Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Strip on June 12, 2008, 11:49:54 AM

Title: Radar...
Post by: Strip on June 12, 2008, 11:49:54 AM
Shows enemy count enabled for axis...

If they have dar bar it just about wrote them a map of our base locations...... :mad:

Strip
Title: Re: Radar...
Post by: Strip on June 12, 2008, 05:58:27 PM
Can anyone confirm?

Strip
Title: Re: Radar...
Post by: whiteman on June 12, 2008, 06:07:07 PM
i think it only shows friendly dar?.?.
Title: Re: Radar...
Post by: Strip on June 12, 2008, 06:33:25 PM
Had a few axis tell me otherwise and it shows enemy count enabled....

Strip
Title: Re: Radar...
Post by: whiteman on June 12, 2008, 06:36:19 PM
LOL, well then nevermind
Title: Re: Radar...
Post by: Halo46 on June 12, 2008, 07:08:21 PM
It shows disabled to me. :rolleyes:
Title: Re: Radar...
Post by: Slash27 on June 12, 2008, 07:55:23 PM
No one is available right now to fix it. It will be addressed ASAP. 
Title: Re: Radar...
Post by: Motherland on June 12, 2008, 07:58:01 PM
I'm kinda liking the lack of kill messages.
Title: Re: Radar...
Post by: oakranger on June 12, 2008, 08:24:31 PM
Why wasn't the radar issue fixed right away.  We have axis deep in allied country undetected taking out ords, radar ect.  They know where we are upping at and where we are going.  Our bomber mission was intercepted before we got out of allied territory.  This is a outrage that this has been going on for a day.  If this is not fixed right away, i am pulling all allies to protest to reset the battle!   :mad:
Title: Re: Radar...
Post by: Slash27 on June 12, 2008, 08:34:38 PM
You're out of line.
Title: Re: Radar...
Post by: Strip on June 12, 2008, 08:54:59 PM
Slash we making efforts to remove ALL axis radar at the moment....

No worries!   :D

Strip
Title: Re: Radar...
Post by: Slash27 on June 12, 2008, 09:12:55 PM
Have at them Strip :aok

Radar, kill messages, and air show smoke should be good to go now.
Title: Re: Radar...
Post by: thrila on June 13, 2008, 08:15:17 AM
So there isn't supposed to be any enemy dar?  It's hard enough trying to find a fight when there is only dar bar. 
Title: Re: Radar...
Post by: Easyscor on June 13, 2008, 11:12:23 AM
The Dar is tower based and dot dar only, they only show inside the radar circle. That is, when it isn't destroyed.
Title: Re: Radar...
Post by: 33Vortex on June 13, 2008, 02:19:45 PM
Radar, kill messages, and air show smoke should be good to go now.


Nooooooo not the air show smoke!  :cry
Title: Re: Radar...
Post by: RMrider on June 13, 2008, 02:22:24 PM
I liked using the smoke as burning allied buffs were falling out of the air  :devil.
Title: Re: Radar...
Post by: Strip on June 13, 2008, 06:25:19 PM
Sure it wasnt burning JG11 109's?     

:P

Strip
Title: Re: Radar...
Post by: 33Vortex on June 13, 2008, 06:37:22 PM
Probably both... it's hard to tell wreckage from wreckage sometimes. Last night plunging into a formation of 17s at 30k I certainly qualified as rammjäger, unfortunately the fragile wings on my Ta152 weren't up for the job. :D
Title: Re: Radar...
Post by: thrila on June 13, 2008, 09:36:31 PM
i must admit i have my reservations with dot dar only.  Dar is too easily destroyed and with the emphasis on destroying strat, radar is easily avoided to accomplish the current goals..  I have concerns that this will lead to sides ignoring each other as it is more efficient to destroy the opppositions strats than it is to attempt to defend your own.  I'm also concerned about sides finding with each other with low numbers because several time i've logged on with ~10 players and there has been no indication that the enemy was even doing anything let alone in flight.
Title: Re: Radar...
Post by: 33Vortex on June 13, 2008, 10:14:58 PM
Yeah, inclined to agree with thrila on this one. There is no way to intercept a raid which is already over the target the moment it is detected. It's not possible to scout efficiently we don't have the manpower for it. The conclusion is that defense is very very difficult, both sides focus on offense and I've seen it.

There's always room for a good fighter brawl tho, when the numbers are on.
Title: Re: Radar...
Post by: TheBug on June 13, 2008, 11:27:30 PM
I also agree with Thrila.
Title: Re: Radar...
Post by: Strip on June 13, 2008, 11:32:59 PM
Guys,
I dont agree with a big HQ mission getting busted before its out of Allied territory tho....

Also you guys had a map of our bases the minute we rolled...

Dont agree with having dar bar.

Strip


Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 12:18:24 AM
Strip, we are not arguing for axis to have dar bars, we're arguing for both sides to have them. We all know the allies have the better bombers (duh) so no dar bar is heavily in the allies favor. We simply have no means of intercepting them other than by scouts and the manpower issue makes that practically impossible. With dar bar, axis would have a reasonable chance of intercepting allied bombers. While allies would have a really good chance of intercepting axis bombers, which are weaker in all aspects.

So, no dar bar favors allies strongly, dar bar for both sides still favor allies but not as much. However, if dar bars are implemented there has to be a lowest altitude, it's no good when dar coverage is down to 0 feet.  :huh

Hard to understand? I think not.

<S>
Title: Re: Radar...
Post by: Strip on June 14, 2008, 12:32:14 AM
Sorry but I like not having dar bars....

With dar bar axis can intercept large bomber missions before they leave friendly territory! Allied can do the same to axis if not worse....

Strip
Title: Re: Radar...
Post by: flatiron1 on June 14, 2008, 04:02:29 AM
i think the way they have it with no dar bar is more realistic
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 06:07:46 AM
Yeah, possibly. However dar bar would give us more fights, and I for one is in this for the fights not necessarily to win the war. The objectives set for the "war" are means to get good fights in a good arena, the way I see it. Thrila was pointing at the fact that the arena with it current settings favor the side which concentrate on offense and disregard defense. The fact that the allies have two GV spawns next to axis strats, and that at both these strats axis GV spawns are farther away from the strats therefore they have a longer drive to their own strats to defend than the allies have to drive to attack it, makes it impossible to defend them. These strats are down completely, axis have little chance of defending them at all. Nevermind the allies 3 air spawns vs axis 1, it's not that much of a factor. These two imbalances are enough though to tilt the whole setup in the allies favor regardless of planeset.

Have patience with me though, as I'm not complaining, merely pointing at facts. I do not care much about whether allies are favored in the setup or not, it's not about winning for me. The victories I care more about are the tactical victories in the air. We can have fun regardless of winning or loosing BoA as a whole. The LW lost these battles historically, I think I can handle loosing a computer game. I just want to experience a little bit of what it was like for the guys who had to do this for real.

Given the tools to detect a raid as it comes in axis could have a fair chance to intercept. Right now axis have little chance of successful intercept because the raids don't show up until they are over the target area. While it is absolutely necessary to down bombers inbound if you are to protect your strats at all, bombers that already dropped their load become completely irrelevant. Still, you have seen me on many occasions attack bombers on their way back. Why? Because I want a fight! It's a challenge to shoot down bombers, especially the way some allied buff jockeys shoot! Add to that the fighter escort and it's a really tough challenge!
The same conditions and arguments are valid for allied bomber intercepts. With one huge difference, the allies don't have to intercept bombers cruising at 250 mph, or faster, at 30k with fighter escort at 36k. Now axis could easily put their fighter escort at 40k but it would be of little use up there as the bombers can't get up to 30k! Dar bars would make it easier on bomber raid intercepts for both sides. Making intercepting allied bombers challenging but not impossible and to handle axis bombers is a breeze in comparison. Now if axis had the He177 the allies would have something to worry about! As it is, axis only have the Ju88. While the 88 is fast, it wouldn't last 10 seconds flying next to a B17.

You said that only minutes into day 1 axis had a complete map over your airfields, not true. Dar bar does not give a/c type id nor altitude, we did not have dot dar so axis couldn't see exactly where you upped from only a rough guesstimate of airfield locations could be produced without knowing which types upped where. Given some time though, it could be figured out. With dar bar it would be the same for both sides, mind you.

Assuming there would be a 200 ft base alt for radar, you could easily up somewhere, stay below dar for a while then pop somewhere else to climb. Easy enough for you?

Fighter baiting was a popular way for the allies to further challenge the LW interceptors. They never knew what really was up there until they could get a visual ID. Fighters show up on dar bar too you know. Easy enough for you?

Allied bombers take a heavier bomb load than the axis Ju88s, they go farther, faster, at higher alt and with better defensive firepower. Easy enough for you?

Just stating facts. I'm questioning your motives, because dar bars would ensure that we get to fight eachother. Now if you don't want to fight us, I would understand your reasoning for not having dar bars. This game is all about aerial combat though. Why would you want to log on to bomb a strat target in "easy mode", with no wind at all, from 30k without facing opposition? Is that fun?  :huh

<S>






Edit: Grammar police! (still no guarantee to be 100% correct)  :lol
Title: Re: Radar...
Post by: Virage on June 14, 2008, 07:14:11 AM
Is there a setting that puts range on dar bar?  Say a 75 or 100 mile range from tower?  This would allow bombers to form up over their own territory without triggering dar bar, but would show up as they approached target giving interceptors a chance to respond AND allow players to find each other instead of logging in ... seeing no one to fight.. then logging out.

If range dar bar can't be used, I vote for dar bar anyway.  It is better then each side hiding from the other.  Yes it sucks to have your bomber mission spotted the minute it rolls of the field but this is better than no players due to lack of activity in the arena.

Think of it as spies relaying heavy enemy activity.  In wwII both sides knew when something big was coming.  Both in BOB and in the defense of western europe.  It is hard to hide the activity of 100+ bomber formations.
Title: Re: Radar...
Post by: Mister Fork on June 14, 2008, 08:45:50 AM
For the next round, I'll make radar options availabe for purchase - no different than in a real war. If a commander wants to spend the coin on newer radar eqpt - they can pay for it. 
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 08:55:35 AM
Wow, innovative new ideas I like!  :aok

Let's see how it works out.
Title: Re: Radar...
Post by: Easyscor on June 14, 2008, 09:18:45 AM
 :aok
Brilliant!
Title: Re: Radar...
Post by: RMrider on June 14, 2008, 09:24:48 AM
That's Genius.  :aok

 :salute
Title: Re: Radar...
Post by: Chemdawg on June 14, 2008, 09:50:34 AM
Nice Work Mr. Fork. Awsome idea!! :aok
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 10:12:57 AM
Is there a setting that puts range on dar bar?  Say a 75 or 100 mile range from tower?  This would allow bombers to form up over their own territory without triggering dar bar, but would show up as they approached target giving interceptors a chance to respond AND allow players to find each other instead of logging in ... seeing no one to fight.. then logging out.

If range dar bar can't be used, I vote for dar bar anyway.  It is better then each side hiding from the other.  Yes it sucks to have your bomber mission spotted the minute it rolls of the field but this is better than no players due to lack of activity in the arena.

Think of it as spies relaying heavy enemy activity.  In wwII both sides knew when something big was coming.  Both in BOB and in the defense of western europe.  It is hard to hide the activity of 100+ bomber formations.
For the next round, I'll make radar options availabe for purchase - no different than in a real war. If a commander wants to spend the coin on newer radar eqpt - they can pay for it. 

I whole heartily disagree.
I do not think in WWII you where able to log onto a com screen see 5-10 red dots coming your way ,knowing they are going to attack XYC ,realizing it will be about 40 mins till they get there, GO have dinner,cigar beer come back just in time to POP up and go after you opponent .
History shows (PEARL HARBOR, BATTLE OF MIDWAY two fine examples) that some bases got hit without even realizing the enemy was coming (PEARL) and AIR CRAFT carriers had to be found by RECON aircraft (PB Y's) MIDWAY..

I would rather have the money to be spent on good recon aircraft. Let these be purchased so squads can go and do there own recon .
Obviously a squad that does the better recon will get the better results ,locate enemy bombers, incoming jabots etc etc

Seems like no matter what is attempted to present in the AVA there are those that just want to shoot ,destroy and put the markings on the side of there plane (Somehow).
I for one like the calculated hits and systematic attacks.

That is much more realistic IMO.

OCEANS out
God Bless America::: :salute
Title: Re: Radar...
Post by: Easyscor on June 14, 2008, 10:21:47 AM
That works well in an SEA event, not so well in the AvA.
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 10:26:30 AM
That works well in an SEA event, not so well in the AvA.
[/quote

So Radar works different over water out at sea than on land ?
I didnt think so...

I forgot Pearl HArbor was on an aircraft carrier :rolleyes:
Title: Re: Radar...
Post by: RMrider on June 14, 2008, 10:33:27 AM
I whole heartily disagree.
I do not think in WWII you where able to log onto a com screen see 5-10 red dots coming your way ,knowing they are going to attack XYC ,realizing it will be about 40 mins till they get there, GO have dinner,cigar beer come back just in time to POP up and go after you opponent .
History shows (PEARL HARBOR, BATTLE OF MIDWAY two fine examples) that some bases got hit without even realizing the enemy was coming (PEARL) and AIR CRAFT carriers had to be found by RECON aircraft (PB Y's) MIDWAY..

I would rather have the money to be spent on good recon aircraft. Let these be purchased so squads can go and do there own recon .
Obviously a squad that does the better recon will get the better results ,locate enemy bombers, incoming jabots etc etc

Seems like no matter what is attempted to present in the AVA there are those that just want to shoot ,destroy and put the markings on the side of there plane (Somehow).
I for one like the calculated hits and systematic attacks.

That is much more realistic IMO.

OCEANS out
God Bless America::: :salute

First off,

In WW II the sides had ground controllers vectoring A/C to the fight.
Secondly,

SEA means special events arena, not the fish pond.

 :rolleyes:
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 10:35:16 AM
I whole heartily disagree.
I do not think in WWII you where able to log onto a com screen see 5-10 red dots coming your way ,knowing they are going to attack XYC ,realizing it will be about 40 mins till they get there, GO have dinner,cigar beer come back just in time to POP up and go after you opponent .
History shows (PEARL HARBOR, BATTLE OF MIDWAY two fine examples) that some bases got hit without even realizing the enemy was coming (PEARL) and AIR CRAFT carriers had to be found by RECON aircraft (PB Y's) MIDWAY..

I would rather have the money to be spent on good recon aircraft. Let these be purchased so squads can go and do there own recon .
Obviously a squad that does the better recon will get the better results ,locate enemy bombers, incoming jabots etc etc

Seems like no matter what is attempted to present in the AVA there are those that just want to shoot ,destroy and put the markings on the side of there plane (Somehow).
I for one like the calculated hits and systematic attacks.

That is much more realistic IMO.

OCEANS out
God Bless America::: :salute


So... in essence you want to re-create Pearl Harbor every 2 hrs? Sorry bud, not gonna happen.  :lol
Title: Re: Radar...
Post by: Stampf on June 14, 2008, 10:50:35 AM
I whole heartily disagree.
I do not think in WWII you where able to log onto a com screen see 5-10 red dots coming your way ,knowing they are going to attack XYC ,realizing it will be about 40 mins till they get there, GO have dinner,cigar beer come back just in time to POP up and go after you opponent .
History shows (PEARL HARBOR, BATTLE OF MIDWAY two fine examples) that some bases got hit without even realizing the enemy was coming (PEARL) and AIR CRAFT carriers had to be found by RECON aircraft (PB Y's) MIDWAY..

I would rather have the money to be spent on good recon aircraft. Let these be purchased so squads can go and do there own recon .
Obviously a squad that does the better recon will get the better results ,locate enemy bombers, incoming jabots etc etc

Seems like no matter what is attempted to present in the AVA there are those that just want to shoot ,destroy and put the markings on the side of there plane (Somehow).

 I for one like the calculated hits and systematic attacks.

That is much more realistic IMO.

OCEANS out
God Bless America::: :salute

 :huh
Title: Re: Radar...
Post by: Stampf on June 14, 2008, 10:51:45 AM
Is there a setting that puts range on dar bar?  Say a 75 or 100 mile range from tower?  This would allow bombers to form up over their own territory without triggering dar bar, but would show up as they approached target giving interceptors a chance to respond AND allow players to find each other instead of logging in ... seeing no one to fight.. then logging out.

If range dar bar can't be used, I vote for dar bar anyway.  It is better then each side hiding from the other.  Yes it sucks to have your bomber mission spotted the minute it rolls of the field but this is better than no players due to lack of activity in the arena.

Think of it as spies relaying heavy enemy activity.  In wwII both sides knew when something big was coming.  Both in BOB and in the defense of western europe.  It is hard to hide the activity of 100+ bomber formations.

Post of the Year.

For the next round, I'll make radar options availabe for purchase - no different than in a real war. If a commander wants to spend the coin on newer radar eqpt - they can pay for it. 

Perfect.

Hide and seek will lead to guys leaving the Arena...The opposite of our goals.  Good call sir.  :salute
Title: Re: Radar...
Post by: thrila on June 14, 2008, 10:53:39 AM
I believe radar does indeed work differently over water due to sea clutter.


Ocean, I don't believe it is realistic for bombers at 20k+ to go into enemy territory without being noticed, it rarely happened.  Observers on the ground would have seen the bombers and relayed the information to the relevant authority.  In addition to observers, radar coverage in Germany was far more extensive than the 25 miles radius currently around fields.  Indeed during the battle of britain the british radar sets were able to detect enemy bombers forming over france before their trip over the channel. 

Recon just isn't a viable option.  How many people do think will enjoy scouting for the enemy?

I see nothing wrong with people wishing to engage and attempt to shoot down the enemy.  It is a massively multiplayer game after all.




Title: Re: Radar...
Post by: lutrel on June 14, 2008, 10:54:54 AM
I believe that Mr. Fork has found the only fair answer to the issue at hand, as there is just about no middle ground to be found between the guys that want a quick fight and the guys that want a chance at a successful mission.

I fully understand where the fast fight folks are coming from, but I also know how bad it was the first day of the war with all of the Axis fighters hitting our bomber formations before we were even formed up good for climb out. :salute
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 10:58:42 AM

So... in essence you want to re-create Pearl Harbor every 2 hrs? Sorry bud, not gonna happen.  :lol

HOW many more examples do you want me to post that showed radar was not a person looking at a COMP term and seeing red dots coming his way .

That is all I am trying to say . IT simply was not there and did not happen that way .
I gave two examples and now they are being used as verbatim.

Technically if you want to get down to facts all radar in WWII was developed by the NAVY.

SEE link

http://www.navweaps.com/Weapons/WNUS_Radar_WWII.htm



I'm just trying to take advantages away from couch potatoes logging in and then popping up and hitting opponents without even puttting any effort into it

BUT i digress
what will be will be


Title: Re: Radar...
Post by: Stampf on June 14, 2008, 11:03:26 AM
I believe that Mr. Fork has found the only fair answer to the issue at hand, as there is just about no middle ground to be found between the guys that want a quick fight and the guys that want a chance at a successful mission.

I fully understand where the fast fight folks are coming from, but I also know how bad it was the first day of the war with all of the Axis fighters hitting our bomber formations before we were even formed up good for climb out. :salute

 :aok 
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 11:06:31 AM
That's funny, because you still managed to hit our strats significantly harder than we managed to hit yours, on the first day. That was because we were all busy intercepting your bombers, leaving little time for us to hit back. We were somewhat successful intercepting allied bombers, but by no means did we prevent you from hitting intended targets. If a bad day for you is to have 50% of your bombers destroyed before reaching the target, feel free to look at the axis conditions where whole units get annihilated trying to take down your stratosphere cruising bomb haulers.

Please realize that there are two sides in this fight, and that the axis are not here just to satisfy the allies' needs of opposition. By design the allies already hold many advantages, it's just the way it is because that's how it was. So a fair fight is really hard to achieve. Radar bars within friendly territory, but not in enemy territory, would be the answer, as previously posted. Lacking that feature, what MrFork is offering is perhaps the best alternative.

Respectfully <S>
Title: Re: Radar...
Post by: thrila on June 14, 2008, 11:08:51 AM
Oh, i forgot to mention that the radar at Pearly harbour detected the Japanese at a range of 132 miles.
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 11:16:31 AM
HOW many more examples do you want me to post that showed radar was not a person looking at a COMP term and seeing red dots coming his way .

That is all I am trying to say . IT simply was not there and did not happen that way .
I gave two examples and now they are being used as verbatim.

Technically if you want to get down to facts all radar in WWII was developed by the NAVY.

SEE link

http://www.navweaps.com/Weapons/WNUS_Radar_WWII.htm



I'm just trying to take advantages away from couch potatoes logging in and then popping up and hitting opponents without even puttting any effort into it

BUT i digress
what will be will be

Ok, so now I'm a couch potato who doesn't put any effort into clearing the skies of allied bombers? Insulting people won't get you anywhere, I do hope that you realize that.  :huh

You also need to realize the vast differences between the real world environment and a computer game. In WW2 radar technology went through amazing development, as many other technologies. The old fashioned ground observer was never obsolete however, as radar installations were vulnerable to the very air attacks they were designed to help defeat. Given the weather was good enough, anyone on the ground could easily spot the hundreds of allied bombers overhead which made up a big allied mission. Now, look at the maps we have, each grid is 25x25 miles. Is it not reasonable to believe that you would be able to relay information, from the ground (whoever it may be, even civilians would call in), to authorities that a bomber raid was inbound? Even if not clearly visible, you could actually HEAR the hundreds of a/c passing by overhead, with about 20-30s delay as the sound travel down to earth.

So the conclusion must be that yes, even without radar aid bomber raids could be detected and intercepted. At night though, a whole different story! Afaik we are operating in daylight conditions so far, no? The only unrealistic aspect of dar bars is that they indicate enemy presence in enemy territory as well.
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 11:17:05 AM
That's funny, because you still managed to hit our strats significantly harder than we managed to hit yours, on the first day. That was because we were all busy intercepting your bombers, leaving little time for us to hit back. We were somewhat successful intercepting allied bombers, but by no means did we prevent you from hitting intended targets. If a bad day for you is to have 50% of your bombers destroyed before reaching the target, feel free to look at the axis conditions where whole units get annihilated trying to take down your stratosphere cruising bomb haulers.

Please realize that there are two sides in this fight, and that the axis are not here just to satisfy the allies' needs of opposition. By design the allies already hold many advantages, it's just the way it is because that's how it was. So a fair fight is really hard to achieve. Radar bars within friendly territory, but not in enemy territory, would be the answer, as previously posted. Lacking that feature, what MrFork is offering is perhaps the best alternative.



Vortex
I cannot argue with you
I have to much respect since you like me are online for the entire night and for that SIR I salute and respect you .

Perhaps I am being a little over the top on realism and for that SIR I apologize.
It just gets a little frustrating at timesb

Respectfully <S>
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 11:18:07 AM
Ok, so now I'm a couch potato who doesn't put any effort into clearing the skies of allied bombers? Insulting people won't get you anywhere, I do hope you realize that.

You also need to realize the vast differences between the real world environment and a computer game. In WW2 radar technology went through amazing development, as many other technologies. The old fashioned ground observer was never obsolete however, as radar installations were vulnerable to the very air attacks they were designed to help defeat. Given the weather was good enough, anyone on the ground could easily spot the hundreds of allied bombers overhead which made up a big allied mission. Now, look at the maps we have, each grid is 25x25 miles. Is it not reasonable to believe that you would be able to relay information, from the ground (whoever it may be, even civilians would call in), to authorities that a bomber raid was inbound? Even if not clearly visible, you could actually HEAR the hundreds of a/c passing by overhead, with about 20-30s delay as the sound travel down to earth.

You no couch potatoe .... :salute

So the conclusion must be that yes, even without radar aid bomber raids could be detected and intercepted. At night though, a whole different story! Afaik we are operating in daylight conditions so far, no? The only unrealistic aspect of dar bars is that they indicate enemy presence in enemy territory as well.
Title: Re: Radar...
Post by: lutrel on June 14, 2008, 11:18:20 AM
  I would have to agree that Radar Bars within friendly territory, but not in enemy territory, would be the best answer.  However, we'll have to wait for a staffer to chime in and see if that is a possible setting.  If not, I'd be happy with Mr. Forks suggestion of each country spending their hard earned budget for the radar system they desire.
Title: Re: Radar...
Post by: flatiron1 on June 14, 2008, 11:23:27 AM
only problem with the bugets is the axis equipment  cost a whole lot less than the allied.
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 11:29:19 AM
only problem with the bugets is the axis equipment  cost a whole lot less than the allied.

Still, you have the Tempest, P51D, P38 (which version???), I've seen F4Us going like rockets, is that F4U4? La7? Did I miss something??? The only good low-med alt fighter we have is the 109K. For high alt we have the Ta152.

This is no place to complain my friend...  :lol
Title: Re: Radar...
Post by: flatiron1 on June 14, 2008, 11:48:25 AM

"This is no place to complain my friend... "


You are the one complaining Vortex about the dar bar. I was just stating a fact about the differences in equipment costs and the additional expense of paying for dar bar. You cannot argue that axis does not have the advantage in this aspect.

rant on my friend  :rofl
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 11:57:55 AM
Whatever you say... I can not change the way you think, you see in my posts merely what you want to see. I was pointing at the fact that the allies have a selection of very potent fighters, while we have 2... 3 if we're lucky. So don't tell us that your equipment is expensive. Jets anyone? :)
Title: Re: Radar...
Post by: Stampf on June 14, 2008, 12:04:08 PM
Allied Air Strats  4
Axis Air starts    1

Allies VB Spawns into target 3  :huh
Axis......................... ........0

Price of Allied equipment is expensive...so is the performance of the a/c

Axis target zones   5
Allied................... 3

This as a game gents, and obviously this first attempt is not perfect of on a even playing field.  Stay constructive and avoid the personal attacks here gents.

The staff is providing us the best damn Arena in the game to play in, working hard and evaluating what works and what doesnt.  Keep the Axis/Allies crap in the private forums.  Show a United front here in public...

The goal is to attract people to the Arena.  Never argue..."Historically it was like this"...etc... Historcially the Allies would be upping 1500 bombers and 3000 fighters against a handful of defenders.  How many people would want to play that?  This is not history, it's a game.  Play it nice and treat the other players with respect, or head on back to the kiddie Arena's.
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 12:07:20 PM
Allied Air Strats  4
Axis Air starts    1

Allies VB Spawns into target 3  :huh
Axis......................... ........0

Price of Allied equipment is expensive...so is the performance of the a/c

Axis target zones   5
Allied................... 3

This as a game gents, and obviously this first attempt is not perfect of on a even playing field.  Stay constructive and avoid the personal attacks here gents.

The staff is providing us the best damn Arena in the game to play in, working hard and evaluating what works and what doesnt.  Keep the Axis/Allies crap in the private forums.  Show a United front here in public...

The goal is to attract people to the Arena.  Never argue..."Historically it was like this"...etc... Historcially the Allies would be upping 1500 bombers and 3000 fighters against a handful of defenders.  How many people would want to play that?  This is not history, it's a game.  Play it nice and treat the other players with respect, or head on back to the kiddie Arena's.


Agreed
It was a fun last couple of NIGHTS/Early mornings
Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 12:09:38 PM
What Stampf said.


Upping 26 fighters against a allied armada of 1200 bombers and 800 fighters would suck.  :(


Soo... let's just have fun.  :rock
Title: Re: Radar...
Post by: TUXC on June 14, 2008, 12:15:54 PM
Allied Air Strats  4
Axis Air starts    1

Allies VB Spawns into target 3  :huh
Axis......................... ........0

Price of Allied equipment is expensive...so is the performance of the a/c

Axis target zones   5
Allied................... 3

This as a game gents, and obviously this first attempt is not perfect of on a even playing field.  Stay constructive and avoid the personal attacks here gents.

The staff is providing us the best damn Arena in the game to play in, working hard and evaluating what works and what doesnt.  Keep the Axis/Allies crap in the private forums.  Show a United front here in public...

The goal is to attract people to the Arena.  Never argue..."Historically it was like this"...etc... Historcially the Allies would be upping 1500 bombers and 3000 fighters against a handful of defenders.  How many people would want to play that?  This is not history, it's a game.  Play it nice and treat the other players with respect, or head on back to the kiddie Arena's.

Well said.
Title: Re: Radar...
Post by: Stampf on June 14, 2008, 12:44:45 PM
Thanks guys, and I don't mean to preach, at all.

Now, if there was a couple hundred guys in the Arena, I would say..."whatever" about the radar dar bars.  That is not the case now, however.  Some kind of "earlier" warning dar should be employeed at this time, or in the near future, based on the current population, and the desire to promote action.  Now I see all great things coming down the road for the AvA.  Mark my words, it's moving closer and closer to a round the clock arena.  You can see it already.  Be a positive part of this growth, and always support the Arena in public.  It's not perfect right now, but I would venture to say that most everyone agrees it's moving in the right direction.  At least these bbs are now looking somewhat like a productive conversation medium, compared to the past.  Let's not digress ourselves here, into that muck, rather pool our thoughts, ideas, concerns, opinions, desires, observations, together in an effort to shorten the time it takes to find the best possible situation for all players, and create a really exciting, fun, historically based Arena for all interested in a more true to life WW2 experience.

My whole point is, that when the discussion is begun in a way, or goes down the wrong path, people shut down, and all productive communication comes to an end.  Wanna piss off your foeman?  Do it in game, as HT says. Shoot him down, bomb his taverns,...steal his women,...etc... The forum is the place to share ideas and reap the benefits of our collective thoughts.
Title: Re: Radar...
Post by: oceans11 on June 14, 2008, 01:00:35 PM
Thanks guys, and I don't mean to preach, at all.


My whole point is, that when the discussion is begun in a way, or goes down the wrong path, people shut down, and all productive communication comes to an end.  Wanna piss off your foeman?  Do it in game, as HT says. Shoot him down, bomb his taverns,...steal his women,...etc... The forum is the place to share ideas and reap the benefits of our collective thoughts.

I would prefer to this

My men, my compadres...
                 
what we have done,
we have done together.
                   
I know each one of you
like I know my own smell. 
                   
We fought together
the priests of this mission.   
                   
We crushed the federales
on the plains of Oaxaca.   
                   
OLD Bull!
   
                   
Together, we...   
                   
- Burned the village!
- Burned the village! 
                   
- And...
- Raped the horses!   
                   
And we...   
                   
- Rode off on the women!
- Rode off on the women!
  
                   
And...   
                   
- We plundered!
- Plundered!

                     
- And...
- Pruned.

   
                   
- Pruned the...
- Hedges.

   
                   
- Hedges.
- Of many small villages.

   
                   
Of many small villages.
Who the hell are you?

   
                   
- Another one of the whoopee gringos.
- Take this monkey away!

I HAD TO INTERJECT SOME HUMOR  :aok


Title: Re: Radar...
Post by: 33Vortex on June 14, 2008, 01:13:00 PM
 :rofl

 :aok
Title: Re: Radar...
Post by: RMrider on June 14, 2008, 02:09:22 PM
As long as we are talking about the kindness between the two sides...

Just had a wonderful dance with Chemdawg. We went at it at 26K. He was in his 38 and i was in my TA. We fought from 26k all the way down to 5K and below. This fight went on for a good 12-15 mins. Every merge was a guns free pass, then we went at it again. This was an intense low speed, flaps out, turn fight. Eventually i was able to get my nose around enough for that 1 tater hit i needed. He fell to the earth with 1 wing, and i sent him his <S>. We both highly respect eachother after complimenting eachother and WTG'ing eachother. "Don't think i didn't notice the guns free passes on every merge" he said. "This was truly a gentlemens duel"

Chem, i want to give you a HUGE  :salute.

That was a great fight, one of the best i've ever been in, and I look forward to more in the future.  :aok
Title: Re: Radar...
Post by: OldBull on June 14, 2008, 02:32:50 PM
Thanks guys, and I don't mean to preach, at all.

Now, if there was a couple hundred guys in the Arena, I would say..."whatever" about the radar dar bars.  That is not the case now, however.  Some kind of "earlier" warning dar should be employeed at this time, or in the near future, based on the current population, and the desire to promote action.  Now I see all great things coming down the road for the AvA.  Mark my words, it's moving closer and closer to a round the clock arena.  You can see it already.  Be a positive part of this growth, and always support the Arena in public.  It's not perfect right now, but I would venture to say that most everyone agrees it's moving in the right direction.  At least these bbs are now looking somewhat like a productive conversation medium, compared to the past.  Let's not digress ourselves here, into that muck, rather pool our thoughts, ideas, concerns, opinions, desires, observations, together in an effort to shorten the time it takes to find the best possible situation for all players, and create a really exciting, fun, historically based Arena for all interested in a more true to life WW2 experience.

My whole point is, that when the discussion is begun in a way, or goes down the wrong path, people shut down, and all productive communication comes to an end.  Wanna piss off your foeman?  Do it in game, as HT says. Shoot him down, bomb his taverns,...steal his women,...etc... The forum is the place to share ideas and reap the benefits of our collective thoughts.
I agree with Stampf, these are words of wisdom, althought being a bomber pilot I am sure we probably not quite see eye to eye on the dar-bar issue, but  I am encouraged by what I am seeing in here as of late and I am also excited to see the AH staff offer this change of direction, true it will never be everything that each of us want, but I have found that to be true in life as well.
Maj OldBull
XO Avengers
Title: Re: Radar...
Post by: blkmgc on June 14, 2008, 05:07:06 PM
My 2 centskis.

 Don't know all the options for dar, although darbar in enemy territory seems a bit gamey IMHO. We used to fly large scale opposing squad based missions with only field based dar. Yes, it was boring at times, but there were times where it was sheer terror. I guess those times seemed more intense due to the "fog of war" if you will. We also didn't have flashy fields or arrows to point us out.

 But that was another universe I guess. Like I said, I don't know all the options available. And I'm sure that a common ground can be found when its all laid out. Just need to keep the comm lines clear of personal attacks, and keep constructive about it all. The CM's will get it together I'm sure. This will be a good test bed to sort the settings. And if we have some fun in the process, then its a bonus. :)
Title: Re: Radar...
Post by: Panzzer on June 14, 2008, 06:29:04 PM
Totally offtopic here now, sorry for that.

33Vortex, weren't you from Stockholm? You should start planning a trip to Finland in April, as we'll be having our 6th annual spring meeting of the Finnish AH'ers, you should definitely come and join the fun. As you seem to have some ideas on how the game (or arena) should progress, you could discuss them with a group of like-minded players, have some beer, fly some duels with us Finns, enjoy the sauna :D, drink some of the FlakPanzerOil.

The above text applies to everyone, we've had foreign guests the previous two years, but as Vortex is probably the closest person in AH to Finland this far, I addressed the invitation to him.

/end offtopic

On topic: Maybe someone (Fork :)) could suggest to HTC that separate settings could be applied when the number of players exceeds a set amount. Say, if you enter 20 to be the limit, if the number of players is below 20 dot dar would be enabled, but if the number of players would be over 20 then different predetermined settings would be applied. Just an idea, and I'm sure that Dale and crew have something better to do than finetune the AvA arena at the moment...
Title: Re: Radar...
Post by: Chemdawg on June 15, 2008, 12:49:10 AM
Quote
Just had a wonderful dance with Chemdawg. We went at it at 26K. He was in his 38 and i was in my TA. We fought from 26k all the way down to 5K and below. This fight went on for a good 12-15 mins. Every merge was a guns free pass, then we went at it again. This was an intense low speed, flaps out, turn fight. Eventually i was able to get my nose around enough for that 1 tater hit i needed. He fell to the earth with 1 wing, and i sent him his <S>. We both highly respect eachother after complimenting eachother and WTG'ing eachother. "Don't think i didn't notice the guns free passes on every merge" he said. "This was truly a gentlemens duel"

RMRider,

Thank you sir for the praise. It was an absolutely awsome fight.

Changing gears a little.... because of those few instances like this one, where you feel great after a fight, regardless of the outcome I wanted to say a few words.

I can still be considered a new member flying here for about a month. I attribute my few successes, so far, due to the many missing wings, pilot wounds and explosive deaths given by some of the best sticks in the arena. I say arena because I usually dont venture out of the AvA and therefore can not say otherwise. I have to agree with Stampf on the topic of better overall relations. The majority of the learning for me, was received after fights when the axis player would offer a tidbit of constructive criticism and instead of me blowing up and getting defensive I accepted it eagerly. Why? Because I was still a newbie who wanted to learn how to fight better. If these relations break down, the newer players will never get the same chance I did. I dont want to sound like I am a good fighter pilot, because I do not consider myself to be one, I just want the other noobs to get the helping hand I did.

Anyhow, this is just one of the many reasons to keep it civil.
Title: Re: Radar...
Post by: Virage on June 15, 2008, 08:19:53 AM
Break it up you guys. No fraternizing with the enemy.  ;)

I checked the arena settings and there is a SectorCounterRange setting. 

A 50 mile setting would allow the fighters to find where the fight is AND allow the bomber missions a chance to form up over their own territory before dar bar pops.
Title: Re: Radar...
Post by: a4944 on June 15, 2008, 10:59:36 AM
Break it up you guys. No fraternizing with the enemy.  ;)

I checked the arena settings and there is a SectorCounterRange setting. 

A 50 mile setting would allow the fighters to find where the fight is AND allow the bomber missions a chance to form up over their own territory before dar bar pops.

This sounds great.  Can we have it today? 

Venom
Title: Re: Radar...
Post by: Shifty on June 15, 2008, 01:02:08 PM
Have you guys noticed that there was a disagreement on something to do with the setup, yet the current AVA regulars were able to debate the issue and get their points across without a rash of insults, pursefights, and PNGs? :aok


Well Done.
<S>
Title: Re: Radar...
Post by: Easyscor on June 15, 2008, 01:24:12 PM
Have you guys noticed that there was a disagreement on something to do with the setup, yet the current AVA regulars were able to debate the issue and get their points across without a rash of insults, pursefights, and PNGs? :aok


Well Done.
<S>
Kind of a nice change isn't it. :aok
Title: Re: Radar...
Post by: thrila on June 15, 2008, 05:40:11 PM
I've just spent 20 minutes looking for any cons at the only thing that was flashing and found nothing.  This  despite not having any clue which direction the con was headed, or even if he decided to bail afterwards and i was in fact chasing a phantom bomber.  This has only reinforced my current opinion of the radar settings, currently i'm not enjoying CT at all. 
Title: Re: Radar...
Post by: storch on June 15, 2008, 07:45:07 PM
we were in there last night flying allied and we found no fights.  predictably what you have is two camps avoiding each other as they run to kill toolsheds.  this arena is now allied toolsheds v axis toolsheds.  we did manage to intercept several NOE 190s and obliterated them all in short order but you cannot call what transpired a fight because it was really target practice at stickstirring runners.  yet we have members of this arena praising each other on the marvelous job they have done in creating utopia.  well to each his own I suppose but in my opinion the arena is worthless.
Title: Re: Radar...
Post by: blkmgc on June 15, 2008, 08:27:28 PM
Great runs in there tonight folks. :salute
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 01:55:26 AM
Have you guys noticed that there was a disagreement on something to do with the setup, yet the current AVA regulars were able to debate the issue and get their points across without a rash of insults, pursefights, and PNGs? :aok


Well Done.
<S>

Most likely, only because some certain people did not post in this thread. It is quite obvious really.  :D

Also had a few great sorties last night, some very exciting fights.

 :salute
Title: Re: Radar...
Post by: Chilli on June 16, 2008, 03:46:28 AM
we were in there last night flying allied and we found no fights.  predictably what you have is two camps avoiding each other as they run to kill toolsheds.  this arena is now allied toolsheds v axis toolsheds.  we did manage to intercept several NOE 190s and obliterated them all in short order but you cannot call what transpired a fight because it was really target practice at stickstirring runners.  yet we have members of this arena praising each other on the marvelous job they have done in creating utopia.  well to each his own I suppose but in my opinion the arena is worthless.

The setup has only run for a few days, bugs are being worked out, and yet there has been some great cooperation by all to start it off. :salute

I think what most folks are proud of is the growth towards a more pleasant environment to explore.  :rock

I agree with you that finding fights has taken a backseat, and hope that part of the setup will be tweaked to promote more fights for those who truly enjoy that aspect.  Simply increasing the icon range from 3k  :mad: for enemies to the MA settings of 6k  :D is a small sacrafice from AvA standards with a big payoff for those looking for fights.

Storch, not only do I agree with your observation about finding fights, I also do value your opinion.  :noid 

Until, we have other settings, I hope that you and others who feel the same, keep visiting the arena and have more pleasant experiences in the future.
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 05:02:42 AM
Storch, not only do I agree with your observation about finding fights, I also do value your opinion.  :noid

a) I regretfully disagree, because of his behaviour and attitude ingame as well as on the boards. Respect has to be mutual my friend, you can not give and not recieve. Balance has to be achieved in any type of relationship and if one does not give the other has to give more, it is not sustainable.

b) Due to the fact that JG54 has switched sides from night to night, even been on different sides at one time occasionally, they are breaking a code of conduct in the BoA. It should be a official rule of the AvA during campaigns such as BoA that you pick a side, then stick to it. Squads that can not stick to that rule are unsuitable to play in the arena.

Am I completely out on a hike here or do anyone else agree?

I think this arena is the best by far right now. Sure there are some issues but they can be worked out I'm sure. Negative posts have no place on these boards, constructive criticism if any is what we want to hear. If you can't deliver that, shut up.

That's my €0.02.  :D

 :salute
Title: Re: Radar...
Post by: storch on June 16, 2008, 07:16:16 AM
last night we JG54 were in the arena again looking for some fights.  we found 35 allieds and 21 axis so we played axis.  the situation we encountered was that once again you had the allieds porking in the north with the axis porking in the south as though they were oblivious to each other.  to what end I don't comprehend but there you have it.  perhaps points are awarded to each side for not suffering airframe losses or something.  the whole bizzare nature of this concept completely eludes me. 

while in war the denial of the enemies resources and the correlating ability to wage war are indeed valid targets which should be attacked the other side of the equation is the defensive/offensive strike at thenemy combatants en route to prevent the enemy from hitting his target.  you fellows seem to have forgotten this.  remind me again what BoA represents?  what battle of the aces implies?

it seems to me that both sides have settled on the idea that exchanging pleasantries on 200 while waving as they pass each other on their respective toolshedding missions makes for a good arena.  what I have witnessed in two nights of play make me break out in laughter.  for cod's sake you have opposing squads praising each other's skill for an "aerial encounter" during which neither side suffered any airframe losses while "fighting" at 20k plus.  to me that smacks of running to and fro neither player committing to the fight.

last night four JG54 players announced our intention to fight all comers at 73 (the rediculous airstart base) and that we would be there at 8k.  furthermore we announced that initially I would come in alone.  the temptation resulted that seven players temporarily suspended toolshedding for the opportunity to gang one guy with incredible advantage to them.  sadly they all died repeatedly time and again inspite of running to ack after blowing their 12k altitude advantage.  I died every single fight but I killed at least two every single fight. during the course of this difficult fight your rules of politeness went the way of the dodo as both sides engaged in smack typing. true to form and to be expected the ackhuggers proclaimed themselves the winners because I had been killed by ack or repeated pick dives from 20k.  after a period of this shameless display of timidity on the part of the participating allied players we then changed our tactic and camped their airspawn at 18k but once they figured out how they were getting beaten the fights dried up and the "aces" returned to sulking in the tower and typing less than pleasantries on 200.  so much for the battle of the aces. 

in closing I would agree that there is considerable tweaking required if this is supposed to be the "battle of the aces".  I'm saddened to conclude that from my experience the only aces currently in the arena seem to be the toolsheds.

if I may offer a suggestion I will pose a rhetorical question, if the proof of the pudding is in the eating what do you have currently in the AvA?
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 07:26:45 AM
if the proof of the pudding is in the eating what do you have currently in the AvA?


A shortage of miserable, insulting, complaining, simple minded, self serving, self centered, hey look at me, internet tough guys.

You asked...
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 07:29:17 AM
Last night you said JG54 would never again return to BoA. We could only hope...

Why do you at all bother, if you disdain this arena so much?

I dare you to cut to the chase and get to the point, what is it you are trying to achieve with your posts? What do you want? We are all working here to get a arena which everyone enjoy. We are not there quite yet, but we are well on the way. The negative attitude of playrs is what ruins it.

If you just want to up for a fight, there is a Dueling Arena, I suggest you spend your squad nights there. I don't expect to see you or any JG54 in BoA again, since you said yourself you will not return.

I hope you find what you are looking for.
Title: Re: Radar...
Post by: captain1ma on June 16, 2008, 08:02:56 AM
ok girls, i thought we were gonna play nice. it is in fact still a game no matter what. relax take a deep breath and have a drink.

now back to your regularly scheduled programming........
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 08:21:29 AM
ok girls, i thought we were gonna play nice. it is in fact still a game no matter what. relax take a deep breath and have a drink.

now back to your regularly scheduled programming........

You know where it got started. Quit kidding yourself by thinking you need to chastise anybody other than your own CO.

It looks to me that everybody has been having fun, that just bugs the hell out of some people.
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 08:35:55 AM
You know where it got started. Quit kidding yourself by thinking you need to chastise anybody other than your own CO.

It looks to me that everybody has been having fun, that just bugs the hell out of some people.

Shifty.
Last night we all got BOMBARDED by a certain person with nothing but insults  , attacks  and antagonized to the point where most of us squelched this person out .
The attacks where personal and intentionally trying to provoke over the top all out chat fight it was  not just on certain  individuals  but also on the Game and its creators/owners.

Most of us logged into The game last night have enough screen shots and chat reports to last us a life time.

I for one am very disappointed because being a NOOB (3 months ) it did not take me long to see who the bully's of the AVA are.

That was not fun in the end last night .
It became obvious that certain In-divduals have major EGO issues.

I hope rules that have gotten talked about on a separate thread and have been presented to us get enforced regardless of a persons status .

Oceans out
Title: Re: Radar...
Post by: Strip on June 16, 2008, 08:38:04 AM
AvA,

This thread has been kept pleasant up to this point....

Lets keep it that way please.

Strip
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 08:51:12 AM
Oceans, unfortunately for quite a while what you experienced last night was the norm in AVA. People on the staff and both sides sides Axis and Allied are trying to make the arena a place you can enjoy flying again. We're making headway, still there are just going to be times 200 has to be squelched. Which in itself should not be happening. Everybody pays to play, and the antics of a few should not be causing people to resort to squelching channels, or leaving the arena. There's no reason for it and never was. You can still find any type of fight you wish in the arena. Hang in there.

Strip you're absolutely correct. :aok
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 08:54:49 AM
Oceans, unfortunately for quite a while what you experienced last night was the norm in AVA. People on the staff and both sides sides Axis and Allied are trying to make the arena a place you can enjoy flying again. We're making headway, still there are just going to be times 200 has to be squelched. Which in itself should not be happening. Everybody pays to play, and the antics of a few should not be causing people to resort to squelching channels, or leaving the arena. There's no reason for it and never was. You can still find any type of fight you wish in the arena. Hang in there.

Strip you're absolutely correct. :aok

Thx Shifty, I was hoping it wasnt just me.

I have thick ALLIED skin.
                                                  B17 anybody ?? :salute ;)
Title: Re: Radar...
Post by: VonMessa on June 16, 2008, 09:44:20 AM
Shifty.
Last night we all got BOMBARDED by a certain person with nothing but insults  , attacks  and antagonized to the point where most of us squelched this person out .
The attacks where personal and intentionally trying to provoke over the top all out chat fight it was  not just on certain  individuals  but also on the Game and its creators/owners.

Most of us logged into The game last night have enough screen shots and chat reports to last us a life time.

I for one am very disappointed because being a NOOB (3 months ) it did not take me long to see who the bully's of the AVA are.

That was not fun in the end last night .
It became obvious that certain In-divduals have major EGO issues.

I hope rules that have gotten talked about on a separate thread and have been presented to us get enforced regardless of a persons status .

Oceans out

So call them out into the open.  Most bullies will stop being such, once confronted. 

No offense intended (you are correct that the behavior is wrong), but crying foul, alluding to "I know who did it",  and not saying who, is pointless.  It gives me flashbacks of recess in elementary school. 

Call them out and give them a chance to see if they have any viable defense.  Probably not. 

I, personally, have no idea as to what went on, as I was on for a total of 5 minutes, but the best thing to do would be to tell a CM or RMRider (Axis CO) to see if one of those guys can square away the offender.
Title: Re: Radar...
Post by: a4944 on June 16, 2008, 10:18:53 AM
There are rules of conduct now.  Staff, please enforce them.

Shifty, I like the short icon range as long as you can still see the dot.  It's cool to just see a dot in the distance.  You can still see cons, you just have to look harder which to me is a plus. 

The sector bars would be a plus.  I wasted 30 minutes flying around a flashing base just to find out there was a single GV someplace.  I also tagged along with an Axis jabo raid in hopes it would stir up something but it did not.  Perhaps if a dar bar showed when they popped up some allies would have responded.  I also enjoyed those big Avenger raids before BoA.   Bring back default dar bars and keep everthing else as is.  I think it will help find fights.  Make the fight first, the war secondary.  To be honest, I can't even tell who is winning.  The special events arena has set objectives so they know where the attack will be, we have no idea in this arena.  We need help bringing the two sides together for good fights.

Thanks,
Venom
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 10:36:08 AM
There are rules of conduct now.  Staff, please enforce them.

Shifty, I like the short icon range as long as you can still see the dot.  It's cool to just see a dot in the distance.  You can still see cons, you just have to look harder which to me is a plus. 

Make the fight first, the war secondary.  To be honest, I can't even tell who is winning.  The special events arena has set objectives so they know where the attack will be, we have no idea in this arena.  We need help bringing the two sides together for good fights.


I agree with you about the radar the current settings are a little too restrictive.The limited icons are always a big plus.  I think the staff and Co's are working to find a system that works best.
I also agree with you on the fight having priority over the war. This is the second evolution of the war idea. The good news is things are evolving, which means people are open to ideas and changes to find the best setup possible.

Then again I'm a glass is half full guy. ;)
Title: Re: Radar...
Post by: VonMessa on June 16, 2008, 10:42:10 AM
I like the "buy it" idea.

As far as the glass, Shifty?  Pass it on over, I'll top it off for ya.  :aok

(http://i239.photobucket.com/albums/ff107/tymekeepyr/100_0857.jpg)
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 10:49:43 AM
I like the "buy it" idea.

As far as the glass, Shifty?  Pass it on over, I'll top it off for ya.  :aok

(http://i239.photobucket.com/albums/ff107/tymekeepyr/100_0857.jpg)

Hmm if Frau Shifty see's this thread she'll unlock the secret to getting me help her with the laundry.

Don't you have a photo like that with a steak in the background?? :D
Title: Re: Radar...
Post by: Jester on June 16, 2008, 11:03:43 AM
As ordered.......the 49th FG has the best Mess Hall in the PTO.   :aok

(http://www.twohotpeppers.com/images/450/Steak_450.jpg)

 :salute
Title: Re: Radar...
Post by: Virage on June 16, 2008, 11:22:22 AM
Who is running BOA?  Is it a CM group effort or are we pleading our case to 1 individual?  I assume there is a good reason why the settings haven't been changed.  I'd like to hear it.
Title: Re: Radar...
Post by: Chilli on June 16, 2008, 11:26:02 AM
<Snip>  Shifty, I like the short icon range as long as you can still see the dot.  It's cool to just see a dot in the distance.  You can still see cons, you just have to look harder which to me is a plus. 

The sector bars would be a plus.  I wasted 30 minutes flying around a flashing base just to find out there was a single GV someplace. <Snip>   Bring back default dar bars and keep everthing else as is.  I think it will help find fights. <Snip>

I think you had Shifty's response mixed up with mine.

Quote
I agree with you that finding fights has taken a backseat, and hope that part of the setup will be tweaked to promote more fights for those who truly enjoy that aspect.  Simply increasing the icon range from 3k :mad: for enemies to the MA settings of 6k :D is a small sacrafice from AvA standards with a big payoff for those looking for fights.

Either you do want to know where they are, or you don't  :huh  Maybe it is not the solution, but much less gamey than GPS tracking dot don't you think? 

What gives me the heaves, we have tried all sorts of radar configurations.  But Nooooo, it is forbidden to touch the AvA 3k icon range setting  :rolleyes: 

My eyesight is getting worse, and I simply do not enjoy looking for specks of dust on my 19" screen that only seem to appear closer to 4k than 6k away. 

The best reason for there being any icon at all, is simply that graphics do not represent what could be recognized by the actual eye.

Title: Re: Radar...
Post by: Jester on June 16, 2008, 11:31:09 AM
  • Jester the portions are off, must have at least as much brew as steak

Seconds are always available and the waiter & bartender are always on call.   :aok
Title: Re: Radar...
Post by: Angrist on June 16, 2008, 11:33:08 AM
As ordered.......the 49th FG has the best Mess Hall in the PTO.   :aok

(http://www.twohotpeppers.com/images/450/Steak_450.jpg)

 :salute

THAT STEAK IS PLASTIC!! :rofl :rofl :rofl

You need some good rib sticking German food!  You're in luck, it's Spargel Fest season!

Schnitzel! w/Spargel
(http://i278.photobucket.com/albums/kk81/Fenian_album/spargel_schnitzel.jpg)

Veal Chop! w/ Spargel
(http://i278.photobucket.com/albums/kk81/Fenian_album/spargel_kalbskotelett.jpg)

and of course....this is the way we prefer our beer served!
(http://i278.photobucket.com/albums/kk81/Fenian_album/jugsNjugs.jpg)

just sayin... :aok :rofl
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 11:52:08 AM
I will take 3 orders please :D :D :D
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 11:54:18 AM
THAT STEAK IS PLASTIC!! :rofl :rofl :rofl

You need some good rib sticking German food!  You're in luck, it's Spargel Fest season!

Schnitzel! w/Spargel
(http://i278.photobucket.com/albums/kk81/Fenian_album/spargel_schnitzel.jpg)

Veal Chop! w/ Spargel
(http://i278.photobucket.com/albums/kk81/Fenian_album/spargel_kalbskotelett.jpg)

and of course....this is the way we prefer our beer served!
(http://i278.photobucket.com/albums/kk81/Fenian_album/jugsNjugs.jpg)

just sayin... :aok :rofl

More Texas girls no doubt. The photo is probably from Fredricksburg during October. ;)

My favorite German dish has been Jaeger Schnitzel. I first had it at the Luftwaffe base in Jaeger Germany back in 1982. Oursquadron was there for TLP.
Now I have to drive South to Fredricksburg Tx if I want a decent schnitzel. The Hill country of Texas is very nice so the drive is worth making for the sights, food, and drink.
Title: Re: Radar...
Post by: a4944 on June 16, 2008, 12:37:55 PM
I think you had Shifty's response mixed up with mine.

Either you do want to know where they are, or you don't  :huh  Maybe it is not the solution, but much less gamey than GPS tracking dot don't you think? 

What gives me the heaves, we have tried all sorts of radar configurations.  But Nooooo, it is forbidden to touch the AvA 3k icon range setting  :rolleyes: 

My eyesight is getting worse, and I simply do not enjoy looking for specks of dust on my 19" screen that only seem to appear closer to 4k than 6k away. 

The best reason for there being any icon at all, is simply that graphics do not represent what could be recognized by the actual eye.

  • Jester the portions are off, must have at least as much brew as steak
  • VonMessa I am assuming that is only the first load


I'm not asking for GPS dots.  I'm asking for a dar bar.  Call it spys, simulated patrols, long range radar, civil defense, whatever.  It would be good to know the approximate area where enemy aircraft are and the number so you can fight them.  As far as buying dar, who would not want it?  If both sides are going to buy it anyway, might as well just turn it on.  We may have aircraft at most fields but we typically only have 5 to 20 pilots magically teleporting to these different fields.  We need to simulate the mundane things like patrolling through dar bar. 

I understand about eyesight.  My sight is starting to head south also and I have a 17 inch monitor. 

Venom
Title: Re: Radar...
Post by: flatiron1 on June 16, 2008, 12:48:55 PM
"who would not want dar"


question is who will be able to afford it after the first round
Title: Re: Radar...
Post by: oakranger on June 16, 2008, 12:58:17 PM
ok girls, i thought we were gonna play nice. it is in fact still a game no matter what. relax take a deep breath and have a drink.

now back to your regularly scheduled programming........

I care less who is on and who isnt on.  As long as we are all haveing fun with out being attack on ch200.  I encorage anybody to play on AVA, either axis or allies, all the same to me. 
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 01:21:39 PM
I care less who is on and who isnt on.  As long as we are all haveing fun with out being attack on ch200.  I encorage anybody to play on AVA, either axis or allies, all the same to me. 

But what if you are being attacked on 200 .
What do you do then. Go to the rules which everybody is following except for a handfull of people.
Squelching them out ??.
If the rules are followed it should not even get that far .
Or am I reading this wrong?
Title: Re: Radar...
Post by: whiteman on June 16, 2008, 01:27:52 PM
Anyone attacking some on 200 is already in the loser category, it's a game and they need to get over themselves. Squelch them or don't tune to 200.
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 01:33:13 PM
Anyone attacking some on 200 is already in the loser category, it's a game and they need to get over themselves. Squelch them or don't tune to 200.



So why have the rules then ?
If they get enforced on only certain individuals it is going to look bad.
IMO they get enforced across the board or they do not get enforced at all
Title: Re: Radar...
Post by: Motherland on June 16, 2008, 01:35:40 PM


So why have the rules then ?
If they get enforced on only certain individuals it is going to look bad.
IMO they get enforced across the board or they do not get enforced at all
I don't think there were any staff members on last night to enforce them.
Just squelch him. He just wants attention.
Title: Re: Radar...
Post by: oceans11 on June 16, 2008, 01:45:54 PM
I don't think there were any staff members on last night to enforce them.
Just squelch him. He just wants attention.

Motherland "" With all due respect I do not have a problem with doing that .
Hell just doing the IGGY worked for for most of us.

But answer me this question , by not enforcing on one person isnt that not leaving the door open a bit for
issues that might occure if the same happens to a diiferent person and the rule;(S); are then enforced on that person.
A comparsion will be made against both scenario's then right ?

Anyway I will not let this get me away from AVA it will only make us stronger

 :salute
Title: Re: Radar...
Post by: storch on June 16, 2008, 02:44:00 PM
yes vortex I will not be returning to AvA.  there really is no point it has become the den of the non fighters.  kind of funny really when youi consider what the concept of the game is supposed to be.  enjoy your non fighting each other as you clobber the toolsheds.
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 02:46:20 PM
Good. Then I shall expect to see you, and your squad, in AvA no more.

I'll believe it when I (don't) see it. Time to put your money where your mouth is.
Title: Re: Radar...
Post by: TheBug on June 16, 2008, 03:01:38 PM
No dot dar, only BarDar.  I think that captures the most realistic feel.
Title: Re: Radar...
Post by: whiteman on June 16, 2008, 03:05:38 PM
be nice if it was capable of only having the enemy bardar operate a sector away from your fields. that way to not completely give it away, but it is nice to run into red guys.
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 03:06:39 PM
No dot dar, only BarDar.  I think that captures the most realistic feel.

Absolutely, screw dot dar.
Title: Re: Radar...
Post by: Motherland on June 16, 2008, 03:19:59 PM
How about, bases flash when you enter radar ring, but no dot dar, and dar bar?
Title: Re: Radar...
Post by: Stampf on June 16, 2008, 03:26:29 PM
Break it up you guys. No fraternizing with the enemy.  ;)

I checked the arena settings and there is a SectorCounterRange setting. 

A 50 mile setting would allow the fighters to find where the fight is AND allow the bomber missions a chance to form up over their own territory before dar bar pops.

This is my fav.  Best of Both.
Title: Re: Radar...
Post by: whiteman on June 16, 2008, 03:27:51 PM
nice and agree.
Title: Re: Radar...
Post by: TheBug on June 16, 2008, 03:30:04 PM
A single GV can flash a base or a single plane for that matter and the circle would have to be small enough to keep it from being too vague of information but that would keep from being able to respond in any manner.  Most large air battles of WWII were controlled fights, at least western fronts, most definitely ones that involved important strategic targets or homeland defense.  I think BarDar only, no dots anywhere, would be far closer to realism than what we have now and at the same time a great enhancement to game play.

In my opinion of course. <S>
Title: Re: Radar...
Post by: oakranger on June 16, 2008, 04:07:15 PM
But what if you are being attacked on 200 .
What do you do then. Go to the rules which everybody is following except for a handfull of people.
Squelching them out ??.
If the rules are followed it should not even get that far .
Or am I reading this wrong?

Get a snapshot of the remarks.  Hand the shot over to the CT.  Let them handle it.
Title: Re: Radar...
Post by: captain1ma on June 16, 2008, 04:22:12 PM
I'm pretty sure you're going to be dissappointed vortex. i can almost guarantee it :)
Title: Re: Radar...
Post by: Chilli on June 16, 2008, 04:29:24 PM
Okay, now that you know that they are in a particular sector (25 x 25 miles)  and 0 to 20 to 25k altitude.  PLEASE.......... no difference.   You all know I am telling the truth.  Even with dar bar enabled in BOB and clear skies countless enemy slipped through to Allied HQs, even though we had multiple attack angles (hats off to JG11). 

FOR THE LAST TIME WHAT IS WRONG WITH TRYING TO INCREASE ICON RANGE?  Everything here is suggesting higher visibiltity / and detection of enemy aircraft.
Title: Re: Radar...
Post by: storch on June 16, 2008, 04:38:35 PM
I'm pretty sure you're going to be dissappointed vortex. i can almost guarantee it :)
he's secretly praying for a 190 with a tailgun.  I am not coming back though.  I see no point in returning.  there are no fights to be had in the current AvA.  the AvA has become like the EW arena.
Title: Re: Radar...
Post by: Shifty on June 16, 2008, 04:39:24 PM


FOR THE LAST TIME WHAT IS WRONG WITH TRYING TO INCREASE ICON RANGE?  Everything here is suggesting higer visibiltity / detection of enemy aircraft.

Actually Chilli limited icons have long been a standard in the CT/AVA. The main reasons behind it is it's more realistic, allowing the occasional bounce, andd forcing people to practice a higher level of SA.  I know some guys come into the AVA and can't stand the limited icons. Personally I've always liked them. You'd be suprised but you can usually tell if a plane is Axis or Allied before you get an icon. 190s TA-152s, and 110s I'm usually able to I.D. before I get an icon. 109s are much harder.
Title: Re: Radar...
Post by: whiteman on June 16, 2008, 04:40:36 PM
kind of wish the MA had the short range ID
Title: Re: Radar...
Post by: captain1ma on June 16, 2008, 04:58:47 PM
i have to agree with shifty, i like the short range icons. makes it interesting.  :)
Title: Re: Radar...
Post by: Trukk on June 16, 2008, 05:09:37 PM
Trade bar dar for dot dar.  Dot dar nowwhere, but bar dar every where.  When you have to purposely fly across radar in route to your target just to generate some action, something's wrong.

Can the "reporting" of aircraft in bar dar be delayed by a couple of minutes?  That way groups launching from fields would have time to get away from the field before they are engaged.
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 05:10:47 PM
Short range icons is great, it's one of the big factors what makes the arena what it is.


Nothing productive will ever come out of replying to storch, and that says it all. Jaeger all I have to say to you is that JG54 has a way of disappointing, don't expect anything else. If storch can't keep his word, it wouldn't be the first time.
Title: Re: Radar...
Post by: storch on June 16, 2008, 05:57:08 PM
like I said vortex you are safe from me but just in case continue running to ack
Title: Re: Radar...
Post by: VonMessa on June 16, 2008, 06:04:59 PM
Actually Chilli limited icons have long been a standard in the CT/AVA. The main reasons behind it is it's more realistic, allowing the occasional bounce, andd forcing people to practice a higher level of SA.  I know some guys come into the AVA and can't stand the limited icons. Personally I've always liked them. You'd be suprised but you can usually tell if a plane is Axis or Allied before you get an icon. 190s TA-152s, and 110s I'm usually able to I.D. before I get an icon. 109s are much harder.

Same for the Allies.   Depending on what planes mak-up the group, there is usually a flashing speck of silver mixed in, which is a dead giveaway.  P-38's also have an unmistakable silhouette. 
Title: Re: Radar...
Post by: 33Vortex on June 16, 2008, 06:10:35 PM
like I said vortex you are safe from me but just in case continue running to ack

Oh, what a relief! You had me sweating there for a while!  :uhoh
Title: Re: Radar...
Post by: TheBug on June 16, 2008, 06:17:15 PM
Okay, now that you know that they are in a particular sector (25 x 25 miles)  and 0 to 20 to 25k altitude.  PLEASE.......... no difference.   You all know I am telling the truth.  Even with dar bar enabled in BOB and clear skies countless enemy slipped through to Allied HQs, even though we had multiple attack angles (hats off to JG11). 

FOR THE LAST TIME WHAT IS WRONG WITH TRYING TO INCREASE ICON RANGE?  Everything here is suggesting higher visibiltity / and detection of enemy aircraft.

The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.
Title: Re: Radar...
Post by: VWE on June 18, 2008, 07:07:37 AM
Good. Then I shall expect to see you, and your squad, in AvA no more.

I'll believe it when I (don't) see it. Time to put your money where your mouth is.


I'll come to the AvA any time I please vortex, last time I looked you were paying your $14.95 just like me.
Title: Re: Radar...
Post by: storch on June 18, 2008, 07:17:13 AM
oh no!!! someone will be working extra hard at getting a tail gun for his run90
Title: Re: Radar...
Post by: Shifty on June 18, 2008, 08:02:08 AM
The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.

Agreed, this would be the most realistic method to reflect capabilities of early radar.
Title: Re: Radar...
Post by: 33Vortex on June 18, 2008, 08:15:00 AM
The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.

Agree 100%  :aok
Title: Re: Radar...
Post by: Bino on June 18, 2008, 08:37:54 AM
The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.

Aye!  :aok

Title: Re: Radar...
Post by: VonMessa on June 18, 2008, 02:33:59 PM
The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.

You mean no GS radar?       


I like it  :aok
Title: Re: Radar...
Post by: Dichotomy on June 18, 2008, 02:57:59 PM
The Bardar is to simulate a ground controller getting you to the approximate location of an enemy force, along with a rough estimate on size.  The only thing missing is an altitude.  Coupled with limited icons that limited bit of knowledge gets you into the hunt without giving everything away.  You have to focus on SA or either be jumped or let your prey slip by.  It is by far the best blend of realism and game play.

Ya, and if you're not used to both the bar dar AND the weather, you make a tasty snack over, and over, and over, again.   :lol
Title: Re: Radar...
Post by: Krusty on June 18, 2008, 03:13:16 PM
Saw this thread and looked at the last page (page 9).

Couple of things to point out:

Delaying dar is a dangerous thing. It can have bad results. It only takes 5 minutes going at a measely 300mph to cross an entire 25-mile-wide sector. The second the dar shifts from one sector to the one next to it, you can head there, but with a 2 minute delay the cons are already through the 5 keypad and on their way out the other side, almost.

Further, dar bar alone isn't very useful for finding fights. Not in low-population arenas. 25 mi by 25 mi is a very large area to try and find a single speck 30k above you and 20mi apart. Takes far more time than it's worth. Dar bar almost always leads to alt-monkey-ism, as folks keep climbing and orbiting as they look for the enemy, and the enemy does the same.

P.S. I don't consider short icons to be "more realistic" because all you see is a 1x1 pixel as a plane representation until it's well within 3k anyways. Real vision allows SO much more detail to be recognized and at longer ranges, than we can see on our screens here. Keep in mind AH runs at 90-degree FOV. That's way wider than normal human vision (this replicates peripheral vision, I think Skuzzy pointed this out, perhaps Pyro). Even zoomed in halfway, about 50-degree FOV, you're still only seeing 1x2 pixels for most cons at 3k. IMO folks calling for reduced icons or no icons in the pursuit of "realism" got things backwards. More info at greater range would be realistic, not vice versa.

Anyway, food for thought in your radar discussion.
Title: Re: Radar...
Post by: Motherland on June 18, 2008, 03:16:56 PM
That's odd. I can usually identify cons well before coming in icon range in the AvA. Heck I can identify different bombers in 5"er's in the MA before they come into icon range.
Title: Re: Radar...
Post by: 33Vortex on June 18, 2008, 03:28:17 PM
Yes, same here, having no problems whatsoever with the short range icons. The only difference it makes is that you will have to look harder for enemies, and once sighted, they are easier to loose sight of. Which is all very much more realistic imo than to have all enemy info served on a platter. With icons, it becomes impossible almost to loose sight of a enemy. Which was what many times happened in a fight or post-merge. Loose sight, loose the fight! Was imprinted in the mind of many (if not all) fighter pilots, in this arena it is (almost) true.
Title: Re: Radar...
Post by: Jester on June 18, 2008, 03:31:53 PM
Yes, same here, having no problems whatsoever with the short range icons. The only difference it makes is that you will have to look harder for enemies, and once sighted, they are easier to loose sight of. Which is all very much more realistic imo than to have all enemy info served on a platter. With icons, it becomes impossible almost to loose sight of a enemy. Which was what many times happened in a fight or post-merge. Loose sight, loose the fight! Was imprinted in the mind of many (if not all) fighter pilots, in this arena it is (almost) true.

Agree with Vortex, with the addition of the Bar Dar the settings are about perfect for realistic battle.

Though it does cut down on the "Furballing" - you have to work a little harder to find a fight - it will be a turn-off for some.

 :salute
Title: Re: Radar...
Post by: 33Vortex on June 18, 2008, 03:41:00 PM
A good point Jester, but this arena does aim for a more realistic approach and so the lack of 'furballing' is a welcome change. For most people who want to play the AvA anyway, I believe. So what if one arena lack furballs? Go to different one if you're that much into furballing. It will still happen occasionally, when two groups of players run into eachother. Furballing did happen irl, but was by no means the preferred way to engage a enemy.  :rofl The AvA should favor the pilot, squad or side, which use correct tactics and seek to engage the enemy on favorable terms.

So I won't miss the furballing, but it will still be fun when it does happen. Those who want to more easily find a good furball though, should go to a different arena imo.
Title: Re: Radar...
Post by: Krusty on June 19, 2008, 10:05:55 AM
That's odd. I can usually identify cons well before coming in icon range in the AvA. Heck I can identify different bombers in 5"er's in the MA before they come into icon range.

There is a difference with bombers, and their 100-foot-plus wingspan, vs compact, small, fighters. I was talking about fighters mostly, as they are the most common con in the game.

P.S. Vortex, that's silly. The "preferred" way of combat was to come in without the enemy seeing you and killing them before they could react. The REAL way was that most often attacks were spotted, and planes turned into the attack. Not a "furball" as you put it, but a dogfight.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 11:03:55 AM
Dont you just love that DAR BAR story written by that author who was in WWII

What was his name I cannot seem to remember it

Ohh yea thats right his name was

                                                        I wish Joe
                              As in I wish they had DAR BARS in those days
Title: Re: Radar...
Post by: Shamus on June 19, 2008, 11:10:15 AM
Dont you just love that DAR BAR story written by that author who was in WWII

What was his name I cannot seem to remember it

Ohh yea thats right his name was

                                                        I wish Joe
                              As in I wish they had DAR BARS in those days

If I recall correctly Bubi gave you the name of the book and authors name on two different occasions on 200 last night, may I suggest that you keep a pad of paper and pen next to your computer?

shamus   
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 11:57:16 AM
If I recall correctly Bubi gave you the name of the book and authors name on two different occasions on 200 last night, may I suggest that you keep a pad of paper and pen next to your computer?

shamus   

So there is a book that talks about computer TTY and dar bars in WWII


I suggest you a cat scan  :lol
Title: Re: Radar...
Post by: Shamus on June 19, 2008, 12:04:43 PM
So there is a book that talks about computer TTY and dar bars in WWII


I suggest you a cat scan  :lol

Well it sounds to me as if you don't like having dar bars in the AvA and therefore in your mind there was nothing in WW2 that approximated them, thats fine  :)

shamus
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 12:07:08 PM
So there is a book that talks about computer TTY and dar bars in WWII


I suggest you a cat scan  :lol
Yes.
German interceptor pilots had a grid of sectors where enemy locations and concentration sizes were reported. Sounds rather like dar bar to me.
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 12:23:04 PM
Yes.
German interceptor pilots had a grid of sectors where enemy locations and concentration sizes were reported. Sounds rather like dar bar to me.

Bingo.  Give that boy a prize.  :aok
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 12:47:25 PM
Krusty, was there anything in my post that said it wasn't so? Quite a few of these "dogfights" resulted in nothing, as both pilots decided to run for it instead and broke off, or one lost sight of the other who then slipped away. What I mean by furballing is the mentality of pilots/players to throw themselves into a fight chasing a kill, blind to what's going on around them, perhaps getting that kill but then end up getting killed themselves by someone because they weren't paying attention. That's just stupidity. To promote such gameplay is to lower the IQ of the whole playerbase, not to mention the skill.
Title: Re: Radar...
Post by: Krusty on June 19, 2008, 12:56:07 PM
33, to promote the opposite is to nurture a generation of timid scared pilots that never fight.

It's not an either/or situation. It's a continuum. You have to have a good balance of both.

You can't just say "furballing is stupid" because without it most of you wouldn't find any fights.

Also, I think you're falling into the mentality that complains about "furballers" without really considering what it means and what it refers to.

Diving into a fight mindlessly is one thing. Finding the only fight in the entire arena and going in, getting too tied down to run, extend, or get ready for a "fresh" (i.e. newly reupped, newly arrived) con higher and faster is not furballing.

You entered into a localized fight. You had SA and you had a plan in mind. Whether other folks find your fight while it's in progress does not mean it's a "furball" (a term used far too much with negative connotations on this BBS). If you're the only fight in the arena, others will show up. You might call it a furball, but it's not. It's jus the natural flow of the gameplay to seek out the enemy. That will result in dogfights, clustering of friends and foe, in a localized area.

Nothing to do with dar at all, just debating the comment you've posted. You've made very clear your opinion on the matter, but consider that several members of my squadron have said that they went into the AvA (recently) and essentially clubbed baby seals for a long time before getting bored and leaving (my words, not theirs). After a certain point, playing timid so nobody knows where the fight is or where to go deteriorates flight skill more than actually mixing it up. Now we loop all the way back to my continuum comment, and you have to find the right balance between the 2.

</debate>
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 01:04:17 PM
Yes.
German interceptor pilots had a grid of sectors where enemy locations and concentration sizes were reported. Sounds rather like dar bar to me.


NOW you need a little bit of info.
GERMAN PILOTS HAD GRID SECTORS WHERE ENEMY LOCATION AND CONCENTRATION SIZES WERE REPORTED   This was static and it did not change as the day went. They did not have computers and streaming bit content editors , RPG, Perl , C++ C Java HTMP Python . They had a clip board before they went up and used the force hopefully catching the area of concentrationsoff guard to attack.

They did not have constantly updating CPU ,Video Graphic dar bars , Bar dars changing in real time .

Please stop trying to convince everybody that it is equal to the same .
Because It wasn't .
                                         I don't know if I should go get a Kleenex Isle 2 for laughing so hard or for crying so hard from laughing .

The transistor was just getting created in the minds of people and the first computer weighed probably more that the aircraft we fly in this SIM today (maybe not the bombers.

I know I  know there is a book of Hitlers secret laptop invention he got from Leonardo Divinci's lost code and every German pilot Had a Fujitsu stone tablet .

                                                     
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 01:08:36 PM
Actually, they got radio reports/updates of the positions over time, believe it or not.
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 01:09:50 PM
Dude what are you smoking? So you think that people were idiots back then? That they couldn't relay information to the people who needed it in (almost) realtime? Do you have any idea what a telephone operator was back then? There were places where hundreds of staff personnel would work on these particular issues, trying to get the relevant info to the right people as quickly as they could. I'm sorry, I really don't want to insult you, and it's not meant that way, but I think you just did it yourself by posting what you did.

What do you think the staffers were doing? Sitting at a café flirting with french girls as the bombers passed over their heads?
Title: Re: Radar...
Post by: VonMessa on June 19, 2008, 01:13:53 PM
Not to mention that people in the most rural areas with even the most basic knowledge of Morse code were part of the information network.
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 01:23:53 PM
33, to promote the opposite is to nurture a generation of timid scared pilots that never fight.

It's not an either/or situation. It's a continuum. You have to have a good balance of both.

You can't just say "furballing is stupid" because without it most of you wouldn't find any fights.

Also, I think you're falling into the mentality that complains about "furballers" without really considering what it means and what it refers to.

Diving into a fight mindlessly is one thing. Finding the only fight in the entire arena and going in, getting too tied down to run, extend, or get ready for a "fresh" (i.e. newly reupped, newly arrived) con higher and faster is not furballing.

You entered into a localized fight. You had SA and you had a plan in mind. Whether other folks find your fight while it's in progress does not mean it's a "furball" (a term used far too much with negative connotations on this BBS). If you're the only fight in the arena, others will show up. You might call it a furball, but it's not. It's jus the natural flow of the gameplay to seek out the enemy. That will result in dogfights, clustering of friends and foe, in a localized area.

Nothing to do with dar at all, just debating the comment you've posted. You've made very clear your opinion on the matter, but consider that several members of my squadron have said that they went into the AvA (recently) and essentially clubbed baby seals for a long time before getting bored and leaving (my words, not theirs). After a certain point, playing timid so nobody knows where the fight is or where to go deteriorates flight skill more than actually mixing it up. Now we loop all the way back to my continuum comment, and you have to find the right balance between the 2.

</debate>

Krusty, let's first get ONE thing straight here. I'm not complaining about anything, I'm just laughing at the people who are complaining about the lack of fighting. There are fights in the AvA, believe it or not. So what if you can't find one precisely when you want to? The same "problem" exist in the MA, it's just that some people come here with a purposeful intent to complain about the gameplay in AvA. That, is distasteful and only reflect on their own lack of imagination to go where there are fights to be found.

Forgive me but I consider it rather immature to up, look for a fight and complain about not finding one. If I were that desperate for a fight, I'd go to the DA. Instead, I'm in the AvA, enjoying the gameplay, teamwork and comeraderie with my friends. It's up to each and everyone to decide what is most important to them, just don't come complaining about a problem that don't exist.

Now imagine a group of guys who just enjoy flying together, achieving a set goal (besides just fighting) together. If they find a fight along the way, that's great! But they don't expect it nor take it for granted. Their main interest is to fly and fight together, because that's what they consider the most fun regarless of what opposition they may run into. No opposition would be boring, yes. But there is equal, if not more, thrill in returning to base without damage having survived a dangerous mission deep into enemy airspace.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 01:31:55 PM
Dude what are you smoking? So you think that people were idiots back then? That they couldn't relay information to the people who needed it in (almost) realtime? Do you have any idea what a telephone operator was back then? There were places where hundreds of staff personnel would work on these particular issues, trying to get the relevant info to the right people as quickly as they could. I'm sorry, I really don't want to insult you, and it's not meant that way, but I think you just did it yourself by posting what you did.

What do you think the staffers were doing? Sitting at a café flirting with french girls as the bombers passed over their heads?

WAS it real time and on a computer screen?
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 01:34:25 PM
:lol
No, but Allied bombardiers couldn't calibrate their bombsights by pressing two buttons and then drop them with laser precision, either. It's a game, some things have to be simulated and are thus simplified.


Your argument has now been reduced to stupid drivel so I'm done arguing my point as obviously by now you have recognized that you are wrong.
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 01:42:38 PM
WAS it real time and on a computer screen?

(http://hem.bredband.net/turnik/icons/icon_doh.gif) Don't ask for a stupid answer unless you really want one.
Title: Re: Radar...
Post by: Krusty on June 19, 2008, 01:44:08 PM
What do you think the staffers were doing? Sitting at a café flirting with french girls as the bombers passed over their heads?

Depends on if we're talking the cute french girls, or the ones with excessive hair growth...  :noid
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 01:46:30 PM
 :rofl  :rofl  :rofl
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 01:47:24 PM
Depends on if we're talking the cute french girls, or the ones with excessive hair growth...  :noid

 :rofl

Yeeah...  :noid
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 01:49:30 PM
Lutrel is gonna be along anytime now to pick up the kids.

Woooopie....my sides hurt...
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 01:53:37 PM
:lol
No, but Allied bombardiers couldn't calibrate their bombsights by pressing two buttons and then drop them with laser precision, either. It's a game, some things have to be simulated and are thus simplified.

actually the Norden Bombsite was so acurate that its blue prints where locked in a vault with armed guards 24x7
But I digress.
My disaproval of giving any person/enemy any kind of edge will always be over ridden since you guys are indeed looking for action . With that being said I can understand most points being made.

Being a IT director I would hope you can understand my point of view that communication then versus now is like comparing mule with SR71 blackbird.
http://www.twinbeech.com/norden_bombsight.htm
Here is the link on the norden bomb site
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 01:55:42 PM
actually the Norden Bombsite was so acurate that its blue prints where locked in a vault with armed guards 24x7
But I digress.
My disaproval of giving any person/enemy any kind of edge will always be over ridden since you guys are indeed looking for action . With that being said I can understand most points being made.

Being a IT director I would hope you can understand my point of view that communication then versus now is like comparing mule with SR71 blackbird.
http://www.twinbeech.com/norden_bombsight.htm
Here is the link on the norden bomb site

That's just stupid. Everyone knows the accuracy of the Norden bombsight was grossly exaggerated and no where close to what we have in game. Not to mention that it actually took time to calibrate instead of pressing 'U' and 'Y' on a keyboard.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 01:56:11 PM
Lutrel is gonna be along anytime now to pick up the kids.

Woooopie....my sides hurt...

I would betv Lut would back me and teh rest of our Squad up
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 01:57:03 PM
That's just stupid. Everyone knows the accuracy of the Norden bombsight was grossly exaggerated and no where close to what we have in game. Not to mention that it actually took time to calibrate instead of pressing 'U' and 'Y' on a keyboard.

When you see Old Bull on ask him
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 02:01:58 PM
So what are we arguing about here? Who has the strongest dad?  :D

(http://hem.bredband.net/turnik/icons/icon_oldie.gif)
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 02:09:50 PM
So what are we arguing about here? Who has the strongest dad?  :D

(http://hem.bredband.net/turnik/icons/icon_oldie.gif)

No
1 I think looking for the enemy is better than having them handed to you on a plate. Both sides.
A little hunting an dworks is good
2 Comparing external environmental navigation aides vers internal plane functionality is not a fair comparision.
IE BOMB SITE vers DAR BAR-BAR DAR
3 As I stated I can really understand it when fighters are up looking for a dog_fight and unable to find one.
4) But what also must be understood from the other side is any advantage on finding the enemy other tham realistic type takes away thE STRATEGIC PART OF THIS WAR .
Simply looking for a kill is not strategic . Its just a dog-fight
That can be found in the MA arena
If that is only what certain people are looking for than there is were its at.
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 02:13:27 PM
4) But what also must be understood from the other side is any advantage on finding the enemy other tham realistic type takes away thE STRATEGIC PART OF THIS WAR .
Simply looking for a kill is not strategic . Its just a dog-fight
That can be found in the MA arena
So... despite the fact that we killed your argument that darbar is not as 'unhistoric' as you portray it as, your going to keep arguing that it is?
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 02:15:15 PM
So... despite the fact that we killed your argument that darbar is not as 'unhistoric' as you portray it as, your going to keep arguing that it is?

Aye.  :(
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 02:16:49 PM
So... despite the fact that we killed your argument that darbar is not as 'unhistoric' as you portray it as, your going to keep arguing that it is?

There is a idea . HAVE A AVA as realistic as you can .
Then there are the people that want to make it a place to find any fight withing 5 seconds of logging on.
Somewhere in the middle there has to be an understanding , DARBAR is the answer.
do I think its right NO WAY IN HELL.
Am I going to continue to argue .
NOPE life is too short :huh
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 02:18:16 PM
Yeah, I think what some people might not understand is that in the AvA, we up fighters to intercept. If you want a successful intercept (that means finding the enemy, for those of you who don't know), you'll have to work for it. You don't up a fighter and expect to have a fight just because you want one. There are other arenas made specifically for that purpose, believe it or not.

The dar bar we are arguing for here is one that cover all friendly airspace, but not enemy airspace. Dot dar is not very realistic and something we can live without imo.

Edit: Regarding level bombing in AH, that's something you could teach a 5 year old to do.
Title: Re: Radar...
Post by: whiteman on June 19, 2008, 02:19:41 PM
I like BarDar, only thing i would change was that it wouldn't show you enemy's upping from rear bases. Maybe see enemy bar a sector two from front line.

That said the way it works now is fine with me.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 02:24:00 PM
Yeah, I think what some people might not understand is that in the AvA, we up fighters to intercept. If you want a successful intercept (that means finding the enemy, for those of you who don't know), you'll have to work for it. You don't up a fighter and expect to have a fight just because you want one. There are other arenas made specifically for that purpose, believe it or not.

The dar bar we are arguing for here is one that cover all friendly airspace, but not enemy airspace. Dot dar is not very realistic and something we can live without imo.

Edit: Regarding level bombing in AH, that's something you could teach a 5 year old to do.

Agreed on your darbar comment

BOMBING........ Since the introduction of wind-sheer and atmospheric changes bombing has been not as successfull .BUT us avengers might make it look good because we have en EX Bomber on our Squad . So we get inside details.And practice just that much more at it.

 
Title: Re: Radar...
Post by: Motherland on June 19, 2008, 02:25:08 PM
There is a idea . HAVE A AVA as realistic as you can .
Then there are the people that want to make it a place to find any fight withing 5 seconds of logging on.
Somewhere in the middle there has to be an understanding , DARBAR is the answer.
do I think its right NO WAY IN HELL.
Am I going to continue to argue .
NOPE life is too short :huh
It's not for finding a fight.
It's for the sake of not having a 40 bomber raid go undetected until it is deep in our airspace. That's completely unrealistic and nearly impossible to mount a defense against.
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 02:26:46 PM
Agreed on your darbar comment

BOMBING........ Since the introduction of wind-sheer and atmospheric changes bombing has been not as successfull .BUT us avengers might make it look good because we have en EX Bomber on our Squad . So we get inside details.And practice just that much more at it.

I have no problem with the settings as they currently are but it was redicilously easy to bomb from 30k with no wind.
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 02:32:17 PM
Oceans,

This has gone on LONG ENOUGH. Just get over it for a few days, for round two your CO can purchase the radar you guys wish. Just give him your .02 and move on in life. I really dont think this whole situation should have consumed this much of your life because you are arguing over a video game. Serisouly its just not worth it.

wish you all the best.  :aok
Title: Re: Radar...
Post by: VonMessa on June 19, 2008, 02:34:53 PM
(http://i239.photobucket.com/albums/ff107/tymekeepyr/BeatDeadHorse.gif)
Title: Re: Radar...
Post by: whiteman on June 19, 2008, 02:35:16 PM
NO NOT THE HORSE!!!!!!!!!!
Title: Re: Radar...
Post by: flatiron1 on June 19, 2008, 02:37:16 PM
If they feel the need to discuss why say anything. If yoiu don"t like it don't read it.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 02:38:13 PM
I have no problem with the settings as they currently are but it was redicilously easy to bomb from 30k with no wind.

Agree definitley, But since the intro of wind and other effects I would say it has added great realism to it.

I was going to ask for the ability to create old smoke clouds like Germany used to do also .
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 02:41:32 PM
Yeah, we're working on that. But it's difficult to distribute the amounts of sauerkraut needed to the citizens.
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 02:43:57 PM
Oceans,

This has gone on LONG ENOUGH. Just get over it for a few days, for round two your CO can purchase the radar you guys wish. Just give him your .02 and move on in life. I really dont think this whole situation should have consumed this much of your life because you are arguing over a video game. Serisouly its just not worth it.

wish you all the best.  :aok

RM-This is just a discussion.
When all is said and done we up our planes and have fun.

This is a pure sign of intelligence and good healthy conversation.
No mud slinging or name calling.
I the game i will either defend if you are on my side at that time or try to defeat when all is said A  :salute coke and smile is all i wil ask for.

Regards.
Title: Re: Radar...
Post by: flatiron1 on June 19, 2008, 02:57:37 PM
You think it was hard to find a fight now wait till round 2.
Title: Re: Radar...
Post by: VonMessa on June 19, 2008, 02:59:05 PM
 :noid
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 03:03:59 PM
You think it was hard to find a fight now wait till round 2.

The HUNT is ON!  :D

Good times! I hope you allies can bring it, we'll be waiting for ya!  :rock
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 03:04:47 PM
High and  Low... :rock
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 03:10:42 PM
High and  Low... :rock

You know it!  :rock

 :D
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 03:17:13 PM
High and  Low... :rock

 This is not the altitude your looking for...  :noid
Title: Re: Radar...
Post by: whiteman on June 19, 2008, 03:20:19 PM
This isn't the altitude were looking for, Move on.
Title: Re: Radar...
Post by: flatiron1 on June 19, 2008, 03:22:20 PM
what I meant was both sides will have fewer bases. Actually that might make it easier to find a fight.
Title: Re: Radar...
Post by: 33Vortex on June 19, 2008, 03:23:44 PM
(http://my1stpath.com/wp-content/uploads/2008/02/attitude_anonib.jpg)
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 03:23:58 PM
Hey no one said we will have fewer bases, we might throw Emils at ever single front line base to watch you guys fly 85 miles to get us.  :D
Title: Re: Radar...
Post by: oceans11 on June 19, 2008, 03:28:19 PM
Hey no one said we will have fewer bases, we might throw Emils at ever single front line base to watch you guys fly 85 miles to get us.  :D

If your gonna start throwing things at us . I would ask for a blonde,preferably shaped like Mannings new girl
Title: Re: Radar...
Post by: flatiron1 on June 19, 2008, 03:29:44 PM
Hey no one said we will have fewer bases, we might throw Emils at ever single front line base to watch you guys fly 85 miles to get us.  :D


I dare you.
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 03:31:40 PM
heehee try me. Considering your tempys and pony D's are already having enough trouble with our G2s and A5s, who knows what could happen.  :D

No but serisouly i was very happy with the fights this round, they were very fun.  :aok

Title: Re: Radar...
Post by: VonMessa on June 19, 2008, 03:43:44 PM
If your gonna start throwing things at us . I would ask for a blonde,preferably shaped like Mannings new girl

(http://i239.photobucket.com/albums/ff107/tymekeepyr/14335726_400x400.jpg)
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 03:48:41 PM
 :huh

 :lol :lol :lol :lol
Title: Re: Radar...
Post by: Stampf on June 19, 2008, 03:50:43 PM
 :rofl :rofl :rofl

Happy B Day Hund!!  :aok
(http://i239.photobucket.com/albums/ff107/tymekeepyr/14335726_400x400.jpg)
Title: Re: Radar...
Post by: VonMessa on June 19, 2008, 03:51:54 PM
:rofl :rofl :rofl

Happy B Day Hund!!  :aok

Danke.
Title: Re: Radar...
Post by: flatiron1 on June 19, 2008, 04:02:46 PM
Hey no one said we will have fewer bases, we might throw Emils at ever single front line base to watch you guys fly 85 miles to get us.  :D


I kinda enjoyed the older ava setup where we started out with the early war planes.
Title: Re: Radar...
Post by: RMrider on June 19, 2008, 04:12:14 PM
good times, goooood times.
Title: Re: Radar...
Post by: TheBug on June 19, 2008, 08:26:53 PM
http://en.wikipedia.org/wiki/W%C3%BCrzburg_radar

http://en.wikipedia.org/wiki/Freya_radar

http://en.wikipedia.org/wiki/Chain_Home

http://en.wikipedia.org/wiki/Wireless_transmitter

= BarDar