Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Cajunn on March 18, 2008, 04:06:49 AM

Title: Down time
Post by: Cajunn on March 18, 2008, 04:06:49 AM
I would like to see a 15 min down time if your KILLED in a fighter, GV or bomber.

Say your up in a Fighter and you get KILLED, you would have to wait 15 min's before you can up another Fighter. I think People would be a little more cautious and I wouldn't have to kill the same guy over and over. I think that the true art of dogfighting, tanking and bombing would really start to show in the game.
Title: Re: Down time
Post by: Larry on March 18, 2008, 04:17:50 AM
NO!
Title: Re: Down time
Post by: Cajunn on March 18, 2008, 04:32:01 AM
I do agree that base defences would have to be better, but I'm tired of these certain players waiting around for a base to be getting hammered and they run over there to run there kills up and the constant fur balling. You would have to earn your kills with skill instead of killing the same poor guy on the ground 50 times while a few players take the town down to capture the base.
Title: Re: Down time
Post by: Larry on March 18, 2008, 04:42:25 AM
Yea if they make you wait when you die only one or two guys would have to keep cap while the other ten take the town down in a few soconds and roll the goons in.
Title: Re: Down time
Post by: Latrobe on March 18, 2008, 05:13:15 AM
NO!

Well screamed.  :aok
Title: Re: Down time
Post by: EagleEyes on March 18, 2008, 05:21:44 AM
I like the way you think TrueKill...

Besides, how the heck am i suppose to rack up 15+ kills in one sortie if the same group of guys cant up!! Would make vulching very hard!!


 :noid
Title: Re: Down time
Post by: Larry on March 18, 2008, 05:44:33 AM
I like the way you think TrueKill...

Besides, how the heck am i suppose to rack up 15+ kills in one sortie if the same group of guys cant up!! Would make vulching very hard!!


 :noid

And defending a base even more so.
Title: Re: Down time
Post by: wrongwayric on March 18, 2008, 10:20:27 AM
Yes and no on this one. Yes maybe 60 sec or 3 min max but 15 is to long. It'd sure give the ho/ram tards in there la's and hurri's something to think about before the try to short hop to the town and ram down the goons/cap. It also might make the newbie that doesn't know better take a look and see the base is capped and not up into the horde. No because then i'd lose what few vultch kills i do get. :lol
Title: Re: Down time
Post by: Cajunn on March 18, 2008, 04:28:42 PM
I just threw the 15 min out there but ya 15 is a long time and I know there are a lot of players out there that depend on vulching for alot of there kills(not making fun, its just fact)....I would just like to see some kind of penalty for throwing caution to the wind. And I would like to see the skill level in the game go up. Its easy to point the nose at the enamy plane and pull the trigger and hope for the best, I would like to see some thought go into the convergence. I think it would also be cool if you couldn't see the enemy's Icon (only Friendly Icons) and you wouldn't know what your fighting until the fight started at close range. You would have to pay alot more attention when all you see is that little black dot comming in the distance.
Title: Re: Down time
Post by: DPQ5 on March 18, 2008, 08:23:25 PM
HELLZ NO
Title: Re: Down time
Post by: EvlPrsn on March 18, 2008, 09:53:59 PM
HOtards and rammers should be penalized, but it would hurt evry1 in the game if we were made to wait to t/o again.  even a 60sec wait would imbalance the current base defense game.
Title: Re: Down time
Post by: EskimoJoe on March 18, 2008, 10:01:56 PM
NO!

NO!
Mine be underlined  :)
Title: Re: Down time
Post by: Denholm on March 18, 2008, 10:04:08 PM
[size=122pt]NO![/size][/b]
Mine be underlined  :)
He he, didn't work. :lol
Title: Re: Down time
Post by: EskimoJoe on March 18, 2008, 11:31:39 PM
He he, didn't work. :lol
Yep, apparently you can't get into the triple digits when it comes to size  :lol
Title: Re: Down time
Post by: Elfie on March 19, 2008, 12:56:30 AM
NO!

I don't think you said that quite loud enough, could you please try again?  :D
Title: Re: Down time
Post by: EskimoJoe on March 19, 2008, 01:02:33 AM
I don't think you said that quite loud enough, could you please try again?  :D

Don't worry Larry, I gotcha covered  :t

*Ahem*

NO!
Title: Re: Down time
Post by: Larry on March 19, 2008, 02:45:31 AM
I don't think you said that quite loud enough, could you please try again?  :D

yes...

hope these are all right.


No!
Nicht!
Нет!
¡No!
Non!
Não!
Title: Re: Down time
Post by: Clifra Jones on March 19, 2008, 11:59:24 AM
All 3 Nos!

That's, NO, Hell NO and F*** NO!
Title: Re: Down time
Post by: Hitman20 on March 19, 2008, 12:27:54 PM
Wonder how long this thread last. :noid
Title: Re: Down time
Post by: Ghastly on March 19, 2008, 01:24:41 PM
I'd potentially consider discussing a 2-3 minute wait before you could launch again from the closest FIELD to which you died if it was your countries, but a 15 minutes would turn the arena into a ghost town, I doubt I'd be in favor of any wait, since as has been pointed out, any kind of a wait at all would be unbalancing in the field defense department, Besides, if you want to keep guys from re-upping, you can take down hangers.

<S>