Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: Gman on December 30, 2016, 08:54:27 PM

Title: Rift VR graphics settings in game
Post by: Gman on December 30, 2016, 08:54:27 PM
Vulcan posted about setting the resolution to 2160 x 1200 in another post, something I hadn't even known about and had it set to something else (haven't really noticed a difference, but that doesn't mean there isn't one).  Makes me wonder what else I'm missing as there isn't an official optimal settings list.

So, for high power gaming systems, what is the consensus of what the best settings are?  I've experimented a lot with 4096 down to 512 for the out of game video setting for texture size, and in game settings of various levels of the reflection/environment setting from off to max, shadows on/off, Anti Aliasing on/off, as well as the other stuff in that 4 check box column.  Also tried various slider positions on the main detail level.  It's difficult to see the results as the box that shows the frames per second now is almost hidden and straight down, and I can't seem to grab it to move it back to where it used to be up top, but I find with even 1080SLI/fast CPU systems, I can get dragged into that 45 fps range if I have some things on.

I'd be interested to start a thread where various players with various systems can suggest what the best settings for the Rift (or Vive) are for them, and what the effects are.  I can't seem to decide what I should be doing here with all the settings, I have the res set to Vulcan's suggestion, the textures at 1024 as that stopped the issue Vulcan mentioned about changing his to 512, and I have the in game shadows off, AA and all that on, environment at 1, and the details turned up except trees turned down a bit.

I still find I can't see hit sprites, tonight playing I didn't see a single one that I can recall, just damage and parts flying off targets.  Anyone else notice this and have suggestions on settings?
Title: Re: Rift VR graphics settings in game
Post by: SirLoin on December 31, 2016, 02:33:13 AM
Virtual reality in AH?...You mean Track IR?...I saw Vive at the store being demoed,it required cameras and a large area.My kid loved it though(
Title: Re: Rift VR graphics settings in game
Post by: SirLoin on December 31, 2016, 02:42:28 AM
Read the other thread on VR...Hmmm..I just got my new 4ghz 1080gtx today and was looking at 4k monitors but now going to investigate Rift VR.. :airplane:
Title: Re: Rift VR graphics settings in game
Post by: AKIron on December 31, 2016, 12:59:48 PM
My understanding is that the rift controls the resolution for the rift regardless of what resolution you set in game. I'm very new at this so still understand little. I did play around with the SDK and the pixels per display override to good effect.

http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/
Title: Re: Rift VR graphics settings in game
Post by: Gman on December 31, 2016, 01:40:19 PM
Same here Iron, in some games (DCS) you can set the pixel density in the game without using the SDK.  What ratio are you using for AH3 if you don't mind answering, and what video card with that?  Have you experimented with having the in game Anti Alias on/off with various SDK density ratio settings?
Title: Re: Rift VR graphics settings in game
Post by: AKIron on December 31, 2016, 02:05:13 PM
I have a GTX 970 Gman (pretty much entry level for this). I haven't gotten AH3 to work in the Oculus yet. VR is not disabled. Is there a trick to it.

I did do some low level flying in a Huey in a game whose name I won't mention using pixel density 1.3 and wow, whole 'nother sim.
Title: Re: Rift VR graphics settings in game
Post by: AKIron on December 31, 2016, 02:30:43 PM
I was running the DX9 version, I see it now.
Title: Re: Rift VR graphics settings in game
Post by: Vulcan on December 31, 2016, 04:48:50 PM
I still find I can't see hit sprites, tonight playing I didn't see a single one that I can recall, just damage and parts flying off targets.  Anyone else notice this and have suggestions on settings?

It's a bit odd, I see them no problem. AH3 itself did make hit sprites smaller.

Biggest tip I can give anyone using VR... have a fan blowing on your face. It stops lens fogging, helps with motion sickness, and keeps you cool (long periods of play with a dive mask on your face creates a lot of heat).
Title: Re: Rift VR graphics settings in game
Post by: rvflyer on December 31, 2016, 05:27:17 PM
We should probably keep all the oculus rift info in the same thread so we can all find it easily instead of search all over for it.
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 01, 2017, 04:42:40 PM

I also messed around with the SDK and it seemed possibly slighly better? not sure I'd have to do more testing.
But that's the method I'd also heard of to give more resolution.

My understanding is that the rift controls the resolution for the rift regardless of what resolution you set in game. I'm very new at this so still understand little. I did play around with the SDK and the pixels per display override to good effect.

http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 02, 2017, 12:40:35 PM
Are there no drones circling the field in VR?
Title: Re: Rift VR graphics settings in game
Post by: FLS on January 02, 2017, 03:42:18 PM
I think one of the updates grounded the drones in VR. You can select and enable them from the clipboard under options/arena setup/offline drones.
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 02, 2017, 04:46:20 PM
Thanks.
Title: Re: Rift VR graphics settings in game
Post by: Gman on January 03, 2017, 05:46:06 AM
Anyone else not able to move the radio box which shows the players in range/etc and not have it stay?  The purple/pink player name that shows up when someone in range transmits is way up in the sky for me, I can only see it looking straight up pretty much, and can't move it.  Also, when you hit the "/" key, the box that contains the player names in range is way up there too, and no matter how many times/places I drag it down lower to where I can see it when looking straight ahead, it always ends up back in its original place.
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 03, 2017, 05:50:56 AM
Yep, not the part you type in but the part that shows everyone's names.. Also the boxes that allow you to join missions and the R when recording are all way up there and are either un-dragable or do not stay after they are moved.

Title: Re: Rift VR graphics settings in game
Post by: Skuzzy on January 03, 2017, 06:23:12 AM
Yep, not the part you type in but the part that shows everyone's names.. Also the boxes that allow you to join missions and the R when recording are all way up there and are either un-dragable or do not stay after they are moved.

Need to post that in the bug reports.
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 03, 2017, 06:28:18 AM
Ya i kept meaning to but I get distracted. I'll do it now before I forget.
Title: Re: Rift VR graphics settings in game
Post by: Gman on January 03, 2017, 02:00:19 PM
I would have posted it in bugs as well, but part of the purpose of threads like this, for me at least, is to check and see if it's just ME and my system doing x/y/z - that's happened a couple times for me, or I've just had things set wrong, or been doing whatever incorrectly as well.  Having others confirm that they are seeing the same thing, IMO, is a good step prior to posting in the bug reports area.   

Anyone find a good pixel density setting?  I've been jumping between 1.3 and 1.7, trying to find the best blend of looks and performance.  Also been messing with turning off environmental reflections, shadows, AA, and so on as well.  I find that AA and pixel density settings of 1.5 and higher don't get along as well.  Sure looks a lot better at 1.7 than 1.0, but I find the FPS are down from the 90 to 45 a lot more of the time. 
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 09, 2017, 06:51:00 PM
Got my touch controllers last week. Used the Google Earth hack since it only officially supports the Vive and more wowdom.
Title: Re: Rift VR graphics settings in game
Post by: Gman on January 09, 2017, 06:59:54 PM
Can you expand a little more on the Rift touch controllers?  I haven't bought them yet, I have a couple Vives and like the controllers, a lot, they are fantastic.  I know HTC had the Vive controllers working as a HOTAS system, I'd be interested to see if the Rift touch controllers work in a similar manner - it'd be a great option for Rift gamers that don't have HOTAS maybe.

Any other games you've tried them with at all?
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 09, 2017, 07:38:35 PM
I also haven't tried them yet and would like to know more.  :aok
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 09, 2017, 07:54:38 PM
I don't have much that supports the touch controllers yet that I am aware of. Ripcoil was free and I played it a bit. There is a demo that comes with them where you are in some sort of surveillance van that had me hitting my desk trying to reach down. It was very disbelief suspensiousness. It's not just about pressing the index finger triggers, thumb triggers, or the abxy buttons. The touch controllers are touch sensitive. I haven't explored how much of that they are but they are at least on the top surface. I think the functions are very similar to the Vive controllers because in Google Earth they seemed to work the same with one exception, the fly buttons. Took me a while to figure that out. Apparently the Vive controllers have a rocker type round button. On the Touch I had to emulate that by depressing the sticks.
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 09, 2017, 07:59:58 PM
As you can see, my library is limited in the VR aspect, so far.

Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 09, 2017, 08:11:36 PM
I played some Elite Dangerous with the Oculus over the weekend. Haven't played it in a while so had to get everything set up again. One thing that is very satisfying about the Oculus is the stability of the views. No jitter or wander. That would seem to be very important to me for the VR experience.

When I turned 47 I had to start wearing reading glasses. As the years have progressed I now wear glasses all the time. Though I can see okay far away without them, probably as well as most, I can see better far away with them. I tried to wear my glasses with the Oculus but it was too uncomfortable. I found I can see well without them. However, unless I have an object or text in the center of the view in the Oculus in Elite, it is a bit blurry. I don't know if this is a limitation of my eyes, the video settings restricted by my video card, or the resolution of the Oculus screens.

Just a slightly blurry observation.   :D
Title: Re: Rift VR graphics settings in game
Post by: AKIron on January 09, 2017, 08:25:02 PM
I bought my Touch controllers from Oculus direct. Amazon was out of stock. Took a little over a week from the time I ordered.
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 09, 2017, 08:38:02 PM
cool good info, i'm not in a huge rush to get them but I think once Ace High supports them I'll have to check that out.
Title: Re: Rift VR graphics settings in game
Post by: Beau on January 12, 2017, 08:45:29 AM
Has anyone been having the rift headset screen go black after a few minutes of play? This has been happening everytime I start playing and then have to reboot the computer to get it working again. The image on the computer monitor screen keeps working. Just the rift headset goes black. Sound continues to work thru the headphones.


Sent from my iPad using Tapatalk
Title: Re: Rift VR graphics settings in game
Post by: Kanth on January 12, 2017, 09:10:02 AM
Yes, Beau, I was having that when my HDMI port was dying.

When I tried to use the same port for a monitor it gave some static/snow and then a good image but the port was dying.
if that is the case for you then there is an adapter you can get it looks like this:

https://www.amazon.com/Cable-Matters-Gold-Plated-Female-Adapter/dp/B007NLEF3W/ref=sr_1_18?s=electronics&ie=UTF8&qid=1484233672&sr=1-18&keywords=hdmi+to+dvi (https://www.amazon.com/Cable-Matters-Gold-Plated-Female-Adapter/dp/B007NLEF3W/ref=sr_1_18?s=electronics&ie=UTF8&qid=1484233672&sr=1-18&keywords=hdmi+to+dvi)

I should mention I originally tried to get the other kind of adapter and it didn't work at all with oculus.

This is what not to use:

https://www.amazon.com/Anbear-Displayport-DisplayPort-Desktops-Displays/dp/B01AXI8M7Q/ref=sr_1_2?s=electronics&ie=UTF8&qid=1484233907&sr=1-2&keywords=hdmi+to+display (https://www.amazon.com/Anbear-Displayport-DisplayPort-Desktops-Displays/dp/B01AXI8M7Q/ref=sr_1_2?s=electronics&ie=UTF8&qid=1484233907&sr=1-2&keywords=hdmi+to+display)

Title: Re: Rift VR graphics settings in game
Post by: LLv34_Camouflage on January 16, 2017, 01:50:58 PM
Is there a way to adjust FOV any wider than the default?  Adjusting the FOV in the video settings (before logging in onto the server) don't seem to have an effect. Otherwise the Rift works great in AH, but I'd enjoy a bit more peripheral vision...

Thanks!

Camo