Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bustr on January 09, 2018, 12:40:47 PM

Title: Lusche a stats question.
Post by: bustr on January 09, 2018, 12:40:47 PM
Lusche,

Is there any way to show total kills of GVs in the MA for the time period up to when GVDAR was turned on, say the same number of days as the GVDAR has been active? Then show the same numbers of GV kills for the active GVDAR period? Often something like GVDAR is not as large of a change as the doom and gloomers drum beating volume or prognostications.

Since Greebo has announced he is returning to a terrain started during the alpha\beta he wants to finish, where he will make some layout decisions based on GVDAR's impact. I'm curious myself since I'm in the production process of a new terrain and am testing new micro combat terrain features for GV's.

And don't forget 8thJinx is working on some new objects that may get added to the terrain editor for MA inclusion.

If this is possible, thank you in advance.
Title: Re: Lusche a stats question.
Post by: 8thJinx on January 09, 2018, 02:27:44 PM
I think stat data time frames are limited to the open and closing windows of the tours.  But pre- and post-gv dar numbers should be available.  You'd just have to ignore the tour in which part of it was with gv dar off, and part of the tour with it on. 

I just checked and that info is available.  Need to know when GV dar went live, though.
Title: Re: Lusche a stats question.
Post by: Dundee on January 09, 2018, 02:31:35 PM
See Rule #4
Title: Re: Lusche a stats question.
Post by: Devil 505 on January 09, 2018, 02:39:52 PM
See Rule #4
Title: Re: Lusche a stats question.
Post by: bustr on January 09, 2018, 02:53:59 PM
Lusche is a magician about knowing these things. I bet he knows to the second when AH3 went live off the top of his head. :eek:


UPdate:

I can't help who left, what I want is an idea of "If It Tipped the Scale" from before where average tank kills are concerned.

I'm asking this for terrain builders and object creators because the only thing we can influence if possible is the future. I and others are working at fixing some of this for those still here and new players. Sorry your squad quite and left you here, If you want this much revenge that you stomp on anyone's efforts just to be heard by HTC, have it out with HTC management and be done with it.

Personally I'm betting on some of 8thJinx objects making it into the list of objects we can use on MA terrains. You stopped being informative or entertaining a while ago Dundee.
Title: Re: Lusche a stats question.
Post by: wil3ur on January 09, 2018, 03:02:48 PM
See Rule #4
Title: Re: Lusche a stats question.
Post by: 8thJinx on January 09, 2018, 03:19:55 PM
A quick review of August versus December shows the following:

                          August         December
GV kills                35,268         39,033       
GVs killed             33,515        37,908

Kills by                 1,822          2,432
ground attack
planes

The kills/death in most of the traditional armored vehicles is a mix of went up a few or down a few percentage points. 

The biggest ground attack winners were the Hurri IID and the Stuka.  Their kills/death more than doubled.  A-20 k/d went up 10 points from 1.06 to 1.16.  The IL-2's k/d only went from 0.77 to 0.79.

Ostwind was the only big GV winner, whose k/d went from 0.83 to 0.96.  Wirb k/d dropped from 1.54 to 1.42.

Kills/death for other ground attack planes that carry bombs actually dropped from 1.10 to 1.09.
 
Title: Re: Lusche a stats question.
Post by: 8thJinx on January 09, 2018, 03:24:59 PM
If you really wanted, you could create a custom arena and turn of GV Dar in the arena settings, and setup a World of Tanks style brawl.  You can even turn off planes you don't want so people can't bomb you! 

These already exist in AH3.
Title: Re: Lusche a stats question.
Post by: bustr on January 09, 2018, 03:28:00 PM
Appears awareness is up on both sides.
Title: Re: Lusche a stats question.
Post by: wil3ur on January 09, 2018, 03:48:56 PM
These already exist in AH3.

I know -- I was informing Mr. Dundee that he can setup an arena to work the way he wants to and play with all his friends who left the game because of GV dar for free, and not have to worry about being bombed either.

 :old:
Title: Re: Lusche a stats question.
Post by: 8thJinx on January 09, 2018, 03:49:52 PM
Appears awareness is up on both sides.

Yeah, there are no crystal clear winners or losers in the aggregate among the list of ground vehicles.  The only rides that come out crystal clear as winners are the Hurri IID and the Stuka. 

One thing the data isn't 100% clear on is the effect on attacking GVs.  It would be nice to see if there was any change in vehicle k/d performance for base defenders vs attackers.  But, from the Hurri IID and Stuka numbers, it looks like the defenders have clearly been given a leg up on GV attackers.  (Disclosure: I never flew the Hurri IID until this past summer, now I love it.)

But even with that, it's not like the maps never turn over.  I can't remember the last time a map was reset at the 7-day mark.  So maps aren't stalling because of overpowering defense, whether they're new or AH2 conversions.  Attackers are seeing their attacks through to base capture.

Over the weekend the Bishops were defending a pretty stout Knight attack at A115, and it lasted for hours.  I spend a third of my time in the air, 2/3rds in a T-34.  I knew exactly which block of land the attackers were coming from, and they knew I was in or near the town.  Even though I got killed and they took the base, my k:d was like 30:3.  It was a lot of fun.  Almost 3 hours of nonstop action.

Title: Re: Lusche a stats question.
Post by: Electroman on January 09, 2018, 04:01:40 PM
A quick review of August versus December shows the following:

                          August         December
GV kills                35,268         39,033       
GVs killed             33,515        37,908

Kills by                 1,822          2,432
ground attack
planes

The kills/death in most of the traditional armored vehicles is a mix of went up a few or down a few percentage points. 

The biggest ground attack winners were the Hurri IID and the Stuka.  Their kills/death more than doubled.  A-20 k/d went up 10 points from 1.06 to 1.16.  The IL-2's k/d only went from 0.77 to 0.79.

Ostwind was the only big GV winner, whose k/d went from 0.83 to 0.96.  Wirb k/d dropped from 1.54 to 1.42.

Kills/death for other ground attack planes that carry bombs actually dropped from 1.10 to 1.09.

What this does show is the number of bomb****s increasing. It also does not show how many kills were from non-ground attack planes which some people use (B25, P47 / 51, Spit / Niki / 190 with bombs).

However it does prove the point that it is exactly why many of the GV'ers were upset in the first place - the GVDar has helped tip the balance for the airplanes to GV kills even based on these numbers.

Cheers,
Elec1
Title: Re: Lusche a stats question.
Post by: Devil 505 on January 09, 2018, 04:08:25 PM
What this does show is the number of bomb****s increasing.

That's the point, Genius.

If you don't like having a target on your back in a combat game, I suggest finding a title by Disney.
Title: Re: Lusche a stats question.
Post by: wil3ur on January 09, 2018, 04:18:45 PM


However it does prove the point that it is exactly why many of the GV'ers were upset in the first place - the GVDar has helped tip the balance for the airplanes to GV kills even based on these numbers.


Did you actually look at the numbers?

There were 3765 more total kills in GV's in December over August, with 4393 more deaths.  The difference in those two numbers is 628.

Planes attacking GV's kills went up by 610 in that same amount of time.

So you're telling me that something that only makes up 14% of total GV deaths has tipped the balance of the game?

When I look at these numbers, I see that GV activity has increased in that timeframe, with the biggest winners being other GVs.

Can you explain how having a plane kill a GV 1 out of 7 times is ruining the game?
Title: Re: Lusche a stats question.
Post by: Lusche on January 09, 2018, 05:21:18 PM
Absolute numbers don't say much. You'd at least would have to look at the percentages of kills compared to toal arena kills. Better yet, look at the hours played in the different modes as well (which would also give information about changing gameplay by true k/h)

In the near future I will post another detailed stats roundup. Until then, this will have to do:

(https://i.imgur.com/kiVdHyg.png)

Things to consider:
-AH III went live in tour 200
-AH was released on steam in mid tour 212.
- GV Dar was introduced (in its first incarnation) towards end of tour 214, the change to currend 'sector' format was done early in tour 215
- G2A and G2G kills include manned guns, which means (for G2A) mostly kills by ship ack. This can distort the analysis a bit when looking for plane/vehicle interaction only.
  Excluding them would, for example, change the G2A kills percentage of tour 215 to a mere 10%, G2A to 12%, G2G to 18%
  Due to sucky setup of my "database" it will take me some work to do a similar graph adjusted for this.

Title: Re: Lusche a stats question.
Post by: wil3ur on January 09, 2018, 05:42:08 PM
Yup -- looking at the numbers, there's a whole lot of huffing over what appears to be gameplay as usual when it comes to the ground attack game.

Some people need an excuse for dying I guess, and blaming the game and/or hacks/cheats/shades seems to be the go-to excuse.

However, just to play devils advocate here so I don't beat up on the whiners too much...  there are lies, damn lies, and statistics.
Title: Re: Lusche a stats question.
Post by: Lusche on January 09, 2018, 05:51:04 PM
However, just to play devils advocate here so I don't beat up on the whiners too much...  there are lies, damn lies, and statistics.


 :D

Fortunately, everyone can easily check my numbers for errors or misrepresentations, as I don't use any hidden sources. Just the plane stats and pilot score pages.  :old:
Title: Re: Lusche a stats question.
Post by: Oldman731 on January 09, 2018, 07:46:02 PM
Fortunately, everyone can easily check my numbers for errors or misrepresentations, as I don't use any hidden sources. Just the plane stats and pilot score pages.


I don't believe anyone has ever doubted your analyses, Lusche.

- oldman
Title: Re: Lusche a stats question.
Post by: Lusche on January 09, 2018, 08:01:53 PM

I don't believe anyone has ever doubted your analyses, Lusche.


You'd better do, because my math skills are limited and I'm plagued by a low attention spawn... there simply MUST be errors...  :uhoh
Title: Re: Lusche a stats question.
Post by: wil3ur on January 09, 2018, 08:32:23 PM

You'd better do, because my math skills are limited and I'm plagued by a low attention spawn... there simply MUST be errors...  :uhoh

Indeed  :rofl
Title: Re: Lusche a stats question.
Post by: Lusche on January 09, 2018, 08:34:28 PM

You'd better do, because my math skills are limited and I'm plagued by a low attention spawn... there simply MUST be errors...


 :bhead
Title: Re: Lusche a stats question.
Post by: Becinhu on January 09, 2018, 10:55:26 PM

You'd better do, because my math skills are limited and I'm plagued by a low attention spawn... there simply MUST be errors...  :uhoh


In your defense it must be hard to type with no hands and all the slime....


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