Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Morpheus on June 07, 2004, 08:09:44 PM

Title: What would you change and why?
Post by: Morpheus on June 07, 2004, 08:09:44 PM
I am just curious really. (This is not a "Beetle Poll") What is it you would change about the game if you could change one thing? Lets save the arguments and alike for another thread. I only want to know you would change given the opportunity to change ONE thing.
It can be anything, from planes to game play. And no, I'm sorry we can't get rid of me, not just yet anyways. :o

I'll start it off.

If there was one thing I could change it would be the "enviornment" in the MA and what is concidered "acceptable". Meaning... You really didnt see a whole lot of profanity or just plain old rude constant smack talking. Maybe I was just deaf dumb and blind then. Anyways, thats what I would like to change or go back to if I couuld. I know thats vague but I think you get the general idea of what I mean. I know thats nearly impposible to change but it would be nice IMO.
Title: What would you change and why?
Post by: NHattila on June 07, 2004, 08:22:09 PM
politics on channel 1.
Title: What would you change and why?
Post by: Cobra412 on June 07, 2004, 08:23:56 PM
Mine would have to be a code of conduct while in battle kind of thing.  If while in a battle with another opponent and you render them extremely damaged and just barely staying aloft leave them be and let them try to ditch or make it home.  

Same thing goes with the whole chute shooting.  If you've rendered them harmless and they are floating you've won your fight.  Let them parachute safely and render them a salute with a waggle of your wings or a over the main channel.  Show them respect and they'll keep coming and give you a good fight everytime.

This is one that I've rarely ever seen and think it's well worth posting.  If in a battle close to 2 seperate countries and you see one countries plane being out numbered by the other country lend a helping hand.  Do everything you can to clear his/her six and in the end extend out and return to fight a good and fair fight with just the two of you.  Bring the fight to level grounds and give the pilot a fighting chance to survive.

Oh and I know thats more than just one thing but I think they needed to be posted.  I think it's about respect and not just the kill.  Seems since I've joined there is little to no respect amongst alot of the pilots in AH.  It's really not about the kills it's about the excitement and adrenalin you get from the good fights even though they are few and far between.
Title: What would you change and why?
Post by: NUKE on June 07, 2004, 08:28:04 PM
I would give like the ability to give the two enemy country's bases each a different color on the map display.

Instead of just a sea of red bases, I would like to be able to distiguise between the 2 enemy countries on the map at a glance, by having the user be able to select the displayed color for enemy bases only bases only.
Title: What would you change and why?
Post by: doobs on June 07, 2004, 08:41:39 PM
Lower the perks the C-hog, give us Hog pilots a chance.:aok



I know ya said one thing but what NHattila said is #1a.
Just like bar rules no religion and defintely no POLITICS
 :cool:
Title: What would you change and why?
Post by: vorticon on June 07, 2004, 09:05:03 PM
the number of sheep per mile
Title: What would you change and why?
Post by: Karnak on June 07, 2004, 09:06:55 PM
I'd change the focus to 1943 from 1944/45.
Title: What would you change and why?
Post by: Shane on June 07, 2004, 09:07:06 PM
i'd like to see more honest efforts by people to get better with their planes and acm and away from the need to gangbang. 2 v 1 is fine, no need to make it 3, 4, 5, 6+ v 1.
Title: What would you change and why?
Post by: Mugzeee on June 07, 2004, 09:08:02 PM
Id like to change the fact that i can only change "One" thing.
Title: What would you change and why?
Post by: MOSQ on June 07, 2004, 09:27:08 PM
Full multi-gunner crewed buffs. Like we had in Air Warrior, they were a kick !
Title: What would you change and why?
Post by: Rolex on June 07, 2004, 09:30:10 PM
I would want the field designations changed so the field name incorporates an alpha-numeric grid location. The 'why' is obvious... :)

G12 is an airfield in sector G-12
VD7 is a vehicle base in sector D-7
PC9 is a port in sector C-9
VD73 is another vehicle base in sector D-7 (keypad 3)

According to my calculations, we could power Cleveland, Ohio for 7 days with all the energy spent searching for fields on large maps that have no logical numbering sequence.

Text buffer: "Need help A176!"

Player: "Hmmm 176... zoom out, grab map with mouse, searching, searching, Ah hah! here's 175... What? 176 is nowhere near. Ok. Change plan... go to maproom and scroll to 176. Hmmm what country? Ours? Scroll, scrolll, Darn! field list snapped back to other field. Start scrolling, scrolling, scrolling, Darn! snapped back again...

Player: "what sector is 176?"

Text buffer: "SYSTEM: A176 has been captured by Knights."
Title: What would you change and why?
Post by: tzr on June 07, 2004, 10:04:10 PM
Quote
Originally posted by Rolex
I would want the field designations changed so the field name incorporates an alpha-numeric grid location. The 'why' is obvious... :)

G12 is an airfield in sector G-12
VD7 is a vehicle base in sector D-7
PC9 is a port in sector C-9
VD73 is another vehicle base in sector D-7 (keypad 3)

According to my calculations, we could power Cleveland, Ohio for 7 days with all the energy spent searching for fields on large maps that have no logical numbering sequence.

Text buffer: "Need help A176!"

Player: "Hmmm 176... zoom out, grab map with mouse, searching, searching, Ah hah! here's 175... What? 176 is nowhere near. Ok. Change plan... go to maproom and scroll to 176. Hmmm what country? Ours? Scroll, scrolll, Darn! field list snapped back to other field. Start scrolling, scrolling, scrolling, Darn! snapped back again...

Player: "what sector is 176?"

Text buffer: "SYSTEM: A176 has been captured by Knights."


LOL  been there, done that!!!
Title: What would you change and why?
Post by: Toad on June 07, 2004, 10:09:52 PM
The reset/perk point object.

Rather than reward a team with perk points for steamrolling bases, I'd try some other method to encourage more individual and small group combat.
Title: What would you change and why?
Post by: Morpheus on June 07, 2004, 10:53:24 PM
Quote
Originally posted by Mugzeee
Id like to change the fact that i can only change "One" thing.


LOL MugZ you can't have EVERYTHING :p

But I bet from talking to you over the past week or so that you feel pretty much the same way I do about how the MA "enviornment" has changed over time. I think many would agree. I can't help but think its partly "our" fault because we allowed it to happen in a way. Rather than trying to help set the "standard" I think most of us went on our marry way. I could be wrong. I most often am. Thats what my significant other tells me anyways lol...
Title: What would you change and why?
Post by: MOIL on June 08, 2004, 12:09:27 AM
I would change the whole Rank/Points system to:
THERE IS NO POINTS OR RANK!
If your a great stick or gunner, the arena will find out soon enough who these individuals are and their talents.
We don't need to see festers rank of 1, 2 or 3 to know, ahh this guy must be good or has X number of kills.
If you make the game a points game, it will be played that way. Not the way most of us would like to play it, which IMO is teamwork, loyality & sportsmanship.

My 2 cents;)
Title: What would you change and why?
Post by: Virage on June 08, 2004, 12:29:54 AM
I'd keep the ranks/points.  Many players enjoy it.

But, I would remove the rank chart from the clipboard.  Make the ranks web based only.

And while we are at it..  weigh score by plane type.
Title: What would you change and why?
Post by: DipStick on June 08, 2004, 12:32:37 AM
Crumb: "I would give like the ability to give the two enemy country's bases each a different color on the map display."

Shane: "i'd like to see more honest efforts by people to get better with their planes and acm "

Rolex: "I would want the field designations changed so the field name incorporates an alpha-numeric grid location."

These are all great, I would add:

* Perma-squelch List (simple .txt file with IDs of those you don't want to hear on vox or see on text)
* .join command (set to text by default)
* Killshooter (instead of damage your ammo goes to 0)

Might think of more later, at work.. cough.. cough and actually have to do something now.
Title: What would you change and why?
Post by: Rino on June 08, 2004, 12:51:41 AM
Quote
Originally posted by Virage
I'd keep the ranks/points.  Many players enjoy it.

But, I would remove the rank chart from the clipboard.  Make the ranks web based only.

And while we are at it..  weigh score by plane type.


     Maybe weight score by odds at time of death as well..aka
how many baddies/friendlies in sector at time of death.  Thus
discouraging gang banging for score ;)
Title: What would you change and why?
Post by: Dead Man Flying on June 08, 2004, 12:52:58 AM
I wish it wouldn't suck so much sometimes.

-- Todd/Leviathn
Title: What would you change and why?
Post by: Steve on June 08, 2004, 01:00:23 AM
Quote
And while we are at it.. weigh score by plane type.


This is an idea I like.  They already do it w/ perks, why not do it w/ score?
Title: Re: What would you change and why?
Post by: beet1e on June 08, 2004, 05:07:28 AM
Quote
Originally posted by MoRphEuS
I am just curious really. (This is not a "Beetle Poll")
LOL!   All you need with that is DMF to analyse and recalculate the averages. :lol

OK, I have one thing in mind, but the problem comes in different forms, and there might not be a single solution possible to fix it.

Do something to penalise intentional suiciding.

The suiciding comes in various forms - 500' LANC attacks on a CV, suicide Jabo wave to kill the CV, suicide fuel porker, intentional HO near own base (secure in the knowledge that a new plane is only a mouse click away). There are probably others. I don't know what SINGLE action could be taken, or change applied, that would address all of these.
Title: What would you change and why?
Post by: _Schadenfreude_ on June 08, 2004, 06:00:14 AM
Permanent squelch list - most other games have them - it shouldn't be a biggy.
Title: What would you change and why?
Post by: Darkish on June 08, 2004, 06:47:00 AM
If not killshooter on then definately have friendly collisions on - would give a bit more survivability in 1 on 5's.
Title: What would you change and why?
Post by: _Schadenfreude_ on June 08, 2004, 07:01:48 AM
Friendly collisions on as soon as your wheels leave the ground would be fun!
Title: What would you change and why?
Post by: lazs2 on June 08, 2004, 07:55:09 AM
move the fields closer together with farthest difference being 3/4 sector.   that would solve allmost all the the problems everyone else mentioned... for instance.. if people were busy then they wouldn't need to talk politics on channel one... for karnak.. the closere fields would bring the fights to 1943 levels instead of late war.

closer fields... everyone wins except the anal sky accountants and who cares about them anyway?

lazs
Title: What would you change and why?
Post by: Westy on June 08, 2004, 07:56:54 AM
I'd remove countries, abolish squads and banish icons. I'd make the MA a 100% "free for all" deathmatch bowl!
Title: What would you change and why?
Post by: Shuckins on June 08, 2004, 08:20:57 AM
More restraint.  As in...

...when you're headed in to an enemy field to help cap it.  Or perhaps just cruising around looking for a good dogfight.  You spot an enemy fighter below that has been jumped by 2 or 3 of your fellow countrymen.

Leave him alone.  It's already an unfair fight.  Give the bugger a fighting chance.  You KNOW you would appreciate the same consideration.

A good furball is a different matter...he's got friends around to help him with SA.
Title: What would you change and why?
Post by: Zanth on June 08, 2004, 08:35:03 AM
Quote
Originally posted by MOSQ
Full multi-gunner crewed buffs. Like we had in Air Warrior, they were a kick !


Seconded.

But my #1 would be seeing balanced gameplay
Title: What would you change and why?
Post by: JB42 on June 08, 2004, 08:43:40 AM
A limit on being able tto takeoff if there are to many active friendlies in the area. Heck even D-Day was still a relatively small percentage of Allied forces. I hate when 20% of Bish/Knits are over one base.
Title: What would you change and why?
Post by: FiLtH on June 08, 2004, 09:16:15 AM
I like these ideas...make a difference on icon color for both enemies, name the fields and cvs, multicrew would be nice.

  Id also like to see a map that was setup so that you had your mainland, and outlying islands. Beyond that was just a big ocean. Then the enemy had his outlying islands, then mainland. That way you cold have good cv to cv battles.
Title: What would you change and why?
Post by: Charon on June 08, 2004, 09:33:37 AM
Have the sector strat elements play a bigger role in base capture. For example, much faster rebuild times if factories or refineries are up, making them essential targets. Similar adjustments could give aattacking supply convoy elements an essential boost.

I think this would spread out gameplay (reducing the horde factor) and also give a greater role for dedicated bomber and LW interceptor types. More A2A fighting in diverse situations.

Charon
Title: Re: What would you change and why?
Post by: Tilt on June 08, 2004, 09:43:06 AM
More of the sports field..................less of the play ground
Title: What would you change and why?
Post by: HavocTM on June 08, 2004, 09:49:45 AM
Woo Hoo!

I got quoted LOL

Thanks Beetle :aok
Title: What would you change and why?
Post by: beet1e on June 08, 2004, 10:06:25 AM
Quote
Originally posted by HavocTM
Woo Hoo!

I got quoted LOL

Thanks Beetle :aok
LOL - it's been there about a week! Cracking quote. :D
Title: What would you change and why?
Post by: Zanth on June 08, 2004, 10:15:50 AM
Quote
Originally posted by Charon
Have the sector strat elements play a bigger role in base capture. For example, much faster rebuild times if factories or refineries are up, making them essential targets. Similar adjustments could give aattacking supply convoy elements an essential boost.

I think this would spread out gameplay (reducing the horde factor) and also give a greater role for dedicated bomber and LW interceptor types. More A2A fighting in diverse situations.

Charon


I'm sure you know it is already designed this way.  You just meant adjust the rebuild times?

(Supply convoys were much easier to kill in the old days, those trucks are harder to kill now than tanks.)
Title: What would you change and why?
Post by: Edbert on June 08, 2004, 10:21:12 AM
Quote
Originally posted by lazs2
closer fields... everyone wins except the anal sky accountants and who cares about them anyway?


Hey Mathman...you missed another one!

Permasquelch would be good, so would tying score to plane type the same way perks are. Anything that would reduce the Spit/N1K/La7 whordes would be welcomed, but the new FBM will help that quite a bit (except N1K).

Regarding the inability to quickly find the bases that are being attacked, have you tried the ".move xxx" command?
Title: What would you change and why?
Post by: mars01 on June 08, 2004, 10:25:07 AM
I concure with Closer Bases.

and would add

ReArm Pads at VH and Ports
Title: What would you change and why?
Post by: HavocTM on June 08, 2004, 10:26:16 AM
New Squad:

"Anal Sky Accountants"

Recruiting now.  Please be prepared to present tax returns for the last seven years, plus recent colonoscopy results.

Must be willing to obtain a hit percentage of 5.125% per annum AND ingest a diet of 32% crude fiber.

Titty-baby crying whiners need not apply.
Title: What would you change and why?
Post by: Sikboy on June 08, 2004, 10:34:46 AM
One of these two would be my "one thing"

1. A more complex damage model for ships. Compartmentalize the model to allow it to take on water when hit below the water line, allow for fire to ravage a ship. I'd like a bit more variaty in ship sinking "holy ****, that things still floating!" to "OMFG that ship just blew the **** up!"

or 2. Armor piercing bomds for anti-shipping strikes. Making people choose what to hit before they launch might not be a really big deal in the MA, but it would add a nice touch to events IMHO.

I'm thinking about putting together a care package for HTC, consisting of
1. A copy of Clash of Titans
2. The Game "Fighting Steele"
3. A bottle of scotch.

Might need two bottles lol.

-Sik
Title: What would you change and why?
Post by: Sikboy on June 08, 2004, 10:37:36 AM
Quote
Originally posted by HavocTM
New Squad:

"Anal Sky Accountants"

Recruiting now.  Please be prepared to present tax returns for the last seven years, plus recent colonoscopy results.

Must be willing to obtain a hit percentage of 5.125% per annum AND ingest a diet of 32% crude fiber.

Titty-baby crying whiners need not apply.


Sweet, I'd love to join, but would I have to quit my SEA squad "Aviation Combat Lawyers", who are dedicated to winning events before the first shot is fired?

-Sik
Title: What would you change and why?
Post by: HavocTM on June 08, 2004, 10:39:27 AM
Yeah, my old squad "Super Ninja Clan" didn't stay active very long because anytime one of them got shot down they committed seppuku in shame.

It was a constant recruiting battle...
Title: What would you change and why?
Post by: Charon on June 08, 2004, 10:42:19 AM
Quote
I'm sure you know it is already designed this way. You just meant adjust the rebuild times?



Yes. Adjust them to the point where you can't take a base unless a strategic resource is down (or at least heavily damaged), and adjust the rebuild times on the strategic resources so that once its damamged you have enough time to then take a base or two.IMO this will spread out the action and make the strategic aspect more than just a steamroller (though that would likely be how the indivudaul bases end up falling). There are other ideas that may have more LT appeal to reach the same goals, but this might be a good short term step.

Charon
Title: What would you change and why?
Post by: mars01 on June 08, 2004, 10:52:48 AM
LMFAOROTFPM Havoc too funny:D
Title: What would you change and why?
Post by: GODO on June 08, 2004, 11:11:02 AM
I would add attrition as a reset factor.
Title: What would you change and why?
Post by: Pooh21 on June 08, 2004, 11:46:33 AM
attrition, that would be unfair bish would reset themselves after knocking over or first toolshed.
Title: What would you change and why?
Post by: lazs2 on June 08, 2004, 12:41:23 PM
closer fileds would fix everything... it is possible to have good fights between two distant fields but pretty rare... close fields allways have good fites as do CV's which are... in affect.... close fields.

lazs
Title: What would you change and why?
Post by: slimm50 on June 08, 2004, 12:47:24 PM
Quote
Originally posted by Cobra412
Mine would have to be a code of conduct while in battle kind of thing.  If while in a battle with another opponent and you render them extremely damaged and just barely staying aloft leave them be and let them try to ditch or make it home.  

Same thing goes with the whole chute shooting.  If you've rendered them harmless and they are floating you've won your fight.  Let them parachute safely and render them a salute with a waggle of your wings or a over the main channel.  Show them respect and they'll keep coming and give you a good fight everytime.

This is one that I've rarely ever seen and think it's well worth posting.  If in a battle close to 2 seperate countries and you see one countries plane being out numbered by the other country lend a helping hand.  Do everything you can to clear his/her six and in the end extend out and return to fight a good and fair fight with just the two of you.  Bring the fight to level grounds and give the pilot a fighting chance to survive.

So in other words...bring back some of the honor that's been missing for so long?
Title: What would you change and why?
Post by: Zanth on June 08, 2004, 01:15:39 PM
Quote
Originally posted by slimm50
So in other words...bring back some of the honor that's been missing for so long?


....not a darn thing HTC can do where these folk's mammas and pappas have already failed.
Title: What would you change and why?
Post by: Mathman on June 08, 2004, 02:07:39 PM
Quote
Originally posted by Cobra412
Mine would have to be a code of conduct while in battle kind of thing.  If while in a battle with another opponent and you render them extremely damaged and just barely staying aloft leave them be and let them try to ditch or make it home.  

Same thing goes with the whole chute shooting.  If you've rendered them harmless and they are floating you've won your fight.  Let them parachute safely and render them a salute with a waggle of your wings or a over the main channel.  Show them respect and they'll keep coming and give you a good fight everytime.

This is one that I've rarely ever seen and think it's well worth posting.  If in a battle close to 2 seperate countries and you see one countries plane being out numbered by the other country lend a helping hand.  Do everything you can to clear his/her six and in the end extend out and return to fight a good and fair fight with just the two of you.  Bring the fight to level grounds and give the pilot a fighting chance to survive.

Oh and I know thats more than just one thing but I think they needed to be posted.  I think it's about respect and not just the kill.  Seems since I've joined there is little to no respect amongst alot of the pilots in AH.  It's really not about the kills it's about the excitement and adrenalin you get from the good fights even though they are few and far between.


In short, you want Aces High to become the Special Olympics of the online gaming world?
Title: What would you change and why?
Post by: Pooh21 on June 08, 2004, 03:15:58 PM
Quote
Originally posted by Cobra412
Mine would have to be a code of conduct while in battle kind of thing.  If while in a battle with another opponent and you render them extremely damaged and just barely staying aloft leave them be and let them try to ditch or make it home.  

Same thing goes with the whole chute shooting.  If you've rendered them harmless and they are floating you've won your fight.  Let them parachute safely and render them a salute with a waggle of your wings or a over the main channel.  Show them respect and they'll keep coming and give you a good fight everytime.

This is one that I've rarely ever seen and think it's well worth posting.  If in a battle close to 2 seperate countries and you see one countries plane being out numbered by the other country lend a helping hand.  Do everything you can to clear his/her six and in the end extend out and return to fight a good and fair fight with just the two of you.  Bring the fight to level grounds and give the pilot a fighting chance to survive.


 


1st one Do that,unless teammate gonna try KS.

2nd Depends la7, Nik, and pony BnZers recieve no mercy.

3rd I do that but 60% you end up with the guy you save from the 3on1 cherry picking you
Title: What would you change and why?
Post by: Halo on June 08, 2004, 03:17:57 PM
LOL, Mathman.  With malice toward none and charity to all.  A kinder, gentler world.  Certainly a difference of views whether Aces High should be (a) Chivalry of the Skies, (b) Chute Shooters Anonymous, (c) Realism Uber Alles, (d) Bomb 'em Back to the Stone Age, (e) Jabo U Dead Sucka, (f) Shut Up or Shoot Down, (g) I Am Clueless Hear Me Whine, (h) Air Combat For Dummies, (i)SimWar, or (j) Rowdy Perkless Free for All.

I like (j).
Title: Re: What would you change and why?
Post by: Wax on June 08, 2004, 03:51:54 PM
Quote
Originally posted by MoRphEuS
I am just curious really. (This is not a "Beetle Poll") What is it you would change about the game if you could change one thing? Lets save the arguments and alike for another thread. I only want to know you would change given the opportunity to change ONE thing.
It can be anything, from planes to game play. And no, I'm sorry we can't get rid of me, not just yet anyways. :o

I'll start it off.

If there was one thing I could change it would be the "enviornment" in the MA and what is concidered "acceptable". Meaning... You really didnt see a whole lot of profanity or just plain old rude constant smack talking. Maybe I was just deaf dumb and blind then. Anyways, thats what I would like to change or go back to if I couuld. I know thats vague but I think you get the general idea of what I mean. I know thats nearly impposible to change but it would be nice IMO.


 I would Ban MoRp from the BB so he could never post again:lol
And also take away his Nextel  :rofl
Title: What would you change and why?
Post by: BigB717 on June 08, 2004, 04:24:47 PM
rolex........

do ".move base#"

u wont have to look all over map, takes u directly to base your looking for
Title: What would you change and why?
Post by: Furious on June 08, 2004, 05:06:17 PM
Put an end to land grabbing hordes and install an actual front.

Have the arena close fields not directly involved in the fight.  Say 2-3 sectors wide by 3-4 sectors deep in.
Title: What would you change and why?
Post by: Replicant on June 08, 2004, 05:10:13 PM
Remove unrealistic 10k+ airfields and mountains (a 500ft airfield in WW2 was high!).  Increase depth of field for low level with more objects ala WWIIOL.
Title: What would you change and why?
Post by: lazs2 on June 08, 2004, 05:13:04 PM
If there are only a few close fields it won't matter where you put em... when the spoilers find out that people are ignoring them they will go tpo the fields with the furballs to try to ruin the fight.

lazs
Title: What would you change and why?
Post by: eskimo2 on June 08, 2004, 05:16:29 PM
The most fun that I've ever had in AH has been in a few odd CT maps that have bases 4 to 10 miles apart in certain areas.

I'd like to see all bases 6 to 9 miles apart.

eskimo
Title: What would you change and why?
Post by: g00b on June 08, 2004, 05:19:48 PM
A lot of these ideas are great.

Here's mine.

I'd like to request the regularly scheduled presence of HTC staff in the MA to play and talk with the community once per week.

g00b
Title: What would you change and why?
Post by: killnu on June 08, 2004, 06:13:33 PM
id like to see airplane factories.  dont care which ones or how it is done.  blow up the factories, that plane be gone for that county until it is rebuilt.  maybe at the time it is rebuilt, the plane changes, so it is constantly rotating randomly.  
~S~
Title: What would you change and why?
Post by: Cobra412 on June 08, 2004, 06:40:09 PM
Your right Mathman why would I expect anything less than disrepect from folks like yourself.  Good to see the community has such great leaders such as yourself.
Title: What would you change and why?
Post by: Mugzeee on June 08, 2004, 06:46:09 PM
Yall CHEAT!!! and should be boiled on your own pudding. Taking liberty to post more than "One" change youd like to impose. Morph...I belive "what we have here, is a failure to communicate"
!@##$... %*(&....%$..@#&%&)&  "Why did i reply with what i did?":D
Title: What would you change and why?
Post by: Rolex on June 08, 2004, 06:46:58 PM
rolex........

do ".move base#"

u wont have to look all over map, takes u directly to base your looking for
-------\\---

Thanks BigB717. I know this, but you must be in the tower and your country must own the base. The calls for troops, vehicle supplies, air cover, or to rain ordinance down on the heads of enemy gv's go unheeded many times because people simply can't find the field being attacked. Of course, typing out the sector with the field # would solve it, but, but, but... common sense isn't very common. :)
Title: What would you change and why?
Post by: Mugzeee on June 08, 2004, 06:48:54 PM
Quote
Originally posted by killnu
id like to see airplane factories.  dont care which ones or how it is done.  blow up the factories, that plane be gone for that county until it is rebuilt.  maybe at the time it is rebuilt, the plane changes, so it is constantly rotating randomly.  
~S~

Seems like this kind of proposal would be an alternitive to "Perks"
Title: What would you change and why?
Post by: killnu on June 08, 2004, 08:36:07 PM
be fine with me however they would do it, i dont use perks anyways.  ive heard the argument for and against.  the against i remember is, "so you can contol how others play(which plane they fly)" .  i figure it is similar to bombing dar really.  someone eggs hq and i cant fly with radar, they controlling how i play.  oh well, its all good no matter what.:)
~S~
Title: What would you change and why?
Post by: Hornet on June 08, 2004, 09:56:57 PM
end the landgrab.
Title: What would you change and why?
Post by: Mugzeee on June 08, 2004, 10:02:09 PM
Quote
Originally posted by Hornet
end the landgrab.

Why? Isnt that what the game is about?
Title: What would you change and why?
Post by: doobs on June 08, 2004, 10:17:26 PM
but keep grabland:rolleyes:
Title: What would you change and why?
Post by: SpitLead on June 08, 2004, 11:07:39 PM
Hmmmmm, I would say either add submarines to help sink fleets (now THAT would be a new dimension) OR when a country has a very few number of bases they have the ability to get a single nuke to drop on the HQ of the leading country which would cripple them for a limited amount of time.  No radar, limited fuel, etc.  for 10-15 minutes.   Maybe make it a Perk item when the limited number of bases is reached or something worth an outrageous number of points.  One would still have to get the nuke on target.  That would give the poor saps who are being run over at least a small hope of getting out of the hole they're in.  One massive raid for the fatherland :)
Title: What would you change and why?
Post by: BigB717 on June 08, 2004, 11:25:46 PM
OTHER genres of airplanes would be great!

some sea planes that you could launch from ports like PBYs or some different transport sea planes, i mean comon there were many sea planes that operated in ww2 and contributed greatly to the war time. this could be another way to take out CVs or those subs spitlead would be in .. hehe :D :) :aok this would be awsome~
Title: What would you change and why?
Post by: Montezuma on June 08, 2004, 11:32:57 PM
Since they added blood, the only other thing I can think of is better explosions.
Title: What would you change and why?
Post by: Morpheus on June 09, 2004, 12:15:28 AM
to add to your idea of explosions they could or should also have it so when you take hits in certain areas your gages get hit also and stop working.
Title: What would you change and why?
Post by: MadSquirrel on June 09, 2004, 04:06:06 AM
The one thing that I would like to see changed is the "You have Crashed", "You have ditched" when you’re sitting on your own stinking base 6" of the darn runway.  

If you are at or on your field or GV base, you should be allowed to "Land successfully".  It shouldn't matter that you are a few feet off "the spot" that is allowed.  I took some bombers to level a town, got jumped on the way to the target, killed on Enemy 109 but not before he took out one engine on my aircraft, one on my left wingmans aircraft.  Made the drop with lots of "Town Building Destroyed", flew back, got jumped again by a 190.  Damaged his aircraft, but not before he damaged me more.  Fought to get the aircraft back.  One gear shot out.  Landed, spun off the runway.  LOST IT ALL.  "You have Ditched"


LTARsqrl  :mad:
Title: What would you change and why?
Post by: Redd on June 09, 2004, 04:52:06 AM
Quote
Originally posted by lazs2
closer fileds would fix everything... it is possible to have good fights between two distant fields but pretty rare... close fields allways have good fites as do CV's which are... in affect.... close fields.

lazs




Have to agree with lazs here - some of the most fun to be had in AH is a CV battle. Either way is good  - off the CV or up the field.

Love a good CV furball


Redd
Title: What would you change and why?
Post by: Zazen13 on June 09, 2004, 07:25:58 AM
Quote
Originally posted by g00b
A lot of these ideas are great.

Here's mine.

I'd like to request the regularly scheduled presence of HTC staff in the MA to play and talk with the community once per week.

g00b


I think they do this already, well, if you are online when Skuzzy rotates maps Friday's. He'll traditional spend an hour or more answering questions.

Zazen
Title: What would you change and why?
Post by: lazs2 on June 09, 2004, 07:45:32 AM
If not just closer fields then simply have an early war area on the map where late war planes couldn't get to.

lazs
Title: What would you change and why?
Post by: Misfit on June 09, 2004, 09:01:53 PM
Hey Morph,
Your boy Mane taking alot of fire for acting the exact way you would like to see change. :eek:

This is a great thread with alot of good ideas. I personally would like to see CH1 gone, but i do realize the otherside to the argument on this topic.

I would also like to see the A8 be able to out turn Spit V's and blow the doors off of LA7s.:D
Title: What would you change and why?
Post by: Morpheus on June 09, 2004, 09:53:28 PM
Jinx I know your better than to be one to sling mud so I'll leave it at that. We all have our moments. He's a great guy. HiTech already locked the classless thread that was posted so that aught to tell you something how not to handle it. So lets leave it at that. If someone has a problem with someone else then he or she aught to take it up with that person in an adult way or go directly to HiTech. Using the BB as to fulfill your personal vendetta is just about as childish as it gets. (and I am not directing that at you Jinx just so you know) I am simply saying how I think it should be handled.
Title: What would you change and why?
Post by: MOSQ on June 09, 2004, 11:10:43 PM
Quote
Originally posted by lazs2
If not just closer fields then simply have an early war area on the map where late war planes couldn't get to.

lazs


I agree with Laz on this one. The furball island of early war planes on Ozkansas is great fun!
Title: What would you change and why?
Post by: Misfit on June 10, 2004, 01:14:08 AM
Ah no, didnt mean to come across like i was tossin Mud. My bad:(
Title: What would you change and why?
Post by: Heretik on June 10, 2004, 01:59:14 AM
I would cast Pizza and Mindanao into the black depths of the abyss to burn for all time among the Counter Strike junkies and Everquest addicts.
Title: What would you change and why?
Post by: Furious on June 10, 2004, 03:00:45 AM
Mindy is a fantastic map.  I don't like CS or EQ.  Weird, hunh?


...oh, and I would like to add that I would like to see the distance a carrier group must be kept offshore to be increased. Maybe something like 3-5 miles.  Never should we be taking off from a land based field and already be under the ack umbrella of the fleet.  Plus it just gets 'em sunk faster.
Title: What would you change and why?
Post by: beet1e on June 10, 2004, 04:48:04 AM
quote:
--------------------------------------------------------------------------------
Originally posted by lazs2
If not just closer fields then simply have an early war area on the map where late war planes couldn't get to.

lazs
--------------------------------------------------------------------------------


Hehe, I'm convinced you're a closet RPS enthusiast. An RPS would solve that problem for you - one week out of three maybe.
Title: What would you change and why?
Post by: Steve on June 10, 2004, 04:53:43 AM
Quote
What would you change and why?


my underwear, it's starting to feel stiff and crusty.
Title: What would you change and why?
Post by: DipStick on June 10, 2004, 04:57:25 AM
Quote
Originally posted by Furious
I would like to see the distance a carrier group must be kept offshore to be increased. Maybe something like 3-5 miles.  Never should we be taking off from a land based field and already be under the ack umbrella of the fleet.  Plus it just gets 'em sunk faster.

Agree with this one 100%. Also closer fields, more CVs is always better...  ;)
Title: What would you change and why?
Post by: Joc on June 10, 2004, 05:02:29 AM
More aircraft available only from certain fields,then once those fields were captured you no longer had access to those aircraft,would make folks defend fields more,and make takin em more fun.:D

 And yes,more sheep per mile.......
Title: What would you change and why?
Post by: beet1e on June 10, 2004, 05:16:49 AM
Quote
Originally posted by Steve
my underwear, it's starting to feel stiff and crusty.
WB had a game stat for counting the most number of planes you killed since last death, but it could also be used for measuring how long it had been since you changed your underwear. The name of that stat: Longest Streak.
Title: What would you change and why?
Post by: Morpheus on June 10, 2004, 05:27:16 AM
Waking up and reading about Steves stiff underwear... Only on this BB could I have read such a thing.
Title: What would you change and why?
Post by: DipStick on June 10, 2004, 05:31:20 AM
Tell me that ain't enough to make you wanna go back to bed Morph. :lol
Title: What would you change and why?
Post by: DieAz on June 10, 2004, 06:30:53 AM
Hmmm I wonder if .move will work in AH2.   sometimes it does in AH1. might be dependant on how close they are to field they upped.
wonder if it could be set to .move field # , if enemy field, maybe to send you to closest freindly field. hmm just a thought.  
;)


Quote
Originally posted by Rolex
rolex........

do ".move base#"

u wont have to look all over map, takes u directly to base your looking for
-------\\---

Thanks BigB717. I know this, but you must be in the tower and your country must own the base. The calls for troops, vehicle supplies, air cover, or to rain ordinance down on the heads of enemy gv's go unheeded many times because people simply can't find the field being attacked. Of course, typing out the sector with the field # would solve it, but, but, but... common sense isn't very common. :)
Title: What would you change and why?
Post by: Zazen13 on June 10, 2004, 07:22:59 AM
Quote
Originally posted by Mugzeee
Why? Isnt that what the game is about?


Correct me if I'm wrong but it seems to me the fundamental underlying premise of the game "Aces" "HIGH" is a combat flight simulator using WW2 era aircraft. If land grabbing were the underlying premise it might be called "Global" "Conquest" or something. THe land grabbing aspect just provides a context for the perpetuation of the airiel conflict, nothing more.

The land grabbing is just a means to the end, the end being the airiel combat. That is why maps come and go, bases come and go, but the fighting remains largely the same and continues in basically the same form without interuption ad infinitum.

Zazen
Title: What would you change and why?
Post by: DREDIOCK on June 10, 2004, 07:31:49 AM
Quote
Originally posted by NUKE
I would give like the ability to give the two enemy country's bases each a different color on the map display.

Instead of just a sea of red bases, I would like to be able to distiguise between the 2 enemy countries on the map at a glance, by having the user be able to select the displayed color for enemy bases only bases only.


I second that .

Would also like to see something to make the base numbers more readable. and move the darbars so the dont cover the base numbers and blend in.
Title: What would you change and why?
Post by: DREDIOCK on June 10, 2004, 07:42:58 AM
something I'd like to see borrowed from AW.

When I land I've like to be able to see my last 5 kills as well as the last person who killed me.

If I had a second choise I'd also like to be able to disable whatever microchip my wife and daughter have installed that causes them to wait till after I've spent 10-20 min flying doing nothing and only choose to inturrupt me  when Im in the middle of a dogfight.

I swear I could sit on the runway doing nothing but daydreaming for an hour but as soon as Im in the middle of a fight.."Daddyyyyy? Look at the picture I drew"
Title: What would you change and why?
Post by: Batz on June 10, 2004, 07:52:25 AM
Your list would read

1. Tool Shed
2. Tool Shed
3. Tool Shed
4. Tool Shed
5. Tool Shed

1. Tool Shed
2. Tool Shed
3. Tool Shed
4. Tool Shed
5. Tool Shed

I will let you figure out which ones you killed and which ones killed you........

Back on topic,

Get rid of the land grab. It’s completely ridiculous...
Title: What would you change and why?
Post by: lazs2 on June 10, 2004, 07:52:29 AM
beetle... no.. I don't like RPS.  with an early war area that did not allow late war planes you would still have a choice to fly any plane you wanted in the other areas and you would still be able to fly one early war sortie and then the next say a dee dee 9.   you just couldn't play sky accountant at the early war fields with a late war plane.

With RPS... there is something for everyone... a reason to not play most of the time.

lazs
Title: What would you change and why?
Post by: DREDIOCK on June 10, 2004, 08:26:55 AM
Quote
Originally posted by JB42
A limit on being able tto takeoff if there are to many active friendlies in the area. Heck even D-Day was still a relatively small percentage of Allied forces. I hate when 20% of Bish/Knits are over one base.


Agreed. Even in this day and age thre are only so many planes any one base can put up at any one time through logistical reasons alone.

Or tie the amount of planes up from a base directly to the fuel they can take.
 something similar to this for example. though I'd favor something even more drastici ncluding  chopping these numbers in half and/or an outright limit as to how many could be up from a particular base at any one time

10-14 planes 100% fuel.

15-19 planes 75%

20-24 planes  50%
 
25 + planes 25%

This  or something like it would at least force the hoarders into smaller groups And actually force them into putting more thought into planning then "everyone take Xplane with X ammo and fuel load. take off from A30, Joe padodoe you grab a goon and everyone hit a25"

As it stands now it only take slightly more skill and intellegence then a pebble to plan out a successful hoard steamroll
Title: What would you change and why?
Post by: SirLoin on June 10, 2004, 08:37:38 AM
Icons...Get rid of nme plane tags.
Title: What would you change and why?
Post by: Deth7 on June 10, 2004, 09:57:28 AM
A Korean arena would be nice, nothin better than jets with air brakes.  Besides you get alot more fightin in cause you aren't
grabbin forever on auto climb and nothin rtb's like a jet.
Only drawback is you can't go afk and shower or mow your yard
like you can with these prop jobs.
Title: What would you change and why?
Post by: Grimm on June 10, 2004, 10:20:28 AM
Quote
{landgrab} Why? Isnt that what the game is about?


Originally posted by Zazen13
Correct me if I'm wrong but it seems to me the fundamental underlying premise of the game "Aces" "HIGH" is a combat flight simulator using WW2 era aircraft. If land grabbing were the underlying premise it might be called "Global" "Conquest" or something. THe land grabbing aspect just provides a context for the perpetuation of the airiel conflict, nothing more.

The land grabbing is just a means to the end, the end being the airiel combat. That is why maps come and go, bases come and go, but the fighting remains largely the same and continues in basically the same form without interuption ad infinitum.

Zazen


This really deserves its own thread.  As much as I would like to agree with Zazen,  I cant.   I think the way the goals seem to be set,  Landgrab is the game.   You dont even need to use airplanes on some maps to win the war.

I would love to see Landgrab reduced and more empasis set on air to air combat,  thats what alot of are here for.
Title: What would you change and why?
Post by: Zanth on June 10, 2004, 11:30:17 AM
Quote
Originally posted by Mugzeee
Why? Isnt that what the game is about?


For some, yes.  Heaven to the " Land grabbers" is as many green icons with as few red interuptions (preferably none) as possible.  For others nirvana is relatively balanced multiplayer combat - nothing more nothing less.  These two camps don't mix well, not at all actually.
Title: What would you change and why?
Post by: tactic on June 10, 2004, 02:54:44 PM
A... Boot the whiner button..... or.. Boot the whiner program.. what ever it would take to boot these whiner off the game for 1 to 12 hours or so,  depending on the number of whines the whiner has been booted for prior. give'm time to think of a way to not whine or atleast a way so it dont sound like Whininininnnnnn.   hehehohohaha..... or have a whiner list... that would list all whiners  (they know who they are) ;p , and if they say anything that even resembles a whine, it pops up a window that says,,, you no gitty to play for ## hours because your mama raised a whiner and you must play sonyplay station with yer motha cause she is the only one that can stand your freaking whining!!!!! even though your between 15 to 45+ years old she still sees you as her baby!!  we dont!!!!  lmao!!!!!!!!   vote for boot button!!!!!!
  lmao...  funny...  just think........it would go something like this..  (whiner says) hey you loser how did you kill me!!  i was going 5000 mile an hour u turn and kill m............................ ....(or anyone of the hundreds of whines that have been recorded).. poof they gone for at least 1 hour,, haaaaahahaha,,  see how that would work!!  lol!!  ;p    

..i..

Tactic
Title: What would you change and why?
Post by: Shane on June 10, 2004, 03:16:40 PM
you'd have just lost your BBS priv's for a few days with that whi... err post above.

:D
Title: What would you change and why?
Post by: MadSquirrel on June 10, 2004, 03:28:50 PM
Quote
Get rid of the land grab. It’s completely ridiculous...


If this were the case, you might as well fly MS Combat Sim 3.  

The land grab helps determine where and when a fight ensues.  It helps determine how many are there and how many stay in that particular battle versus go defend or attack another location.  It determines what aircraft you fly and what if any ordnance you carry.  And in many cases how vigorously you fight to hold something such as a carrier.

But back to the subject, What would I change and why?  Make the whole darn airfield or V-Base LANDABLE! ! !

LTARsqrl  
Title: What would you change and why?
Post by: DREDIOCK on June 10, 2004, 04:46:27 PM
Quote
Originally posted by Batz
Your list would read

1. Tool Shed
2. Tool Shed
3. Tool Shed
4. Tool Shed
5. Tool Shed

1. Tool Shed
2. Tool Shed
3. Tool Shed
4. Tool Shed
5. Tool Shed

I will let you figure out which ones you killed and which ones killed you........

Back on topic,

Get rid of the land grab. It’s completely ridiculous...


See now I was gonna leave you be and let the whole subject drop.
 Even let ya get the last word in and everything. Since it Has long been obvious that you are the type that HAS to always get in the last word if it kills you. After all. obviously with over 10,000 posts  you obviously like to run your mouth alot so figuring that one out was a pretty simple matter
  I only kept on because I enjoyed the banter and viewed the nonsence  you spew as a source of amusment. Much in the same way one would view the charactor of Kelso on "that 70s Show" Or perhaps Ralph Cramden Or better yet. A combination of the two.
  I stated before How much I cared about your lame statements and and mostly BS opinions. and they ARE BS. Particularly where our last subject at hand is concerned. As well as the current one.
That feeling hasnt changed.
The way I see it is my "toolshed" is your troft
And with any kind of luck I'll be visiting the one your feeding from soon.
If it kills me. so be it. Thats the way the ball bounces sometimes
Title: What would you change and why?
Post by: Mugzeee on June 10, 2004, 05:06:46 PM
Quote
Originally posted by Zazen13
Correct me if I'm wrong but it seems to me the fundamental underlying premise of the game "Aces" "HIGH" is a combat flight simulator using WW2 era aircraft. If land grabbing were the underlying premise it might be called "Global" "Conquest" or something. THe land grabbing aspect just provides a context for the perpetuation of the airiel conflict, nothing more.

The land grabbing is just a means to the end, the end being the airiel combat. That is why maps come and go, bases come and go, but the fighting remains largely the same and continues in basically the same form without interruption ad infinitum.

Zazen

So your basing your opinion on the "Name" of the game? I mean really. To think AH is a product that was specifically and only designed for Virtual Fighter “Aces” to duel or furball seems silly to me.
Seems like a ton of work that HTC has went through to accomplish the "means" you speak of. Eeee gads man, just make a map with 2 bases and Duke it out. On the contrary, i am more inclined to believe they had much more in mind. They added Bombers to the game along with a complex strategic re-supply system. Factories, Cities, Convoy's, trains, and anything else i may have forgotten to include. Oh yes, there are (Tank’s) Did I say Tank’s? Hmmm don’t see how (Tanks) fit in “airiel combat”. They developed a World "WAR" Two simulator. Intentionally or not they developed a War Sim nonetheless. I think the developers had a larger audience in mind. They developed a game that would draw from at least two mindsets or interests. WWII wana be Fighter “Aces”, and those that would like to be a little more in depth with the WAR game. Therefore the "end" of the "means" is $$$$$$.  And that is marketing savvy. A thoughtful approach would have to conclude that AH1 or AH2 is a WAR sim by design. Which of course includes both types of players. Land Grab is here to stay. And actually is what the game is all about as per design.
PS. I still think that HTC should create an Arena strictly for Dog Fighting. This way the debate would end. And the "Aces" could really prove their metal against other "Aces" Not against Bombers and Heavy-laden fighters trying to dive on a ground target. However, the crying would still continue. Because the "Aces" would complain that there aren’t enough noobs to pad their score. :D
Title: What would you change and why?
Post by: mars01 on June 10, 2004, 05:31:25 PM
Quote
The land grab helps determine where and when a fight ensues. It helps determine how many are there and how many stay in that particular battle versus go defend or attack another location. It determines what aircraft you fly and what if any ordnance you carry. And in many cases how vigorously you fight to hold something such as a carrier.
I'm jumping in at the end here butt...

I disagree with this.  This might be the thought process for tool shed battlers, but personally I look for a large number of enemy cons and a few number of friendly cons.  The land grab only screws up decent fights.

A perfect example is last night in AHII, I think the fight was between A1 bish and I forget our base #.  Point is there was a nice steady fight of Bish and Rooks fighting it out between the two bases.  Next thing I know some spoil sport typed over country channel "I just killed all the fighter hangers at A1".  That was the worst thing that could have happend in my eyes.

Only thing the current land grab does is keep people from fighting other planes.
Title: What would you change and why?
Post by: Mugzeee on June 10, 2004, 05:43:34 PM
Quote
Originally posted by MadSquirrel
If this were the case, you might as well fly MS Combat Sim 3.  

The land grab helps determine where and when a fight ensues.  It helps determine how many are there and how many stay in that particular battle versus go defend or attack another location.  It determines what aircraft you fly and what if any ordnance you carry.  And in many cases how vigorously you fight to hold something such as a carrier.

But back to the subject, What would I change and why?  Make the whole darn airfield or V-Base LANDABLE! ! !

LTARsqrl  



Quote
Originally posted by mars01
I'm jumping in at the end here butt...

I disagree with this.  This might be the thought process for tool shed battlers, but personally I look for a large number of enemy cons and a few number of friendly cons.  The land grab only screws up decent fights.

A perfect example is last night in AHII, I think the fight was between A1 bish and I forget our base #.  Point is there was a nice steady fight of Bish and Rooks fighting it out between the two bases.  Next thing I know some spoil sport typed over country channel "I just killed all the fighter hangers at A1".  That was the worst thing that could have happend in my eyes.

Only thing the current land grab does is keep people from fighting other planes.

mars While you may disagree that this is how you play AH. You certianly cannot disagree that this is how the game plays out Day after Day 24/7.
Title: What would you change and why?
Post by: TequilaChaser on June 10, 2004, 06:01:37 PM
Taken from HTC Home Page:
Quote
High fidelity air combat is the heart of Aces High


all the rest was an after thought........


Mugzee wrote:
Quote
PS. I still think that HTC should create an Arena strictly for Dog Fighting. This way the debate would end. And the "Aces" could really prove their metal against other "Aces" Not against Bombers and Heavy-laden fighters trying to dive on a ground target. However, the crying would still continue. Because the "Aces" would complain that there aren’t enough noobs to pad their score.


The true sim pilots don't care about scorewhoring, they only here for the FIGHT   in the air.....

but we all have our own opinion .....

The only thing I would like to see change is everyone shut up and Fight/Fly ............moderating has its merits

added: some look at it as a "game" of course you would with it keeping score/stats
others look at it as a sim, and are only here to do aerial combat, is why some don't mind if HTC rraised the cost back to $30 a month to weed out the gamers.
Title: What would you change and why?
Post by: mars01 on June 10, 2004, 06:04:22 PM
I agree thats how it plays out for the land grabbers, but I was just making the point that it is not the end all and be all of the game.  As well the AtoA factor is not the end all and be all of the game.

It is an interesting combination.  If HTC could minimize the bad impacts one has on the other I think gameplay would be much better.  Tough to do because they are conflicting interest.

Title: What would you change and why?
Post by: Mugzeee on June 10, 2004, 06:16:06 PM
Quote
Originally posted by mars01
I agree thats how it plays out for the land grabbers, but I was just making the point that it is not the end all and be all of the game.  As well the AtoA factor is not the end all and be all of the game.

It is an interesting combination.  If HTC could minimize the bad impacts one has on the other I think gameplay would be much better.  Tough to do because they are conflicting interest.


Seriously...does it really have a bad impact for either mindset?
Its a mear inconvience at best. Players claiming they cant find a good fight. What is a "Good" fight? Thats a Huge question.
On another note:A lot of guys claim that they dont like big maps because they dont want to fly a half hour to find a good fight. paaleesssss...there is a fight within 25 miles of almost any front line. And at 300mph+...how long could it take? Oh...they mean a fight where they have an Alt Advantage? well....thats different. :D
Title: What would you change and why?
Post by: Redd on June 10, 2004, 06:22:12 PM
Quote
Originally posted by Mugzeee
So your basing your opinion on the "Name" of the game? I mean really. To think AH is a product that was specifically and only designed for Virtual Fighter “Aces” to duel or furball seems silly to me.
Seems like a ton of work that HTC has went through to accomplish the "means" you speak of. Eeee gads man, just make a map with 2 bases and Duke it out. On the contrary, i am more inclined to believe they had much more in mind. They added Bombers to the game along with a complex strategic re-supply system. Factories, Cities, Convoy's, trains, and anything else i may have forgotten to include. Oh yes, there are (Tank’s) Did I say Tank’s? Hmmm don’t see how (Tanks) fit in “airiel combat”. They developed a World "WAR" Two simulator. Intentionally or not they developed a War Sim nonetheless. I think the developers had a larger audience in mind. They developed a game that would draw from at least two mindsets or interests. WWII wana be Fighter “Aces”, and those that would like to be a little more in depth with the WAR game. Therefore the "end" of the "means" is $$$$$$.  And that is marketing savvy. A thoughtful approach would have to conclude that AH1 or AH2 is a WAR sim by design. Which of course includes both types of players. Land Grab is here to stay. And actually is what the game is all about as per design.
PS. I still think that HTC should create an Arena strictly for Dog Fighting. This way the debate would end. And the "Aces" could really prove their metal against other "Aces" Not against Bombers and Heavy-laden fighters trying to dive on a ground target. However, the crying would still continue. Because the "Aces" would complain that there aren’t enough noobs to pad their score. :D



It's nice to have all that land stuff going on , it makes for a OK background/wallpaper when your'e flying around.

Isn't that's why they did the GV stuff . Would be better still if it was AI though, it could better trained. ;)



Redd
Title: What would you change and why?
Post by: mars01 on June 10, 2004, 06:46:53 PM
Quote
Seriously...does it really have a bad impact for either mindset?
Its a mear inconvience at best. Players claiming they cant find a good fight. What is a "Good" fight? Thats a Huge question.
 
Your right AtoA probably doesn't have a negative impact on the land grabbers, but as I stated in my first note, yes land grab does have a negative impact on good fighter action.

A good fight, as you allude to, is a huge question because there are alot of factors that come together to make a good fight.  Most of the factors are random and left to chance and that is why a good fight is something that doesn't occure all the time and why it is more than a mear inconvience.
Quote
On another note:A lot of guys claim that they dont like big maps because they dont want to fly a half hour to find a good fight. paaleesssss...there is a fight within 25 miles of almost any front line. And at 300mph+...how long could it take?  
Paaleessssss is right.  Sure if I could up a plane and instantly go to alt and 300MPH, then you would have a point.  The truth of the matter is, if you are climbing out, at best your speed is between 150 or 250 MPH that is slow.  If you not climbing aggressively and you climb out at 1k per min, you still have to drag the 25 miles plus and for what?  Just so you can fly around.  So ok it takes you 5 mins to get to the fight.  That is a long time staring at a computer screen doing nothing.  
Quote
Oh...they mean a fight where they have an Alt Advantage? well....thats different.
If bases are closer together, you don't have the distance and time to climb to god awful gotta have the alt advantage heights, so I don't see the logic in your assumption.
Title: What would you change and why?
Post by: MadSquirrel on June 10, 2004, 06:54:39 PM
Taken from HTC Home Page:


quote:
--------------------------------------------------------------------------------
High fidelity air combat is the heart of Aces High
--------------------------------------------------------------------------------



all the rest was an after thought........


Hold the bus!
Lets read the rest of that quote:

High fidelity air combat is the heart of
Aces High, but it doesn't end there.  In addition to
flying a multitude of aircraft types, players can
also man vehicles, boats, amphibs, gun batteries,
and ships.

Hello ! ! !  Seems to me that there was more in mind than just air combat.

You don't need Gun Batteries or Vehicles to air dual now do you.

LTARsqrl  
Title: What would you change and why?
Post by: tactic on June 10, 2004, 06:55:43 PM
ok how about this, for so many days and hours,,  say ummmmm like for 9 days 4 hours each day  of the tour ... have AH go forward in time, backwards for us. <^>v one of those  ;).  like that movie (final countdown)? i think thats the name ???.. where a modern carrier goes back in time to pearl harbor.. eh? , well..... need i say more..... thats 3 days for each country.. not sure how to work out the details.. but  who cares(not me) just gimme a f15  18  f6 sneek a  a10 or two on board for them armor proof tanks!!! geezzz just  something with flames comming out the engine, (and not from being shot in a spit by la7.. :)  jet flames!!!!, dont even need heat seekers, rad rckts , just slap 20 or 30 mm on em!!! who yah!!   Now that would be really freaking cool.....    of course not real cool if it aint your 3 days, but when it is your countries 3 days  4 hours per day... wow!!!!  how freaking exciting.... tee hee!...  of course the really good guys would never get in a jet they'd kill us all in there yaks and p47's...   for real!   make it for two hours... what could possibly happen in two hours? lmao!!! except fun city. (for some id say)...  ... new read'n here folks! .... Hey how about them green bay dodgers this year? them there forwards making them there touch downs and those shortstops making those field goals,man I never thought they would so far ahead in only 50 laps , who knew?.......  


..i..

>;^(

Tactic
Title: What would you change and why?
Post by: Mugzeee on June 10, 2004, 07:29:00 PM
Quote
Originally posted by mars01
Your right AtoA probably doesn't have a negative impact on the land grabbers, but as I stated in my first note, yes land grab does have a negative impact on good fighter action.

A good fight, as you allude to, is a huge question because there are alot of factors that come together to make a good fight.  Most of the factors are random and left to chance and that is why a good fight is something that doesn't occure all the time and why it is more than a mear inconvience.
 Paaleessssss is right.  Sure if I could up a plane and instantly go to alt and 300MPH, then you would have a point.  The truth of the matter is, if you are climbing out, at best your speed is between 150 or 250 MPH that is slow.  If you not climbing aggressively and you climb out at 1k per min, you still have to drag the 25 miles plus and for what?  Just so you can fly around.  So ok it takes you 5 mins to get to the fight.  That is a long time staring at a computer screen doing nothing.   If bases are closer together, you don't have the distance and time to climb to god awful gotta have the alt advantage heights, so I don't see the logic in your assumption.

The “fighter types” constantly harass the “Land Grabbers”. Who while flying around to find a “Fair Fight” “Good Fight” “Fun Fight” The fighter types have learned that laying in wait for the Heavy-laden fighters over the target (Their base) can score multiple easy kills on the Dive Bombing fighters.
Yep that confirms it. A good fight is one in which YOU have an Alt advantage :p
:)
Title: Changes I would like to see
Post by: moto61 on June 10, 2004, 08:36:29 PM
I would like to see channel 1 done away with because of all the profanity and ill humored insults. The channel is nothing more than a chat room for insults and goading other players.

I would also like to see the Goon and M3 drivers that capture a base get some recognition on the big board like kills get.
Title: What would you change and why?
Post by: TequilaChaser on June 10, 2004, 08:53:06 PM
Moto, you can do away with it, at your own desire

.squelch 1

Good idea on giving M3  drivers and C47 pile-its recognition. a lot of people want even offer to use one of these.


and Mugz, LTARsqrl.

I interact with all apsects of AH, regardless if it is taking a base, defending, or just plain out dogfighting.

But it does say that  AERIAL COMBAT IS THE HEART! then it says that is not all. so if you haveth no heart how do you survive?

The thought of a fightertown might be good, who knows. maybe call it  TopGun Showdown? or even "SHOWTIME" lol....
but we really already have something similar called the DA it just isn't the same though.  it could use some variation maybe?  to where you could have 3 fields or 9 max 3 per country but all on a level platform or vary slight variation in altitude.  and maybe even for the proclaimed ACES that don't say they bother with score, have a stats board or score board like the MA and CT do.

The DA is never full, the CT is never full and a fightertown would never be full, but that is what some want a place to fight nothing else, with maybe 30 to 40 max attending at any given time.

My Apologies Morpheus, for getting off the subject
Title: What would you change and why?
Post by: Hornet on June 10, 2004, 09:25:07 PM
Mugs most be trolling or too dug in dogma to think independently anymore.

I do not see how any player would be satisfied with the current war sim presented in AH where strategic targets are rather useless and heavy bombers are deadliest in divebombing runs.

Ending the landgrab and attaching winning the war to achieving a more creative set of strategic objectives would be a better use of strat, resupply, and our heavy bombers.

The comment about frustrated fighters cutting through buffs and attack planes is also amusing. The most interesting thing about the landgrab mindset is the distain they have for air superiority.

Probably because the current war model has shown that they do not need it. Something completely at odds with reality, but there is a sense of entitlement in AH that buffs and attack planes should be able to operate w/impunity in airspace not under their control.
Title: What would you change and why?
Post by: Mugzeee on June 10, 2004, 09:39:48 PM
Quote
Originally posted by Hornet
The comment about frustrated fighters cutting through buffs and attack planes is also amusing. The most interesting thing about the landgrab mindset is the distain they have for air superiority.

Probably because the current war model has shown that they do not need it. Something completely at odds with reality, but there is a sense of entitlement in AH that buffs and attack planes should be able to operate w/impunity in airspace not under their control.

Totally disagree here. I have my missions broken up more that 80% of the time if we attack from Alt. Which is proper and totally expected of the NME. If anyone thinks he doesnt need Air superiority to attack from anywhere above 500 ft. AGL...you NUTS!!.
Title: What would you change and why?
Post by: DREDIOCK on June 11, 2004, 12:05:02 AM
Quote
Originally posted by TequilaChaser

The thought of a fightertown might be good, who knows. maybe call it  TopGun Showdown? or even "SHOWTIME" lol....
but we really already have something similar called the DA it just isn't the same though.  it could use some variation maybe?  to where you could have 3 fields or 9 max 3 per country but all on a level platform or vary slight variation in altitude.  and maybe even for the proclaimed ACES that don't say they bother with score, have a stats board or score board like the MA and CT do.

The DA is never full, the CT is never full and a fightertown would never be full, but that is what some want a place to fight nothing else, with maybe 30 to 40 max attending at any given time.

My Apologies Morpheus, for getting off the subject


What is really needed is something like we had in AW. That is in the center of the  map several incapturable feilds that the furball folks can go and  still be in the arena where the crowd is.

I think the layout of Festers newest map creation (I forget its given name) Demonstrates this pretty well  with alot of furballing going on in the center of the map and landgrabbers concentrating ont he parimeter untill the hoard shows up to gobble everything in sight
Title: What would you change and why?
Post by: beet1e on June 11, 2004, 02:52:35 AM
"Land grab" is here to stay, and isn't going away. The problem is that because of the various warning systems (flashing map, bardar, siren, "base under attack"), stealth missions are all but impossible. Even doing a NOE attack, the game is up and the enemy will be waiting. So the only way to achieve capture, depending on the numbers online, is the numerical supremacy smashdown. The exact pattern may change with AH2.

I enjoy the base capture business as the end to justify the means, the end being the capture and the means being the air to air combat - not the other way round.

But folks need to understand that this is not a binary issue. Lazs once said that there were two types of players - fighters and building battlers. It's not a black/white issue. There are shades of grey in between. I've sometimes ended in the top 100 fighter ranks, and I wouldn't be doing that if all I was doing was building battling.

For those who don't want to see land grabbing, don't want to see hordes, don't want to have to fly more than 3 minutes to get to a fight, don't want to see their fuel porked, don't want to see their FH levelled or their fun otherwise spoilt by buffs and want only air to air combat, I have some great news. There is an arena specifically designed according to your needs. Why it isn't used more beats me. I just don't get it.

:confused:
Title: What would you change and why?
Post by: Shane on June 11, 2004, 05:19:21 AM
NOE, schmoe!

just once, once mind you, i'd like to see a properly executed mission with various elements fulfilling their tactical roles instead of some loose mob on the lemming trail.

a few old AW Grave Diggers (RR) will know what I mean.
Title: What would you change and why?
Post by: Mugzeee on June 11, 2004, 06:07:12 AM
Quote
Originally posted by DREDIOCK
What is really needed is something like we had in AW. That is in the center of the  map several incapturable feilds that the furball folks can go and  still be in the arena where the crowd is.

I think the layout of Festers newest map creation (I forget its given name) Demonstrates this pretty well  with alot of furballing going on in the center of the map and landgrabbers concentrating ont he parimeter untill the hoard shows up to gobble everything in sight

Until of course the less than stellar furballers git tired of being shot at and "Picked". This is when the "Aces" become Score/Rank hungry and find a nice juicy Mission teaming with JABO's or they go into buff hunting mode, and dinner is served. All acceptable tactics and practices. But it does smell "gamey".
:)
Title: What would you change and why?
Post by: lazs2 on June 11, 2004, 11:22:09 AM
yu don't need "uncapturable fields" in the center of the map... You need an early war area with a seperate reset that is a small part of a corner of the map and is impossible for late war planes to get to or take off from.   the fields would all be 3/4 sector or less apart.   maybe 12 fields.. 4 each.

lazs
Title: What would you change and why?
Post by: Mugzeee on June 11, 2004, 11:55:27 AM
Quote
Originally posted by lazs2
yu don't need "uncapturable fields" in the center of the map... You need an early war area with a seperate reset that is a small part of a corner of the map and is impossible for late war planes to get to or take off from.   the fields would all be 3/4 sector or less apart.   maybe 12 fields.. 4 each.

lazs

I think the agruement here would be "We already have the CT"
Title: What would you change and why?
Post by: lazs2 on June 11, 2004, 01:25:32 PM
yes you do allready have the CT and the dueling arena etc...  .  the problem is that it/they are  nothing like the MA... it/they are all about lack of choice not inclusion of choice.

My idea is all about choice for everyone while still maintaining one arena and "community"...  It is the only way that I can see to retain "community" and choice while still allowing for one main arena.

To simply give the MA over to late war and land grab as we are doing now alienates the furballers... to simply put all the fields close together and have a simpler "strat" alienates the toolshed battlers and colorless sky accountants.

In order for the noble furballers and colorless strat guys to coexist... something like what I have outlined has to come about.   you need places for each and ways to stop one group from totaly destroying the others enjoyment of the game.

lazs
Title: What would you change and why?
Post by: mars01 on June 11, 2004, 01:47:25 PM
Quote
The “fighter types” constantly harass the “Land Grabbers”. Who while flying around to find a “Fair Fight” “Good Fight” “Fun Fight” The fighter types have learned that laying in wait for the Heavy-laden fighters over the target (Their base) can score multiple easy kills on the Dive Bombing fighters.
For starters for the fighter types the most boring thing to do is lay in wait.  Not something I enjoy doing at all.  I like fighting not waiting.  I could give a crap about the heavy fighters, bombers or score.  Just want to be able to log on and find a good fight most of the time.  Your combinbing oportunists with figther types.  Not the same thing.
Quote
Yep that confirms it. A good fight is one in which YOU have an Alt advantage
What confirms it?  I am usually 5k or below, unless I get into more of a BnZ mode then I go to the god awful alt of 8k to 10k.  Most of the time I am at a disadvantage because I would rather not climb to 15k meet some sweetheart co-alt only to have them dive to the deck.  I can stay at 5k wait for said sweetheart to try and bnz me until they lose enough e so that I kill them.  Thats my advantage.:D
Title: What would you change and why?
Post by: beet1e on June 11, 2004, 02:22:24 PM
Quote
Originally posted by mars01
I am usually 5k or below, unless I get into more of a BnZ mode then I go to the god awful alt of 8k to 10k.  Most of the time I am at a disadvantage because I would rather not climb to 15k meet some sweetheart co-alt only to have them dive to the deck.  I can stay at 5k wait for said sweetheart to try and bnz me until they lose enough e so that I kill them.  Thats my advantage.:D
:rolleyes:

Doesn't always work out that way though, eh? Like when some guy dives an F4U from 20K. No wait, 12K. No - 8K. No - oh I don't know. Never mind. ;)
Title: What would you change and why?
Post by: Grimm on June 11, 2004, 02:41:22 PM
Quote
Originally posted by TequilaChaser
if HTC rraised the cost back to $30 a month to weed out the gamers.


Yeah,  Maybe if it was raised even higher only "Good" people will play.    Lets make it a hundred bucks a month.  After all we know only SIM guys would pay that.   Only the Rich are good enough to play AH after all .   :rolleyes:

I dont know why you elitests seem to find a corilation between money and skill/detication.
Title: What would you change and why?
Post by: Misfit on June 12, 2004, 08:38:59 PM
Give em Hell GRIM! :aok
Title: What would you change and why?
Post by: DipStick on June 12, 2004, 08:55:50 PM
-------------------------------
added: some look at it as a "game" of course you would with it keeping score/stats others look at it as a sim, and are only here to do aerial combat, is why some don't mind if HTC rraised the cost back to $30 a month to weed out the gamers.
-------------------------------

Stupidity.

-------------------------------
Yep that confirms it. A good fight is one in which YOU have an Alt advantage
-------------------------------

More stupidity.

-------------------------------
For starters for the fighter types the most boring thing to do is lay in wait. Not something I enjoy doing at all. I like fighting not waiting. I could give a crap about the heavy fighters, bombers or score. Just want to be able to log on and find a good fight most of the time. Your combinbing oportunists with figther types. Not the same thing.
-------------------------------

Exactly!
Title: What would you change and why?
Post by: Halo on June 12, 2004, 09:58:23 PM
Restore exterior views, at least in Main Arena.
Title: What would you change and why?
Post by: Cobra412 on June 12, 2004, 10:14:21 PM
What's the point of having a flight simulation if your going to add exterior views?  Why waste time in setting up realistic flight models and gunnery if your just going to waste it on exterior views?  Heck if we are going to go there why not just add flying saucers that you can run around in.
Title: What would you change and why?
Post by: jameswilsongt on June 12, 2004, 10:15:46 PM
I'd kill killshooter.


If I were someone else (and had another vote to change ONE thing)...

...I wouldn't let the CV group puffy ack (or factory ack) shoot at 5 different targets/alts with the same intensity as if it were concentrated on just one target.  Also, I've got some good vids/pics of the puffy ack shooting OVER A RIDGE...i.e. the guns were shooting through a mountain and putting puffs on the other side.  What BS!

righty/um...righty2 (for second vote)
Title: What would you change and why?
Post by: skev on June 13, 2004, 08:22:35 AM
a 3rd vox one for squad, range and wingman
Title: What would you change and why?
Post by: Halo on June 13, 2004, 04:50:27 PM
(quote)  What's the point of having a flight simulation if you're going to add exterior views? Why waste time in setting up realistic flight models and gunnery if you'r ejust going to waste it on exterior views?  (unquote)

Because external viewing is gorgeous and gives a wonderful appreciation of flight, combat or peaceful.

Because external viewing is primarily game immersion prior to combat and after combat (much easier and "realistic" to do the fighting with interior viewing).

Because this is cyber and external viewing can be done, enhancing enjoyment and improving appreciation of the World War II combat experience.

Because there are already a great number of
Aces High game enhancements that are anything except realistic, e.g.,

1. exorcist head panning,
2. autopilot climbs,
3. communicating with all countries including enemies during flight,
4. simple engine managment,
5. all English language gauges,
6. refined map and target status and info,
7. view adjustments from interior impossible in real aircraft,
8. unlimited lives and rides (except for perks, which should be eliminated),
9. various other gameplay enhancements.

Virtually every other flight simulation allows external views.  Must be a good reason because at least some of them are more popular and successful than Aces High.

Not allowing external viewing in a flight simulation is like never being able to see your own automobile or truck except from the inside.  

IMHO, Aces High is the greatest game in the history of the universe, but I remain amazed that it limits its own appeal and grandeur by dumming down its views to internal only and restricting much of its artistry by perk points.  

Combat Theater has always been the solution for the most realistic matchups and restricted rides.  

Better than a rolling setup, Combat Theater frees the Main Arena to be what the Main Arena should be: unrestricted max enjoyment for all, a total fun opportunity for individual players to choose and do whatever they want to, no matter what viewpoint is the most vociferous on the message boards that are NOT the main reason most people joined Aces High.  

Aces High could satisfy everyone if it added an Unlimited
Arena with external views and NO perk points.  Run that along with the present Main Arena (even into Aces High II), and let the number of players in each decide which is the most popular and hence lucrative arena.  

That's a win-win proposition.
Title: What would you change and why?
Post by: nopoop on June 13, 2004, 08:07:29 PM
Disagree, external views in film editing ONLY. A wonderful addition to film editing.

External views have NO place in the game when flying.

At ANY time.

Two centavos..
Title: What would you change and why?
Post by: Halo on June 13, 2004, 08:47:26 PM
Take a look at IL-2 Forgotten Battles, FA, MSFS 2004, and X-Plane and tell me external views don't enhance the game while allowing all the internal or external involvement anyone could want without interfering with equitable game play.  

If you really want realism, fly IL-2 without icons and stay in the cockpit.  But if you want more scope, allow icons and external viewing.  Point is, customers should have that choice.
Title: What would you change and why?
Post by: Mugzeee on June 13, 2004, 08:52:19 PM
Quote
Originally posted by DipStick
-------------------------------
added: some look at it as a "game" of course you would with it keeping score/stats others look at it as a sim, and are only here to do aerial combat, is why some don't mind if HTC rraised the cost back to $30 a month to weed out the gamers.
-------------------------------

Stupidity.

-------------------------------
Yep that confirms it. A good fight is one in which YOU have an Alt advantage
-------------------------------

More stupidity.

-------------------------------
For starters for the fighter types the most boring thing to do is lay in wait. Not something I enjoy doing at all. I like fighting not waiting. I could give a crap about the heavy fighters, bombers or score. Just want to be able to log on and find a good fight most of the time. Your combinbing oportunists with figther types. Not the same thing.
-------------------------------

Exactly!

Utter Stupidity! :D :rofl
Title: What would you change and why?
Post by: DipStick on June 13, 2004, 11:22:24 PM
Quote
Originally posted by nopoop
Disagree, external views in film editing ONLY. A wonderful addition to film editing.

External views have NO place in the game when flying.

At ANY time.

Two centavos..

Agreed.
Title: What would you change and why?
Post by: SC-Sp00k on June 13, 2004, 11:26:20 PM
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate

3.

and I would place several Cougar stick profiles specifically designed for AH in the downloads section.

Ahhh...thats 3.

So be it :)
Title: What would you change and why?
Post by: nopoop on June 13, 2004, 11:58:08 PM
Quote
Originally posted by SC-Sp00k
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate



Warbirds has axis vs. allies. There's about 80 guys on a good night primetime in the WWII arena. No danger of bumping into each other..The problem is finding someone..

They had a "no icon" arena at one time. Usually the census was anywhere from two to five..

I'll pass on your idea. It's boring as hell, has been proven to be boring as hell over time and eventually there's no one left to play with..

That don't make the plane payments  :D
Title: What would you change and why?
Post by: Redd on June 14, 2004, 12:31:45 AM
Quote
Originally posted by SC-Sp00k
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate



So be it :)




WB did that, except instead of removing all icons they removed all players, bit of a mix up  that  ;)
Title: What would you change and why?
Post by: 68DevilM on June 14, 2004, 09:42:58 AM
i would change if i could the amount of time it takes to organize a defence of a base.  people are too busy vulching in a hord on the rooks to care that the bish are kicking our butts
Title: What would you change and why?
Post by: Shuckins on June 14, 2004, 10:01:57 AM
Auto-climb may have been put in by HTC to allow AH pilots to take a short break, grab a snack, take a whiz, or whatever but it is not really all that unrealistic.

A number of WWII aircraft could be trimmed out by the pilot so that they could be flow "hands off," reducing pilot fatigue on long missions.

Leave external views off...THAT is realistic.

By the by...does anyone use padlock?  I don't.  That always seemed to be the most unrealistic setting in the game, at least to me.

Regards, Shuckins/Leggern
Title: What would you change and why?
Post by: Mugzeee on June 14, 2004, 10:01:59 AM
Quote
Originally posted by nopoop
Warbirds has axis vs. allies. There's about 80 guys on a good night primetime in the WWII arena. No danger of bumping into each other..The problem is finding someone..

They had a "no icon" arena at one time. Usually the census was anywhere from two to five..

I'll pass on your idea. It's boring as hell, has been proven to be boring as hell over time and eventually there's no one left to play with..

That don't make the plane payments  :D



I think reference to WB is a bit out of place really.
There are WAY more reasons that WB tilted off the bubble for the average Sim enthusiest. No Inflight Radar. And nme ICON range greatly reduced, helps keep the 10 guys chasing the 1 bandit scenario ( that we see constantly in Aces High,)  to a minimum. :) this is a wonderfull thing.

Here are a few for starters.
1.The ability to select 3 different realisim modes in the same arena.
Full realistic, Relaxed and Easy flight modes are all availible in the same arena. (Most end up at the Easy setting cause the NME has a clear advantage if you are on Full Realistic and they are on Easy. This is a choice that shouldnt have been an option. The FR guys want their FR, but not if it will put them at a clear disadvantage. Its like giving you your birthday cake, but only after letting your little brother lick off all the Frosting. :(
2.Joystick Maping allows ONLY (4) buttons to be programed.
One for view one for flight one for gunner/bomber and one for a Misc. function.
3. NO Head posistion changing. ie. You cant slide unrealistically all over the cockpit seat like a 4 year in the back seat of the old Buik on the way to the grocery store. Nope...you are in a real plane Straped in like sardiene. :D Something i personally like..No not the sardiene part. Well packed in mustard is good. yummy
4. FR FM is a little more tedious than AH1 or AH2 model. Most of the fight last a good long time. E always seem a little harder to hold. You had to work at it.


Main reasons AH has such a large crowd. Overflow from Airwarrior flocked to AH when EA shut down Airwarrior server. WB had design issues that AH adressed. Its really a matter of the domino effect. We are just horders by nature. :D
Title: What would you change and why?
Post by: Sikboy on June 14, 2004, 10:04:32 AM
Quote
Originally posted by Mugzeee
I think reference toWB is a bit distorted.
There are WAY more reasons that WB tilted off the bubble.
Main reasons AH has such a large crowd. Overflow from Airwarrior flocked to AH when EA shut down Airwarrior server. WB had design issues that AH adressed. Its really a matter of the domino effect. We are just horders by nature. :D


Be that as it may, the AW Axis v. Allies arena also had a fraction of the players the AW MA had.

-Sik
Title: Afew more things I would change
Post by: moto61 on June 14, 2004, 10:18:18 AM
1. -CV values for sinking would be greater because they are floating bases.

2. I would lengthen the down time of a CV.

3. You must be in the general vicinity of a CV to command it/\

4. Command is limited to (1) one CV at a time.

5. You can not command a CV for at least 12 hours after changing a country.
Title: Re: Afew more things I would change
Post by: DREDIOCK on June 14, 2004, 12:00:16 PM
Quote
Originally posted by moto61
1. -CV values for sinking would be greater because they are floating bases.

2. I would lengthen the down time of a CV.

3. You must be in the general vicinity of a CV to command it/\

4. Command is limited to (1) one CV at a time.

5. You can not command a CV for at least 12 hours after changing a country.


Agreed  whole heartedly on all counts!
Couple months ago we had 1 guy in control of 3 Cv's and  dispite countless pleas from myself and others,wouldnt give any of em up even though they were accomplishing nothing and pretty much going nowhere. One was badly needed to help stem the tide of an enemy advance.
Because said pilot was on the top 50 it was hard to get it away from him. What I ended up having to do was asking the highest ranked knight Who just happened to be ranked #1 at the time if he would be so kind as to take away one of the CVs and steer it to a specific location. Which he was so kind to so. end result was we managed to save 1 base in the very nich of time., Recapture 2 more bases we had lost as well as several enemy bases thus turning the tide.
Point is. the person who wouldnt give up control (who will go nameless) wasnt flying anywhere near where ANY of the Cvs were or where he had them going. He was clear on the other side of the arena and fighting a different country.
Title: What would you change and why?
Post by: Grimm on June 14, 2004, 12:32:22 PM
Quote
Originally posted by Shuckins
.

By the by...does anyone use padlock?  


Yes, a Member in my Squad does.   He is Handicaped and finds this to be very helpful.    

I salute HTC for adding things that make AH more friendly to those with disabilities.
Title: What would you change and why?
Post by: Westy on June 14, 2004, 01:05:56 PM
"the AW Axis v. Allies arena also had a fraction of the players the AW MA had."

 Much of the reason for that IMO were the flaws in the setup.  Said flaws being pretty much unfixable due to the horrendous FM ("fixed" later with the introduction of wings ripping  off of B-17's and Spitfires to make people  fly them "correctly"?), limited planeset and lack of good arena set up tools.

 Parity was sorely lacking in AW.  Just as it is to a lesser extent in AH too. That lack of parity is why an Axis vs Allied arena would suck in AH as it did in AW and it is also why there is so much pissing and moaning about many of the CT setups.
 In AW there was NO Axis bomber on par with the F-17 (which flew like a Zeke fighter - but faster).  In AH at least the Ju-88 carries an impressive bombload and at a decent speed.
 The other MAJOR problem was there were no late war Allied aircraft able to compete against the late war Axis planes like the ME-262.  So the 262's were host limited in numbers. The the result being of course that a segemnt of the AW "players" with a very "gamey" mindset would change sides and auger all the 262's so that the Axis would be left defenseless against the P-51's and F-17's.   (the 190-D9 in AW as the thing was an abortion) .
 At least in AH there is a better late war model P-47 (D-40) and with the Spit XIV and the Tempest there is at least some credible opposition to the formidable 262 and the TA-152's.
Title: What would you change and why?
Post by: Mugzeee on June 14, 2004, 03:42:54 PM
Quote
Originally posted by Sikboy
Be that as it may, the AW Axis v. Allies arena also had a fraction of the players the AW MA had.

-Sik

True. But proportionately more than Aces High CT and DA combined as compared to the Aces High MA. And that’s a fact.
Also the Allie vs Axis wouldnt in no way compare. Why... the Scenario Planeset. he FT of AW had all the same plane's available to both sides.
As westy said Parity
Title: What would you change and why?
Post by: lazs2 on June 15, 2004, 08:06:11 AM
axis vs allies limits choice and parity and causes people to forget all about acm and fly on autopilot.   There are very few good allied vs axis matchups.

an early war area within the arena would not involve axis vs allied but would have a seperate reset and still allow community and choice.

lazs
Title: What would you change and why?
Post by: lazs2 on June 15, 2004, 08:06:17 AM
axis vs allies limits choice and parity and causes people to forget all about acm and fly on autopilot.   There are very few good allied vs axis matchups.

an early war area within the arena would not involve axis vs allied but would have a seperate reset and still allow community and choice.

lazs
Title: What would you change and why?
Post by: Sikboy on June 15, 2004, 09:26:44 AM
Quote
Originally posted by Mugzeee
True. But proportionately more than Aces High CT and DA combined as compared to the Aces High MA. And that’s a fact.
Also the Allie vs Axis wouldnt in no way compare. Why... the Scenario Planeset. he FT of AW had all the same plane's available to both sides.
As westy said Parity


FT has nothing to do with an Axis v. Allies arena. Are you in the right thread?

Personally, I liked Figthertown in AW. Maybe it was the sense of nostalgia because they used the DOS map, maybe it was the fact that there were never more than 10 players in there at a time, but I really really liked it.

As for the Axis and Allies arena, it was a ghost town when I left the game in '99. Maybe it picked up by then. But the point remains, WBs isn't the only game that had problems implementing an AvA arena, and I was under the impresion that this part of the thread was spawned by SC-Spooks remark that he would change the MA to an AvA arena. Maybe I misunderstood him.

-Sik
Title: What would you change and why?
Post by: Mugzeee on June 15, 2004, 12:32:11 PM
Quote
Originally posted by Sikboy
FT has nothing to do with an Axis v. Allies arena. Are you in the right thread?

Personally, I liked Figthertown in AW. Maybe it was the sense of nostalgia because they used the DOS map, maybe it was the fact that there were never more than 10 players in there at a time, but I really really liked it.

As for the Axis and Allies arena, it was a ghost town when I left the game in '99. Maybe it picked up by then. But the point remains, WBs isn't the only game that had problems implementing an AvA arena, and I was under the impresion that this part of the thread was spawned by SC-Spooks remark that he would change the MA to an AvA arena. Maybe I misunderstood him.

-Sik

LOL...i prolly am on the wrong thread. Sorry about that.
But not totally out of context are my remarks. Further examination of the replies would comfirm that the reference to AW vs AH anything is within the scope of the discusion. As i recall...it started with Nopoop then Redd making reference to WarBirds and the reasons why they think it had fallen to low numbers.
As for the subject matter of the thread. "What would you change and why?"
I have only specifically said "ONE" thing as per the Thread Starters" request.. he said If we could change "One" thing, what would it be?My reply was as follows.
Quote
Originally posted by Mugzeee
Id like to change the fact that i can only change "One" thing.

I shall be more carefull next time. Lest yous beat me with dat Shillelagh. :)

But i will have to point out that 10 players at a time in Airwarrior Fighter Town is most definently an unuaslly slow night.
We could call on  De-oLOnz to comfirm this. I have flown countless nights in AW FT with OLtos  and the others with an average of 25 players or more. ole Airwarriors :)
Title: Re: What would you change and why?
Post by: sky25 on February 03, 2011, 12:47:50 AM

So your basing your opinion on the "Name" of the game? I mean really. To think AH is a product that was specifically and only designed for Virtual Fighter “Aces” to duel or furball seems silly to me.
Seems like a ton of work that HTC has went through to accomplish the "means" you speak of. Eeee gads man, just make a map with 2 bases and Duke it out. On the contrary, i am more inclined to believe they had much more in mind. They added Bombers to the game along with a complex strategic re-supply system. Factories, Cities, Convoy's, trains, and anything else i may have forgotten to include. Oh yes, there are (Tank’s) Did I say Tank’s? Hmmm don’t see how (Tanks) fit in “airiel combat”. They developed a World "WAR" Two simulator. Intentionally or not they developed a War Sim nonetheless. I think the developers had a larger audience in mind. They developed a game that would draw from at least two mindsets or interests. WWII wana be Fighter “Aces”, and those that would like to be a little more in depth with the WAR game. Therefore the "end" of the "means" is $$$$$$.  And that is marketing savvy. A thoughtful approach would have to conclude that AH1 or AH2 is a WAR sim by design. Which of course includes both types of players. Land Grab is here to stay. And actually is what the game is all about as per design.
PS. I still think that HTC should create an Arena strictly for Dog Fighting. This way the debate would end. And the "Aces" could really prove their metal against other "Aces" Not against Bombers and Heavy-laden fighters trying to dive on a ground target. However, the crying would still continue. Because the "Aces" would complain that there aren’t enough noobs to pad their score. :D
<S>

Some things never change..... :salute
Title: Re: What would you change and why?
Post by: 321BAR on February 03, 2011, 12:50:50 AM
Understand the necrobump but dang man... lock imminent... IN
Title: Re: What would you change and why?
Post by: waystin2 on February 03, 2011, 07:05:26 AM
Dudda dudda dudda dudda Batman!
(http://i295.photobucket.com/albums/mm134/waystin2/NecroBumpBatman.jpg)
Title: Re: What would you change and why?
Post by: lyric1 on February 03, 2011, 07:11:11 AM
It is an interesting question. I think it will be locked though.
Title: Re: What would you change and why?
Post by: R 105 on February 03, 2011, 07:12:15 AM
 The Collision model. If two planes hit each other at high speed in real life then both pilots family would be getting a telegram. I know the reason HTC has it like it does in here so please don't give me a long explanation. I still hate it as it is and that is all there is too it.
Title: Re: What would you change and why?
Post by: flatiron1 on February 03, 2011, 07:23:40 AM
all vox issues fixed
Title: Re: What would you change and why?
Post by: TequilaChaser on February 03, 2011, 08:39:39 AM
IT was sure great to see "Morpheus" in the "started by" column though even if it is nearly a 7 year old thread

have not seen any news in a long while.......  :pray
Title: Re: What would you change and why?
Post by: Volron on February 03, 2011, 09:07:00 AM
Add more strategic targets that HURT when hit...  Rail yards, Power Plants, Rail and Road Bridges, Dams, Supply Hubs... Gotta get my strategic bomber run fix... :joystick: :x

Oh and...

(http://i1213.photobucket.com/albums/cc473/UnkShadow/InBeforeTheLock.gif)