Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: 2Slow on June 22, 2014, 11:44:55 AM
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Not really a bug but this is what I have noticed. I am in a bomber, B17, and using carpet bombing. Say salvo set to 12 (500 pounders) and delay .56. While bombs are dropping I have the need to jump to gunner. The bombs stop dropping from the bomb bay. Please keep in mind that one is simulating the actions of a crew 10. So I think the bombs should keep dropping.
:airplane:
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it's not a bug. that's how the game is set. people have asked many times to let the bombs drop as you jump to gunner but it remains the same. if you wish to post another wish then go ahead.
but I think you have the option to either bomb or gun but not to actually simulate all 10 of your crew. that includes the copilot taking over if the pilot gets wounded like it happened in real life.
semp
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There was a time, a long time ago, when this was not an issue. Bomb salvo released, jump to gunner or pilot and bombs kept dropping. I do think one should be able to simulate all 10 of the crew. When guning, all guns (that can aim as your gun) respond as a coordinated action.
There was an update, a long time ago, that gave us the current issue. I think it would be nice if it went away. I like to carpet bomb and defend myself.
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There was a time, a long time ago, when this was not an issue. Bomb salvo released, jump to gunner or pilot and bombs kept dropping. I do think one should be able to simulate all 10 of the crew. When guning, all guns (that can aim as your gun) respond as a coordinated action.
There was an update, a long time ago, that gave us the current issue. I think it would be nice if it went away. I like to carpet bomb and defend myself.
and how do you propose we fix in this situation. you are in the pipe 5 or 6 seconds away from dropping bombs and fighters are attacking you. but you decide to decide to defend yourself and hope for another pass. what is really the difference between one and the other?
I like the way it is now because it gives priority of accuracy over carpet bombing. I have yet to not have my bombs drop because i jump to the gunner position. then again I only drop 1 or 2 bombs at a time, sometimes 3. but that gives you more than enough time to drop and jump to gunner.
semp
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and how do you propose we fix in this situation. you are in the pipe 5 or 6 seconds away from dropping bombs and fighters are attacking you. but you decide to decide to defend yourself and hope for another pass. what is really the difference between one and the other?
I like the way it is now because it gives priority of accuracy over carpet bombing. I have yet to not have my bombs drop because i jump to the gunner position. then again I only drop 1 or 2 bombs at a time, sometimes 3. but that gives you more than enough time to drop and jump to gunner.
semp
LOL!!!! Congrats! ....and welcome to the HTC team!
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and how do you propose we fix in this situation. you are in the pipe 5 or 6 seconds away from dropping bombs and fighters are attacking you. but you decide to decide to defend yourself and hope for another pass. what is really the difference between one and the other?
I like the way it is now because it gives priority of accuracy over carpet bombing. I have yet to not have my bombs drop because i jump to the gunner position. then again I only drop 1 or 2 bombs at a time, sometimes 3. but that gives you more than enough time to drop and jump to gunner.
semp
I suggest that the program code be changed to allow the eggs to continue dropping. Just like in the real deal. I use carpet bombing for factories, strat cities, and base towns.
Doing the math I have a spreadsheet set up to calculate the delay for the carpet installation. For example, on a strat city I use a B-17 and 12 500 pounders. With a salvo of 12 and a delay of .94 one can expect to destroy 7 city blocks. Now if one bombs along the street line between the city blocks one can get as many as 14 city blocks.
Simulating the real deal.
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For example, on a strat city I use a B-17 and 12 500 pounders. With a salvo of 12 and a delay of .94 one can expect to destroy 7 city blocks. Now if one bombs along the street line between the city blocks one can get as many as 14 city blocks.
You can get as many as 24 :old:
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LOL!!!! Congrats! ....and welcome to the HTC team!
arent we all fixing here things like, hording, "lower player population", advertisement.....
semp
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I suggest that the program code be changed to allow the eggs to continue dropping. Just like in the real deal. I use carpet bombing for factories, strat cities, and base towns.
Doing the math I have a spreadsheet set up to calculate the delay for the carpet installation. For example, on a strat city I use a B-17 and 12 500 pounders. With a salvo of 12 and a delay of .94 one can expect to destroy 7 city blocks. Now if one bombs along the street line between the city blocks one can get as many as 14 city blocks.
Simulating the real deal.
I totally understand your issue 2slow but look at it from my point of view. I am in a fighter and I am trying to stop you from dropping bombs. many times I just come straight on your six because I didnt have time to get alt on you. so I risk dying to stop you. so your choice is to jump to gunner instead of having all the bombs drop. just like I am gonna get killed by coming straight on your six nice and level. It's a trade off.
You can say well, you should have upped earlier and waited for you with alt. at the same time I can say you should have been higher. or perhaps bring a gunner.
but really I dont see it any different than when I fight to get on a bogie's six and his friend decides to get on mine. I dont come here trying asking for a change so that when I get behind a bogie then nobody can get behind me.
you must choose between attack or defend, just like we all do in fighters.
semp
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so your choice is to jump to gunner instead of having all the bombs drop. just like I am gonna get killed by coming straight on your six nice and level. It's a trade off.
semp
It's not a good trade off and quite frankly, not a real need for it.
ack-ack
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LOL!!!! Congrats! ....and welcome to the HTC team!
Why do you feel the need to be so adversarial?
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Why do you feel the need to be so adversarial?
It's just how me and semp get along :D
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It's just how me and semp get along :D
A bromance of sorts... Got it :aok
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but really I dont see it any different than when I fight to get on a bogie's six and his friend decides to get on mine. I dont come here trying asking for a change so that when I get behind a bogie then nobody can get behind me.
you must choose between attack or defend, just like we all do in fighters.
semp
Not quite the same issue. If one jump to guns then eggs stop dropping grom bomb bay. I finish gunning and return to bombardier then the eggs resume dropping. So one must close bomb bay doors before returning and setup a new apporch, Then ope bomb bay doors when on target so the eggs may resume dropping at the salvo all settings.
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Not quite the same issue. If one jump to guns then eggs stop dropping grom bomb bay. I finish gunning and return to bombardier then the eggs resume dropping. So one must close bomb bay doors before returning and setup a new apporch, Then ope bomb bay doors when on target so the eggs may resume dropping at the salvo all settings.
no, i think it's the same thing. my job is to stop you from dropping those bombs. so I am giving you a choice, defend yourself or drop bombs but not fair to do both. specially when most of the time I hit bombers over the base and no time to get to proper altitude and properly attack. unless of course I dont care if you drop bombs or not.
I myself have been hit within 1 or 2 seconds of dropping bombs. then the full calibration has to be redone as I cant hit hangars if I lose my main buff. but in the city you can still drop bombs and hit if you quickly jump and lose the main bomber.
it should be a challenge to get in and get out and that is the reward of it. the reward for the attacking fighter should be to stop you from dropping bombs.
a bomber should never have to simulate having all 10 positions manned at the same time. remember there's only 1 guy flying it. and you already have an option of defending yourself while having the bombs fall. bring a gunner.
semp
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"a bomber should never have to simulate having all 10 positions manned at the same time. remember there's only 1 guy flying it. and you already have an option of defending yourself while having the bombs fall. bring a gunner."
When one is flying a bomber one is simulating a crew of ten. If I jump to gunner, the auto pilot keeps working. Same if I go from pilot to bombardier.
My point is that I do a salvo 12, delay .56 and press the bomb release. Bombs start dropping. Now I need to jump to gunner for defense. Bombs stop dropping. Auto pilot is still working. I think the bombs should keep dropping per my salvo and delay setting. I am trying to simulate carpet bombing, like in the real deal.
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"a bomber should never have to simulate having all 10 positions manned at the same time. remember there's only 1 guy flying it. and you already have an option of defending yourself while having the bombs fall. bring a gunner."
When one is flying a bomber one is simulating a crew of ten. If I jump to gunner, the auto pilot keeps working. Same if I go from pilot to bombardier.
My point is that I do a salvo 12, delay .56 and press the bomb release. Bombs start dropping. Now I need to jump to gunner for defense. Bombs stop dropping. Auto pilot is still working. I think the bombs should keep dropping per my salvo and delay setting. I am trying to simulate carpet bombing, like in the real deal.
the auto pilot doesnt need a pilot sitting there looking out the window. and we arent simulating war in here. it's a game. that's why you can drop bombs while upside down in a bomber or basically pointing your nose straight down. in the real war they couldnt do that.
also in in real life targets that were heavily defended by ack, like out strats, fighters would not follow you into it as they would risk getting killed. so basically the gunners would be sitting praying that ack wouldnt hit them instead of being worried about enemy fighters.
and it would be a rainy day in hell if you took 3 bombers of any kind over a german city and expect to make it to the target and back. I dont think you would even make it feet dry. unless of course you are talking about the last months of the war.
semp
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"and we arent simulating war in here. it's a game. "
Hmmmmm...
"Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment. Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.
High fidelity flight simulation is the heart of Aces High but it doesn't end there. A war rages on the ground and at sea."
Not according to the Aces High home page. My main point is that I am simulating a crew of ten, when I release bombs with a salvo of all with a delay and then jump to gunner for defense the bombs should keep falling.
Nuff said.
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I guess we can both agree we disagree. we both said all we have to say :salute.
semp