Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: LilMak on January 13, 2011, 10:26:29 PM

Title: Mods.
Post by: LilMak on January 13, 2011, 10:26:29 PM
Do game mods have rules they're supposed to follow? If so where can I see these rules?
Title: Re: Mods.
Post by: Masherbrum on January 13, 2011, 10:28:42 PM
"The wheels on the bus go round and round....................."
Title: Re: Mods.
Post by: DMGOD on January 13, 2011, 10:31:25 PM
^bus
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 10:34:13 PM
Serious question. I'd like an honest answer.
Title: Re: Mods.
Post by: grizz441 on January 13, 2011, 10:35:00 PM
What did you say?
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 10:43:02 PM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?
Title: Re: Mods.
Post by: RedTop on January 13, 2011, 10:46:24 PM
Golden one Mak...he with the gold makes em....

Seriously....I haven't ever seen em or for that matter even HEARD the rules for being muted outside of cussing.

I got muted a couple times for nothing....Just cliked my heels , thru the ole hand up and gave the screen a hearty zeig you know what....

600 minutes?  Thats a bit harsh.....
Title: Re: Mods.
Post by: Lusche on January 13, 2011, 10:48:05 PM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?


From Skuzzy:
Quote
Moderators are instructed to instantly mute anyone who attempts confronts them in any way.
http://bbs.hitechcreations.com/smf/index.php/topic,304225.msg3910190.html#msg3910190

Title: Re: Mods.
Post by: grizz441 on January 13, 2011, 10:48:36 PM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?

Why did you get muted in the first place?  And what does "calling out" the mod entail?
Title: Re: Mods.
Post by: Tarstar on January 13, 2011, 10:50:22 PM
What did you say?

Waiting......
Title: Re: Mods.
Post by: MarineUS on January 13, 2011, 10:55:49 PM
Is this referring to the word "Nagger" being used on 200?
Title: Re: Mods.
Post by: Masherbrum on January 13, 2011, 10:57:17 PM
Some people just have to push things too far.   
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 10:58:15 PM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.
Title: Re: Mods.
Post by: grizz441 on January 13, 2011, 11:02:13 PM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.

Hard to speculate without knowing what was said or what "calling out the mod" is defined as.
Title: Re: Mods.
Post by: Tupac on January 13, 2011, 11:05:01 PM
I watch people talk about politics all the time on 200, but as soon as I chime in I get muted.

Hence one of the reasons I don't play much, because the mods play favorites.
Title: Re: Mods.
Post by: Masherbrum on January 13, 2011, 11:07:13 PM
 :noid
Title: Re: Mods.
Post by: Tarstar on January 13, 2011, 11:08:57 PM
the mods play favorites.
Really? Yeah, that must be it..  :rolleyes:
Title: Re: Mods.
Post by: Melvin on January 13, 2011, 11:12:55 PM
Mods are good people. Leave them alone.

(http://i1202.photobucket.com/albums/bb362/saucie1/bubbles.jpg)
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 11:18:22 PM
Grizz441 I'd rather not hash up something I got muted for on 200 here. I know why I was muted. I normally stay out of the discussion on 200 when it turns political. I would just like to know that I can't be muted for no reason or I have recourse against said mod if I feel they are abusing their privileges.
Title: Re: Mods.
Post by: Masherbrum on January 13, 2011, 11:19:33 PM
An email to HTC would have covered things a whole lot better.
Title: Re: Mods.
Post by: JOACH1M on January 13, 2011, 11:31:31 PM
Mods are good people. Leave them alone.

(http://i1202.photobucket.com/albums/bb362/saucie1/bubbles.jpg)
I love BUBBLES! (this thread is making me laugh a bit to much) :lol
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 11:32:31 PM
You're probably right Masherbrum. I just wanted to know if there are rules written down somewhere so I can read them and know where they/I stand.  I don't want to waist HTCs time on stuff if I don't have to. I believe 600 minutes muted (text and voice) is excessive for something I didn't even know was a violation. Now that I know it's against the rules to taunt bods for being politically biased I won't do it anymore.
Title: Re: Mods.
Post by: Tom5572 on January 13, 2011, 11:33:37 PM
Slightly off topic, when you get muted is that for 600 minutes straight or 600 while you are online?
Title: Re: Mods.
Post by: 68ZooM on January 13, 2011, 11:34:21 PM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.

so you were warned once, then the second time you got a 10 min recess, after knowing this you still pushed the Mod and got a 600min Mute, i was on at this time and remember this you and a few others got warned and muted, then you come in here and ask what's the rules, wouldn't this be something between you and Skuzzy or who ever handles those matters and not here?
Title: Re: Mods.
Post by: JOACH1M on January 13, 2011, 11:36:13 PM
Slightly off topic, when you get muted is that for 600 minutes straight or 600 while you are online?
600 minutes  :lol :huh :x :rofl :bolt: that SO long
Title: Re: Mods.
Post by: greens on January 13, 2011, 11:53:05 PM
600 minutes  :lol :huh :x :rofl :bolt: that SO long
think it says IR THE COAD.
they boss we not.
they put rules there, they enforce when they wanna how they wanna. i think youd be alot better by not typing it n just asking it on range vox Lilmak <S>.
joachim 600 minutes? n only muted but can play!?!?! uh easy wish i cud play been gone for months  :cry  :cry  :cry oh.... n  :cry
<S> greens
Title: Re: Mods.
Post by: LilMak on January 13, 2011, 11:58:14 PM
I was asking what I felt was a legit question. I didn't want to get into a prolonged discussion about what I did and didn't do correctly. I know I was being an ass. I just wanted to know if the mods have rules to follow and what is and is not a punishable offence. I'd like to know that I can't be muted because a mod decides he doesn't like my in game persona of I shot him/her down one time too many. I guess I'll have to take it up with Skuzzy. Being muted, I can't even give someone a check6 without the program telling me I have 543 minutes left on my punishment.
Title: Re: Mods.
Post by: Rolex on January 14, 2011, 12:13:21 AM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.
Title: Re: Mods.
Post by: Boxboy on January 14, 2011, 12:17:16 AM
Life ain't fair, just suck it up and fly your 10 hour punishment tour.  Stay off 200 aftet that and the problem is solved, its HTC's house and he can make up the rules as he goes along if he wants or give that authority to someone else if he wants.  You get to decide if you keep playing or move on, it's all quite simple in the final analysis.
Title: Re: Mods.
Post by: Baumer on January 14, 2011, 12:19:04 AM
I agree with you Rolex.

LilMak do the smart thing and call HTC, if you really need to have this addressed. You will not get a satisfactory answer here.
Title: Re: Mods.
Post by: Jayhawk on January 14, 2011, 12:19:58 AM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.

+1 to that, I like being tuned to 200 for game-related stuff, but the political stuff is not why I'm come to Aces High.
Title: Re: Mods.
Post by: LilMak on January 14, 2011, 12:26:25 AM
I agree with you Rolex.

LilMak do the smart thing and call HTC, if you really need to have this addressed. You will not get a satisfactory answer here.

I couldn't agree more. I regretted posting this as soon as I got the first two replies.
Title: Re: Mods.
Post by: Jayhawk on January 14, 2011, 12:29:46 AM
I couldn't agree more. I regretted posting this as soon as I got the first two replies.

At least you know when to stop digging, unlike some certain explorers.  :D
Title: Re: Mods.
Post by: Lusche on January 14, 2011, 12:51:06 AM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.


The politics stuff is the biggest reason I detuned 200. I'd love to say hello to a few guys over there, but I'm tired of having to do mass squelchs every time I'm playing.
Title: Re: Mods.
Post by: Rolex on January 14, 2011, 01:24:28 AM
The arena was out of control last night.
I wish there was a MOTD pop-up on arena entry that said something like this:

Aces High is a game, not a discussion forum.
Do not discuss politics, religion or
controversial topics on any public channel, including:

- Country channel
- Room Channel
- All Channel (if activated)
- Help Channel
- Mission Channel
- 200 Channel
- Range vox

You may create a private channel (e.g. 202)
or use squad channel for private discussions.

Violation of this rule will result in suspension
of all text and voice privileges in game one
calendar month. No exceptions.
Title: Re: Mods.
Post by: AWwrgwy on January 14, 2011, 03:17:37 AM
I know I was being an ass.

Turn the situation around.  WWLMD?

Now that I know it's against the rules to taunt bods for being politically biased I won't do it anymore.

And, you're still being a dik.


wrongway
Title: Re: Mods.
Post by: guncrasher on January 14, 2011, 03:18:02 AM
Rolex and truly how many nights are spent on nothing but political talk?  cant say for sure if mods play favorites, but for sure some guys that always talk politics never get muted.  or we woudnt have the 911 was a set up talk for about 2 hours at least once a week.

semp
Title: Re: Mods.
Post by: 321BAR on January 14, 2011, 04:57:42 AM
You may create a private channel (e.g. 202)
or use squad channel for private discussions.
how many people in the game actually realize that there are text channels above the number 200? :rofl
Title: Re: Mods.
Post by: TequilaChaser on January 14, 2011, 05:19:02 AM
The arena was out of control last night.
I wish there was a MOTD pop-up on arena entry that said something like this:

Aces High is a game, not a discussion forum.
Do not discuss politics, religion or
controversial topics on any public channel, including:

- Country channel
- Room Channel
- All Channel (if activated)
- Help Channel
- Mission Channel
- 200 Channel
- Range vox

You may create a private channel (e.g. 202)
or use squad channel for private discussions.

Violation of this rule will result in suspension
of all text and voice privileges in game one
calendar month. No exceptions.


Ya know, Rolex, that would be awesome.......but seriously everything you have typed has been the SOP or TOS since day 1 that I started playing AH

and for anyone and everyone that might have slipped by without being muted or warned, I am sure it was not because of favortisim.......

it was probably due to text buffer going by to fast or whoever the MOD(s) might have been just missed you(ya'll)

People who have been playing online for any length of time know what is and what is not acceptable.... PERIOD !

hope this helps  , and if it doesn't go re-read the TOS of Aces High  :aok

btw.... the same rules apply in game as they apply on this messageboard, we all know political stuff/religious stuff is not allowed on these boards
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 07:38:10 AM
what the heck

IN

Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 07:44:07 AM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?

as you may have seen in another thread, anyone confronting a mod gets muted right away. i think skuzzy said that.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 07:45:32 AM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.

you got warned, and then continued anyway?  :cry :(

so what you should've said was this:

 i don't know how to follow rules. i said something i knew i shouldn't have said. i was warned, and continued anyway. since the rules should only apply to others, i thought it would be a good idea to bring it here too, and try to get sympathy by only telling one side of the story.  :uhoh
Title: Re: Mods.
Post by: Max on January 14, 2011, 07:52:38 AM
You're driving down the road doing 50 mph in a 35 zone. Cop stops you and gives you a warning. You drive off doing 50. What do you think the cop's gonna do???
Title: Re: Mods.
Post by: thndregg on January 14, 2011, 07:57:32 AM
Only once in six years of Aces High have I been muted. As a guest, it is not hard to understand what can and cannot be accepted as appropriate according to HTC's "house" rules. Simply because I pay $15 a month does not grant me permission to say what I want in someone else's house.
Title: Re: Mods.
Post by: thndregg on January 14, 2011, 07:59:47 AM
You're driving down the road doing 50 mph in a 35 zone. Cop stops you and gives you a warning. You drive off doing 50. What do you think the cop's gonna do???

Hehe... that one reminded me of a girl I knew that did that. Right in front of the police station. :lol
Title: Re: Mods.
Post by: Westy on January 14, 2011, 08:34:11 AM
"Political discussion ..ch200.."

That is still going on? And yet there's still no perma-squelch. As a
result players who don't want to hear those retards, who can't control
themselves, continue to be held hostage to it or are forced to detune
200 and remove themselves from any other normal online social
interaction with other, more normal players?

 *THAT* is still so uckedfay upfay
Title: Re: Mods.
Post by: kvuo75 on January 14, 2011, 08:46:14 AM
skuzzy in another thread recently suggested using .report when these people start up with the politics.

Title: Re: Mods.
Post by: TequilaChaser on January 14, 2011, 08:47:41 AM
as for the un ability to give check 6's???? I was unaware that the "Check 6" key became disabled if I was to be muted???

I thought I had only lost my voice & text priv's for whatever duration, didn't know it included the "Check 6" game command as well.....

I swear after 11 yrs I am still learning this game  ;)
Title: Re: Mods.
Post by: waystin2 on January 14, 2011, 08:57:55 AM
you got warned, and then continued anyway?  :cry :(

so what you should've said was this:

 i don't know how to follow rules. i said something i knew i shouldn't have said. i was warned, and continued anyway. since the rules should only apply to others, i thought it would be a good idea to bring it here too, and try to get sympathy by only telling one side of the story.  :uhoh

Bring on the toe Pics Cap!  This one was done before it started.... IN
Title: Re: Mods.
Post by: LCADolby on January 14, 2011, 09:06:33 AM
The arena was out of control last night.
I wish there was a MOTD pop-up on arena entry that said something like this:

Aces High is a game, not a discussion forum.
Do not discuss politics, religion or
controversial topics on any public channel, including:

- Country channel
- Room Channel
- All Channel (if activated)
- Help Channel
- Mission Channel
- 200 Channel
- Range vox

You may create a private channel (e.g. 202)
or use squad channel for private discussions.

Violation of this rule will result in suspension
of all text and voice privileges in game one
calendar month. No exceptions.


Politics is everywhere, under this set of rules, if i typed out "boy! Gas prices are high" "My elected official got caught in the office with his pants down and his secratary" or "Wow, AH2's getting expensive, thanks to the exchange rate" on 200 then i'd be in for a month mute.
Too harsh, politics make the world go round, and everyone is allowed to have an opinion and everyone has freedom of speech to express them. It's up to the individual to remind themselves that opinions are only opinions and not fact.
It's up to the individual that, if he/she disagrees with anyone or is tired of anyone typing on whatever channel, to exercise thier right to [dot]squelch. It's not difficult look,. i'll dot it again .squelch and again .squelch easy, simples. Now get on with your lives. Vote LEFT RIGHT AND CENTRE for President/Prime Minister! :) (Cheeky Smile)
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 09:07:42 AM
it's only been 5 or 6 years for me...........but i'v e never been muted. did get a lil vacation from the boards last year though. i forget what i did to get it, but i'm pretty sure i brought it on myself.  :devil
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 09:08:37 AM
Bring on the toe Pics Cap!  This one was done before it started.... IN

you mean........<in sinister voice>  the toe?    :bolt: :x
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 09:12:33 AM
it's only been 5 or 6 years for me...........but i'v e never been muted. did get a lil vacation from the boards last year though. i forget what i did to get it, but i'm pretty sure i brought it on myself.  :devil

ya I tap danced over the line a couple of times last year and Skuzzy either let it slide or was too busy to smack me down.  I'm staying FIRMLY on this side of the line from now on.  He's got enough crud to deal with without me being a knucklehead. 
Title: Re: Mods.
Post by: infowars on January 14, 2011, 09:15:58 AM
I love politics on 200 they should be legal...  AND...  Telling on people is for sissies.  <S>


<----  Never been muted.
Title: Re: Mods.
Post by: BaldEagl on January 14, 2011, 09:22:14 AM
This isn't exactly related but I guess this is as good a place as any to post this.

One night I typed a word starting with P that describes a male part of the anatomy.  I immediately got a pop-up telling me that I would lose my chat privaleges if I continued.  I didn't think that was such an offensive word considering you hear it on TV.  I've been home sick for two days and during one of my five minute periods of wakedness yesterday I heard it on Oprah.  Seems to me the chat filters are set a little too tight.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 09:26:12 AM
I love politics on 200 they should be legal...  AND...  Telling on people is for sissies.  <S>


<----  Never been muted.

no it shouldn't. i come in the game to get away from real world stuff. i don't want or need to hear political discussion, and i should not have to de-tune 200 in order to not hear it. i use that channel to talk with friends on the other sides, toss out salutes, etc.

 you wanna talk politics, go to a political forum, or try it  here till you get a vacation......but keep it the hell outta the game.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 09:27:52 AM
This isn't exactly related but I guess this is as good a place as any to post this.

One night I typed a word starting with P that describes a male part of the anatomy.  I immediately got a pop-up telling me that I would lose my chat privaleges if I continued.  I didn't think that was such an offensive word considering you hear it on TV.  I've been home sick for two days and during one of my five minute periods of wakedness yesterday I heard it on Oprah.  Seems to me the chat filters are set a little too tight.

but then if you've noticed, you can hear pretty much on shows on bbc america that you wouldn't say in front of your kids too.
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 09:29:06 AM
or, for that matter, somebody elses kids. 
Title: Re: Mods.
Post by: Zoney on January 14, 2011, 09:32:02 AM
I have to agree with lilmak on this one, the mods are VERY biased.  They are always kicking out or mutin those guys that do not play by the rules and then they leave the guys that are playing by the rules alone.  Man, what's up with that?

I agree with the other posters, I'm sick of discussions that have absolutely nothing to do with gameplay.  I almost said something on 200 last night but any comment I would have had would only have added to that same discussion that I didn't wanted to start.
So allow me to say this here, Please stop.
Title: Re: Mods.
Post by: R 105 on January 14, 2011, 09:33:53 AM
 The only time I ever got a warning for language was once I typed out love muffin. I was surprised who ever was moderating that day thought love muffin was a dirty word. I guess it is all all we perceive things.
Title: Re: Mods.
Post by: Max on January 14, 2011, 09:37:47 AM
  I guess it is all all we perceive things.

That, or common sense.
Title: Re: Mods.
Post by: Skuzzy on January 14, 2011, 09:42:33 AM
Here is a really simple way to avoid any confrontation with a moderator.

Ask yourself one question before you say or type something.

"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!

The community has the .report mechanism at its disposal.  Use it.  The moderators cannot be on 24 hours a day.  They also like to play the game and should be allowed to do so. 

Political discussions are reason for moderator action or .reports.
Title: Re: Mods.
Post by: Masherbrum on January 14, 2011, 10:12:50 AM
What the Skuzzinator said. :rock
Title: Re: Mods.
Post by: The Fugitive on January 14, 2011, 10:17:24 AM
Right on Skuzzy.

Whether you think the rules are too softn or too hard, the point is the rule is the rule. Either obey it or leave. We are playing in HTC's sandbox.
Title: Re: Mods.
Post by: JunkyII on January 14, 2011, 10:26:02 AM
Why can't we know the Mods?
Title: Re: Mods.
Post by: ImADot on January 14, 2011, 10:27:40 AM
Why can't we know the Mods?

Can you imagine the crapstorm of PM's?
Title: Re: Mods.
Post by: Yeager on January 14, 2011, 10:29:03 AM
Why can't we know the Mods?
Look around you.  You already know the mods, you just dont "know" it.  The Mods are everywhere........
Title: Re: Mods.
Post by: B4Buster on January 14, 2011, 10:32:32 AM
Mods are people. They are going to be bias and non-objective at times. With that being said, I think they do a good job. If you think you were being mistreated, take it up with Skuzzy. Confronting the moderator on 200 just makes them that much more right, and you that much more wrong. I am sure HTC takes any report of a moderator abusing their power quite seriously.
Title: Re: Mods.
Post by: Wiley on January 14, 2011, 10:34:03 AM
Why can't we know the Mods?

...really?  How does it help anything to know who they are?  If there's an issue with someone's treatment by a mod, I'd lay money they've got everything the mods do logged, they can look into it.  If the mod's behavior is out of line with HTC's rules, HTC will do as it sees fit.  Either way, what does it help if their names are known?

Not a bad track record though, I've been on these forums for quite a while, and this is the first 'Help!  I'm being oppressed!' thread I can recall.

Wiley.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 10:37:17 AM
funny thing is that this clown took it over to fw now......he's gettin smacked down over there too.  :rofl
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 10:39:49 AM
Being a moderator anywhere is a pain the posterior.  Probably not much fun here either.   
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 10:41:31 AM
i'll tell ya what? make me a mod for one night. i'll have a few drinks. you people will want the other way back when i'm done.  :devil
Title: Re: Mods.
Post by: ink on January 14, 2011, 10:52:10 AM
cap1 lol too funny....I was gonna say you peeps are lucky im not a mod, if I dont hear INK is great every 5 minutes your all muted.....;-)
Title: Re: Mods.
Post by: guncrasher on January 14, 2011, 11:04:32 AM
if you squelch a mod, will you still see a warning? :noid

semp
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 11:05:39 AM
i think so
Title: Re: Mods.
Post by: LLogann on January 14, 2011, 11:13:31 AM
And that is why I keep my 200 trolling to ingame thoughts and ideas only!!!!   :aok

"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!
Title: Re: Mods.
Post by: Shuffler on January 14, 2011, 11:19:30 AM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?

I'd imagine rules for Mods are for Mods only. "Eyes Only" type of thing.

Whatever you did, accept the consequences and move on. You can learn from it or dig yourself a deeper hole.
Title: Re: Mods.
Post by: DrBone1 on January 14, 2011, 11:23:32 AM
600!!  :O  you would think i would be muted the things i say on 200  :)
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 11:42:16 AM
600!!  :O  you would think i would be muted the things i say on 200  :)

WE  can fix that if ya like?  :devil :angel: :bolt:
Title: Re: Mods.
Post by: vonKrimm on January 14, 2011, 11:55:24 AM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents.

Anger management class may help you to keep from losing your chat privileges next time.

So I just want to know if the cops have to follow rules or just make them up as they see fit.

Seriously, have you ever heard of "cops" following the same rules as ordinary people?  Yes, it is true LilMak, you are ordinary people.  :rofl
Title: Re: Mods.
Post by: Ack-Ack on January 14, 2011, 12:07:46 PM
"The wheels on the bus go round and round....................."

LOL!

Title: Re: Mods.
Post by: Ack-Ack on January 14, 2011, 12:11:06 PM

I'm sure there are many people who agree with me about this.


 :aok


ack-ack
Title: Re: Mods.
Post by: DERK13 on January 14, 2011, 12:11:42 PM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.
HAH! i saw this on 200 lol...
Title: Re: Mods.
Post by: grizz441 on January 14, 2011, 12:13:22 PM
HAH! i saw this on 200 lol...

I get the feeling that incriminating details are being left out of his story...yes?
Title: Re: Mods.
Post by: Ack-Ack on January 14, 2011, 12:15:30 PM
Not a bad track record though, I've been on these forums for quite a while, and this is the first 'Help!  I'm being oppressed!' thread I can recall.

Wiley.

You don't read the boards often then.  These threads usually appear about once a week.

ack-ack
Title: Re: Mods.
Post by: Vinkman on January 14, 2011, 12:15:52 PM
You're probably right Masherbrum. I just wanted to know if there are rules written down somewhere so I can read them and know where they/I stand.  I don't want to waist HTCs time on stuff if I don't have to. I believe 600 minutes muted (text and voice) is excessive for something I didn't even know was a violation. Now that I know it's against the rules to taunt bods for being politically biased I won't do it anymore.

PM Skuzzy. give him time date and what happened. He will review. If unwarrented he may restore your privileges. He did for me once.

Of course it may have been Skuzzy that muted u.  :lol

 :salute
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 12:22:44 PM
You don't read the boards often then.  These threads usually appear about once a week.

ack-ack

SEEMS MORE LIKE EVERY DAY LATELY
Title: Re: Mods.
Post by: Vinkman on January 14, 2011, 12:23:38 PM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.

Or you can just do it yourself with .squelch.
Title: Re: Mods.
Post by: DaCoon on January 14, 2011, 12:25:43 PM
I once got muted for 4400 hrs (true story) for vulching the same guy 5 times. Had no idea what 200 was at the time. He may have been a Mod, I really don't know. Talked to Skuzzy who said I may have been muted for my callsign at the time. (won't say what it was for fear of a vacation from the BBs)  :D

I was also given a warning for using the F-bomb in a PM chat with a squaddie. I don't type any kind of cuss words anymore. If I feel the need I try and phrase it another way. i.e. WTF, WTH, oh crab apples, etc.
As far as 200 goes I rarely tune in at all anymore.
Title: Re: Mods.
Post by: TequilaChaser on January 14, 2011, 12:36:51 PM
Or you can just do it yourself with .squelch.

may I refer you to Reply # 61 of this thread, to help educate your self being with the parameters of online game play and socializing with in the confines of the viewing screen of Aces High  :)
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 12:37:09 PM
Or you can just do it yourself with .squelch.

BBBZZZTTTTT!!

wrong answer.
Title: Re: Mods.
Post by: guncrasher on January 14, 2011, 01:23:45 PM
just wonder how many people will admit to loggin in late at night, not to play the game, but to mostly discuss topics that are not allowed.  be it the latest political rumors, or the necessity of dating a sheep during cold weather.  :noid

some of the guys that posted here as you must follow the rules blah blah, are also some of the worst offenders of the rules. :D

semp
Title: Re: Mods.
Post by: dedalos on January 14, 2011, 01:28:52 PM
Silly question  :D  If 200 is a tunable channel by choice, why is it being moderated?  If we all move to 201, are the mods going to follow?  I can see the all channel and country channel being moderated, but why private channels?  What was the point of moving from Chanel 1 then?

That should be good for another 10 pages  :rofl  Its a serious question though
Title: Re: Mods.
Post by: jamdive on January 14, 2011, 01:30:34 PM
Political discussion that continues on 200 as I write this is why I got muted. I wrote 2 sentences in the discussion. I got warned for the 1st. And muted 10 min for elaborating in the 2nd. Then, after my ten minutes, I got mad and called out the mod on 200 because discussion went on for 30 minutes before I injected my 2 cents. So I just want to know if the cops have to follow rules or just make them up as they see fit.

Hehe,,, I seen the whole discussion. There should have been plenty of others more deserving than lilmak. Pieper always starts these trolls in the first place. Just perma-mute him.
Title: Re: Mods.
Post by: Skuzzy on January 14, 2011, 01:40:16 PM
Silly question  :D  If 200 is a tunable channel by choice, why is it being moderated?  If we all move to 201, are the mods going to follow?  I can see the all channel and country channel being moderated, but why private channels?  What was the point of moving from Chanel 1 then?

That should be good for another 10 pages  :rofl  Its a serious question though

Radio channels 200-299 are not private channels.  They are open to everyone.  The only unmoderated channel is the "Squad" channel as it happens to be the only private channel as well.
Title: Re: Mods.
Post by: Vinkman on January 14, 2011, 01:42:06 PM
may I refer you to Reply # 61 of this thread, to help educate your self being with the parameters of online game play and socializing with in the confines of the viewing screen of Aces High  :)

Wrong answer? Are you sure?

Report is asking the HTC, some moderator, God, a piece of code, or some else to expend effort to fix your problem for you, when the ability to solve your problem lies in your own hands. .Report creates a mentallity of ganging, and mob rule, when no such machanisms are reqired. .Report puts the resposibility of fixing your problem in someone else's hands leading to frustration when delays occur or results are not achieved.

Whiners can fix the problem in 3 seconds [with .squelch] but will take 20 minutes writing a note explaining all the things that piss them off that people shouldn't be allowed to say on 200,  then wait while someone gets around to doing, fixing, or changing something. Report trips a digital counter that will mute the offender when it gets above a certain number, so .report can be abused by people who get their whole squad to report you if they choose. So then you have to have a fix for the abuse, those the abuse .report will be punished.


.squelch does not need to be monitored because it can't be abused.


Example #1


DrBone 200: <S> JUGgler gf.
Airjer 200: [some stupid political comment]
Magoo:200: [reply with similarly stupid, but conratictory political comment]
Player3 200: Stop talking politics you twits
Player4 200: WTF is with the political crap
Player5 200: This has nothing to do with the game
JUGler 200: Thanks Bone gf. I thought I had you on the double axel, hammil reverse.
Player6 200: Can you report someone for political crap?
Player7 200: Yes you can
Player8 200: <------ reporting Airjer
Player9 200  <------ reporting Magoo
Airjer 200:   [reply to contradictory stupid polical comment]
Magoo 200:   [reply to the reply to the stupid political comment]
Player10 200: STFU, you guys. This doesn't belong on 200.
Player11 200: Go the meassage boards if you want to talk about this crap.
Player12 200: I paid my 14.95 and it don't bother me player10 so u STFU
Player13 200: Where is Skuzzy when you need him?
Player14 200: skuzzy is typing the list of rules of things you can’t say…..
Player15 200: He'll be gone for about a year. Lol
DrBone 200:  You re-uppin?
Airjer 200:     [Yet another reply to the reply of the reply of the stupid polical comment]
Magoo 200:   [Yet another reply to the reply of the reply of the stupid polical comment]
Player16 200: Come on guys wtf?
Player17 200: Stop talking politics on 200
Player18 200: <---think airjer is a [something designed to beat the profanity filter]
Player19 200: <-------agrees with Player 18. hahahahaha
JUGler 200: yep.

And it goes on and on and on….

Because  the community is trained to believe it's job is to police other players, with a .report phylosophy. The idea is that what is offensive with be determined by a community aggitation and complaint system, and then the grand wizard will develop, out of these complaints, an understanding of what truly needs to be controlled and then act with muting of individuals. But because everyone is trained to think they are everyone's policeman, the inevidible hypocracy of engaging in 200 channel complaints about what is, and should, or shouldn't be allowed ensues.



Example #2


DrBone 200: <S> JUGgler gf.
Airjer 200: [some stupid politicl comment]
Magoo:200: [reply with similarly stupid, but conratictory political comment]
Player1-Player 400: .squelch airjer
Player1-Player 400 .squelch Magoo
JUGler 200: Thanks Bone gf. I thought I had you on the double axel, hammil reverse.
DrBone 200:  You re-uppin?
JUGler 200: yep



When folks realize this fantastic computer generated world is completely in their own control, then there is no need to waste effort in getting third parties to police others for them. They just control what they want, and don’t want, to hear at the click of a buton.
.report and .squelch take the same amount of time to execute. But .squelch solves the problem instantly, and .report may produce no results at all.

For these reasons Squelch should be prefered. But hey, maybe some people like being in charge of others, even when they don’t have to be. But I think this leads to, and contributes to, aggitation, which in turn fuels what is trying to be prevented.

Title: Re: Mods.
Post by: dedalos on January 14, 2011, 01:43:42 PM
Radio channels 200-299 are not private channels.  They are open to everyone.  The only unmoderated channel is the "Squad" channel as it happens to be the only private channel as well.

Check
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 01:49:07 PM
vink....it's so simple it's frightening. the rules are no politics in game. period. don't talk politics in there, and ya don't get smacked down.
 i believe most of us come in there to have fun, not talk about politics.

 break the rules, pay the piper. so simple a cave man can understand it.  :devil
Title: Re: Mods.
Post by: dedalos on January 14, 2011, 01:52:24 PM
Wrong answer? Are you sure?

Report is asking the HTC, some moderator, God, a piece of code, or some else to expend effort to fix your problem for you, when the ability to solve your problem lies in your own hands. .Report creates a mentallity of ganging, and mob rule, when no such machanisms are reqired. .Report puts the resposibility of fixing your problem in someone elses hands leading to frustration when delays occur of results are not achieved.

whiners can fix the problem in 3 seconds but will take 20 minutes writing a note explaining all the things that piss them off that people shouldn't be allowed to say on 200,  then wait while someone gets around to doing fixing or changing something. Report trips a digital counter that will mute the offender when it gets above a sertain number, so .report can be abused by people who get there whole squad to report you if they choose. So then you have to have a fix for the abuse, those the abuse .report will be punished.


.squelch does not need to be monitored because it can't be abused.


Example #1


DrBone 200: <S> JUGgler gf.
Airjer 200: [some stupid political comment]
Magoo:200: [reply with similarly stupid, but conratictory political comment]
Player3 200: Stop talking politics you twits
Player4 200: WTF is with the political crap
Player5 200: This has nothing to do with the game
JUGler 200: Thanks Bone gf. I thought I had you on the double axel, hammil reverse.
Player6 200: Can you report someone for political crap?
Player7 200: Yes you can
Player8 200: <------ reporting Airjer
Player9 200  <------ reporting Magoo
Airjer 200:   [reply to contradictory stupid polical comment]
Magoo 200:   [reply to the reply to the stupid political comment]
Player10 200: STFU, you guys. This doesn't belong on 200.
Player11 200: Go the meassage boards if you want to talk about this crap.
Player12 200: I paid my 14.95 and it don't bother me player10 so u STFU
Player13 200: Where is Skuzzy when you need him?
Player14 200: skuzzy is typing the list of rules of things you can’t say…..
Player15 200: He'll be gone for about a year. Lol
DrBone 200:  You re-uppin?
Airjer 200:     [Yet another reply to the reply of the reply of the stupid polical comment]
Magoo 200:   [Yet another reply to the reply of the reply of the stupid polical comment]
Player16 200: Come on guys wtf?
Player17 200: Stop talking politics on 200
Player18 200: <---think airjer is a [some designed to beat the profanity filter]
Player19 200: <agrees with Player 18. hahahahaha
JUGler 200: yep.

And it goes on and on and on….

Because  the community is trained to believe it's job is to police other players, with a .report phylosophy. The idea is that what is offensive with be determined by community aggitation and complaint system, and then the gand wizard will develop, out of these complaints, an understanding of what truly needs to be controlled and then act with muting of individuals. But because everyone is trained to think they are everyone's policement, the inevidible hypocracy of engaging in 200 channel complaints about what is, and should, or shouldn't be allowed ensues.



Example #2


DrBone 200: <S> JUGgler gf.
Airjer 200: [some stupid politicl comment]
Magoo:200: [reply with similarly stupid, but conratictory political comment]
Player1-Player 400: .squelch airjer
Player1-Player 400 .squelch Magoo
JUGler 200: Thanks Bone gf. I thought I had you on the double axel, hammil reverse.
DrBone 200:  You re-uppin?
JUGler 200: yep



When folks realize this fantastic computer generated world is completely in their own control, then there is no need to waste effort in getting third parties to police others for them. They just control what they want, and don’t want, to hear at the click of a buton.
.report and .squelch take the same amount of time to execute. But .squelch solves the problem instantly, and .report may produce no results at all.

For these reasons Squelch should be prefered. But hey, maybe some people like being in charge of others, even when they don’t have to be. But I think this leads to, and contributes to, aggitation, which in turn which fuels what is trying to be prevented.



Very nice Vinkman.  You forgot Example #3 where people stop worrying about whats on 200 and who said a bad word, and actually look at where their plane is heading lol.  Why does anyone that does not care about politics, cares about people talking about politics?

Title: Re: Mods.
Post by: dedalos on January 14, 2011, 01:55:49 PM
vink....it's so simple it's frightening. the rules are no politics in game. period. don't talk politics in there, and ya don't get smacked down.
 i believe most of us come in there to have fun, not talk about politics.

 break the rules, pay the piper. so simple a cave man can understand it.  :devil

Hey Cap.  I think he is trying to say that people really can take care of the problem them selves instead of looking for a policeman.


Was that an AvA plug and I missed it?
Title: Re: Mods.
Post by: Larry on January 14, 2011, 01:56:48 PM
vink....it's so simple it's frightening. the rules are no politics in game. period. don't talk politics in there, and ya don't get smacked down.
 i believe most of us come in there to have fun, not talk about politics.

 break the rules, pay the piper. so simple a cave man can understand it.  :devil

Where does it say no politics in game?
Title: Re: Mods.
Post by: Vinkman on January 14, 2011, 01:59:20 PM
Hey Cap.  I think he is trying to say that people really can take care of the problem them selves instead of looking for a policeman.


Gold Star <S>
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 02:02:18 PM
Hey Cap.  I think he is trying to say that people really can take care of the problem them selves instead of looking for a policeman.


Was that an AvA plug and I missed it?

nah.....not this time. i would like to now take the opportunity to suggest to you all that the ava is a really cool arena to fly in though. i will also take this opportunity to insert a link to this weeks set up.  :aok
http://bbs.hitechcreations.com/smf/index.php/topic,304327.0.html
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 02:04:17 PM
Where does it say no politics in game?

Skuzzy
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Location: Grapevine, Texas

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Re: Mods.
« Reply #61 on: Today at 09:42:33 AM »
   Reply with quoteQuote
Here is a really simple way to avoid any confrontation with a moderator.

Ask yourself one question before you say or type something.

"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!

The community has the .report mechanism at its disposal.  Use it.  The moderators cannot be on 24 hours a day.  They also like to play the game and should be allowed to do so.

Political discussions are reason for moderator action or .reports.
   Report to moderator   Logged
I would love to change the world, but I do not have access to the source code.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 02:05:02 PM
Gold Star <S>

there would be no problem if people would listen to the rules. that is even easier yet, isn't it?
Title: Re: Mods.
Post by: Larry on January 14, 2011, 02:08:43 PM
Skuzzy
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Reg: Apr 2000
Location: Grapevine, Texas

Posts: 19863
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Re: Mods.
« Reply #61 on: Today at 09:42:33 AM »
   Reply with quoteQuote
Here is a really simple way to avoid any confrontation with a moderator.

Ask yourself one question before you say or type something.

"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!

The community has the .report mechanism at its disposal.  Use it.  The moderators cannot be on 24 hours a day.  They also like to play the game and should be allowed to do so.

Political discussions are reason for moderator action or .reports.
   Report to moderator   Logged
I would love to change the world, but I do not have access to the source code.

I still don't see a set rule that says one can not have a political discussion in game.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 02:11:11 PM
i get the feeling you're trying to play devils advocate, as you've been around awhile.........but it came right from the horses mouth in what i just posted.......
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 02:12:22 PM
weeeelllll starting a political discussion in the O Club recently got someone smacked down.  I take that to mean starting and / or participating in them anywhere in 'public' view is a really bad idea if you want to retain your ability to use 100% of the games resources.

If you don't care.  Rock on.  It doesn't bother me.

Man I wish I could bottle and sell my 'mental squelch' abilities.  Probably comes from being married twice.
Title: Re: Mods.
Post by: Vinkman on January 14, 2011, 02:19:24 PM
there would be no problem if people would listen to the rules. that is even easier yet, isn't it?

<S> Cap1, but ....... Third party effort is required to make, and maintain the rules, and effort on the part of every player to learn the rules. Also lot's dissatisfaction, becasue the 'rules' apply to everyone, and one-size-fits-all means the size really fits no one. With squelch I'm 100% satisfied, every time, and no effort is expended or required by anyone else.

I think that's actually easier.
Title: Re: Mods.
Post by: VonMessa on January 14, 2011, 02:23:33 PM
I agree with you Rolex.

LilMak do the smart thing and call HTC, if you really need to have this addressed. You will not get a satisfactory answer here.

But it IS providing me with lots and lots of amusement  :aok
Title: Re: Mods.
Post by: 68ZooM on January 14, 2011, 02:25:52 PM
Very nice Vinkman.  You forgot Example #3 where people stop worrying about whats on 200 and who said a bad word, and actually look at where their plane is heading lol.  Why does anyone that does not care about politics, cares about people talking about politics?



because people pay to play and relax and enjoy friends, last thing i want to be reminded of while relaxing is Politics, go to a different channel other than 200, but everyone knows this and yet they still play dumb about whats not allowed on 200
Title: Re: Mods.
Post by: 68ZooM on January 14, 2011, 02:29:12 PM
Guess you missed the part where Skuzzy say's....

( Ask yourself one question before you say or type something.

"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!)


 I Don't know what part of that people don't understand 

Title: Re: Mods.
Post by: dedalos on January 14, 2011, 02:36:10 PM
i get the feeling you're trying to play devils advocate, as you've been around awhile.........but it came right from the horses mouth in what i just posted.......

Nop, he is looking for the rule to follow.  What you posted means I should not ask anyone about their day because it has nothing to do with the game  ;)
Title: Re: Mods.
Post by: Belial on January 14, 2011, 02:36:36 PM
There is one player who abuses 200 almost daily his name is YOU if you see him I'd like him given a 600 muter thanks.

Belial :)
Title: Re: Mods.
Post by: LLogann on January 14, 2011, 02:43:05 PM
TROLL

I still don't see a set rule that says one can not have a political discussion in game.
"What does this have to do with the game?"

If the answer is "Nothing!", then do not say/type it.  Ta-da!

He's a Troll, you're just...........
Nop, he is looking for the rule to follow.  What you posted means I should not ask anyone about their day because it has nothing to do with the game  ;)
Title: Re: Mods.
Post by: Wiley on January 14, 2011, 02:52:28 PM
<S> Cap1, but ....... Third party effort is required to make, and maintain the rules, and effort on the part of every player to learn the rules. Also lot's dissatisfaction, becasue the 'rules' apply to everyone, and one-size-fits-all means the size really fits no one. With squelch I'm 100% satisfied, every time, and no effort is expended or required by anyone else.

I think that's actually easier.

It is easier, as long as there are relatively few imbeciles spewing their tripe.  However, consider the amount of time you'd spend squelching dolts if it were not against the rules and everybody who felt so inclined was espousing their wonderful views on how the freemasons, gays, Bush, JFK, and Zombie Elvis were behind 9/11 and the fluoridation of drinking water to allow our mind control by a secret cabal of Swedish bikini models bent on world domination.  It'd be far easier to just detune 200.

What is better?  To have some rules that takes a little bit of enforcement that make 200 at least somewhat useful/entertaining, or to have no rules and have 200 turn moreso into a soapbox forum for people to blather about stuff that has nothing to do with the game?

Incidentally, where ARE the channel rules posted?  I haven't been able to find them on the website.

Wiley.
Title: Re: Mods.
Post by: DMGOD on January 14, 2011, 02:57:40 PM
pffft 600 minutes is nothing I get 8 day mutes all the time for some reason
Title: Re: Mods.
Post by: JunkyII on January 14, 2011, 03:00:10 PM
...really?  How does it help anything to know who they are?  If there's an issue with someone's treatment by a mod, I'd lay money they've got everything the mods do logged, they can look into it.  If the mod's behavior is out of line with HTC's rules, HTC will do as it sees fit.  Either way, what does it help if their names are known?

Not a bad track record though, I've been on these forums for quite a while, and this is the first 'Help!  I'm being oppressed!' thread I can recall.

Wiley.
Think of it like cops on a highway....you see a car with lights on it you slow down.

Example in game would be...I see B4Buster on(Pretty sure hes a Mod :) ) I detune 200 ;)
Title: Re: Mods.
Post by: Wiley on January 14, 2011, 03:11:07 PM
Think of it like cops on a highway....you see a car with lights on it you slow down.

Example in game would be...I see B4Buster on(Pretty sure hes a Mod :) ) I detune 200 ;)

If you're in an area with nothing but CCTVs being monitored by the cops, you don't speed. :)

Assume you're being monitored by their monitoring system at all times, as it's probably true.

Wiley.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 03:23:03 PM
maryland police used to leave an empty cruiser with its lights running sitting along rt 95. amazing how well that worked slowing down traffic.
Title: Re: Mods.
Post by: DrBone1 on January 14, 2011, 03:34:46 PM
I was in the example  :rock  :rock  :D
Title: Re: Mods.
Post by: vonKrimm on January 14, 2011, 03:36:45 PM
pffft 600 minutes is nothing I get 8 day mutes all the time for some reason
Could it be because of your brightly colored flag?

Oh yeah; stop bragging, we could all get eight day mutes like you if we tried hard enough.

back to the point...eeeer, what is the point of this thread?
Title: Re: Mods.
Post by: Larry on January 14, 2011, 03:39:51 PM
TROLL

I'm not trolling. I want to see a legitimate rule that says you or I can not have a political discussion in the game. I see many people saying you cant yet I've never seen this rule anywhere.
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 03:41:33 PM
Could it be because of your brightly colored flag?

Oh yeah; stop bragging, we could all get eight day mutes like you if we tried hard enough.

back to the point...eeeer, what is the point of this thread?

i think it had something to do with some tardlette not heeding a warning, then when he got muted, he came here hoping for sympathy, got smacked down, then went over to fw hoping for some sympathy, and got smacked down yet again.

or somethign along those lines.  :devil
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 03:42:45 PM
I'm not trolling. I want to see a legitimate rule that says you or I can not have a political discussion in the game. I see many people saying you cant yet I've never seen this rule anywhere.

i didn't think you were trolling.

 i've never seen it written anywhere either to be honest. i just took it as a "given" that seeing as politics are banned here, then it would also cover them in the game.
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 03:45:56 PM
there you go using common sense again... keep doing that and you'll become an outcast  :P
Title: Re: Mods.
Post by: Larry on January 14, 2011, 03:50:21 PM
i didn't think you were trolling.

 i've never seen it written anywhere either to be honest. i just took it as a "given" that seeing as politics are banned here, then it would also cover them in the game.

there you go using common sense again... keep doing that and you'll become an outcast  :P

That's all well and good but those are forum posting rules not in game rules. Even then, what about the hundreds/thousands of people that don't know what the BBS is?
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 03:51:23 PM
there you go using common sense again... keep doing that and you'll become an outcast  :P

become? i thought i already was?  :noid
Title: Re: Mods.
Post by: CAP1 on January 14, 2011, 03:52:17 PM
That's all well and good but those are forum posting rules not in game rules. Even then, what about the hundreds/thousands of people that don't know what the BBS is?

funny thing about that. i flew air warrior for years and never knew there was a bbs associated with it.

 i also never mentioned politics in there either.
Title: Re: Mods.
Post by: ink on January 14, 2011, 03:52:21 PM
I have never and will never use the dot~report.....nope, no friggin way, sorry skuzzy.......dot~squelch.....I Love that comand.....I am not a rat, if I feel something needs to be done I do it I,dont call someone to do it for me.           if there is that much politic talk on 200 seems like a bunch of people want to talk politics. Personaly I have issues with people  who have to run to someone "the man" to help them, if every one were there own police we would not need them.   Im sure a lot of you disagree, thats fine by me.....
Title: Re: Mods.
Post by: SlapShot on January 14, 2011, 03:53:38 PM
Was that an AvA plug and I missed it?

 :rofl
Title: Re: Mods.
Post by: LCADolby on January 14, 2011, 03:54:11 PM
"No politics is allowed in game"... A game based on the politics of the 1930's to 1945...  :headscratch:
Talking about the period this game is based on, is out the window also, due to reporting beening equally valid  :huh

No more Hitler, Churchill, Stalin, Hirohito and Roosevelt chat, you'll get reported. You can't get more political than war, or basing a game on war. :neener:
Title: Re: Mods.
Post by: Skuzzy on January 14, 2011, 04:03:55 PM
ink, from my perspective, it is not about "ratting out" anyone.  I think it is more along the lines of;

You are walking along the street and you see someone pouring gasoline on someones home.  Do you report it?  Is that "ratting out" someone?

Comms that take place in the game, which are distracting to game play are not good for the game, nor the community.  There will always be someone who demands a line be drawn in the sand so they can attempt to bump the line.  We are not going to play that game.

I provided a perfectly workable solution to those who have no idea how to interact online and want to avoid issues with their text/VOX being suspended.  If you use it, you will never be placed in a situation where you could have your text/VOX suspended.  It is the players choice.
Title: Re: Mods.
Post by: ink on January 14, 2011, 04:25:14 PM
skuzzy good analogy~ive always been one to "take care of business" so to speak, I would stop them, do my very best to stop them. If I was walking down the street and saw ANYTHING that I knew was wrong, it is my duty to stop it, I once put my self against 5 people that were killing pigeons....lol I could have died over that, and would have.  I Do understand what you are saying though.      I also know many/some abuse the report fuction. I have used the squelch many times, works perfect....:-)     now that I have your attention......man I miss flying. No cable:-(     great game, great people dont listen to all the damn whines about the game going down hill.  <SALUTE>  ~Paul
Title: Re: Mods.
Post by: Dichotomy on January 14, 2011, 04:58:31 PM
I have never and will never use the dot~report.....nope, no friggin way, sorry skuzzy.......dot~squelch.....I Love that comand.....I am not a rat, if I feel something needs to be done I do it I,dont call someone to do it for me.           if there is that much politic talk on 200 seems like a bunch of people want to talk politics. Personaly I have issues with people  who have to run to someone "the man" to help them, if every one were there own police we would not need them.   Im sure a lot of you disagree, thats fine by me.....

Neither have I thus my 'mental squelch' comment earlier.  I can ignore with the best of them.  My dog still loves me if nobody else does.  Granted he's dumb as a brick but we can't have everything :D
Title: Re: Mods.
Post by: TequilaChaser on January 14, 2011, 05:13:56 PM
Wrong answer? Are you sure?

Report is asking the HTC,
<snipped>


sorry, but you have me confused with someone else, I never said "Wrong Answer"

I just refered you to look at Reply #61 because some people do not have their browsers set to view 40/50/75 posts on a single page and gave you the reply # to know what to look for......

nothing more, nothing less

hope this helps
Title: Re: Mods.
Post by: crazyivan on January 14, 2011, 05:19:45 PM
That's all well and good but those are forum posting rules not in game rules. Even then, what about the hundreds/thousands of people that don't know what the BBS is?
2 years ago the MOTD when logging in was. Open political discussion has no place in this game and will not be tolerated.  Was ingame at  one time why it was taken down?
Title: Re: Mods.
Post by: Killer91 on January 14, 2011, 05:23:33 PM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.

+10000

They talk about politics for hours and hours on 200 and somehow none of them get muted... totally baffles me
Title: Re: Mods.
Post by: crazyivan on January 14, 2011, 05:24:04 PM
  My dog still loves me if nobody else does. 
:rofl
Title: Re: Mods.
Post by: jamdive on January 14, 2011, 05:24:15 PM
ink, from my perspective, it is not about "ratting out" anyone.  I think it is more along the lines of;

You are walking along the street and you see someone pouring gasoline on someones home.  Do you report it?  Is that "ratting out" someone?

Comms that take place in the game, which are distracting to game play are not good for the game, nor the community.  There will always be someone who demands a line be drawn in the sand so they can attempt to bump the line.  We are not going to play that game.

I provided a perfectly workable solution to those who have no idea how to interact online and want to avoid issues with their text/VOX being suspended.  If you use it, you will never be placed in a situation where you could have your text/VOX suspended.  It is the players choice.

Why do you have to mute the poor guys squad vox? That seems nanny state and rediculous.
Title: Re: Mods.
Post by: AWwrgwy on January 14, 2011, 05:27:05 PM
Why do you have to mute the poor guys squad vox? That seems nanny state and rediculous.

It's all or nothing.

How about grounding your kid, with exceptions.  What's the point?

Don't do the crime if you can't do the time.

wrongway
Title: Re: Mods.
Post by: bj229r on January 14, 2011, 05:37:39 PM
No data here, but I would reckon that MOST 200 discussion (at least during prime hours) is non-game-related, and most, quite pleasant--(jug flyers tend to have lots of spare time after takeoff) I do agree about no politics...I'm far more politically-oriented than most, (If Skuzzy keeps a log of bbs bans he could attest) and realized long ago that such arguments never have winners, and NEVER, EVER end. Better to argue with your wife...same results
Title: Re: Mods.
Post by: jamdive on January 14, 2011, 05:38:29 PM
It's all or nothing.

How about grounding your kid, with exceptions.  What's the point?

Don't do the crime if you can't do the time.

wrongway

If all things were equal that mentality might be applicable. The fact of the matter is muting is selective and left to anothers interpretation of what is acceptable and what is not. So, "doing the crime" is not the same for all.
Title: Re: Mods.
Post by: phatzo on January 14, 2011, 05:42:46 PM
but bj229r the moderaters cant hold out on nookie.
Title: Re: Mods.
Post by: Ardy123 on January 14, 2011, 05:47:07 PM
All I have to say, is that often the mods are 'politically' motivated.... ie they might not like you for a different reason and target you over others, or apply a criteria to you and not others.

I can't begin to describe the number of times people have posted things in 200 only to have the person defending the 200-verbal attack be muted for using the same words, language and tone as the initiator....
Title: Re: Mods.
Post by: bj229r on January 14, 2011, 05:50:06 PM
All I have to say, is that often the mods are 'politically' motivated.... ie they might not like you for a different reason and target you over others, or apply a criteria to you and not others.

I can't begin to describe the number of times people have posted things in 200 only to have the person defending the 200-verbal attack be muted for using the same words, language and tone as the initiator....
Heh, just like the NFL or the NBA
Title: Re: Mods.
Post by: DaCoon on January 14, 2011, 05:56:58 PM
2 years ago the MOTD when logging in was. Open political discussion has no place in this game and will not be tolerated.  Was ingame at  one time why it was taken down?

Dang Ivan, you beat me to it. I was gonna say the same thing....
Title: Re: Mods.
Post by: Larry on January 14, 2011, 06:06:21 PM
2 years ago the MOTD when logging in was. Open political discussion has no place in this game and will not be tolerated.  Was ingame at  one time why it was taken down?


In my almost 10 years playing the game I have never once seen anything in the MOTD saying no political discussion. I'm not saying what you stated didn't happen, but I didn't see it. I mean they have rules on the board IDK why they cant post some in the MOTD for in game use. You cant expect people to follow rules if they do not know what those rules are.
Title: Re: Mods.
Post by: LLogann on January 14, 2011, 06:36:56 PM
Actually Sir.... You probably could have even said I was "trolling" you.......  Please do forgive me.   :salute

But I also am one of those people who believe they have "seen" it somewhere........  It isn't on the Etiquette Page sadly, but perhaps it should be included there!!  And could probably use some updates to it too.... :airplane:

http://trainers.hitechcreations.com/etiquette/etiquette.htm


I'm not trolling. I want to see a legitimate rule that says you or I can not have a political discussion in the game. I see many people saying you cant yet I've never seen this rule anywhere.

Even though this particular spot on the page is about VOX, and does not make a direct reference to text, this is where I know I have seen it.   :cheers:

In my almost 10 years playing the game I have never once seen anything in the MOTD saying no political discussion. I'm not saying what you stated didn't happen, but I didn't see it. I mean they have rules on the board IDK why they cant post some in the MOTD for in game use. You cant expect people to follow rules if they do not know what those rules are.

EDIT:  Actually on the Radio Page, HAMMER does make a direct reference to politics...

http://trainers.hitechcreations.com/radio/radio.htm

Quote from: HAMMER
RADIO PROCEDURE and ETIQUETTE

With the advent of AH Voice, radio procedure and etiquette need to be thought about. This is especially true on the Range Channel, where there are potentially lots of players whose only common denominator is being within 6k of each other. While we can't expect a military type radio procedure, some common courtesy and common sense will go a long way in keeping the range channel useful.

First, keep your transmissions short and to the point. AH keeps your transmissions on the range channel fairly short. You need to keep them to the point (game focus). If you are going to discuss last night's ball game with someone, tune to a channel and do it. Don't tie up the range channel.

Second, make sure you target your audience. While "High pony north" is probably useful to everybody around you, "Watch the F6 on your 6" is only useful to the one person you're talking to. Put their ID in at the beginning. "Hammer, watch the F6 on your 6".

Finally (for now at least), remember that there are all kinds of people playing this game. Keep the language civil, the politics out, etc. There's no telling who is listening on the other end.
Title: Re: Mods.
Post by: LLogann on January 14, 2011, 06:44:23 PM
Here's the Page now for everybody's viewing pleasure!!!
It isn't on the Etiquette Page sadly, but perhaps it should be included there!!  And could probably use some updates to it too.... :airplane:

http://trainers.hitechcreations.com/etiquette/etiquette.htm

Quote from: Hammer
Arena Etiquette
Aces High has its own unique set of rules and etiquette by which the players live and fight. Not all would agree on what constitutes these rules, but I will try to give you an overview of what some of them are.

TAKING OFF/GREETINGS: Whenever you take off, you should announce on channel 2 (country channel) where you are upping from, what plane you are in, and maybe where you are going. Example: "up (or ^) A51 otw A54 fiter". This lets everybody know what is in the sector or if help is on the way. This seems kind of nice, but it also serves a useful purpose in that it lets everyone know who is in the area and assists players in their situation awareness (SA). It will help you get together with a wingman if you want to, and let you know that there are people in the arena you can call on.

CALLING BINGO: When you run out of fuel or ammo, you should call Bingo Ammo or Bingo Fuel on Range Vox to let people in your area know you are out of the fight. This is necessary so someone won't be counting on you to enter the fray when you are really trying to leave. If a countryman calls bingo on channel 2, try to protect him until he is safely away from the fight.

PORKING AIRFIELDS: One of the great debates of Aces High! Porking an airfield means bombing it for no reason other than keeping fighters from taking off (or making them less effective if they do take off!). Sometimes this is necessary if you are trying to capture a nearby base, and sometimes it is not. If you are facing overwhelming numbers, or trying to capture a base, then porking is not a problem. If the numbers are even, and a good fighter battle is going on between 2 close bases, you will piss off a lot of people (maybe even from your own side) if you pork one of the bases.

“FIGHTER-TOWN” and “TANK-TOWN”: Another topic which gets people heated up. Some maps have a ring of either airfields or vehicle bases, one from each country, in the middle of the map surrounded by high mountains. These bases are referred to as either Fighter-Town (airbases) or Tank-Town (vehicle bases). These bases, like all bases on the map, are capturable and can contribute to the overall count of bases needed to “win” the war. Having said that, it is important to note these bases are not needed to win the war. The debate arises from the question of whether or not it is alright to bomb and/or capture the bases in Fighter-Town or Tank-Town. We could devote pages to the discussion but the bottom line is leave fighter-town for fighters and tank-town for tanks. Don’t bomb / capture / pork / vultch in those locations. You will find your own countrymen helping the enemy kill you.

VULCHING: Vulching is the act of killing someone as they are taking off or just after they take off. Some people (usually the ones who die over and over) will complain about vulching. Most people feel that if they are silly enough to try and take off from an airfield that is covered by enemy, they deserve to die!

ALT MONKEY: An alt monkey is the guy who climbs to 25 or 30 k when all the engagements are at 5k. He comes screaming into the furball at 1000 mph, kills someone, and is gone before anyone even knows he is there. The people who complain about this are the people who are low!!! Altitude is life, and you can't blame a guy (or gal) for grabbin all they can before they engage. Use good situation awareness, learn how to deal with them, and you can live through an alt monkey's attack. The down side of the alt-monkeys are that it gets taken to extremes and soon, everybody is flying at 25k or higher. I prefer to stay lower and let them come down to me.

TAUNTING: A lot of traffic goes on on channel 200. People calling "Run Mustang Run" when a P51 heads away from their 2 Spitfires. They are trying to taunt the 51 into engaging them at their game, the turn-fight. The 51 should be keeping his speed advantage and playing his own game, which is energy fighting. Don't let this taunting bother you in the least. If you choose to get involved in it, keep it fun. If someone is getting abusive, don't fall for the bait. Silence will frustrate them more than anything you can say!

CALLING ENEMY: If you see an enemy on radar or as a dot in the sky, type out a message on channel 2 (country) or 3 ("room" or local) letting everyone know what you see, where it is, and how high. This is vital to other player's situation awareness. Example: Bish 109 SW A53 15k. What did I just say? I told everybody from my country that there is a Bishop Bf 109 southwest of airfield A53 at an alt of 15k.You can also give map coordinates, which is discussed in "Understanding the Map and Radar". If you are close enough to see enemy diving on friendlies, give a call on the vox range channel. Don't always count on other people doing this, though. They may be too busy, not see the enemy, or not even know how. Your own situation awareness is your best defense.

GANG-BANGING: Alright, everybody that got excited by this topic should leave the room! Gang banging refers to 1 poor schlep being jumped by 3, 4, 5 or more enemy. Ya, a lot of it is the schlep's fault for flying into the situation, but anything over 2 to 1 should be overkill. Nobody will usually complain too loud about 3 to 1, but 4 or 5 to one is way too many. If you see your fellow countrymen gang-banging a bad guy, stay out of it. You probably won't get the kill, and will blow your altitude going down to join the fight. Chances are the enemy will be dead by the time you get there!

ARMCHAIR GENERALS: Often, someone in the arena will decide that they are in charge. I'm not talking about the normal "need help at A55". I'm talking about the guys who, if they were alive in WWII, would have (in their own humble opinion) made Patton look like a military idiot. They start sending messages over the radio such as "ALL KNIGHTS COME TO A54 NOW!!" If they don't get a response, they will send "WE ARE GOING TO LOSE A54 IF KNIGHTS DON'T COME HERE NOW", then "KNIGHTS DON'T KNOW HOW TO WORK TOGETHER" then "WHINE, NOBODY LISTENS TO ME, WHAA!!" Don't worry about whether or not someone else's agenda fits with what you want to do in the arena. You are there to have fun!

SHOOTING PARACHUTES: There is quite a bit of debate on whether or not it is "honorable" to shoot someone who bails. Personally, I think it is a waste of ammo since someone got the kill when the guy bailed. There is one exception that I apply. If I spend a lot of time chasing a guy down, or grabbing alt to get a high buff, and he bails before he has even been pinged, I might shoot the parachute. This is not the same as shooting paratroopers. If they have been dropped over your airfield, shoot them!

HEAD-ON SHOTS: A "head-on" is a shot when you are nose to nose with the enemy. It is considered bad form and the mark of a dweeb to take a head-on shot, especially on the merge but many people take them anyway. I guess the best line of reasoning I have heard on this is "It takes two to head-on"! For me personally, and for many others, it isn't much of a game if everybody goes straight at each other with guns blazing and whoever got the best roll of the dice from the computer (as far as hits, misses, and damage caused) wins. Do your best to avoid having to receive or give head-on shots.

KILL STEALING: In Aces High, a damaged plane can spin helplessly to the ground after having its wing shot off in a good fight. The victor of this fight, assuming he is any good, is probably already looking for the next fight, and maybe even anticipating seeing who he killed. A kill stealer is someone who chases the tumbling, burning wreckage that was once a plane down to the ground, pumping it full of bullets, and gets a kill because he gets more hits into it before it hits the ground. This is the mark of a true dweeb who cares only for his score, not whether he is any good or not. While accidents do happen, don't shoot into planes that are already going down.

"CHECK 6" CALLS: The "Check 6" call is a valuable tool for helping your countrymen. Even those who don't speak English understand what it means when a "Check 6" comes to them. If you see a bogie on someone's tail, give them a "Check 6" and then follow it up with a call on the range radio. Don't use the other guy for bait by not giving him a "Check 6"! Don't count on receiving a "check 6" every time there's a bandit on your tail, though. As you will find out, it is sometimes difficult to get the correct plane selected in time if there are lots of friendlies around. By the time someone gets you selected, you may already be dead.

FAKE "CHECK 6" CALLS: It seems that some people want a kill so badly that they will send a "Check 6" call to someone who is on a bogie that they want to get to. Their hope is that the person about to get the kill will pull off the bogie, allowing them to move in and get a kill that someone else set up. If this is the only way someone can get a kill, they need to go somewhere else. The "Check 6" call is a valuable tool. Abusing it lessens its values as people start ignoring it. If you accidentally "Check 6" someone, send them an apology. If you suspect someone of using the "Check 6" to clear you off a bandit, call them on it.
Title: Re: Mods.
Post by: TequilaChaser on January 14, 2011, 06:54:21 PM
Here's the Page now for everybody's viewing pleasure!!!

please understand that "Game Etiquette" is defined in a laymen's term as "Unwritten Rules of the Players" themselves, and is posted to help players understand what is and is not acceptable during online game play by the majority

The Players , over time ( beginning from 1987 with the first online WWII Air Combat Sim ), have come to these suggestions/rules/understandings......... this is solely for people who want to have a more enjoyable gaming environment, and people continue to pass it down to the younger generation

hope I explained that good enough for people to understand Game Etiquette vs House Rules is 2 different things......
Title: Re: Mods.
Post by: LLogann on January 14, 2011, 07:20:55 PM
Without a RadioRules Page, who is to say these are not the "rules" than?  Where are these "house rules" you speak of?   :salute

hope I explained that good enough for people to understand Game Etiquette vs House Rules is 2 different things......
It isn't on the Etiquette Page sadly, but perhaps it should be included there!! 
Title: Re: Mods.
Post by: 100Coogn on January 14, 2011, 07:27:57 PM
Common sense should guide you.  Watch what you say.  I know things can be taken out of context, but there is a line.  Sounds like you crosses it somewhere's. 
Title: Re: Mods.
Post by: ink on January 14, 2011, 07:45:41 PM
Dich~haha that was great
Title: Re: Mods.
Post by: kvuo75 on January 14, 2011, 08:19:26 PM

In my almost 10 years playing the game I have never once seen anything in the MOTD saying no political discussion.


i think it was the night of the 2008 elections.. apparently it got really idiotic on 200.

Title: Re: Mods.
Post by: TheflyingElk on January 14, 2011, 09:17:41 PM
I have been around for a little while and I gotta say..............You give folks the ability to talk too each other in a competitive arena situation and you all wonder WHY???do they talk too each other in a competitive manor?? I.E My views of the world are better than yours? really this is a surprise? I have never augered or lost a perk ride because someone SAID: Pelosi on 200 yet that quote will get you at least 6 min of mute, In my humble opinion this is much ADO about nuthin, JUST sayin
Title: Re: Mods.
Post by: Ardy123 on January 15, 2011, 02:31:42 AM
I have been around for a little while and I gotta say..............You give folks the ability to talk too each other in a competitive arena situation and you all wonder WHY???do they talk too each other in a competitive manor?? I.E My views of the world are better than yours? really this is a surprise? I have never augered or lost a perk ride because someone SAID: Pelosi on 200 yet that quote will get you at least 6 min of mute, In my humble opinion this is much ADO about nuthin, JUST sayin

Its because people don't care and don't want to hear your opinion. Most of us play to the game as a break from the real world.
Title: Re: Mods.
Post by: HighGTrn on January 15, 2011, 03:55:16 AM
Always wondered this but never asked for some reason so I'm gonna ask now.

Is Skuzzy sitting there monitoring the channels 24/7? If not, who are the mods? Do they have shifts? I hope so cause if its just Skuzzy, we need to get him out and party.

 :rock

Title: Re: Mods.
Post by: Crash Orange on January 15, 2011, 04:22:40 AM
Next time a cop pulls you over for speeding, tell him he can't give you a ticket because other people were speeding too and see how far that gets you. Then tell him he can't give you a ticket because your friend got off with a warning last week after going the same speed. When he sets you straight, tell him he's being an unfair jerk and say you're going to talk to his supervisor and see what happens.  :rolleyes:

Okay, don't really do that. But why some people never learn not to argue with cops and mods when they know they were pushing their luck with the rules to begin with is beyond me.
Title: Re: Mods.
Post by: guncrasher on January 15, 2011, 04:29:26 AM
Next time a cop pulls you over for speeding, tell him he can't give you a ticket because other people were speeding too and see how far that gets you. Then tell him he can't give you a ticket because your friend got off with a warning last week after going the same speed. When he sets you straight, tell him he's being an unfair jerk and say you're going to talk to his supervisor and see what happens.  :rolleyes:

Okay, don't really do that. But why some people never learn not to argue with cops and mods when they know they were pushing their luck with the rules to begin with is beyond me.


next time you get pulled over, tell him you just killed a couple of guys, see if you get the same response as here also.

semp
Title: Re: Mods.
Post by: CAP1 on January 15, 2011, 07:57:16 AM
Its because people don't care and don't want to hear your opinion. Most of us play to the game as a break from the real world.



B
I
N
G
O
Title: Re: Mods.
Post by: CAP1 on January 15, 2011, 07:58:12 AM
Always wondered this but never asked for some reason so I'm gonna ask now.

Is Skuzzy sitting there monitoring the channels 24/7? If not, who are the mods? Do they have shifts? I hope so cause if its just Skuzzy, we need to get him out and party.

 :rock



TO THE best of my knowledge, mods are pile-its just like you and me, that ht's entrusted to be objective.
Title: Re: Mods.
Post by: CAP1 on January 15, 2011, 08:09:04 AM
Next time a cop pulls you over for speeding, tell him he can't give you a ticket because other people were speeding too and see how far that gets you. Then tell him he can't give you a ticket because your friend got off with a warning last week after going the same speed. When he sets you straight, tell him he's being an unfair jerk and say you're going to talk to his supervisor and see what happens.  :rolleyes:

Okay, don't really do that. But why some people never learn not to argue with cops and mods when they know they were pushing their luck with the rules to begin with is beyond me.


a seargent friend of mine told me somethign like this once.

 he pulled over a kid in one of those fart-canned hot rod hondas. caught the kid racing. got the kids information, did the normal "do you know why i pulled you over" schpeel, and the kid instantly started with excuses.
 it got to the point where lee told the kid he was getting at least a speeding ticket, and one for racing on the highway. the belligerent little nutball kept going.
 lee finally told the kid that every time he opened his mouth with anything that could be an excuse, he was gonna write him another ticket. the kid drove away with 26 tickets. he finally stopped when lee told the kid that he could have the car impounded for racing.
Title: Re: Mods.
Post by: LLogann on January 15, 2011, 08:39:41 AM
TO THE best of my knowledge, mods are pile-its just like you and me, that ht's entrusted to be objective.
(http://blog.andrewparker.net/wp-content/uploads/2008/01/hammernail.jpg)
Title: Re: Mods.
Post by: jimson on January 15, 2011, 09:19:40 AM
Believe me, having moderator privileges is a thankless job and no fun. In AvA it's a little different as we try to keep channel one enabled.

Keep in mind, the moderator may not have been logged in to see that someone else "started it."

Being human, we won't get every call right either. There can be a fine line between acceptable banter and abuse.

The worst scenario is when someone is responding to a known agitator. You may know who the real problem is, but if others are participating, it's hard to single out the offender.

To be safe and make the mods job easier, don't take the bait.

Let the problem children stand out, and then only the right people will get hammered.

A simple rule of them is if it's not acceptable here it's not acceptable in game.

If you push the line and get muted for a while just deal with it.

It's not the end of the world and you will be unmuted tomorrow.
Title: Re: Mods.
Post by: Tophat23 on January 15, 2011, 12:06:41 PM
Ouch  :bolt:
Title: Re: Mods.
Post by: Nutzoid on January 15, 2011, 01:04:50 PM
This IMHO, is just about the very best reason for getting rid of the ability to "cross country chat" (200) that I can think of. Yeah I know, there will always be those that want to use it to talk, taunt, piss off and so on, others in the game, but to me it seems to generate much more consternation than it's worth. I know that this has been a feature of the game for sometime, and most use it for friendly conversations, but there are of course those that use it for other reasons. I'm not trying to judge anyone for what is said, but maybe it's time to scale back, if not remove all together, cross country chat.

Just my 2 cents worth.



Nutz
Title: Re: Mods.
Post by: Melvin on January 15, 2011, 01:07:43 PM
This IMHO, is just about the very best reason for getting rid of the ability to "cross country chat" (200) that I can think of. Yeah I know, there will always be those that want to use it to talk, taunt, piss off and so on, others in the game, but to me it seems to generate much more consternation than it's worth. I know that this has been a feature of the game for sometime, and most use it for friendly conversations, but there are of course those that use it for other reasons. I'm not trying to judge anyone for what is said, but maybe it's time to scale back, if not remove all together, cross country chat.

Just my 2 cents worth.



Nutz

I usually have 200 left on. Some nights the back and forth can be hilarious. It also offers the opportunity to send a quick "Good fight" or "Nice shot" to an opponent.

Sometimes it gets out of hand, in which case I'll simply de-tune.
Title: Re: Mods.
Post by: ImADot on January 15, 2011, 01:14:32 PM
This IMHO, is just about the very best reason for getting rid of the ability to "cross country chat" (200) that I can think of. Yeah I know, there will always be those that want to use it to talk, taunt, piss off and so on, others in the game, but to me it seems to generate much more consternation than it's worth.

There is nothing wrong with the game or the mods.  The problem is with the few that have no respect, no common sense, no self control, or any combination of the three.  For those cases, .report and then .squelch works.
Title: Re: Mods.
Post by: Yossarian on January 15, 2011, 01:23:32 PM
I've only read the first and last pages of this thread, and I'm not going to be reading anything but the first and last pages, but I'd like to say this: get rid of all inter-country channels.
Title: Re: Mods.
Post by: ink on January 15, 2011, 01:43:30 PM
NO getting rid of cross country comms HELL NO very bad idea......DOT SQUELCH how friggin hard is that, if you dont like 200 dont freaking tune to it, I would be pissed if they got rid of cross country comms, one of the cooler espects of AH.  Absolutly bad, lame, horrible, idea.   
Title: Re: Mods.
Post by: Dadsguns on January 15, 2011, 03:43:32 PM
Believe me, having moderator privileges is a thankless job and no fun. In AvA it's a little different as we try to keep channel one enabled.

Keep in mind, the moderator may not have been logged in to see that someone else "started it."

Being human, we won't get every call right either. There can be a fine line between acceptable banter and abuse.

The worst scenario is when someone is responding to a known agitator. You may know who the real problem is, but if others are participating, it's hard to single out the offender.

To be safe and make the mods job easier, don't take the bait.

Let the problem children stand out, and then only the right people will get hammered.

A simple rule of them is if it's not acceptable here it's not acceptable in game.

If you push the line and get muted for a while just deal with it.

It's not the end of the world and you will be unmuted tomorrow.


 :aok

Bottom line is, everyone has the option to just tune 200 out as well.  If it aint broke dont fix it.
Title: Re: Mods.
Post by: CAP1 on January 15, 2011, 03:45:10 PM
best way to fix it is for the mods to keep doing what they're doing. someone breaks the rules, 1 warning, then mute.

 take it a step farther...if they come here to whine about it, then they've just earned themselves a vacation from the bbs too.
Title: Re: Mods.
Post by: grizz441 on January 15, 2011, 03:50:24 PM
I've only read the first and last pages of this thread, and I'm not going to be reading anything but the first and last pages, but I'd like to say this: get rid of all inter-country channels.

Nice troll because that's just too bad of an idea to be a legitimate thought.
Title: Re: Mods.
Post by: BrownBaron on January 15, 2011, 03:51:37 PM
Nice troll because that's just too bad of an idea to be a legitimate thought.


:rofl
Title: Re: Mods.
Post by: bj229r on January 15, 2011, 03:56:00 PM
It's quite fun chatting with the guy with whom you were just in a knock-down, drag-out duel, aside from that, killing cross-country would deprive me of 2/3 of my friends. I'd imagine the win--the-war, a spy-is behind-every-corner crowd WOULD prefer it though
Title: Re: Mods.
Post by: CAP1 on January 15, 2011, 04:10:48 PM
caint we all just get alongggg??
Title: Re: Mods.
Post by: Rondar on January 15, 2011, 04:16:36 PM
It's too bad that for the most part, today's generation of kids just dont respect any authority.  Ha ha ha, like a time out really works.  If you do the crime... you do the time. 
Title: Re: Mods.
Post by: guncrasher on January 15, 2011, 04:21:39 PM
It's too bad that for the most part, today's generation of kids just dont respect any authority.  Ha ha ha, like a time out really works.  If you do the crime... you do the time. 

you do realize that most people that play the game at night are 40 somethings and that's when most of the political crap is out :old:.

semp
Title: Re: Mods.
Post by: Rondar on January 15, 2011, 06:48:33 PM
you do realize that most people that play the game at night are 40 somethings and that's when most of the political crap is out :old:.

semp

Well, they sure dont act like it then, do they?!
Title: Re: Mods.
Post by: perdue3 on January 15, 2011, 07:13:20 PM
600 minutes  :lol :huh :x :rofl :bolt: that SO long

I see the Fewtardish language still exists.
Title: Re: Mods.
Post by: BaldEagl on January 15, 2011, 11:40:25 PM
This isn't exactly related but I guess this is as good a place as any to post this.

One night I typed a word starting with P that describes a male part of the anatomy.  I immediately got a pop-up telling me that I would lose my chat privaleges if I continued.  I didn't think that was such an offensive word considering you hear it on TV.  I've been home sick for two days and during one of my five minute periods of wakedness yesterday I heard it on Oprah.  Seems to me the chat filters are set a little too tight.

I heard that "dreaded" "P" word again today on primetime TV.

I don't agree that the game should be more restrictive than what's generally accepted by society and by that I define accepted as what's allowable on daytime and primetime broadcast TV.  If your kids can hear it there without warning what makes it worse here?  There has to be a line drawn somewhere that's easily recognized and understood by most.  The way it is now, you don't know when you'll cross the line until you've crossed it.
Title: Re: Mods.
Post by: vonKrimm on January 15, 2011, 11:50:58 PM
I heard that "dreaded" "P" word again today on primetime TV.

I don't agree that the game should be more restrictive than what's generally accepted by society and by that I define accepted as what's allowable on daytime and primetime broadcast TV.  If your kids can hear it there without warning what makes it worse here?  There has to be a line drawn somewhere that's easily recognized and understood by most.  The way it is now, you don't know when you'll cross the line until you've crossed it.

How can the use of a word which is found not only in medical terminology, but the dictionary, be found offensive?  I understand the difference between saying on 200 "urination makes my noodle hurt because I have an STD." and saying " <playerxxxx> is a  major noodle!"  I think the mods need to take context into account when handing-out chat bans.  I also understand that, sometimes, context is lost when a pure textual format is used.  God knows I have lost my cool at some e-mails sent by my subordinates to clients and it was I that did not understand the relationship.
Title: Re: Mods.
Post by: AWwrgwy on January 16, 2011, 01:48:52 AM
Would you say it to your mother?
Would you say it to your daughter?
Would you say it to your boss?
Would you say it to a stranger?

Common sense?

none.


wrongway
Title: Re: Mods.
Post by: BaldEagl on January 16, 2011, 01:53:39 AM
The following is from the fcc.gov website.  Note that this applies to broadcast TV and radio and not to cable or any other subscription service:


Obscene Broadcasts Are Prohibited at All Times

Obscene material is not protected by the First Amendment to the Constitution and cannot be broadcast at any time. The Supreme Court has established that, to be obscene, material must meet a three-pronged test:

•An average person, applying contemporary community standards, must find that the material, as a whole, appeals to the prurient interest;

•The material must depict or describe, in a patently offensive way, sexual conduct specifically defined by applicable law; and

•The material, taken as a whole, must lack serious literary, artistic, political, or scientific value.

Indecent Broadcast Restrictions

The FCC has defined broadcast indecency as “language or material that, in context, depicts or describes, in terms patently offensive as measured by contemporary community standards for the broadcast medium, sexual or excretory organs or activities.” Indecent programming contains patently offensive sexual or excretory material that does not rise to the level of obscenity.

The courts have held that indecent material is protected by the First Amendment and cannot be banned entirely. It may, however, be restricted in order to avoid its broadcast during times of the day when there is a reasonable risk that children may be in the audience.

Consistent with a federal indecency statute and federal court decisions interpreting the statute, the Commission adopted a rule that broadcasts -- both on television and radio -- that fit within the indecency definition and that are aired between 6:00 a.m. and 10:00 p.m. are prohibited and subject to indecency enforcement action.

Profane Broadcast Restrictions

The FCC has defined profanity as “including language so grossly offensive to members of the public who actually hear it as to amount to a nuisance.”

Like indecency, profane speech is prohibited on broadcast radio and television between the hours of 6 a.m. and 10 p.m.


George Carlin also did a routine including the words you can't say on TV but I'll go with the FCC even though it's not applicable here.
Title: Re: Mods.
Post by: LilMak on January 16, 2011, 01:55:59 AM
I started this thread with two simple questions. I thought they were honest legitimate questions that could have been answered simply. Then I let myself get dragged into a discussion that I wanted no part of. This is exactly the type of thing that got me squelched. So, since I have my answers, and in an effort to avoid getting squelched here, I shall end my participation in this thread.
Title: Re: Mods.
Post by: JUGgler on January 16, 2011, 02:41:36 AM
I started this thread with two simple questions. I thought they were honest legitimate questions that could have been answered simply. Then I let myself get dragged into a discussion that I wanted no part of. This is exactly the type of thing that got me squelched. So, since I have my answers, and in an effort to avoid getting squelched here, I shall end my participation in this thread.

I got text muted me self mak, I think they are biased against JUGS  ;)

200 sparring not what it use to be  :(



JUGgler
Title: Re: Mods.
Post by: Melvin on January 16, 2011, 04:28:25 AM
Don't let them mute you.

You are a human.

http://www.youtube.com/watch?v=HLUX0y4EptA&ob=av2el
Title: Re: Mods.
Post by: rvflyer on January 16, 2011, 03:18:12 PM
I've only read the first and last pages of this thread, and I'm not going to be reading anything but the first and last pages, but I'd like to say this: get rid of all inter-country channels.

Just like a politician in the US, I didn't read the bill but am going to vote anyway right or wrong.
Title: Re: Mods.
Post by: rvflyer on January 16, 2011, 03:20:43 PM
Next time a cop pulls you over for speeding, tell him he can't give you a ticket because other people were speeding too and see how far that gets you.


He will tell you a fisherman can't catch all the fish in the lake :)
Title: Re: Mods.
Post by: dkff49 on January 16, 2011, 03:41:16 PM
For those that say de-tune 200.....

I have seen these non-approved discussions take place as often on country as I have 200.

On top of that it has already been said by those with authority that politics are not to be discussed in game. Read back a few pages you will see Skuzzy's post regarding appropriate in-game discussions.
Title: Re: Mods.
Post by: bj229r on January 16, 2011, 04:04:19 PM
For those that say de-tune 200.....

I have seen these non-approved discussions take place as often on country as I have 200.

On top of that it has already been said by those with authority that politics are not to be discussed in game. Read back a few pages you will see Skuzzy's post regarding appropriate in-game discussions.
When they start busting us for chatting about the Super Bowl, I'll find another venue of entertainment
Title: Re: Mods.
Post by: 68ZooM on January 16, 2011, 04:22:18 PM
My Grandpa told me something that always stays with me, When in a public venue or dealing with people in general there's two things you never discuss , Politics and Religion , both will always get a heated debate going because of ones personal feeling towards each matter, that's why it's not allowed in here or in game, i choose to respect ones opinions and leave it at that  :aok    I'm here to relax and have fun, not to watch Fox news in the chatbar, i do like to keep 200 tuned to talk to friends on other countries  :salute
Title: Re: Mods.
Post by: BaldEagl on January 16, 2011, 06:08:50 PM
I can't even discuss politics with my older brother or we're at each other's throats in minutes.  Usually he get's PO'd and goes off sulking.  For some reason he always seems to bring it up but I've learned to just shut up and change the subject.  Why would I want to repeat that experience with strangers?  I just let my vote speak for me.
Title: Re: Mods.
Post by: bj229r on January 16, 2011, 09:22:48 PM
Inquiry: Do A vs A mods have the ability to kick people?
Title: Re: Mods.
Post by: ink on January 16, 2011, 09:44:20 PM
I seriously cant stand football talk and all that goes with it, id rather talk about how screwed up the government is lol    it is HTC's sandbox they dont want politics talked, so dont.........
Title: Re: Mods.
Post by: Max on January 16, 2011, 09:48:10 PM
When they start busting us for chatting about the Super Bowl, I'll find another venue of entertainment

The Pats lost today so all Superbowl discussion is verboten  :devil
Title: Re: Mods.
Post by: Oldman731 on January 16, 2011, 10:39:03 PM
Inquiry: Do A vs A mods have the ability to kick people?

Yes.

Oldman
Title: Re: Mods.
Post by: bj229r on January 16, 2011, 10:46:48 PM
Yes.

Oldman
Then I shan't be there again
Title: Re: Mods.
Post by: CAP1 on January 16, 2011, 10:57:41 PM
Inquiry: Do A vs A mods have the ability to kick people?

only if they're in the same room with ya.  :devil
Title: Re: Mods.
Post by: CAP1 on January 16, 2011, 10:58:19 PM
Then I shan't be there again

i'm kinda confused now?
Title: Re: Mods.
Post by: dkff49 on January 16, 2011, 11:01:12 PM
When they start busting us for chatting about the Super Bowl, I'll find another venue of entertainment

While I doubt that you will get busted down for talking football, not even in the same league as politics, if you do you will already know why and should not be terribly surprised.

I even chat with some about things other than game on 200. Just last night I was chatting with a DM about my job and how I can play AH while at work and from time to time I discuss my woodworking projects when asked by some individuals. I really don't have any problem with someone discussing other subjects than the game but it has been stated by HTC in the form of MOTD that politics were off limits, not to mention Skuzzy's post in this thread which referred to any off topic discussions.

I can tell you this though if I get a warning about talking woodworking on 200 I won't be leaving game but I will stop talking woodworking unless it is moved to PM in game or on a separate channel from 200 if someone really wants to talk about it.

But hey everyone has their own priorities.
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 07:22:06 AM
This thread is teh awsum...

If you get muted, take it like a man. 

Nothing worse than a full grown man whining about the consequences about his own actions.

http://www.youtube.com/watch?v=unkIVvjZc9Y (http://www.youtube.com/watch?v=unkIVvjZc9Y)
Title: Re: Mods.
Post by: BaldEagl on January 17, 2011, 08:14:44 AM
The Pats lost today so all Superbowl discussion is verboten  :devil

Go Vikes!   :aok   :uhoh
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 09:19:17 AM
The Pats blew it today against a mediocre, lucky team that read their playbook like an old newspaper so all Superbowl discussion is verboten  :devil

Fixed  :aok
 :D
Title: Re: Mods.
Post by: Slash27 on January 17, 2011, 10:33:55 AM
Then I shan't be there again
Have fun offline.
Title: Re: Mods.
Post by: bj229r on January 17, 2011, 10:39:00 AM
Have fun offline.
um, was only referring to that arena, had fun time in the furball at 18>>17 with the Nits last night :salute
Title: Re: Mods.
Post by: Slash27 on January 17, 2011, 10:46:20 AM
No mods at 18-17 I take it?
Title: Re: Mods.
Post by: bj229r on January 17, 2011, 10:49:52 AM
Yes, everyone knows I'm a keyboard warrior, always getting muted over my endless 200 meltdowns. You might talk to Cap, I didn't want to plunk details on the bbs
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 10:58:05 AM
Yes, everyone knows I'm a keyboard warrior, always getting muted over my endless 200 meltdowns. You might talk to Cap, I didn't want to plunk details on the bbs

Did he show you his toe?
Title: Re: Mods.
Post by: bj229r on January 17, 2011, 11:07:14 AM
Lol, I remember that :lol
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 11:12:28 AM
Did he show you his toe?

is that your way of saying it's time to end this thread?
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 11:16:18 AM
is that your way of saying it's time to end this thread?

Yes, everyone knows I'm a keyboard warrior, always getting muted over my endless 200 meltdowns. You might talk to Cap, I didn't want to plunk details on the bbs

Just thought you were whipping out your toe again...
 :noid
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 11:32:12 AM
He's got a Camel?


 :noid

Title: Re: Mods.
Post by: Dragon on January 17, 2011, 12:36:20 PM
Squelched for Camel Toe abuse, what next?
Title: Re: Mods.
Post by: greens on January 17, 2011, 01:29:44 PM
Squelched for Camel Toe abuse, what next?
OMG bannation
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 01:39:49 PM
the toe being referenced.....
(http://i200.photobucket.com/albums/aa135/1LTCAP/HPIM8896.jpg)

the nail that came out of it.....
(http://i200.photobucket.com/albums/aa135/1LTCAP/toenail.jpg)
Title: Re: Mods.
Post by: Wiley on January 17, 2011, 02:12:24 PM
(images snipped...)

...disgusting perv...  No wonder they silenced you.

Wiley.
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 02:18:37 PM
...disgusting perv...  No wonder they silenced you.

Wiley.

that's my own toe. it got infected from an ingrown toenail. all because i had to be a smart, and try to remove it myself. learned my lesson on that one, that's for sure. i still can't believe the size of that dam piece that was under the skin.......
Title: Re: Mods.
Post by: Wiley on January 17, 2011, 02:28:17 PM
 :O

Posting weird foot fetish stuff of your OWN?!  Sicko.

Sorry, probably should've thrown in a :lol

Foot-related stuff sucks.  It's just about always surprising the size of the thing that comes out.  Makes you understand why it hurt so much, doesn't it?

Wiley.
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 02:36:25 PM
Perhaps his first name is Rex?  And that's why he is never around on Sundays?   :headscratch:

:O

Posting weird foot fetish stuff of your OWN?!  Sicko.

Title: Re: Mods.
Post by: sky25 on January 17, 2011, 02:36:53 PM
What exactly is moderated by the moderators?

Every night the same clowns on 200 calling each other and other players four letter words. They just make sure to leave a letter out or replace it with a symbol %&#... Basically talking like trash so bad that I cannot let my child read channel 200.

They continue on night after night with nothing ever being done about it..

I watched the other night, and some guy got chat squelched for saying something bad about the President.

I would much rather let my child read political things on 200 than the usual profanity and trash that gets said every night by mostly the same lame individuals.. Adults that are still working with a child s mind...

The mods seem to pick and choose what they consider to be improper chat... IMHO :salute

When my child is playing with me, I do not tune into 200 for the above reasons.
Many of those 200 warriors are also BB warriors as well...
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 02:43:30 PM
:O

Posting weird foot fetish stuff of your OWN?!  Sicko.

Sorry, probably should've thrown in a :lol

Foot-related stuff sucks.  It's just about always surprising the size of the thing that comes out.  Makes you understand why it hurt so much, doesn't it?

Wiley.
yea.....seeing the size of that thing does make me realize why so much pain. i just don't understand how the hell it went so long as to get that dam big without hurting at all. it literally was fine(as for the pain) one day, next day, it felt like my toe was being stabbed.
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 02:48:37 PM
the toe being referenced.....
(http://i200.photobucket.com/albums/aa135/1LTCAP/HPIM8896.jpg)

the nail that came out of it.....
(http://i200.photobucket.com/albums/aa135/1LTCAP/toenail.jpg)

You gonna eat that?

because if you are not...
Title: Re: Mods.
Post by: Skuzzy on January 17, 2011, 02:51:16 PM
What exactly is moderated by the moderators?

Every night the same clowns on 200 calling each other and other players four letter words. They just make sure to leave a letter out or replace it with a symbol %&#... Basically talking like trash so bad that I cannot let my child read channel 200.

They continue on night after night with nothing ever being done about it..

I watched the other night, and some guy got chat squelched for saying something bad about the President.

I would much rather let my child read political things on 200 than the usual profanity and trash that gets said every night by mostly the same lame individuals.. Adults that are still working with a child s mind...

The mods seem to pick and choose what they consider to be improper chat... IMHO :salute

When my child is playing with me, I do not tune into 200 for the above reasons.
Many of those 200 warriors are also BB warriors as well...

Moderators are not fixed to any schedule.  They are players, just like anyone else, except for the fact they also have the burden of dealing with text/VOX.  At any given moment of the day, you never know when one is one and when one is not on.

That is why things appear to be done randomly.  They are randomly available.
Title: Re: Mods.
Post by: Jayhawk on January 17, 2011, 02:55:02 PM
Moderators are not fixed to any schedule.  They are players, just like anyone else, except for the fact they also have the burden of dealing with text/VOX.  At any given moment of the day, you never know when one is one and when one is not on.

That is why things appear to be done randomly.  They are randomly available.

Though I'm sure this isn't information you want to share, but I'm curious how many mods you actually have and how they are selected?
Title: Re: Mods.
Post by: infowars on January 17, 2011, 03:22:22 PM
Yeah like CAP,  he's clearly a mod or trying desperately to become one....  Yet he has a political reference on his avatar and posts pics of infected toes...  wtf...

How are mods chosen?

AND....  this isn't a kids game,  it seems more of an adult hang out.  Like a bar or a casino...  I can't imagine the bar tender telling me not to talk about politics and the dude next to me is allowed to talk about football...

 
Title: Re: Mods.
Post by: Wiley on January 17, 2011, 03:27:47 PM
AND....  this isn't a kids game,  it seems more of an adult hang out.  Like a bar or a casino...  I can't imagine the bar tender telling me not to talk about politics and the dude next to me is allowed to talk about football...

 :huh

...Really?  Do you listen to range vox?  I'd say a solid 20% of the people on here are less than 18 years old.

If you were standing on the bar yelling your political opinions so that everyone in the room could hear, which is basically what you're doing talking about it on 200, I can pretty easily imagine the bartender asking the large, muscular men in the black T-shirts to escort you out.

Just sayin... ;)

Wiley.
Title: Re: Mods.
Post by: DMGOD on January 17, 2011, 03:29:52 PM
:huh

...Really?  Do you listen to range vox?  I'd say a solid 20% of the people on here are less than 18 years old.

If you were standing on the bar yelling your political opinions so that everyone in the room could hear, which is basically what you're doing talking about it on 200, I can pretty easily imagine the bartender asking the large, muscular men in the black T-shirts to escort you out.

Just sayin... ;)

Wiley.
Have you ever been to a bar before?
Title: Re: Mods.
Post by: Wiley on January 17, 2011, 03:33:10 PM
Have you ever been to a bar before?

Er... yes?

Ok, maybe not immediately calling the bouncers, but I think quite a few bartenders would tell you to pipe down, nobody wants to hear it.  The ensuing belligerence would cause the bouncers to appear.

Wiley.
Title: Re: Mods.
Post by: Skuzzy on January 17, 2011, 03:46:01 PM
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 03:46:06 PM
Yeah like CAP,  he's clearly a mod or trying desperately to become one....  Yet he has a political reference on his avatar and posts pics of infected toes...  wtf...

How are mods chosen?

AND....  this isn't a kids game,  it seems more of an adult hang out.  Like a bar or a casino...  I can't imagine the bar tender telling me not to talk about politics and the dude next to me is allowed to talk about football...

 

honestly, i do not wish to be a mod....dunno how you get that impression.

 on the other hand though, you can ask people that've dealt with me ingame, and in real life....i am VERY good at keeping my personal opinions out of things when i need to.

the infected toe pic is meant to kill this thread.  :devil
Title: Re: Mods.
Post by: CAP1 on January 17, 2011, 03:46:53 PM
:huh

 I can pretty easily imagine the bartender asking the large, muscular men in the black T-shirts to escort you out.

Just sayin... ;)

Wiley.

maybe he enjoys that......... :noid
Title: Re: Mods.
Post by: Ardy123 on January 17, 2011, 03:49:00 PM
Moderators are not fixed to any schedule.  They are players, just like anyone else, except for the fact they also have the burden of dealing with text/VOX.  At any given moment of the day, you never know when one is one and when one is not on.

That is why things appear to be done randomly.  They are randomly available.

Skuzzy is the king of shades..... :noid :noid :noid
Title: Re: Mods.
Post by: 68ZooM on January 17, 2011, 04:07:43 PM
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?

After 16 pages i was thinking the same thing  :rofl  can i buy a clue for 500 Pat
Title: Re: Mods.
Post by: DMGOD on January 17, 2011, 05:35:47 PM
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?
Man you guys are going to the wrong bars lol. You guys gotta come up here to NYC let me show you how to have a good time. (bring bail money)
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 05:38:45 PM
Actually................  There is this place in Prague that is basically a interstellar stop for every alien in Europe.  
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?

But other than that joint, I can't think of any.   :D
Title: Re: Mods.
Post by: sky25 on January 17, 2011, 05:40:15 PM
Man you guys are going to the wrong bars lol. You guys gotta come up here to NYC let me show you how to have a good time. (bring bail money)

I'm not carrying that flag around when I go..
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 05:42:00 PM


And if you think that's bad, you should go to their website and take a listen.   :lol

What does your avator mean?
Title: Re: Mods.
Post by: DMGOD on January 17, 2011, 05:47:09 PM
I'm not carrying that flag around when I go..
I'll make you a t-shirt
Title: Re: Mods.
Post by: Wiley on January 17, 2011, 05:52:46 PM
Man you guys are going to the wrong bars lol. You guys gotta come up here to NYC let me show you how to have a good time. (bring bail money)


...the attitude... now this...

It all makes sense now...

DMGod... are you... Tucker Max?

:D

Wiley.
Title: Re: Mods.
Post by: greens on January 17, 2011, 07:47:14 PM
Man you guys are going to the wrong bars lol. You guys gotta come up here to NYC let me show you how to have a good time. (bring bail money)
U wudnt last past the 1st night in onea alaskas bars. lol puh.
Title: Re: Mods.
Post by: VonMessa on January 17, 2011, 08:15:10 PM
U wudnt last past the 1st night in onea alaskas bars. lol puh.

Can you say "Sourdough Cocktail Bar"?

(the lips must touch the toe)
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 09:37:37 PM
More than half of Alaska is DRY, where do you live?

U wudnt last past the 1st night in onea alaskas bars. lol puh.
Title: Re: Mods.
Post by: Jayhawk on January 17, 2011, 09:44:24 PM
More than half of Alaska is DRY, where do you live?


Apparently the other half.
Title: Re: Mods.
Post by: LLogann on January 17, 2011, 09:56:18 PM
Smart guy.......   :lol

Apparently the other half.
Title: Re: Mods.
Post by: Shuffler on January 18, 2011, 09:06:10 AM
I'll have a margarita, frozen, with salt on the rim.  :D
Title: Re: Mods.
Post by: VonMessa on January 18, 2011, 09:24:05 AM
I'll have a margarita, frozen, with salt on the rim.  :D

You are asking him for a rim job?
Title: Re: Mods.
Post by: doc1kelley on January 18, 2011, 10:46:08 AM
I'll have a margarita, frozen, with salt on the rim.  :D

Now you're talking!  But it's gotta be the Lime ones and not the pussnboots strawberry ones.  :rock  The wifey hates it when we go to a mexican restaurant because I always order one them 64oz margaritas and they just gots to be the frozen ones!  Needless to say, I always suggest the mexican restaurant for dinner.

All the Best... hic..hic..

     Jay

Title: Re: Mods.
Post by: phatzo on January 18, 2011, 07:30:03 PM
No shaken not frozen, frozen ones taste like a kiddies drink.
Title: Re: Mods.
Post by: LLogann on January 18, 2011, 07:51:49 PM
 :cheers:

No shaken not frozen, frozen ones taste like a kiddies drink.
Title: Re: Mods.
Post by: AAJagerX on January 19, 2011, 12:25:49 AM
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?

Quick fix Skuzzy...  Take 'em to Detroit.

http://www.youtube.com/watch?v=g09GtnWdBjc (http://www.youtube.com/watch?v=g09GtnWdBjc)


 :D
Title: Re: Mods.
Post by: 321BAR on January 19, 2011, 05:13:56 AM
Have you ever been to a bar before?
Ok, maybe not immediately calling the bouncers, but I think quite a few bartenders would tell you to pipe down, nobody wants to hear it.  The ensuing belligerence would cause the bouncers to appear.
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.
Man you guys are going to the wrong bars lol.
uhh... you have my attention. what did you want??? :noid :noid :noid
Title: Re: Mods.
Post by: Wizer on January 19, 2011, 06:00:57 AM
I am absolutely sick of politics being argued about in the game. What is with you people? You're driving people away from the game and you have no right to do that, nor to interfere with our enjoyment of the game.

I wish HTC would mute everyone who argues politics or religion in the game for one month.

I'm sure there are many people who agree with me about this.

 :aok
Title: Re: Mods.
Post by: Plawranc on January 19, 2011, 07:49:10 AM
I am underage, I wouldnt know such things at all.......

Smirnov Black, straight vodka in Coca Cola is good........ so I hear  :noid
Title: Re: Mods.
Post by: Shuffler on January 19, 2011, 10:36:34 AM
A bar is a bad analogy.

Show me a bar where 600+ patrons can all talk to each other, simultaneously, and has a mix of people from all over the world.

By the way, if you break a rule in a bar, you get tossed out on your ear.

You guys really enjoy beating your heads against the wall?

Billy Bob's :D

Yes break a rule and your out.

.....and there are rules that all patrons have to abide by.
Title: Re: Mods.
Post by: Skuzzy on January 19, 2011, 10:55:27 AM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.
Title: Re: Mods.
Post by: CAP1 on January 19, 2011, 11:10:23 AM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.

bozio had a megaphone? :devil
Title: Re: Mods.
Post by: Coach on January 19, 2011, 11:19:30 AM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.

My band performed at silly slobs (or William Roberts for the upper class) all the time in the 80's.

So I'm told  :confused:
Title: Re: Mods.
Post by: Skuzzy on January 19, 2011, 11:20:31 AM
My band performed at silly slobs (or William Roberts for the upper class) all the time in the 80's.

So I'm told  :confused:

That explains a lot. :)
Title: Re: Mods.
Post by: Shuffler on January 19, 2011, 12:53:52 PM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.

Hehe.. dang I was just thinking of a big place with a lot of folks. :P

Most in there I would not be interested in talking to.

I don't know of any place where there are actually, truely no rules.
Title: Re: Mods.
Post by: Dichotomy on January 19, 2011, 02:22:26 PM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.

Possible if you're the DJ in said bar.  Trying to make an announcement while the bozo is yammering in your ear for all the reasons you should play the lamest song on the planet so he could get lucky.  Just sayin :)
Title: Re: Mods.
Post by: nirvana on January 19, 2011, 08:18:56 PM
Can you say "Sourdough Cocktail Bar"?

(the lips must touch the toe)

Ketchikan?
Title: Re: Mods.
Post by: kilo2 on January 19, 2011, 08:37:39 PM
Moderators are not fixed to any schedule.  They are players, just like anyone else, except for the fact they also have the burden of dealing with text/VOX.  At any given moment of the day, you never know when one is one and when one is not on.

That is why things appear to be done randomly.  They are randomly available.

HTCs very own Secret Police.  :noid
Title: Re: Mods.
Post by: kilo2 on January 19, 2011, 08:39:03 PM
I am underage, I wouldnt know such things at all.......

Smirnov Black, straight vodka in Coca Cola is good........ so I hear  :noid

Bleh smirnov
Title: Re: Mods.
Post by: Vinkman on January 19, 2011, 08:41:03 PM
Shuffler, let me know how you managed to talk to everyone at Billy Bob's, at one time, and not get tossed out.  If you are performing there, then tell me how you heard the bozo at the other side of the place when he does not have a mic.

OMG I heard something I didn't like....

BURN THE WITCH!
_____________________________ _____________________________ ______

I'm offended by unshaven men with beards. Please shave yours.

or

I'm offended by unshaven men with beards. So I won't look at you.
_____________________________ _____________________________ _________

You have chosen the former.  Leaving the making of rules, that all must follow, to the offended... is illogical

 :salute
Title: Re: Mods.
Post by: CAP1 on January 19, 2011, 08:51:05 PM
OMG I heard something I didn't like....

BURN THE WITCH!
_____________________________ _____________________________ ______

I'm offended by unshaven men with beards. Please shave yours.

or

I'm offended by unshaven men with beards. So I won't look at you.
_____________________________ _____________________________ _________

You have chosen the former.  Leaving the making of rules, that all must follow, to the offended... is illogical

 :salute

is that as opposed to shaven men with beards?
Title: Re: Mods.
Post by: Dichotomy on January 19, 2011, 09:54:33 PM
*hides*
Title: Re: Mods.
Post by: SlapShot on January 20, 2011, 08:13:31 AM
My band performed at silly slobs (or William Roberts for the upper class) all the time in the 80's.

So I'm told  :confused:

Who's yer buddy ?!?!?
Title: Re: Mods.
Post by: Coach on January 20, 2011, 09:23:52 AM
That explains a lot. :)

 :P
Title: Re: Mods.
Post by: hitech on January 20, 2011, 09:47:50 AM
OMG I heard something I didn't like....

BURN THE WITCH!
_____________________________ _____________________________ ______

I'm offended by unshaven men with beards. Please shave yours.

or

I'm offended by unshaven men with beards. So I won't look at you.
_____________________________ _____________________________ _________

You have chosen the former.  Leaving the making of rules, that all must follow, to the offended... is illogical

 :salute

More like I'm offended with men who never take a bath.

1. Tell them to leave your house.
2. Plug your nose.

HiTech
Title: Re: Mods.
Post by: Skuzzy on January 20, 2011, 10:00:53 AM
OMG I heard something I didn't like....

BURN THE WITCH!
_____________________________ _____________________________ ______

I'm offended by unshaven men with beards. Please shave yours.

or

I'm offended by unshaven men with beards. So I won't look at you.
_____________________________ _____________________________ _________

You have chosen the former.  Leaving the making of rules, that all must follow, to the offended... is illogical

 :salute

The rules are made by HiTech, for the purpose of maintaining an environment, in the game, conducive to keeping the business healthy.  It does not get more logical than that.

Your dramatic indulgence is rather illogical, in that light.
Title: Re: Mods.
Post by: 68ZooM on January 20, 2011, 10:23:39 AM
Your dramatic indulgence is rather illogical, in that light.

this quote makes me think of this

(http://i148.photobucket.com/albums/s35/68zoom/spock-logic.jpg)
Title: Re: Mods.
Post by: Shuffler on January 20, 2011, 10:50:56 AM
The rules are made by HiTech, for the purpose of maintaining an environment, in the game, conducive to keeping the business healthy.  It does not get more logical than that.

Your dramatic indulgence is rather illogical, in that light.

Everywhere you go there are rules. Even places that tout no rules have some rules.

Without some type of rules nothing can exist.
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 10:54:19 AM
#1 rule of fight club is that there are no rules.  :devil
Title: Re: Mods.
Post by: DMGOD on January 20, 2011, 10:56:40 AM
#1 rule of fight club is that there are no rules.  :devil
no no no

1st RULE: You do not talk about FIGHT CLUB.

2nd RULE: You DO NOT talk about FIGHT CLUB.

3rd RULE: If someone says "stop" or goes limp, taps out the fight is over.

4th RULE: Only two guys to a fight.

5th RULE: One fight at a time.

6th RULE: No shirts, no shoes.

7th RULE: Fights will go on as long as they have to.

8th RULE: If this is your first night at FIGHT CLUB, you HAVE to fight.

Title: Re: Mods.
Post by: Vinkman on January 20, 2011, 11:06:33 AM
More like I'm offended with men who never take a bath.

1. Tell them to leave your house.
2. Plug your nose.

HiTech

AH arenas are not a single person's house.
Pluging one's nose is uncomforable. .squelch is easier than .repot


So no, it isn't like that at all is it?

Title: Re: Mods.
Post by: Vinkman on January 20, 2011, 11:21:11 AM
The rules are made by HiTech, for the purpose of maintaining an environment, in the game, conducive to keeping the business healthy.  It does not get more logical than that.

Your dramatic indulgence is rather illogical, in that light.


So you say, but all the drama and complaints are about enforcement [to harsh] or about a lack there of [you haven't stopped political talk].

You've shifted the complaints, not stopped them. Nor have you stopped the behavior you claim to be controlling. All I'm proposing is that satisfaction of the AH community would be better achieved by ephasizing the individual control his incomming communication rather than moderators trying to control outgoing communication. The latter will always be required [and I'm not proposing getting rid of it], but the former should be emphasized. You officially ignor the former, and focus and latter.  Maybe you feel as a company you need to make more of a statement than "do it yoursefl", but in the end "do it yourself" is probably a better solution for this community.


respectfully,


Vinkman
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 11:32:24 AM
AH arenas are not a single person's house.
Pluging one's nose is uncomforable. .squelch is easier than .repot


So no, it isn't like that at all is it?



these arenas are indeed one persons house. these arenas are ht's house, and we are all paying him to be allowed to play in here. he could shut this place down whenever he feels like. thankfully, he doesn't feel like.
Title: Re: Mods.
Post by: B4Buster on January 20, 2011, 12:33:05 PM
Drama :rock
Title: Re: Mods.
Post by: grizz441 on January 20, 2011, 12:41:14 PM
these arenas are indeed one persons house. these arenas are ht's house, and we are all paying him to be allowed to play in here. feel like.

Lol, Could you quit your job whenever you feel like it? 
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 12:46:50 PM
Lol, Could you quit your job whenever you feel like it? 

sure can. i'd have to sell off all of my equipment(aside from my personal tools) and  go work for someone else. will i? hell no.
Title: Re: Mods.
Post by: Wiley on January 20, 2011, 12:49:38 PM

So you say, but all the drama and complaints are about enforcement [to harsh] or about a lack there of [you haven't stopped political talk].

You've shifted the complaints, not stopped them. Nor have you stopped the behavior you claim to be controlling. All I'm proposing is that satisfaction of the AH community would be better achieved by ephasizing the individual control his incomming communication rather than moderators trying to control outgoing communication. The latter will always be required [and I'm not proposing getting rid of it], but the former should be emphasized. You officially ignor the former, and focus and latter.  Maybe you feel as a company you need to make more of a statement than "do it yoursefl", but in the end "do it yourself" is probably a better solution for this community.


respectfully,


Vinkman

What about the status quo is different from what you described?  We've got the tools (.squelch) to deal with it for ourselves, we also have the tools to let the mods know someone's showing his backside on the public channels (.report).  Plus, they've got mods on to notice stuff.

What's the difference between that and what you just described?

The drama is just going to happen because it's what happens when certain people get online.

'Do it yourself' is a horrible idea for an online community.  First day of your two week trial, what are you going to think about six conversations between some yutz yammering on 200 or country about the lizard people controlling his brainwaves, while others share their oh-so-fascinating theories on 9-11, while guy number three is on about how much he loves being a Christian and everybody else should be one too?  Logging in every day even if you're not new, you'll get sick of it too.  What is accomplished by allowing it, other than giving loud, obnoxious people a semi-captive audience?

Great, squelch them...  Every single time you log in.  Again, where is the benefit in not putting a stop to them?  It's not like it's that difficult.

Wiley.
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 12:53:43 PM
these arenas are indeed one persons house. these arenas are ht's house, and we are all paying him to be allowed to play in here. he could shut this place down whenever he feels like. thankfully, he doesn't feel like.

It is not one sided CAP.  The house exists while we exist in it.  If we don;t exist in it, there is no house.  Actually, it is not a house at all.  That is a bad analogy.  It is a business.  The business belongs to HT.  The arenas however don't.  They stopped the moment the check for the 15$ was cashed.  That been said, the arenas don;t belong to a single player either.  There has to be a balance.  If there are rules, they need to apply to all at all times the same way.  The i mute who ever i want when ever i want cause it is my house is wrong.

As for shutting down the place, please  :lol  That's like me telling my boss that he cannot ask me for anything because I can quit at any time  :lol

Why don;t you try telling your customers that it is your car shop so no whining about service, no comments, and no requests, no talking about subjects you don;t aprove of while they are waiting, etc because it is your house and you make the rules.
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 12:58:31 PM
What about the status quo is different from what you described?  We've got the tools (.squelch) to deal with it for ourselves, we also have the tools to let the mods know someone's showing his backside on the public channels (.report).  Plus, they've got mods on to notice stuff.

What's the difference between that and what you just described?

The drama is just going to happen because it's what happens when certain people get online.

'Do it yourself' is a horrible idea for an online community.  First day of your two week trial, what are you going to think about six conversations between some yutz yammering on 200 or country about the lizard people controlling his brainwaves, while others share their oh-so-fascinating theories on 9-11, while guy number three is on about how much he loves being a Christian and everybody else should be one too?  Logging in every day even if you're not new, you'll get sick of it too.  What is accomplished by allowing it, other than giving loud, obnoxious people a semi-captive audience?

Great, squelch them...  Every single time you log in.  Again, where is the benefit in not putting a stop to them?  It's not like it's that difficult.

Wiley.

What you described is what channel 200 has been since day one, only not that nice.  Once in awhile, someone gets muted but 200 has remained the same.  As for squelching, a squelch list would do just fine but we are not going to get one are we?  ;)
Title: Re: Mods.
Post by: Vinkman on January 20, 2011, 12:59:40 PM
What about the status quo is different from what you described?  We've got the tools (.squelch) to deal with it for ourselves, we also have the tools to let the mods know someone's showing his backside on the public channels (.report).  Plus, they've got mods on to notice stuff.

What's the difference between that and what you just described?

The drama is just going to happen because it's what happens when certain people get online.

'Do it yourself' is a horrible idea for an online community.  First day of your two week trial, what are you going to think about six conversations between some yutz yammering on 200 or country about the lizard people controlling his brainwaves, while others share their oh-so-fascinating theories on 9-11, while guy number three is on about how much he loves being a Christian and everybody else should be one too?  Logging in every day even if you're not new, you'll get sick of it too.  What is accomplished by allowing it, other than giving loud, obnoxious people a semi-captive audience?

Great, squelch them...  Every single time you log in.  Again, where is the benefit in not putting a stop to them?  It's not like it's that difficult.

Wiley.

No difference Wiley. After a long thread it's not always easy to remember how it started or what course it took to get here.

Refresher: I reminded people that were complaining about polital chatter from the same three people all the time, that there is .squlch. To which I was told in Capitaol Letters WRONG ANSWER! by skuzzy and other moderators.


So I'm pointing out that not only is .squelch NOT the wroing answer, but may infact be a better answer. Which is not to say the ONLY answer.  
Title: Re: Mods.
Post by: Wiley on January 20, 2011, 01:10:41 PM
Why don;t you try telling your customers that it is your car shop so no whining about service, no comments, and no requests, no talking about subjects you don;t aprove of while they are waiting, etc because it is your house and you make the rules.

That's a perfectly viable way of doing business.  For example, having a rule that you're not allowed to be belligerent to the staff is generally speaking, a non-official rule in a lot of places.  There are actually signs about that in some places (hospitals for example).

You can't analogize an MMO game to anything in the real world, as it's vastly different from dealing with people and places in the real world.  The closest thing to an appropriate analogy I can think of, is it's like email spam.  Stuff coming over your ingame comms that's irrelevant and most likely not of interest to you.  Would you prefer if your ISP didn't screen spam for you?

Vinkman- I disagree it's a better answer, though it does work reasonably well as long as there aren't too many people on about it.  I personally see .squelch as being mainly used for people that just annoy you for whatever reason, but aren't breaking the rules.  Now the rules are slightly nebulous, but if lack of common sense gets you muted, it's probably for a halfway decent reason.  To have as company policy 'anything goes' on the public channels, and leaving people to weed out the BS every time they log in, IMO is a poor, poor decision.

Again, what does it accomplish, other than giving the loud obnoxious people a semi-captive audience?

Wiley.
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 01:22:10 PM
i've never had a problem at my shop. for some reason, people tend to avoid "hot" topics here. guessing it could be the face to face thing.

 my friend has had problems with customers in her store a few times. i've personally escorted a couple of the trouble makers to the front door(at her request). she doesn't take any crap from any customers......at least not concerning them being belligerent of ignorant to her hired help. they're free to calmly take up any problem with her....but if they give her customers crap.....they're gone.

 also, she has a policy of having anyone carrying bags to check them in at the door........she's been shoplifted too many times.
Title: Re: Mods.
Post by: hitech on January 20, 2011, 01:48:34 PM
It is not one sided CAP.  The house exists while we exist in it.  If we don;t exist in it, there is no house.  Actually, it is not a house at all.  That is a bad analogy.  It is a business.  The business belongs to HT.  The arenas however don't.  They stopped the moment the check for the 15$ was cashed.  That been said, the arenas don;t belong to a single player either.  There has to be a balance.  If there are rules, they need to apply to all at all times the same way.  The i mute who ever i want when ever i want cause it is my house is wrong.

As for shutting down the place, please  :lol  That's like me telling my boss that he cannot ask me for anything because I can quit at any time  :lol

Why don;t you try telling your customers that it is your car shop so no whining about service, no comments, and no requests, no talking about subjects you don;t aprove of while they are waiting, etc because it is your house and you make the rules.

Make no mistake, I WILL mute you any time I choose to.
And the Arenas belong 100% to me. And I will do with them as I wish.

Quote
Why don;t you try telling your customers that it is your car shop so no whining about service, no comments, and no requests, no talking about subjects you don;t aprove of while they are waiting, etc because it is your house and you make the rules.

I would show you the door if your behavior started annoying my other customers, and hence was damaging my business. Do you really believe I should I tell my other customers to cover their ears.

I am some times truly amazed at the length people will go to , to try make other people put up with completely improper behavior.

So to put it simply my house my rules. I believe I get more customers buy getting rid of the the completely rude behavior on global channels. If you will not play by the house rules, you will not be in the house.

HiTech

Title: Re: Mods.
Post by: Wiley on January 20, 2011, 02:02:16 PM
What you described is what channel 200 has been since day one, only not that nice.  Once in awhile, someone gets muted but 200 has remained the same.  As for squelching, a squelch list would do just fine but we are not going to get one are we?  ;)

I was keeping my examples clean, as I'm somewhat fond of posting on the boards. :)

Permasquelch is flawed, the name list would get too long after a while.

Public channels on the internet are always going to be a freakshow, but having some kind of system in place to keep some of the idiocy down to a dull roar is beneficial.

Yes, enforcement may not always be precisely uniform, but I can't recall having seen a muting that was completely undeserved.

Wiley.
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 02:04:23 PM
you'll also get more customers with blatant honesty too.  :aok
Title: Re: Mods.
Post by: Shuffler on January 20, 2011, 02:06:30 PM
you'll also get more customers with blatant honesty too.  :aok

 :aok
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 02:19:22 PM
Make no mistake, I WILL mute you any time I choose to.
And the Arenas belong 100% to me. And I will do with them as I wish.

I would show you the door if your behavior started annoying my other customers, and hence was damaging my business. Do you really believe I should I tell my other customers to cover their ears.

I am some times truly amazed at the length people will go to , to try make other people put up with completely improper behavior.

So to put it simply my house my rules. I believe I get more customers buy getting rid of the the completely rude behavior on global channels. If you will not play by the house rules, you will not be in the house.

HiTech



I think you are missing my point here as did the others.  Rude and abusive behavior has nothing to do with a conversation about politics.  So, lets remove those two from this conversation.  I bet you, that the majority of your customers could not care less about politics on 200.  They just play the game or make fun of the online politicians.  You are getting more trouble out of a few customers acting like a cop and reporting political conversations and the mods selectively muting people based on their political beliefs than from the actual act of having that conversation.

So, I am not telling you to tolerate abusive and rude behavior nor tell your customers to close their ears (or detune 200 in this case).  On the contrary, please do show the door to people with abusive and rude behavior and do enforce the rules equally.  If you do, you will find that 200 will be empty.

Kind of funny that someone cant type something political on txt but he could tune to me on vox and teach my kids and dog some new words no problem.  A squelch list will give me the power to stop someone from annoying me without having to run to you every day and hope that you agree that that guy was annoying me.  Its like being proactive and if that fails, we can go to being reactive.
Title: Re: Mods.
Post by: rvflyer on January 20, 2011, 02:24:05 PM
this quote makes me think of this

(http://i148.photobucket.com/albums/s35/68zoom/spock-logic.jpg)

All ace hi players should have to use a E6B like the one Spock is using.
 All there was when I started flying in real airplanes.
Title: Re: Mods.
Post by: ImADot on January 20, 2011, 02:33:10 PM
I think you are missing my point here as did the others.  Rude and abusive behavior has nothing to do with a conversation about politics.

I think you are missing the point.  HT makes the rules, and one rule he made was that discusssion about politics is not allowed.  That should be the end of this subject...but I'm sure it won't be.
Title: Re: Mods.
Post by: RELIC on January 20, 2011, 02:37:26 PM
I think you are missing my point here as did the others.  Rude and abusive behavior has nothing to do with a conversation about politics.  So, lets remove those two from this conversation.  I bet you, that the majority of your customers could not care less about politics on 200.  They just play the game or make fun of the online politicians.  You are getting more trouble out of a few customers acting like a cop and reporting political conversations and the mods selectively muting people based on their political beliefs than from the actual act of having that conversation.

I've never known anyone who has left the game because of the mods but I have had squad members leave because of statements made on chat by other players.  Do you have any kind of data to back up your claim?  I'd assume that HiTech might have a better idea of why customers leave the game than you do.
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 02:47:59 PM
I've never known anyone who has left the game because of the mods but I have had squad members leave because of statements made on chat by other players.  Do you have any kind of data to back up your claim?  I'd assume that HiTech might have a better idea of why customers leave the game than you do.

Same data you have on no one leaving because of the mods.  What exactly did you read that made you think I said someone left because of the mods? 

Did your squadies leave because of political discussions on 200?  I think you should read my post again.

I am saying that rude and abusive behavior should not be tolerated.  It should also not be confused with political or any discussions on 200.  The Comedy they provide is priceless and they are not worth the effort and trouble of moderating them.  However, if HT really wants to have a rule about that, then the rule should be enforced on every one at all times equally.  Hope that clears it.
Title: Re: Mods.
Post by: Babalonian on January 20, 2011, 03:40:47 PM
I think you are missing my point here as did the others.  Rude and abusive behavior has nothing to do with a conversation about politics.  So, lets remove those two from this conversation.  I bet you, that the majority of your customers could not care less about politics on 200.  They just play the game or make fun of the online politicians.  You are getting more trouble out of a few customers acting like a cop and reporting political conversations and the mods selectively muting people based on their political beliefs than from the actual act of having that conversation.

So, I am not telling you to tolerate abusive and rude behavior nor tell your customers to close their ears (or detune 200 in this case).  On the contrary, please do show the door to people with abusive and rude behavior and do enforce the rules equally.  If you do, you will find that 200 will be empty.

Kind of funny that someone cant type something political on txt but he could tune to me on vox and teach my kids and dog some new words no problem.  A squelch list will give me the power to stop someone from annoying me without having to run to you every day and hope that you agree that that guy was annoying me.  Its like being proactive and if that fails, we can go to being reactive.

You seem to be having two misconceptions here friend.  The first being that because a player can't say these things on a open public channel means they can say them privately to you using a less-than public channel in the game.  While they are capable of doing this, they are only allowed to do it for as long as you will tolerate them before you take action by squelching them and/or reporting them to HTC. 

HTC monitors and receives multiple complaints from abiding customers if something goes out of line on 200 or country chat as they are highly exposed channels.  However, they do not actively monitor private communications or squad communications because these are more private areas with a lot less exposure to the customer base as a whole, now this doesn't mean they will not enforce the same rules on those channels, it just means nobody is complaining (reporting) to them to do something about it.  Report the incident, the date and time it occurred at and see what happens and HTC's responce.  If someone started ramming politics down your throat completely unprovoked via private in-game messages, I'd bet money that their suspension/punishment from HTCs will be more severe than if it was a mere general political remark made indiscriminately on one of the public channels.

The second is that politics and Internet Anonymity can lead to any form of productive or constructive conversation on a non-politicaly related website/game/simulation.  Show me where this has happened, just once, without any need of heavy moderator intervention - and how we can possibly implement that structure of "political conversation not needing the time and resources of HTC to be conducted successfully" here in our community, and I'll wholly agree.  Until then, it's simply best as is, period.
Title: Re: Mods.
Post by: LLogann on January 20, 2011, 04:03:56 PM
I hate to say it but I think it might be time to get IN this one. 

Cause after a week, it's still going downhill fast. 
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 04:05:38 PM
You seem to be having two misconceptions here friend.  The first being that because a player can't say these things on a open public channel means they can say them privately to you using a less-than public channel in the game.  While they are capable of doing this, they are only allowed to do it for as long as you will tolerate them before you take action by squelching them and/or reporting them to HTC. 

Not really a misconception.  I understand I can squelch them after the fact, but squelching after the fact will not make my dog and daughters forget what they just heard.  Match easier to perma-squelch a bunch of guys that I know act that way and btw, are never muted.  I only used that as an example to say loosen up a bit.  As annoying as a political conversation can be to some it is only an inconvenience at worst or comedy central at best.  Most people don;t care (except a select few that run to report it) and I bet you no one will ever quit over it.  However, we make such a huge deal over it by partially or selectively enforcing the rule on that while real abusive behavior can and does go on no problem.

Quote
HTC monitors and receives multiple complaints from abiding customers if something goes out of line on 200 or country chat as they are highly exposed channels.  However, they do not actively monitor private communications or squad communications because these are more private areas with a lot less exposure to the customer base as a whole, now this doesn't mean they will not enforce the same rules on those channels, it just means nobody is complaining (reporting) to them to do something about it.  Report the incident, the date and time it occurred at and see what happens and HTC's responce.  If someone started ramming politics down your throat completely unprovoked via private in-game messages, I'd bet money that their suspension/punishment from HTCs will be more severe than if it was a mere general political remark made indiscriminately on one of the public channels.

There are ways around it.  A perma-squelch list and a notification that someone wants to go on private channel with me, and me having to accept the conversation would eliminate almost all of the problems of moderating private channels.

Quote
The second is that politics and Internet Anonymity can lead to any form of productive or constructive conversation on a non-politicaly related website/game/simulation.  Show me where this has happened, just once, without any need of heavy moderator intervention - and how we can possibly implement that structure of "political conversation not needing the time and resources of HTC to be conducted successfully" here in our community, and I'll wholly agree. 

Agreed.  So, how is it going on and on and on and on every night on 200?  No to mention that it is really up to you to decide if you want to view it as comedy  or not.  However, if we have a rule is should be enforced all the time, equally, on every one.

Quote
Until then, it's simply best as is, period.

A long long long time ago, I learned that there is nothing in this game that needs improvement or that could be done better.  I think I offered a couple of solutions to proactively moderate abusive behavior and as you can tell, I don;t care what other people talk about on 200 as long as it is not really abusive.
Title: Re: Mods.
Post by: ink on January 20, 2011, 04:15:19 PM
I am understanding what Hitech is saying,in all the years ive been playing in his sandbox ive never privite messaged someone for abusive reasons,allthough ive had it happen to me a few times,I just squelched them simple as that,I guess it was the way I grew up that wont allow me to dot report someone I still feel the same about that,but I do have a much more understanding of why that feature is there,I do know whole squads have reported some for bogus reasons and to me thats just straight up bull@%$,but I have a feeling if Hitech found out the truth of the matter then that squad would be in hot water so to speak,I can honestly say that Hitech has always proven to me he is a fair and straight forward guy,I know ive been guilty of talkin politics and religion on 200 in the past,I will no longer take part in those types of discussions,why?Because Hitech has the coolist sandbox there is bar none,no ifs ands or buts about it.period, I know I could out draw him :-)  but build a great WW2 game. Not a chance in hell.
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 04:44:44 PM
THE problem with talking politics in the game isn't politics itself. it's a couple of things. first off, we're here to get away from all of the normal day to day bs...............and lets face it.....politics is bs.

 secondly, it's nearly impossible to talk about politics without someone going off the deep end. especially lately.
Title: Re: Mods.
Post by: dedalos on January 20, 2011, 04:46:45 PM

 secondly, it's nearly impossible to talk about politics without someone going off the deep end. especially lately.

And there is the comic relief I was talking about.  :old:
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 04:46:55 PM
i've never understood why someone feels the need to pm like that. i've also only ever recieved one....and that was a cheating accusation, 'cause i shot down this doofs lancs from a ground gun.  :devil
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 04:47:45 PM
And there is the comic relief I was talking about.  :old:

yea, i can see it being funny, watching/listening to someone go into a meltdown.........but it also detracts from the game too..
Title: Re: Mods.
Post by: Babalonian on January 20, 2011, 04:55:21 PM
Not really a misconception.  I understand I can squelch them after the fact, but squelching after the fact will not make my dog and daughters forget what they just heard.  Match easier to perma-squelch a bunch of guys that I know act that way and btw, are never muted.  I only used that as an example to say loosen up a bit.  As annoying as a political conversation can be to some it is only an inconvenience at worst or comedy central at best.  Most people don;t care (except a select few that run to report it) and I bet you no one will ever quit over it.  However, we make such a huge deal over it by partially or selectively enforcing the rule on that while real abusive behavior can and does go on no problem.

There are ways around it.  A perma-squelch list and a notification that someone wants to go on private channel with me, and me having to accept the conversation would eliminate almost all of the problems of moderating private channels.

Agreed.  So, how is it going on and on and on and on every night on 200?  No to mention that it is really up to you to decide if you want to view it as comedy  or not.  However, if we have a rule is should be enforced all the time, equally, on every one.

A long long long time ago, I learned that there is nothing in this game that needs improvement or that could be done better.  I think I offered a couple of solutions to proactively moderate abusive behavior and as you can tell, I don;t care what other people talk about on 200 as long as it is not really abusive.

Understood, and I agree it is prevolent lately.  But I think all we can do is point this out to HTC as this is their responcibility.  They do listen and they do have some nights of heavy channel 200 moderation (50+ get handed 1-week+ chat suspensions in less than an hour or two), but I will agree they haven't had one of those recently (seem to be sporatic individual bans... I know in the past week or two I let some chat I meant for squad vox accidently on 200, been waiting for a chat suspension since even though I apologized on 200 afterwards)... or at least not on the nights they should maybe of had them.  I think it's best to pull a Lusche on this one, take note and study over a one week period of when the prime time seems to be for all these chat violations, then aproach HTC and say "ya know, I feel you guys should put more effort into actively moderating ___ at ___ times recently as this ___ that I've observed over the past ___ shows".


THE problem with talking politics in the game isn't politics itself. it's a couple of things. first off, we're here to get away from all of the normal day to day bs...............and lets face it.....politics is bs.

 secondly, it's nearly impossible to talk about politics without someone going off the deep end. especially lately.

I wholly agree, but c'mon, since when has it never been "especially lately", amirite?  :D
Title: Re: Mods.
Post by: ink on January 20, 2011, 04:56:25 PM
Cap I was fighting like 6 nme and killed a couple, all of a sudden I hear a strange voice over comms....you suk, you are the worst player in all of AH,all you can do is turn fight  bla bla bla .....something along those lines, I left out all the Fbombs and other cuss words, not that those words offend me, but I was happy I had my headphones on and the kids diddnt hear it, definitly one lucky sob, Still couldnt report him though.
Title: Re: Mods.
Post by: Dichotomy on January 20, 2011, 05:03:00 PM
(http://www.wanderinggoblin.com/wp-content/uploads/2009/12/hand-grenade.jpg)

would somebody pull the pin and kill this thread already?

Let's see we've had Skuzzy chime in and Hitech himself and people want to talk semantics with them?  *shakes head, leaves, listens for the bang when the stuntmonkies can't control themselves*
Title: Re: Mods.
Post by: Wiley on January 20, 2011, 05:05:01 PM
A perma-squelch list and a notification that someone wants to go on private channel with me

Y'know... the notification idea isn't a terrible one.  That way people can't just out of the blue blast you, like in Ink's example.

I have a sneaking suspicion that perhaps some of the mods are mostly reactive to .reports, and aren't really actively monitoring the channels.  That might be a pretty decent reason for the "inconsistent enforcement" feeling. *shrug*

Ooh, what's this?  A shiny ring to pull!  *yank*

Wiley.
Title: Re: Mods.
Post by: hitech on January 20, 2011, 05:07:50 PM
And there is the comic relief I was talking about.  :old:

You have just completely proved the point why politics should not be discussed in AH.

HiTech
Title: Re: Mods.
Post by: ink on January 20, 2011, 05:14:55 PM
that's a great idea a notifacation that "xxx wants to privite message you, do you accept PM?"   very very good idea.
Title: Re: Mods.
Post by: jolly22 on January 20, 2011, 05:15:54 PM
that's a great idea a notifacation that "xxx wants to privite message you, do you accept PM?"   very very good idea.

Just ignore it and play on......
Title: Re: Mods.
Post by: ink on January 20, 2011, 05:37:24 PM
Jolly~exactly if ya dont know them no sweat, keep on keepin on....but most of the PM/PV Ive had have been good so to get rid of it completly is defenitly not the answer. The ability to talk to the person I had a great fight with is one of my favorite things about AH, I would be PO'ed if they get rid of it, implementing something like this would be awesome.
Title: Re: Mods.
Post by: CAP1 on January 20, 2011, 05:54:00 PM
that's a great idea a notifacation that "xxx wants to privite message you, do you accept PM?"   very very good idea.

excellent idea....but in the text buffer, not in a box like the join requests.....
Title: Re: Mods.
Post by: ImADot on January 20, 2011, 05:58:29 PM
excellent idea....but in the text buffer, not in a box like the join requests.....

.join 0 solves the popup box...
Title: Re: Mods.
Post by: LLogann on January 20, 2011, 06:00:58 PM
Why is everything X-Rated with you?   :D

that's a great idea a notifacation that "xxx wants to privite message you, do you accept PM?"   very very good idea.
Title: Re: Mods.
Post by: ink on January 20, 2011, 06:08:30 PM
haha
Title: Re: Mods.
Post by: Odee on October 18, 2017, 09:10:41 AM
I called the mod out for muting me on 200. They didn't like it. No curse words just said they were biased. Whoever it was didn't like it and muted me for 600 minutes. So I ask my question again..Are there rules for the mods?

I did this the other day.  Got immediately locked out from responding.  Then 2 pages later, Skuzzy locks the thread, sighting; "Rules #4, #8, and #14" but gives nothing quoting what those rules say.
 :salute
Title: Re: Mods.
Post by: Skuzzy on October 18, 2017, 09:21:40 AM
Locked for violation of forum posting rule #10.

The forum posting rules (http://bbs.hitechcreations.com/smf/index.php/topic,229014.0.html) are posted at the top of every forum.