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General Forums => Wishlist => Topic started by: FESS67 on October 10, 2019, 05:43:47 AM

Title: Reward effort not just success
Post by: FESS67 on October 10, 2019, 05:43:47 AM
Hi,

I posted something along these lines a while ago however people got all bent out of shape with assumptions and misunderstanding so I am going to try again.

I think it would be a good idea to award score for effort and not just success.  Let me give you an example:

Player 1 hammers player 2.  Player 3 comes in and does critical damage and is awarded the kill.  Player 1 gets nothing.   wooohooo as player 1 I really want to do that again.

Take a look at the system in play in World of Warships.  Emulate that IMO
Title: Re: Reward effort not just success
Post by: Shuffler on October 10, 2019, 07:35:15 AM
You get an assist and practice to do better next time.

I have no idea about the other game. I found it too boring to stay.
Title: Re: Reward effort not just success
Post by: Vraciu on October 10, 2019, 08:01:25 AM
You should earn medals of some kind that get placed in your Shadow Box in the Hangar/O'Club.  Or credit toward a medal later.   It needs to be more obvious that the current achievements system progress.   Maybe a handshake image from your CO saying  well done after you land and a note saying what you've accomplished.  This will happen frequently for noobs, less so for vets.
Title: Re: Reward effort not just success
Post by: FLS on October 10, 2019, 08:08:53 AM
It could start when you log on. "Good job logging on, you're awesome!" and go from there...   :D
Title: Re: Reward effort not just success
Post by: Shuffler on October 10, 2019, 09:40:40 AM
It could start when you log on. "Good job logging on, you're awesome!" and go from there...   :D

 :rofl :rofl :rofl
Title: Re: Reward effort not just success
Post by: Wiley on October 10, 2019, 12:40:33 PM
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.
Title: Re: Reward effort not just success
Post by: Ramesis on October 10, 2019, 02:05:20 PM
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.

Agreed...  :salute
Title: Re: Reward effort not just success
Post by: Shuffler on October 10, 2019, 04:34:17 PM
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.

So you think it would help if people were more limited and then as they are here awhile, they get more stuff. Not sure if they would stay long enough to do so since they do not stay when they have most everything.
Title: Re: Reward effort not just success
Post by: Wiley on October 10, 2019, 04:41:58 PM
So you think it would help if people were more limited and then as they are here awhile, they get more stuff. Not sure if they would stay long enough to do so since they do not stay when they have most everything.

It juuuust might be possible there is more than one variable involved with why people don't stick around. ;)  All I'm saying is, I don't think it's helping.

Also the relatively static planeset.  Gamers want to see "active development" which generally means new content, new planes, new skins, power creep, yadda yadda.  If they don't get it, regardless of how logical it is or not, the thought is usually "Then what am I paying a sub for?"

This ain't that kind of game, but it's what people have been trained to expect by most other games.

Wiley.
Title: Re: Reward effort not just success
Post by: FESS67 on October 10, 2019, 04:46:16 PM
You get an assist and practice to do better next time.

I have no idea about the other game. I found it too boring to stay.

Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game
Title: Re: Reward effort not just success
Post by: guncrasher on October 10, 2019, 04:51:10 PM
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

It happens a lot drop 2 bombs and rockets and squadie puts 5 bullets and gets credit.

Semp
Title: Re: Reward effort not just success
Post by: perdue3 on October 10, 2019, 04:56:28 PM
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

The score calculates this information as damage. Sure, you don't get a message saying that you destroyed it, but the arena can't read it anyway so what is the point? The same goes for damage on aircraft, the game knows you did damage and that damage is translated in your score. But, you may not get the kill and therefore no name in lights. I, personally, do not feel it necessary or even beneficial to have an arena message that says "Player 1 landed successfully and damaged 3 aircraft." That seems ridiculous to me.
Title: Re: Reward effort not just success
Post by: Wiley on October 10, 2019, 05:01:45 PM
The score calculates this information as damage. Sure, you don't get a message saying that you destroyed it, but the arena can't read it anyway so what is the point? The same goes for damage on aircraft, the game knows you did damage and that damage is translated in your score. But, you may not get the kill and therefore no name in lights. I, personally, do not feel it necessary or even beneficial to have an arena message that says "Player 1 landed successfully and damaged 3 aircraft." That seems ridiculous to me.

I don't think it's so much name in lights broadcast, I think what he's talking about more is for it to show you somewhere what you did on the sortie so you can feel warm and fuzzy because the game gave you an attaboy.  Ideally, maybe have it so you could look at a guy's record over the last few sorties (or whatever) so other people could look at it and be impressed.

Wiley.
Title: Re: Reward effort not just success
Post by: perdue3 on October 10, 2019, 06:03:13 PM
I've always thought that assists should give you some percentage of the perk points.
Title: Re: Reward effort not just success
Post by: Vraciu on October 10, 2019, 06:38:40 PM
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

When you land a screen pops up saying, "Player X is hereby awarded a commendation for participating in the destruction of yadda yadda yadda."

Show mission stats for hits, damage, etc..

Then a mention of criteria remaining for the next medal or achievement.
Title: Re: Reward effort not just success
Post by: guncrasher on October 10, 2019, 07:02:18 PM
The score calculates this information as damage. Sure, you don't get a message saying that you destroyed it, but the arena can't read it anyway so what is the point? The same goes for damage on aircraft, the game knows you did damage and that damage is translated in your score. But, you may not get the kill and therefore no name in lights. I, personally, do not feel it necessary or even beneficial to have an arena message that says "Player 1 landed successfully and damaged 3 aircraft." That seems ridiculous to me.

not about kills, it's about perks.  you damage something it should translate to perks too.  nobody is saying "landed 3 assists".

semp
Title: Re: Reward effort not just success
Post by: FLS on October 10, 2019, 07:13:12 PM
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

...

Training tip: You need to be the second guy if you care about the "reward" and you didn't bring enough boom to the party.




Title: Re: Reward effort not just success
Post by: Vraciu on October 10, 2019, 08:01:56 PM
When you land a screen pops up saying, "Player X is hereby awarded a commendation for participating in the destruction of yadda yadda yadda."

Show mission stats for hits, damage, etc..

Then a mention of criteria remaining for the next medal or achievement.

Hello??!

TAP TAP TAP

Is this thing on?

People don't look at perks and other hard to find data.  You need visual stuff combined with mission stats to show they did something.    It can't just be obscure numbers.   The ADD generation doesn't "get" that sort of thing.
Title: Re: Reward effort not just success
Post by: FLS on October 10, 2019, 08:21:11 PM
Rewards are nice but real rewards are better than participation medals. Perks are real rewards.
You can spend them. New players look at perks because they don't have enough to fly the 262.
Title: Re: Reward effort not just success
Post by: Vraciu on October 10, 2019, 09:29:57 PM
Rewards are nice but real rewards are better than participation medals. Perks are real rewards.
You can spend them. New players look at perks because they don't have enough to fly the 262.

New players don’t care about perks.   Neither do I, come to think of it.   And if you think a new player is even THINKING about Me-262s and on even the most basic level understands the perk system or how to “spend” them you’re dreaming in Technicolor. 

Perks are probably number 2,457 on the list of things noobs care about. 

Start giving them medals and things they can grasp early and often for awhile...

Give them a mission debriefing summary popup so they have some tangible feedback as to how they did.    Showing they earned 0.14 perks hidden somewhere on the bottom of the clipboard menu where it is almost never seen is NOT going to do anything...
Title: Re: Reward effort not just success
Post by: Vraciu on October 10, 2019, 09:35:34 PM
I’d even go a step further and give noobs mission objectives.   

“On this sortie, bomb a building.”

Or give them a list of missions and once they finish them p, in whatever order they choose, they earn a Bronze Star Medal or something.       

The way Apache did it back around 1985 was the bomb.   It made it fun to shoot stuff up.   It encouraged you to take more risks.   

Title: Re: Reward effort not just success
Post by: Ciaphas on October 10, 2019, 11:43:39 PM
When you land a screen pops up saying, "Player X is hereby awarded a commendation for participating in the destruction of yadda yadda yadda."

Show mission stats for hits, damage, etc..

Then a mention of criteria remaining for the next medal or achievement.

+1
Title: Re: Reward effort not just success
Post by: Shuffler on October 11, 2019, 12:47:04 PM
Picture this.  A structure takes 2 bombs and 4 rockets to destroy.  I hit it with 1 bomb and 4 rockets.  The next guy hits with 1 bomb.  The target is destroyed.  I get no reward he gets reward.

So in this scenario i do not need to practice to get better, I did more damage but get nothing for it. 

Open your mind a little, there are examples of this all over the game

The next time you shoot 5 bullets and blow it up and get credit when someone else did all the damage. Works out in the wash.
Title: Re: Reward effort not just success
Post by: icepac on October 11, 2019, 04:11:14 PM
No pilot left behind....
Title: Re: Reward effort not just success
Post by: Vulcan on October 11, 2019, 04:54:21 PM
The true rewards are the tears of my enemies on #200.
Title: Re: Reward effort not just success
Post by: Wiley on October 11, 2019, 04:58:09 PM
I'm kind of in the same boat in terms of shaking my head when a game gives you a "Yay!  You did something in the game!" but again, it's what people have come to expect.  People want something in game that is visible to show you've done something.

We may pooh-pooh it, but it's a motivator in a lot of cases.

Wiley.
Title: Re: Reward effort not just success
Post by: Vraciu on October 11, 2019, 05:55:20 PM
I'm kind of in the same boat in terms of shaking my head when a game gives you a "Yay!  You did something in the game!" but again, it's what people have come to expect.  People want something in game that is visible to show you've done something.

We may pooh-pooh it, but it's a motivator in a lot of cases.

Wiley.

The learning curve in this game is so steep that without something tangible to grab onto most people will simply quit in frustration.   

Those of us that are still here are the 1%.     Perhaps less, considering the vets who have left for other pursuits. 
Title: Re: Reward effort not just success
Post by: danny76 on October 12, 2019, 10:18:44 AM
You should earn medals of some kind that get placed in your Shadow Box in the Hangar/O'Club.  Or credit toward a medal later.   It needs to be more obvious that the current achievements system progress.   Maybe a handshake image from your CO saying  well done after you land and a note saying what you've accomplished.  This will happen frequently for noobs, less so for vets.

Why not download a series of images of medals, and give yourself a couple every time you feel you deserve one. Maybe a promotion too?  :x :salute :salute
Title: Re: Reward effort not just success
Post by: Vraciu on October 12, 2019, 02:37:17 PM
Why not download a series of images of medals, and give yourself a couple every time you feel you deserve one. Maybe a promotion too?  :x :salute :salute


THAT WAS AN ABSOLUTELY TERRIFIC AND HELPFUL COMMENT.

SMH.  Some people just don't get it.   :rolleyes:
Title: Re: Reward effort not just success
Post by: FESS67 on October 12, 2019, 07:20:22 PM
Thanks for the training tip FLS.  WTG on keeping the spirit of the game alive with that one.

You guys know that moat of what I am asking for is already in the game, you know, progress to achievements, addition to score etc.  But it is all hidden.  I would have to hunt around for the achievements bit since it is hidden away.  Why not bring that forward so after each run the players see progress?

As it is now all you see is Last Sortie:  0.00

Ohhh hell yeah I want to do that again!!!    noobs simply will not keep trying if all they get is a big fat zero and a bunch of vets all just picking them apart.
Title: Re: Reward effort not just success
Post by: FLS on October 12, 2019, 08:13:35 PM
Will more kudos keep the kiddies contented? I think real rewards beat token rewards but that's just my opinion.

Is it likely that every player wants to see their statistics after every flight ?  Would it be more likely to encourage or discourage new players?

Sounds like new players need some training before they lose heart in the MA.

Did anyone figure out, just for fun, how many trainers it would take to staff the TA 24/7?

Title: Re: Reward effort not just success
Post by: Vraciu on October 12, 2019, 08:45:32 PM

You guys know that moST of what I am asking for is already in the game, you know, progress to achievements, addition to score etc.  But it is all hidden.  I would have to hunt around for the achievements bit since it is hidden away.  Why not bring that forward so after each run the players see progress?

As it is now all you see is Last Sortie:  0.00

Ohhh hell yeah I want to do that again!!!    noobs simply will not keep trying if all they get is a big fat zero and a bunch of vets all just picking them apart.


EXACTLY.
Title: Re: Reward effort not just success
Post by: Vraciu on October 12, 2019, 08:46:46 PM
Will more kudos keep the kiddies contented? I think real rewards beat token rewards but that's just my opinion.

Is it likely that every player wants to see their statistics after every flight ?  Would it be more likely to encourage or discourage new players?


Sounds like new players need some training before they lose heart in the MA.

Did anyone figure out, just for fun, how many trainers it would take to staff the TA 24/7?

You are one-dimensional in your either-or thinking here.  You can award BOTH.


And seeing actual hit stats on a mission telling how many pounds and rounds hit the target beats 0.02 perks hidden away somewhere.

People may NEED training, but you need to face the fact that most do it on their own.  Ignore this at your figurative peril.
Title: Re: Reward effort not just success
Post by: FLS on October 12, 2019, 09:11:36 PM
I know you can award both. That has nothing to do with saying what I prefer.

You like stats. Not everyone does.

Most people want to train themselves. Next you'll be telling me the sky is blue. Oh my. 

Most people would learn something from training. But if they learn another way that's fine.

So much DRAMA.   :D

Title: Re: Reward effort not just success
Post by: Vraciu on October 12, 2019, 09:50:10 PM
I know you can award both. That has nothing to do with saying what I prefer.

You like stats. Not everyone does.

Most people want to train themselves. Next you'll be telling me the sky is blue. Oh my. 

Most people would learn something from training. But if they learn another way that's fine.

So much DRAMA.   :D

I'll say this much, you like putting words in other people's mouths.    Go back and read my posts again, for context this time.    I never indicated my personal preferences.

I realize you fail to understand the concept that this thread is about new players, NOT about you.  But then again...

(The only drama in this thread is yours, BTW.)


--

I should point out that if snark is all one has to contribute it's best they step out of the conversation so productive dialogue can take place.
Title: Re: Reward effort not just success
Post by: danny76 on October 13, 2019, 03:56:52 AM

THAT WAS AN ABSOLUTELY TERRIFIC AND HELPFUL COMMENT.

Glad you are appreciative. You're right, I don't get it, not one bit. Why do you think you would feel gratified by having a cartoon gong? It's no more or less silly than having a marker by your name because, amongst other things, you managed to jump a cartoon jeep.

I do think it's reasonable to promote players though. I think you should be an Air Vice Fieldmarshal General.

Your welcome. Drinks are on you Sir  :salute

SMH.  Some people just don't get it.   :rolleyes:
Title: Re: Reward effort not just success
Post by: Vraciu on October 13, 2019, 04:26:54 AM
More stellar commentary muddled by the inability to quote properly.


(Did someone mention something about toxic and insular players in another thread?)

I have never come across a more closed, aggressive, militant group on a forum, or in game as the AH crowd. A new player, in almost every case, is greeted by getting repeatedly and easily killed to pad someone's score.

They see vitriolic exchanges constantly on open channel.


Irony, why are you so delicious?   :rofl
Title: Re: Reward effort not just success
Post by: danny76 on October 13, 2019, 05:25:12 AM
I don't understand, I made a perfectly relevant point.

And what is this drama of which you speak? I genuinely and honestly couldn't give a flying about any of this. You suggested having spiffy little gongs. I merely posited that you can make and award yourself as many as you like 👍
Title: Re: Reward effort not just success
Post by: Vraciu on October 13, 2019, 08:32:34 AM
I don't understand, I made a perfectly relevant point.

And what is this drama of which you speak? I genuinely and honestly couldn't give a flying about any of this. You suggested having spiffy little gongs. I merely posited that you can make and award yourself as many as you like 👍

This isn't about me, and I didn't bring up drama, the Drama King did.


Nice try, though.   :aok
Title: Re: Reward effort not just success
Post by: FLS on October 13, 2019, 10:48:36 AM
...
And what is this drama of which you speak? ...

Somebody MADE a POINT in JEST about SOMEBODY using CAPITALIZATION for EMPHASIS.   :D



 
Title: Re: Reward effort not just success
Post by: diaster on October 22, 2019, 06:03:24 PM
I think it's something people have been trained by most other games to expect.  They see something to show "Progress" even though at the end of the day, it just means you've put in time.

One of the things that I think doesn't help this game is people don't have anything to "work towards" other than getting better at the game itself.  There's no "progression" to better equipment or cosmetics, we get everything.  The achievements don't provide a tangible benefit.  Some see that as a good thing, I think some people see it as a detriment.

I think there's a very prevalent attitude that no visible/tangible progression means there's no "game".

Wiley.
I don’t disagree with you however this is an air combat simulator game. The reward is in the kill itself or the landing of damage flying a bomber. The way to solve the problem mentioned above is to get people to stop taking your kills or as I like to say clearing your 12. One way I do it, I note who’s the kill stealer is and stop giving him check sixes, eventually because they’re not very good (that is why they steal kills) they die and then your problem is solved. And it sure doesn’t hurt to call them out on it to the left where you’re not happy with your actions everybody else on the range channel is aware of this person does that as well! For me I never drop in on two people fighting and less I ask first if the person needs the help.