Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: stephen on August 18, 2008, 06:15:01 AM

Title: What counts?
Post by: stephen on August 18, 2008, 06:15:01 AM
Is it score?, is it the fact you would rather turn and burn over boom and zooming?, or is it respect amongst your peer's?
Could the ammount of post's youve made have somthing to do with it? or the length of time youve played or been in the Forums?
Perhaps its what plane you fly that is the statement of how good you are.

I have to wonder, since there is so much brow beating over silly things like "this guy runs away, and is afraid to fight" or "he isnt much of a pilot because he boom and zooms" or my personal favorite "well im smarter than so and so because my score is lower".

Alot of guys in the MA seem to put alot of stock into how well they DA, and will gladly offer to school anyone of us at the drop of a hat, though things like fair play, or clearly stating the rules of engagment are allowed to slip.....Do certain persons put to much stock in victory in the DA where SA is of no importance, and subterfuge is used in place of skill?

I ask all these silly questions, because after many years within the community ive seen score become very important to some guys, and to others ive seen the DA used as the ultimate statement of pilot skill, when in the end im not sure that either is a true reflection of a pilots "worth"

Fairplay seems to have gone the way of the Do Do in the DA, and several squads seem to function on the bases that it is ok to die in the MA as long as the victoriouse pilot can be suckerd into the DA where he cant ever seem to get a fair fight, be it the merge rule is broken, or one guy ho's another when it was clearly stated that ho's where to be avoided, or any other of a hundred ways that can be found to prey upon the guy who is honestly doing his best to give a fair fight.

So enlighten me... What is the measure of a pilots skill? 
Personaly I believe that somone who can do everything, and do it well is better than a guy whos fly's one type of plane well, yet cant kill a panzer with a bomb...(though I could be wrong of course.)
Perhaps its team work, (id definatly like to think so) whatever, just fill in the blanks for me guys, as I need some yardstick with which to measure my progress, and others.
if I listen to what everyone tells me, im a piece of dirt that runs when the odds are bad because I dont have the skill to stand and fight a better turning plane, and also a worthless picker that preys on honest god fearing turn and burners, who after all are the BOMB! lol( I am your anvil please begin the hammering ) :aok
Title: Re: What counts?
Post by: Hoffman on August 18, 2008, 06:38:32 AM
Hoffman's Pilot Skill rating sheet:

The guy who shoots me down in a fair fight is better than me.
The guy who shoots me down in a furball is more opportunistic than me.
The guy who shoots me down when I'm not looking is luckier than me.

The guy I shoot down in a fair fight is worse than me.
The guy I shoot down in a furball is two seconds faster than me at getting back into the air.
The guy I shoot down when he's not looking is a moron and I'm an ub37 l337 r0kst4r pilot.


The only pilots who have real skill are the pilots who flew/fly fighters and bombers in real life.  Everyone else is just a gamer.  And yes, I'm just a gamer.
Title: Re: What counts?
Post by: Max on August 18, 2008, 07:18:16 AM
Is it score? <SNIP>


When score can be converted to free gas at the pumps, or free groceries at the store, or free cash at the bank...I'll begin to play for score. Until then, I play to enjoy myself.
Title: Re: What counts?
Post by: SD67 on August 18, 2008, 07:21:26 AM
Making it back to base after a sortie. :aok
Title: Re: What counts?
Post by: VansCrew1 on August 18, 2008, 07:29:22 AM
Having someone call me a cheater or hacker makes my day.  :rock
Title: Re: What counts?
Post by: CAP1 on August 18, 2008, 07:47:52 AM
Is it score?, is it the fact you would rather turn and burn over boom and zooming?, or is it respect amongst your peer's?
Could the ammount of post's youve made have somthing to do with it? or the length of time youve played or been in the Forums?
Perhaps its what plane you fly that is the statement of how good you are.

I have to wonder, since there is so much brow beating over silly things like "this guy runs away, and is afraid to fight" or "he isnt much of a pilot because he boom and zooms" or my personal favorite "well im smarter than so and so because my score is lower".

Alot of guys in the MA seem to put alot of stock into how well they DA, and will gladly offer to school anyone of us at the drop of a hat, though things like fair play, or clearly stating the rules of engagment are allowed to slip.....Do certain persons put to much stock in victory in the DA where SA is of no importance, and subterfuge is used in place of skill?

I ask all these silly questions, because after many years within the community ive seen score become very important to some guys, and to others ive seen the DA used as the ultimate statement of pilot skill, when in the end im not sure that either is a true reflection of a pilots "worth"

Fairplay seems to have gone the way of the Do Do in the DA, and several squads seem to function on the bases that it is ok to die in the MA as long as the victoriouse pilot can be suckerd into the DA where he cant ever seem to get a fair fight, be it the merge rule is broken, or one guy ho's another when it was clearly stated that ho's where to be avoided, or any other of a hundred ways that can be found to prey upon the guy who is honestly doing his best to give a fair fight.

So enlighten me... What is the measure of a pilots skill? 
Personaly I believe that somone who can do everything, and do it well is better than a guy whos fly's one type of plane well, yet cant kill a panzer with a bomb...(though I could be wrong of course.)
Perhaps its team work, (id definatly like to think so) whatever, just fill in the blanks for me guys, as I need some yardstick with which to measure my progress, and others.
if I listen to what everyone tells me, im a piece of dirt that runs when the odds are bad because I dont have the skill to stand and fight a better turning plane, and also a worthless picker that preys on honest god fearing turn and burners, who after all are the BOMB! lol( I am your anvil please begin the hammering ) :aok

what counts?

one thing counts, and one thing only.


HAVE FUN!!!!!!!!!!!!!!!![/size]
Title: Re: What counts?
Post by: Winks on August 18, 2008, 07:51:49 AM
Having someone call me a cheater or hacker makes my day. 
U cheater.....U hacker   :furious  :rofl :rofl
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 07:55:38 AM
I wrote an article about this a few weeks ago. There are only two measures of a pilot that are meaningful for comparison outside his own realm of experience.

Fun and Effectiveness

You are either having fun or you're not. If you're not having fun playing in a certain way, even though you may be ranked #1, you lose. Conversely, if you're having a blast everynight and are ranked #3978, you win.

Effectiveness has nothing to do with score or rank. It pertains mostly to fighterdom but could apply to anything I suppose. Everyone flies differently, even when comparing them in the same plane, then add to that the large menu of planes we have and the differences are practically infinite. The only true measure of a person is how effective they are at downing enemy aircraft in a reasonable length of time (assuming w/o vulching them).

I am so sorry, but if you have a 0.567 K/D and a 0.346 K/S and you get 2 kills an hour, you simply aren't effective by any stretch of the imagination. You may very well be a God in the duelling arena, but you aren't an effective MA pilot. The opposite is true, if you have  5.5 K/d and a 3.2 K/S and you get 7 kills an hour, you are an effective MA flyer. You may very well suck goat niblets in the DA, but you are an effective MA flyer. By the way, I know many people in both of those extreme categories.

Now Fun and Effectiveness are not requirements of each other. There are many people who are very effective but also very miserable, having no fun at all. There are also very ineffective people having a complete blast. The truly great flyers have found the balancing point and are both having fun and are very effective.
Title: Re: What counts?
Post by: Anaxogoras on August 18, 2008, 09:24:26 AM
What counts to me is how well I fly with my squad in FSO....To be a helpful wingman or a competent flight lead and execute orders with lethal effectiveness.  It is a far greater challenge than anything the normal arenas have to offer.
Title: Re: What counts?
Post by: whiteman on August 18, 2008, 11:31:40 AM
long as I'm having a good time i don't give a shizzle what anyone else thinks. To many people think their opinions should matter to every one else.
Title: Re: What counts?
Post by: Rino on August 18, 2008, 11:33:56 AM
     Judging skill is easy.  I use the "Aw $***" factor...how long after the merge am I saying
"Aw $***!"   :rofl
Title: Re: What counts?
Post by: trigger2 on August 18, 2008, 01:46:58 PM
Hoffman's Pilot Skill rating sheet:

The guy who shoots me down in a fair fight is better than me.
The guy who shoots me down in a furball is more opportunistic than me.
The guy who shoots me down when I'm not looking is luckier than me.

The guy I shoot down in a fair fight is worse than me.
The guy I shoot down in a furball is two seconds faster than me at getting back into the air.
The guy I shoot down when he's not looking is a moron and I'm an ub37 l337 r0kst4r pilot.

Seconded   :rofl
Title: Re: What counts?
Post by: Bosco123 on August 18, 2008, 01:51:37 PM
What counts is having fun, everything else is secondary.
<S>
Title: Re: What counts?
Post by: A8TOOL on August 18, 2008, 01:53:36 PM



Teamwork, Honor and Respect



(http://tbn0.google.com/images?q=tbn:PCVJO2SUimGa6M:http://a941.ac-images.myspacecdn.com/images01/39/s_9a8724677297d2657801c702584c7af4.jpg)
Title: Re: What counts?
Post by: Becinhu on August 18, 2008, 02:14:56 PM
Hoffman's Pilot Skill rating sheet:

The guy who shoots me down in a fair fight is better than me.
The guy who shoots me down in a furball is more opportunistic than me.
The guy who shoots me down when I'm not looking is luckier than me.

The guy I shoot down in a fair fight is worse than me.
The guy I shoot down in a furball is two seconds faster than me at getting back into the air.
The guy I shoot down when he's not looking is a moron and I'm an ub37 l337 r0kst4r pilot.


The only pilots who have real skill are the pilots who flew/fly fighters and bombers in real life.  Everyone else is just a gamer.  And yes, I'm just a gamer.

my additions:
The guy that Ho's me is a hotard.
The guy I HO didn't hit his trigger fast enough.

The guy that picks me is a picking runtard.
The guy I pick has crappy SA.

The guy who kills me in a furball is a stick-stirring hack.
The guy I shoot down in a furball must be a newb.

But I suck anyway so it doesn't matter.   :cry

Flying with my squadies and having fun are paramount.
Title: Re: What counts?
Post by: Ack-Ack on August 18, 2008, 02:39:36 PM
Since your post is full of basic cluelessness, you'll never find the answer you're looking for.  But I will address a point or two.

Alot of guys in the MA seem to put alot of stock into how well they DA, and will gladly offer to school anyone of us at the drop of a hat, though things like fair play, or clearly stating the rules of engagment are allowed to slip.....Do certain persons put to much stock in victory in the DA where SA is of no importance, and subterfuge is used in place of skill?

All fights require SA, whether the fight is a 1v1 DA match or a furball in the MA.  No SA = Dead Pilot.  Subterfuge and lack of fair play in a 1v1 DA match?  That's why you set rules prior to the duel.  If one doesn't abide by the set forth terms, they lose the match.  Your idea of what happens in duels just shows that you've never done it.  No surprise since you are a very timid and limited skilled player.

Fairplay seems to have gone the way of the Do Do in the DA, and several squads seem to function on the bases that it is ok to die in the MA as long as the victoriouse pilot can be suckerd into the DA where he cant ever seem to get a fair fight, be it the merge rule is broken, or one guy ho's another when it was clearly stated that ho's where to be avoided, or any other of a hundred ways that can be found to prey upon the guy who is honestly doing his best to give a fair fight.

Again, just goes to show that you've never dueled anyone before and like all threads you've over created, it's full of text from someone that really has no clue.

To answer your question, what counts is having fun.  Someday you will realize that yourself and maybe you won't be such a timid little git.


ack-ack

Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 03:56:47 PM
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.

Never losing sight of a bandit after the merge, watching him in order to decide how to best counter his merge move is an example of tactical awareness.

Keeping a vigilant eye on the bandit above you who you suspect may be coming in for a gun pass on you just as you are about to go to guns on his buddy you've been working is an example of situational awareness.
Title: Re: What counts?
Post by: Ack-Ack on August 18, 2008, 04:19:54 PM
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.

Never losing sight of a bandit after the merge, watching him in order to decide how to best counter his merge move is an example of tactical awareness.

Keeping a vigilant eye on the bandit above you who you suspect may be coming in for a gun pass on you just as you are about to go to guns on his buddy you've been working is an example of situational awareness.

I really do hate to burst your bubble after you've spent so much time composing yet another essay.  'Tactical Awarness' is all part of Situational Awarness and is not a seperate thing, just like 'Situational Assessment' isn't seperate from SA but rather a part of Situational Awarness.

ack-ack
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 04:24:48 PM
I really do hate to burst your bubble after you've spent so much time composing yet another essay.  'Tactical Awarness' is all part of Situational Awarness and is not a seperate thing, just like 'Situational Assessment' isn't seperate from SA but rather a part of Situational Awarness.

Aye, as defined today, all those are included in SA

(http://sierra-host.net/images/SAbyEndsley.jpg)
Title: Re: What counts?
Post by: infowars on August 18, 2008, 04:42:21 PM
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.

Never losing sight of a bandit after the merge, watching him in order to decide how to best counter his merge move is an example of tactical awareness.

Keeping a vigilant eye on the bandit above you who you suspect may be coming in for a gun pass on you just as you are about to go to guns on his buddy you've been working is an example of situational awareness.

 :aok That is why I play.  I play because it is hard to get good.  A constant challange.   
Title: Re: What counts?
Post by: Xargos on August 18, 2008, 04:59:00 PM
The only reason I play nowadays is because of the community/friends.
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 05:40:29 PM
I really do hate to burst your bubble after you've spent so much time composing yet another essay.  'Tactical Awarness' is all part of Situational Awarness and is not a seperate thing, just like 'Situational Assessment' isn't seperate from SA but rather a part of Situational Awarness.

ack-ack

I never said tactical awareness couldn't be construed as a subset of the broad definition of situational awareness, it's obvious by my definition it very well could be in a general sense. But, situational awareness is so much more than just tactical awareness. To say tactical awareness is situational awareness is to say a water droplet is the ocean, it can be a component part of it, but it's not the ocean...Think of it as the logical sets and subsets of mathematics. All you need to fight one con in guaranteed isolation is the subset of tactical awareness. When fighting in a complex engagement you need the full breadth of situational awareness, also including the tactical aspect of course.
Title: Re: What counts?
Post by: Chalenge on August 18, 2008, 06:20:29 PM
I try to control the situation and deny the enemy control. Sometimes that means I fly in situations that are hopeless and sometimes I have to fly home without kills after shooting like ten to fifteen planes because no one or only one guy from my country is helping in the area I am flying in and everyone is now on my six 'helping' each other. The most fun I have is flying with my squad kills or no kills. My squad is the sole judge of the measure of my 'effectiveness' and what anyone else in the game thinks about that I dont care. There are three things I love to kill: bombers me262s and P51s. I will drop everything I am doing to attack these and not in any particular order. I love to do slow rolls 1k above flaks and WWs after killing the troops at their vehicle field. Resupplying a field after someone has flown for an hour to pork it can be fun too. Decide what you like best about the game and have fun doing what you like. The worst mistake you can make is watching your score and letting that tell you what you need to do to have fun. At least that would not be fun for me.
Title: Re: What counts?
Post by: Ack-Ack on August 18, 2008, 06:31:21 PM
I never said tactical awareness couldn't be construed as a subset of the broad definition of situational awareness, it's obvious by my definition it very well could be in a general sense. But, situational awareness is so much more than just tactical awareness. To say tactical awareness is situational awareness is to say a water droplet is the ocean, it can be a component part of it, but it's not the ocean...Think of it as the logical sets and subsets of mathematics. All you need to fight one con in guaranteed isolation is the subset of tactical awareness. When fighting in a complex engagement you need the full breadth of situational awareness, also including the tactical aspect of course.

No matter how you try to spin it or redefine what it is, you're still wrong.  You cannot have tactical awarness without situational awarness, they are not two seperate things.  They are inter-related, one goes with the other and a player needs to be proficient in both if they want to be successful in any sort of engagement, whether it be a 1v1 affair in the DA or a multi-threat environment in the MA.  To say different really shows a lack of knowledge what SA really is.

It's like the thread about stall fighting, you kept changing the definition of what it is to fit your argument, exactly what you are doing here.  In the stall fighting thread, you were incorrect just like you are in this thread.


ack-ack
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 06:46:44 PM
No matter how you try to spin it or redefine what it is, you're still wrong.  You cannot have tactical awarness without situational awarness, they are not two seperate things.  They are inter-related, one goes with the other and a player needs to be proficient in both if they want to be successful in any sort of engagement, whether it be a 1v1 affair in the DA or a multi-threat environment in the MA.  To say different really shows a lack of knowledge what SA really is.

It's like the thread about stall fighting, you kept changing the definition of what it is to fit your argument, exactly what you are doing here.  In the stall fighting thread, you were incorrect just like you are in this thread.


ack-ack

Your true motivation for arguing with me in every thread notwithstanding, I changed my definition of nothing. Use whatever terms you care to use to describe them the fact remains the same. The level of awareness required to fight a single enemy with zero chance of any other mitigating factor entering your sphere is a lot different quantitatively if not substantively than the level of awareness required when involved in a complex multi-plane engagement containing a vast array of mitigating factors and elements demanding your active attentiveness. To say otherwise indicates you are either completely ignorant, which I know is not the case, or you are being intentionally thick and argumentative for personal reasons, which I strongly suspect is the case...
Title: Re: What counts?
Post by: Yenny on August 18, 2008, 06:56:56 PM
1 v. 1 enviroment is completely different then furball. There are times in a furball when I'm sitting 400 yards from a kill and have to break to survive. In a furball I almost never been able to stay on someone's tail for more then 30 seconds without not having to take evasive manuever.
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 07:14:41 PM
Your true motivation for arguing with me in every thread notwithstanding, I changed my definition of nothing. Use whatever terms you care to use to describe them the fact remains the same. The level of awareness required to fight a single enemy with zero chance of any other mitigating factor entering your sphere is a lot different quantitatively if not substantively than the level of awareness required when involved in a complex multi-plane engagement containing a vast array of mitigating factors and elements demanding your active attentiveness. To say otherwise indicates you are either completely ignorant, which I know is not the case, or you are being intentionally thick and argumentative for personal reasons, which I strongly suspect is the case...

Zazen, he wasn't arguing the difference between 1-vs-1 or 1-vs-many. He just doesn't agree with your claim that in 1-vs-1 you don't need SA, and your definition of the same.

The flow is always the same: SA -> Decision -> Act.
Tactic comes into play after you made decision based on SA and is nothing more but one or more tasks you have to perform in order to achieve an objective.

Whether in one to one or many to many, you need sufficient SA in order to utilize your skills and tools. Of course, in 1 vs 1 you don't need to extend SA to the same volume of space as in multi plane engagement, but it's still needed.


PS
No need to call people ignorant just because they disagree with you.
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 07:24:01 PM

PS
No need to call people ignorant just because they disagree with you.

Quote from: zazen

To say otherwise indicates you are either completely ignorant, which I know is not the case
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 07:29:57 PM
No need to split the hair. You know what I meant.

Your true motivation for arguing with me in every thread notwithstanding...
you are either completely ignorant, which I know is not the case, or you are being intentionally thick and argumentative for personal reasons, which I strongly suspect is the case...

"An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject."
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 07:43:17 PM
The flow is always the same: SA -> Decision -> Act.
Tactic comes into play after you made decision based on SA and is nothing more but one or more tasks you have to perform in order to achieve an objective.


Gross generalization in that way is a very convenient method of trying to fit something under a very restricted contextual umbrella. But, it does not change the fact that awareness of a single enemy in complete isolation is far less complex than awareness of an entire area containing multiple threats and friends. It's not just a simple matter of plurality, it's a matter of different things being much more important and to very different degrees. Furthermore, some things absolutely required in expansive SA have absolutely no relevance in restricted TA.

For example, there is absolutely no use for judging the relative E states and intentions of friendly and enemy cons you are not directly involved with in close proximity when dueling a single foe in isolation. Instantaneously judging the E states and intentions of multiple cons and maintaining that level of cognizance is an incredibly fundamental part of SA and very hard to maintain while actively engaged with another bandit. Truly gifted furballers have mastered this art, it's what makes them great at it. This art is not applicable to a 1 vs 1 isolated duel at all, but it is the single most important part of SA in complex multi-plane engagements. Having only to focus on a single bandit at close range where single-minded observation is simple, with no worry of outside factors, is so trivial by comparison it is laughable.
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 07:48:29 PM
No need to split the hair. You know what I meant.

"An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject."

The preceding sentence contained my argument where I addressed the subject directly.

Quote from: zazen

...The level of awareness required to fight a single enemy with zero chance of any other mitigating factor entering your sphere is a lot different quantitatively if not substantively than the level of awareness required when involved in a complex multi-plane engagement containing a vast array of mitigating factors and elements demanding your active attentiveness...
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 08:06:22 PM
1 v. 1 enviroment is completely different then furball. There are times in a furball when I'm sitting 400 yards from a kill and have to break to survive. In a furball I almost never been able to stay on someone's tail for more then 30 seconds without not having to take evasive manuever.

You've got that straight Yenny. Having all day to single-mindedly work a lone dude at your liesure has so little in common with having fleeting seconds to dispatch someone before being forced to break off or killed by other bandits you have to constantly be aware of it's really not even the same animal at all.
Title: Re: What counts?
Post by: Anaxogoras on August 18, 2008, 08:07:48 PM
"An ad hominem argument, also known as argumentum ad hominem (Latin: "argument to the man", "argument against the man") consists of replying to an argument or factual claim by attacking or appealing to a characteristic or belief of the person making the argument or claim, rather than by addressing the substance of the argument or producing evidence against the claim. The process of proving or disproving the claim is thereby subverted, and the argumentum ad hominem works to change the subject."

The day we start holding AH bbs users accountable for the use of informal fallacies is the day 90% of you will have nothing to say. ;)
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 08:14:25 PM
The day we start holding AH bbs users accountable for the use of informal fallacies is the day 90% of you will have nothing to say. ;)

 :rofl It wouldn't matter if I said the sky is blue. These guys would argue it with me until they stroked out and became worm dirt.

AKAK has personal history with me and has hated me since long before AH even existed, I thought he had grown out of that adolescent fuedalism but I guess I was mistaken. Bighorn is apparently a mystery man of many faces and the dueling King of AH. But, he almost never flies the MA, so he always tries to argue that 1 vs 1 duels are the end all be all to fighterdom existence and somehow magically contain within their context every factor the chaotic MA environment encompasses and more...lol :huh
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 08:21:44 PM
Generalizing in that way in very convenient when trying to fit something under a very restricted contextual umbrella. But, it does not change the fact that awareness of a single enemy in complete isolation is far less complex than awareness of an entire area containing multiple threats and friends. It's not just a matter of plurality, it's a matter of different things being much more important and to very different degrees.

Nobody claimed that.

Furthermore, some things absolutely required in expansive SA have absolutely no relevance in TA.

Don't know why you've mentioned TA. In AH, SA is not arena limited.

For example, there is absolutely no use for judging the relative E states and intentions of friendly and enemy cons you are not directly involved with in close proximity when dueling a single foe in isolation. Instantaneously judging the E states and intentions of multiple cons and maintaining that level of cognizance is an incredibly fundamental part of SA and very hard to maintain while engaged with another bandit. Truly gifted furballers have mastered this art, it's what makes them great at it. This art is not applicable to a 1 vs 1 isolated duel at all, but it is the single most important part of SA in complex multi-plane engagements.


You're always bringing up DA and TA. I really don't know how is that relevant when comparing 1vs1 and many vs many. Or is that just you implying that me spending most of my time in DA and TA, have no clue about furballing and as such I shouldn't speak of SA?

To be complete pilot you need good SA (incl knowing your enemy, his tools and capabilities), decent set of skills (ACM [includes tactics] + gunnery), and be trained in those so you don't have to make conscious decisions (for the most part ie muscle memory) when in combat.
He who has all of the above will excel in any type of combat.

I have never seen skilled stick having problem in DA duels, and for the most part, skilled duelers are good furballers.

Having only to focus on a single bandit at close range where single-minded observation is simple, with no worry of outside factors, is so trivial by comparison it is laughable.

Maybe laughable to you, to me it's just different and definitely not trivial.

Anyways, we can test your claims. We can wing for a week or two and furball in MA (and I mean furball, not cherry pick), and another week or two having some 1vs1 in DA.
After that we can again discuss the differences. Deal?

Title: Re: What counts?
Post by: Murdr on August 18, 2008, 08:22:32 PM
Gross generalization in that way is a very convenient method of trying to fit something under a very restricted contextual umbrella.

It is not a convenient generalization.  Your argument is akin to saying a car on the highway requires licencing, and a safety inspection.  A beater that is driven around in the sand dunes does not.  Therefore we can strip the body panels and windshield off of the car and call it a dune buggy.  Thats fine, but is still a damn car!  You can peel off unneeded layers of SA, but you will still be left addressing SA.
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 08:29:27 PM
Bighorn is apparently a mystery man of many faces and the dueling King of AH. But, he almost never flies the MA, so he always tries to argue that 1 vs 1 duels are the end all be all to fighterdom existence and somehow magically contain within their context every factor the chaotic MA environment encompasses and more...lol :huh

Slight correction. I'm no king of any kind, especially not in DA, I do not claim to be expert at anything AH related, nor I contain myself to DA and TA.

And for the record, it is you who always try to demote other arenas, not me.

Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 08:35:08 PM
Maybe laughable to you, to me it's just different and definitely not trivial.


There ya go, it's different, as in it's  not really the same thing in essence, you got there! Congratulations! ;)
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 08:36:37 PM
It is not a convenient generalization.  Your argument is akin to saying a car on the highway requires licencing, and a safety inspection.  A beater that is driven around in the sand dunes does not.  Therefore we can strip the body panels and windshield off of the car and call it a dune buggy.  Thats fine, but is still a damn car!  You can peel off unneeded layers of SA, but you will still be left addressing SA.

Yup, it sure is, in precisely the same way a rain drop is the ocean... ;) But, can we then turn around and say the ocean is really just a rain drop? That's what you're trying to say in effect...In mathematical terms you are trying to stuff a set into one of its sub-sets. It would be like me saying something like, "Bears have fur, therefore anything with fur is a bear"...
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 09:05:15 PM
There ya go, it's different, as in it's  not really the same thing in essence, you got there! Congratulations! ;)

Again, nobody claimed it is not different. To use your ocean and raindrop analogy, we said ocean and raindrop are both water, whilst you originally claimed raindrop isn't.



Title: Re: What counts?
Post by: Murdr on August 18, 2008, 09:06:26 PM
No.  The action sequences and multiple environmental cues are still there whether there is one or ten bogies around.  Have you ever augered in a 1 vs 1?  Departed controled flight?  Ran out of fuel unexpectedly?  Misjudge where your lift vector is pointed when not having the horizon in view?  All of those are break downs in SA, in a one vs one that have nothing to do with the immediate threat.  And tactical awareness covers all immediate threats, not just one specifically, and there are many of the same environmental factors that need to be considered regardless of how many immediate and non-immediate threats there are.  Your separation of SA to being defined as something else does not conform not only to air combat specifically, but SA in general.
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 09:15:18 PM
Again, nobody claimed it is not different. To use your ocean and raindrop analogy, we said ocean and raindrop are both water, whilst you originally claimed raindrop isn't.





Yup, they are both a form of water, but the ocean has salt in it, fish swim in it, boats float on it and it's infinitely more vast. ;) You find me a rain drop with a fish in it and I'll agree with you a rain drop is the ocean. ;)
Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 09:24:21 PM
You find me a rain drop with a fish in it and I'll agree with you a rain drop is the ocean. ;)

Known occurrences:
    * Cambridge, Maryland, 1828
    * Rahway, New Jersey, November 13, 1833
    * Aberdare, Glamorganshire, Wales, 1841
    * Singapore, February 22, 1861 [10]
    * Mountain Ash, Glamorganshire, Wales, February 9, 1859
    * Olneyville, Rhode Island, May 15, 1900
    * Tiller’s Ferry, South Carolina, June 1901 (catfish)
    * Marksville, Louisiana, October 23, 1947
    * Ranchi, India, July 1997
    * Great Yarmouth, Norfolk, August 8, 2000
    * Wiltshire, May 2001
    * Knighton, Powys, Wales, August 18, 2004
    * Murfreesboro, Tennessee, 2004
    * Paravur, Kerala, India May 2006
    * Peerumed, Kerala, India July 2006
    * Thaliparamba, Kerala, India, July 20 2006
    * Paracatu, Minas Gerais, Brazil, February 14, 2007
    * Honduras, Rain of Fishes, (supposedly taking place once or twice a year, every year for more than a century)
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 09:27:02 PM
No.  The action sequences and multiple environmental cues are still there whether there is one or ten bogies around.  Have you ever augered in a 1 vs 1?  Departed controled flight?  Ran out of fuel unexpectedly?  Misjudge where your lift vector is pointed when not having the horizon in view?  All of those are break downs in SA, in a one vs one that have nothing to do with the immediate threat.  And tactical awareness covers all immediate threats, not just one specifically, and there are many of the same environmental factors that need to be considered regardless of how many immediate and non-immediate threats there are.  Your separation of SA to being defined as something else does not conform not only to air combat specifically, but SA in general.

All of those things are considered in complex engagements as well. But, there's also much, much more. Being aware of your plane's behavior is ubiquitous not unique to 1 vs 1's. It is not in any way an equivalent replacement of having to remain aware of 20 other bandits and friends, their E states, vectors and intentions while engaged with someone else. Those things are entirely unique to complex engagements only, not at all applicable to isolated 1 vs 1 encounters, but a fundamental concept of SA nonetheless. In a complex engagement you have to do all of those things IN ADDITION to remaining acutely aware of your plane's behavior and the one bandit you are engaged with at the time.

Title: Re: What counts?
Post by: 2bighorn on August 18, 2008, 09:36:31 PM
In a complex engagement you have to do all of those things IN ADDITION to remaining acutely aware of your plane's behavior and the one bandit you are engaged with at the time.

Yeah, but that's still 1vs1
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 09:42:13 PM
Known occurrences:
    * Cambridge, Maryland, 1828
    * Rahway, New Jersey, November 13, 1833
    * Aberdare, Glamorganshire, Wales, 1841
    * Singapore, February 22, 1861 [10]
    * Mountain Ash, Glamorganshire, Wales, February 9, 1859
    * Olneyville, Rhode Island, May 15, 1900
    * Tiller’s Ferry, South Carolina, June 1901 (catfish)
    * Marksville, Louisiana, October 23, 1947
    * Ranchi, India, July 1997
    * Great Yarmouth, Norfolk, August 8, 2000
    * Wiltshire, May 2001
    * Knighton, Powys, Wales, August 18, 2004
    * Murfreesboro, Tennessee, 2004
    * Paravur, Kerala, India May 2006
    * Peerumed, Kerala, India July 2006
    * Thaliparamba, Kerala, India, July 20 2006
    * Paracatu, Minas Gerais, Brazil, February 14, 2007
    * Honduras, Rain of Fishes, (supposedly taking place once or twice a year, every year for more than a century)



Haha, nice try!  :rofl
Title: Re: What counts?
Post by: Zazen13 on August 18, 2008, 09:43:15 PM
Yeah, but that's still 1vs1

Tell that to the bandit trying to saddle you as another is trying to cherrypick you while you try desperately to gain an angle on their buddy for the fatal blow as quickly as possible while avoiding those two at the same time.
Title: Re: What counts?
Post by: MonsterZer0 on August 18, 2008, 10:01:34 PM
I have a headache.  What counts hmm? What doesn't count is what others believe. 2 me it's whats in it for me. If u are looking for answers here on BBS good luck, U wont find them. Just alot for blah blah blah. Just like 200 take it for what it is - BS.
Title: Re: What counts?
Post by: Chalenge on August 18, 2008, 11:00:02 PM
Despite having a very high reading level I am bored silly with this thread.
Title: Re: What counts?
Post by: Ack-Ack on August 18, 2008, 11:54:55 PM
:rofl It wouldn't matter if I said the sky is blue. These guys would argue it with me until they stroked out and became worm dirt.

AKAK has personal history with me and has hated me since long before AH even existed, I thought he had grown out of that adolescent fuedalism but I guess I was mistaken. Bighorn is apparently a mystery man of many faces and the dueling King of AH. But, he almost never flies the MA, so he always tries to argue that 1 vs 1 duels are the end all be all to fighterdom existence and somehow magically contain within their context every factor the chaotic MA environment encompasses and more...lol :huh

Honestly, this has nothing to do with anything other than you are incorrect about SA.  I think 2bighorn pretty much summerized it best and the point of the argument.  Why you think this is personal, I have no idea nor do I understand why you bring something up that has been long forgotten by me?  It's you that is turning this into some personal argument, no one else. 

I would like to hear what players like eagl and Mace have to say, I think with them being military fighter pilots (or former) they could shed some light on the subject.


ack-ack
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 12:04:20 AM
Let me get this straight.  Are you all really having an argument over terminology?  Whether Situational Awareness is broad enough to include dueling or if a new term like Tactical Awareness must be introduced?

As yourself these questions:  What job does the term Situational Awareness have in our air-combat language?  If we add another term like Tactical Awareness are we discovering something new, or limiting the scope of Situational Awareness?
Title: Re: What counts?
Post by: Yenny on August 19, 2008, 12:06:07 AM
but that's why I read forum to kill times at work Gava
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 12:09:09 AM
I would like to hear what players like eagl and Mace have to say, I think with them being military fighter pilots (or former) they could shed some light on the subject.

A longtime friend of mine is an F-16 pilot and talked of SA in the context of flying circles over Baghdad looking for guys planting IEDs, let alone shooting or bombing something.
Title: Re: What counts?
Post by: BaldEagl on August 19, 2008, 12:45:25 AM
:rofl It wouldn't matter if I said the sky is blue. These guys would argue it with me until they stroked out and became worm dirt.

Sometimes the sky is white with puffy cumulous clouds.
Sometimes the sky is grey, as on a gloomy day.
Sometimes the sky is red, as at sunrise or sunset.
Sometimes the sky is black, as at night.
Sometimes the sky is green, as before a major storm.

Probably not your best analogy.
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 01:03:13 AM
All of those things are considered in complex engagements as well. But, there's also much, much more. Being aware of your plane's behavior is ubiquitous not unique to 1 vs 1's. ---snip---

I don't see anyone disagreeing with you on the point that complex engagments involve "more" SA.  The issue is you recatagorizing established terminology into something other than it is.  Frankly since this is in General Discussion and not H&T, I can just walk away from the discussion satisifed that counter info was posted. 
Title: Re: What counts?
Post by: Gixer on August 19, 2008, 04:42:12 AM
I've always found the DA fairly dull other then for squad training. While it's good to face up against someone good from time to time, I usually get bored after two or three sorties. Basically since it's the "unknown" factor of flying in the MA that keeps me interested in the game. Staged fights whether 1v1,1v3 or what ever don't have that.

Plus I can never take the DA seriously, I find that I don't push it as hard as I do in the MA, simply because it's a staged environment plus added gamey aspects reduced damaged etc. Then there are the DA rules.   :rolleyes:

As for SA training something else I'd rather practice in the MA and take the hits. Again with the DA stages environment you always know what your coming up against and where they will be. Spending more time in the MA flying at 7,000 feet in a high eny ride is the best SA and defensive training imho.


<S>...-Gixer
Title: Re: What counts?
Post by: stephen on August 19, 2008, 06:10:07 AM
AK AK....im A8Popycd, im sure you recount that ive dueld before, and im sure you know where I got the basis for my complaints about the DA....
See your up to the old tricks lol :D
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 07:33:39 AM
I've always found the DA fairly dull other then for squad training. While it's good to face up against someone good from time to time, I usually get bored after two or three sorties. Basically since it's the "unknown" factor of flying in the MA that keeps me interested in the game. Staged fights whether 1v1,1v3 or what ever don't have that.

Plus I can never take the DA seriously, I find that I don't push it as hard as I do in the MA, simply because it's a staged environment plus added gamey aspects reduced damaged etc. Then there are the DA rules.   :rolleyes:

As for SA training something else I'd rather practice in the MA and take the hits. Again with the DA stages environment you always know what your coming up against and where they will be. Spending more time in the MA flying at 7,000 feet in a high eny ride is the best SA and defensive training imho.


<S>...-Gixer


My sentiments exactly... :salute
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 07:42:51 AM
I have to wonder, since there is so much brow beating over silly things like "this guy runs away, and is afraid to fight" or "he isnt much of a pilot because he boom and zooms" or my personal favorite "well im smarter than so and so because my score is lower".

The player ranked 1st has the highest rank not lowest and in AH (as in most sports/games) also the highest score.
Player ranked 6356 has low rank (and low score), because he's ranked lower than 6355 other players.

Score is not based on IQ (it was planned but found to be too discriminatory).

Top Gun III will be about virtual pilots (AH players). Boom & zoom, running, cherry picking, toolsheding don't make a blockbuster. If you gave up your movie career, continue whatever you were doing, otherwise you'll have to fight at least every 10th sortie.



On a more serious note, HTC basically messed up with advertisement, something about "Premier WWII Combat Experience".
Stupid lawyers argued that "Combat" means to engage in fighting (attempt to defeat, subdue, or destroy an enemy).

The most vocal group of late war MA petitioned the courts, but judge ruled that "Running" is "to flee or escape; leave a place of engagement with the intention of never returning" and it is not in any way compatible with advertised "Combat"...

Since that time, what counts is fight...





Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 08:05:58 AM
Let me get this straight.  Are you all really having an argument over terminology?  Whether Situational Awareness is broad enough to include dueling or if a new term like Tactical Awareness must be introduced?

As yourself these questions:  What job does the term Situational Awareness have in our air-combat language?  If we add another term like Tactical Awareness are we discovering something new, or limiting the scope of Situational Awareness?

I like that distillation. I like to think of them differently because in your mind, when you are fighting they are quite different. I find having distinct terminology for them makes the fundamental principles involved easier to conceptualize. Instead of Situational Awareness we could probably call it Strategic Awareness then when you refer to Tactical Awareness the differences are very clear.  

Tactical Awareness is the concentration of attention on factors specifically and exclusively relating to your aircraft and that of a single opponent you are intimately engaged with. Those factors are very finite, predictable, easily observable and identifiable making Tactical Awareness relatively easy to persistently maintain.

Strategic Awareness is the perpetual concentration of attention on all factors in your visual vicinity for the purpose of threat assessment, anticipation of response and to provide the basis for strategic decision making such as wether or not to switch targets mid-engagement, disengage or reengage, etc. The myriad of potential factors involved in Strategic Awareness are for all practical purposes infinite, therefore much more difficult to persistently maintain. The information itself and the decisions that must be made on the basis of the interpretation of those factors are not generally applicable to a 1 vs 1 encounters.

Switching targets, engaging, and disengaging is an example of the active principle of Strategic Awareness and very crucial in multi-plane engagements. With poor SA you will not know when and if to do these things which is extremely important. In a 1 vs 1 duel none of that is a consideration. Some of the most frustrated MA flyers I know are the ones that approach the MA with the 1 vs 1 duel mindset. They tend to target fixate and are the ones crying about getting cherrypicked and gang-banged all the time. It's not their fault, they have great Tactical Awareness, but their Strategic Awareness is almost nonexistent, they haven't cultivated it to the degree whereby they can discriminate between engagements, switch targets, engage and disengage based on factors outside the immediate tactical sphere.
Title: Re: What counts?
Post by: moot on August 19, 2008, 08:06:52 AM
Heavyweight boxing and other 1:1 sports are boring too because they do it 1:1 rather than 10:10.  Everyone knows those boxers ought to know better and fight 10:10.  
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 08:16:04 AM
Sometimes the sky is white with puffy cumulous clouds.
Sometimes the sky is grey, as on a gloomy day.
Sometimes the sky is red, as at sunrise or sunset.
Sometimes the sky is black, as at night.
Sometimes the sky is green, as before a major storm.

Probably not your best analogy.
A red rose in the dark is still red.
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 08:36:21 AM
A red rose in the dark is still red.

Well, it isn't. Red rose appears red because it reflects light of certain wavelength. No light no color...
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 08:44:26 AM
Well, it isn't. Red rose appears red because it reflects light of certain wavelength. No light no color...
Red is "red under standard observing conditions."  To say that a red rose isn't really red because of what you know about physics is akin to saying "the table isn't really solid," even though this use of "not solid" doesn't mean the table is rotting, hollow, or that you couldn't stand on it.  Rather, that the table isn't really solid is meant to explain solidity.  In the same way, optics is meant to explain why the rose is red, not disprove it.
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 09:08:03 AM
Red is "red under standard observing conditions."

I could swear you've mentioned being dark... Probably my Alzheimer kicked in. Apologies...



To say that a red rose isn't really red because of what you know about physics is akin to...

Do you know any better use of science than to explain the natural phenomena?
Title: Re: What counts?
Post by: Dadsguns on August 19, 2008, 09:09:25 AM
Heavyweight boxing and other 1:1 sports are boring too because they do it 1:1 rather than 10:10.  Everyone knows those boxers ought to know better and fight 10:10.  


10140 posts  :rolleyes:,, how many more till you upgrade from plutonium to Nuclear Member :eek:
Title: Re: What counts?
Post by: moot on August 19, 2008, 09:51:58 AM
Your point?
Title: Re: What counts?
Post by: Dastrdly on August 19, 2008, 10:06:58 AM
myself.... i figure its what i fly & how i fly it.  could never compete for high score that takes very meaningless abilities such as vulching hording & ganging & in cases duel accounts.

ive become well known as a 110C-4b dweeb but i do it well  & usually smoke most 'ranked' players. rank/score is meaningless unless u can back it!

what means the most to me is that i fly with honor... fight hard & gain any respect that way.
Title: Re: What counts?
Post by: Yenny on August 19, 2008, 10:21:03 AM
myself.... i figure its what i fly & how i fly it.  could never compete for high score that takes very meaningless abilities such as vulching hording & ganging & in cases duel accounts.

ive become well known as a 110C-4b dweeb but i do it well  & usually smoke most 'ranked' players. rank/score is meaningless unless u can back it!

what means the most to me is that i fly with honor... fight hard & gain any respect that way.

Until they found a way to kill ur dweeeb 110C!!
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 11:44:36 AM
I could swear you've mentioned being dark... Probably my Alzheimer kicked in. Apologies...
I'm sorry I wasn't more clear.
Red is "red under standard observing conditions" means that we don't say an object changes colors just because we turn off the lights, put it under black-light, or create some other non-standard circumstance.  Under non-standard circumstances, we say "it looks like it's this color, but really it's not."
If you don't accept this analysis, then the truth-value of a label like "Blue" on a pair of pants changes when you turn off the lights.  With the lights on it's true, with the lights off it's false.

Anyway, zazen's "the sky is blue" analogy was accurate for his purposes.

Do you know any better use of science than to explain the natural phenomena?
Of course not.  But we don't conflate the phenomenon to be explained with its explanation; that's a misuse of language.
Title: Re: What counts?
Post by: Ack-Ack on August 19, 2008, 12:06:37 PM
AK AK....im A8Popycd, im sure you recount that ive dueld before, and im sure you know where I got the basis for my complaints about the DA....
See your up to the old tricks lol :D


LOL!  If anyone broke the terms of the duel it was you.  No HO on merge and the first thing you did on was HO on merge.  Then there was the whole entire comedy routine where you tried to change the terms of the duel.  The terms were 3k merge, no firing on first merge and I get first pick since you challenged me to the duel.  We also agreed on winner calls the plane.  Since I go to pick first, I picked P-38s and that's when you tried to change the terms of the duel, you tried to get some n00b to call the plane.  I refused and told you to follow the terms or I walk.  You also seem to forget that on our second fight, I allowed you to pick the plane because you refused to fight me if I was in a P-38 again.  So our 2nd fight we fought in Ki-84s, in which I made you stall out trying to pull hard G's to match my triple Immel.

So I guess you were right in your previous post, there was under-handedness but it was on your part, no one else's.  Have a nice day tool boy.



ack-ack
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 12:13:40 PM
I like that distillation. I like to think of them differently because in your mind, when you are fighting they are quite different. I find having distinct terminology for them makes the fundamental principles involved easier to conceptualize.

Good for you if that helps you with the concept, but do not present it as the established convention.

Quote
Instead of Situational Awareness we could probably call it Strategic Awareness then when you refer to Tactical Awareness the differences are very clear.

The key difference here is that you are stating your personal organizational preferences (effectively making it up), while those disagreing with you are are pointing out established conventions.  

Quote
Tactical Awareness is the concentration of attention on factors specifically and exclusively relating to your aircraft and that of a single opponent you are intimately engaged with. Those factors are very finite, predictable, easily observable and identifiable making Tactical Awareness relatively easy to persistently maintain.

Again, tactical awareness involves assesment of all immediate threats.  Though I can site military instances where the scope is expanded to include the entire immediate battlefield.

Quote
Strategic Awareness is the perpetual concentration of attention on all factors in your visual vicinity for the purpose of threat assessment, anticipation of response and to provide the basis for strategic decision making such as wether or not to switch targets mid-engagement, disengage or reengage, etc. The myriad of potential factors involved in Strategic Awareness are for all practical purposes infinite, therefore much more difficult to persistently maintain. The information itself and the decisions that must be made on the basis of the interpretation of those factors are not generally applicable to a 1 vs 1 encounters.

The scope of strategic awareness goes beyond visual range.  Academically it is a needed leadership skill of knowing not only your own plan of action needs to be, but also what others need to be doing in order to achieve the group objective.  In practice in Aces High, beyond the obvious mission context, I'd argue that strategic awareness applies to interpreting radar, marker, and radio traffic info, comprehending its significance on the evolving situation, and integrating that information into ones decision making process.

Both should be factors in processing situational awareness.  Citing a staged scenario like a duel, and arguing that since less components are required, that we no longer call the process SA but something else is poppycock.
Title: Re: What counts?
Post by: Mace2004 on August 19, 2008, 01:38:06 PM
Wow.  Quite a thread, I'm not sure where to start.  You could write a book on this subject alone.  Let me say I don't think it really matters much how you define things except in a training environment where you're trying to convey certain information in a very specific way to generate an overall understanding.  That said, there are many, many different definitions in use even today although the military has tried to standardize.  Terminology can vary not just between the services but between squadrons or even sections.

In the Navy the black shoes call things that float "ships".  Naval Aviators call them "boats".  USAF call airplanes "ships".  Go figure.  What's the point?  The point is do you understand what's going on? not do you have a precise definition that everyone agrees on.

Mace's opinion is this:  All awareness occurs on a sliding scale starting from the "big picture" to small.  I don't care much if someone wants to call this SA or TA or Assessment as there are many ways and opinions about how to define this.  Generally, we (the Navy) described SA which as the sliding scale of awareness.  These other finesse points mean little in combat.  What does matter is can this type of knowledge be adequately convied to students?  The chart that someone posted looks to me to be a USAF training product as they tend to break everything down to detailed analytical processes and I'd bet it's followed by dozens of other slides explaining each of the individual parts.  In the Navy, at least while I was in, we might pop up that slide, apologize for the eyestrain and then talk about awareness in a more generalized common sense sort of way.  I guess you could say that rather than processes and flow charts we tended to use less formal "tribal knowledge" techniques.  Which way is better?  Don't know, don't care, both work.

The question isn't one of definitions, it's how do you keep track of everything?  The simple answer is you don't.  While fighter pilots and Naval Aviators are godlike, they are not omniscient.  The real question is how do you keep track of everything that is important?  What has to be understood is that you cannot simply boresight the immediate task unless that immediate task requires all of your focus.  This is best illustrated by the old canard "aviate, navigate, then communicate".  It's called prioritization and it's kinda stupid to run into a mountain while figuring out what to say on the radio (although it certainly happens).  You've got to focus first on the most important thing and that's to fly the airplane.  The best and most successful pilots are those that can manage their focus to maintain overall awareness of the situation while dealing with the alligator closest to the boat.  The guy who bugs west when his home base is east is an example of someone that has poor ability to know what's going on and plan ahead.  Same thing with the guy that goes vertical in the middle of a furball or gets in a 10 lap flat lufberry on the deck with a dozen enemy around.

True war story:  A flight of F18's were headed toward their target during Desert Storm.  The E-2 calls a bandit 30 miles.  The Hornets had already switched their systems into Air to Ground mode (most were former A7 pilots) so their radars were mapping the ground not searching the air although they were more than 40 miles from the target.  Nobody heard the initial calls although the E2 is clear as a bell on their HUD tapes.  The E2 makes several more calls in an increasingly urgent tone.  25 miles, 20 mils, 15 MILES, 10 MILES.  Finally, one of the Hornets gets out of his air-to-ground focus long enough to hear the 10 mile call, switches to air-to-air and promptly launches a Sidewinder (his short range weapon)....well outside of range, which misses of course.  Then he switches to Sparrow (his long range weapon) and fires pretty close to minimum range and manages to get the kill.  Although he got a medal for the kill the whole group was a classic case of lack of SA.

How about this question:  Who's the best fighter pilot?  The guy who always wins a 1v1 or the guy that successfully completes the mission and survives?  It's easy, it's the guy who knows how to get the mission done without dying (or causing other friendlies to die).  1v1 however is still taught and is still a very strong measure as to how good of a pilot he is.  1v1's are a blast.  There is nothing quite like going head to head with another guy but what does the result actually mean?  In a lot of ways, 1v1 training can create problems.  The first is ego.  It's man against man so there can be a lot of chest thumping, grunting, and counting coup.  You see this all the time in AH on ch200...."ugggha ggugga munnga boogga DA."  Since ego can become involved, it can lead to very stupid mistakes.  Also, a lot of guys that are great at 1v1's tend to do the same thing in combat...try to immediately turn a mission into an opportunity for a 1v1.  We sometimes call it "dropping anchor".  Rather than taking face shots (yes, the dreaded HO in RL) and forcing the bandits away from a strike package and then continuing your escort some guys will immediately yank on hard turns leaving the strike package to continue unescorted.  Bad juju.  Ego is such an issue that TOPGUN refuses to say Maverick did this and Joker did that, despite what the movie said.  Sorry to disappoint but there is also no "TOPGUN Trophy".  It's the F-14 did this and the A-4 did that and nobody got a trophy at the end.  As a mission commander or strike lead I'd take a guy that understood the mission over some 1v1 hotshot who didn't.  Why is it taught?  Obviously, you could end up in one but that's not what you want in RL because RL is a multi-threat environment.  The main reason is that it teaches you how to maneuver your plane to the absolute limits.

Alright that's all real world, how does it apply to AH?  It depends.  Do you want to fight in the most realistic fashion and replicate RL missions and threats?  Create missions, fly in sections and divisions, do fighter sweeps, escort bombers, allocate targets, take down ack, capture towns.  You want to just fight?  Then hunt someone down and get in a fight.  Fly an A20 as a fighter against a Zeke or knife fight with a 262.  The nice thing about AH is that you can do all of this.  Just have fun.

Just my opinion...Peace and Love!

<S>
Mace


Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 03:16:11 PM
I'm sorry I wasn't more clear.
Red is "red under standard observing conditions" means that we don't say an object changes colors just because we turn off the lights
put it under black-light, or create some other non-standard circumstance.  Under non-standard circumstances, we say "it looks like it's this color, but really it's not."

"When all candels be out, all cats be grey. All thyngs are then of one colour." Fast forward five centuries: when light is out, there's no color, anyway you look at it.


If you don't accept this analysis, then the truth-value of a label like "Blue" on a pair of pants changes when you turn off the lights.  With the lights on it's true, with the lights off it's false.

Correct


But we don't conflate the phenomenon to be explained with its explanation; that's a misuse of language.

How else do you explain if not with explanation?
Title: Re: What counts?
Post by: Anaxogoras on August 19, 2008, 03:32:39 PM
That's a nice historical quotation, but its age does not make it true.

No light means you cannot perceive color, true, but that has nothing to do with this argument.

Quote
If you don't accept this analysis, then the truth-value of a label like "Blue" on a pair of pants changes when you turn off the lights.  With the lights on it's true, with the lights off it's false.

Correct

You accept that result? :huh :huh  I'd like to see someone follow a similar line of argument in front of a judge.  "No your Honor, that policeman cannot identify me because the event in question happened at night.  He claims he saw a brown-haired man, but my hair is not brown after 9pm unless I am under a lamp."

I rest my case.
Title: Re: What counts?
Post by: humble on August 19, 2008, 03:42:56 PM
As Mace said its an interesting thread, I'll approach it from a bit of a different angle....

Correct situational awareness is essential in order to achieve good tactical awareness. While "TA" is a subset of "SA" the inverse is not true. Any decision that would be tactical that is based on faulty or incorrect SA is flawed to some degree. Broader situational awareness is the foundation that good tactical decisions are built on. The better the SA the sounder and more precise the "TA" can be...

Now I agree completely with this statement...

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement....

This part is a fallacy to me situational awareness is not since without enough observation {"SA"} you have insufficient data available to make those decisions accurately. To me "TA" is roughly the timeframe from the merge on, blending back into the time visibility is established.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 03:43:33 PM
Wow.  Quite a thread, I'm not sure where to start.  You could write a book on this subject alone.  Let me say I don't think it really matters much how you define things except in a training environment where you're trying to convey certain information in a very specific way to generate an overall understanding.  That said, there are many, many different definitions in use even today although the military has tried to standardize.  Terminology can vary not just between the services but between squadrons or even sections.

<S>
Mace




Great post Mace ty sir!  :salute

The quoted section above is exactly where I am coming from in this discussion of Awareness. Whether a term is a part of some universal vernacular or not doesn't really matter for the purpose of expounding upon a complex subject in discussion and debate format. It's interesting that you point out that in the real world the vernacular used varies greatly for the purpose of actually relating real-world combat aviation experience and insights. My use of terms is almost never a simple parroting of something extracted verbatim from a textbook or other formally published document. I will often use creative solutions and coined terminology to explain and describe, in a more refined way, concepts that when left grossly generalized are not necessarily most conducive to ease of understanding and application.

In my mind at least, there is a HUGE difference in the mental processes involved when maintaining awareness of a single intimately engaged foe in isolation and when maintaining awareness of a complex engagement involving many friends, foes and myriad of other mitigating factors. The terms I used, Tactical Awareness and Strategic Awareness, which together form the full spectrum of Situational Awareness as I described earlier, really encapsulates the distinction between the two in terms of the mental approach to those very different types of engagements. You could call them whatever you want to, but making no distinction whatsoever conceptually is not just misleading it's a disservice to promoting understanding of the entire broad concept of Situational Awareness and how it is practically applied to various types of engagements. IMHO...
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 03:58:55 PM
As Mace said its an interesting thread, I'll approach it from a bit of a different angle....

Correct situational awareness is essential in order to achieve good tactical awareness. While "TA" is a subset of "SA" the inverse is not true. Any decision that would be tactical that is based on faulty or incorrect SA is flawed to some degree. Broader situational awareness is the foundation that good tactical decisions are built on. The better the SA the sounder and more precise the "TA" can be...

Now I agree completely with this statement...

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement....

This part is a fallacy to me situational awareness is not since without enough observation {"SA"} you have insufficient data available to make those decisions accurately. To me "TA" is roughly the timeframe from the merge on, blending back into the time visibility is established.

Good point humble. That's why I went on to say, for the purpose of clarity and illustration we could further improve the terminology I used to capture the spirit of that concept as follows...

Strategic Awareness + Tactical Awareness = Situational Awareness

The interesting point we both make there is, you can be exercising Strategic Awareness while not even actively engaged with anyone or even anywhere near them. In practice we do this all the time. We do this prior to selecting a target initially, when deciding if we need to switch targets, while assaying the strategic picture as a prelude to decision making in general or immediately after dispatching an enemy during the post-kill strategic evaluation period in order to acquire a new target or choose another prudent course of action.

On the flip-side, Tactical Awareness really only refers to the period at which you are actively engaged with an opponent, so it is not exercised at all times during a flight. In a broad sense, as Tactical Awareness is a fractional subset of Situational Awareness, you are exercising both. But, you can definitely be Tactically Aware without being Strategically Aware. All the guys prone to duel-esque style target fixation crying every 5 minutes about being cruelly victimized by gangbangers and cherrypickers in, "Hapless victim syndrome", fashion can attest to that truth.
Title: Re: What counts?
Post by: TequilaChaser on August 19, 2008, 04:32:53 PM
Aye, as defined today,

I see someone knows who Mica R. Endsley is , possibly even "Know the Situation. Know the Solution."

btw..excellent reply, Mace  :aok
Title: Re: What counts?
Post by: TequilaChaser on August 19, 2008, 04:34:31 PM
Re: What counts?

whether you are having fun or not....is the only thing that has ever counted  :cool:
Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 04:38:33 PM
First time to post,

As a Vet, I would agree with Mace, there are many different variations of the same thing. SA/TA... doesn't matter.

Its all a part of your decision making process which doesn't NOT change, for 1 target or 20, it only requires you gather more information.

The standard accepted decision making process today (which is no different then what they used in WW2, only given a name)

It is called OODA LOOP.

"The OODA Loop model was developed by Col. John Boyd, USAF (Ret). When Colonel John Boyd first introduced the OODA (Observe-Orient-Decide-Act) loop concept during the Korean War, he was referring to the ability possessed by fighter pilots that allowed them to succeed in combat. It is now used by the U.S. Marines and other organizations. The premise of the model is that decision making is the result of rational behavior. Problems are viewed as a cycle of Observation, Orientation (situational awareness), Decision, and Action:

Observation - Scan the environment and gather information from it.
Orientation - Use the information to form a mental image of the circumstances. That is, synthesize the data into information. As more information is received, you "deconstruct" old images and then "create" new images. Note that different people require different levels of details to perceive an event. Often, we imply that the reason people cannot make good decisions, is that people are bad decisions makers -- sort of like saying that the reason some people cannot drive is that they are bad drivers. However, the real reason most people make bad decisions is that they often fail to place the information that we do have into its proper context. This is where "Orientation" comes in. Orientation emphasizes the context in which events occur, so that we may facilitate our decisions and actions. That is, orientation helps to turn information into knowledge. And knowledge, not information, is the real predictor of making good decisions.
Decision - Consider options and select a subsequent course of action.
Action - Carry out the conceived decision. Once the result of the action is observed, you start over. Note that in combat (or competing against the competition), you want to cycle through the four steps faster and better than the enemy, hence, it is a loop.
 
For a very good visual model on this go to http://www.d-n-i.net/boyd/boyds_ooda_loop.ppt (http://www.d-n-i.net/boyd/boyds_ooda_loop.ppt)

As a Retired Marine I will say, we lived this, if you apply this to anything you do, even this game, you will better understand how SA affects you. I suck as a cartoon pilot, mostly for lack of ACM skills (as stated above I lack knowledge, therefore my ACM maneuvers pay for it), but rarely do i get taken without knowing it was coming, long in advance. Not in my nature to run from a fight, rather meet it head on through the merge then see what happens, as I hear, they have a new plane for me back at the base  :aok

Ack-Ack is right as well,

Your process does not change in any form be it 1v1 or 1v100, its the same process. The only factor is that you just get the option of dealing with less information, which can speed up your OODA Loop. More or Less information does not change how you use your decision making process, only the amount of info and time it takes to act.

The others are also correct,

The amount of information that is required before an action is taken is changed when its strictly 1v1 without possibility of interuption, in regards to say 1v4. This is common sense, however understand, that your process did not change in any form.

I think everyone has become to focused on the "words" and not on the meaning of the post. Also to many professional forum Trolls and Flamers, so take with you the good information you might get from the people here, and simply ignore the flamers. Not to say that the occasional Flamer or Troll can not hand out good info, this requires something called Critical Thinking, which we can discuss at a later date.
Title: Re: What counts?
Post by: stephen on August 19, 2008, 04:44:50 PM
To clarify, my use of SA was in refrence to what I feel is missing in the Dueling Arena, i.e. a pilot is not required to watch is own tail whilst engaging the nearest foe...
His mind is of two thing "what is my situation" and "what is my enemy's situation" there is no consideration for the outside intrusion which often occurs in the Main Arena,

Therefore maintaning situational awareness  is at-least made easier by the fact that your engaging one con, and one con only.

Now wheres that airmans thesarus?.....
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 04:48:19 PM
I see someone knows who Mica R. Endsley is , possibly even "Know the Situation. Know the Solution."

btw..excellent reply, Mace  :aok

Yep Endsly's flow chart is posted on the Wikipedia SA page.
Title: Re: What counts?
Post by: 999000 on August 19, 2008, 04:52:49 PM
SA in a bomber can be quite challenging and fun.........If you have 2-4 fighters attacking you B17 formation SA and emotional intelligence experience and luck is all you have........sometimes the best thing you have is knowing your enemy..people often comment when they attack me ..that they know its me...often I also know who's attacking me......and knowing their attack moves i can best deside which enemy to pay first attention to and anticipate the 2-3 -4 guys moves and my counter movers from how they perch their attack.
long story longer I never underestimate dumb luck!..even with it i usually get shot down!
<S>999000
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 04:55:32 PM
The quoted section above is exactly where I am coming from in this discussion of Awareness. Whether a term is a part of some universal vernacular or not doesn't really matter for the purpose of expounding upon a complex subject in discussion and debate format. It's interesting that you point out that in the real world the vernacular used varies greatly for the purpose of combat training. My use of terms is almost never a simple parroting of something extracted verbatim from a textbook or other formally published document. I will often use creative solutions and coined terminology to explain and describe, in a more refined way, concepts that when left grossly generalized are not necessarily most conducive to ease of understanding and application.

In my mind at least, there is a HUGE difference in mental processes involved when maintaining awareness of a single intimately engaged foe in isolation and maintaining awareness of a complex engagement involving many friends and foes. The terms I used, Tactical Awareness and Strategic Awareness, which together form the full spectrum of Situational Awareness as I described earlier really encapsulates the distinction between the two in terms of the mental approach to those very different types of engagements. You could call them whatever you want to, but making no distinction whatsoever conceptually is not just misleading it's a disservice to promoting understanding of the entire broad concept of Situational Awareness. IMHO...

If you look closely at the posts you will see that Mace and I made the same points individually.  (Thank you for your perspective by the way Mace)  1) There are variations on definitions depending on context and source.  2) It all falls under SA.  3) If a different way of conceptuizing it works for you, great.

The only place I spoke up is where you started to re-define broader terms by logically applying "creative solutions" to them.  Some fundamentals are not really up for debate, because in the end it causes more confusion than understanding.  Actually that is the same issue that drew my attention in the stallfighting topic.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 05:07:43 PM

Your process does not change in any form be it 1v1 or 1v100, its the same process. The only factor is that you just get the option of dealing with less information, which can speed up your OODA Loop. More or Less information does not change how you use your decision making process, only the amount of info and time it takes to act.

I don't think we are arguing the logic of decision making based on observations, that same logic is not even unique to warfare in general let alone SA. I think the contentious issue is the type of information and the type of decision making required. There is a large swath of information you don't need or particularly care about if isolated in a 1 vs 1 fight. It's not just that the unnecessary information is 1/100th as important as it would be if you were fighting 100 enemy as opposed to just 1 enemy, it's actually of absolutely ZERO significance, therefore has absolutely zero effect on your combat efficiency, it doesn't even need to be considered.

If in a complex engagement however, not only do you need and care about that extra information, but it suddenly becomes the focal point of your attention to varying degrees throughout the engagement. So, all of the decisions you make based upon that extra information, although also a result of observations, are not in the same realm as the purely tactical decision making processes, they differ greatly in terms variability, complexity, and the types of decisions you must make.

As an example, in a complex engagement vigilant active SA requires you always be open minded to breaking off one bandit to switch to another. Not only that but, your information precipitating this decision has to be incredibly accurate as precise timing is hugely important. In an isolated 1 vs 1 encounter, no such information is even gathered, the entire decision making process specifically relating to that type of information and subsequent decisions need not be entertained at all. The entire premise of the engagement is fundamentally based upon different information leading to potentially very different decisions.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 05:24:35 PM

The only place I spoke up is where you started to re-define broader terms by logically applying "creative solutions" to them.  Some fundamentals are not really up for debate, because in the end it causes more confusion than understanding.  

Googling Wikipedia quotes and pasting them here only gets you so far in an entertaining discussion and debate, I could train a Chimpanzee to do that in an afternoon. I make a very respectable living coming up with creative and imaginative solutions to incredibly complex problems. In fact, it's the very quality of human beings to innovate and create that keeps us from going the way of the dinosaurs. In any topic where the real-life theory and in-game practice seem to leave a concept lacking in applicable refinement I like to try to come up with better ways to attempt to enhance understanding of it.

However flawed or counter-intuitive my ideas may seem to some, my intentions are always benevolent and genuine. I can only assume my mind works the same way as others when conceptualizing for public consumption. If it doesn't I just assume people will go on their merry way and/or accept the more appealing assertions of another debater. But, if it helps just one person achieve an epiphany they can enjoy for life, even if the result of disagreeing with my ideas, I am content that my effort to promote discussion and debate was indeed fruitful.
Title: Re: What counts?
Post by: TequilaChaser on August 19, 2008, 05:35:04 PM
Yep Endsly's flow chart is posted on the Wikipedia SA page.

Hell, wikpedia never crossed my mind, I was refering to the Doctor/Engineer and  SA Technologies, Inc.


and dang, Zazen, is that the way you always type words when replying, or do you have some type of Proffessor of an university Speech Translator?
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 05:45:07 PM
Googling Wikipedia quotes and pasting them here only gets you so far in an entertaining discussion and debate.

Listen you.  We, and I mean the Trainers don't just sit around and dream this stuff up, or go run to google for resources.  There are decades of this stuff being written and rewritten, lost, and rediscovered.  Sources you'll probably never see unless for some reason you're compelled to make the effort to get books and documents on your own.  You'll notice TC recognized the actual book source of that diagram the same as I did.  TC and I have never even discussed the topic among ourselves before.

There is not one word copied and posted by me to this thread.

I'll repeat the problem is you present whatever you say in a matter of fact manner as if it carries more weight than just being your opinion.  That is not a problem until you start screwing around with fundamentals of air combat.  

Do I come off as arrogant with this post?  Let me tell you what is arrogant.  Your assumption that everyone should just adopt the Zazeneeze language and piss on the century of concepts preceeding you.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 05:47:48 PM
 1) There are variations on definitions depending on context and source.  2) It all falls under SA.  3) If a different way of conceptuizing it works for you, great.



That actually brings up a good point. The formal, real-world application of SA really is almost entirely predicated upon the presence of a multi-plane environment, or at the very least the very real possibility of other planes becoming a factor at some point during the engagement. Air combat, especially after WWI, was almost entirely comprised of multi-plane engagements. The occurrence of truly isolated 1 vs 1 fights were so incredibly rare historically as to be practically insignificant in terms of proportion. So, to take the SA the real air combat world uses and then try to apply that to an in-game 1 vs 1 duel is a perversion beyond intention and really only pertinent by indirect inference. The 1 vs 1 duel, especially Co-E/Alt/same plane, is obviously a pure contrivance of gaming, the complex multi-plane fights in the MA are far more akin to the reality of air combat during WWII, just minus the long hours of boring flight without combat.
Title: Re: What counts?
Post by: Xargos on August 19, 2008, 05:48:22 PM
I need a Goody Powder.
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 05:49:46 PM
Whether a term is a part of some universal vernacular or not doesn't really matter for the purpose of expounding upon a complex subject in discussion and debate format.

The more complex the subject, the more important standardized vocabulary, understanding of underlaying concepts of specific terms (and in which context are they used) becomes, otherwise conveying the meaning would be practically impossible.

It is the reason why terminology exists. 




My use of terms is almost never a simple parroting of something extracted verbatim from a textbook or other formally published document. I will often use creative solutions and coined terminology to explain and describe, in a more refined way, concepts that when left grossly generalized are not necessarily most conducive to ease of understanding and application.

SA is a well defined term and by most understood in the right context.
How can coinage of multiple alternatives or incorrect usage of existing terms, each with its own new meaning, described at twice the necessary length, ease the understanding?

Keep it simple...

If in a complex engagement however, not only do you need and care about that extra information, but it suddenly becomes the focal point of your attention to varying degrees throughout the engagement. So, all of the decisions you make based upon that extra information, although also a result of observations, are not in the same realm as the purely tactical decision making processes, they differ greatly in terms variability, complexity, and the types of decisions you must make.

As an example, in a complex engagement vigilant active SA requires you always be open minded to breaking off one bandit to switch to another. Not only that but, your information precipitating this decision has to be incredibly accurate as precise timing is hugely important. In an isolated 1 vs 1 encounter, no such information is even gathered, the entire decision making process specifically relating to that type of information and subsequent decisions need not be entertained at all. The entire premise of the engagement is fundamentally based upon different information leading to potentially very different decisions.

OK, lets just say that your SA and especially decision making process is up to such level and speed, that you're actually capable of dealing with multiple cons in complex engagement, how comes you found yourself there in the first place? Wouldn't that suggest flaw in either SA, decision making process, or both?

 

Title: Re: What counts?
Post by: Guppy35 on August 19, 2008, 05:50:01 PM
Jeez you gents think too hard about this.

What counts is having fun and enjoying the people I fly with and against.

The second it stops being fun, all the SA in the world won't make a bit of difference :)
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 05:57:59 PM
Jeez you gents think too hard about this.

What counts is having fun and enjoying the people I fly with and against.

The second it stops being fun, all the SA in the world won't make a bit of difference :)

I don't know about my fellow debaters, but I wouldn't be spending time discussing entertaining topics if I wasn't also having a blast playing the game. You can tell those on the forums who don't enjoy playing the game, there's a lot less intellectual debate and a lot more, "HTC and AH sucks, I quit!"... :aok
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 05:59:25 PM
OK, lets just say that your SA and especially decision making process is up to such level and speed, that you're actually capable of dealing with multiple cons in complex engagement, how comes you found yourself there in the first place? Wouldn't that suggest flaw in either SA, decision making process, or both?

 



Is this is a serious question or are you pretending you're ignorant just to try the old bait n' switch routine again?
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 06:03:21 PM
There is not one word copied and posted by me to this thread.


Take it easy! I didn't mention any names, no need to get defensive! ;)
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 06:08:50 PM
There is not one word copied and posted by me to this thread.

He means my ad hominem and fish rain quotes.
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 06:15:04 PM
He means my ad hominem and fish rain quotes.

I know who copied and posted stuff  ;)  The old quote and post routine is an open invitation to reply.
Title: Re: What counts?
Post by: 2bighorn on August 19, 2008, 06:25:57 PM
are you pretending you're ignorant just to try the old bait n' switch routine again?

Oh, you know I wouldn't do that.

Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 06:34:18 PM
Oh, you know I wouldn't do that.



 :rofl
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 06:48:39 PM
Do I come off as arrogant with this post?  Let me tell you what is arrogant.  Your assumption that everyone should just adopt the Zazeneeze language and piss on the century of concepts preceeding you.

Actually that is the fundamental defining principle of innovation. Luckily for humankind human nature does in fact tend to piss on the status quo. If that didn't happen a certain untrained, underachieving patent clerk would never have turned the world of theoretical physics on its ear. If humankind in general never questioned the status quo, in a creative and innovative way, we'd all still be rubbing sticks together and clubbing rats for dinner with a sharpened femur.

Just because an idea is postulated, repeated and widely disseminated doesn't make it necessarily either true or the only truth. People being so incredibly close-minded and chained to the ideas of others like little robot parrots, to the exclusion of their own original thinking and questioning, is really quite scary. History has proven nothing is etched in stone, what is accepted fact today is an outdated myth tomorrow, it's the evolution of human understanding. You can either choose to participate in that evolution or get run over by it like a squirrel by a truck...
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 07:08:03 PM
Here again you make assumptions and have the process backwards.  We often reach our own conclusions individually, and then find it validated by existing works.  (Of course most of us don't do this as a public work in progress disguised as fact on the bbs).  Even by being disappointed to find the "new" thing we figured out is not new at all.  This is a prop combat sim.  There isn't really anything new to be discovered about prop driven air combat in general, and in the sim environment it is limited to quirks of the specific flight model.

I have not seen anything new in this thread other than the hi-jacking and redefining existing terms.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 07:26:03 PM
Here again you make assumptions and have the process backwards.  We often reach our own conclusions individually, and then find it validated by existing works. (Of course most of us don't do this as a public work in progress disguised as fact on the bbs).  Even by being disappointed to find the "new" thing we figured out is not new at all. 

I highly suggest you do a Google search of Wikipedia and read up on Greek philosophy and philosophers, the cornerstone of Western civilization. Formal and informal public debate and questioning of established concepts was the engine that fueled civilization's evolution of understanding of almost everything from mathematics to government. That evolution of understanding continues unabated from that period to the present. It is in this spirit that I enjoy debate on discussion forums.
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 07:45:04 PM
I suggest you make very minor compositional choices to qualify the source and intentions of your statements.

This is presented as a statement of fact.
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.


This is presented as a matter of opinion.
I like that distillation. I like to think of them differently because in your mind, when you are fighting they are quite different. I find having distinct terminology for them makes the fundamental principles involved easier to conceptualize. Instead of Situational Awareness we could probably call it Strategic Awareness then when you refer to Tactical Awareness the differences are very clear. 

This is a presentation of facts, alternate facts, and opinion all together.
Again, tactical awareness involves assesment of all immediate threats.  Though I can site military instances where the scope is expanded to include the entire immediate battlefield.

The scope of strategic awareness goes beyond visual range.  Academically it is a needed leadership skill of knowing not only your own plan of action needs to be, but also what others need to be doing in order to achieve the group objective.  In practice in Aces High, beyond the obvious mission context, I'd argue that strategic awareness applies to interpreting radar, marker, and radio traffic info, comprehending its significance on the evolving situation, and integrating that information into ones decision making process.





Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 07:46:49 PM
I don't think we are arguing the logic of decision making based on observations, that same logic is not even unique to warfare in general let alone SA. I think the contentious issue is the type of information and the type of decision making required. There is a large swath of information you don't need or particularly care about if isolated in a 1 vs 1 fight. It's not just that the unnecessary information is 1/100th as important as it would be if you were fighting 100 enemy as opposed to just 1 enemy, it's actually of absolutely ZERO significance, therefore has absolutely zero effect on your combat efficiency, it doesn't even need to be considered.

If in a complex engagement however, not only do you need and care about that extra information, but it suddenly becomes the focal point of your attention to varying degrees throughout the engagement. So, all of the decisions you make based upon that extra information, although also a result of observations, are not in the same realm as the purely tactical decision making processes, they differ greatly in terms variability, complexity, and the types of decisions you must make.

As an example, in a complex engagement vigilant active SA requires you always be open minded to breaking off one bandit to switch to another. Not only that but, your information precipitating this decision has to be incredibly accurate as precise timing is hugely important. In an isolated 1 vs 1 encounter, no such information is even gathered, the entire decision making process specifically relating to that type of information and subsequent decisions need not be entertained at all. The entire premise of the engagement is fundamentally based upon different information leading to potentially very different decisions.

????

You basically just said the same thing I did, just in your own words, what "point in fact" are you trying to send in this conversation, as it stands now?

The absolute "Zero" of certain bits of information (yet not all) is no different then saying you have less information to deal with. Your discussing when and where "type's" of SA come in and out of play. It just doesn't work like that. In a combat situation, be it 1v1 or multiple targets, you don't break sight of your target just to have a look around once you enter CQB. As you track your target, you gather info on other objects within sight. Yes, there is an occasional "look over your shoulder". This is where wing tactics come in, since WW2, as you said, there where very few times when you had a 1v1. Even then they did not have the comfort of knowing if they where truly alone with this NME. Wing Tactics however where not a part of this conversation, so moving on.

So in a 1v1, your completely focused on the task at hand, that one fighter, every bit of SA that you once used in a multiple engagement is still in play. Just because your not looking for other cons, or friendlies does not mean any "form" of SA is not used, there is so much more you are still looking for, terrain, the position of the sun, can I use these to my benefit, can my NME. Its all the same.... you simply just have less information.

As far as looking for other cons, i don't know to many fights 1v1 that I have not used just about every view during, this is where your "additional" SA comes from, I am watching the NME go into a low yo-yo behind me, while I am looking back, I take the snap shot of the entire scene, sky, ground, anything I can see, if there is a con there, its added to the "big picture" if not, so be it, all still part of the same deal.

Your trying to break the SA into categories, and to be honest you really can not. SA is so intertwined with each component of Combat its like making a house out of cards. If you remove a card, the house will crumble.


Murder and the rest are trying to explain this to you, yet you seem to want to over analyze the situation, or reinvent it.

Its like working on electricity. A ground is a ground is a ground....

Soo.. I will say it like this... SA is TA is SA, slice it how you want, its still SA (being totally intertwined with EVERYTHING else) when dealing with combat of any type.
Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 07:58:17 PM
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.


This is such an isolated and generalized use of these 2 terms....

Example of Situational Awareness.....   MY SITUATION, How much ammo do I have, how much fuel, ALT, E, Terrain in reference to my plane, position and relation of the sun to me.
NME (SINGLE CON) SA= Distance, position relative to the SUN, Terrain, in reference to the NME, how much AMMO/Fuel could he have left.

Tactical Awareness is NOT based on a single con, unless their is ONLY a single con. I do not make a tactical move against 1 guy out of 5, I make a tactical move against 5 guys, in hopes to better my position to take out one or more. There is no isolation in SA and TA be it a 1v1 or 1v100.

This is all part of SA.  Funny thing is, I can substitute TA and SA in my above statement, and ANY and EVERY person ever involved in or at least educated in combat will know exactly what i mean. All those things are not just SA or TA, but both......Because they are the same, plain and simple. This is why you are getting "flak" from the others, your using these way to generalized. You over generalized your statement, with fancy words, and redefined words that have been accepted in combat for thousands of years. Earlier I said we should not worry about the words, I was wrong, in order to make you see where you falling short in this, we must first make you understand that they way your using these terms is totally incorrect.

Yes Concepts change over time and questioning. Definition of military terms, not so much.



Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 08:02:24 PM

The absolute "Zero" of certain bits of information (yet not all) is no different then saying you have less information to deal with.

No, that is not it at all. It is not just less information in the quantitative sense. That is because it is not the simplistic arithmetical extrapolation of the same information multiplied times the number of individual factors to be considered, which is what you attempted to say in your original post. It is qualitatively completely different information on many levels requiring equally different decisions to be made for very different reasons.

An example would be to say that drawing a circle is art in the same way that a painting complex landscape masterpiece is. Sure, in painting the masterpiece the artist probably drew a circle or two, but did he or could he have composed the entire work by ONLY drawing circles, just many more of them? Not likely, as it's not a simple matter of plurality. He had to do a lot of very different things in completely different ways to construct his artwork than the circle drawer did to draw his circle. Therefore, I could say a circle is a small component of his masterpiece, but I could not say his masterpiece is just a circle multiplied....
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 08:19:56 PM
An example would be to say that drawing a circle is art in the same way that a painting complex masterpiece is. Sure, in painting the masterpiece the artist probably drew a circle or two, but did he or could he have composed the entire work by ONLY drawing circles, just many more of them? Not likely, it's not a simple matter of plurality. He had to do a lot of very different things in completely different ways to construct his artwork than the circle drawer did. Therefore, I could say a circle is a component of his masterpiece, but I could not say his artwork is just a circle....
If I say "My three year olds artwork is hanging on the refrigerator" everyone knows exactly what I'm talking about.  If I say "I saw some nice artwork when we went to the museum" everyone still has an understanding of what I am describing.  If I instead ignore the context the word was used in and decide I need to hi-jack another word since the two scenario subjects differ from each other..."My three year olds paint is on the refrigerator".  Now people are going to visualize a concept different from what I am really describing.
Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 08:56:49 PM
No, that is not it at all. It is not just less information in the quantitative sense. That is because it is not the simplistic arithmetical extrapolation of the same information multiplied times the number of individual factors to be considered, which is what you attempted to say in your original post. It is qualitatively completely different information on many levels requiring equally different decisions to be made for very different reasons.

An example would be to say that drawing a circle is art in the same way that a painting complex landscape masterpiece is. Sure, in painting the masterpiece the artist probably drew a circle or two, but did he or could he have composed the entire work by ONLY drawing circles, just many more of them? Not likely, as it's not a simple matter of plurality. He had to do a lot of very different things in completely different ways to construct his artwork than the circle drawer did to draw his circle. Therefore, I could say a circle is a small component of his masterpiece, but I could not say his masterpiece is just a circle multiplied....

Your confusing SA and knowledge.

If you represent every bit of information related to you in combat by the letter A, all Cons by an additional number, the math is simple. A+B+C+D=F. Less information (1v1) would look like A+B=C. Zero information (1v1) still looks like A+B=C. There is no difference, other then your over analyzing the information.

Your SA is directly linked to your genetically disposition attention span, which is finite.

You can all 100fold cons to a scene and you will only absorb what your capcity is, nothing more nothing less.

Its knowledge that makes the difference, not SA.

IF you have 2 people with the exact same capability of attention (SA) Yet one can not win 3v1 and the other can. Is it SA that is lacking or Knowledge. The problem SEEMS more compounded to the one lacking the knowledge. Yet not so to the one that has the knowledge.

Each factor, be it a fly on the wall, or an NME fighter ADDS to the equation, it does not multiply it by X power. Its not quantum physics, don't make it into it.


I have served in combat, as many here have, trust us, its not as complicated as your making it out to be, nor is it as generalized as your trying to use it. Over analyzing it will only give you grey hairs.
Its simple addition, I had 1 opponent, now I have 2, these are my choices, make a choice, execute choice, start the Loop all over again.

Perfect Example:

AKDogg was helping me with some ACM one night. A guy upped and came over to Jump Dogg, next thing I knew, it was AkDogg in a 3v1. He killed 2, and sent one home wounded. What was the determining factor here. He was talking to me all the while, so do you think with the addition of more cons, that his SA was stretched, or severely compounded with the addition of 2 cons? No, it wasn't, it required little more SA then it did with 1v1. What the difference was, is Knowledge. To me, who has great SA, but crappy ACM knowledge as far as how to counter maneuvers, 1v3 seems overwhelming odds.
When I jump into a Furball, I can see the guys coming in on me and I choose what course I deem needed, or what I am getting myself into. I am at this point trying to obtain the knowledge that is needed to succeed in that case. MY SA, however.. I saw Death coming before I even dove down to get in the furball before hand.
To Dogg, who has the knowledge, it was simple. This tells me that SA is not compounded but variables are simply added, only the process of decision making in reference to your level of skill is what seems compounded.
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 09:25:19 PM
Perfect Example:

AKDogg was helping me with some ACM one night. A guy upped and came over to Jump Dogg, next thing I knew, it was AkDogg in a 3v1. He killed 2, and sent one home wounded. What was the determining factor here. He was talking to me all the while, so do you think with the addition of more cons, that his SA was stretched, or severely compounded with the addition of 2 cons? No, it wasn't, it required little more SA then it did with 1v1. What the difference was, is Knowledge. To me, who has great SA, but crappy ACM knowledge as far as how to counter maneuvers, 1v3 seems overwhelming odds.
When I jump into a Furball, I can see the guys coming in on me and I choose what course I deem needed, or what I am getting myself into. I am at this point trying to obtain the knowledge that is needed to succeed in that case. MY SA, however.. I saw Death coming before I even dove down to get in the furball before hand.
To Dogg, who has the knowledge, it was simple. This tells me that SA is not compounded but variables are simply added, only the process of decision making in reference to your level of skill is what seems compounded.
Nice observation  :aok
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 09:33:28 PM
If I say "My three year olds artwork is hanging on the refrigerator" everyone knows exactly what I'm talking about.  If I say "I saw some nice artwork when we went to the museum" everyone still has an understanding of what I am describing.  If I instead ignore the context the word was used in and decide I need to hi-jack another word since the two scenario subjects differ from each other..."My three year olds paint is on the refrigerator".  Now people are going to visualize a concept different from what I am really describing.

Either you've had too much to drink, or I need one, but that makes no sense whatsoever other than perhaps you're yet again trying to play amateur forum moderator... :huh
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 09:35:04 PM
Either you've had too much to drink, or I need one, but that makes no sense whatsoever other than perhaps you're yet again trying to play amateur forum moderator... :huh
Good, now you understand how I am seeing some of your posts when you try to redefine terms :D
Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 09:37:33 PM
Good, now you understand how I am seeing some of your posts  :D

Funny, I understood exactly what you meant by that post.

Pretty sure most others did as well.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 09:58:40 PM
Your confusing SA and knowledge.

 

By knowledge I am assuming that you mean your ability to use information to make a good decision. But really, analyzing the situation is passive SA and using that information to make decisions is active SA. They are inseparable as one without the other removes a contextual basis for interpretation rendering passive SA meaningless, so they are really two sides of the same coin. ACM knowledge however, can exist without SA and SA can exist without that knowledge.

I won't mention his name as he would not appreciate it, but I have a friend I've known for 15+ years from AW. He is the single most knowledgeable player that I have ever personally met. He can outfly almost anyone in anything as if by pure instinct, but he has truly horrible SA. I can show him my films to analyze and he can look at them in 3rd person and tell me exactly how I could have negotiated the engagement better. But, in real-time, in first person, he can literally not keep track of more than 2 things at once beyond his own aircraft. So, while he is an incredibly good stick with excellent TA making him a DA genius, he is very unsuccessful in the MA because of an almost complete lack of SA. I have dueled him about 2,000 times over the years and have only beat him about 50 times (usually when he was drunk). I know many people like this, maybe not to that extreme at both ends of the spectrum, but very similar.

I am an example of someone with zero knowledge and talent, but I have tremendous SA. I have no clue how to fly, but I am relatively successful in the MA even when outnumbered in an inferior plane because of superior SA (and a bit of gunnery). I can keep track of 50 things at once without much effort at all. Kind of like in chess I can anticipate the likely action and reaction of people 10 moves ahead. I don't have to be especially knowledgeable or skilled because through awareness driven decision making I can almost always put myself in the right place at the right time with very little if any fancy flying, Thank God.

At its core SA (active and passive) constitutes timing, which is extremely crucial in fast paced air combat. There's many people like that in the MA, most also have some knowledge making them a lot more effective than I am, but a lot don't.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 10:03:39 PM
Funny, I understood exactly what you meant by that post.

Pretty sure most others did as well.

Holy Cow dude! Get off his ankle, you're making me blush!   :P
Title: Re: What counts?
Post by: A8Jaraxl on August 19, 2008, 10:23:01 PM
Holy Cow dude! Get off his ankle you're making me blush!   :P

Get off who's Ankle, me saying that is no different then someone else saying, Good point man!

With your mastery of the English language, I would think you would have understood what he was saying.

Again, over analyzing it, has caused you to miss the simple things right in front of you.

Active and Passive SA?!!

SA is SA is SA.


SA is what gathers the information for you to make a choice, SA is not the choose you make, after and during your Choice SA never changes, never goes Active or passive, it just simply IS. Yes you can have knowledge without SA, or SA without Knowledge. However, only one of those 2 make a certain situation difficult, and that is the lack of knowledge.

If you buddy is great on 1v1, but sucks in FurBalling, you assume its a lack of SA. Your taking ONE persons abilities to then define a concept, which results in skewed and false conclusions.
His SA doesn't suck, he either 1, chooses not to use it, or 2 at his cap of attention span. This is irrelevant on the situation. It is irrelevant on the differences and uses between SA in a 1v1 and multi con engagements.
Title: Re: What counts?
Post by: SD67 on August 19, 2008, 10:28:24 PM
SO... have we actually worked out what really counts?
(http://i12.photobucket.com/albums/a217/sarahjeanb/Peters/count-1.jpg)
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 10:41:55 PM


SA is what gathers the information for you to make a choice, SA is not the choose you make, after and during your Choice SA never changes, never goes Active or passive, it just simply IS.

All decisions are based upon the interpretation of information. Without observational information there can be no reasonable decisions. Conversely, if you have no basis to interpret observations in order to formulate decisions your mind will not continue to retain that useless information. Observations without consequence on your decision making process are just mental noise. Decisions made without the benefit of observations are nonsensical. So, in essence, neither aspect can exist alone, therefore they are actually dynamic and interdependent aspects of the same thing.

Perhaps you are confusing making mental decisions with the actual physical performance of air combat maneuvers, those would be outside the realm of SA and not a component of it. But, certainly superior skill and knowledge of ACM's would serve to compound your effectiveness indirectly garnered by SA.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 10:57:38 PM
SO... have we actually worked out what really counts?
(http://i12.photobucket.com/albums/a217/sarahjeanb/Peters/count-1.jpg)

We finished that out around page 2...Everything after that is just Socratic debate for its own sake...;)
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 11:41:54 PM
So, in essence, neither aspect can exist alone, therefore they are actually dynamic and interdependent aspects of the same thing.

That is incorrect according to currnet analysis of human factors in aviation.  The choice is the output of SA, not a component of it.
Title: Re: What counts?
Post by: Murdr on August 19, 2008, 11:46:54 PM
Yes you can have knowledge without SA, or SA without Knowledge. However, only one of those 2 make a certain situation difficult, and that is the lack of knowledge.

On the same basis (current and accepted scientific analysis), pilot knowledge is considered a primary component of SA.
Title: Re: What counts?
Post by: Zazen13 on August 19, 2008, 11:52:14 PM
That is incorrect according to currnet analysis of human factors in aviation.  The choice is the output of SA, not a component of it.

That would be like saying food creates poop, but poop can exist without being the direct result of eating food, which is of course impossible. Poop is just the excreted unused remnants of food, or for the purpose of our discussion, processed information resulting in a decision, or a turd, as the case may be. ;)
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 12:01:04 AM
That would be like saying food creates poop, but poop can exist without being the direct result of eating food, which is of course impossible. Poop is just the excreted unused remnants of food, or for the purpose of our discussion, processed information resulting in a decision, or a turd, as the case may be. ;)

Ok, as silly as it seems I'll play along with your analogy... 
Food=environmental factors 
SA=digestive track
Poop=decision
Pooping=performance of action.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 12:09:11 AM
On the same basis (current and accepted scientific analysis), pilot knowledge is considered a primary component of SA.

 Knowledge could mean almost anything, that kind of general statement is pure fluff, it means nothing.

Knowledge of what? Your plane, their plane, physics, aerodynamics, BFMs, ACMs, the immediate vicinity, the larger strategic area, the price of tea in China, the going rate for a BJ, the relative E states and likely intentions of 20 friendly and enemy cons, etc?

The fact remains that decisions can be made based on observations alone, if knowledge of that information is what you're talking about well...duh?!? no chit?!? But, if by knowledge you mean of ACM's than that is a load of bull pucks. With almost no ACM knowledge very good decisions can be made based on SA alone such as whether to engage, disengage, switch targets, commit E to a con, preserve E and regain altitude etc. None of that requires any specific knowledge of ACMs necessarily, although it certainly couldn't hurt.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 12:22:15 AM

Poop=decision
Pooping=performance of action.

Good job, that's where we are at with this logic flow now. The poop, the decision itself, is purely a mental construct, it is unmanifested intention based upon the assimilation of raw external information. Depending on the situation, the course of action may or may not require additional skillsets or "knowledge" beyond just SA itself. Making decisions and acting upon them, assuming the action does not require specialized "knowledge", can be actualized without any further consideration other than SA itself by practically anyone, even a 2 week noob who doesn't even know what ACM means, but is endowed with some common sense and powers of observation.

Examples of this would be whether to engage, disengage, switch targets, commit E to a con, preserve E and regain altitude etc. None of that requires any specific knowledge of ACMs or any other "knowledge" necessarily other than the SA itself to make the decisions. The reason I know this is I was the noob 18 years ago who wouldn't know an immelman turn if it bit my wiener off, but I could still negotiate complex engagements successfully based entirely upon pervasive situational awareness and some common sense.

This is a big reason I really like sub-dividing Tactical Awareness and Strategic Awareness conceptually.  Tactical Awareness definitely does require specialized knowledge in every respect that I can conceive of. Strategic Awareness does not necessarily require anything more than the power of observation and common sense.
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 12:29:56 AM
Knowledge could mean almost anything, that kind of general statement is pure fluff, it means nothing.
"Pilot knownledge" is pretty self explanitory.  I'm not going to waste my time spelling out the depth of a knowledge base needed to help evaluate environmental information.
But, if by knowledge you mean of ACM's than that is a load of bull pucks.
Sure, one can make an effective decision without that knowledge, but the perspective pool of choices to pick from will be much more limited.
Quote
With almost no ACM knowledge very good decisions can be made based on SA alone such as whether to engage, disengage, switch targets,
I see, and what will the quality of possible choices be without a systems knowledge of your own aircraft, a basic knowledge of opposing aircrafts performance in relation to your own?
Quote
commit E to a con, preserve E and regain altitude etc.
That's going to be difficult to manage without a grasp of energy theory.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 12:51:49 AM
Sure, one can make an effective decision without that knowledge, but the perspective pool of choices to pick from will be much more limited.I see, and what will the quality of possible choices be without a systems knowledge of your own aircraft, a basic knowledge of opposing aircrafts performance in relation to your own? That's going to be difficult to manage without a grasp of energy theory.


I think we're understanding each other now. There's definitely decisions, especially at the purely tactical level, that all but require some specialized "knowledge" (ACM's). There's also a few decisions that I can think of on the strategic level that would not likely be considered without some additional skills and knowledge (eg: wingman coordination tactics, energy fighting techniques, evasive maneuvering techniques) beyond just SA and some common sense. So, I agree that "knowledge" can definitely enhance potentially both the efficacy and plurality of decisions you can make available to yourself to act upon with the same observational information. In WWII this became painfully obvious to Air Forces that by necessity skimped on training and solo flight times. But, just being aware of your surroundings alone combined with basic common sense and intelligence can provide the basis for many decisions that can translate into successful encounters.

When new pilots were taken up for the first time the first thing that was beaten into them had nothing to do with ACM's or combat specifically, it was always how to scan in "head on a swivel" fashion for bandits above them, check their 6 with a partial roll and wing dip to look for low bandits while staying in formation. Even very well trained pilots were often dead in a week because they're attention was on holding formation not keeping their SA up which alone would have saved them.
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 12:53:14 AM
Ah cool, just came across somthing that saves some typing.... Situation Awareness Analysis and Measurement (http://books.google.com/books?id=ao_d2y6xookC&dq=Endsley+awareness&pg=PP1&ots=j_AOBNG2UC&sig=KRy-Bw7bbmtJueUSI9d0KaE8AZE&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPA1,M1) book preview.  Page 5, SA definition.  Page 8, reasoning of the decision being a product of his model.  I didn't expect to find Endsley's book in an e-format.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 01:24:48 AM
Ah cool, just came across somthing that saves some typing.... Situation Awareness Analysis and Measurement (http://books.google.com/books?id=ao_d2y6xookC&dq=Endsley+awareness&pg=PP1&ots=j_AOBNG2UC&sig=KRy-Bw7bbmtJueUSI9d0KaE8AZE&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPA1,M1) book preview.  Page 5, SA definition.  Page 8, reasoning of the decision being a product of his model.  I didn't expect to find Endsley's book in an e-format.

Yea, I've read that before. He uncouples decision making from SA for the arbitrary reason of later being able to retrospectively evaluate the decision itself and the outcome of that decision more objectively. If the decision isn't evaluated independently in this way, from a military standpoint, it's much more difficult to determine what caused the positive or negative outcome, the good or bad decision itself, possibly flawed SA precipitating the decision or the influence of another mitigating factor (ie: mechanical failure, deception, personality factors). In real combat, good decisions can lead to failure and bad decisions can lead to success, so it's important to evaluate those situations in the interest of preserving life and resources in the future.

He admits that often the mental process of SA and the decisions from it are in actuality the same mental process, seamlessly coupled. Uncoupling them is just a theoretical convenience for the purpose of establishing after the fact cause and effect relationships for evaluation purposes.

In AH we have a very versatile filming tool and massive volumes of non-lethal sheer repetition of cartoon air combat experiences to use to exhaustively evaluate those cause and effect relationships. So, theoretically isolating the two inextricably interwined mental processes is not necessary. We have far more efficient methods available to reconstruct and evaluate the relative efficacy of our decisions and the factors that precipitated them.
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 01:29:38 AM
This is a big reason I really like sub-dividing Tactical Awareness and Strategic Awareness conceptually.  Tactical Awareness definitely does require specialized knowledge in every respect that I can conceive of. Strategic Awareness does not necessarily require anything more than the power of observation and common sense.

Not only has SA been previously broken down by categories, grouping them in a number of different ways.  But "Tactical Awareness", as I've been saying for pages, is already defined- "This knowledge domain stores facts about the identity and capabilities of all other units in the vicinity (and, if military, that will include their combat intention as well)". (Endsley).  But it is still a sub-category of SA and not a separate entity.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 01:42:43 AM
Not only has SA been previously broken down by categories, grouping them in a number of different ways.  But "Tactical Awareness", as I've been saying for pages, is already defined- "This knowledge domain stores facts about the identity and capabilities of all other units in the vicinity (and, if military, that will include their combat intention as well)". (Endsley).  But it is still a subcategory of SA and not a separate entity.

Yes, we've agreed that Tactical Awareness is a subset of Situational Awareness. But, that statement you quoted used my term Strategic Awareness. Which relates per my little equation I made earlier...

Strategic Awareness + Tactical Awareness = Situational Awareness

The term vicinity he uses as it evidentally relates to ground forces would be equivalent to considering bandits you are actually actively engaged with in close proximity in air combat or will be imminently.

Strategic Awareness on the other hand can be maintained, as he said in his description of SA on page 5, even without direct involvement in the engagement. You see people do this at furballs all the time, they come in with some altitude and spend some time aloof from any engagement, while gathering information, getting a feel for the ebb and flow of the battle, checking for high(er) bandits, before using that information to decide upon a time and place to apply himself actively in the engagement itself.
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 02:13:48 AM
The term vicinity he uses as it evidentally relates to ground forces would be equivalent to considering bandits you are actually actively engaged with in close proximity in air combat or will be imminently.
Well there's progress.  How many pages have I been saying that TA is assessing ALL immediate threats?
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 02:17:58 AM
Strategic Awareness on the other hand can be maintained, as he said in his description of SA on page 5, even without direct involvement in the engagement.
This is also not a new term. The thing I disagreed with your comments on StrA is that instead of being limited to visual cues, it is scoped well beyond visual range.
Title: Re: What counts?
Post by: SD67 on August 20, 2008, 02:18:42 AM
So, from what I can gather SA is the art of knowing when not to poop your pants. :aok
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 02:26:06 AM
Yea, I've read that before. He uncouples decision making from SA for the arbitrary reason of later being able to retrospectively evaluate the decision itself and the outcome of that decision. If the decision isn't evaluated independently this way, from a military standpoint, it's much more difficult to determine what caused the positive or negative outcome, the good or bad decision itself, possibly flawed SA precipitating the decision or the influence of another mitigating factor (ie: mechanical failure, deception, personality factors). In real combat, good decisions can lead to failure and bad decisions can lead to success, so it's important to evaluate those situations in the interest of preserving life and resources in the future.

He admits that often the mental process of SA and the decisions from it are in actuality the same mental process, seamlessly coupled. Uncoupling them is just a theoretical convenience for the purpose of establishing after the fact cause and effect relationships for evaluation purposes.

In AH we have a versatile filming tool and massive volumes of non-lethal sheer repetition of cartoon air combat to use to evaluate those cause and effect relationships. So, theoretically isolating the two inextricably interwined mental processes is not necessary. We have far more efficient methods available to reconstruct and evaluate the relative efficacy of our decisions and what factors precipitated them.

It is not just from a "military standpoint".  This goes across the board into commercial and private aviation.  The same analysis that evaluates poor decisions and accidents in real life results in forming training simulation scenarios.  Repetition of training simulations with unpredictable problems posed to the trainee is then evaluated again as a learning tool.  The AH situation is not unique or set apart from that. 

I evaluate films for players often enough.  Observing a breakdown in SA is clear.  Observing a bad decision is clear.  It's often not too hard to spot when a bad decision resulted from poor SA, though it helps when there is feedback from the player.  A breakdown in SA does not always lead to a bad decision.  A bad decision cannot be assumed to have resulted from poor SA.  This is exactly why they can be separated for the sake of discussion.  I see no practial purpose in coupling them back together.
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 02:34:43 AM
Strategic Awareness + Tactical Awareness = Situational Awareness
What about System Awareness?  The status of your aircraft, its instrument data, its expendable resources
What about Spatial/Temporal Awareness?  Your location and orientation in a 4d enviornment (3d+time)
What about Environmental/Geographical Awareness?  The physical terrain around you, atmospheric conditions, visiblity.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 02:46:53 AM
It is not just from a "military standpoint".  This goes across the board into commercial and private aviation.  The same analysis that evaluates poor decisions and accidents in real life results in forming training simulation scenarios.  Repetition of training simulations with unpredictable problems posed to the trainee is then evaluated again as a learning tool.  The AH situation is not unique or set apart from that. 

I evaluate films for players often enough.  Observing a breakdown in SA is clear.  Observing a bad decision is clear.  It's often not too hard to spot when a bad decision resulted from poor SA, though it helps when there is feedback from the player.  A breakdown in SA does not always lead to a bad decision.  A bad decision cannot be assumed to have resulted from poor SA.  This is exactly why they can be separated for the sake of discussion.  I see no practial purpose in coupling them back together.

They can and should be coupled if there is no actual interface between the SA and the decision mentally. To artificially place the gap there when it naturally is not present separates the experience from the action which creates unnecessary thought about something that perfect without it. With practice and experience the observation itself tells you what to do. You don't have to go through a laundry list of possible decisions and select one based on any other criteria. In fast paced air combat, the majority of decisions are made in a quasi-instinctive way in a direct response to SA. In a lot of situations if you take more than 2 seconds to deliberate over decisions, where timing is critical, you'll find yourself warm n' cozy back in the tower real quick.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 02:56:59 AM
What about System Awareness?  The status of your aircraft, its instrument data, its expendable resources
What about Spatial/Temporal Awareness?  Your location and orientation in a 4d enviornment (3d+time)
What about Environmental/Geographical Awareness?  The physical terrain around you, atmospheric conditions, visiblity.
You'd need to be aware of all of that in any situation. Even a passenger jet from New York to Chicago has to remain reasonably aware of that information just flying straight and level in a non-combat role.
Title: Re: What counts?
Post by: TequilaChaser on August 20, 2008, 07:20:59 AM
Umm, someone's SA is lacking here!  Mica Endsley is a Female who contracts for Nasa, the Military and other large organizations......
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 08:18:55 AM
In fast paced air combat, the majority of decisions are made in a quasi-instinctive way in a direct response to SA.

There ya go, the decision is not really a part of SA but a product of.

You'd need to be aware of all of that in any situation. Even a passenger jet from New York to Chicago has to remain reasonably aware of that information just flying straight and level in a non-combat role.
There ya go, and that is why it is also part of SA.
"..... problems with SA were found to be the leading causal factors in a review of military aviation mishaps, and in a study of accidents among major aircarriers, 88% of those involving human error could be attributed to problems with situation awareness" (Endsley)
That is also why it is still SA not only in 1v1 but also in no combat at all.
Title: Re: What counts?
Post by: betty on August 20, 2008, 09:37:04 AM
what counts for me is winging with my squadies and the TSM squad. bs'n on vox, laughin...jokin around, now thats what makes the game fun for me. finding great 1v1's is a bonus, hunting the AK's, A8's, CH's....ohhhhhhh yeah! now thats HELLA FUN!

Title: MA: Chess - DA: Tic tac toe
Post by: moot on August 20, 2008, 09:42:15 AM
1:1 fights require and sharpen certain skills that are PERTINENT to furballing.  Any biatchfooting around this is for the sake of saving face in an argument.

End of story.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 10:06:44 AM
There ya go, the decision is not really a part of SA but a product of.

Something is only a product of something else if it's a separate and distinct mental process. Which in real-time SA and reactions to it are usually not. While cogitating about it after the fact may make it seem that way or may make it easier to dissect retrospectively for analysis, that is the actual reason Endsley gives for arbitrarily choosing to unlink the two, not because they are necessarily two different and distinct mental processes. Certainly if a person really worked at it they could mentally divorce or override the observations from the brain's automatic connection to a most prudent decision, but in combat, especially air combat, that could be relatively time-consuming and therefore unhealthy. The only time SA/Decision would truly be separate, as Endsley talks about, is if you consciously overrule the automatic decision made immediately by your brain with a different one for reasons outside of the realm of SA (force of personality, deception, unpredictability, etc.).

It's like smelling freshly baked chocolate chip cookies and deciding the instant you smell them that you want to eat those chocolate chip cookies. While there is an instantaneous cause and effect relationship there it was only insofar as the brain connected a stimulus to a decision in one action, it wasn't a consciously formulated decision. That's how the brain works, real-time sensory information doesn't just sit in a holding tank patiently waiting for us to cogitate about it and contort it into a decision, it actually causes a decision to fire in the instant of perception. It's part of our survival instinct we gained through evolution sometimes combined with contextually driven conditioned responses.. There was no separate cogitation, "Hey I smell cookies..What should I do with them? Should I eat them? Should I shove one up my bum? Should I throw them at my cat?"...

The act of smelling the cookies and the decision to eat them was one fluid mental motion, stimuli>decision. If you ever get the chance watch someone getting a PET scan, you can actually see this happening in real-time. It's quite fascinating, it looks a lot like lightning dancing in a cloud lighting it up.
Title: Re: What counts?
Post by: 2bighorn on August 20, 2008, 11:22:34 AM
but in combat, especially air combat, that could be relatively time-consuming and therefore unhealthy.

That's where the training comes in.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 11:31:22 AM
That's where the training comes in.

Agreed, later in that post I even mention that contextually driven conditioned responses create instantaneous instinctive decisions without a separate and distinct process from observations. That is really just another way to say training is one human factor that allows the SA>Decision dynamic to function as a single mental action as you need not consciously think about it.
Title: Re: What counts?
Post by: 2bighorn on August 20, 2008, 11:53:09 AM
training allows the SA>Decision dynamic to function as a single mental action as you need not consciously think about it.

It is not really a single action. It's a process which you can break down into smaller units. Why it is broken down as it is, is results of studies. Endsley did not group certain things under SA because she thought it's neat. It's based on previous scientific discoveries, how we as human beings perceive environment and how we react to it, either consciously or unconsciously.

To me the biggest proof why they are not single action is possibility to train both separately and actually measure them as well.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 12:04:02 PM

To me the biggest proof why they are not single action is possibility to train both separately and actually measure them as well.

You went a bit too far there. The SA>decision dynamic can be a the same process as a result of training. But, it can also be the same process as a result of common sense, simple powers of observation and survival instinct.

For example, I don't need any special training to see a mean dog running at me to instinctively decide to run away from it with one fluid mental operation.

 If you actually read it, there is specific mention that the SA>Decision dynamic can be and often is a function of one, single mental process. Of course, as in my example of the new pilot joining a squadron, you can articulate through training the aspects particular to just the observational component and then aspects particular to the decision/reaction component. But, once both aspects are integrated in real-time, they become one mental process through a combination of conditioning and instinct. Only if consciously overruled or scrutinized would that single mental process become two distinct mental operations.
Title: Re: What counts?
Post by: 2bighorn on August 20, 2008, 12:33:45 PM
Yes, if you look at Endsley graph or OODA Loop by Boyd, they are practically the same. It is a process and the faster it is the better. When of sufficient speed it is seemingly one and the same. Yet, they can be broken down into specific parts, and no matter of your SA, you don't have to make decision, even less act upon it.

It was mainly about your definition of SA and specifics of application (1vs1, 1vs many). You renamed it and redefined it. You are free to do it. But do not expect us to be on the same frequency when we talk about SA. We have specific terminology so we can understand each other and discuss without the need of defining the term and context of it every and each time.


Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 01:12:44 PM
Yes, if you look at Endsley graph or OODA Loop by Boyd, they are practically the same. It is a process and the faster it is the better. When of sufficient speed it is seemingly one and the same. Yet, they can be broken down into specific parts, and no matter of your SA, you don't have to make decision, even less act upon it.

It was mainly about your definition of SA and specifics of application (1vs1, 1vs many). You renamed it and redefined it. You are free to do it. But do not expect us to be on the same frequency when we talk about SA. We have specific terminology so we can understand each other and discuss without the need of defining the term and context of it every and each time.




Did you actually read the document or are you just looking at the chart? The flowchart has nothing to do with the true nature of the mental process in your brain, it's an arbitrary subdivision for the purpose of retrospective analysis. We can only dream of understanding, through compartmentalization, brain function that simplistically. By its very nature retrospective analysis is the examination of "dead things", contrived symbolic artifacts of what actually historically occurred in real time. Endlsey acknowledges that in the document, noting that in actuality the SA>Decision dynamic is often a single mental operation. But, the choice to treat them separately is made to artificially dissect the component aspects of the often indivisible mental process of SA for the purpose of evaluation and 3rd party inspection of events after the fact...Let me create some other examples that may help...

Example #1:

Let's say there's an athlete who is "in the zone". Say it's a wide receiver in football. The ball is hiked, he runs his pattern, the QB throws the ball, he sees the ball, sees the defender coming toward him, he observes the trajectory and velocity of the ball, he arrives at the place where he knew it would be, jumps up and catches it. If we had the ability to do a PET scan on the receiver during that entire process there would be just one continuous mental operation. There would not be an interface or temporal gap between the information he was aware of and the performance of the various actions resulting in the catch. The decision how, when and where to catch the ball was a singular and ongoing function of the continuous real time observations not a separate operation. If he had separated his observations from his actions he would not be "in the zone" first of all. He would also almost certainly destroy his timing and fail to catch the ball even if the decision he arrived at "manually" was the same as the "automatic" one his brain produced as the observations were actually taking place. He would not be a professional athlete for long if he mentally separated the single SA>Decision process.

Example #2:

You are walking along the sidewalk talking to your friend. Suddenly, you trip on a raised concrete sidewalk tile, your brain instantly realizes you're falling via your senses and without your assent or intervention decides to move both of your arms quickly in an effort to protect your skull and break your fall. That is one single mental process of SA>Decision. If the SA>Decision process was actually separate in your brain, you would be unable to respond quickly enough with a formulated decision based on the deliberate analysis of observation and you'd crack your skull open on the sidewalk.
 
Title: Re: What counts?
Post by: TequilaChaser on August 20, 2008, 02:01:07 PM
Endlsey acknowledges that in the document, noting that in actuality the SA>Decision dynamic is often a single mental operation.

pardon me for a second, for hijacking this discussion/debate/arguement.......what have you.

but which document are you refering to?  by Endsley?

Theory of SA documents
http://www.satechnologies.com/publications/list.php?topic=19

Aviation SA documents
http://www.satechnologies.com/publications/list.php?topic=4

Index Page of all of Endsley's SA Documents from 2007 back to earlier than 1992
http://www.satechnologies.com/publications/

just so everyone is on the same page.......

edit: SA ( Situational Awareness ) has been one of my most favorite and recommended practices/learning to understand what SA is "subjects" every since I got my SA Lesson from Bug back in AW......

carry on  :)

Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 02:05:41 PM
This one.

http://books.google.com/books?id=ao_d2y6xookC&dq=Endsley+awareness&pg=PP1&ots=j_AOBNG2UC&sig=KRy-Bw7bbmtJueUSI9d0KaE8AZE&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPP1,M1 (http://books.google.com/books?id=ao_d2y6xookC&dq=Endsley+awareness&pg=PP1&ots=j_AOBNG2UC&sig=KRy-Bw7bbmtJueUSI9d0KaE8AZE&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPP1,M1)
Title: Re: What counts?
Post by: 2bighorn on August 20, 2008, 02:07:28 PM
Did you actually read the document or are you just looking at the chart? The flowchart has nothing to do with the true nature of the mental process in your brain, it's an arbitrary subdivision for the purpose of retrospective analysis. We can only dream of understanding, through compartmentalization, brain function that simplistically. By its very nature retrospective analysis is the examination of "dead things", contrived symbolic artifacts of what actually occurred in real time. Endlsey acknowledges that in the document, noting that in actuality the SA>Decision dynamic is often a single mental operation. But, the choice to treat them separately is made to artificially dissect the component aspects of the often indivisible mental process of SA for the purpose of evaluation and 3rd party inspection of events after the fact...Let me create some other examples that may help...

Example #1:

Let's say there's an athlete who is "in the zone". Say it's a wide receiver in football. The ball is hiked, he runs his pattern, the QB throws the ball, he sees the ball, sees the defender coming toward him, he observes the trajectory and velocity of the ball, he arrives at the place where he knew it would be, jumps up and catches it. If we had the ability to do a PET scan on the receiver during that entire process there would be just one continuous mental operation. There would not be an interface or temporal gap between the information he was aware of and the performance of the various actions resulting in the catch. The decision how, when and where to catch the ball was a singular and ongoing function of the continuous real time observations not a separate operation. If he had separated his observations from his actions he would not be "in the zone" first of all. He would also almost certainly destroy his timing and fail to catch the ball even if the decision he arrived at "manually" was the same as the "automatic" one his brain produced as the observations were actually taking place. He would not be a professional athlete for long if he mentally separated the single SA>Decision process.

Example #2:

You are walking along the sidewalk talking to your friend. Suddenly, you trip on a raised concrete sidewalk tile, your brain instantly realizes you're falling via your senses and without your assent or intervention decides to move both of your arms quickly in an effort to protect your skull and break your fall. That is one single mental process of SA>Decision. If the SA>Decision process was actually separate in your brain, you would be unable to respond quickly enough with a formulated decision based on the deliberate analysis of observation and you'd crack your skull open on the sidewalk.
 

Oh my, let me try. When we talk about "SA->decision->act" process, we break it down to understand what's going on and how they relate to each other. Very similar to when we talk of brain response to stimuli. Good example is reflex. And again, it's the same input->processing-> reaction. When you measure reflex ie response time, you'd think it has to be instant single action event, or how else you could response so quickly. It's still a process, breakable down to few distinct functions of human body, even though people view it as single event.

In combat, due to circumstances and danger people have to deal with instincts like escape reflex, etc. For that reason they are re-trained to perform certain way which is (for the most part) exactly opposite of what they'd normally do.
It starts with awareness, analysis of situations and performing an action based on decision. This is repeated so many times that it becomes what they call "muscle memory". The whole process is pushed into unconscious part and hence becomes much faster. It is still, the very same process though.

And those who excel at it perform in very fluid fashion. It is undesirable to slow down in order to 'compute' gazillion of possibilities, because in most of the cases there are only few very likely to happen, whilst for the rests, odds are very small, so they are filtered out.

Your first example is no different than gunnery in AH. There is only one point where bullets path will intersect. You'd have to put lot of thought into it because you have to be aware of all environmental factors ie how fast bullets travel, time to target, speed of target, balistics, etc. At first you'd consciously compute the lead, and almost alway be late in snapshots, but with repetition (training) you'd get it right. From that point you don't have to 'compute' the lead consciously, hence your timing is better. It is a process, yet it has to be broken down in order to understand what's going on and to train properly.




 
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 02:44:03 PM
Oh my, let me try. When we talk about "SA->decision->act" process, we break it down to understand what's going on and how they relate to each other. Very similar to when we talk of brain response to stimuli. Good example is reflex. And again, it's the same input->processing-> reaction. When you measure reflex ie response time, you'd think it has to be instant single action event, or how else you could response so quickly. It's still a process, breakable down to few distinct functions of human body, even though people view it as single event.


You've got it I think. We could break down absolutely anything into a wide variety of arbitrarily contrived compartmentalization's for the purpose of retrospective evaluation and analysis. But, it's just like dissecting a cat. I can dissect a cat, examine his brain, his alimentary canal, lungs, heart, etc. I can  label, classify and put into tiny jars filled with formaldehyde all his little organs in an effort to evaluate the feline species physiologically. But, It is not anything at all like knowing that cat as a living creature in real-time as he sits on my lap purring as I pet him. To say those two things are congruent expressions of the same experience of the cat is to demonstrate a complete misunderstanding of actual experience and symbolic representation. That misunderstanding is no different than the real story of an African Tribesman who saw a large sign with a picture of an Elephant on it. With a battle cry he heaved his spear at it, then he got really upset when he walked up to it and smelled it, but it didn't smell like an Elephant or feel like an elephant. He had no concept whatsoever of the profound difference between manufactured symbolism and natural reality.

I have worked in the field for years. I can promise you the scientific process of dissecting concepts and putting aspects of it into little compartmentalized jars is not for the purpose of creating a symbolic facsimile of the actual thing to be considered one in the same. It is done purely to achieve a more easily observable and less abstract representation of something to facilitate the discrimination of cause and effect relationships of aspects presented artificially in isolation from the whole naturally occurring process and to  make data easier to collect, quantify and manage.

Here is an actual example of this intrinsic flaw of scientific dissection and observation. A physics research lab was doing work with subatomic particles. The work was producing strange results that could not be accounted for by any known theory of quantum mechanics. Serendipitously one scientist produced some data that was generated accidentally during some equipment calibration tests. That data was very different than the data produced during the controlled experiments. They quickly surmised that the simple act of observing something scientifically actually changed the behavior and properties of that which is observed. In its natural, unobserved state, it would not manifest those anomalous properties and behaviors. So, just the presence of an observer distorts or even invalidates the results to a degree. It doesn't make results obtained in this way useless so long as the data and conclusions derived from them are understood to be an artifact of the real, natural thing, altered and contorted by the mere act of being observed and scientifically scrutinized.

So, looking at Endsley's flow chart and saying this must be a precise template of human brain function as it relates to the process is not only not the intention of it, but it's a complete and utter impossibility. Neuroscience is no where even close to that kind of simplistic symbolic representation of real time brain function.
Title: Re: What counts?
Post by: 1Boner on August 20, 2008, 02:49:14 PM
<<<<<<< A very real representation of simplistic brain function. :aok
Title: Re: What counts?
Post by: 2bighorn on August 20, 2008, 03:04:21 PM
So, looking at Endsley's flow chart and saying this must be a precise template of human brain function as it relates to the process is not only not the intention of it, but it's a complete and utter impossibility. Neuroscience is no where even close to that kind of simplistic representation of real time brain function.

Well, to be fair, Endsley chart does not try to explain how brain works in any way. It just breaks down cognitive process from system management rather than psychological or neurological point of view.
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 03:12:08 PM
Well, to be fair, Endsley chart does not try to explain how brain works in any way. It just breaks down cognitive process from system management rather than psychological or neurological point of view.

Exactly, it is a purely symbolic representation of a concept presented in a way specifically modelled for the purpose of making the process more easily dissected after the fact for the evaluation and analysis of outcomes. It is not in any way, shape or form intended to be a cute little snapshot of what your brain is actually doing when you react to your environment in real-time.
Title: Re: What counts?
Post by: TequilaChaser on August 20, 2008, 03:24:51 PM
1st, I must say, I have never in the 13+ years of flying with  / against / and talking on any Forum , had any problems, confrontations, arguments, fusses etc..with  Zazen, and have only good  memories of interacting with him in-game or on forums throughout the years....and I do not ever think that to change for  the future....

You've got it I think.

Zazen, 2Bighorn has had it! understood it, and explained it as most all long time  properly taught/trained Game Players  understand it..... he just does it in  laymen's terminology ( ie...is best to walk across the bridge, instead of walking around a lake, to get to the other side )

I have worked in the field for years. I can promise you the scientific process of dissecting concepts and putting aspects of it into little compartmentalized jars is not for the purpose of creating a symbolic facsimile of the actual thing to be considered one in the same. It is done purely to achieve a more easily observable and less abstract representation of something to facilitate the discrimination of cause and effect relationships of aspects presented artificially in isolation from the whole naturally occurring process, for the purpose of making data easier to collect, quantify and manage.
I am trying to figure out how Biology plays into  a discussion on SA.........and how SA is applied?

Here is an actual example of this intrinsic flaw of scientific dissection and observation. A physics research lab was doing work with subatomic particles. The work was producing strange results that could not be accounted for by any known theory of quantum mechanics. Serendipitously one scientist produced some data that was generated accidentally during some equipment calibration tests. That data was very different than the data produced during the controlled experiments. They quickly surmised that the simple act of observing something scientifically actually changed the behavior and properties of that which is observed. In its natural, unobserved state, it would not manifest those anomalous properties. So, just the presence of an observer distorts or even invalidates the results to a degree. It doesn't make results obtained in this way useless so long as the data and conclusions derived from them are understood to be an artifact of the real, natural thing, altered and contorted by the mere act of being observed and scientifically scrutinized.

how can one compare Physics(Chemistry?) with something that is a total different environment/subject?

Example:  in a flying F14 you have your RIO and the Pilot, is the RIO not an observer?  would the Pilot perform differently if the RIO was not there?

Example: If you was to have an A6-E flying , you have 2 in the cockpit, ( pardon me for not remembering the "title" of the 2nd guy ), would he not be an observer of the pilot, again would the pilot perform or act in any different way if he did not have his partner?

Example: you have  4 Fighter Planes flying,  as they fly regardless of being in combat or are winchester. Are these other 3 ( any 3 vs the 1 ) not observers of the 1?
 I do not logically see how you can compare the above quoted example in regards as to how a person acts when they are observed verses unobserved........


So, looking at Endsley's flow chart and saying this must be a precise template of human brain function as it relates to the process is not only not the intention of it, but it's a complete and utter impossibility. Neuroscience is no where even close to that kind of simplistic symbolic representation of real time brain function.

Every single thing, chart, picture, book, Speech, etc.ad infinium is open to one's own interpretation , a Chart , in this case Endsley's Chart is just a "Teaching  Aid" in a way to help the people looking at it and studying, researching, learning SA...to visualize and interpet what the subject "SA"  is about .........it is nothing more and it is nothing less...

EDIT: dang I type to slow......2 post made before I could type my reply out
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 03:38:30 PM
I do not logically see how you can compare the above quoted example in regards as to how a person acts when they are observed verses unobserved........



Actually, people, through self-consciousness, do behave differently whether alone or in a group, but that is a topic for another discussion and not what I was talking about here.

Natural phenomena, including brain function, when scrutinized scientifically, are "removed" from their natural state of purely objective reality. The more scrutiny applied to dissect the process the more divorced the conceptualization becomes from the reality of it. The observer influences and skews the results to the point he "kills it", rendering the artificially manufactured symbolic representation of it a fuzzy shadow of the real thing. It may still retain the outline of the real thing, but its essence is now quite different than the natural incarnation.

This whole process of symbolic representation can be useful because it makes abstract concepts easier to explain, quantify, rationalize and disseminate. But, the danger is, if we try to pass off convenient, contrived symbolic imagery for the real thing we risk becoming like the African Tribesman, heaving our spears at pictures of Elephants...
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 04:00:25 PM
I am trying to figure out how Biology plays into  a discussion on SA.........and how SA is applied?


We got to this part of the debate when I advocated that SA could be considered as an amalgam of two aspects, active and passive. Passive SA is the observations themselves. Active SA is the immediate connection made in your mind at the instant of observation to a conditioned, learned, or instinctive decision/reaction to the observation. I argued that the observation and the decision to react in a certain way, was not necessarily a different mental operation any more than if I threw a rock at your head you would just duck. You wouldn't have an internal dialogue with yourself once you saw the rock coming at you, "Hey that's a rock coming at my head, should I duck? or should I let it hit me?". Your mind makes that decision for you without any conscious intervention or any separate or distinct mental process.

We then agreed that one could manually override the "automatic" decision with a "manual" one and in doing so create a distinctively separate mental operation. Then we also agreed that superior "knowledge" like advanced ACM techniques would increase your mind's repertoire of possible decisions/reactions it could choose from based on the exact same observations, leaving more options for you to override the "automatic" decision for other reasons beyond the scope of SA like (personality, deception, unpredictability, etc)
Title: Re: What counts?
Post by: Shane on August 20, 2008, 04:03:49 PM
blah blah blah, ya'll are as bad as kweassa and badz....

Situational Awareness is nothing more than being able to effectively (one hopes) utilize all information at hand.  said information is all inclusive, from hardware (plane) to wetware (pilot) to environmental.

SA can only be quantitive to a point in terms of immediacy, because each of us has different thresh-holds before a complete failure, or disregardence occurs - while some may appear to be near omniscient (levi in his little hordlette), no one actually is, we all die.

That being said, I'll leave you with a quote from my namesake's book...

"A man who pays attention to what's going on around him, will go far."
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 04:08:31 PM
"A man who pays attention to what's going on around him, will go far."

That's a fact...Shane  :salute
Title: Re: What counts?
Post by: Murdr on August 20, 2008, 05:08:29 PM
Did you actually read the document or are you just looking at the chart? The flowchart has nothing to do with the true nature of the mental process in your brain, it's an arbitrary subdivision for the purpose of retrospective analysis. We can only dream of understanding, through compartmentalization, brain function that simplistically. By its very nature retrospective analysis is the examination of "dead things", contrived symbolic artifacts of what actually historically occurred in real time. Endlsey acknowledges that in the document, noting that in actuality the SA>Decision dynamic is often a single mental operation. But, the choice to treat them separately is made to artificially dissect the component aspects of the often indivisible mental process of SA for the purpose of evaluation and 3rd party inspection of events after the fact...Let me create some other examples that may help...
You've got it I think. We could break down absolutely anything into a wide variety of arbitrarily contrived compartmentalization's for the purpose of retrospective evaluation and analysis. But, it's just like dissecting a cat. I can dissect a cat, examine his brain, his alimentary canal, lungs, heart, etc. I can  label, classify and put into tiny jars filled with formaldehyde all his little organs in an effort to evaluate the feline species physiologically.

This looks like a good time to review who wants to dissect and analyze the topic...
It's important to establish that there's a not so subtle difference between Situational Awareness and Tactical Awareness. Situational Awareness implies the assimilation of area wide information consisting of multiple bandits, friendlies, their relative E states, projected vectors and likely intentions on an ongoing basis. Then using that information to formulate a dynamic action plan for working the entire engagement.

Tactical Awareness is the diligent scrutiny of a single opponent's moves, behaviors and likely intentions in order to decide the proper counter-maneuvers to deal with him specifically, in hermetic isolation, as efficiently as possible. Tactical Awareness is always required in any engagement, situational awareness is not.

Never losing sight of a bandit after the merge, watching him in order to decide how to best counter his merge move is an example of tactical awareness.

Keeping a vigilant eye on the bandit above you who you suspect may be coming in for a gun pass on you just as you are about to go to guns on his buddy you've been working is an example of situational awareness.
That would be you.  And since you initiated the discussion of dissecting SA, it is not unreasonable for anyone wishing to engage in that discussion to expect that we try to communicate with mutual terminology.  And since you are subjecting SA to analysis, arbitrary compartmentalizing, and dissection, it is not unreasonable to want to work off of a common model.  If that common model wants to examine SA independent of the resulting decision, I do not see why that is a major problem for you.

It is extremely arrogant of you to assume everyone else in the room does not know the difference between a flow chart (system analysis modeling a multidimensional cognative construct), and what goes on in the mind when it is practically applied.  It's really a no brainer.  Nearly anyone on this bbs should have a basic grasp of what SA is based on experiencing it in practice.  Beating a drum pointing out the difference between the actual abstract experience and a commonly understood model is superfluous.



Title: Re: What counts?
Post by: redman555 on August 20, 2008, 05:23:31 PM
personally, i dont belive score means everything, because not everyone (like myself) can be on ALL DAY, EVERY DAY, so we may have higher scores because of it, personally, i belive i am  a good pilot, and so do others, i could care less about score, because, for all u know, all those kills they got, could b vulches,cherry picks, and BnZs


-BigBOBCH
Title: Re: What counts?
Post by: Zazen13 on August 20, 2008, 06:23:14 PM
assume everyone else in the room does not know the difference between a flow chart (system analysis modeling a multidimensional cognative construct), and what goes on in the mind when it is practically applied.  It's really a no brainer.  Nearly anyone on this bbs should have a basic grasp of what SA is based on experiencing it in practice. 

To be honest I would have thought so too, but it's obvious by some of the posts here that we would both be gravely mistaken in that regard...There's a lot of African Tribesman heaving their spears at pictures of Elephants...

Which reminds me, where's your spear?  :D

<Zazen holds a picture of an Elephant in front of his head for Murdr>  :devil
Title: Re: What counts?
Post by: Widewing on August 20, 2008, 06:51:10 PM

Example: If you was to have an A6-E flying , you have 2 in the cockpit, ( pardon me for not remembering the "title" of the 2nd guy ), would he not be an observer of the pilot, again would the pilot perform or act in any different way if he did not have his partner?


He's the B/N (Bombardier/Navigator).


My regards,

Widewing
Title: Re: What counts?
Post by: redman555 on August 20, 2008, 08:27:57 PM
personally, i dont belive score means everything, because not everyone (like myself) can be on ALL DAY, EVERY DAY, so we may have lower scores because of it, personally, i belive i am  a good pilot, and so do others, i could care less about score, because, for all u know, all those kills they got, could b vulches,cherry picks, and BnZs


-BigBOBCH
Title: Re: What counts?
Post by: BaldEagl on August 20, 2008, 09:11:13 PM
That's a nice historical quotation, but its age does not make it true.

No light means you cannot perceive color, true, but that has nothing to do with this argument.

You accept that result? :huh :huh  I'd like to see someone follow a similar line of argument in front of a judge.  "No your Honor, that policeman cannot identify me because the event in question happened at night.  He claims he saw a brown-haired man, but my hair is not brown after 9pm unless I am under a lamp."

I rest my case.

Oops... I forgot about this thread.  In the absence of light the policeman could not, in fact, identify the person in front of the judge so the first starement; "No your Honor, that policeman cannot identify me because the event in question happened at night" is correct.  The second statement; "He claims he saw a brown-haired man, but my hair is not brown after 9pm unless I am under a lamp." has no relevance uless of course, there was SOME light, in which case the person's hair color could be identified, however with a lesser degree of accuracy than in full light.
Title: Re: What counts?
Post by: Anaxogoras on August 20, 2008, 09:37:40 PM
Oops... I forgot about this thread.  In the absence of light the policeman could not, in fact, identify the person in front of the judge so the first starement; "No your Honor, that policeman cannot identify me because the event in question happened at night" is correct.

Night is not the same thing as "absence of light."  The idea is that the policeman identified the suspect based on a property that remains fixed whether it is day or night.  The suspect tries to argue that the property in question, hair color, changes depending on the time of day, and therefore the policeman's identification is mistaken.  Naturally, the truth value of the description on your driver's license does not change with lighting conditions.

The second statement; "He claims he saw a brown-haired man, but my hair is not brown after 9pm unless I am under a lamp." has no relevance uless of course, there was SOME light, in which case the person's hair color could be identified, however with a lesser degree of accuracy than in full light.
Bingo.  You can tell a brown haired person from a black haired person at night or under low light conditions (with at least some accuracy and if you're close enough), even though the brown haired person's hair would be called black if it had the same appearance in daylight.
But to then claim that the brown haired person's hair is not brown under low light conditions, but in fact changes to black as bighorn admitted, is patently absurd. :P  Again, that would mean that the description on your drivers license was true by day but false by night.

These confusions do not arise from a misunderstanding of optics, physics, or science in general...
----------------------------------
The crazy thing about this digression is that no one would argue with me over this point were it not for the stubborn insistence to nit-pick zazen over his "the sky is blue" comment. :rolleyes:  Do you think that before this thread, bighorn would have agreed that a color label on a pair of pants is true in the light and false in the dark? :rofl  Of course not...no one would.  It is time to give this one up.
Title: Re: What counts?
Post by: uberslet on August 20, 2008, 09:42:30 PM
heres how i feel. Showing some respect to most players is what counts for me. having fun is what counts, fair fights, not these 1-1 turn into 6-1's and they all picking you in la7's. thats how i feel about what counts, personally.
Title: Re: What counts?
Post by: Anaxogoras on August 20, 2008, 10:02:50 PM
Ok, I just had a thought that should clear away the fog.

What bighorn and perhaps others have been arguing for is a different language to describe a state of affairs.  We could have a language where we called the same thing one color by day and another color by night, or under a black light, etc.  But that would not be the language we use today, i.e. the description on your driver's license does not have its justification in optics, but in linguistic convention.
Title: Re: What counts?
Post by: BaldEagl on August 21, 2008, 01:03:32 AM
The crazy thing about this digression is that no one would argue with me over this point were it not for the stubborn insistence to nit-pick zazen over his "the sky is blue" comment.

Ummm... it was a joke.  He said that people on the BBs would argue with him if he said the sky was blue, so I did. :)
Title: Re: What counts?
Post by: Anaxogoras on August 21, 2008, 09:17:56 AM
Sometimes the sky is white with puffy cumulous clouds.
Sometimes the sky is grey, as on a gloomy day.
Sometimes the sky is red, as at sunrise or sunset.
Sometimes the sky is black, as at night.
Sometimes the sky is green, as before a major storm.

Probably not your best analogy.

Where was the smiley face? :P