Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mitchell on July 16, 2014, 12:56:52 PM

Title: Fester Map
Post by: Mitchell on July 16, 2014, 12:56:52 PM
Just checked out the new terrain "Fester" in a custom arena.

Not sure about those ports way out at sea, or the single airfield in the middle of the map...
But overall the map looks good and I think it will be good for all types of game play :aok

Please add it into the rotation soon :pray


Title: Re: Fester Map
Post by: The Fugitive on July 16, 2014, 01:34:04 PM
I think they should add it soon as well. Not many people will see/try it in the custom arena area. On top of that they will NEVER know how it will play out in the MA unless the try it.

Do a trial run during the week.  Let everyone know with the "message of the day" pop up which day it is going to be up so those that are interested can stop in and check it out.

Only real way to know for sure.
Title: Re: Fester Map
Post by: NatCigg on July 16, 2014, 01:37:11 PM
where can i find this map?  Ive looked in the downloads section of the HTC website and i did not see it.  Per skuzzys comment in another thread, he said the fester map could be found in the "downloads server"
Title: Re: Fester Map
Post by: The Fugitive on July 16, 2014, 01:38:47 PM
Load the game up and instead of picking the ma pick a custom, then load a terrain
Title: Re: Fester Map
Post by: Hap on July 16, 2014, 01:56:28 PM
Load the game up and instead of picking the ma pick a custom, then load a terrain

Can't find it. 
Title: Re: Fester Map
Post by: Skuzzy on July 16, 2014, 02:01:47 PM
When you create a custom arena, one of the options you have to provide is a terrain name.  The name is selected via a list of all the available terrains on the server.  They are in alphabetical order and the "fester" terrain is in the list.

You will not find it on the WEB page.

One of the things I worry about is how close the fields are to each other.  When they randomly are captured by another country, is the auto-ack/guns going to blow away people at the adjacent fields?
Title: Re: Fester Map
Post by: Lab Rat 3947 on July 16, 2014, 02:13:45 PM
Quote
I think they should add it soon as well. Not many people will see/try it in the custom arena area. On top of that they will NEVER know how it will play out in the MA unless the try it.

Do a trial run during the week.  Let everyone know with the "message of the day" pop up which day it is going to be up so those that are interested can stop in and check it out.

Only real way to know for sure.

+1
Looks interesting   :old:
Title: Re: Fester Map
Post by: Skuzzy on July 16, 2014, 02:14:31 PM
We will probably put it up, but it will have to wait until next week.
Title: Re: Fester Map
Post by: NatCigg on July 16, 2014, 02:19:25 PM
looks interesting.

I would like the center of tank town to be a city but wth give er a go.

some long flights could commence once the vehicle fields are isolated on the front. lack of gv spawns on the remainder of the front could slow movement but this can be overcome by a good horde.

I like the look of it. and give it  :aok
Title: Re: Fester Map
Post by: Lusche on July 16, 2014, 02:27:02 PM
One of the things I worry about is how close the fields are to each other.  When they randomly are captured by another country, is the auto-ack/guns going to blow away people at the adjacent fields?

As far as I cann see at a glance, it's not an issue. Only the Vbases are that close to begin with, and even those seem to be spaced apart far enough to prevent that. I tested to very close VBases: Changed one to an enermy field then upped a Storch towards it. Still took me a while to get into the auto ack range (which is about 1.5 miles)

What I found to be an issue in the custom arena was that some CVs where spawning right in front of an enemy port instead of their own. For example C235 spawned in front of enemy port P249, but C231 and C250 were spawning at that very same location too. At least in the custom arena, CV placement seems to be a mess.
Title: Re: Fester Map
Post by: ghi on July 16, 2014, 02:43:54 PM
-1
I don't know if was changed but as I remember used to be huge ,with one high 10k base in the middle , and the rest of the bases exaggerated close; 3-4 bases/sector;
Hmm, all we need in MA is another large map with 200+ bases and 50 players,  stalled for weeks;  :bhead
 I would pull out all the large maps from rotation with this low # of players  increased base capture and map reset dificulty; nothing fun and impossible to reset; or reset maps every 24-36 hours/ won or not,plz ; 7 days on same map is really boring;
Title: Re: Fester Map
Post by: NatCigg on July 16, 2014, 02:44:36 PM


What I found to be an issue in the custom arena was that some CVs where spawning right in front of an enemy port instead of their own. For example C235 spawned in front of enemy port P249, but C231 and C250 were spawning at that very same location too. At least in the custom arena, CV placement seems to be a mess.

looks like the plan is one enemy cv ready to attack and two are there ready to defend.

 :rock
Title: Re: Fester Map
Post by: Skuzzy on July 16, 2014, 02:47:03 PM
Feedback is certainly welcome.
Title: Re: Fester Map
Post by: Lusche on July 16, 2014, 02:48:02 PM
looks like the plan is one enemy cv ready to attack and two are there ready to defend.

 :rock


But all three CV will always spawn there in front of that port, instantly, within like 3 miles of each other.
Which makes it pretty much useless for the arena, as none of them will ever leave that place for anything else. And especially the hostile one will be constantly down.
Title: Re: Fester Map
Post by: NatCigg on July 16, 2014, 02:52:41 PM
,with one high 10k base in the middle ,


we could call it khe sanh. 
Title: Re: Fester Map
Post by: Mitchell on July 16, 2014, 03:04:53 PM
-1
I don't know if was changed but as I remember used to be huge ,with one high 10k base in the middle , and the rest of the bases exaggerated close; 3-4 bases/sector;
Hmm, all we need in MA is another large map with 200+ bases and 50 players,  stalled for weeks;  :bhead
 I would pull out all the large maps from rotation with this low # of players  increased base capture and map reset dificulty; nothing fun and impossible to reset; or reset maps every 24-36 hours/ won or not,plz ; 7 days on same map is really boring;


You're thinking of FesterMA this is a completely different map called Fester.

Title: Re: Fester Map
Post by: Zoney on July 16, 2014, 03:09:31 PM
I'm confused.  I thought for sure Fester said he wouldn't give us this map and had deleted it from his computer the last time he rage quit.
Title: Re: Fester Map
Post by: Skuzzy on July 16, 2014, 03:19:21 PM
I'm confused.  I thought for sure Fester said he wouldn't give us this map and had deleted it from his computer the last time he rage quit.

Let's keep the thread on topic.

Thank you.
Title: Re: Fester Map
Post by: bustr on July 16, 2014, 04:11:58 PM
Skuzzy,

What about the map makes it enough different that it is causing the current quandary?
Title: Re: Fester Map
Post by: DubiousKB on July 16, 2014, 04:18:16 PM
Haven't seen the map yet, any chance for a topographical image? ...  :salute
Title: Re: Fester Map
Post by: The Fugitive on July 16, 2014, 04:18:27 PM
Skuzzy,

What about the map makes it enough different that it is causing the current quandary?


Well one of the things he said a few posts down was he was worried about bases being too close and the auto ack getting the lifters from adjacent bases. Lusche tested one close one and said it wasn't a problem.
Title: Re: Fester Map
Post by: Kodiak on July 16, 2014, 05:16:28 PM
We will probably put it up, but it will have to wait until next week.

+1  :aok

And maybe it needs some tweaking from player feedback, but only way to find out is to let us play on it in the MA for a few rotations.  Variety is a good thing, and a new map would be fun!

Thank you :)
Title: Re: Fester Map
Post by: WEZEL on July 16, 2014, 06:57:19 PM
The Gv fights on the west side desert will be awesome on this map, I played on it when it was up in the SA way cool, air and ground fight will be fierce and fast I think. All 3 side will be in epic battle for the center airbase  :x
Title: Re: Fester Map
Post by: mbailey on July 16, 2014, 07:05:41 PM
Can someone post a pic?   I'm away for a week and would lie to see what it looks like. 

Thanks.  :salute
Title: Re: Fester Map
Post by: McShark on July 18, 2014, 04:48:28 AM
Can someone post a pic?   I'm away for a week and would lie to see what it looks like. 

Thanks.  :salute

Not a pic but link to the introduction thread ( with pics )

http://bbs.hitechcreations.com/smf/index.php/topic,353961.100.html (http://bbs.hitechcreations.com/smf/index.php/topic,353961.100.html)

Title: Re: Fester Map
Post by: mbailey on July 18, 2014, 05:00:23 AM
Not a pic but link to the introduction thread ( with pics )

http://bbs.hitechcreations.com/smf/index.php/topic,353961.100.html (http://bbs.hitechcreations.com/smf/index.php/topic,353961.100.html)



Found it thanks McShark! :aok
Title: Re: Fester Map
Post by: McShark on July 18, 2014, 08:53:38 AM
Found it thanks McShark! :aok

You're welcome!
Title: Re: Fester Map
Post by: Chilli on July 18, 2014, 11:05:10 AM
(http://i185.photobucket.com/albums/x205/p38fester/fester.jpg)

Clipboard Map Graphics look different from the upload, but this still shows base layouts.  There has been some discussion about Task Group placement however.

notes and areas of interest...

this map tries to incorporate as may varieties of fights as possible through using varied base setups and combinations. the fighting style (air vs air only, combined air/ground, ground vs ground, sea vs sea, air vs sea) of your preference should be available at any time depending on location you fight.

this is a medium sized map (like ozkansas my other ma terrain) on a 512 area with the front designed to be about the size of a small terrain while having depth enough to make large areas capturable while still making continued fights sustainable even with small numbers.

highly desirable center airbase has an uncapturable enemy vbase next to it to ensure this highly strategic location is under constant attack and very dangerous to fly out of.

carrier vs carrier fight setup in center of each sea with each side owning an uncapturable cv/port in each ocean with these fleets spawning in close proximity to a capturable port/ cv fleet. the owner of this fleet has three viable options in its use... defend port. attack coastal airbases. hide. all of which are strategically viable.  Note:  From further reading of this thread, this may have been a point of contention from HTC and may differ in the uploaded defaults or MA appearance.

ozkansas gv/airbase chains extending to the enemy city which by design does not move when the bases near it are captured. thus allowing a gv assault/defense on the city itself if the opposing team is able to advance to it.

gv base chains isolated from airbases by distance and or terrains to increase time it takes for air attack on these locations and allow more concentrated gv vs gv action.

lots of rivers and hand textured and contoured terrain to bring maximum detail and realism possible.

great care has been placed upon making the setup of the map lend itself to promoting varied types of combat even with large portions of the map captured right up to the point where the map will be reset.



I added the uncapturable gv bases right next to it to checkmate this base. it is initially given to the lower right country which tends to be attacked most for whatever reason.  < in reference to single 8k airbase in the center

a good m4 player can out of los shell down the airfield from his own gv pad or drive a very short distance to get more accurate line of sight and take out the two ammo bunkers to neuter this base.

the hope is such a valuable base will be the source of a lot of fighting over facilitated by gv bases uncapturable next to it making sure it is under constant threat of being over run. with the ammo bunkers hit aaa vehicles will have great fun with any planes strugling out of the place  :devil


{edit for personal comment}
I like the concept of the map a lot, however, unless the timeout factor of the map is reduced or we have an influx of alternative maps, I fear that it will become the single most map that most players will have the opportunity to play on (because there are still too many fields to capture for a player reset, and currently not enough alternative maps in rotation).  I predict with a week to study the map, some players will have strategic plans that were not intended by design that will probably grief some other players. 

In summary, it will be great to see it in the rotation, but I reserve the right to take that opinion back if it turns out to be just about the only map we get to play on for 66% of the time.
Title: Re: Fester Map
Post by: bustr on July 18, 2014, 05:19:35 PM
All of the tankers would be in the middle spawn camping with flyers bombing them while being vulched. Looks like Fester discerned the heart of why the TT island with 3 airfields and GV bases radiating inward works. Then turned that into a full grown map. I can say for my squad POTW, the center ring of airfields would become pick a fight central. This place will not be safe for anyone trying to nibble around avoiding combat. If you want to win this map, bring a mega hoard and swamp the place. Or just accept grudge match fighting field to field.

Skuzzy the worst this map will do is cause players to complain that they have to fight for every inch of it. I think that was Fester's point in creating it. Please put it in rotation. But, when you distribute the strat, move all of the HQ back 2-3 sectors. Radar will be life itself here.

This is a furballer and GV spawn fighter's map.
Title: Re: Fester Map
Post by: james on July 18, 2014, 07:27:31 PM
Now i will have have to resubsub to try this map. I hate you all.

 :rock





had to edit, having eye problems and typed a word a couple times.
Title: Re: Fester Map
Post by: MrKrabs on July 18, 2014, 08:36:45 PM
All of the tankers would be in the middle spawn camping with flyers bombing them while being vulched. Looks like Fester discerned the heart of why the TT island with 3 airfields and GV bases radiating inward works. Then turned that into a full grown map. I can say for my squad POTW, the center ring of airfields would become pick a fight central. This place will not be safe for anyone trying to nibble around avoiding combat. If you want to win this map, bring a mega hoard and swamp the place. Or just accept grudge match fighting field to field.

Skuzzy the worst this map will do is cause players to complain that they have to fight for every inch of it. I think that was Fester's point in creating it. Please put it in rotation. But, when you distribute the strat, move all of the HQ back 2-3 sectors. Radar will be life itself here.

This is a furballer and GV spawn fighter's map.

This  :banana:
Title: Re: Fester Map
Post by: Citabria on July 19, 2014, 06:07:39 AM
herr derp whah?

its tradition i make a new map right before the terrain engine gets a revamp i think :)

I been working on the road out of town past year and not been able to lug my flight gear with me but I will try to get it setup and have a look at the map i haven't looked at it since i submitted it a while back.

Title: Re: Fester Map
Post by: Citabria on July 19, 2014, 06:09:10 AM
i would like to distribute the strats along the road in a straight line from hq to the tank town in center with most valuable targets closest to hq.
Title: Re: Fester Map
Post by: Citabria on July 19, 2014, 06:12:19 AM
im gonna have to fire up the terrain editor and tweak the strats to fit with the new strat dispersion i think?

Title: Re: Fester Map
Post by: Citabria on July 19, 2014, 06:18:10 AM
As far as I cann see at a glance, it's not an issue. Only the Vbases are that close to begin with, and even those seem to be spaced apart far enough to prevent that. I tested to very close VBases: Changed one to an enermy field then upped a Storch towards it. Still took me a while to get into the auto ack range (which is about 1.5 miles)

What I found to be an issue in the custom arena was that some CVs where spawning right in front of an enemy port instead of their own. For example C235 spawned in front of enemy port P249, but C231 and C250 were spawning at that very same location too. At least in the custom arena, CV placement seems to be a mess.

this is deliberate lusche. it was to facilitate making the cv fight vs cv fight more likely with a capture target and two fleets checkmating each other in close proximity.
Title: Re: Fester Map
Post by: bustr on July 21, 2014, 06:45:49 PM
In some sense this map looks like CraterMA with all of the mountains flattened so no one can hide from each other. The center ring of airbases means picking fights is, loose your base or fight. Including your GV bases. But the way the next ring is setup, your counter attack is always minutes away.

There looks to be so many ways to end up in vicious fighter\GV stalemates of kill or be killed. To which the back field of each country proper is a bomber conveyor belt line to feed bombers safely to the fronts while getting alt.

The only major downside is the late night low numbers greifer bunny's will roll as many unprotected fields as possible into one country's backfield. And turn it into a cornered ratz scenario with no real way out for the next evening's night time crew. And with the current lack of willingness in the MA to fight and capture territory these days. Kind of like Midway and his stunt closing down TT during off hours. At any time the knights could have rolled V100 with Lancs and taken it back in minutes.

If and when that happens, chances are the other two countries will stop fighting each other and crapola on the third country's fun. It will be an impromptu JSO without the organization but, just as frustrating for the crapoloa'd country as JSO was for the whole MA years ago.

This map is a double edged sword.
Title: Re: Fester Map
Post by: Lusche on July 21, 2014, 08:08:35 PM
this is deliberate lusche. it was to facilitate making the cv fight vs cv fight more likely with a capture target and two fleets checkmating each other in close proximity.


 At best, you will have a constant artilleryfest, as none of the three CV is very likely to get anywhere else. That's not really "CV combat" as far as I am concerned.
And with much less than 100 players on for about half of the day, it might even totally break any "standard" gameplay with having three constant, but very limited hotspots like this. In the long run, that is, as by experience the majority of players take a long time to figure things out.

After a few times in the rotation, everybody knows what's up with these three points.



For everybody not having seen the map yet, here's what we are talking about:

(http://i1145.photobucket.com/albums/o507/Snaildude/cvspawn_zps8f931187.jpg)

There are three such places on the map with all countries involved. C235 spawns there from an uncapturable port, so it will always be up there. C250 spawns from that port and C231 from yet another uncapturable port again. So you are never going to break that situation at all.



Overall I'm afraid this map will suffer more than others from the low player numbers at any time but US peak.
Title: Re: Fester Map
Post by: Chilli on July 22, 2014, 01:10:22 AM

 At best, you will have a constant artilleryfest, as none of the three CV is very likely to get anywhere else. That's not really "CV combat" as far as I am concerned.
And with much less than 100 players on for about half of the day, it might even totally break any "standard" gameplay with having three constant, but very limited hotspots like this. In the long run, that is, as by experience the majority of players take a long time to figure things out.

After a few times in the rotation, everybody knows what's up with these three points.



For everybody not having seen the map yet, here's what we are talking about:

(http://i1145.photobucket.com/albums/o507/Snaildude/cvspawn_zps8f931187.jpg)

There are three such places on the map with all countries involved. C235 spawns there from an uncapturable port, so it will always be up there. C250 spawns from that port and C231 from yet another uncapturable port again. So you are never going to break that situation at all.



Overall I'm afraid this map will suffer more than others from the low player numbers at any time but US peak.

Depends on what you call suffering.  Tagma will probably be on for another 7 days and quite frankly, any map that stays around that long rubs me.... the wrong way.  At least the fleet battles will have the opportunity to spawn brief furball situations.  Now, I know Knights won't get tired of that.
Title: Re: Fester Map
Post by: 1ijac on July 22, 2014, 03:28:25 PM
Probably a small adjustment for enabling a base near HQ for ME163s.  Looks like it could be fun.
Title: Re: Fester Map
Post by: bustr on July 22, 2014, 05:18:35 PM
Once the late night low numbers crew does segregate one country to it's back field bases, the double edged sword can come back to bite the two other countries. Unless they both focus on the third country instead of wasting resources on each other. Breaking out of the pocket can happen quicker than you would think. The map lends itself to using over whelming force in straight lines against single objectives.

Knowing the knights as I do, I will project Knight land will receive the brunt of this kind of griefing. Due to the overwhelming country trait of very rarely getting it's large group steam roller hind end in gear to save it's own ignoramus. The knights these days have too many who like to hide in tin cans and ignore everything else.

So Skuzzy, please bring this heart breaker on. You can always rule# my fellow knights who will whine later at you. It will be their own fault if they hid in tin cans and let the kiddies abuse them with planes. 
Title: Re: Fester Map
Post by: Kodiak on July 26, 2014, 06:33:46 AM
What's the latest on the Fester map?  Sure would be great to fly over some new territory :)
Title: Re: Fester Map
Post by: Mitchell on July 26, 2014, 04:00:36 PM
I hope it is up after the current map, considering what the man said...

We will probably put it up, but it will have to wait until next week.

Someone hurry up and win the map. I want to play the new one before i go back to work Thursday.
Title: Re: Fester Map
Post by: kappa on July 28, 2014, 02:20:44 PM
maybe they meant next week like not this week but like next week, maybe..
Title: Re: Fester Map
Post by: Skuzzy on July 28, 2014, 02:53:52 PM
It is in the rotation. 

Comes up after 'smpizza', which is after 'tagma'.
Title: Re: Fester Map
Post by: kappa on July 28, 2014, 02:55:30 PM
ty skuzzy
Title: Re: Fester Map
Post by: Randy1 on July 28, 2014, 02:57:16 PM
Should be interesting.  looking forward to the map.
Title: Re: Fester Map
Post by: Kodiak on July 28, 2014, 08:39:35 PM
It is in the rotation. 

Comes up after 'smpizza', which is after 'tagma'.

Great news, Skuzzy :aok
Title: Re: Fester Map
Post by: Mitchell on July 28, 2014, 08:55:29 PM
 :banana:
Title: Re: Fester Map
Post by: Tinkles on July 28, 2014, 10:29:40 PM
Isn't tagma the map that was up today?
Title: Re: Fester Map
Post by: Hetzer7 on July 29, 2014, 01:13:58 PM
It is in the rotation. 

Comes up after 'smpizza', which is after 'tagma'.


(http://4.bp.blogspot.com/_4YFhK87NXPE/TSyCKNxqGsI/AAAAAAAAEPw/50PQML9CIH8/s1600/uncle+fester.JPG)
Title: Re: Fester Map
Post by: waystin2 on July 29, 2014, 03:32:25 PM
It is in the rotation. 

Comes up after 'smpizza', which is after 'tagma'.

I always like new stuff.  Thank you HTC!
Title: Re: Fester Map
Post by: bustr on July 29, 2014, 05:34:18 PM
Thanks HTC.

At least there are no canyons for Waystin to lead the whole squad into the wall of DOOOMMMMM........ :D
Title: Re: Fester Map
Post by: Chilli on July 29, 2014, 11:46:57 PM
IT's UP !!!!!


Having a ball right now!!  gotta go  :bolt:
Title: Re: Fester Map
Post by: glzsqd on July 30, 2014, 12:05:57 AM
OMG, play it 24/7!!!
Title: Re: Fester Map
Post by: 715 on July 30, 2014, 01:52:41 AM
It's very dangerous to form an opinion of a map, or any change in the game for that matter, until one has used it for a couple of weeks.  However, I am at a bit of a loss re understanding the philosophy of the "tank town" in the center.  I really can't see what tanks are supposed to do there.  There is no town.. just a lake to sink in.  There are no vehicle bases to capture (they are all uncapturable) and they are a long drive around the central lake.  And the single (in this evenings case enemy to me) airfield in the center leads me to believe this isn't really a tank "town" per se, but actually a bomb-griefer "town".  And that is what happened- a bunch of planes bombing tanks with the tanks having pretty much nothing to do except get bombed.  If the goal is to try to capture the central airfield the defenders in tanks can just sit with perk tanks on the rearm pads and pick enemy off at long range with impunity, while players in planes can bomb enemy tanks (also pretty much with impunity as there is no air cover present because there is only a single airfield).  It seems extremely asymmetrical.

Clearly I am missing something.  Can somebody instruct me on how this is supposed to work please?
Title: Re: Fester Map
Post by: Chilli on July 30, 2014, 02:13:56 AM
Sorry 715,

I won't form an opinion about your post either, bro  :salute

It does seem that you have missed the point, though.  Some of us have been playing the same game for a decade.  Time to throw off those shackles and try something new. 

Isn't it awesome when something new is mixed with something old?  :rock

 :old:  <-- me
Title: Re: Fester Map
Post by: scott66 on July 30, 2014, 04:05:39 AM
It's very dangerous to form an opinion of a map, or any change in the game for that matter, until one has used it for a couple of weeks.  However, I am at a bit of a loss re understanding the philosophy of the "tank town" in the center.  I really can't see what tanks are supposed to do there.  There is no town.. just a lake to sink in.  There are no vehicle bases to capture (they are all uncapturable) and they are a long drive around the central lake.  And the single (in this evenings case enemy to me) airfield in the center leads me to believe this isn't really a tank "town" per se, but actually a bomb-griefer "town".  And that is what happened- a bunch of planes bombing tanks with the tanks having pretty much nothing to do except get bombed.  If the goal is to try to capture the central airfield the defenders in tanks can just sit with perk tanks on the rearm pads and pick enemy off at long range with impunity, while players in planes can bomb enemy tanks (also pretty much with impunity as there is no air cover present because there is only a single airfield).  It seems extremely asymmetrical.

Clearly I am missing something.  Can somebody instruct me on how this is supposed to work please?
we fixed that 715..we (bish)took 21 ..for now..
Title: Re: Fester Map
Post by: lunatic1 on July 30, 2014, 12:30:30 PM
scott don't you bish and rooks win the fester map yet--i haven't seen it yet---not until i get home for lunch--01:15--1:30 pm--cdt-7-30-14---pleaseeeeese
Title: Re: Fester Map
Post by: scott66 on July 30, 2014, 01:31:57 PM
scott don't you bish and rooks win the fester map yet--i haven't seen it yet---not until i get home for lunch--01:15--1:30 pm--cdt-7-30-14---pleaseeeeese
NOBODY BETTER WIN THIS MAP ANYTIME SOON!!  :devil




Title: Re: Fester Map
Post by: WWhiskey on July 30, 2014, 03:28:09 PM
It's a neat new map!! I would only suggest another object in TT than a field and town , maybe an old strat of some type, even make it capturable if you want but it must be open more for GV play and it needs spawns into it!
as it is, it will set empty I imagine!   
 I do like the rest of it very much tho!
 we;ve needed some new maps for a while in my opinion, something to do besides roll the same old stuff over and over!

Thanks Fester!!! Thumbs UP!
Title: Re: Fester Map
Post by: Slate on July 30, 2014, 03:59:37 PM
      (http://i456.photobucket.com/albums/qq285/dwbrister/Animated/flashing_sign_3.gif) (http://media.photobucket.com/user/dwbrister/media/Animated/flashing_sign_3.gif.html)


         ME 163's available at every base? What were you thinking Fester!  :furious
Title: Re: Fester Map
Post by: SmokinLoon on July 30, 2014, 04:15:57 PM
The map is nice!!!  The tank town "king of the hill" is a good set up.  Thanks for all the work on it, Fester.   :aok

However... I too agree to a    :headscratch:   regarding the Me163's.  Was this your doing or HTC's???  Regardless... please consider limiting them to a single rear base.  Thanks.
Title: Re: Fester Map
Post by: scott66 on July 30, 2014, 04:22:36 PM
Edited..I don't want to be the one to spill the beans
Title: Re: Fester Map
Post by: 68ZooM on July 30, 2014, 05:28:14 PM
Edited..I don't want to be the one to spill the beans

 what's that? that you can also fly RV 8's? a squadmate got two kills in an RV 8 last night only way he could have got two kill is if they auger into the ground trying to kill him. :rofl

 I wonder if the DOT code for the claw would work lol
Title: Re: Fester Map
Post by: scott66 on July 30, 2014, 05:34:57 PM
what's that? that you can also fly RV 8's? a squadmate got two kills in an RV 8 last night only way he could have got two kill is if they auger into the ground trying to kill him. :rofl

 I wonder if the DOT code for the claw would work lol
LOL yup..I was on when he did that lol..I wasn't sure if it was a bug like the map where we could up yak3s from v bases or wether it was meant to be there..needs guns tho lol was fun to fly..no guns we should get to have smoke to blind who's on our six..plus it's purtty
Title: Re: Fester Map
Post by: The Fugitive on July 30, 2014, 06:16:12 PM
LOL yup..I was on when he did that lol..I wasn't sure if it was a bug like the map where we could up yak3s from v bases or wether it was meant to be there..needs guns tho lol was fun to fly..no guns we should get to have smoke to blind who's on our six..plus it's purtty

It use to have twin mini guns mounted under the wings.  :devil
Title: Re: Fester Map
Post by: caldera on July 30, 2014, 06:41:41 PM
I was in a A6M3 on the deck against some enema fighters while two RV8s followed me around.  They did confuse me on quick glances over my shoulder, due to red icons but since they aren't armed, I just ignored them.  Guess they hoped i would engage them in the midst of getting BnZed by Spitfires.  Made me laugh a little, how desperate they were for a kill.  All for naught.  :neener:


BTW- thank you Fester, for making the map.  It's a nice change of scenery.
Title: Re: Fester Map
Post by: scott66 on July 30, 2014, 06:59:20 PM
It use to have twin mini guns mounted under the wings.  :devil
yes plz :devil
Title: Re: Fester Map
Post by: Kodiak on July 30, 2014, 07:22:51 PM
I was going to tour the map in buffs so I could see it better in external view.  If external view is enabled on the RV 8 I'll take it instead :)
Title: Re: Fester Map
Post by: Randy1 on July 31, 2014, 07:00:16 AM
I thought having an air base in the middle of tank town is a real interesting twist.  The battle for control of the airbase should give GV guys and airplane guys a good battle.

The landscape too has some unusual features like what looks like earth quake fault lines that go everywhere.

Not many small bases in the front lines and that is unusual.

Disregarding the size, I give the map a big  :aok
Title: Re: Fester Map
Post by: drmoo on July 31, 2014, 07:47:54 AM
 :banana: 163s capping bases. Tank town close to airbases bomb****s love that not sure if I like it but its new wahoo :x
Title: Re: Fester Map
Post by: 715 on July 31, 2014, 01:33:53 PM
I thought having an air base in the middle of tank town is a real interesting twist.  The battle for control of the airbase should give GV guys and airplane guys a good battle.

I'm sure that was the intent of that design element.  I'm not sure, however, that it totally works.  Except for the very first day the map was up, I have not seen much of any action in the area.  Tankers trying to take the central field are just bombed by planes or picked off by perk tanks on the concrete of the field (you cannot approach the town from the side opposite the field; there is a lake protecting that side).  The field has been taken at least twice (I've seen it as Rook, Bishop, and Knight) but the times I've checked nothing was happening there.

I suspect the designer dislikes the pointlessness of tank spawn camping and feels there should be more purpose to tanking, i.e. taking and securing territory in mixed operations like real life.  However there is an obstacle to overcome: in real war vehicles greatly outnumber planes; in AH planes typically outnumber vehicles by 3 to 1.  So the probability of a tanker being bombed in AH is very much higher than in real war.  Forcing them to attempt to take a close by airfield as something "useful" to do kind of makes it a bit futile for the tanker (but paradise for the bomb-griefer).
Title: Re: Fester Map
Post by: Coalcat1 on July 31, 2014, 01:38:47 PM
I wonder if the DOT code for the claw would work lol
What is said .command?  :devil
Title: Re: Fester Map
Post by: Kodiak on July 31, 2014, 02:24:47 PM
Maybe I'm blind, but I tried to fly an RV 8 last night but couldn't find it in the "all" plane list.  How do I up an RV 8?

Thanks!
Title: Re: Fester Map
Post by: kvuo75 on July 31, 2014, 03:10:28 PM
Maybe I'm blind, but I tried to fly an RV 8 last night but couldn't find it in the "all" plane list.  How do I up an RV 8?

Thanks!

.showrv


or I think its .plane 89 also

Title: Re: Fester Map
Post by: Xavier on August 01, 2014, 03:00:44 AM
Just love that 8K base in the middle of the map  :x

By the way, anyone else got an fps boost with this map? Now I'm always at 59-60, in other maps it went below 50 quite frequently.
Title: Re: Fester Map
Post by: Randy1 on August 01, 2014, 06:18:50 AM
Just love that 8K base in the middle of the map  :x

By the way, anyone else got an fps boost with this map? Now I'm always at 59-60, in other maps it went below 50 quite frequently.

And there are clouds.  Wispy clouds yet still clouds.
Title: Re: Fester Map
Post by: Tracers on August 01, 2014, 07:28:14 AM
Sorry guys and sorry Fester, really not a fan of this one. The clouds look great but the base configuration is kinda for lack of a better word...Weird... It really only pushes the fights to the very edges of the map, it has been pretty boring flying in the main arena since it has been up, well in my timezone at least. BTW the grey far bars are a terrible touch.

I'll give it a run tomorrow and Sunday flying US peak times to get a better feel, and maybe I'll change my mind then.

No need to flame me on this one just expressing my honest opinion. Like I said I'll give it the weekend to fly at a more populated time and see how it goes  :airplane:
Title: Re: Fester Map
Post by: waystin2 on August 01, 2014, 10:24:28 AM
The grey dar bars are hard to understand but I figured them out.  Upper bar dar is friendly, the lower bar dar is enemy.  Once I figured that out it got easier to find bad guys.  Still too early to render judgement.  Hope to get some more time to explore this one....  Thank you Fester for the hard work.
Title: Re: Fester Map
Post by: Changeup on August 01, 2014, 10:36:09 AM
I liked it a lot actually.  If you study the flow of the bases, it's driving fights regionally and allows base capture momentum to build but the great thing about the map is the momentum can't run through the whole map. 
Title: Re: Fester Map
Post by: Babalonian on August 01, 2014, 10:37:25 AM
And there are clouds.  Wispy clouds yet still clouds.

Half the people complaining when they were released didn't even play/participate regularly.

^ might be exaggerating, but so were the AH cloud bashers.  :aok
Title: Re: Fester Map
Post by: BnZs on August 01, 2014, 10:50:35 AM
I experienced it yesterday. Beautifully rendered, which is an important point for attracting new customers. The grey dar bars are fixing what wasn't broke in the first place IMO, and the map is too large for current player numbers. But an excellent effort, overall.
Title: Re: Fester Map
Post by: Kodiak on August 01, 2014, 11:31:17 AM
I like this map a lot.  Thank you, Fester  :salute

I didn't realize how much a new map could freshen the game!
Title: Re: Fester Map
Post by: Slate on August 01, 2014, 12:17:23 PM
The grey dar bars are fixing what wasn't broke in the first place IMO

   Did you ever lose the red guys dot in the red dar bar?   :eek:
Title: Re: Fester Map
Post by: Zoney on August 01, 2014, 12:31:40 PM
   Did you ever lose the red guys dot in the red dar bar?   :eek:

Nope.  I've changed the color to a darker red and it is easy to discern the dot from the bar.
Title: Re: Fester Map
Post by: Citabria on August 01, 2014, 02:21:50 PM
hope the maps enjoyed by most that play on it.

the 163 should only be enabled at the high alt rear base a bit away from hq. i timed the 163 from this high alt base to hq at 30k and it stil gets there with half fuel if done right.

in fact from this high alt base ive flown all the way to the center of the map. id hope this base would still be the only one 163s enabled from once the 163 fixed.

a1 a2 a3 i believe they are.
Title: Re: Fester Map
Post by: Swoop on August 01, 2014, 02:26:34 PM
Gooooood map Cit.

Any clue what the thing with the darbar is?
Title: Re: Fester Map
Post by: Citabria on August 01, 2014, 02:28:14 PM
Gooooood map Cit.

Any clue what the thing with the darbar is?

a bug I think. I made no changes to anything darbar related its beyond the scope of what the terrain editor does.
Title: Re: Fester Map
Post by: jeep00 on August 01, 2014, 02:29:56 PM
Nice map. Could be fun. Could be boring. It seems it leans towards gv and bombers but at least its different and it gives others an opportunity to do different things dependi g on where the fight is. This part is very good. I thought it looked a bit like some old desert battles at one of the gv bases i was at for a bit. I enjoyed it and hope it is up again tonight.
Nice work fester and also skuzzy et al for dropping this into the mix to try it out even though you had reservations.
I did not notice 163's available everywhete, i do hope that doesn't change either. Avain, allowing people more opportunity to do something they might not ordinarily try.
 :aok
Title: Re: Fester Map
Post by: Citabria on August 01, 2014, 02:33:28 PM
163 should only be enabled at the high alt rear bases... a1 a2 a3 i believe they are.
Title: Re: Fester Map
Post by: Aspen on August 01, 2014, 02:51:58 PM
Its new...I'll take it!  Its got some funky stuff but a few 163s and blue grass doesn't matter much.  New stuff is fun.
Title: Re: Fester Map
Post by: WWhiskey on August 01, 2014, 07:50:28 PM

Spent a little time on the new map Today, one thing I really like about it,, the wide open spaces for tank fights!
I got to engage tanks while moving from up to 3.5 k, turning and firing is fun!
The 7 k base in the rear is nice for bomber runs, spent a couple of hours in a 29 !
It's great to have a new map, new places to kill and be killed and lots of new terrain to see,
I still think a different TT object tho!
Title: Re: Fester Map
Post by: Kodiak on August 01, 2014, 11:55:11 PM
It's great to have a new map, new places to kill and be killed and lots of new terrain to see,

New stuff is fun.

+1 :aok
Title: Re: Fester Map
Post by: Wizer on August 02, 2014, 09:45:22 AM
Spent a little time on the new map Today, one thing I really like about it,, the wide open spaces for tank fights!
I got to engage tanks while moving from up to 3.5 k, turning and firing is fun!

The GV spawn campers are upset I'll bet. :)
Title: Re: Fester Map
Post by: Slate on August 02, 2014, 11:28:06 AM
163 should only be enabled at the high alt rear bases... a1 a2 a3 i believe they are.

 Thanks for fixing that.  :aok Has Been a fun map. Appreciate the work you did putting it together.  :salute
Title: Re: Fester Map
Post by: WWhiskey on August 02, 2014, 01:22:11 PM
The GV spawn campers are upset I'll bet. :)
could be,, didn't bother me,  I was talking about the almost desert terrain, little or no trees, only rolling hills!
Title: Re: Fester Map
Post by: guncrasher on August 02, 2014, 06:50:33 PM
while I dont really love this map.  it's a great change of pace from all the others.  I can honestly say it I hate it a lot less than all the others combined.  not a perfect map, but I did enjoy playing it yesterday.


thanks for all the effort fester.  cant wait to see it with the new game update.


semp
Title: Re: Fester Map
Post by: BaldEagl on August 02, 2014, 07:04:07 PM
I like it.   :aok  :aok

Nice job Fester.
Title: Re: Fester Map
Post by: bustr on August 02, 2014, 07:27:43 PM

thanks for all the effort fester.  cant wait to see it with the new game update.

semp

Speaking of the new game update......Waffle got any sneek peeks? Thank you in advance.
Title: Re: Fester Map
Post by: Zerstorer on August 03, 2014, 05:16:17 PM
I like it as well...even if I only logged on a few minutes last night. Nice job Fester.  :salute
Title: Re: Fester Map
Post by: Chilli on August 03, 2014, 05:34:02 PM
This map, unlike Trinity (the map which shall not be named, hence forward) allows for fluid base capture.  For its size, it has been rather close to being reset on a few occasions. 

It does however, expose the Knight general population's reluctance to exert any effort to achieve strategic turf gains.  The design has for the most part allowed for a back and forth pull by Rook and Bishops, with Knights being the a distant spoke, and hopefully when I log in it will still be there for the entire weekend.

 :rock

Edit:  Well, I had to work ..... map was reset..... was fun while it lasted.  Now, map that is up..... HQ for Knights is down almost as much as it's down. 

NOW ROLL MAPS so we can have new Fester back soon, PLEASE.
Title: Re: Fester Map
Post by: SysError on August 04, 2014, 04:39:55 PM
I like the asymmetrical nature of the map.

Overall Good Job.   :aok :aok 
Title: Re: Fester Map
Post by: Randy1 on August 04, 2014, 05:22:34 PM
There was some interesting base shuffles going on around A59.  W would push the reds back then they would push us back three bases then we would push back again getting back the three bases.  Lots of action both offensively and defenselessly.  you got lots of kills pushing forward and got killed a lot being pushed back.

Did anybody when the map or did it time out?
Title: Re: Fester Map
Post by: Lusche on August 04, 2014, 05:27:08 PM
Did anybody when the map or did it time out?


Won by Bishops
Title: Re: Fester Map
Post by: bustr on August 04, 2014, 05:38:13 PM
Any chance of getting the HQs moved back 1\2 sector to have resupply fields and the 163 field much closer? For some reason knights catch all of the lights out greif from the energizer bunnies and are too old of poops to feel like flying the 1.5 sector's to resupply. The map has so much action on it for a change, that shutting down the HQ is not worth killing the fun that comes with this map.

Honestly the HQ goes down so many times no one wants to resupply anymore. With a 1.5 sector waste of valuable play time over and over and over and over all night long.
Title: Re: Fester Map
Post by: Lusche on August 04, 2014, 07:10:41 PM

NOW ROLL MAPS so we can have new Fester back soon, PLEASE.

Sheesh, you really hurried them up... beta2 survived for only about 5.5h  :noid
Title: Re: Fester Map
Post by: Chilli on August 04, 2014, 10:09:47 PM
Five hours!   Lazy bums.......   :D
Title: Re: Fester Map
Post by: Scca on August 05, 2014, 11:58:24 AM
Any chance of getting the HQs moved back 1\2 sector to have resupply fields and the 163 field much closer? For some reason knights catch all of the lights out greif from the energizer bunnies and are too old of poops to feel like flying the 1.5 sector's to resupply. The map has so much action on it for a change, that shutting down the HQ is not worth killing the fun that comes with this map.

Honestly the HQ goes down so many times no one wants to resupply anymore. With a 1.5 sector waste of valuable play time over and over and over and over all night long.
+2 headed for the wishlist forum