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General Forums => Aces High General Discussion => Topic started by: Zimme83 on August 25, 2014, 12:41:36 AM

Title: if u want to keep players...
Post by: Zimme83 on August 25, 2014, 12:41:36 AM
11 Bish vs 62 nits and rooks. I log off after 5 mins... When both teams have 30% of our bases, why not atleast let people come of the ground before u kill them. Vulching a base and close it down for capture -fine but why should i even bother to play when i cannot even up from any field...
Title: Re: if u want to keep players...
Post by: guncrasher on August 25, 2014, 12:46:53 AM
they were capping every single field?  wow you were unlucky.

semp
Title: Re: if u want to keep players...
Post by: Zimme83 on August 25, 2014, 01:19:22 AM
No not all, i was a bit angry when i wrote it and i suppose u shouldnt post in anger...
But still it isnt very fun to play when u are outnumbered by 6 to 1.

One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl
Title: Re: if u want to keep players...
Post by: scott66 on August 25, 2014, 01:22:17 AM
LOL logged on..got bombed by p47 twice trying to save a vbase with in 2 min of logging in...starred at the map and lmao all is well :banana:
Title: Re: if u want to keep players...
Post by: guncrasher on August 25, 2014, 01:47:31 AM
No not all, i was a bit angry when i wrote it and i suppose u shouldnt post in anger...
But still it isnt very fun to play when u are outnumbered by 6 to 1.

One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl

rule#1 of combat:  never get into a fight with 6 players unless you have the skill to kill them all.

rule#2 of combat:  dont whine if you up from a capped field and you get killed.  the tower has really big windows you can see out of.

rule#3 of combat:  dont try to rope anybody that has more e than you.

that's it.


semp
Title: Re: if u want to keep players...
Post by: Zimme83 on August 25, 2014, 01:52:27 AM
And thats leave me with only one option left: To log off and hope i might be able to play another time. How many times do u think i will do that before i decide that this game isnt anything for me and cancel my subscription?
Title: Re: if u want to keep players...
Post by: jododger on August 25, 2014, 02:40:24 AM
11 Bish vs 62 nits and rooks. I log off after 5 mins... When both teams have 30% of our bases, why not atleast let people come of the ground before u kill them. Vulching a base and close it down for capture -fine but why should i even bother to play when i cannot even up from any field...

Up AM US and Bish dominate numbers....it is all relative
Title: Re: if u want to keep players...
Post by: zack1234 on August 25, 2014, 03:41:28 AM
Yes :old:

I was wondering why Knights were taking bases :old:

Welcome to the Knights world of constant hording by the same squads :old:
Title: Re: if u want to keep players...
Post by: Flench on August 25, 2014, 03:43:33 AM

But still it isnt very fun to play when u are outnumbered by 6 to 1.

Your wrong , that's when it start's to get good . You have a lot more to shoot at .
Title: Re: if u want to keep players...
Post by: Xavier on August 25, 2014, 04:18:01 AM
I also noticed this on the last map. Well, you can always switch sides. I prefer to up something heavy and hunt the hordes of careless bombers  :P I'm not saying that two countries ganging the other one is good for gameplay, but it just happens. It's not always the rooknight conspiracy. Nothing to see here... :noid
Title: Re: if u want to keep players...
Post by: zack1234 on August 25, 2014, 04:34:54 AM
Its not a conpiracy :old:

The same squads horde its not a secret :old:

Title: Re: if u want to keep players...
Post by: Debrody on August 25, 2014, 04:43:50 AM
11 Bish vs 62 nits and rooks. I log off after 5 mins... When both teams have 30% of our bases, why not atleast let people come of the ground before u kill them. Vulching a base and close it down for capture -fine but why should i even bother to play when i cannot even up from any field...
My thoughts:
-call the whaambulance
-come from a near by airfield
-enjoy the fantastic perk bonus (you get 2-3 times more perks in  a situation like that)
-switch to the side you would like to play on ... .... .... ... ....  oh no you cannot change sides... here we go again... dear HTC, can you recall this question being discussed? Wait, anyone who tried got the ban hammer?
Title: Re: if u want to keep players...
Post by: Randy1 on August 25, 2014, 06:04:14 AM
Could have been 262 time.  Cap'ers don't check their 6.
Title: Re: if u want to keep players...
Post by: zack1234 on August 25, 2014, 06:22:50 AM
Hording must get boring :old:

You pay your $15  do what you like

We had a 7 formation bomber mission on knight yesterday and the base still could not take the base down in one pass :rofl

Title: Re: if u want to keep players...
Post by: JimmyC on August 25, 2014, 07:09:29 AM
Shhhh zack
Dont tell em our tic tactics
Loose lips ..
Walls have pies
Over and Outstanding
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 25, 2014, 07:13:31 AM
Those darn tool shedders!! See what you have done!!??

Zimme this is just part of the game.

I hate people who bomb the FHs too, and still don't capture it,  believe me!

This is the time you up a 262 from a nearby base and go defend the other.


 Vulching is just part of the game. People always be desperate for kills.  This game is pretty close to war like battle and strategies and if a group shuts down a base that's just the way it is. That's what makes this game challenging. Unfortunately it can ruin the good fight and make it boring sometimes.

The key is for your Team not to let that happen.

Don't up at a capped base or you will get shot, just like in real times.  

It's a tough game. People have no mercy. Ack has no mercy.

You really have to play it with a war mentality and never expect it to be fair.  
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 08:19:12 AM
11 Bish vs 62 nits and rooks.

If it's any consolation to you, countries are taking turns on a regular base now. This is 5 minutes ago:

(http://i1145.photobucket.com/albums/o507/Snaildude/lw250814-1512_zps3c33fdd1.jpg)


With decreasing numbers, imbalances are fluctuating more wildly than they did before. Better get used to it. In this example Nit numbers remind me of EW...



Title: Re: if u want to keep players...
Post by: LCADolby on August 25, 2014, 08:26:57 AM
See Rule #4
Title: Re: if u want to keep players...
Post by: The Fugitive on August 25, 2014, 08:37:40 AM
Some of these replies are a great example as to why people leave this game.

Some game play issues are going to have to be looked into if this game is going to continue.  The OP has a legitimate complaint and it is possible that the 12 hour rule change, or something like could help. Also the issue of HQ being bombed and losing dar. I spent 6 hours flying Saturday.  Unfortunately half that time was is 12-15 minute runs to re supply HQ. Certainly not a fun time. I could understand if it really has some tactical use, but on a small map like that the front line is only a couple bases. You knew where they were coming in well enough,  you just didn't know the strength.

If the fun is being sucked out of playing by a few players why would the rest continue to pay to play?
Title: Re: if u want to keep players...
Post by: Bruv119 on August 25, 2014, 09:05:25 AM
swings and roundabouts,

would be nice to be able to switch a little quicker to even out the tragedy!   Hell I'd love to swap bish (pukes in mouth a little) for a 11 vs 62 fight.  :banana:
Title: Re: if u want to keep players...
Post by: GhostCDB on August 25, 2014, 09:20:48 AM
Prime example as to why I only fly when my friends are online, they make the game interesting.  :old:
Title: Re: if u want to keep players...
Post by: waystin2 on August 25, 2014, 09:30:44 AM
I heard a rumor that most Bishop pilots are homeless and play on stolen laptops at free wifi hotspots.  This may explain why they are more active during the daytime.  :D
Title: Re: if u want to keep players...
Post by: caldera on August 25, 2014, 10:08:08 AM
If it's any consolation to you, countries are taking turns on a regular base now.


(http://i343.photobucket.com/albums/o460/caldera_08/AH%20motivationals/collusion.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/AH%20motivationals/collusion.jpg.html)
Title: Re: if u want to keep players...
Post by: katanaso on August 25, 2014, 10:09:47 AM
I heard a rumor that most Bishop pilots are homeless and play on stolen laptops at free wifi hotspots.  This may explain why they are more active during the daytime.  :D

And also that waystin's group are all Vampires:

(http://rlv.zcache.com/vampire_pig_tshirt-p2359514789817354882rhl4_325.jpg)

hehe
Title: Re: if u want to keep players...
Post by: waystin2 on August 25, 2014, 10:18:39 AM
And also that waystin's group are all Vampires:

(http://rlv.zcache.com/vampire_pig_tshirt-p2359514789817354882rhl4_325.jpg)

hehe

 :aok  :lol
Title: Re: if u want to keep players...
Post by: Hetzer7 on August 25, 2014, 10:23:31 AM


spot on  :aok
Title: Re: if u want to keep players...
Post by: scott66 on August 25, 2014, 10:24:47 AM
I heard a rumor that most Bishop pilots are homeless and play on stolen laptops at free wifi hotspots.  This may explain why they are more active during the daytime.  :D
close...I am homeless sort of....but the laptop I fly on isn't stolen..and the Wi-Fi I use is my Verizon device :neener:
Title: Re: if u want to keep players...
Post by: Zimme83 on August 25, 2014, 10:25:58 AM
If it's any consolation to you, countries are taking turns on a regular base now. This is 5 minutes ago:

(http://i1145.photobucket.com/albums/o507/Snaildude/lw250814-1512_zps3c33fdd1.jpg)


With decreasing numbers, imbalances are fluctuating more wildly than they did before. Better get used to it. In this example Nit numbers remind me of EW...





I know,  log in- see an ENY of a zillion -log off
Title: Re: if u want to keep players...
Post by: Zerstorer on August 25, 2014, 10:46:49 AM
I heard a rumor that most Bishop pilots are homeless and play on stolen laptops at free wifi hotspots.  This may explain why they are more active during the daytime.  :D

It's a good thing you put the qualifier "most" in that statement.  I think my setup is a bit more...complex than a laptop.   ;)

Of course I'm not really a "bish" pilot....I only fly with them because there are so many targets to choose from with the knit / rook hordes come rolling in every evening.  :D
Title: Re: if u want to keep players...
Post by: Zimme83 on August 25, 2014, 11:19:09 AM
Those darn tool shedders!! See what you have done!!??

Zimme this is just part of the game.

I hate people who bomb the FHs too, and still don't capture it,  believe me!

This is the time you up a 262 from a nearby base and go defend the other.


 Vulching is just part of the game. People always be desperate for kills.  This game is pretty close to war like battle and strategies and if a group shuts down a base that's just the way it is. That's what makes this game challenging. Unfortunately it can ruin the good fight and make it boring sometimes.

The key is for your Team not to let that happen.

Don't up at a capped base or you will get shot, just like in real times. 

It's a tough game. People have no mercy. Ack has no mercy.

You really have to play it with a war mentality and never expect it to be fair. 

Not the gameplay itself thats is the main problem,  i dont excpect people to be fair or honest, im not. Its rather the soemtimes huge imbalances in numbers that cause the problem. Bish is not the team that suffers most from being outnumbered i know but i think we need another way of balancing the teams. One team getting gang banged and the other team only able to run brews and bostons is not a good way of keeping new players.
Title: Re: if u want to keep players...
Post by: Changeup on August 25, 2014, 11:23:34 AM
Some of these replies are a great example as to why people leave this game.

Some game play issues are going to have to be looked into if this game is going to continue.  The OP has a legitimate complaint and it is possible that the 12 hour rule change, or something like could help. Also the issue of HQ being bombed and losing dar. I spent 6 hours flying Saturday.  Unfortunately half that time was is 12-15 minute runs to re supply HQ. Certainly not a fun time. I could understand if it really has some tactical use, but on a small map like that the front line is only a couple bases. You knew where they were coming in well enough,  you just didn't know the strength.

If the fun is being sucked out of playing by a few players why would the rest continue to pay to play?

While I agree with you, the simple solution is to switch sides for a while.  Holy cow, it's not a hardship every once in a while. If you want to fight!  If you just wanna find a reason to log, don't use that. One.
Title: Re: if u want to keep players...
Post by: Flench on August 25, 2014, 11:25:07 AM
image deleted before the band .   :bolt:
Title: Re: if u want to keep players...
Post by: Aspen on August 25, 2014, 11:49:25 AM
I want to shoot at the bad guys.  The more bad guys there are, the more I have to shoot at.  No, I will not stop the inevitable, and I will get killed...a lot..., but the planes, tanks and wirbles are free and unlimited.  Its also a great time to play spoiler and kill goons, sneak supps in, hide in the map room, drop their VH just when you think they are about to call for troops, etc. A new war starts a minute later if the they roll the map.

When we have way more players, there is less to shoot at, but they get perk rides cheap so its a great chance to kill high value stuff in early war rides.  


With lower total players, 10 guys one way or another often makes a big difference.  I wish that were different, but it isn't.  Time to make lemonade.
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 25, 2014, 11:54:36 AM
Not the gameplay itself thats is the main problem,  i dont excpect people to be fair or honest, im not. Its rather the soemtimes huge imbalances in numbers that cause the problem. Bish is not the team that suffers most from being outnumbered i know but i think we need another way of balancing the teams. One team getting gang banged and the other team only able to run brews and bostons is not a good way of keeping new players.

Well, we have already beat Hitech to a pulp about the 12 hour switch rule but he just won't budge.

The only thing about AH is that it takes a long time to learn and with experience comes being able to not get in these types of situations. I know how frustrating it is, but with a sand box type arena. Things like this will happen. I'm sure it sucked in real war when the hoard came too.

It's okay to change sides. It's okay to up a tempest from a near by base and get 20k alt and attempt to fight them off with a squad.
Title: Re: if u want to keep players...
Post by: Gray on August 25, 2014, 12:07:18 PM
Zimme,

    I was there.  Tough, but not an impossible situation.  I upped from another base and flew into the mix.  I didn't land my kills but I did get some.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 25, 2014, 12:37:00 PM
Seem's like all you need is a good ol LTAR to save the day. ... Sorry well i'm out of service for now. Hopefully some other LTAR will save you.

<<S>>
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 12:44:08 PM
Today, "LTAR" is but a distant echo of a bygone era  :old:
Title: Re: if u want to keep players...
Post by: Rich46yo on August 25, 2014, 01:00:52 PM
I like Brews and Bostons. It wasn't side imbalances that got to me ; It was instead the numbers of all sides actually flying period.

When you dont have many in the air many others go for the ground game. Fair enough, its their dough. But I'd sign on at 1500 CST, see a huge map, and would actually have to look hard to even find a dar. Anywheres!

Well Im preaching to the choir. I still love the flight model and look forward to the update, and, think its a fine community. I feel fortunate to have been here during the glory days and hope very much they return.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 25, 2014, 01:08:47 PM
Today, "LTAR" is but a distant echo of a bygone era  :old:

Sadly i know.

<<S>> 

I miss being able to play. But untill the day i can again. I am here to cheer on my fellow Bishops and Let you know that everything will be ok. As long as you remember what "LTAR" Stands for ? if you don't then your toejam out of luck.
Title: Re: if u want to keep players...
Post by: GhostCDB on August 25, 2014, 01:39:11 PM
Today, "LTAR" is but a distant echo of a bygone era  :old:

I haven't heard LTAR since I was like 10, a few days ago.  :t
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 01:57:39 PM
When you dont have many in the air many others go for the ground game.

It seems to me that many are actually going for the "tower game"
Title: Re: if u want to keep players...
Post by: zack1234 on August 25, 2014, 02:19:38 PM
I heard a rumor that most Bishop pilots are homeless and play on stolen laptops at free wifi hotspots.  This may explain why they are more active during the daytime.  :D

Yes its true :old:

They smell of wee and poo as well :old:

Knights are the best even though we are rubbish at defense and attack.

I flew rooks other month and logged  because the smell was awful :cry
Title: Re: if u want to keep players...
Post by: Slate on August 25, 2014, 03:10:43 PM

I flew rooks other month and logged  because the smell was awful :cry

    Yes those that are used to their own stench find fresh and clean revolting.  :ahand

   You knights are a sneaky bunch though hitting us behind the lines was a brilliant move last night. It caused great consternation.  :furious  :bhead

    With low numbers I have had my sneakiest base takes as there are not as many to defend. Deack one or even two V bases and bring back troops. Does not always work but when it does Victory!
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 25, 2014, 03:36:05 PM
It seems to me that many are actually going for the "tower game"


The only thing that concerns me about players leaving is that my K/H will drop, even worse than it already has :(

The tank scene has exploaded which is great n all, but damn we need more air combat enthusiast. 

As lazer pointed out yesterday.  " This is Aces High, not Aces Ground"

Haha still laughing from that


Title: Re: if u want to keep players...
Post by: mbailey on August 25, 2014, 03:42:54 PM
  outnumbered by 6 to 1.

 

  :bhead  Darn i missed it....sounds like fun  :aok
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 03:43:53 PM
The tank scene has exploaded

From 2007 (your BBS registration) to today the time share of GV play has risen from about 20% to about 25%.

I wouldn't call that an explosion.
Title: Re: if u want to keep players...
Post by: Wiley on August 25, 2014, 03:57:47 PM
From 2007 (your BBS registration) to today the time share of GV play has risen from about 20% to about 25%.

I wouldn't call that an explosion.


I can remember a few times I've logged in to 90-120 people in flight, with bardar only showing enough for 30 people or less assuming no NOE.  As a percentage overall GVing might be not that much higher, but has more of an effect off peak?

Wiley.
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 04:32:08 PM
I can remember a few times I've logged in to 90-120 people in flight, with bardar only showing enough for 30 people or less assuming no NOE.  As a percentage overall GVing might be not that much higher, but has more of an effect off peak?

I'm currently looking into that thing, with the limited tools I have at hand.
Unfortunately, I can't really track time in modes at smaller intervals than once per (completed) tour. But I am able to track the killstats for planes and GV, and they show that the GV game (unlike plane activity) is often going even to absolute zero at offpeak.

(http://i1145.photobucket.com/albums/o507/Snaildude/example_zpse1658b82.jpg)
('activity' data from last few days. Plane kills&deaths are blue, GV kills&deaths are red.Maps during that time were ndisles, baltic, ozkansas, sfma, craterma. Time is CEST. Sampling rate in this chart =1h)



It needs a higher number of players to get the GV game going, as is apparent every time CraterMa is up. At offpeak tank crater is often totally deserted, only at later hours the spark ignites the ground fire, so to say.



I have also scanned the map for flashing towns, which would indicate (milking) GV activity there, but I couldn't see much of it either.

So far I'd say GV activity at offpeak ain't really increased, at least not significantly

Title: Re: if u want to keep players...
Post by: RotBaron on August 25, 2014, 04:49:03 PM
I know,  log in- see an ENY of a zillion -log off


Switch sides ever? Isn't that what the ENY is to nudge and encourage anyways.

Why is it that you log instead of switching sides to go and fight one of the sides "allied" with one another? Go break the "alliance".
Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 04:51:52 PM
Switch sides ever? Isn't that what the ENY is to nudge and encourage anyways.

12h limit. I will just end up in the same situation on the other side 5 or 6 hours later.
Title: Re: if u want to keep players...
Post by: SmokinLoon on August 25, 2014, 05:15:39 PM
Ever watch a grandmother clock? Notice that pendulum that swings to and fro beneath the face??? The game of AH is just like that. The sooner you learn that the sooner you'll enjoy the game.  The game isn't going to bend over for YOU, you must adjust so that you don't take it up the wazoo from the game.  Get it?  Good.  Now get back in there and enjoy AH.   :aok   

Title: Re: if u want to keep players...
Post by: LTARwolf on August 25, 2014, 05:27:14 PM
Or if you are me, You have the fight to take on 15 v 1, and end up shooting down 14 of them as the other 1 run's home to tell the rest of his friends so that he can bring more for you to shoot down again

 :airplane:

<<S>>
Title: Re: if u want to keep players...
Post by: JimmyD3 on August 25, 2014, 07:26:36 PM
Or if you are me, You have the fight to take on 15 v 1, and end up shooting down 14 of them as the other 1 run's home to tell the rest of his friends so that he can bring more for you to shoot down again

 :airplane:

<<S>>

Well there aint no ego's in this thread, LTAR has it all.  :D

All kidding aside Zemme, it is what it is, you just have to learn how to deal with it. Get good in Wirbl or man gun, it really gets their goat when 15 come swooping in and 6 or 7 die from man guns and GV's. Another is run supplies, they really get upset when they put all that effort into killing a town and it pops on them just as their troops arrive .  :rofl :rofl
Title: Re: if u want to keep players...
Post by: Cremator on August 25, 2014, 08:43:55 PM
No not all, i was a bit angry when i wrote it and i suppose u shouldnt post in anger...
But still it isnt very fun to play when u are outnumbered by 6 to 1.

One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl

I love killing planes on the ground!!


On a side note: Ive recently been switching sides just because of other sides having lower numbers.  Some speak against such but I actually enjoy it.  Its funny to finally hear the voice of that one that is always "getting under the skin." Hell I like swapping.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 25, 2014, 09:55:34 PM
Well there aint no ego's in this thread, LTAR has it all.  :D

All kidding aside Zemme, it is what it is, you just have to learn how to deal with it. Get good in Wirbl or man gun, it really gets their goat when 15 come swooping in and 6 or 7 die from man guns and GV's. Another is run supplies, they really get upset when they put all that effort into killing a town and it pops on them just as their troops arrive .  :rofl :rofl

Not about having a Ego when you can back it up with a Oust  :aok  :devil  :angel:
Title: Re: if u want to keep players...
Post by: BnZs on August 25, 2014, 10:11:01 PM
Here are the 3 problems gameplay faces, in no particular order.

1. Maps too large for numbers. This one has been explained to death, but still maps that are too large *even at peak numbers* tend to predominate.

2. HQ down-I've seen nights where one or more sides had HQ down for *hours*. In a game where player populations are often too small for the maps they are on, making it even more difficult for red and green dar bars to come together is just more poison for game play.

3. Hangars down-I've seen nights where the hangars for every base for a given side anywhere near the only major fight on the map for that side were down. When a player is happily doing what you are supposed to do-up, fight die, repeat-and they suddenly get a "You cannot fly a plane from this field" message for any field convenient to the fight, that is an instant log out right then and there I'd imagine. Which is one less player playing, which contributes to the lack of action problem. A negative feedback loop.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 25, 2014, 10:17:32 PM
What happened to the old days ?  :old: You know the days when stuff like this happened and it drove people to get better skill  :airplane: to either  A ) not let it happen anymore. or  B ) take off from a HQ base = which if memory serves me right Can't be destroyed in any way. and fight the enemy head on. Yes they may be able to ( Camp ) but you have ways of defending said ( Camp )   :noid

Learn how to overcome what force is in-front of you and stop complaining about it happening.   :bhead

Title: Re: if u want to keep players...
Post by: Lusche on August 25, 2014, 10:27:06 PM
What happened to the old days ?  :old: You know the days when stuff like this happened and it drove people to get better skill  :airplane: to either  A ) not let it happen anymore. or  B ) take off from a HQ base = which if memory serves me right Can't be destroyed in any way. and fight the enemy head on. Yes they may be able to ( Camp ) but you have ways of defending said ( Camp )   :noid

Learn how to overcome what force is in-front of you and stop complaining about it happening.   :bhead



Combat environment has changed. What once worked, doesn't necessarily work anymore. For example HQ... on some maps, a NOE raider can get to HQ without triggering any alarm on his way, so nobody can actually stop him in time. And when he kills HQ, it now can be down for up to 165 minutes, with much more difficult resupply.
Less players, different base and town layouts (more ack, more buildings), different vehicles... a lot of stuff have changed things in oen way or another over the years.
Title: Re: if u want to keep players...
Post by: pembquist on August 25, 2014, 10:48:08 PM
No not all, i was a bit angry when i wrote it and i suppose u shouldnt post in anger...
But still it isnt very fun to play when u are outnumbered by 6 to 1.

One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl


Now now, lets stick to facts here. I said "your supposed to shoot at the planes in the air." It's what's passes for a joke on late nights. I understand your feelings completely. The other side can seem like a bunch of humorless cowards afraid to let you get up and fight when your all by yourself against 5 enemy intent on base capture. It's just the nature of the game and it means if you get frustrated with vulch death masocism it's up to you to change it up, unfortunately it means a longer flight from the next base over before engagement.

What this game needs above all is more players so please don't go. AVA is a great arena but is dullsville without a critical mass, this principal applies to the MA as well. It might not matter to you but I appreciate your participation in this game, it needs you.
Title: Re: if u want to keep players...
Post by: RotBaron on August 26, 2014, 04:40:47 AM
12h limit. I will just end up in the same situation on the other side 5 or 6 hours later.

Well yes, there is that. Maybe a more cordial approach from the masses could get that issue revisited.

I have not switched for a very long time, not because I have anything against it, but because I know my fellow Knights...know which ones will help, clear 6 and clear my 12 too. Knights have fun regardless of how badly their tails are getting handed to them, so I'm good there. Lately I've wanted to switch, but knowing that if I do it before a peak time and I want to login a couple hours later I'll be on a side I'd rather not be.

In the beginning I joined a squad after a couple months and resided there for a long time. That squad preaches chess piece loyalty and skewed my perspective, it took me a long time to warm up to the idea that switching is good for the game.

These days I have limited time and really just want to go where the big red darbars are; maybe the rule will be revisited/changed with the new release.

p.s. the J2M would be a great addition, but that belongs in the wishlist...

Title: Re: if u want to keep players...
Post by: Babalonian on August 26, 2014, 02:45:23 PM
<snip>
One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl

Now that is hilarious.   :rofl  Could also explain a little of your frustration too.
Title: Re: if u want to keep players...
Post by: Gman on August 26, 2014, 02:59:16 PM
See Rule #4
Title: Re: if u want to keep players...
Post by: The Fugitive on August 26, 2014, 03:43:40 PM
Or if you are me, You have the fight to take on 15 v 1, and end up shooting down 14 of them as the other 1 run's home to tell the rest of his friends so that he can bring more for you to shoot down again

 :airplane:

<<S>>

I would really like to see you do it. I'd be willing to bet you can't get 5 let alone 14. The game has changed a lot since the hey-day of the LTAR's. You'll have 8 guys diving on you at once.... heavy fighters as well as lancs.... Defenders don't up to defend like they once did so you would be alone more often than not. It's a different game these days.  :(
Title: Re: if u want to keep players...
Post by: LTARwolf on August 26, 2014, 03:52:01 PM
I would really like to see you do it. I'd be willing to bet you can't get 5 let alone 14. The game has changed a lot since the hey-day of the LTAR's. You'll have 8 guys diving on you at once.... heavy fighters as well as lancs.... Defenders don't up to defend like they once did so you would be alone more often than not. It's a different game these days.  :(

The issue that i read here is the fact that the team work has left the game, but the thing is, Team work never leaves. its just misplaced and needing someone to take the stand to regroup everyone in focus so they can then work as a "Unit"

I agree times have changed. but the will of one man, is what created mighty nations in the past.
Title: Re: if u want to keep players...
Post by: The Fugitive on August 26, 2014, 03:59:23 PM
The issue that i read here is the fact that the team work has left the game, but the thing is, Team work never leaves. its just misplaced and needing someone to take the stand to regroup everyone in focus so they can then work as a "Unit"

I agree times have changed. but the will of one man, is what created mighty nations in the past.

Teamwork is now "the horde". 30-40 players up and head to the nearest base and flatten EVERYTHING in one pass. Half a dozen guys up to defend, but once killed they are regulated to the next base over because the attacked base is flat. By the time you get there from the next base over the they have captured the base and have disappeared to up at some random base farther along the same front if there aren't many people, or jump to the other front if it is more quite there.

Should the defenders get lucky and catch the goon/M3 the attack stops and again disappears to up at some other unpopulated place. TRhe horde doesn't want to FIGHT for the base, they just want the base.

Sure you can find the odd fight that bubbles up now and then, but nothing like the old days where fighting FOR or defending a base was what the fun was all about.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 26, 2014, 04:02:35 PM
So why not have a counter force ready to take on the attacking force ahead of time. make a iron wall of planes ready to react.. yes i know this sounds hard or even impossible but in reality that is what happened in real war events was they have spotter craft separated out and they would reform to take out the threat.

I'm just saying, Yes while the ( Horde ) may be hard to control or deal with. There are ways around it people are refusing to see.
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 26, 2014, 04:03:35 PM
The issue that i read here is the fact that the team work has left the game, but the thing is, Team work never leaves. its just misplaced and needing someone to take the stand to regroup everyone in focus so they can then work as a "Unit"

I agree times have changed. but the will of one man, is what created mighty nations in the past.

Nah I wouldn't really say that considering the "hoard" he has mentioned. That is still classified as teamwork.

The problem is that people are too afraid to die. So they won't go defend the base because they don't have the advantage.  People around only fly BnZ planes so they know no defense tactics, they never learn planes that are great for defending bases, people do more scared flying than actual fighter flying to at least shoot a couple of them down. So when no one defends correctly, it becomes pretty simple to start hoarding bases and getting vulch kills.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 26, 2014, 04:09:32 PM
... I might take up a offer a friend gave me of giving me his joystick and a month of this game. JUST to see how " Bad " it truely is.

I think everyone is OVER reacting. becuase like you said, no one knows how to truely base defend anymore.
Title: Re: if u want to keep players...
Post by: Wiley on August 26, 2014, 04:12:14 PM
So why not have a counter force ready to take on the attacking force ahead of time. make a iron wall of planes ready to react.. yes i know this sounds hard or even impossible but in reality that is what happened in real war events was they have spotter craft separated out and they would reform to take out the threat.

I'm just saying, Yes while the ( Horde ) may be hard to control or deal with. There are ways around it people are refusing to see.

That's assuming you have a significant number of people who are willing to loiter.  Very, very few current players are willing to do that.  It's either attack an enemy base or up to defend when it's already too late.  Also, if you had a defensive patrol up, the horde would never come because they would see bardar.  If there's defense, the attack will not come from the air.

Wiley.
Title: Re: if u want to keep players...
Post by: The Fugitive on August 26, 2014, 04:14:00 PM
So why not have a counter force ready to take on the attacking force ahead of time. make a iron wall of planes ready to react.. yes i know this sounds hard or even impossible but in reality that is what happened in real war events was they have spotter craft separated out and they would reform to take out the threat.

I'm just saying, Yes while the ( Horde ) may be hard to control or deal with. There are ways around it people are refusing to see.

There is no incentive for them TO defend, also as DmonSlyr says they don't want to die/hurt their score.

The game is suppose to be fun. While Im not one of the "top guns" here I think Im above average, and I will defend, but after awhile it gets tiring getting thrown back to the tower so often. So you have a crew that jumps as quickly from one base to the next trying to slow the horde but after awhile gets frustrated and they break up and move off to something else.

Next you might say pork the bases! Sure thats almost as much fun as running supplies to HQ because some low life NOEed his way around to drop DAR every 30-45 minutes or so this past weekend.

I've been here for over 11 years and have seen it all...... well most of it. Between the lower numbers, players more interested in score/winning the war, and afraid to die fights are a rare things these days as compared to the old days.  
Title: Re: if u want to keep players...
Post by: Lusche on August 26, 2014, 04:25:39 PM
So you have a crew that jumps as quickly from one base to the next trying to slow the horde but after awhile gets frustrated and they break up and move off to something else.

That totally reminds me of the days when I was new to AH, in 2005/2006

There was much more rapid assault of 'hordes', mostly NOE,(easier settings) back then, which captured bases by the dozen. The majority my gameplay was hopping in my Temp from field to field, trying to stop the human waves. It was just like you described above, just almost 10 years ago ;)

In 2006 you also had, for example, the rook LCA (unlike today it was a multi-squad alliance), which was shutting down whole front lines in huge bomber raids (that's why I left rookland back then and went to Knight).

Title: Re: if u want to keep players...
Post by: DmonSlyr on August 26, 2014, 04:35:42 PM
Yeah I've def noticed a decline in huge furballs since I've been back since 2009. Mostly its a drop in the player base as well as, lack of people wanting to simply fight. It has turned more strategic than actually wanting to have fighter base competition.
Title: Re: if u want to keep players...
Post by: FLOOB on August 26, 2014, 04:47:53 PM
More and more over time the focus of activity in the ma has been shifting to base capture.
Title: Re: if u want to keep players...
Post by: Stampf on August 26, 2014, 06:44:43 PM
The issue that i read here is the fact that the team work has left the game, but the thing is, Team work never leaves. its just misplaced and needing someone to take the stand to regroup everyone in focus so they can then work as a "Unit"

I agree times have changed. but the will of one man, is what created mighty nations in the past.

And so it is, was, and ever will be within the experience that is JG 11.  Though most nights, and tonight being squad night...the worst...we feel alone.  The game play, other than FSO, and the few rare other gems has digressed to a kind of sad  quasi version of Risk- using WWII game pieces, where the least opposition to your rolling the game board the better.  Fighting used to be the crux of the matter, now...it the action of last resort.

Title: Re: if u want to keep players...
Post by: LTARwolf on August 26, 2014, 06:49:00 PM
<<S>> Stampf Its been along time.

How is SHawk, doing ?
Title: Re: if u want to keep players...
Post by: Stampf on August 26, 2014, 06:54:06 PM
<<S>> Stampf Its been along time.

How is SHawk, doing ?

Too long...but such is the nature of the current quagmire we wade through.  <S>

SHawk?...last I ran into him he was snipping from the tail gun of a fortress and sporting a way cool mullet.

Title: Re: if u want to keep players...
Post by: Lusche on August 26, 2014, 06:56:07 PM
Yup, Shawk has evolved mainly into a bomber pilot these days.  :old:
Title: Re: if u want to keep players...
Post by: USCH on August 26, 2014, 07:01:52 PM
My thoughts:
-call the whaambulance
-come from a near by airfield
-enjoy the fantastic perk bonus (you get 2-3 times more perks in  a situation like that)
-switch to the side you would like to play on ... .... .... ... ....  oh no you cannot change sides... here we go again... dear HTC, can you recall this question being discussed? Wait, anyone who tried got the ban hammer?
+1 I like perk points.. Why not take a 30eny into that 6 on 1..
Title: Re: if u want to keep players...
Post by: LTARwolf on August 26, 2014, 07:07:07 PM
I guess whats bad is if. i do happen to join for a month. I'mma have to plan my day's out so that i can spend time with some of my old pals in each nation.

So who wants to place their bets on me first ? i am a active male that is seeking attention. I dont mind showing alittle leg for extra money  :bolt:  :aok

j/k j/k

But seriously going to have to talk to alot of yall and just catch up
Title: Re: if u want to keep players...
Post by: The Fugitive on August 26, 2014, 09:21:16 PM
More and more over time the focus of activity in the ma has been shifting to base capture.

I wouldn't have a problem with players playing for base capture as long as they were willing to fight for it, not just roll over base after base.

And so it is, was, and ever will be within the experience that is JG 11.  Though most nights, and tonight being squad night...the worst...we feel alone.  The game play, other than FSO, and the few rare other gems has digressed to a kind of sad  quasi version of Risk- using WWII game pieces, where the least opposition to your rolling the game board the better.  Fighting used to be the crux of the matter, now...it the action of last resort.



Yours is one of the last real squads in the game. Plenty of squads say they work together, have ranks with in, promote team work and training, but JG11 is one of the last few that really does.  In the old days there were a number of squads like that, Birds of Prey, 444th Mafia, The Musketeers, 412th Mustangs, M.A.W, and so on. Those were squads that looked forward to going head to head in the main arenas for their squad nights. And the battles were awesome. Braggin rights for the week was the prize and it was hotly contested for.

Now we have loosely formed "clans" that might fly together when they get some people on at the same time and they NOTICE  :rolleyes:

Squad rivalry is gone, squad pride is gone. Now we have a few "know-it-alls" with big mouths that don't stop yappin' the whole night. Not so much competition any more.
Title: Re: if u want to keep players...
Post by: Stampf on August 27, 2014, 11:55:31 AM
I wouldn't have a problem with players playing for base capture as long as they were willing to fight for it, not just roll over base after base.

Yours is one of the last real squads in the game. Plenty of squads say they work together, have ranks with in, promote team work and training, but JG11 is one of the last few that really does.  In the old days there were a number of squads like that, Birds of Prey, 444th Mafia, The Musketeers, 412th Mustangs, M.A.W, and so on. Those were squads that looked forward to going head to head in the main arenas for their squad nights. And the battles were awesome. Braggin rights for the week was the prize and it was hotly contested for.

Now we have loosely formed "clans" that might fly together when they get some people on at the same time and they NOTICE  :rolleyes:

Squad rivalry is gone, squad pride is gone. Now we have a few "know-it-alls" with big mouths that don't stop yappin' the whole night. Not so much competition any more.

Thanks for the recognition of it all Fugi, small consolation I suppose but something.  The game is dead.  Well, the game we used to play is dead.  260 players online last night at 8:30 PM est.  280 players after JG 11 moved from TA to MA.  Nothing going on - on the knight front.  O.k. - used to that so we load out and launch...against the only enemy dar on the front.  This dar of course vanishes as soon as our own dar shows up on map.  Great - fly over anyway.  Nothing...ghost town...tumbleweeds....We even fake it...diving on the town (with no bombs) hoping the enemy will think we are trying a capture and up to defend- no luck - the only one who ups to defend is ghi in his magik tunnel boring hurricane - no thanks.

RTB boredom.  Look around - Nothing to do.  Nothing.  Finally - we switched to Rooks as there was a dar on the Rook/Bish front.  Load up and launch - guess what - Yep - dar vanishes.

Curse - bail - Log out.

Cancel subscription and move my 30 mates to another game is next step.

Title: Re: if u want to keep players...
Post by: BuckShot on August 27, 2014, 12:19:27 PM
I lost most of my squad to turd thunder. I tried it, the flying, view setup, fm, and the way planes stall is horrible. The large selection of planes is cool to look at, but that's it.

The tanking is fun for about an hour. I like it much better than world of tanks (world of shoot, backup and reload, pull up and shoot, repeat.)

I won't pay those dirty turd thunder commies a dime though.

ah flight model is supreme.
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 27, 2014, 12:54:23 PM
I lost most of my squad to turd thunder. I tried it, the flying, view setup, fm, and the way planes stall is horrible. The large selection of planes is cool to look at, but that's it.

The tanking is fun for about an hour. I like it much better than world of tanks (world of shoot, backup and reload, pull up and shoot, repeat.)

I won't pay those dirty turd thunder commies a dime though.

ah flight model is supreme.


Yeah the flight model is what I really love about this game. Every plane has advantages and weaknesses. WT is just straight crapola for kids who maybe want to learn combat flight sims but have no idea what it really is about or how to really use ACM and understand it. WT was a complete joke to me
Title: Re: if u want to keep players...
Post by: Lusche on August 27, 2014, 02:30:04 PM
260 players online last night at 8:30 PM est.  280 players after JG 11 moved from TA to MA.  Nothing going on - on the knight front.  O.k. - used to that so we load out and launch...against the only enemy dar on the front.  This dar of course vanishes as soon as our own dar shows up on map.  Great - fly over anyway.  Nothing...ghost town...tumbleweeds...


Which, I feel , supports my point of large maps just being too large for the remaining player base. ~280 players at the short (2-4h) period of peak time, 120 players during Euro prime time, less than 100 players for about half of the day...  the "too crowded on small maps" argument doesn't work anymore.

Title: Re: if u want to keep players...
Post by: DmonSlyr on August 27, 2014, 02:38:54 PM

Which, I feel , supports my point of large maps just being too large for the remaining player base. ~280 players at the short (2-4h) period of peak time, 120 players during Euro prime time, less than 100 players for about half of the day...  the "too crowded on small maps" argument doesn't work anymore.



Yeah stang and I were talking about this last night. That map was just too damn big. Could never get a fight going because there aren't enough players to fill it for what it needs to be like.
Title: Re: if u want to keep players...
Post by: flatiron1 on August 27, 2014, 02:48:18 PM
mid war has small maps, just need the players.
Title: Re: if u want to keep players...
Post by: 10thmd on August 27, 2014, 02:49:51 PM
Flat raises a valid point.... Always liked the Mid War pane set match ups better anyway. 
Title: Re: if u want to keep players...
Post by: Stampf on August 27, 2014, 02:53:33 PM
mid war has small maps, just need the players.

True...

as is, Late War has the players, just need the maps.


Thank the gods it's Wed...a couple hrs. of WWI action tonight.  Better than Risk anyday.

Title: Re: if u want to keep players...
Post by: FLOOB on August 27, 2014, 03:26:14 PM
I lost most of my squad to turd thunder. I tried it, the flying, view setup, fm, and the way planes stall is horrible. The large selection of planes is cool to look at, but that's it.

The tanking is fun for about an hour. I like it much better than world of tanks (world of shoot, backup and reload, pull up and shoot, repeat.)

I won't pay those dirty turd thunder commies a dime though.

ah flight model is supreme.
If AH was free they'd still be playing AH.
Title: Re: if u want to keep players...
Post by: BuckShot on August 27, 2014, 06:55:53 PM
I doubt it. Two of them still have ah accounts, and are waiting for the ah upgrade. Once in a while I convince one of them to fly with me in ah.

They like the quick fights in the turd thunder "realistic" mode, which makes me think they won't even come back after the overhaul.

They don't fly in arcade, they hate the lead sight and the mousers. They only tank in arcade.

I'm getting very close to looking for another ah squad.
Title: Re: if u want to keep players...
Post by: Dichotomy on August 27, 2014, 07:23:39 PM


Yours is one of the last real squads in the game. Plenty of squads say they work together, have ranks with in, promote team work and training, but JG11 is one of the last few that really does. 

And the best IMO... Miss it all the time  :cry
Title: Re: if u want to keep players...
Post by: Patches1 on August 27, 2014, 07:24:19 PM
As a dusty old fart who only plays periodically now, I suggest that the largest issue Aces High faces is...instant gratification of the player base.

The time period in which I learned, back in the days when modems were "new" technology and game time could really only be afforded by adults, is now usurped by today's inexpensive technology and cheap access to the net.

The World has shrunk, net-wise, but the age gap grows larger each day, and those of us who learned to play when the net was new and expensive have given way to younger generations of players who were not raised with the same patience.





Title: Re: if u want to keep players...
Post by: FLOOB on August 27, 2014, 08:08:16 PM
Well that and what's the point of wasting your time learning how to dogfight when the point of the MA is to take bases and win the war.
Title: Re: if u want to keep players...
Post by: Meatwad on August 27, 2014, 10:07:00 PM
I dont have much time during the work week, usually when I get on im running field sups somewhere
Title: Re: if u want to keep players...
Post by: DREDIOCK on August 27, 2014, 10:37:20 PM
Love this game. I must inasmuch as its the only game I play let alone pay to play.
but dont be fooled. Just because I dont play otehr games doesnt mean I dont see other games being played or know whats going on

I only speak as the rest of you do because I care

There are several problems going on. And they have nothing to do with 200 type ranters. Every game has those and always has. Its never been enough to knock a good game down
 
What is it that attracts people to new games? What is it that causes people to flock to a game in droves?
Its the WOW factor. Its the combination of graphics and gameplay, how immersive it is and what it has others dont.

Quite simply, AH has lost a lot of its WOW factor. Graphics are a small but real part of it but hardly is the entire problem. The immersion isnt what it needs to be. Its become old and dated. To a certain extent the players themselves havent helped the cause. Massive raids to take undefended or nearly undefended bases by one side while the other side is doing the same. Playing whackamole at spawns etc while fun for some is hardly what will bring new people in and keep them here. Those are just a couple of examples.

On the immersion front the design as mentioned before has become dated and/or in some cases overworked. There just isnt enough to get people t say "WOW"
Example. Other then HQ doesnt anyone really care if any of the other strats get bombed? Not really. And often they dont care about HQ until AFTER its been bombed!
The bases themselves have little meaning other then base count for winning the war. Those of you who were here for when we had zone bases will remember some bases were more important then others. And defending them became as important as trying to take them. "Someones attacking A42 its a zone base" And people recognizing the strategic importance or a particular base would respond. THAT is immersion and part of the kind of immersion that is missing. Just like real life. Some bases were more important then others.

Immersion is having a reason to do something, attack or defend other then just because its there. Taking A42 also puts and entire areas bases at risk of both supply and position. We didnt want to loose zone bases.

A suggestion that I believe would VASTLY improve the GV game would be to get rid of the spawns as we currently have them almost entirely.
Replace then with a meaningful road net where GVs would move faster over then if on open ground and make people fight their way to each others bases. We can do this by littering the way with  scattered and capturable villages that do not count as win the war bases but maybe if captured you can then spawn to that village and get GV supplies from them. Capturing a village would not be destruction based but rather controlled. Bombing the village to nothing for example would have no effect. auto defenses of villages should be limited at best (perhaps a squad of AI infantry that would have to be killed off first) so as to make for easy capture by either side if not physically defended by actual players They also shouldn't flash if under threat  If you wanna keep it. Defend it.

This would bring the GV game where it really needs to be. Fire and maneuver. Control of areas

Other suggestions I have mentioned before. Limit the number of planes that can be up from one base at any given time. No base in the world even now 70 years later has the logistics to support an unlimited number of aircraft. Nor should they here. This would serve to spread the front.

LST's for the CVs. Lets get some tanks from ship to shore.  This can be mission based Once a CV is within range or LVTs have established a beach head by safely arriving on land a player can create a mission and once people join let it spawn to the shoreline where people can drive off tanks.

For gods sake. increase the number of puffy ack  for them to make them and even more difficult and dangerous target to hit. But give some real meaning to the strat targets.

Im sure there are many others I can come up with and some of you as well.
Point is we need more immersion. More "Wow I can do that??"

Title: Re: if u want to keep players...
Post by: Latrobe on August 27, 2014, 11:04:01 PM
I've been lurking around the web a bit recently looking at what people have to say about Ah2, and I've noticed a common occurrence. The vast majority of complaints that I see as to why people don't play this game is the $15 a month subscription. Makes sense too. There are tons of free to play games out there, one of them being a WW2 flight game (War Thunder). A lot of people seem to agree that AH2 is the best WW2 dogfight sim out there but they just don't want to pay the $15 a month fee when they can play WT for free or make a one time payment of $60 (or less if there's a steam sale) for games like Il2. I wonder if it's time HTC looked into reducing the monthly fee or doing something different with how people buy this game.


Title: Re: if u want to keep players...
Post by: FLOOB on August 27, 2014, 11:44:49 PM
I doubt it. Two of them still have ah accounts, and are waiting for the ah upgrade. Once in a while I convince one of them to fly with me in ah.

They like the quick fights in the turd thunder "realistic" mode, which makes me think they won't even come back after the overhaul.

They don't fly in arcade, they hate the lead sight and the mousers. They only tank in arcade.

I'm getting very close to looking for another ah squad.
If someone has an AH account and still prefers FRB WT, then they'll never like AH. Because AH, god willing, will never be anything like WT. And it makes me wonder how they played AH while they were here. Sounds like they were doing it wrong.

Every once in awhile I'll get a PM from a player and they'll be like "that was the best fight I've ever had" or "omg that is the most fun I've had in this game". And I'm thinking, "seriously? that? that was nothing extraordinary. That's what's supposed to happen." And the guy had been playing AH for a year. Which makes me wonder what the hell has he been doing in AH for a year that this little scrap wowed him so. And I have to conclude that this whole time he'd been doing wrong.
Title: Re: if u want to keep players...
Post by: LTARwolf on August 27, 2014, 11:51:39 PM
I've been lurking around the web a bit recently looking at what people have to say about Ah2, and I've noticed a common occurrence. The vast majority of complaints that I see as to why people don't play this game is the $15 a month subscription. Makes sense too. There are tons of free to play games out there, one of them being a WW2 flight game (War Thunder). A lot of people seem to agree that AH2 is the best WW2 dogfight sim out there but they just don't want to pay the $15 a month fee when they can play WT for free or make a one time payment of $60 (or less if there's a steam sale) for games like Il2. I wonder if it's time HTC looked into reducing the monthly fee or doing something different with how people buy this game.




Or in my case. I just came off of being homeless. i Sacraficed everything i had to get back to my grandparents to care for them. Not that i didn't like AcesHigh I LOVE IT... just never had the money to repay for it. my last flight was 7 years ago.
Title: Re: if u want to keep players...
Post by: DmonSlyr on August 28, 2014, 01:11:19 AM
I've been lurking around the web a bit recently looking at what people have to say about Ah2, and I've noticed a common occurrence. The vast majority of complaints that I see as to why people don't play this game is the $15 a month subscription. Makes sense too. There are tons of free to play games out there, one of them being a WW2 flight game (War Thunder). A lot of people seem to agree that AH2 is the best WW2 dogfight sim out there but they just don't want to pay the $15 a month fee when they can play WT for free or make a one time payment of $60 (or less if there's a steam sale) for games like Il2. I wonder if it's time HTC looked into reducing the monthly fee or doing something different with how people buy this game.




Duudee I know!!!! They refuse to put H2H back when it was perfect for grabbing new players. No steam access. No deals or promotions. Can't learn in 2 weeks. $15 Is not that much at all a month but it sounds psychologically expensive to the ears.  a 60 dollar game is 5 months of play to break even at the same cost. They should consider opening up to the market demands more to achieve recognition of the masses. Unless that just isn't the player base they want.
Title: Re: if u want to keep players...
Post by: zack1234 on August 28, 2014, 01:40:37 AM
I thought AH development team were putting an update together?.

It might be best to let them get on with it.
Title: Re: if u want to keep players...
Post by: Patches1 on August 28, 2014, 02:36:19 AM

You're kidding me, right? Fifty cents a day is too much to pay for this game? How much does it cost for your favorite caffeine drink per day?

Sheesh! The Math is easy:  .50 times 30 equals 15.00.

A single beverage, other than unaltered water out of your tap, will cost you two to three times the cost of playing AH for a single day, and I am being conservative.

There is no such thing as Free to Play...unless you are extremely patient, or you lie to yourself.

Title: Re: if u want to keep players...
Post by: Kodiak on August 28, 2014, 03:30:54 AM
I really find the game play odd in AH.  I spend most of my time playing the IL-2 games because I can't find enough WWII in AH.  I love the FM's and planes but can't get excited about the fantasy maps, overall lack of mission based play (the heart of WWII air combat), and match ups like a 109 vs Ki-84.

With all the competition out there I think Hitech needs to decide if they want to compete with WarThunder or IL-2 type games as I just don't know if a three sided "Kung Fu ACM Over Fantasy Island" has the appeal it might have once had.  It really is a bizarre concept when you think about it and I've met a lot of players on the IL-2 side of the equation who just shake their heads about it.  Its a pill many can't swallow to get to the great FM's and plane set in AH.

Hitech gets my money every month right now, but I rarely play AH anymore for the above reasons.
Title: Re: if u want to keep players...
Post by: NatCigg on August 28, 2014, 03:57:26 AM
i like kodics ideas more than the fighter jocks.  and who is jg11? never flew with them and i dont recall playing against them.

this game at 15 per month is better than all the other online games ive played; considering lag, cheats, stability, support, function, setup, use ability, and overall fun.

 :salute
 :airplane:
Title: Re: if u want to keep players...
Post by: Scca on August 28, 2014, 06:44:36 AM
I really find the game play odd in AH.  I spend most of my time playing the IL-2 games because I can't find enough WWII in AH.  I love the FM's and planes but can't get excited about the fantasy maps, overall lack of mission based play (the heart of WWII air combat), and match ups like a 109 vs Ki-84.

With all the competition out there I think Hitech needs to decide if they want to compete with WarThunder or IL-2 type games as I just don't know if a three sided "Kung Fu ACM Over Fantasy Island" has the appeal it might have once had.  It really is a bizarre concept when you think about it and I've met a lot of players on the IL-2 side of the equation who just shake their heads about it.  Its a pill many can't swallow to get to the great FM's and plane set in AH.

Hitech gets my money every month right now, but I rarely play AH anymore for the above reasons.
Question. Have you ever flown in FSO?
Title: Re: if u want to keep players...
Post by: alskahawk on August 28, 2014, 01:08:49 PM
Well that and what's the point of wasting your time learning how to dogfight when the point of the MA is to take bases and win the war.

 You forgot dogfighting in MA is all about the HO.
Title: Re: if u want to keep players...
Post by: Tinkles on August 28, 2014, 01:23:06 PM
Love this game. I must inasmuch as its the only game I play let alone pay to play.
but dont be fooled. Just because I dont play otehr games doesnt mean I dont see other games being played or know whats going on

I only speak as the rest of you do because I care

There are several problems going on. And they have nothing to do with 200 type ranters. Every game has those and always has. Its never been enough to knock a good game down
 
What is it that attracts people to new games? What is it that causes people to flock to a game in droves?
Its the WOW factor. Its the combination of graphics and gameplay, how immersive it is and what it has others dont.

Quite simply, AH has lost a lot of its WOW factor. Graphics are a small but real part of it but hardly is the entire problem. The immersion isnt what it needs to be. Its become old and dated. To a certain extent the players themselves havent helped the cause. Massive raids to take undefended or nearly undefended bases by one side while the other side is doing the same. Playing whackamole at spawns etc while fun for some is hardly what will bring new people in and keep them here. Those are just a couple of examples.

On the immersion front the design as mentioned before has become dated and/or in some cases overworked. There just isnt enough to get people t say "WOW"
Example. Other then HQ doesnt anyone really care if any of the other strats get bombed? Not really. And often they dont care about HQ until AFTER its been bombed!
The bases themselves have little meaning other then base count for winning the war. Those of you who were here for when we had zone bases will remember some bases were more important then others. And defending them became as important as trying to take them. "Someones attacking A42 its a zone base" And people recognizing the strategic importance or a particular base would respond. THAT is immersion and part of the kind of immersion that is missing. Just like real life. Some bases were more important then others.

Immersion is having a reason to do something, attack or defend other then just because its there. Taking A42 also puts and entire areas bases at risk of both supply and position. We didnt want to loose zone bases.

A suggestion that I believe would VASTLY improve the GV game would be to get rid of the spawns as we currently have them almost entirely.
Replace then with a meaningful road net where GVs would move faster over then if on open ground and make people fight their way to each others bases. We can do this by littering the way with  scattered and capturable villages that do not count as win the war bases but maybe if captured you can then spawn to that village and get GV supplies from them. Capturing a village would not be destruction based but rather controlled. Bombing the village to nothing for example would have no effect. auto defenses of villages should be limited at best (perhaps a squad of AI infantry that would have to be killed off first) so as to make for easy capture by either side if not physically defended by actual players They also shouldn't flash if under threat  If you wanna keep it. Defend it.

This would bring the GV game where it really needs to be. Fire and maneuver. Control of areas

Other suggestions I have mentioned before. Limit the number of planes that can be up from one base at any given time. No base in the world even now 70 years later has the logistics to support an unlimited number of aircraft. Nor should they here. This would serve to spread the front.

LST's for the CVs. Lets get some tanks from ship to shore.  This can be mission based Once a CV is within range or LVTs have established a beach head by safely arriving on land a player can create a mission and once people join let it spawn to the shoreline where people can drive off tanks.

For gods sake. increase the number of puffy ack  for them to make them and even more difficult and dangerous target to hit. But give some real meaning to the strat targets.

Im sure there are many others I can come up with and some of you as well.
Point is we need more immersion. More "Wow I can do that??"



Hmm a domination type gameplay setup for GV warfare. I like it.
Title: Re: if u want to keep players...
Post by: Kodiak on August 28, 2014, 06:46:59 PM
Question. Have you ever flown in FSO?

Yes, I'm in VF-17 and they are a great bunch of guys.  I've been away for about 30 days due to real life but I'm having a hard time coming back now due to a lack of enthusiasm.  FSO, Snapshot, and This Day are my favorites, but they make up just 3 to 5 hours of game play each week, or miss the start time and you've got to wait a day or two.  I can always find WWII in the IL-2 games 24/7.  Of course you can't please everyone but just wanted to add my thoughts on why I don't fly in the MA much at all anymore.
Title: Re: if u want to keep players...
Post by: Scca on August 29, 2014, 10:58:26 AM
Yes, I'm in VF-17 and they are a great bunch of guys.  I've been away for about 30 days due to real life but I'm having a hard time coming back now due to a lack of enthusiasm.  FSO, Snapshot, and This Day are my favorites, but they make up just 3 to 5 hours of game play each week, or miss the start time and you've got to wait a day or two.  I can always find WWII in the IL-2 games 24/7.  Of course you can't please everyone but just wanted to add my thoughts on why I don't fly in the MA much at all anymore.
Fair enough...   :salute
Title: Re: if u want to keep players...
Post by: Driver on August 29, 2014, 11:50:59 AM
I don't' weigh in much on the boards but feel compelled on this topic.  

I've been playing about 4 or 5 years and frankly would pay more if I had to.  I love this game.
Having said that I think Drediock made some good points about more immersion in the game.  There is not enough WOW in the game to attract new players.

Please Hi Tech update and make improvements soon, don't let one of the better games fade away. If this part of my life was to go away? OMG my poor family  :( this is my diversion from the real world.

I need it! :x
 Driver  
Title: Re: if u want to keep players...
Post by: matt on August 29, 2014, 05:59:33 PM
Go back to 1 month free trial.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 06:03:18 PM
Go back to 1 month free trial.

When was that?
Title: Re: if u want to keep players...
Post by: Citabria on August 29, 2014, 06:06:20 PM
When was that?

before tour 1 the beta was free to play for beta tour 1,2,3. its been 2 week free trial ever since the beta ended in late 1999 or 2000 if i remember right. (15 yrs ago  :O )
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 06:12:25 PM
before tour 1 the beta was free to play for beta tour 1,2,3. its been 2 week free trial ever since the beta ended in late 1999 or 2000 if i remember right. (15 yrs ago  :O )


Ah, ... I knew that there wasn't a 1 month trial in AH2, but wasn't sure about that in AH1
Title: Re: if u want to keep players...
Post by: Threeup on August 29, 2014, 07:24:18 PM
Love this game. I must inasmuch as its the only game I play let alone pay to play.
but dont be fooled. Just because I dont play otehr games doesnt mean I dont see other games being played or know whats going on

I only speak as the rest of you do because I care

There are several problems going on. And they have nothing to do with 200 type ranters. Every game has those and always has. Its never been enough to knock a good game down
 
What is it that attracts people to new games? What is it that causes people to flock to a game in droves?
Its the WOW factor. Its the combination of graphics and gameplay, how immersive it is and what it has others dont.

Quite simply, AH has lost a lot of its WOW factor. Graphics are a small but real part of it but hardly is the entire problem. The immersion isnt what it needs to be. Its become old and dated. To a certain extent the players themselves havent helped the cause. Massive raids to take undefended or nearly undefended bases by one side while the other side is doing the same. Playing whackamole at spawns etc while fun for some is hardly what will bring new people in and keep them here. Those are just a couple of examples.

On the immersion front the design as mentioned before has become dated and/or in some cases overworked. There just isnt enough to get people t say "WOW"
Example. Other then HQ doesnt anyone really care if any of the other strats get bombed? Not really. And often they dont care about HQ until AFTER its been bombed!
The bases themselves have little meaning other then base count for winning the war. Those of you who were here for when we had zone bases will remember some bases were more important then others. And defending them became as important as trying to take them. "Someones attacking A42 its a zone base" And people recognizing the strategic importance or a particular base would respond. THAT is immersion and part of the kind of immersion that is missing. Just like real life. Some bases were more important then others.

Immersion is having a reason to do something, attack or defend other then just because its there. Taking A42 also puts and entire areas bases at risk of both supply and position. We didnt want to loose zone bases.

A suggestion that I believe would VASTLY improve the GV game would be to get rid of the spawns as we currently have them almost entirely.
Replace then with a meaningful road net where GVs would move faster over then if on open ground and make people fight their way to each others bases. We can do this by littering the way with  scattered and capturable villages that do not count as win the war bases but maybe if captured you can then spawn to that village and get GV supplies from them. Capturing a village would not be destruction based but rather controlled. Bombing the village to nothing for example would have no effect. auto defenses of villages should be limited at best (perhaps a squad of AI infantry that would have to be killed off first) so as to make for easy capture by either side if not physically defended by actual players They also shouldn't flash if under threat  If you wanna keep it. Defend it.

This would bring the GV game where it really needs to be. Fire and maneuver. Control of areas

Other suggestions I have mentioned before. Limit the number of planes that can be up from one base at any given time. No base in the world even now 70 years later has the logistics to support an unlimited number of aircraft. Nor should they here. This would serve to spread the front.

LST's for the CVs. Lets get some tanks from ship to shore.  This can be mission based Once a CV is within range or LVTs have established a beach head by safely arriving on land a player can create a mission and once people join let it spawn to the shoreline where people can drive off tanks.

For gods sake. increase the number of puffy ack  for them to make them and even more difficult and dangerous target to hit. But give some real meaning to the strat targets.

Im sure there are many others I can come up with and some of you as well.
Point is we need more immersion. More "Wow I can do that??"



Yeah, that's pretty much it  - well written and articulated and not a gram of malice. Great post.
Title: Re: if u want to keep players...
Post by: The Fugitive on August 29, 2014, 08:27:48 PM
When was that?

When FA was going under didn't they give those guys coming over a month free?
Title: Re: if u want to keep players...
Post by: NatCigg on August 29, 2014, 08:52:12 PM
Yeah, that's pretty much it  - well written and articulated and not a gram of malice. Great post.

a lot of ins and outs and whathaveus are missing. the post assumes that people will be playing a war.  Many here want nothing to do with a war, choosing to believe this is a fantasized furball arena that somehow continues to function, despite the fact that the war is What makes the game run (sure the dogfight rules supreme but if you have not noticed, most people find there own way to have fun).  Also, how do you get people together to have multiplayer fun. war turds and most other games stage rounds to accomplish this task. Aces highs op[en arena does not force wait times, therefore the player base is always on there own schedule, limiting the instances of player organisation.

the only real solution is to get more players so we can rejuvenate the base take vs. furball argument.  :bolt:
Title: Re: if u want to keep players...
Post by: Changeup on August 29, 2014, 09:11:49 PM
When FA was going under didn't they give those guys coming over a month free?

Its in the FA forum here.
Title: Re: if u want to keep players...
Post by: DREDIOCK on August 29, 2014, 09:36:18 PM

the only real solution is to get more players so we can rejuvenate the base take vs. furball argument.  :bolt:

And for that you need "WOW!"
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 09:44:23 PM
I agree with a lot of what Drediock says. If you think about it, much of the behavior that people complain about is encouraged by the system that emphasizes base capture to win the war. Bombing and bailing, suicide jabos, hordes. Why rtb after you've dropped your bombs? How is that going to help you capture the base faster? Why engage enemy planes on your way to target? Just dive past them, drop your bombs and kill as many ack as you can before you die. Have all your country's plane's focus on one base at a time, etc. Why learn how to dogfight if it's not really relevant to winning Aces High?

It's no wonder these people get bored and leave the game when they've never had a chance to become adrenaline addicts like us.

I understand that the war is there to promote and provide an engine for the fight, but it seems to me that it has supplanted the fight as the most important thing in the arena.

So I'll pose a couple of crazy wackadoo questions.
Should kills and death's be factored into winning the war?
What if only the front bases were capturable?
Does the war really need to be winnable/losable?
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 09:49:01 PM

the only real solution is to get more players so we can rejuvenate the base take vs. furball argument.  :bolt:
Well the thing about that is, the new player doesn't come with the preconception that we had shaped by AW etc. So they see Aces High, at least the MA, as a war and the point of the game is to win the war. And why wouldn't they see it that way?
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 09:53:50 PM
Should kills and death's be factored into winning the war?

That would be a great incentive for 'fyling safe', i.e. avoiding combat if you aren't sure you will win.
Also the cry of "you are wasting resources!" would really become true for the first time. "Don't up that P-39 from there, you will die you &/%&%!" Everybody would then be a direct part of the war.

What if only the front bases were capturable?

And then?  :headscratch:

Does the war really need to be winnable/losable?

Yes, absolutely. It gives many players a reason to fight and to play, a purpose. They fight to win this war, or at least to prevent someone else winning it. A purpose (no matter how silly that purpose may sound to some) helps to retain players.

IMHO a different question could be if the war has actually to be won the way it is now....
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 10:01:52 PM
AW was a more popular flight sim and some would argue more fun. Yet there was no winnable war. The only purpose a player ever needs is to have fun.
Title: Re: if u want to keep players...
Post by: NatCigg on August 29, 2014, 10:05:11 PM
indeed, some would have there way some would not. The War allows everyone to have fun.  yet, the concept is a hopefull theory, whos got the money to try it out?
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 10:15:08 PM
AW was a more popular flight sim and some would argue more fun. Yet there was no winnable war. The only purpose a player ever needs is to have fun.

Exactly. Fun.

Things are evolving. The concepts of fun may be changing. Player generations are changing. Expectations are changing. 25 Years ago you were going crazy by the mere fact you could fly something vaguely resemling a WW2 plane alone.
This would not be that much fun today. 'We' were mostly pure WW2 aviation enthusiasts, and that folks are getting rarer by the year.

The original ELITE was widely praised by critics and immensely popular & successful in it's time. Nobody would care for such bland graphics and what basically amounts to a non-existing gameplay anymore.


Let me add a personal remark: If this game would have lacked the war and all the additional dimensions of gameplay it provided, if it had been a more or less pure air combat 'simulator'... it's extremely unlikely I had played & payed for longer than maybe 2 years. If at all.

Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 10:22:42 PM
I don't agree that the concept of fun changes. I do agree that expectation changes, but really that has to do with graphics. Outdated graphics isn't what has turned gameplay in the MA to toejam.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 10:28:05 PM
I don't agree that the concept of fun changes. I do agree that expectation changes, but really that has to do with graphics. Outdated graphics isn't what has turned gameplay in the MA to toejam.


I was told that this game has already been ruined by the gamers when I joined AH in 2005. And many things I see being lamented on the BBS had been actually worse back then.
Far more vulching, far more dbl teaming by both bigger country's on the small one (thanks to the victory criteria in effect back then); massive and enarly unstoppable NOE raids (dar limit 500ft!) which captured dozens of airfields within two hours, giant hordes that killed FH's not just on a single field but completely shut down whole fronts (for example ROOK LCA in 2006); easier spawn camping due to terrain and smaller spawn radius...
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 10:44:45 PM
Oh things have gotten much worse since 2005. If I wasn't a knight owl I would have canceled my account a long time ago. Between about 12 noon to 12 midnite US time you either join the horde or do nothing. I rarely ever log on during those times.

When AH first started bases were much much easier to capture but nobody really cared because players were preoccupied with playing aces high instead of being preoccupied with winning aces high.

And that's really the crux of the problem. Something needs to change to redirect players preoccupation with taking bases and winning aces high back to having fun and playing aces high. As I said, it seems to me taking bases and winning the war has now become the point of the MA. Even more so now than when I came back to AH in 2011.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 10:49:34 PM
When AH first started bases were much much easier to capture but nobody really cared

Actually they cared a lote and captured bases at  much higher rates, not only in total but also per player/ per played hour. More players had much more base captures than today.

And there was a high incentive for winning the war, as for a logn time it was the only way to have a map change.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 10:57:45 PM
(http://i1145.photobucket.com/albums/o507/Snaildude/basecaptures_zpsfb7aef8b.jpg)

Changes in the rate of base captures had been largely caused, as far as i can see, by changes in base / map layout as well as changing population densities in the arena(s).
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 10:58:49 PM
Actually they cared a lote and captured bases at  much higher rates, not only in total but also per player/ per played hour. More players had much more base captures than today.

And there was a high incentive for winning the war, as for a logn time it was the only way to have a map change.
I'm not sure what stats you're looking at but there was no map change because there was only one map.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 11:00:38 PM
I'm not sure what stats you're looking at but there was no map change because there was only one map.

You may just talk about AH beta? I went through all those threads about map changes and war winning in the early years of AH... which would make no sense if it had been only one map ;)
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 11:02:37 PM
(http://i1145.photobucket.com/albums/o507/Snaildude/basecaptures_zpsfb7aef8b.jpg)

Changes in the rate of base captures had been largely caused, as far as i can see, by changes in base / map layout as well as changing population densities in the arena(s).
A decline in quantity of base capture is indicative of how preoccupied players have become with base capture, hence the rise of hordes to overcome defenders.
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 11:04:03 PM
You may just talk about AH beta? I went through all those threads about map changes and war winning in the early years of AH... which would make no sense if it had been only one map ;)
Maybe, I was talking about when all you had to do to capture a base was deack it, and there were no towns.
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 11:07:10 PM
A decline in quantity of base capture is indicative of how preoccupied players have become with base capture


That's a very far-fetched interpretation in my opinion. The last big drop in the rate of base captures, for example was simply caused by HTC makign them more difficult. The moments the new, larger towns were introduced, the number of captures dropped.
Not the players changed - the rules did.

But what the chart shows that the players of AH1 were capturing a mighty lot of bases for not caring about base captures at all. ;)


I will not disagree that player motivations, game culture have changed and have some effects... but they are smaller than apparently perceived.
And the war had always played a big role in AH 1&2, bases had been grabbed by hordes or sneaked, fields had been shut down, CVs were sunk, and there was much ado about it on the BBS.
Even back in the golden days.

Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 11:13:35 PM
I've also seen a few old time players who've returned to aces high, only to promptly leave it when they've seen what it has become. I don't want to put words in Toad's mouth so I'll just post a quote.

Quote
Clearly the > point < is not "winning the war". The point of this game, according to its owner and designer, is to have fun at different types of combat.

Further, "Conquering bases is just a means to promote combat" . Obviously, "conquering bases" equates to "war winning".

So if you view Pyro's comment that I posted and you view this comment by HT that I posted, you will see there is no mention of "capture the flag".

Additionally, in the beginning back in 1999, the web page did not have the pronouncement you are basing your argument upon. It had a statement basically aligned with Pyro's comment that the game was about air combat.


Once again, quite simply and using Pyro and HT as sources, the game is mainly about aerial combat and it's purpose is to have fun at different types of combat. The whole base capture/war winning aspect is there as "a means to promote combat and hence fun".

The context: a newer player is trying to say that the point of aces high is to win the war. But it's hard to fault the newer player for having this perception given the state of aces high currently.

  
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 11:22:34 PM

That's a very far-fetched interpretation in my opinion. The last big drop in the rate of base captures, for example was simply caused by HTC makign them more difficult. The moments the new, larger towns were introduced, the number of captures dropped.
Not the players changed - the rules did.

But what the chart shows that the players of AH1 were capturing a mighty lot of bases for not caring about base captures at all. ;)


I will not disagree that player motivations, game culture have changed and have some effects... but they are smaller than apparently perceived.
And the war had always played a big role in AH 1&2, bases had been grabbed by hordes or sneaked, fields had been shut down, CVs were sunk, and there was much ado about it on the BBS.
Even back in the golden days.


It's easy to take bases when everybody is out fighting instead of in a defensive horde getting kills on the jabo conveyer belt.
I'll give you an actual example, you can take light fighter and fly around an nme base in the ma and noboy is going to come up to try and kill you. You can even do a little bit of air to ground. But the moment it looks like that base is in danger of being captured, in comes the swarm of defenders.
Title: Re: if u want to keep players...
Post by: FLOOB on August 29, 2014, 11:23:55 PM
But I'm interested to hear your suggestions on how to fix things. Or are you ok with the current state of MA gameplay?
Title: Re: if u want to keep players...
Post by: Lusche on August 29, 2014, 11:33:02 PM
Or are you ok with the current state of MA gameplay?

No, but the things I dislike (for a better word) today are differing from those you (and probably a lot of other vets) do. I miss different things these days, some of which have just been caused by the ever shrinking populations - which to me in turn is again caused by multiple causes beyond mere "MA gameplay issues".

But excuse me - It's now 6:30 am and I have been awake the whole night... maybe I will write some more coherent thoughts tomorrow ;)
Title: Re: if u want to keep players...
Post by: MrRiplEy[H] on August 30, 2014, 03:58:14 AM
No not all, i was a bit angry when i wrote it and i suppose u shouldnt post in anger...
But still it isnt very fun to play when u are outnumbered by 6 to 1.

One guy even landed on our deacked and vulched field and i killed him, then he pm:ed me and told me i wasnt supposed to kill planes on the ground...  :rofl

I distinctly remember the days when Bish was steamrolling everyone else with a huge numbers advantage. It used to be like Bish 120 Knight 80 Rooks 50 typically. Back then your countrymembers used to give phrases like 'suck it up', 'call the waambulance' etc. So now I'm returning the favor  :devil
Title: Re: if u want to keep players...
Post by: NatCigg on August 30, 2014, 04:34:13 AM
I have to fly to enemy bases to get horded much anymore.  Most dar bars are DEFENDERS circling their area. 

And don't forget.  I'm not going to die over and over for your fun. I will find my own way to survive or play how I want so I have fun.

My advice would be to positively interact with your community and enjoy the ride.



Title: Re: if u want to keep players...
Post by: MrRiplEy[H] on August 30, 2014, 05:40:38 AM
I have to fly to enemy bases to get horded much anymore.  Most dar bars are DEFENDERS circling their area. 

And don't forget.  I'm not going to die over and over for your fun. I will find my own way to survive or play how I want so I have fun.

My advice would be to positively interact with your community and enjoy the ride.





Community service?
Title: Re: if u want to keep players...
Post by: The Fugitive on August 30, 2014, 10:17:04 AM
Actually they cared a lote and captured bases at  much higher rates, not only in total but also per player/ per played hour. More players had much more base captures than today.

And there was a high incentive for winning the war, as for a logn time it was the only way to have a map change.

Back then there was more players so yes there were more captures. On top of that many squads worked as small attack forces (3-8 players) and took bases. Less ack and smaller towns made base capture easy.

As more ack was added and the towns got bigger, instead of players getting better/skilled they just added numbers. We lose the small attacks and add more hordes.

New players only see capture the flag because that is all that really goes on any more. Greebos map shows a great GV battle field, but on other maps you don't see or hear to much about GV battles. As for fighters and furballs, most of the greats are gone. Now we are stuck with mouthy little jerks WHO do nothing but annoy other players. The really great fighter jocks use to have banter across the radio and players would flock to find and fight these guys just to test themselves. Now players squelch to loud mouths, not to say these clowns are anything like those who have gone before. Today there is no longer that competition in fighter just for the sake of a good fight, now it's only bragging rights for childish egos.

As for fixes, I agree there needs to be some "WOW" added, but some of this can be added by the players themselves.

Post missions that are not only fun for the attacking force, but the possible defending force as well. Don't let the horde form, split it up.

Bring back squad competition. Don't build a squad just to have a squad, but make something of THAT squad. Be it a base capture squad, or a fighter sweep type squad, fly as a squad, practice and get good at what you do. HAVE A SQUAD NIGHT! get together at least once a week to fly together NOT IN A HORDE! Make a name for your selves. I'm sure there were many times people would bump up against one of our old missions and say "awww crap! It's the Mafia!". I know we said the same thing about the MAW and many others back in the day.

For HTC, add the fight to the base capture. Make it so ack will NOT come back up immediately after a capture. Create a 15 minute window were no matter what ack, nor rebuild time matter. If someone else drops troops in that 15 minute window the base switches hands again. Force the attacking players to cap/defend for 15 minutes if they want to keep the base. They may have captured the base by stealth, but can they hold it?

I hope they are looking into changing game play with this new update. They can make it as pretty as they want, but if it is still rotting from the inside it wont save it. I understand its a big sand box, but unless ways are found to make the different types of play clash they will lose more players than they keep.     
Title: Re: if u want to keep players...
Post by: Lusche on August 30, 2014, 11:02:49 AM
Back then there was more players so yes there were more captures. On top of that many squads worked as small attack forces (3-8 players) and took bases. Less ack and smaller towns made base capture easy.


I wasn't alking about total number of base captures, I was talking about relative numbers - captures per player, captures per played hour, % of players with a credited base capture in the first place.
And yes, we had more captures back then because capturing bases was easier. I already mentioned that too.  :P Going to multiple arenas, seperating scores, increasing towns, introducing the flags.. all stuff like that had a direct and very notable impact on the rate of base captures, which is very much visible on the chart I posted above.

My point in this was a much simpler: To bust the myth that had again been brought up in this thread that almost nobody cared about the bases or the war back then. In fact, the population at large very much did, similar to today.

With the generation change there also had been changes in personal priorites and gaming culture, but in areas like this they are less radical that apparently being believed.
When it comes to the 'good old times', memory can be amazingly selected and blurred. Of course, mine can be too. But that's why I rely a lot on logs, data mining, message archives and personal diary entries  :old:



A bunch of old men, sitting on the benches at the market square
Old Man 1: Back in my time, we didn't care about bases. It was only about the fight, and almost nobody ever captured a base at all! But the youth of today had to ruin everything!
Choir: Hear ye, hear ye!
Young Man: But Sire, I beg your pardon! The holy parchments show that you had yourself 34 base captures in tour 17 alone!
Choir: Shut up!

 :D


I hope they are looking into changing game play with this new update.

So do I hope... but I'm very much afraid that any such changes won't  meet my very own personal gameplay expectations and won't help my personal gameplay experience at all. I'm very sceptical about it.
Title: Re: if u want to keep players...
Post by: The Fugitive on August 30, 2014, 11:33:59 AM

I wasn't alking about total number of base captures, I was talking about relative numbers - captures per player, captures per played hour, % of players with a credited base capture in the first place.
And yes, we had more captures back then because capturing bases was easier. I already mentioned that too.  :P Going to multiple arenas, seperating scores, increasing towns, introducing the flags.. all stuff like that had a direct and very notable impact on the rate of base captures, which is very much visible on the chart I posted above.

My point in this was a much simpler: To bust the myth that had again been brought up in this thread that almost nobody cared about the bases or the war back then. In fact, the population at large very much did, similar to today.

With the generation change there also had been changes in personal priorites and gaming culture, but in areas like this they are less radical that apparently being believed.
When it comes to the 'good old times', memory can be amazingly selected and blurred. Of course, mine can be too. But that's why I rely a lot on logs, data mining, message archives and personal diary entries  :old:



A bunch of old men, sitting on the benches at the market square
Old Man 1: Back in my time, we didn't care about bases. It was only about the fight, and almost nobody ever captured a base at all! But the youth of today had to ruin everything!
Choir: Hear ye, hear ye!
Young Man: But Sire, I beg your pardon! The holy parchments show that you had yourself 34 base captures in tour 17 alone!
Choir: Shut up!

 :D


So do I hope... but I'm very much afraid that any such changes won't  meet my very own personal gameplay expectations and won't help my personal gameplay experience at all. I'm very sceptical about it.

Personally I love the "war" aspect of the game. I think anyone who likes to fight should, after all thats should be where the fights are. The biggest problem we have is the horde that roll over base after base avoid fights almost as easily as they roll bases.

I think it's possible to make the gameplay experience fun for everyone in the sandbox we all play in. Ways just need to be found to have these actions each clash with each other at times. You like to hunt buffs otw to HQ/strats. The compromise is that it still has to be fun for the buffs too. They have to have a chance to get in and out. A dedicated squad could make that happen easily. Newting buffs or bombs would drive away buff drivers from spending the time. So now you have fighters capping bases crying because a buff is too tough to take down  :rolleyes:

Most of these issues could be cured with a player LEARNING how to play the game. For todays player that just seems to be too much trouble. HTC is going to have to come up with ways to nudge players into these other actions. NOE's were rampant at one time which was detrimental to gameplay. HTC made adjustments and now there are far fewer NOEs.... except on the island maps  :noid It's time they look into adding more changes to bring more game play options to light for more players. 
Title: Re: if u want to keep players...
Post by: FLOOB on August 31, 2014, 06:16:55 PM
Here's what my experience in the MA was this afternoon. But it's typical of everyday for the last couple of years at that time of day.

I see a green and red horde at one base on the rook front. I see a green and red horde at one base on the bish front, no thanks. The remaining 95% of this beautiful map that someone poured countless hours of selfless effort into creating is empty. I do see a few radar contacts at one base so I go there. I take off and fly toward the red dot. I'm about 7k when I ID the con, a p51 at about 13k. I think to myself, "how much you want to bet he ignores me, porks the field I just took off from and dies in the ack". To Make a long story short, that's exactly what he does.

I see some dots at the next base so I go there. It's a c47 and a 190, the town is white flagged. A friendly kills the c47, the 190 tries to kill the friendly but crashes into the ground. So I wait 5-10 minutes but no enemies are on the way, they've given up. Why are there no enemies on the way? Because they know if they come back there is going to be a fight. Which just shows that their priority was capturing the flag, not aerial combat. I auger and log off.
Title: Re: if u want to keep players...
Post by: Lusche on August 31, 2014, 07:14:39 PM
Here's what my experience in the MA was this afternoon. But it's typical of everyday for the last couple of years at that time of day.

I see a green and red horde at one base on the rook front. I see a green and red horde at one base on the bish front, no thanks.


Lucky you.
This afternoon (US), many players didn't see any darbars or dots at all, because their HQ's were down, often for extended times. ;)



Title: Re: if u want to keep players...
Post by: FLOOB on August 31, 2014, 08:38:44 PM
Just because you can't see other players doesn't mean they don't exist. Come on people! What are we babies?

http://psychcentral.com/encyclopedia/2009/object-permanence/
Title: Re: if u want to keep players...
Post by: LLv34_Dictonius on September 01, 2014, 02:02:29 AM
I have been thinking of the current state of the game (with all the other "free" games around) and have come to an conclusion:

1. They should finally add the infantry aspect to the game
2. Make it free to play (infantry only).

This would add some dimension to the current war aspect of the game: it would be easily approachable to new players with only a mouse and keyboard. Those guys would propably soon look up, wonder what it would be like to fly those planes that keep on strafing them and soon go to a shop, buy some gaming hardware and subscribe to the game.

This might have too much work to actually become reality but it would certainly give the game some boost!
Title: Re: if u want to keep players...
Post by: DmonSlyr on September 01, 2014, 02:45:53 AM
Ya know personally, I think the current state of the game would be a lot better if you all didn't suck terribly.  You could probably get a lot more kills if you didn't suck as bad as all of you do.

Title: Re: if u want to keep players...
Post by: Kodiak on September 01, 2014, 06:39:45 AM
Ya know personally, I think the current state of the game would be a lot better if you all didn't suck terribly.  You could probably get a lot more kills if you didn't suck as bad as all of you do.

What if getting a bunch of kills doesn't do it for ya?  I put in massive hours about this time last year in furballs and started to approach a k/d of 2.0 (I know, not the vaulted numbers of some of you Skillz Gawds) and got bored to death just furballing.  And I thought to myself "at what point does becoming a Skillz Gawd become fun"...the answer for me was "never."

Then I flew as an escort for an ET bomber mission for the first time in 3 or 4 months and thought "now I feel like I'm back in WWII and having some fun."   Problem is, its really hard to find those full blown escort opportunities in the MA and I don't want to be a Skillz Gawd.
Title: Re: if u want to keep players...
Post by: DREDIOCK on September 01, 2014, 08:31:02 AM
I have been thinking of the current state of the game (with all the other "free" games around) and have come to an conclusion:

1. They should finally add the infantry aspect to the game


I actually thought of a way this might be possible only without making it a FPS

Make it possible for the player to command say platoon sized units over which he would be able to order specific formations and styles of attack or defense which would be best suited for the type of terrain or situation at hand as well as what to target and when. Let AI take care of the rest
Title: Re: if u want to keep players...
Post by: DmonSlyr on September 01, 2014, 08:11:07 PM
What if getting a bunch of kills doesn't do it for ya?  I put in massive hours about this time last year in furballs and started to approach a k/d of 2.0 (I know, not the vaulted numbers of some of you Skillz Gawds) and got bored to death just furballing.  And I thought to myself "at what point does becoming a Skillz Gawd become fun"...the answer for me was "never."

Then I flew as an escort for an ET bomber mission for the first time in 3 or 4 months and thought "now I feel like I'm back in WWII and having some fun."   Problem is, its really hard to find those full blown escort opportunities in the MA and I don't want to be a Skillz Gawd.

Haha I was JK man, however, I do like getting a bunch of kills  :devil

Doing missions Iike that is a lot of fun!!

I enjoyed going to AvA one time and fighting with no icons. That adds an awesome new demension to actual fighting.  

In. the MA you just have to find the people and do them once in a while. Talk to squads about that. FSO or other tactical events are a lot of fun.