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Help and Support Forums => Help and Training => Topic started by: Cremator on August 28, 2014, 10:13:36 AM

Title: The next step
Post by: Cremator on August 28, 2014, 10:13:36 AM
I'm sort of putting myself through a training course.  As of recent I've been flying the Brewster a whole bunch.  My goal has been retention of e, how to force overshoots, capitalizing on the over shoots.  I'm also learning how to force my fight and bring enemy cons down.

My question is, what plane should I begin toying with that's just one step above the Brewster to accomplish the above said.  For some reason in my mind I feel like having a slower airplane forces me to learn, estimate and dissolve enemy states of energy.

I've gotten to a point I've began to impress myself and have forced 1v1s with much faster planes and came out the victor after some 10 minutes of going back and fourth.

Any logic to my thinking? Any new plane recommendations that will be a step up yet still screams, "come and get me?"





Title: Re: The next step
Post by: Skuzzy on August 28, 2014, 11:33:49 AM
Cremator, I moved this as I think it will get more exposure in the general help forum.
Title: Re: The next step
Post by: DmonSlyr on August 28, 2014, 11:51:55 AM
I'm sort of putting myself through a training course.  As of recent I've been flying the Brewster a whole bunch.  My goal has been retention of e, how to force overshoots, capitalizing on the over shoots.  I'm also learning how to force my fight and bring enemy cons down.

My question is, what plane should I begin toying with that's just one step above the Brewster to accomplish the above said.  For some reason in my mind I feel like having a slower airplane forces me to learn, estimate and dissolve enemy states of energy.

I've gotten to a point I've began to impress myself and have forced 1v1s with much faster planes and came out the victor after some 10 minutes of going back and fourth.

Any logic to my thinking? Any new plane recommendations that will be a step up yet still screams, "come and get me?"







Cremator. Shall I recommend the N1k2.

It is a very balanced plane during stalls. It turns very well. You can learn to fight, duel, and tango. It's not a very fast plane, but can dive really well. The guns are great. The N1k2 IMO is one of the best planes for training and learning combat maneuvers.  

I am very experienced in defensive style tactics, as I do not fly many fast planes myself and I like for people to engage me so I typically like to start off in the defensive.  If we see each other on sometime, I'll be happy to go the TA arena with you and can show you a couple of defensive maneuvers that will change your whole game play and pretty much how you view fighting people who begin on your 6 with E
Title: Re: The next step
Post by: Cremator on August 28, 2014, 12:18:58 PM

Cremator. Shall I recommend the N1k2.

It turns very well. You can learn to fight, duel, and tango. It's not a very fast plane, but can dive really well. The guns are great. The N1k2 IMO is one of the best planes for training and learning combat maneuvers. 

I am very experienced in defensive style tactics, as I do not fly many fast planes myself and I like for people to engage me so I typically like to start off in the defensive.  If we see each other on sometime, I'll be happy to go the TA arena with you and can show you a couple of defensive maneuvers that will change your whole game play and pretty much how you view fighting people who begin on your 6 with E

Man that sounds great and I'll look you up for sure.  I've flown the n1k quite a bit but not for awhile now and not at my current skill level.  I'll start this afternoon messing with it again.  Is it a plane that will quickly grab the six of the opponent?
Title: Re: The next step
Post by: DmonSlyr on August 28, 2014, 12:33:39 PM
Man that sounds great and I'll look you up for sure.  I've flown the n1k quite a bit but not for awhile now and not at my current skill level.  I'll start this afternoon messing with it again.  Is it a plane that will quickly grab the six of the opponent?

Yes
Although, it depends on how well you can perform the ACM and how good you are at predicting where the enemy will be during the turns. You need to be able to set up positions on your enemies so that you can force a counter move and make a quick shot.

Edit: a great counter attack is giving you enemy an extremely tough shot to make on you. Like for example instead of HOing turn to try to be perpedicular with the enemy when you cross, they will go for the shot and miss usually, and when they miss it hurts their E state, then you pull up simultaneously and do a loop over them to hopefully create an angle shot. The Nik is good at that. I'll def show you in the TA
Title: Re: The next step
Post by: Flench on August 28, 2014, 01:22:25 PM
 :headscratch: :joystick: :airplane: :rock
Title: Re: The next step
Post by: Cremator on August 28, 2014, 01:46:43 PM
Yes
Although, it depends on how well you can perform the ACM and how good you are at predicting where the enemy will be during the turns. You need to be able to set up positions on your enemies so that you can force a counter move and make a quick shot.

Edit: a great counter attack is giving you enemy an extremely tough shot to make on you. Like for example instead of HOing turn to try to be perpedicular with the enemy when you cross, they will go for the shot and miss usually, and when they miss it hurts their E state, then you pull up simultaneously and do a loop over them to hopefully create an angle shot. The Nik is good at that. I'll def show you in the TA

Awesome, sounds good...
Title: Re: The next step
Post by: MrKrabs on August 30, 2014, 01:36:10 AM
Why not the FM2?

At least that way you won't get spoiled by the 20's

Or even the Hellcat to start beaning SA skills into yourself. "Same with the FMW"
Title: Re: The next step
Post by: Latrobe on August 30, 2014, 02:17:48 AM
I personally think that the Spit 9 is the best plane to learn in. It's fairly decent at everything and is very forgiving. I've never flown the Niki (or at least not enough to know how it handles) so maybe that would be a better choice to go with? I know Violator has some experience with it and he's a very good pilot so I'll take his word for it.  :)

You should definitely go with Violator/DmonSlyr to the TA or DA. I'm sure you'll learn a bunch! Also, on Fridays you should join in the Crab-boil know as "Operation Kill the crab". If you ask reaaaaal nice then maybe Crabby will let you fly on his side. That will surely put everything you know to the ultimate test!  :devil
Title: Re: The next step
Post by: Babalonian on August 30, 2014, 12:11:34 PM
Why not the FM2?

At least that way you won't get spoiled by the 20's

Or even the Hellcat to start beaning SA skills into yourself. "Same with the FMW"

Because, he said a step UP from the (Finnish) Brewster. :devil
Title: Re: The next step
Post by: DmonSlyr on August 30, 2014, 12:53:51 PM
Why not the FM2?

At least that way you won't get spoiled by the 20's

Or even the Hellcat to start beaning SA skills into yourself. "Same with the FMW"


The FM2 is very difficult to be successful in because of its speed climb and excel, if you are not in the vasinity of a general amount of friendlies you will get ganged pretty hard. The nik will add a more realistic measure of learning ACM rather than just flying a TnB plane that doesn't really take too much input to be a successful turner.

The spit 9 that Latrobe recomeneded is actually a really fun plane too. My personal favorite spit is the spit 8, which is also really fun. These are great low to mid alt fighters quick slash style fighters that can really mess people up. Suprisingly, and I don't know why, but everyone thinks the spit is a noob plane, but the vast majority of players do not fly it correctly in the MA. You need to be very aggressive, quick not fast, have a great understanding of defense tactics, and the correct time  to raise and lower your flaps during a fight.

Many of the great vets of the game mass dueled and perfected their ACM In the spit 5 before they chopped it in half.
Title: Re: The next step
Post by: caldera on August 30, 2014, 01:11:36 PM

The FM2 is very difficult to be successful in because of its speed climb and excel, if you are not in the vasinity of a general amount of friendlies you will get ganged pretty hard. The nik will add a more realistic measure of learning ACM rather than just flying a TnB plane that doesn't really take too much input to be a successful turner.

The spit 9 that Latrobe recomeneded is actually a really fun plane too. My personal favorite spit is the spit 8, which is also really fun. These are great low to mid alt fighters quick slash style fighters that can really mess people up. Suprisingly, and I don't know why, but everyone thinks the spit is a noob plane, but the vast majority of players do not fly it correctly in the MA. You need to be very aggressive, quick not fast, have a great understanding of defense tactics, and the correct time  to raise and lower your flaps during a fight.

Many of the great vets of the game mass dueled and perfected their ACM In the spit 5 before they chopped it in half.

The Spit9 is a noob plane because it turns well, is very forgiving and has lethal weaponry.  If it were anywhere near as fast as the P-51, the latter would be relegated to full time bomb truck duty.  Less people fly the Spit9 because it can't run away.  People are much more concerned with their kill counts than learning to fight.
Title: Re: The next step
Post by: bozon on August 30, 2014, 01:15:59 PM
The FM2 is very difficult to be successful in because of its speed climb and excel, if you are not in the vasinity of a general amount of friendlies you will get ganged pretty hard. The nik will add a more realistic measure of learning ACM rather than just flying a TnB plane that doesn't really take too much input to be a successful turner.
The FM2 is actually a good increment from the Brew. You gain some more speed, climb and firepower, but sacrifice some turning ability (it is still one of the better turning planes in the game and it is still a slow plane). FM2 is also one tough bird to bring down, so it gives you some staying power in the furball. The N1K is a much more powerful plane than the Brew, not to mention the 4*20 with unlimited ammo that will make you go for snap shots instead of saddling up on your opponent. Overall a good plane for the noobs, but a big step from the Brew. The real N1Ks instead of fighting spent much of their time in the hangars being dismantled and put together again repeatedly in attempts to make them airworthy - this is why you dont hear much about the "George" in historical records.
Title: Re: The next step
Post by: bozon on August 30, 2014, 01:18:54 PM
The Spit9 is a noob plane because it turns well, is very forgiving and has lethal weaponry.  If it were anywhere near as fast as the P-51, the latter would be relegated to full time bomb truck duty.  Less people fly the Spit9 because it can't run away.  People are much more concerned with their kill counts than learning to fight.
Less people fly the Spit9 because we have the Spit16, which is better in every way, except marginally worse in very slow turns, and that rarely comes into play in the MA.
Title: Re: The next step
Post by: glzsqd on August 30, 2014, 01:45:24 PM
Me410 is a great starter plane  :D


But in all seriousness I think a great starter plane is the F6F. I think its important to get comfortable with using a machine gun armament.

Only reason why I don't fly the Hellcat religiously is because I have this weird fetish for planes with crooked wings.
Title: Re: The next step
Post by: DmonSlyr on August 30, 2014, 02:43:56 PM
The Spit9 is a noob plane because it turns well, is very forgiving and has lethal weaponry.  If it were anywhere near as fast as the P-51, the latter would be relegated to full time bomb truck duty.  Less people fly the Spit9 because it can't run away.  People are much more concerned with their kill counts than learning to fight.

Yes caldera but it really isn't for new players though because you will lose E very quickly in it. It can get ropped very easily. Once you get in the furball it is difficult to get out because many people like to attack them, it's not the best diver, and it it moderately fast. So just because it turns quite well doesn't make it quite a noob plane, but it still is a fun plane to fly.
Title: Re: The next step
Post by: Big Rat on August 30, 2014, 03:15:06 PM
I've recommended both the FM2 and spit 8/9 in the past.  For those that want to get good in the blue birds eventually I normally recommend the FM2.  it will give you the basics to work with toward the Hellcat or Corsair in both flap work and trying to maintain E states, plus it takes so much abuse it tends to linger in a fight long past where most planes would have been dust.  For most I recommend the Spit 8/9, for it takes a lot of the flap work out of the equation and lets the student concentrate more on ACM and tactics and less on keeping the aircraft from stalling.  I could see the N1K being a good starter plane, except for the 4x20mm and tons of ammo to go with them will possibly cause some gunnery bad habits.  I know I even tend to be wastefull with ammo with that thing, I do like that bird though becouse it doesn't have many quirks and flies much like my beloved F4U in many ways.

 :salute
BigRat   
Title: Re: The next step
Post by: Oldman731 on August 30, 2014, 05:33:23 PM
My goal has been retention of e, how to force overshoots, capitalizing on the over shoots.  I'm also learning how to force my fight and bring enemy cons down.

My question is, what plane should I begin toying with that's just one step above the Brewster to accomplish the above said.  


I'll agree with Glzsqd.  The Hellcat requires careful energy management, very careful, and (like your Brew) lacks speed, but is otherwise an enormously capable plane, which will also teach you quite a bit about flap usage.  People whine and moan about its limited rear view, but frankly I've never found it to be a problem.

I'll disagree with the others about the Spit.  If you've learned to fly the Brew well, you can also fly the Spits well.

- oldman
Title: Re: The next step
Post by: DmonSlyr on August 30, 2014, 08:27:18 PM

I'll agree with Glzsqd.  The Hellcat requires careful energy management, very careful, and (like your Brew) lacks speed, but is otherwise an enormously capable plane, which will also teach you quite a bit about flap usage.  People whine and moan about its limited rear view, but frankly I've never found it to be a problem.

I'll disagree with the others about the Spit.  If you've learned to fly the Brew well, you can also fly the Spits well.

- oldman

Yeah the F6F is good, but I think it's little more difficult plane to learn to learn for the "next step" after flying the brew so much. I think the F4U, F6F and NIK almost fly exactly the same. Butttt each have unique preferences..my fav out of all of them is the f4U. The spit is prob a bit easier to fly. And I like what bigrat said about that flap work of the spit. However these flaps are the reason why a lot of people aren't effective in that plane, because deploying them too early can kill your E state and not putting them up at the right time can cause you to be too slow.

The thing is though bagrat, is that much like you said about the excess ammo will create bad habits , so will only being able to use 1 notch of flaps in fights.

Oldman. People " think" it's easy to fly and get kills and land them, but the majority of spit pilots you meet in the game aren't really that great because they don't understand situations and aren't good enough at defensive maneuvers to be effective. The way this plane flies is meant to get down n dirty but you have to know how to get out of the furball zone.  

The FM2 is the same as the Brewster. You won't be developing anything new in your skills archive.

The nik or F6F (which is even harder) or the spit 9 would be your best options. Hell I'd say fly them all. You don't have to to only know one plane.
Title: Re: The next step
Post by: GhostCDB on September 09, 2014, 12:58:52 AM
Less people fly the Spit9 because we have the Spit16, which is better in every way, except marginally worse in very slow turns, and that rarely comes into play in the MA.

The Spit IX is the best Spit in-game and if anyone thinks otherwise I challenge them to the DA.
Title: Re: The next step
Post by: bozon on September 09, 2014, 05:12:25 AM
The Spit IX is the best Spit in-game and if anyone thinks otherwise I challenge them to the DA.
Only reason to fly the Spit IX is to wear the pink skin. Nothing says "pimp" like a pink plane - except the leopard skin on the C205 obviously.
Title: Re: The next step
Post by: Muzzy on September 09, 2014, 08:43:39 AM
Only reason to fly the Spit IX is to wear the pink skin. Nothing says "pimp" like a pink plane - except the leopard skin on the C205 obviously.

"It's pink...do you think that's Pepprr?"

"Yeah, gotta be."

"Okay...I'm in."

"Crap I'm down."

"In on Pepprr...crap she's on me."

"Hang on...hang on...got her! Wait, that's not Pepprr! WTF????"
Title: Re: The next step
Post by: TequilaChaser on September 09, 2014, 02:54:13 PM
Spit 8 is a good starter plane to get the basics down

Fm2 for the same reason, yet can use flaps as well ( or if one must they can step up to Big blue  ie.. F6f Hell cat )

I would recommend staying away from any airframe that has (4) 20 mm cannons for armament......

If someone really wants to work on their gunnery along with their BFM skills, hop in a C202, or a P40C or P40E, or even a P51B


but the usual recommended beginner planes , I suggest the Spit 8 or Fm2 .............. similar to what Big Rat suggested......


TC
Title: Re: The next step
Post by: DmonSlyr on September 09, 2014, 04:55:34 PM
Spit 8 is a good starter plane to get the basics down

Fm2 for the same reason, yet can use flaps as well ( or if one must they can step up to Big blue  ie.. F6f Hell cat )

I would recommend staying away from any airframe that has (4) 20 mm cannons for armament......

If someone really wants to work on their gunnery along with their BFM skills, hop in a C202, or a P40C or P40E, or even a P51B


but the usual recommended beginner planes , I suggest the Spit 8 or Fm2 .............. similar to what Big Rat suggested......


TC


I just dont see how an Fm2 would be a step up from a Brewster. It's like exact same plane, only different :D I think the nik is better to learn how to really use ACM in a lil bit harder plane to turn than those 2. But it still gives you the chance to work on turning in a slower plane and understanding stall characteristics. Forget about thev4 20mm for now.
Title: Re: The next step
Post by: SPKmes on September 09, 2014, 06:07:07 PM
P40
Title: Re: The next step
Post by: caldera on September 09, 2014, 08:10:22 PM
P40

That's a few steps beyond the next step.   :D
Title: Re: The next step
Post by: Cremator on September 09, 2014, 10:42:10 PM
I'm back on a hellcat kick.  I did some studying and read about zoom climbing the brew and applied.  I'm basically attempting the same with the hellcat now. 
Title: Re: The next step
Post by: BaldEagl on September 09, 2014, 11:32:59 PM
If you want a similar plane that will give you more success try the F6F.

If you want to expand on, and get better at the things you've been working on, try the F4F.

It depends on your definition of the next step... higher scores or better acm.
Title: Re: The next step
Post by: ink on September 09, 2014, 11:49:43 PM
if you want a plane that is slow.....that is step above the brew.....

where you absolutely must have good SA and ACM to survive because it is so slow...take the Hurri2C....

absolutely devastating killing power...in a slug...that turns very well....does not hold E well...


in the right hands it is deadlier then any mentioned....but it is very easy to fight against because it is so slow...so fighting someone who is methodical and well versed in ACM is difficult...but if they give you a tiny window...those 4 20's are about the best it gets ingame as far as taking out the enemy...hold fire until 300.....

avoid HOs at all costs...cut corners into them...maneuver under their nose so they don't see you.....


in the Hurri I killed 7 of 15 or so trying to kill me, and the only reason I didn't get more, I ran out of ammo. :t





Title: Re: The next step
Post by: glzsqd on September 10, 2014, 12:04:36 AM
If your gonna fly the hurri2 you need to be packing the 12 .303s. 


Wish we had the typhy with 12 .303s ;(
Title: Re: The next step
Post by: ink on September 10, 2014, 04:52:23 PM
If your gonna fly the hurri2 you need to be packing the 12 .303s. 


Wish we had the typhy with 12 .303s ;(

I found them not as effective....could be my aim just sux haha
Title: Re: The next step
Post by: glzsqd on September 10, 2014, 09:59:30 PM
They aren't as effective. Still, its funnier tickling people to death with the 303s
Title: Re: The next step
Post by: bozon on September 11, 2014, 01:05:41 AM
They aren't as effective. Still, its funnier tickling people to death with the 303s
I shot down A20s with the mosquito's 4x0.303s. At least in one case where we were 1v1 and the A20 was fresh, it took a little over 2000 rounds (out of my 3200) to bring it down. I am not a very good shot, but given the short distances and the size of the A20, I'll assume I was hitting at least 10%, so that means at least 200 "ping-ping-ping" sounds in the other guy's head phones...

Finally his tail came off and he floated down to the sea, but if he would have exploded mid-air, he'd still be hearing "ping-ping-ping" for like 10 seconds in the tower. 12x0.303 will do the job in less than 1/3 of the time because in addition to throwing 3 times as many slugs per sec, you are more likely to concentrate damage on one critical component of the target. The other guy will probably still be hearing pings for half a minute in the tower... :)

I know of at least one kill by a real 12x0.303 typhoon. However, that armament was quickly phased out.