy compared to gameplay substance. In addition, the interest in the "Greatest Generation" is starting to wane as is public knowledge of a conflict that began approximately 75 years ago.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
-
a market that is overloaded with online titles that are sold more on eye candy compared to gameplay substance. In addition, the interest in the "Greatest Generation" is starting to wane as is public knowledge of a conflict that began approximately 75 years ago.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
I agree with all of this.
- oldman (shambling off into his cave)
-
I disagree with you.
Airwarrior lasted because online gaming at the time was in its infancy (fresh and vibrant) and few could really envision what online gaming would be like going forward 20 years. Now that 2014 is here, there is a lot more competition in a market that is overloaded with online titles that are sold more on eye candy compared to gameplay substance. In addition, the interest in the "Greatest Generation" is starting to wane as is public knowledge of a conflict that began approximately 75 years ago.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
I don't see how you can disagree, we said pretty much the same thing.
Airwarrior lasted because online gaming at the time was in its infancy (fresh and vibrant) and few could really envision what online gaming would be like going forward 20 years.
It didn't last because it was new, it lasted because it was full of like minded people who had a lot of fun pretending to play war. Granted there weren't as many games but there were a number and they had their dedicated followers as well.
Today's gamers want instant satisfaction, feel more comfortable competing in a game than in real life struggles, and don't want to invest time into a game that may take months to learn.
this IS what instant gratification means, "here you see the same thing over and over because the majority of the player base looks for only one thing..... the quickest, fastest, easiest way to grab bases to win the war." They want it now. They all jump up and down when they win the war and pat each other on the back and then do it again..... until bored. At which time they more on to the next game that tweaks their colon.
Today players are easily bored. Pretty new graphics will only satisfy them a bit. How often do you see on the boards after HTC has a big new update post start up with all the thing players want next? They haven't even looked through the update yet and they are yammering for the "next thing".
I agree with you, Oldman, even Arlo (wheres that puking emoticon when you need one!), but that doesn't blind me to the fact that "candy" isn't going to be enough to help KEEP players.
-
I would change the 12 hour rule so you can switch sides more often....... :old:
-
The problem is people are NOT flying anything or everything. They are sticking to one plane/gv/style of game play. There is no incentive.... or to look at it from the other side no deterrent to lead them into other avenues of game play.
what exactly is wrong with flying only one plane? I grew up listening stories about the p51's so that's basically all I fly. I'll get in a b26 as is one of the fastest buffs we got just to sink cv's.
point is the incentive to fly anything is what you feel comfortable or want to fly. we arent actually flying a war but pretending to be pilots and we pay 15 bucks for that.
the majority of the players do not come here to "play a war game the proper way" but to have fun. someday perhaps you'll have fun yourself the same way.
semp
-
Um. Any (all) player(s) getting to fly whatever they wish whenever they wish is a level playing field. Where's the 'suspect' in the analogy?
Micro-purchases would not be a healthy or productive business model change for AH, given the player base, imo.
Minecraft teens apparently don't mind their parents shelling it out. This ain't Minecraft and the player base isn't primarily teens being subsidized by their parents.
It isn't a "level-playing field" if you are comparing it to chess. In chess each player is playing with pieces with essentially the same characteristics as those used by his opponent and a static situational environment (i.e. evenly matched).
That is NOT the case in Aces High. As you point out, a player can choose any plane he wishes, but that only makes the actual gameplay dynamic rather than static like chess. Throw in other situational variables which can impact an engagement (e.g. altitude, speed at time of engagement, etc) and it becomes even more dynamic. And again, this is all before one takes into account the actual skill of the combatants. Why do you think we have so many "rules" for a formal 1v1 DA duel (e.g. merge altitude, same plane, etc)? We do all that to truly "level" the playing field, remove as many dynamic variables as possible and place the deciding factor for victory on the skill and tactics of the combatants.
Now before you get your britches in a bunch....I am not advocating "micro-purchases" al la War Blunder. I don't believe those would be a welcome addition to AH. I simply pointed out the analogy is incorrect.
-
what exactly is wrong with flying only one plane? I grew up listening stories about the p51's so that's basically all I fly. I'll get in a b26 as is one of the fastest buffs we got just to sink cv's.
point is the incentive to fly anything is what you feel comfortable or want to fly. we arent actually flying a war but pretending to be pilots and we pay 15 bucks for that.
the majority of the players do not come here to "play a war game the proper way" but to have fun. someday perhaps you'll have fun yourself the same way.
semp
Semp, you must have selective reading issues. That or you are just so narrow minded you can't read or understand a full post.
Funny thing is, is I like flying the pony most of the time. I also have fun when I fly. But I guess you just never saw me post that all those other times.
The point of the whole post in context is that most players seem to pigeon hole themselves into doing one thing and going about it the quickest and easiest way, while 8 this game there are so many ways to do that one thing as well as so many other things they could do.
If people do the same thing over and over the same way they get bored and will leave. If HTC can come up with a carrot or whip to lead players down these other avenues it would open up more fun and less boredom for everyone. The "achievements" idea was one of those things. Only problem was they didn't make it tied to an arena which allowed people to mine the achievements in other arenas unmolested. It was a good idea to get people into other planes, doing other activities.
We just need more of these types of game play adjustments.
-
We need a free Noob arena with a limited plane set. Let them practice against the same level players so they can have fun instead of get slaughtered. Maybe WW1 where uber pickers cant bnz the unaware. Then as they get more proficient they may upgrade and challenge themselves.
I got my brother to play this game a few years ago but due to running his company he does not have the time to put in to this to get to the level of enjoyment. He still has an account but does not log on often because it is not fun for him with his limited play time just to get wiped out. There are many that can't invest the time for fun MA survival. The 7 day a week pilots scoff at players that run to ack or get to high alts ect. Some have to find a way to survive these dangerous waters any way they can and I don't blame them. Don't let your egos run them off. :old:
-
Expand the trainer corps so noobs can get lessons in the MA. We could have a cross countries training channel for noobs and trainers to set up lessons
-
Expand the trainer corps so noobs can get lessons in the MA. We could have a cross countries training channel for noobs and trainers to set up lessons
we do, it's the orange channel. I'd love to see some kind of mandatory course so that everyone came into the game knowing how to get off the ground and land, something about an hour or two to cover the basics. But I know thats asking a lot out of today generation. I don't think y son has looked at an instruction manual/video for a game he has bought in years. They don't do it, they just dive right in.
-
we do, it's the orange channel.
The help channel has been country limited for quite some time now.
-
But I know thats asking a lot out of today generation. I don't think y son has looked at an instruction manual/video for a game he has bought in years. They don't do it, they just dive right in.
That's what 'we' did in my generation as well, and that's now like 30 years ago.
-
That's what 'we' did in my generation as well, and that's now like 30 years ago.
ummm that IS todays generation. Im from the one another 20 years before yours :devil
-
ummm that IS todays generation. Im from the one another 20 years before yours :devil
I'm definitely not "todays" generation, now matter how much I'd like to be :old:
Just 5 more years until I can take workout courses for "senior citizens" in my local gymn :(
-
Merge/sell/deal with a bigger game developer with the resources to turn AH into CLOD+AH servers or at least WT+AH servers.
-1
-
we do, it's the orange channel. I'd love to see some kind of mandatory course so that everyone came into the game knowing how to get off the ground and land, something about an hour or two to cover the basics. But I know thats asking a lot out of today generation. I don't think y son has looked at an instruction manual/video for a game he has bought in years. They don't do it, they just dive right in.
You give them too much credit by saying "it's asking a lot". Parenting / education standards have made most of the millenial generation lazy as well as stupid.
When I was in high school I'd have to answer test questions like this one.
-Explain Einstein's theory of relativity.
Today, that same class in the same school would have to rephrase that test question.
-Can you explain Einstein's theory of relativity? (Circle one)
A) YES.
B) NO.
Ten Years from now that question will be changed to.
Spel you name in BLOCK LETTERS
:salute
-
edited for lack of positive content
If I was in command, I would dedicate ressources to make AH a competition-able game, because competition is what make online games last. Ask blizzard. And capcom.
-
For the new enlistees, it would make sense to encourage the use of the training arena, website and tutorials before jumping into the MA.
Something like this pops up, when they log in and attempt to go straight to late war:
Thank you for joining Aces High, the most exciting virtual combat experience online!
A word of caution: there are many aspects to this game that take considerable time to learn. This is the real deal.
Plane and vehicle physics are modeled as realistically as possible and some long time players have many years of experience with them.
Don't be discouraged though, you can bring yourself up to speed much quicker by learning the basics.
The Aces High website (link) has a wealth of valuable information, including training and video tutorials to help you on your way.
Good luck and good hunting <S>
Go To Aces High? (link)
Go right to the action?
-
edited for lack of positive content
If I was in command, I would dedicate ressources to make AH a competition-able game, because competition is what make online games last. Ask blizzard. And capcom.
With such lack of details you are surely management material. :D
-
AAAAARrrrrr, young people of today aren't as good as the young people of yesterday! GET ORF MY LAWN! Arrrrrrr.
Thank you Plato.
-
I'd make Fugitive one of "todays generation" as payback for all those posts about them. :devil
-
In simplistic terms Fugi is taking about a paradigm shift. :devil
That works great in a big company, where pay scales, promotions and other incentives can be doled out by the powers that be, and is implemented by the Corporate Leadership. That also sets up fiefdoms, and localized conflicts amongst workers, belittles old ideas and old regimes.
Hopefully when the new AH III comes out, that will "force" a paradigm shift as well. While I have only been playing for about 2 1/2 years, the changes I have seen (each one) have instigated Tactic and Strategic shifts in the game, some minor some significant. The mind set will change to fit the environment. The successes and failures of our efforts dictate the direction we will go.
-
With such lack of details you are surely management material. :D
guess what I have been promoted recently and have one employee to manage now :aok What I had in mind is easier matchmaking, and maybe a drift away from the sandbox style game we experience in the MA. I have seen so many elite stick leave the game just because they couldn't test their skill often enough...
-
guess what I have been promoted recently and have one employee to manage now :aok What I had in mind is easier matchmaking, and maybe a drift away from the sandbox style game we experience in the MA. I have seen so many elite stick leave the game just because they couldn't test their skill often enough...
So, you would add a dueling arena? How novel. :D
-
So, you would add a dueling arena? How novel. :D
No. He would add a match making service (i.e. automated), not an "area" for 1v1 fighting. In my opinion it would be an extention of the DA with some automated features to randomize match assignments based on specific variables selected, the key statistics, etc. But hey...it's just an idea....
Speaking of which...how about either contributing one of your own or providing useful positive feedback for one suggested? That would be so much better than your usual "Oh yeah...great idea. :rolleyes: AH already has that. The game is perfect. HTC are geniuses and can do no wrong." routine.
Thanks. :rolleyes:
-
Yes I do. But guess what, my wife keeps shelling out. (BTW the kid is a she and She is a great kid!! :))
now they are 2:1 , no more AH :old:
-
No. He would add a match making service (i.e. automated), not an "area" for 1v1 fighting. In my opinion it would be an extention of the DA with some automated features to randomize match assignments based on specific variables selected, the key statistics, etc. But hey...it's just an idea....
Speaking of which...how about either contributing one of your own or providing useful positive feedback for one suggested? That would be so much better than your usual "Oh yeah...great idea. :rolleyes: AH already has that. The game is perfect. HTC are geniuses and can do no wrong." routine.
Thanks. :rolleyes:
Mmmmmbecause challenging suggestions that really may not be an improvement whatsoever has no value? :rolleyes: backatcha :D
(http://images.pcworld.com/news/graphics/215595-matchnew_original.jpg)
-
Mmmmmbecause challenging suggestions that really may not be an improvement whatsoever has no value? :rolleyes: backatcha :D
(http://images.pcworld.com/news/graphics/215595-matchnew_original.jpg)
No....but challenging EVERY suggestion made has no value. And maybe you haven't challenged EVERY suggestion...but it's pretty close.
Just sayin'.
-
See Rule #4
-
Mmmmmbecause challenging suggestions that really may not be an improvement whatsoever has no value? :rolleyes: backatcha :D
(http://images.pcworld.com/news/graphics/215595-matchnew_original.jpg)
That bloke in the pic is punching above his weight.
-
That bloke in the pic is punching above his weight.
Sell the service. He may subscribe for a couple years before he gives up. :)
-
Heheheh :)