Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on September 11, 2014, 02:55:32 PM

Title: The current state of the alpha testing.
Post by: hitech on September 11, 2014, 02:55:32 PM
A sample of what the game currently looks like.

https://www.youtube.com/watch?v=r0pWUf8BE-Y

Our testing is been moving along nicely, we have a good base line of information on system performance, and have worked the major graphic engine bug issues.

We are now on to lots of small items that need to be updated and addressed, along with the complete art set rebuild of all terrain objects that we have been working on for the past 6 months.

HiTech
Title: Re: The current state of the alpha testing.
Post by: -pjk-- on September 11, 2014, 03:03:29 PM
Looks nice, if you prefer GV :D
I do not care GV at all, but all new is wellcome.
Title: Re: The current state of the alpha testing.
Post by: Coalcat1 on September 11, 2014, 03:08:09 PM
Since when did hitech start playing WoT?  :D looks great!  :aok
Title: Re: The current state of the alpha testing.
Post by: Vraciu on September 11, 2014, 03:08:26 PM
Looks nice, if you prefer GV :D
I do not care GV at all, but all new is wellcome.


Well, when I am landing my shot up Pony at a V Base it will be harder to miss stuff.   Lol
Title: Re: The current state of the alpha testing.
Post by: DmonSlyr on September 11, 2014, 03:10:44 PM
Woooot!!! so excited I could quit my job and live in my parents basement and play this every day!

I may have to invest in a new computer
Title: Re: The current state of the alpha testing.
Post by: Volron on September 11, 2014, 03:17:02 PM
I really liked the going over the curb effect.  That is a nice touch.  Oh man, it's looking oh so sweet! :x  I hope we can knock down the electric/telephone poles with our tanks if need be. :)  And those poles give me an idea. :D
Title: Re: The current state of the alpha testing.
Post by: jolly22 on September 11, 2014, 03:17:32 PM
Unfortunately, i'll need to get a new computer.. lol

Looks great guys!! <<S>>
Title: Re: The current state of the alpha testing.
Post by: jolly22 on September 11, 2014, 03:18:24 PM
Edit: Is it possible to destroy the bridges? Or are they indestructable?
Title: Re: The current state of the alpha testing.
Post by: Slate on September 11, 2014, 03:22:27 PM
  Shadows look real nice and will be nice in the cockpit also. I watched a show "Brain Games" and learned how important shadows are to perspective.  :aok
Title: Re: The current state of the alpha testing.
Post by: waystin2 on September 11, 2014, 03:28:24 PM
Purty!
Title: Re: The current state of the alpha testing.
Post by: shppr01 on September 11, 2014, 03:35:47 PM
This is the reason I built my new PC !! Looks great !
Title: Re: The current state of the alpha testing.
Post by: DubiousKB on September 11, 2014, 03:57:43 PM
(https://i.imgflip.com/5aj4b.jpg)

Looking great guys! Loving the bridges and town layout
Title: Re: The current state of the alpha testing.
Post by: Easyscor on September 11, 2014, 08:05:39 PM
Beautiful work! I especially like the details like the light and power poles, and the arched bridges ( ;) but what happened to the street signs LOL.)

Speaking of bridges, my hope is that a north-south and east-west bridge will be included to match the 660' verts in the new terrain engine. A skilled terrain builder should be able to install them properly even in a Main Arena terrain.

Can we have another trailer for the countryside? How is the work progressing in the open areas between fields? Are the supply roads still being laid down like waypoints shown in that early video awhile back? Are there large corps of trees intermingled with grass fields built into the ground types, or better yet, true forests?

Yeah I know I'm a PITA and after I mop up the drool at such thoughts I'll be able to focus on any dress-down directed my way.

Title: Re: The current state of the alpha testing.
Post by: Fish42 on September 11, 2014, 09:39:26 PM
Not bad.

One thing that did stand out to me though was the way it only showed a high quality ground texture for a few feet around the tank (Best seen as the tank slows down in the town) . Is this going to be a scalable option? and if so how far out will it extendable?
Title: Re: The current state of the alpha testing.
Post by: Arlo on September 11, 2014, 10:05:16 PM
Jumping for joy.

(http://mashable.com/wp-content/uploads/2013/07/Anchorman.gif)
Title: Re: The current state of the alpha testing.
Post by: Someguy63 on September 11, 2014, 10:49:28 PM
It looks nice! I like the way the roads, trees and that bridge are detailed it's awesome.

But one thing that I must say I don't like is how the town streets are lines with telephone poles. Usually those would stop just outside the town.

Title: Re: The current state of the alpha testing.
Post by: Vraciu on September 11, 2014, 11:13:20 PM
It looks nice! I like the way the roads, trees and that bridge are detailed it's awesome.

But one thing that I must say I don't like is how the town streets are lines with telephone poles. Usually those would stop just outside the town.




Did they not have wires back in the day?
Title: Re: The current state of the alpha testing.
Post by: Tinkles on September 11, 2014, 11:57:42 PM
Nice work HTC, can't wait to blow up some purdy buildings and shoot some tanks.

Keep it up!

 :rock
Title: Re: The current state of the alpha testing.
Post by: MrRiplEy[H] on September 12, 2014, 12:24:35 AM
Take note into tree positioning, now the buildings are square boxes that seem to stick like pieces of lego from the level ground. Usually buildings are surrounded by trees and bushes + auxiliary buildings. Especially ww2 time most houses had a tree shed.
Title: Re: The current state of the alpha testing.
Post by: danny76 on September 12, 2014, 01:16:11 AM
Looks good, what's the betting that the telegraph poles roll your 50 tonne tank inverted on contact though :old:
Title: Re: The current state of the alpha testing.
Post by: MrRiplEy[H] on September 12, 2014, 01:19:56 AM
Looks good, what's the betting that the telegraph poles roll your 50 tonne tank inverted on contact though :old:

I think hoping for destructable environment a la world of tanks is asking too much.
Title: Re: The current state of the alpha testing.
Post by: Debrody on September 12, 2014, 04:14:47 AM
Not bad.

One thing that did stand out to me though was the way it only showed a high quality ground texture for a few feet around the tank (Best seen as the tank slows down in the town) . Is this going to be a scalable option? and if so how far out will it extendable?
This.
Title: Re: The current state of the alpha testing.
Post by: danny76 on September 12, 2014, 04:21:13 AM
I think hoping for destructable environment a la world of tanks is asking too much.

In that case wouldn't that result in shinier eye candy adversely affecting gameplay?
Title: Re: The current state of the alpha testing.
Post by: Tilt on September 12, 2014, 05:35:37 AM
It does look very impressive.

I would agree re the power lines inside the town. They seem to dominate in a way that does not seem right. I think the number can be reduced at least.

Outside of towns power lines do not in RL have to  follow roads. At least not commonly in Europe. They will take the shortest route across fields etc

I think the water and sky colour should be linked in some way. Most European rivers/ streams have a hint of brown/ green about them but predominantly reflect the sky.

Bridges are very nice. Our towns are sized more akin to  big villages and as such a stone bridge would be much more likely. Girder bridges would be used by railways or over major rivers (even many major rivers were/are bridged in stone).  I suppose you could COAD stone bridges as indestructible and girder bridges as destructible.
Title: Re: The current state of the alpha testing.
Post by: Someguy63 on September 12, 2014, 05:59:01 AM

Did they not have wires back in the day?

They did but in European towns the wires would be underground once in town for the most part, they didn't wanna use up so much space just for electric/telephone poles.

Yes basically like this.

I would agree re the power lines inside the town. They seem to dominate in a way that does not seem right. I think the number can be reduced at least.

Outside of towns power lines do not in RL have to  follow roads. At least not commonly in Europe. They will take the shortest route across fields etc

Title: Re: The current state of the alpha testing.
Post by: MrRiplEy[H] on September 12, 2014, 06:08:02 AM
In that case wouldn't that result in shinier eye candy adversely affecting gameplay?

On the contrary. There would be no more lame gvs camping in indestructable barn houses, you could just blow the building up and expose whoever is inside.
Title: Re: The current state of the alpha testing.
Post by: danny76 on September 12, 2014, 06:10:19 AM
On the contrary. There would be no more lame gvs camping in indestructable barn houses, you could just blow the building up and expose whoever is inside.

What I was saying is that with an increase in indestructible eye candy such as telegraph poles and the like, it would look pretty but adversly affect gameplay, as the indestructible bushes do currently
Title: Re: The current state of the alpha testing.
Post by: Wmaker on September 12, 2014, 06:10:37 AM
Jumping for joy.

(http://mashable.com/wp-content/uploads/2013/07/Anchorman.gif)

Oh the irony...
Title: Re: The current state of the alpha testing.
Post by: MrRiplEy[H] on September 12, 2014, 06:51:25 AM
What I was saying is that with an increase in indestructible eye candy such as telegraph poles and the like, it would look pretty but adversly affect gameplay, as the indestructible bushes do currently


As long as the shots penetrate the poles it shouldn't be a problem. But if they're really titanium poles then they'll only be in the way.
Title: Re: The current state of the alpha testing.
Post by: caldera on September 12, 2014, 07:37:43 AM

We are now on to lots of small items that need to be updated and addressed, along with the complete art set rebuild of all terrain objects that we have been working on for the past 6 months.


I hope that doesn't mean we are still 6 months away.   :uhoh
Title: Re: The current state of the alpha testing.
Post by: SirNuke on September 12, 2014, 08:07:55 AM
Nice, I hope the roads texture will be bigger tho, right now it looks like a checker board.

Such small metallic bridges are rare in Europe most of them are made in stone, often during medieval times
Title: Re: The current state of the alpha testing.
Post by: mthrockmor on September 12, 2014, 08:10:20 AM
The Fw-190 is a one seat bird designed for maximum effectiveness with one person. The M-4 Sherman had a crew of 5. As a minimum, AH should allow for someone to jump in the tank as a driver. Allow for two players to operate one tank.

In the real world I played tanks. First the M60A3 then the M1A1. With real world experience and love I rarely get into tanks. Give me a driver I can boss around and I will spend more time mowing over trees. And that is another thing. As you redo the ground-scape make it more realistic. I've seen an M60A3 snap a 30 foot pine tree like a popcycle stick. Allow our tanks to run over trees, demolish buildings, etc.

Graphics look great. Now for the peace de resistance...


boo
Title: Re: The current state of the alpha testing.
Post by: SirNuke on September 12, 2014, 09:22:38 AM


Graphics look great. Now for the peace de resistance...


boo

Plat de resistance?
Title: Re: The current state of the alpha testing.
Post by: wpeters on September 12, 2014, 09:42:17 AM
Guys remember this is Alfa Stage of testing. Don't knock it to hard cause this not the finale build.  As for the bridge it is better than no bridge. Also it might have something to do with how hard it might be to code.   I do hope most of everything is destructible
Title: Re: The current state of the alpha testing.
Post by: NatCigg on September 12, 2014, 10:40:38 AM
 :aok

but ahhh, one thing i would like to point out, you cant have green trees and nice grass if it does not rain.  4,685 strait days of relentless abusive solar radiation would not create that environment.  :old:

We need more cumulus!

 :salute
Title: Re: The current state of the alpha testing.
Post by: Bruv119 on September 12, 2014, 01:44:53 PM
Now all we need is a film of a pretty pink Spitfire buzzing Town.    :aok
Title: Re: The current state of the alpha testing.
Post by: puller on September 12, 2014, 02:30:29 PM
 :lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:
Title: Re: The current state of the alpha testing.
Post by: Vraciu on September 12, 2014, 03:16:31 PM
:lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:


Not good.   We need more ads for AH.   Big time.
Title: Re: The current state of the alpha testing.
Post by: Skyyr on September 12, 2014, 03:18:42 PM
:lol :lol :lol I pulled up the video and it had a War Thunder add before I could watch it....that's terrible  :confused:

It's content-specific marketing. It's not a coincidence.
Title: Re: The current state of the alpha testing.
Post by: Zerstorer on September 12, 2014, 03:25:51 PM
Now all we need is a film of a pretty pink Spitfire buzzing Town.    :aok

An ugly, mean-looking 110 in a black skin would be better.   :P
Title: Re: The current state of the alpha testing.
Post by: Vraciu on September 12, 2014, 03:36:59 PM
See rule #4
Title: Re: The current state of the alpha testing.
Post by: Lucifer on September 12, 2014, 04:04:37 PM
Small items like... wires for ur electric poles i hope... :devil

A sample of what the game currently looks like.

https://www.youtube.com/watch?v=r0pWUf8BE-Y

Our testing is been moving along nicely, we have a good base line of information on system performance, and have worked the major graphic engine bug issues.

We are now on to lots of small items that need to be updated and addressed, along with the complete art set rebuild of all terrain objects that we have been working on for the past 6 months.

HiTech
Title: Re: The current state of the alpha testing.
Post by: Auger on September 12, 2014, 05:23:09 PM
Very pretty.  The trees and that bridge are sweet.  Just one question: are the telephone poles made of the same stuff as black holes and attached to the core of the earth like the current trees and shrubs?
Title: Re: The current state of the alpha testing.
Post by: darkzking on September 12, 2014, 05:47:44 PM
An ugly, mean-looking 110 in a black skin would be better.   :P

nope what we really need is Pink mean p39 flying inverted between the town buildings shooting its 37mm
Title: Re: The current state of the alpha testing.
Post by: 715 on September 13, 2014, 12:01:00 AM
Not bad.

One thing that did stand out to me though was the way it only showed a high quality ground texture for a few feet around the tank (Best seen as the tank slows down in the town) . Is this going to be a scalable option? and if so how far out will it extendable?

Could that also be aliasing or other artifacts from heavy YouTube video compression?  Or does it look like that in game?
Title: Re: The current state of the alpha testing.
Post by: Vraciu on September 13, 2014, 12:08:10 AM
nope what we really need is Pink mean p39 flying inverted between the town buildings shooting its 37mm

Nah.  You just saw some obsession over a pink Spitty.    Scary stuff.   :O
Title: Re: The current state of the alpha testing.
Post by: SirNuke on September 13, 2014, 04:11:18 AM
I just noticed that the tank tracks don't move, just the wheels do
Title: Re: The current state of the alpha testing.
Post by: Skuzzy on September 13, 2014, 07:11:06 AM
Oh, I could tell you a hundred things wrong or incomplete in that video, if that is what you want.

It is the first video, of the first time the game has been brought up with the new graphics engine and art.  It is a simple, "here is where we are today" video.  Of course it is not complete.  We have many things left to do.

We have no expectations from the community on this.  We are just making the effort to keep those who are not participating in the Alpha testing, abreast of the status.

The Alpha testers have been doing a bang up job in working with us.
Title: Re: The current state of the alpha testing.
Post by: BaldEagl on September 13, 2014, 09:42:32 AM
The hills look a lot better!   :aok
Title: Re: The current state of the alpha testing.
Post by: warhed on September 13, 2014, 10:13:34 AM
Looks great, but just seems to be lacking....something........h mm I don't know...



(http://www.roeselienraimond.com/blog/wp-content/uploads/2012/04/lamb_leaping.jpg)
Title: Re: The current state of the alpha testing.
Post by: NatCigg on September 13, 2014, 10:27:03 AM
The hills look a lot better!   :aok

the hills look awesome.  a much more realistic looking terrain.   :aok

simply put ,  :x
Title: Re: The current state of the alpha testing.
Post by: Arlo on September 13, 2014, 10:35:56 AM
Oh, I could tell you a hundred things wrong or incomplete in that video, if that is what you want.

It is the first video, of the first time the game has been brought up with the new graphics engine and art.  It is a simple, "here is where we are today" video.  Of course it is not complete.  We have many things left to do.

We have no expectations from the community on this.  We are just making the effort to keep those who are not participating in the Alpha testing, abreast of the status.

The Alpha testers have been doing a bang up job in working with us.

Ya don't give a bone, they whine. Ya give a bone, they whine. Ingrate mongrels.  :D
Title: Re: The current state of the alpha testing.
Post by: BaDkaRmA158Th on September 13, 2014, 12:00:41 PM
See Rule #4
Title: Re: The current state of the alpha testing.
Post by: bustr on September 13, 2014, 01:22:09 PM
Aces High is like appreciating scotch.

Even if you bus a group to the factory where a world famous scotch is distilled. Spend all day teaching them the process of going from barley, peat, distilling and aging. Then set up a tasting class that clearly shows them how to discern and appreciate the product from young to aged. Most will only be there in the hopes of catching a buzz. And the more buzz they catch, the less the care other than they want their buzz.

That's why you advertise your product so the buzz catchers pay the light bill, and the scotch fans enjoy the scotch.

Right now we are loosing buzz catchers. New product always attracts more buzz catchers while old scotch fans are never very far away. Soon Hitech will declare the new vat ready for prime time.
Title: Re: The current state of the alpha testing.
Post by: caldera on September 13, 2014, 01:32:18 PM
See Rule #4


They can't do everything at once, but I sure hope they ramp up remodeling the planes ASAP.  


My Unauthorized and Worthless Opinion of the Current Plane Set...

Planes That Look Good/Very Good:

A6M
B-239
F6F*
P-39
P-40
B-25
B-26
B-29
C-47
Hurri
Mossie
Typhoon
262
410
He-111
Ju-87
202/205
Ki-43
N1K
G4M1
I-16
Lanc
La-5/7
Yak
Il-2

* I would say the F6 is borderline Good/Dated

Planes That Look Dated:

F4U
P-38
P-47
P-51
B-17
B-24
Spit
109
190
Ki-84


Planes That Look Ancient:

F4F/FM2
A-20/Boston
SBD
TBM *
Tempest
110
163
234
Ju-88
Ki-61
B5N
D3A
Ki-67

* An updated TBM was shown a while back in that Ill-fated Advertisement HTC made.  Draw your own conclusions.  ;)
Title: Re: The current state of the alpha testing.
Post by: SmokinLoon on September 13, 2014, 06:18:58 PM

They can't do everything at once, but I sure hope they ramp up remodeling the planes ASAP. 


My Unauthorized and Worthless Opinion of the Current Plane Set...

Planes That Look Good/Very Good:

A6M
B-239
F6F*
P-39
P-40
B-25
B-26
B-29
C-47
Hurri
Mossie
Typhoon
262
410
He-111
Ju-87
202/205
Ki-43
N1K
G4M1
I-16
Lanc
La-5/7
Yak
Il-2

* I would say the F6 is borderline Good/Dated

Planes That Look Dated:

F4U
P-38
P-47
P-51
B-17
B-24
Spit
109
190
Ki-84


Planes That Look Ancient:

F4F/FM2
A-20/Boston
SBD
TBM *
Tempest
110
163
234
Ju-88
Ki-61
B5N
D3A
Ki-67

* An updated TBM was shown a while back in that Ill-fated Advertisement HTC made.  Draw your own conclusions.  ;)

Essentially, I'm under the impression there are FOUR categories of aircraft when it comes to graphics.  First, are the "ancient" models (Ki-61 "Tony").  They are evidently from the original batch.  Second, are the "AH2" era.  Third, are those AH2 era planes that have had their cockpit internals upgraded to the top of the line graphics (P51's, Spits, etc).  Forth, are the top of the line best of the best that HTC has to offer (F6F, Typhoon, Zekes, P40's, etc).

I'm sure someone will comment further on that subject more in depth.
Title: Re: The current state of the alpha testing.
Post by: Zerstorer on September 13, 2014, 08:29:33 PM
Nah.  You just saw some obsession over a pink Spitty.    Scary stuff.   :O

Not at all.  "Pink" isn't a color which typically is attractive to the primary target audience i.e. men.  

Thanks for displaying your own particular obsession.  Again.
Title: Re: The current state of the alpha testing.
Post by: Greebo on September 14, 2014, 01:58:28 AM
The only real distinction you can make with AH's 3D models is the AH1 and AH2 stuff. The AH1 models were designed for the hardware of the time, with very low poly counts and for low res art (256 by 256 IIRC). They have lots of issues that make them a pain to skin including patched, stretched, distorted or duplicated areas and they also lack things like material files, bump and spec maps.

While the AH2 era skins have improved in poly count over the years and recently for bombers in resolution, they are all fundamentally the same to skin. They all have little or no stretching or duplication of the major external parts and all have bump and spec maps etc.

I don't know but I'd guess HTC will probably work through all the AH1 stuff (the "ancient" list) before redoing any of the earliest AH2 shapes. Once the graphics update is done that will probably be a couple of years work at the present rate, depending on how many new rides are also introduced.
Title: Re: The current state of the alpha testing.
Post by: 68ZooM on September 14, 2014, 11:06:22 AM
Not at all.  "Pink" isn't a color which typically is attractive to the primary target audience i.e. men.  

Thanks for displaying your own particular obsession.  Again.

 when I fly that model of Spitfire the only skin color I use is pink, matter of fact our whole squad will fly that color when we choose that model spit...
Title: Re: The current state of the alpha testing.
Post by: Zerstorer on September 14, 2014, 12:08:25 PM
when I fly that model of Spitfire the only skin color I use is pink, matter of fact our whole squad will fly that color when we choose that model spit...

And I own a pink tie ("bubble gum pink" as I like to call it), and its very stylish. But the target audience of the game is (primarily) male....and that color, like it or not, isn't typically associated with "war" or "conflict" and so would likely not resonate well as part of an advertisement. And yes,  l completely understand it is a historically accurate skin, but that is also beside the point.

Anywho...back to the alpha discussion.
Title: Re: The current state of the alpha testing.
Post by: JimmyC on September 14, 2014, 02:16:02 PM
I just have to interject an interesting fact
Pink used to be a masculine colour. Blue feminine.
Only 100 years ago.
Things change..but only in the perception of the mind...
Ive always thought it fascinating. For example, a June 1918 article from the trade publication Earnshaw's Infants' Department said, “The generally accepted rule is pink for the boys, and blue for the girls. The reason is that pink, being a more decided and stronger color, is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl.” Other sources said blue was flattering for blonds, pink for brunettes; or blue was for blue-eyed babies, pink for brown-eyed babies, according to Paoletti.

In 1927, Time magazine printed a chart showing sex-appropriate colors for girls and boys according to leading U.S. stores. In Boston, Filene’s told parents to dress boys in pink. So did Best & Co. in New York City, Halle’s in Cleveland

any way...

great to have an update thanks HTC





Title: Re: The current state of the alpha testing.
Post by: MrRiplEy[H] on September 14, 2014, 03:15:11 PM
Pink Panther is pink. Case closed.
Title: Re: The current state of the alpha testing.
Post by: Arlo on September 14, 2014, 03:30:01 PM
This is confusing:

(http://francophilia.com/gazette/wp-content/uploads/StadeRugbyTeam.jpg)
Title: Re: The current state of the alpha testing.
Post by: Zerstorer on September 14, 2014, 04:20:12 PM
This is confusing:

(http://francophilia.com/gazette/wp-content/uploads/StadeRugbyTeam.jpg)

 :rofl
Title: Re: The current state of the alpha testing.
Post by: SirNuke on September 15, 2014, 08:07:39 AM
This is confusing:

(http://francophilia.com/gazette/wp-content/uploads/StadeRugbyTeam.jpg)

Yes the Paris rugby team uses bright pink as it's primary color
Title: Re: The current state of the alpha testing.
Post by: Cthulhu on September 15, 2014, 08:57:06 AM
This is confusing:

(http://francophilia.com/gazette/wp-content/uploads/StadeRugbyTeam.jpg)
Pink, but the Metro guy's jersey says "Orange". And why are they dragging the USS Alabama on the field? Are there cajun's in Alabama? None of this is on the state flag. Do good ol' boys even watch soccer? So many questions.... :huh
Title: Re: The current state of the alpha testing.
Post by: Mister Fork on September 15, 2014, 12:56:41 PM
Somehow this image comes to mind for some of you guys wanting sheep in the game. (http://ih3.redbubble.net/image.7083820.8521/fig,black,mens,ffffff.jpg)
Title: Re: The current state of the alpha testing.
Post by: Cthulhu on September 15, 2014, 01:46:59 PM
Somehow this image comes to mind for some of you guys wanting sheep in the game. (http://ih3.redbubble.net/image.7083820.8521/fig,black,mens,ffffff.jpg)
That's their Squadron Emblem...

The Sheepmometers
Leading from the rear!
Title: Re: The current state of the alpha testing.
Post by: -ammo- on September 15, 2014, 02:11:23 PM
Great stuff HTC

Having said that, can we assume a D23 will be included in this mega update.  We did follow protocol and graciously gave you a bottle of 12 year old single malt, some German chocolate, some German beer, rights to our first born, etc...
Title: Re: The current state of the alpha testing.
Post by: matt on September 15, 2014, 07:08:08 PM
 2 WEEKS  :aok
Title: Re: The current state of the alpha testing.
Post by: Scherf on September 15, 2014, 07:52:17 PM
on second thoughts, no.
Title: Re: The current state of the alpha testing.
Post by: wpeters on September 16, 2014, 11:51:34 AM
I just have to interject an interesting fact
Pink used to be a masculine colour. Blue feminine.
Only 100 years ago.
Things change..but only in the perception of the mind...
Ive always thought it fascinating. For example, a June 1918 article from the trade publication Earnshaw's Infants' Department said, “The generally accepted rule is pink for the boys, and blue for the girls. The reason is that pink, being a more decided and stronger color, is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl.” Other sources said blue was flattering for blonds, pink for brunettes; or blue was for blue-eyed babies, pink for brown-eyed babies, according to Paoletti.

In 1927, Time magazine printed a chart showing sex-appropriate colors for girls and boys according to leading U.S. stores. In Boston, Filene’s told parents to dress boys in pink. So did Best & Co. in New York City, Halle’s in Cleveland

any way...

great to have an update thanks HTC









Sorry I am typing this on the fly but historically pink was a manly color.   Why do you think the Us Army dress uniform had pink pants(WWll era). 

If my memory of history is correct I believe pink became a color for women durning Hitler's reign. Homosexuals during his rule were sent to concentration camps and had to wear a pink triangle to mark them.  It is my understand that was when those colors did a gender flip
Title: Re: The current state of the alpha testing.
Post by: bustr on September 16, 2014, 12:05:23 PM
In the old manly days of pink, it was called light salmon.
Title: Re: The current state of the alpha testing.
Post by: Zerstorer on September 16, 2014, 02:56:31 PM
In the old manly days of pink, it was called light salmon.

I remember those days.  Light salmon shirt, red tie....the mark of a well-dressed man in the late-80s / early-90s.   

Of course, that era also gave rise to "MC Hammer" rayon pants, patent leather dancing shoes. 

(http://media2.giphy.com/media/kgKrO1A3JbWTK/giphy.gif)

 :rofl

(http://static.fjcdn.com/pictures/MC+Hammer.+Mmm_c209e9_3494034.jpg)

:O  :bolt:
Title: Re: The current state of the alpha testing.
Post by: MachNix on September 16, 2014, 03:19:56 PM
There are these two babies in the maternity ward.  The first baby turns to the second and says, "I'm a boy baby, what are you?"  The second baby says, "I don’t know.  How do you know you're a boy?"  The first baby whips off his blanket, points down, and says, "I'm wearing blue booties."
Title: Re: The current state of the alpha testing.
Post by: Scherf on September 17, 2014, 08:34:32 PM
I officially *hate* that engine sound. I've got mine turned down to zero, now I remember why.