Aces High Bulletin Board

General Forums => Wishlist => Topic started by: DubiousKB on June 03, 2014, 05:18:59 PM

Title: Pickup Mission Visability
Post by: DubiousKB on June 03, 2014, 05:18:59 PM
I would like to see the Pickup Missions emphasized a bit more. We all enjoy flying beside human pilots with a common goal, it's IMO the best part of the game.  It is unfortunate that unless you're spamming the text buffer or watching the map for friendlies to join up with, that it is difficult to get that lifting off as a group feeling.

I would like to see some additional coding put in place to help highlight and/or promote Pickup Missions.

1. Place an icon over top of the airfield which flashes/indicates a Pickup Mission is departing from said base.
1a. Perhaps flashing speed could increase to indicate the mission is within 1-2 min of departing?
2. A revision of waypoint creation
3.Allow Mission creator to dictate targeting Priorities (a flight has a designated target; ie, A45 General Attack,  V20 Field Ack,  A21 Town Ack, Strat Ammo, Strat City...)
This may not impact scoring, or it may. A simple reminder of primary target on the clipboard would be nice to the mission leader, if the leader could simply check a box off for a flight's target, before or after the pickup mission has departed would be a nice touch.
3. Allow mission creator to dictate attack/fighter for a given flight.

Just a thought as I enjoy flying with a common goal, and flying together instead of the lone wolf/Pearl necklace standard. ... :cheers: .. Pick'er apart gents!

-KB
Title: Re: Pickup Mission Visability
Post by: The Fugitive on June 03, 2014, 05:34:34 PM
There is a large group of players playing that really couldn't care less about missions and "flying together".

On the other hand, that old game a bunch of us us to play had a ready room that only the leader of the mission could let people in. The maps on the "wall" in the ready room could have all the way points for the mission and the mission planner could set it so players could only see the missions wing they were assigned to. Couple that with HTC version where you control all the parameters of the mission.... load out, launch time location, direction and so on would make a great, robust mission planner.
Title: Re: Pickup Mission Visability
Post by: Chilli on June 03, 2014, 06:02:44 PM
Fugitive,

I agree that most folks (speaking from Knight's perspective) don't generally get much use out of the mission planner as it is.  I think that it is worthwhile to invest in working this out in order to promote more meaningful connection with country members.  Both ideas presented by you and KB are things that I would enjoy.

In another thread I had toyed with the idea that upon landing successful missions, another system text message would appear.  We have something like this for bombers now, announcing the amount of damage done.  We can even call it an after action report {SYSTEM:  ChiLLi has destroyed 2 critical structures A277} for example.

A perk multiplier, would also be an added incentive, but only if there were specific goals to be met, such as destroying a ship, downing a hangar, or the ultimate = capture an enemy field {mission planner goal set, destroy hangars and capture maproom A277} for example.
Title: Re: Pickup Mission Visability
Post by: kvuo75 on June 03, 2014, 07:02:38 PM
flying in a group is all well and good until you have no people to shoot at.

or even worse, no scenery objects left to destroy.
Title: Re: Pickup Mission Visability
Post by: Chugamug on June 03, 2014, 08:19:17 PM
Put an extra line on the chalkboard in the tower Indicating a mission is forming. It could show start time, or minutes to start time.

Chugamug
Title: Re: Pickup Mission Visability
Post by: Oldman731 on June 03, 2014, 08:36:45 PM
There is a large group of players playing that really couldn't care less about missions and "flying together".


That is so, and you and I are among them.  But a large portion of AH's subscribers feels the same way the OP does, and they pay their dues just like we do.

I have no idea how missions even work, but any of the OP's suggestions might make it easier, and possibly wouldn't be too difficult to program.

- oldman
Title: Re: Pickup Mission Visability
Post by: The Fugitive on June 03, 2014, 09:32:52 PM

That is so, and you and I are among them.  But a large portion of AH's subscribers feels the same way the OP does, and they pay their dues just like we do.

I have no idea how missions even work, but any of the OP's suggestions might make it easier, and possibly wouldn't be too difficult to program.

- oldman

Had you read the rest of my post you would have seen that I added a few more things I'd like to see added to add a lot more depth to the mission planer. I only started my post that way to point out that people may not be joining the missions because they prefer NOT to run in a group/mission.
Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 04, 2014, 10:34:03 AM
There is a large group of players playing that really couldn't care less about missions and "flying together".

On the other hand, that old game a bunch of us us to play had a ready room that only the leader of the mission could let people in. The maps on the "wall" in the ready room could have all the way points for the mission and the mission planner could set it so players could only see the missions wing they were assigned to. Couple that with HTC version where you control all the parameters of the mission.... load out, launch time location, direction and so on would make a great, robust mission planner.

I like the idea of a more robust mission planner. The gathering area seems more authentic; where a person could look at the "mission maps" and understand their targets. I don't think much "coding time" would need to be invested in order to tweek the mission planner to be more "visable" internal to each country. And I think that's really all I'd like to see. It's still up to the leader to create a mission, but at least it won't go unnoticed because he/she's been squelched from country channel and very few players actually take the time to go in and check if a PickupMission is available. 

Don't get me wrong, there are groups which achieve this all on their own through sheer determination, patience, and organization; what I'd like to see is newer players easily understanding "where do i go to start kil'n bad guys, without being all alone..."

I hate to say it, but folks my age and younger (30) were brought up in an era of gaming which promotes the "queue" or "matchmaking" approach. Wait a few minutes, then start the action with a minimum number of friendly players for a semi-common goal.  You try to make that aspect of the game more ubiquitous with game play and I believe we will retain many more new players which are drown out by the downtime and steep learning curves (outside of an aircraft).

-KB



Title: Re: Pickup Mission Visability
Post by: Someguy63 on June 04, 2014, 10:37:46 AM
I like this idea a lot+1  :aok
Title: Re: Pickup Mission Visability
Post by: hotcoffe on June 04, 2014, 10:42:27 AM
+1
Title: Re: Pickup Mission Visability
Post by: TWC_Angel on June 04, 2014, 11:43:17 AM
Most Definite +1 to OP and further elaborations.   :aok
Title: Re: Pickup Mission Visability
Post by: Randy1 on June 04, 2014, 12:54:31 PM
+1   :aok

I would like to know inflight if a mission is posted.  I hate when I miss a good mission because I found out too late. 
Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 04, 2014, 01:05:01 PM
+1   :aok

I would like to know inflight if a mission is posted.  I hate when I miss a good mission because I found out too late. 

This was my reason for posting the wish. I don't know how many times I've upped a sortie and I am climbing out (by myself) only to hear on country channel that a group is about to take off somewhere to cause trouble!
( Pickup Mission or simply a callout for meeting at a specific field & runway...)
Title: Re: Pickup Mission Visability
Post by: Oldman731 on June 04, 2014, 09:03:32 PM
I hate to say it, but folks my age and younger (30) were brought up in an era of gaming which promotes the "queue" or "matchmaking" approach. Wait a few minutes, then start the action with a minimum number of friendly players for a semi-common goal. 


It took me years to grasp this, but I believe it to be true, and it explains much.

Have pity on the old folk who simply cannot understand it.

- oldman
Title: Re: Pickup Mission Visability
Post by: NatCigg on June 08, 2014, 10:30:00 AM
what country do you guys fly for?  i need to join up with you guys.  we could roll on the knights because they are anti-mission dweebs and deserve to be punished for their selfish play.

+ 1 to promoting missions.
Title: Re: Pickup Mission Visability
Post by: Chilli on June 08, 2014, 02:43:53 PM
what country do you guys fly for?  i need to join up with you guys.  we could roll on the knights because they are anti-mission dweebs and deserve to be punished for their selfish play.

+ 1 to promoting missions.

+ 1 for the amount of effort the game designer has put into making a very useful tool to help produce a robust fighting force.  A little promotion may go along way.

Herding cats is easier than getting Knights to join a mission (can probably be said at most times for other countries also).   Possibly Knights prefer to respond to defend against missions than organize one  :headscratch:  So, in this manner any attempt to roll Knights might be rewarding that very same anti mission sentiment. This is just like the second a can opener turns on a can of cat food at my house,  a stampede erupts.

 :noid  I admit to my very own mission dweebery, and on occasion give in to James Earl Jones' inner voice, "If you make it, they will come."  :airplane:
Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 09, 2014, 12:46:19 PM
I've tried in the past to simply maintain one or more pickupmissions available while I'm in flight, but aside from the Jayro Call-out on country channel, I have never seen the mad rush to fill a mission.  :cry

I realize it's all up in the air with a number of factors, but it just saddens me that i'm all alone on my own mission channel more often than not.  I still firmly believe that a visual indicator would draw more pilots to pickup missions, espcially if they can see at a glance what the mission objectives are.

not a complaint, I'll try not to do that as I've seen how well complaints and rants are received on the forumn.... with brutal and merciless retaliation.  :O
Title: Re: Pickup Mission Visability
Post by: Chilli on June 11, 2014, 08:55:29 AM
Dubious,

I agree with your intent, and your wish to provide better information about pending missions at a glance.  The problem is that currently, many are still overly concerned with "spiez"  :noid leaking information across country, and keeping their targets secret.

 :furious

Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 11, 2014, 10:21:18 AM
Dubious,

I agree with your intent, and your wish to provide better information about pending missions at a glance.  The problem is that currently, many are still overly concerned with "spiez"  :noid leaking information across country, and keeping their targets secret.

 :furious



Fair enough. it's unfortunate that game flow adjustments need to be checked against multi-account cheaters and the like....    :mad:  I only say cheaters because their actions are defeating the intent of the game.  I know there will always be those who feel the need to bypass certain aspects of the game, for their own gain. I get it. There's baaaaaaaaaaaad sheep out there.

I also agree that (in my experience) the knights enjoy reacting to dar bars more than creating their own as a whole. There are good groups on the knits which are all about halting the advance of another country by counter-attacking strategic targets, but again, it seems more reactionary than anything.  Even last night, the steam roll from rooks on 156/157 at the center of the map could be watched on the clipboard map as 3 sectors of dar bar advanced on us. FBbob put up a mission to counter the onslaught which wasn't a failure, but only obtained 10-12 pilots. With 30-40 pilots just throwing their aircraft in the air across the whole map based on sporadic reports of the enemy attacks. I hate to admit it, but I've seen more turnout success on missions announced by Jayro than pickup missions. 

Maybe I just need better friends! At any rate, I still believe that making it easier for a pilot (especially a new pilot), will only promote the type of action that all players in the game enjoy; targets to shoot at!  Plus I know personally, I would rather have the protection of my countryman over getting caught with a red sky on my six because I wandered into enemy territory alone.  :neener:

Still a great game which gets my blood boiling and my hands sweating!
Title: Re: Pickup Mission Visability
Post by: RotBaron on June 11, 2014, 10:32:24 AM
Knights that are base takers seem to like to do it in an uncoordinated way, they want to fly what they choose and so on. Freebirds are the only missions I see at all anymore, except impromptu Jayro, mssn's which I haven't seen him in a while either. It's just the way it is, for a long time I wondered why text goes silent when ppl mention mssn...It's just better to say I've deacked town and ord down, bring gvs and bombs...if you want to capture.

Otherwise, the other two sides don't seem to lack any more/less coordination than usual, imo.

Some maps have stayed up for the whole 7days lately, if anything Knights are defending more, or the other sides don't have the numbers to roll anymore. 
Title: Re: Pickup Mission Visability
Post by: lunatic1 on June 11, 2014, 05:18:48 PM
i'm a knight- i don't really care for flying mission's, i've only flown 2 non-squad mission's  in 4 or 5 years and they failed--i'don't really care for taking base's-even  though i help once in awhile..
Title: Re: Pickup Mission Visability
Post by: Chilli on June 12, 2014, 06:10:30 AM
Lunatic,

You are absolutely welcome to your 15 bucks of whatever you please to do.   :salute  Only since you stepped up to express what many other subscribers of all countries feel, will I attempt to put the chess piece conundrum into prospective.

From Hitech Creations Front page, "Engage in air, sea or land combat .....Create your own missions .....Lead an assault in an amphibious vehicle ..... Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids ....."  Also, the front page advertises, "In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world." 

As  DubiousKB mentioned that even with small numbers of countrymen online they tend to spread out and defend against sporadic reports of enemy contacts near their bases.  Unfortunately, flying without wingmen or a comfortable level of friendly presence, (even if it is proximity flak or auto guns) most (not all) players tend to fly timid.  In fact, that is one of the signs of a decent stick, knowing how to position himself for the best possible outcome in his/ her favor.
   
 :headscratch: Now I forget, why do these "bad guys" trespass over our neatly arranged and numbered fields....  ? 
Oh, that's right they r z win z warz dweebz  :rolleyes:

Well, newsflash, the base capture war, was put into the game as a catalyst to draw folks into the above mentioned "action".   

However, some country members (not necessarily Lunatic) have no concern for maintaining distance between enemy forces and friendly strategic resources, nor for maintaining the task groups or other gains that earlier countrymen had put in the necessary effort to obtain.

So, by avoiding the mission / joint effort, a useful level of communication is lost for entire countries sometimes and taken advantage of by others to complete meaningful tasks.  Simply responding to the enemies movements, quickly amounts to chasing your own shadow, and giving the enemy easy kills in many cases.
Title: Re: Pickup Mission Visability
Post by: earl1937 on June 12, 2014, 11:30:13 AM
+1   :aok

I would like to know inflight if a mission is posted.  I hate when I miss a good mission because I found out too late. 
:airplane: Would be nice if AH would just put a "star" or something in he corner of the text buffer to let people know a mission was posted. Would save a lot of messaging in the text buffer to announce a mission was posted!
Title: Re: Pickup Mission Visability
Post by: lunatic1 on June 12, 2014, 01:11:03 PM
1st i live in texas so i pay 16.95 a month-gladly by the way---so if i understand your answer to my post,correctly--it is  wrong of me to not join missions-have a wingman-or take bases, or play this game the way others want me to play it? look if somebody needs supps i help..if somebody needs troops i will help..if smoebody needs their 6 cleared, i will do my best to do it....i've run base and town supplies to get them back up and defend it after everybody else has left..i've run as many as 10-12 supply runs many times by myself to get base's and towns up..just because i perfer not to join a mission, ground or air.thats my perogative.if i want to i will if i don't i won't..bye
Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 12, 2014, 01:11:49 PM
:airplane: Would be nice if AH would just put a "star" or something in he corner of the text buffer to let people know a mission was posted. Would save a lot of messaging in the text buffer to announce a mission was posted!

Exactly!  Doesn't have to be much, just something that makes it VISIBLE to countrymen without annoying them on text buffer. I like the icon idea, but put it on the base where the mission is forming. May get a few more pilots at least checking the mission out.
Title: Re: Pickup Mission Visability
Post by: DubiousKB on June 12, 2014, 01:20:42 PM
1st i live in texas so i pay 16.95 a month-gladly by the way---so if i understand your answer to my post,correctly--it is  wrong of me to not join missions-have a wingman-or take bases, or play this game the way others want me to play it? look if somebody needs supps i help..if somebody needs troops i will help..if smoebody needs their 6 cleared, i will do my best to do it....i've run base and town supplies to get them back up and defend it after everybody else has left..i've run as many as 10-12 supply runs many times by myself to get base's and towns up..just because i perfer not to join a mission, ground or air.thats my perogative.if i want to i will if i don't i won't..bye

i can respect that lunatic.  :salute  I just wanted to make it easier for those who do enjoy "teaming" up. i get that we all pay our fee and enjoy the game which suits us best. That's what makes this game great! 

Only wanted to play "together" more is all. And yes, I understand that it's the people (and country) who determine how the game plays out. Just like in real life, I can't expect everyone to behave the way I want them to.  :devil I have also kept my eyes on the text buffer and respond when required...   (oh and good on you for the multiple supply runs, that's boring!!!!!)   :salute
Title: Re: Pickup Mission Visability
Post by: Chilli on June 12, 2014, 02:02:08 PM
Wishing to stay on subject, and yet correct Lunatic's misunderstanding, all that I was attempting to say is, anything that promotes action is good.  DubiousKB's wish to increase the visibility and draw players to the mission planner tool in game, has merit and possibly would increase the amount of usage it gets, and also reduce the amount of spam needed to notify players there is a mission posted and maybe even detailed at a glance.

All of those things that Lunatic mentions doing, fit in perfectly with a well balanced "team" player.  However, my earlier post was in response to:

i'm a knight- i don't really care for flying mission's, i've only flown 2 non-squad mission's  in 4 or 5 years and they failed--i'don't really care for taking base's-even  though i help once in awhile..

Missions generally fail for the same reasons, missed objectives, bad timing, insufficient forces.  Missions generally succeed when there is an element of air superiority which allows completion of necessary objectives in time.

It is just the sentiment surrounding not caring for base take (based on past negative experiences), that can be bad for the game.  Nobody is saying that every player should be hitched to a horde. Quite the opposite, I think that a robust choice in missions (planned or dar dependent), produces the best action that Aces High has to offer.

 I would suspect that folks that follow Jayro (and a few others also known for the same) have a certain level of expectation that flying the mission would produce a good outcome.  Sometimes this is a matter of having enough players to complete the objectives.
Title: Re: Pickup Mission Visability
Post by: lunatic1 on June 12, 2014, 02:09:52 PM
I'm just sayin-oh never mind i'll just quit now.