Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on June 16, 2016, 01:54:37 PM

Title: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 16, 2016, 01:54:37 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,379823.0.html)!

Please use this thread to post errors/issues with the Patch 25 DX11 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on June 16, 2016, 03:50:13 PM
Loaded fine, trackir worked fine.

CV23 hanger has vanished on Greebo Map.  Repeatable.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Bizman on June 17, 2016, 10:56:46 AM
No issues in downloading 23 to 24 to 25.

What I noticed is not necessarily a bug but a feature: The flag is waving tranquilly and looks real enough but the greens shake too fast compared to the trajectory. I noticed this both in trees and grass. The branches should sway instead of tick-tocking like the arm of a  metronome set to 200.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on June 17, 2016, 12:09:50 PM
With cv1 have double vision in gv all views. Carrier hangar deck in missing (hanging over open water). Ships and boats above the water and water not there.

Terry
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on June 17, 2016, 12:53:38 PM
With cv1 have double vision in gv all views. Carrier hangar deck in missing (hanging over open water). Ships and boats above the water and water not there.

Terry

Does your right have the issue?

HiTech
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on June 17, 2016, 01:58:42 PM
Does your right have the issue?

HiTech

I assume you mean the boat and water issues in the right eye only and yes the problems are the same in both eyes. I did notice that if I am in the air and turn my head hard left or right I see a dividing line whe the water looks ok below that line. It is like the separation between two windows.

I did not have double vision in the gv with the Vive but a lot of flashing and the boat issues were about the same. The machine gun view in the Vive was above the gun. Lots of shimmering and the Vive is a lot worse for fatigue. I can't keep it on but just a few minutes.
I do not have that problem with the rift? Could be because of flashing and shimmering.

Terry
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on June 17, 2016, 02:28:24 PM
I assume you mean the boat and water issues in the right eye only and yes the problems are the same in both eyes. I did notice that if I am in the air and turn my head hard left or right I see a dividing line whe the water looks ok below that line. It is like the separation between two windows.

I did not have double vision in the gv with the Vive but a lot of flashing and the boat issues were about the same. The machine gun view in the Vive was above the gun. Lots of shimmering and the Vive is a lot worse for fatigue. I can't keep it on but just a few minutes.
I do not have that problem with the rift? Could be because of flashing and shimmering.

Terry

I meant does your RIFT have the issue of double vision. I typoed to "right" but then I read again where you said cv1, so I really should have been asking does your vive have the issue.

HiTech
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 17, 2016, 07:26:22 PM
CV25 is "cloaked".  I tried every external view besides the deck and it is invisible.

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=379825.0;attach=24774)

Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on June 18, 2016, 04:02:21 PM
No issues with downloading and running. FPS about 2/3 what I see in DX9.  Other players icon/ ranges are indistinct (pale and fuzzy). Noticed flag at bish base A76 was just vertical black and white strips with no green stripes or bish symbol. flags at other bish baseslooked as expected except some had horizantally moving black and white stripe. Probably meat to simulate shadows from fluttering but not very realistic.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on June 18, 2016, 05:58:59 PM
Ok, found something. When leaning to the side I get a strange effect that happens now. Its the same looking forward or backwards while looking down the side of fuselage. Only in this,DX11, doesn't happen in 9. The pics are from P-51, but happened in the spit 16 also. So far that's the only planes I have checked out at this time.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 19, 2016, 12:07:09 AM
1stpar3,

You are a magician.  Your head passes through the glass.  :O  That occurred before during alpha.  Let me try a pony and see if it is limited to that plane.

Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Shuffler on June 19, 2016, 02:03:45 AM
DX11

AR 234 Engine sound starting, no sound at idle (inside or outside), throttle up has sound. Reduce throttle to idle and no sound. Repeatable

First time I quit game the cursor would not move when at game selection. It would be visible in one place when I moved mouse. Had to cntrl+alt+del. Signoff worked fine when I tried to repeat it. So it was just the first time.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Zimme83 on June 19, 2016, 04:24:10 AM
La-7 bouncing on the runway after landing, even if standing still.
Other than that it starts to look really good, no drops in frame rates anymore.
And have you changed the tree collision model?
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on June 19, 2016, 03:21:37 PM
1stpar3,

You are a magician.  Your head passes through the glass.  :O  That occurred before during alpha.  Let me try a pony and see if it is limited to that plane.

Well, thanks? Yeah, I figured that was what the problem was. I had seen it before, but it had been quite some time. Didn't know that I was that good as a magician!I am pretty good at making myself disappear though. Dang trees don't cooperate.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 19, 2016, 04:41:25 PM
Ran Updater Patch 24 to 25 just a few minutes ago w\o a hitch (been out of town).

Beta 25 Dx11 version opens and exits just fine both offline and online.

Still have the same FPS drop since Beta 22, 23, 24 Dx11 versions (tower @ 37-44 FPS, flight @  45-54 FPS w\ "double loping" graphics motion w\ a short delay in between lopes).

I then went into Crimson 16.5.3 driver and disabled FreeSynch to test.....

In tower FPS dropped even more @ 26-29 FPS w\ flight @ 36-44 FPS w\ same graphics motion as described above so I exited game and reenabled AMD FreeSynch then went back in Beta 25 Dx11 version and got the same FPS ranges as originally described (FPS went back up) above.

Continue to test....................

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on June 19, 2016, 08:53:00 PM
Application error:

The application was unable to start correctly ( 0xc000007b ).

Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on June 21, 2016, 03:45:34 PM
I was a knight and went to hangar to select which gun I was going to occupy of cv 33.  CV became invisible while in the hangar view. I was in the dx11 version at the time.

Also, for gv'ing near any body of water there are invisible walls close to the water. I guess this issue is still on the to do list.
I was using the dx9 version at the time.

I noticed I got good frame rates in dx9 and dx11. High 50's.  AMD Radeon R9290x video card.

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 21, 2016, 05:10:12 PM
I was a knight and went to hangar to select which gun I was going to occupy of cv 33.  CV became invisible while in the hangar view. I was in the dx11 version at the time.

Also, for gv'ing near any body of water there are invisible walls close to the water. I guess this issue is still on the to do list.
I was using the dx9 version at the time.

I noticed I got good frame rates in dx9 and dx11. High 50's.  AMD Radeon R9290x video card.

 :salute

Mano,

Which AMD driver are you using?

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 21, 2016, 05:14:36 PM
If I disconnect my USB joystick with vehicle / plane selected I get CTD booted from game.  I can repeat the CTD

Fault offset: 0x0022b566

Also, in the AvA Tank map, I had two unusual events and have not duplicated either.  1st time I tried to open the Arena Message and was CTD.  The second and most disturbing, I went to select a hat view and it showed me the login screen although I was still able to hear and maneuver my tank.  I finally got my game screen back by alt tab to desktop and then click on the minimized game icon.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on June 21, 2016, 05:57:42 PM
Mano,

Which AMD driver are you using?

 :salute

version 16.150.2401.0

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on June 21, 2016, 05:59:54 PM
there is a new version out "16.15.2211"   I have not tried it yet.

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 21, 2016, 06:46:14 PM
version 16.150.2401.0

 :salute

I'm going out on a limb here....is this Crimson 16.4.1 driver?

Version 16.15.2211 is Crimson 16.6.1 driver....I have downloaded it but haven't tried it yet myself as I haven't noted any improvements that warrant me to try it.
I'm currently using Crimson 16.5.3 driver...was curious as I noted your reported FPS w\ Beta 25 Dx11 was in the mid-high 50's on your R9 290X.

 :salute
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 21, 2016, 07:39:57 PM
Update:

I deleted DDU (had started getting errors trying to use it) then reloaded it in a new folder...all good now.

Wiped Crimson 16.5.3 drivers, went into safe mode and ran DDU and cleaned all up, rebooted and reinstalled Crimson 16.5.3 drivers, set all back up in default then went into Beta 25 Dx11 version to test.

Got the same FPS as I had posted before in the tower (44-45 FPS) and on runway (37-45 FPS w\ choppy graphics "double loping" motion) but this time when I took off the game suddenly straightened itself out and FPS in flight was running between 74-90 FPS w\ smooth graphics motion. This showed to hold up for most of my flight time w\ a couple of brief instances of the game starting to drop FPS and the double loping graphics motion but quickly cleared up and went back to 74-90 FPS smooth. After getting shot down and back in tower the FPS dropped back down to 44-45 FPS. Went back on the runway and the FPS was momentarily at 37-45 but then jumped up to the 84-89 FPS range and stayed there.

I exited out of the game at that time to type this here.

Since the Beta 25 software version is essentially the same game files being used in both Dx9 and Dx11 the issues I've been noting while running Beta 25 Dx11 version has to be strictly an issue within MS Dx11 and either my AMD driver or w\ the Fiji GPU as I don't see any of this when running Beta 25 under Dx9 and didn't see any of this when running Beta 21 Dx11 version either until I patched up to Beta 22 and forward.

Earlier this morning I had gone into the Beta folder and ran some tests as follows:

I renamed the d3dx11_43.dll to d3dx11_43old.dll to see if the Dx11 version would still run....it did run w\o this .dll but showed no changes so I exited out, went back and renamed this .dll file back to d3dx11_43.dll.

I then renamed the D3DCompiler_47.dll to D3DCompiler_47old.dll and tried to run the Beta 25 Dx11 version and got the dialog box saying "Game can't start due to D3DCompiler*.dll was missing".

I then tried the Beta 25 Dx9 version and all came up fine and ran well. Exited out Dx9 version, went back and renamed the D3DCompiler_47old.dll to D3DCompiler_43.dll (this was the .dll file that Beta 22 Dx11 version was needing when I got impatient and ran the MS June '10 Dx11 redistro pack) and tried Beta 25 Dx11 version and got the same message given earlier so I went back and renamed the D3DCompiler_43.dll back to D3DCompiler_47.dll and tried Beta 25 Dx11 version and all went OK after this.

Probably not an advised manoever but was trying to find what was causing my vid card to react the way it did as all this was showing me that the issue was on the FE side within Dx11 and my vid card\driver but couldn't make the connection as to what actually changed.....and still can't.

Darned .dll files............

 :lol

Working it....................

 :salute



Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: Zimme83 on June 22, 2016, 08:53:19 AM
Bomber drones still have a hard time to get airborne, sometimes they need 2x runway lenght before they fly. Seems like its mostly the no 1 drone that has the issue.
Title: Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
Post by: HanzUp on June 22, 2016, 11:40:25 AM
I'm not sure if this is a bug (or if it matters), but the AAA factory near V80 has one ammo factory object, C03AMF000. If you hit that object, Ammo reports as 99%.