Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: MotleyCH on March 19, 2008, 04:18:22 PM

Title: Offline AI
Post by: MotleyCH on March 19, 2008, 04:18:22 PM
  Not too bad at all..he put up a pretty good fight. :aok
Is there a way to make our our own offline AI Practice Missions?
Title: Re: Offline AI
Post by: LYNX on March 19, 2008, 04:36:11 PM
Yep...tricky little bleeder that P51.  An insight into CT  :aok
Title: Re: Offline AI
Post by: Vipper65 on March 19, 2008, 04:38:30 PM
can you pick the AI's ride?
Title: Re: Offline AI
Post by: trax1 on March 19, 2008, 06:04:27 PM
This is a good sign that CT might be around the corner.
Title: Re: Offline AI
Post by: Larry on March 19, 2008, 06:10:30 PM
The AI HOed me. :(
Title: Re: Offline AI
Post by: Eagler on March 19, 2008, 06:12:56 PM
nice addition to the game <S>
Title: Re: Offline AI
Post by: Alky on March 19, 2008, 06:14:02 PM
The AI HOed me. :(
The other AI guys in his squad told him about you... :noid
Title: Re: Offline AI
Post by: Spikes on March 19, 2008, 06:14:08 PM
The AI HOed me. :(

What a HOing piece of crap...:D :P
Title: Re: Offline AI
Post by: trax1 on March 19, 2008, 06:23:12 PM
When I fought the A.I he didn't HO me.
Title: Re: Offline AI
Post by: Redlegs on March 19, 2008, 06:33:07 PM
the AI Hoed and rammed me. But other then that they were good fights.  :rock
Title: Re: Offline AI
Post by: Spikes on March 19, 2008, 06:34:49 PM
Where do you fine the AI?
Title: Re: Offline AI
Post by: sunfan1121 on March 19, 2008, 06:36:52 PM
Where do you fine the AI?
offline under "practice mission"
Title: Re: Offline AI
Post by: KONG1 on March 19, 2008, 06:43:02 PM
Splashed the AI then shot his chute for being such a noob.
Title: Re: Offline AI
Post by: crockett on March 19, 2008, 06:44:40 PM
Where do you fine the AI?

offline practice under "practice missions"


It's not bad for AI, but I beat both of them each time on the first try and Im' not a p51 pilot. (actually made the AI auger twice :lol) It would be nice if you could select how many bad guys to fight. I think if it were more than one of them, they could be a real challenge for even the veterans.

I would say it could definitely teach newer players how to fight better. In fact if I was HTC, I'd make some sort of banner inside the game for people who first D/L the game prior to them signing up for their "2 weeks". This way they get a lil training before jumping into the MA's.
Title: Re: Offline AI
Post by: crockett on March 19, 2008, 06:46:05 PM
When I fought the A.I he didn't HO me.

It depends how you fly.. if you fly straight at it like a 2 week noob it will HO you.
Title: Re: Offline AI
Post by: Strip on March 19, 2008, 06:48:54 PM
It depends how you fly.. if you fly straight at it like a 2 week noob it will HO you.

Yep.....AI had several head on shots he could have took and didnt. I never got even a face shot.....but I didnt fly right at him either.

Strip(er)
Title: Re: Offline AI
Post by: WWM on March 19, 2008, 06:53:47 PM
Thats good.  Maybe it will teach people not to fly straight into it.   Doesn't seem to have much accuracy though.  I slowed down to like 200 in a slow turn to see how it responded and it wouldn't get closer then 400-600 and couldn't hit me. Seemed to be at a loss of what to do.  Very good start though. Very nice rolling scissor and avoids well for training flying and gunnery.  Updates page says their will be more downloads in the future.  Thank you HTC.
Title: Re: Offline AI
Post by: crockett on March 19, 2008, 07:02:51 PM
Thats good.  Maybe it will teach people not to fly straight into it.   Doesn't seem to have much accuracy though.  I slowed down to like 200 in a slow turn to see how it responded and it wouldn't get closer then 400-600 and couldn't hit me. Seemed to be at a loss of what to do.  Very good start though. Very nice rolling scissor and avoids well for training flying and gunnery.  Updates page says their will be more downloads in the future.  Thank you HTC.

Yea I agree it did do pretty good in a scissor fight. I let him get behind me to see if I could shake him, ended up getting it into a scissors fight on the water and it was pretty tough at the start. I though he might get me for a second.

On the second flight I again let him get on my 6 when I was a little slow. Went into a dive and he stayed 200 of my 6 in the dive then got him into a vert fight but after that he blew his E and was like a noob trying to climb to me as I BnZed him ..  :rofl
Title: Re: Offline AI
Post by: JB73 on March 19, 2008, 07:30:04 PM
nm
Title: Re: Offline AI
Post by: Mustaine on March 19, 2008, 07:32:07 PM
GD wrong account, I'm letting 73 die I just log in as that to check the private squad forum until the admin parts get worked out...


I was going to make a new thread but here is as good as any :aok

first off, I LOVE YOU HiTechCreations Inc. !!!

Great freaking job! I was honestly a bit apprehensive off A.I. when i first hear about it, some older vets talking about it beating them. Myself being a mediocre stick at very best I thought oh sh-- :O what chance does a common guy like me have??

I did 3 fights just now, they weren't the same, but they weren't "different" as the alt, position with the clouds, position on the map, and engagement were all the same, the "warp" freaked me out on the first fight, I was spinning my hat "OMG WHERE IS HE" until I realized I could bring up the clipboard and see the BAR DAR for a general location. By then he was in on me... from about 1000 feet alt at least, 2500 yards away in my 1 o'clock. I put my nose down about 10 degrees for speed, hit WEP and watched him go above and try for angles.

Here's my only rub on this: if you have spent ANY time in the DA you know the "usual" modes of engagement. The lower guy with more speed ends up with the advantage. I don't know what the A.I. was doing per say, but I am guessing not full WEP and NOT playing with flaps. I got above him quick, and with the E just stayed behind him until my piss-poor gunnery took off some parts. The first fight I think I took his rudder, then I ended up chasing a "drone" falling from the bail until I almost collided and augured in the ocean thinking "HE JUST MADE ME OVERSHOOT"!

After I came out of the blackout pull-up I saw the meat bomb hanging there and killed it rightly :devil (NICE Freaking touch HTC guys!)


The other fights were "different" in the maneuvers, possibly because of my change in the initial merge or because the A.I. was doing random stuff. Having read this post at work earlier today I even tried to skim the "HO" bubble on the 3rd merge, nary a shot was fired, and he didn't even put the nose at me. At D800 or so he was already pointing the nose to get an angle on the direction my wing tips were pointed. I had about a 20 degree left roll (left low) and he was pointing up with about 5 degrees of his right low. His pitch up was a LOT less than I would have used with that alt advantage, but I can understand why... in the DA you know they (me in the scenario) can't / won't pull up for that shot as they lose their position badly if they miss, but he is playing "real fighting" basically for life and limb. Me? I'll take the lower, it is a game and if I die I get a fresh fancy new Dora to PWN him in.

I guess what I took from my A.I. fights is the pilot is "safe" and trying to keep himself alive... you take a flier chance at a move knowing you can pull out of that stall or whatever you will beat him. I love it, but at the same time I want him to take more chances. I honestly thought the falling plane he bailed from was a "last ditch" effort to make me overshoot, adrenaline was high, and I thought he just got me.


Overall it is an amazing addition to the game and I can't imagine the time it took to write the A.I. "coad".  If what other players have said in the Combat Tour forum are true and you can "tweak" the ability that is so freaking awesome I can't imagine! What I'd personally love is being able to choose the plane I am in even if the A.I. has to be in a P51... I bet that is coming real soon, or something similar :D



I have to say this, a simple thing like this is such an addition to the game I don't think it is truly fathomed by the player base... No longer will a new guy have to pay to "practice".  We as a community have to understand that there will be more players, and more people needing advanced ACM instructions for "how to beat the A.I.". They will need to learn how to set up view positions, how to judge E states, all that stuff vets take for granted in-game... AND they will be able to ask this on a forum openly without being a paying member!!!

I hope the community is ready for this, I know years ago I did the "ALT-F4" joke on channel 1 back when it was available, and probably posted "**** N00B!" on the forum, somewhat in jest to jive with the community, and somewhat to say "I'm part of the club, you suck because you are not". from this day forth I honestly think the community as a whole has to step it up. I'm not saying I will even spend the time training said "Newbies". I'm a poor pilot, and horrible at explaining what I do while flying. 1/2 the time I am lighting a cigarette in a dog fight, or opening a beer. I just don't berate them, and with the exception of a quake-monger that screams HOWDOIDOTHIS!!!!!! and is a jerk I will from now on not berate in any way a new player. I seldom have, and am more than willing to sometimes work with someone on game mechanics like views, salvo, what have you.

I hope the rest of you 12709 registered users do the same :aok

WTFG HTC!!!! You guys DESERVE a vacation or something!
Title: Re: Offline AI
Post by: thndregg on March 19, 2008, 07:37:56 PM
I just now got done with my first sortie with the AI Pony. What started out as a HO attempt by the AI turned very quickly into a right hand T&B. With a couple notches of flaps and some counteractive rudder, we both steadily spiraled downwards, all the while I was getting the upper hand and killed the AI on the deck.
Title: Re: Offline AI
Post by: Overlag on March 19, 2008, 07:42:52 PM
its great... i wonder what skill % its set up as?

Green?
Novice?
Vet?
Ace?
God?

id say Vet maybe?
Title: Re: Offline AI
Post by: Larry on March 19, 2008, 07:59:32 PM
Im no good in a pony but the Ai is pretty good, but I doesnt take that many shots. It didnt even go for snapshots. I did fly right at it to see if it would Ho and it did. It then ramed me and lost a wing. Mine only shot when he ws dead six and about 500 away.
Title: Re: Offline AI
Post by: trax1 on March 19, 2008, 08:05:06 PM
I'm sure this is just the first taste they are giving us, I'm sure that in the coming patches we will get more A.I planes to fight against other then just the 51.

And yes if you do fly straight at him he will HO you, but why would you do that anyways.

This also tells me that CT is still in the works, and maybe just a little closer to be released. :D
Title: Re: Offline AI
Post by: lambo31 on March 19, 2008, 09:41:00 PM
The AI HOed me. :(

AI HO'd me also

Lambo
Title: Re: Offline AI
Post by: Hoffman on March 19, 2008, 09:49:21 PM
Okay I was fightin' the AI, managed to get on its 6 and was lining up for a beautiful D-200 shot and all of a sudden before I can push the fire button I'm staring at the airfield with some message saying Turn Left Cross. :furious :furious :furious :furious

This has now happened to me 3 times.
Whiskey Tango Foxtrot.
Why won't it let me kill the AI pony?
Title: Re: Offline AI
Post by: trax1 on March 19, 2008, 09:53:06 PM
Okay I was fightin' the AI, managed to get on its 6 and was lining up for a beautiful D-200 shot and all of a sudden before I can push the fire button I'm staring at the airfield with some message saying Turn Left Cross. :furious :furious :furious :furious

This has now happened to me 3 times.
Whiskey Tango Foxtrot.
Why won't it let me kill the AI pony?
Post it in the bug forum to let them know about it.
Title: Re: Offline AI
Post by: SunBat on March 19, 2008, 10:00:24 PM
Okay I was fightin' the AI, managed to get on its 6 and was lining up for a beautiful D-200 shot and all of a sudden before I can push the fire button I'm staring at the airfield with some message saying Turn Left Cross. :furious :furious :furious :furious

This has now happened to me 3 times.
Whiskey Tango Foxtrot.
Why won't it let me kill the AI pony?

Yep, me too.  Also, a couple of times we were pretty much at a draw and then he just disappeared.  I was like  :uhoh I know he's here somewhere...  But he wasn't and my pixels felt safe again... :pray
Title: Re: Offline AI
Post by: vorticon on March 19, 2008, 10:30:22 PM
despite pathetically rusty skills, i still had 2 good enough shot opportunities that it would have died if i had hit, and not stalled into the ocean.
Title: Re: Offline AI
Post by: Wingnutt on March 19, 2008, 10:45:58 PM
first attempt we collided in scissors..

the 2nd turned into a TNB spiral, at about 1000 ft I finally had a good solution an he just vanished.. poof.. then a few later im back at base "right left cross"

kinda annoying..

I never fly the pony, and would have obliterated the AI in a jug in short order, but I must say.. it put up a better 1v1 fight that alot of "real" p51s in the MA..  at least it doesnt hit the deck and run after the first pass :furious
Title: Re: Offline AI
Post by: Xasthur on March 19, 2008, 11:12:53 PM
I had some good fights with the AI, it actually flys quite well. Certainly well enough for decent training purposes and definitely a great start at a worthy opponent.

I can only imagine the work that has gone into this, well done HT.

I noticed the same thing as many others, the AI was very timid on the guns. In seeing how well it would shoot the AI got 200 off my six and didn't fire a single round.

Another time, though, I got the drop on the AI, shot it up and pulled up over the top. It followed me up and sprayed from 600 out.

All in all... fantastic work.
Title: Re: Offline AI
Post by: WWM on March 19, 2008, 11:18:54 PM
  at least it doesnt hit the deck and run after the first pass :furious


 :rofl  No kidding..

Think we could get one to vulch the runway so we can practice the wirlwind gunnery? :lol

Title: Re: Offline AI
Post by: FrodeMk3 on March 19, 2008, 11:29:31 PM
You can rope it- It seems' like after you get far enough above it, and it's nose is pointed away from you, It loses its' SA, and doesn't re-aquire you until you get back within 1.5k. But then, it's low and slow.
Title: Re: Offline AI
Post by: CAP1 on March 19, 2008, 11:37:33 PM
  Not too bad at all..he put up a pretty good fight. :aok
Is there a way to make our our own offline AI Practice Missions?

well, reading through this thread i see most are saying they've beat the ai dude with relative ease. i didn't....out of 5, i only took 2 of them. i couldn't get good angles at speed, and could hardly control the pony below 200...which happened as i was trying to keep my lift vector on him. he got my 6, and i started a scissors, and just about when he was gonna cross in front of my guns, the pony did a departure stall. i don't know my speed at that point as i was outdside the airplane(i mean i was eyes on target..not flying F3 mode). the ponyD also feels worse than the ponyB that i've flown in MA midwar? did the flight models change again?

<<S>>
Title: Re: Offline AI
Post by: vorticon on March 20, 2008, 12:04:51 AM
well, reading through this thread i see most are saying they've beat the ai dude with relative ease. i didn't....out of 5, i only took 2 of them. i couldn't get good angles at speed, and could hardly control the pony below 200...which happened as i was trying to keep my lift vector on him. he got my 6, and i started a scissors, and just about when he was gonna cross in front of my guns, the pony did a departure stall. i don't know my speed at that point as i was outdside the airplane(i mean i was eyes on target..not flying F3 mode). the ponyD also feels worse than the ponyB that i've flown in MA midwar? did the flight models change again?

<<S>>


flaps.

fought it again, and again, my gunnery is toejam...but had multiple firing oppurtunities, only gave him 1 (its pretty good at forcing an overshoot)  and got lucky on a snapshot.

not a bad AI, its like fighting with a fish...fun fight, though the outcome is in little doubt, if it cant manage to keep a guy who barely plays from killing it.

it at least provides a moving target for more experienced players and, should provide a decent level of fight for the new guys.
Title: Re: Offline AI
Post by: BlauK on March 20, 2008, 02:18:58 AM
Guys,
quit HOing with the AI already... you bunch of HO dweebs  :P
Title: Re: Offline AI
Post by: Latrobe on March 20, 2008, 03:58:07 AM
at least it doesnt hit the deck and run after the first pass :furious

It did that to me! I come in below him, climb up behind him (like I always do in a head-On situation), and when I look back he's already on the deck flying 500mph the other other direction!
Title: Re: Offline AI
Post by: Eagler on March 20, 2008, 05:03:23 AM
in the 2nd mission (W to E), after I killed the AI pony, I had a ghost plane firing at me
(http://www.pogbird.com/X45/ghost.jpg)
Title: Re: Offline AI
Post by: Spatula on March 20, 2008, 05:11:17 AM
After ya shot it down, you cant shoot its chute or call it names on 200...
Title: Re: Offline AI
Post by: beddog on March 20, 2008, 07:42:26 AM
I think the AI does better than most guys......... shot it and it bailed once, then it augured and then I think it augured but wasn't actually eying it as it hit.  All three fights were fun though.  Great job guys.

Oh.. And it's not a whiner or a smack talker which makes it better than 98% of the pilots on aces high. :)
Title: Re: Offline AI
Post by: CAP1 on March 20, 2008, 09:33:06 AM
Guys,
quit HOing with the AI already... you bunch of HO dweebs  :P

i haven't HO'd him yet....although he does keep flying right to me..letting me set up ne if i wanted....but i want to fight.....
Title: Re: Offline AI
Post by: -sudz- on March 20, 2008, 10:55:08 AM
Remember guys that this is actually a mission which consists of taking off, fighting, and returning to base.  When the AI vanishes on you and RTBs, consider that to be the AI equivalent of out of fuel.  There is only about a 8 minute window for fighting.  (Keep in mind that although you warped to the engagement area you used up the fuel needed to get there.)

Other missions, other outcomes.

- Sudz
Title: Re: Offline AI
Post by: 2fly on March 20, 2008, 11:05:22 AM
Neat training tool and preview on what CT could be like. 

The AI seems to hit the silk at the first sign of real damage.  Only once did I shoot off a visible chunk and he not bail out. 

It is not a real difficult fight to win but actually flies decent.  About what I would expect from an AI opponent.  Just sharp enough to keep you honest, but the real challenge from the players.

I am really lookinf forward to other aircraft being added to it as I am not really  a pony jockey.
Title: Re: Offline AI
Post by: Slamfire on March 20, 2008, 11:15:15 AM

All in all... fantastic work.


I Agree 100%

"Otto" gives a very decent fight - plays a pretty decent vertical game and definitely plays far better than the average arena player.   I'd say a 70th percentile player.  Best AI I have ever seen actually - much better than IL2-1946 (which IMHO was the former AI champ).

Considering the last version only allowed you to go after lazy circling drones, it's a quantum leap forward and is great offline fun.

I CAN'T THANK HTC ENOUGH - it's the best upgrade ever IMHO.   :rock
 
Title: Re: Offline AI
Post by: SunBat on March 20, 2008, 11:23:00 AM
Remember guys that this is actually a mission which consists of taking off, fighting, and returning to base.  When the AI vanishes on you and RTBs, consider that to be the AI equivalent of out of fuel.  There is only about a 8 minute window for fighting.  (Keep in mind that although you warped to the engagement area you used up the fuel needed to get there.)

Other missions, other outcomes.

- Sudz

Makes sense. 
Title: Re: Offline AI
Post by: BnZ on March 20, 2008, 12:23:57 PM
AI always merges nose down on you when you dive beneath it. This is actually good, because it gives you the choice of saddling to practice turnfighting or milking your zoom climb and practicing energy tactics.

Can't wait till we have the capacity for custom quick battles, differential plane matches, that sort of thing.

HTC could have left this game as it was and gone fishing, and still it would have been well worth the $15 a month forever. They chose to go above and beyond. Skoal! to the team :aok
Title: Re: Offline AI
Post by: sunfan1121 on March 20, 2008, 02:20:22 PM
All that AI did was 1 clean murge(diddent HO) then dove to the deck. kinda LAME
Title: Re: Offline AI
Post by: ROX on March 20, 2008, 02:35:07 PM
My hat is off to HTC for the AI!   :salute 

Now I can have something to do when my "Third World" cable company goes out.  (cable modem)

I love how when you return to base, the HTC staff ups to greet you!!  Even Rosie!  Too COOL!   :aok


ROX



Title: Re: Offline AI
Post by: LLogann on March 20, 2008, 02:58:17 PM
So let me get this straight......... The AI ho'd you all (or many)

Wow...... That is so far away from real gameplay.  I would complain if I were you!  Cause you know, nobody ever ho's in the arenas.

Perhaps it hasn't occurred to all you nuggets that being ho'd by the AI will help you not get so ho'd all the time by other players.....

...Anybody?

Haven't tried it yet but it is the first thing I'm doing when I get home.

Title: Re: Offline AI
Post by: eh on March 20, 2008, 05:16:49 PM
I have wanted the offline 'missions' for a long time. Hopefully, we will be able to design our own training sessions and make them available. I remember Air Warrior had many players who designed training sessions flying all kinds of sorties against all kinds of planes . Or, you could choose your own and the AIs plane, and altitude and difficulty level etc.  Some of those training missions were very intense: two of my faves were flying a Hellcat with a wingie against a dozen or so zeros (modelled after a real late war encounter), and flying with 4 other spit 1s against a horde of emils. Those training sessions were REALLY good, and a great way to try out a new plane.

So here's to HiTech.  :salute  The best flight sim going just got a whole LOT better with one patch!
Title: Re: Offline AI
Post by: CAP1 on March 20, 2008, 05:28:27 PM
I have wanted the offline 'missions' for a long time. Hopefully, we will be able to design our own training sessions and make them available. I remember Air Warrior had many players who designed training sessions flying all kinds of sorties against all kinds of planes . Or, you could choose your own and the AIs plane, and altitude and difficulty level etc.  Some of those training missions were very intense: two of my faves were flying a Hellcat with a wingie against a dozen or so zeros (modelled after a real late war encounter), and flying with 4 other spit 1s against a horde of emils. Those training sessions were REALLY good, and a great way to try out a new plane.

So here's to HiTech.  :salute  The best flight sim going just got a whole LOT better with one patch!

i'm loving this so far. my only wish is that there were more than just the pony to fight in. i'm thinking though, that if i improve in that, then maybe it'll help me in the other rides too. multiple enemys would be cool too.

<<S>>HTC...THANKS!!!!!
Title: Re: Offline AI
Post by: Stixx on March 20, 2008, 05:51:29 PM
Thank you, Hitech  :aok

The AI is ten times better than MSCFS, Warbirds, and Fighter Ace.

Looking forward to the new training missions as they become available.

Would really like to see some multiple con engagements.
Title: Re: Offline AI
Post by: MotleyCH on March 20, 2008, 06:04:34 PM
it would be nice to add another type of airplane..or even choose to design a small furball with some friendly AI.



Title: Re: Offline AI
Post by: ShrkBite on March 20, 2008, 06:10:17 PM
Nice Job HTC  :aok

Title: Re: Offline AI
Post by: BMathis on March 20, 2008, 06:46:06 PM
Splashed the AI then shot his chute for being such a noob.
:lol

I gotta try this
Title: Re: Offline AI
Post by: Rollins on March 21, 2008, 04:24:07 AM
Someone help. Where oh where am I going wrong?  Upped and flew for 20 minutes last night looking for offline AI. Nothing and I just logged just as frustrated as I always do.
Title: Re: Offline AI
Post by: WWM on March 21, 2008, 09:27:40 AM
Someone help. Where oh where am I going wrong?  Upped and flew for 20 minutes last night looking for offline AI. Nothing and I just logged just as frustrated as I always do.

Did you click on "practice missions" (bottom right I believe)  Then you have to follow the instructions that pop up on radio that tell you whcih direction to go.  Mine always says 180 degrees 250mph.....  You should then get thrown to 14000 feet full speed with the AI about 7 or 8 k out straight ahead.  Instructions should say "engage at will" 

Hope you get it.

WWM
Title: Re: Offline AI
Post by: Jappa52 on March 21, 2008, 09:51:09 AM
Is there something/someone I need to type, text message, download, adjust, open, close, threaten, shoot, stab, bribe, call, donate, run over, set fire to, send, email …….. whew… in order to fly against the AI?  When I click on the training option it gives me a message “This feature will be available soon” :furious :furious
Title: Re: Offline AI
Post by: hammer on March 21, 2008, 10:07:48 AM
Is there something/someone I need to type, text message, download, adjust, open, close, threaten, shoot, stab, bribe, call, donate, run over, set fire to, send, email …….. whew… in order to fly against the AI?  When I click on the training option it gives me a message “This feature will be available soon” :furious :furious
It's not under training - it's under "Offline Practice". Once you are in the tower offline, there is a selection on the clipboard which says Mission (I think... at work right now).

Regards,

Hammer
Title: Re: Offline AI
Post by: Jappa52 on March 21, 2008, 10:28:30 AM
lol thanks Hammer.  If it was a snake....... I’d be dead.
Title: Re: Offline AI
Post by: CAP1 on March 21, 2008, 04:45:35 PM
lol thanks Hammer.  If it was a snake....... I’d be dead.

and if it was me on your 6.......I'D BE DEAD!!!!!!!!!! :rofl :rofl :rofl
Title: Re: Offline AI
Post by: spit16nooby on March 21, 2008, 05:24:00 PM
man im at my dads which wont download the game for some reason i really want to try this though but what im most happy about is this is a good sign for ct the ai is supposed to play a big role in it
Title: Re: Offline AI
Post by: Elfie on March 21, 2008, 05:41:24 PM
No auto take off for the practice missions, and w/o a decent rudder control atm take off is impossible.
Title: Re: Offline AI
Post by: Sketch on March 21, 2008, 06:27:32 PM
(actually made the AI auger twice :lol)

How did you do that? :huh Mine just flew through the ground and came back at me three times... then he just vanished.  :mad:

And since it was offline... you can't tell me he warped!  :devil
Title: Re: Offline AI
Post by: PFactorDave on March 21, 2008, 06:49:52 PM
Well, I'm a total nooblet (been playing AH for about 10 days now), and I can consistantly kill the AI by simply getting him to chase me down to the deck and get low and slow.  A click or three of flaps at the right times and it's pretty easy to get a firing solution on him.  Also, seems like one quick burst on him is almost always enough to make him bail out...  Even when he's on the deck about 10ft off the ground.   :O  Splat!

All in all, head and shoulders above the orbiting drones.

Title: Re: Offline AI
Post by: Rollins on March 21, 2008, 10:04:58 PM
Finally got up, used several textbook merge techniques.  Got pwned promptly.  That was sure fun.
Title: Re: Offline AI
Post by: BaDkaRmA158Th on March 21, 2008, 10:06:34 PM
Dont you also have to be in a p51D for it to work?
Right?
Title: Re: Offline AI
Post by: DoNKeY on March 21, 2008, 10:53:51 PM
Can anyone edit me a 38J vs 38J, or 38J vs F4U-1A?  I would really appreciate it, as I are the suxxors at editing.

donkey
Title: Re: Offline AI
Post by: kotrenin on March 22, 2008, 02:52:34 AM
Here Donkey, download this file and paste it in "...\HTC\Aces High II\offmiss"

http://www.esnips.com/doc/ee2c6e5a-8189-4423-af44-1c8d2a685ce9/P38JF4U1A  (http://www.esnips.com/doc/ee2c6e5a-8189-4423-af44-1c8d2a685ce9/P38JF4U1A)



EDIT: This is the P38J vs F4U-1A Mission
Title: Re: Offline AI
Post by: Scca on March 22, 2008, 05:23:28 AM
lol thanks Hammer.  If it was a snake....... I’d be dead.
If it was a snake, you wouldn't have been looking for it :)

For others, make sure you have the correct map loaded.  I had loaded the DA map as my off line map, and couldn't find it.  They are only linked to Ndisles (sp), map.
Title: Re: Offline AI
Post by: Redlegs on March 22, 2008, 07:22:54 AM
Please let someone make a P47d11 vs 109g14 offline mission.  :pray :pray
Title: Re: Offline AI
Post by: Hawk55 on March 22, 2008, 08:08:15 AM
Here Donkey, download this file and paste it in "...\HTC\Aces High II\offmiss"

http://www.esnips.com/doc/ee2c6e5a-8189-4423-af44-1c8d2a685ce9/P38JF4U1A  (http://www.esnips.com/doc/ee2c6e5a-8189-4423-af44-1c8d2a685ce9/P38JF4U1A)



EDIT: This is the P38J vs F4U-1A Mission

Outstanding Kotrenin...Thank You Sir!   :salute
Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 09:27:34 AM
Please let someone make a P47d11 vs 109g14 offline mission.  :pray :pray

Done  :D

It's only a 1vs1 for now, as I'm not too sure yet how to get multiple aeroplanes in it.

http://www.esnips.com/doc/c76145de-e902-41c5-bebc-b0101fcefc0b/P-47D-11vsBf-109g-14 (http://www.esnips.com/doc/c76145de-e902-41c5-bebc-b0101fcefc0b/P-47D-11vsBf-109g-14)

<S>

Yossarian
Title: Re: Offline AI
Post by: Redlegs on March 22, 2008, 09:29:44 AM
Done  :D

It's only a 1vs1 for now, as I'm not too sure yet how to get multiple aeroplanes in it.

http://www.esnips.com/doc/c76145de-e902-41c5-bebc-b0101fcefc0b/P-47D-11vsBf-109g-14 (http://www.esnips.com/doc/c76145de-e902-41c5-bebc-b0101fcefc0b/P-47D-11vsBf-109g-14)

<S>

Yossarian

I <3 You  :)
Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 09:45:23 AM
Just made it so that there's four Thunderbolts and four 109s:

http://www.esnips.com/doc/c1aabb1f-26ed-40b8-8c6e-bd53c4bcfe1a/P-47D-11vsBf-109g-14multiple (http://www.esnips.com/doc/c1aabb1f-26ed-40b8-8c6e-bd53c4bcfe1a/P-47D-11vsBf-109g-14multiple)

The Jugs bit works, not sure about the 109s yet.  Have fun  :D

<S>

Yossarian

EDIT: W00000TT!!! 200 POSTS!!!    :rock :D :D
Title: Re: Offline AI
Post by: Eagler on March 22, 2008, 11:16:22 AM
Just made it so that there's four Thunderbolts and four 109s:

http://www.esnips.com/doc/c1aabb1f-26ed-40b8-8c6e-bd53c4bcfe1a/P-47D-11vsBf-109g-14multiple (http://www.esnips.com/doc/c1aabb1f-26ed-40b8-8c6e-bd53c4bcfe1a/P-47D-11vsBf-109g-14multiple)

The Jugs bit works, not sure about the 109s yet.  Have fun  :D

<S>

Yossarian

EDIT: W00000TT!!! 200 POSTS!!!    :rock :D :D

can you tell us how you made these?
196608,10,4,46,46,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,0,0.000000
The bold is number of planes, what do the other numbers represent?
tia
Title: Re: Offline AI
Post by: kotrenin on March 22, 2008, 11:51:20 AM
Here is a list of the planes and their corresponding numbers.  I also put a key at the bottom of the list.  Remember to back-up your originals first.

http://www.esnips.com/doc/322e7b00-01af-498d-8973-53b55a0b5856/planelistforoffmis (http://www.esnips.com/doc/322e7b00-01af-498d-8973-53b55a0b5856/planelistforoffmis)

There are 2 missions in the files, east and west. you can change either or both and you can have your wingman in a different plane from your's.

Good luck,  :aok


EDIT: don't worry about the coordinates.  That is something else I have been working on.  Changing them with multiple aircraft moves them all the same, so they are still on top of each other during the opening merge.

2nd EDIT: it should be noted that Yossarian did the bulk of the leg work on this list.  Thanks Yossarian :aok
Title: Re: Offline AI
Post by: CAP1 on March 22, 2008, 11:53:13 AM
Finally got up, used several textbook merge techniques.  Got pwned promptly.  That was sure fun.

i found that too.....i climb now as soon as i'm warped to the engagement area......so i'm coalt to him, rather than 1 or 2 k below. i dive under him, and pull at about 1.5k out, and he tries to come up to me.....then it's on from there. what i find hard though is the verticle scissors he seems to like.....i work the crap outta my throtle, flaps, and rudder, but slmost seem to spend the time in partial blackout trying to keep him in sight. he almost always takes it to the deck too.....i'm doing about 50-50 win lose against him now......
Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 12:05:38 PM
Eagler, there's a lot of mixed up information in this topic: http://bbs.hitechcreations.com/smf/index.php/topic,230614.30.html (http://bbs.hitechcreations.com/smf/index.php/topic,230614.30.html).

From one of hub's posts on pg 4:
196608,10,4,94,93,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,53,0.000000
                 
Number of wingmen
Wingman Plane #
Your Plane #

EDIT: Several of my missions have worked quite well, but I'm having trouble with planes disappearing/blowing up around when they leave the runway (or somewhere on it, etc).

<S>

Yossarian
Title: Re: Offline AI
Post by: MotleyCH on March 22, 2008, 02:13:39 PM
Great work Yossarian..

Imagine the movies we can make doing this. I just edited your Jugs vs 109s to a 4 F4u1d's vs 4 KI-84's :aok

 :salute
Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 03:06:10 PM
Thanks, and on that topic, I just made a mission with 4x A-20Gs and 4x Mosquitos on the 'Allied' side, and 4x Ju-87s and 4x Ju-88s on the 'Axis' side.  Now, for whatever reason, one set of planes has been blowing up at/near the base each time (I think), but it's still great fun.  Also, when on the Axis side, I accidentally flew in a P-51 in the film.  I've fixed this (probably) in the mission file.

Here's the mission file:
http://www.esnips.com/doc/2e93acf5-75d5-4f2b-ac67-6e9ed6848097/a20mossieju88 (http://www.esnips.com/doc/2e93acf5-75d5-4f2b-ac67-6e9ed6848097/a20mossieju88)

And the first film (I flew in a P-51 by accident in this one...):
http://www.esnips.com/doc/75ce0e16-7fa3-4b0d-b808-a0f173f947c2/AvA1-flying-axis-P51 (http://www.esnips.com/doc/75ce0e16-7fa3-4b0d-b808-a0f173f947c2/AvA1-flying-axis-P51)

This is the second, I was in an A-20G  :D :D , but all the Mosquitoes blew up/vanished on takeoff  :cry :
http://www.esnips.com/doc/870b02ac-1254-484d-9428-e71a3112dfd6/AvA1-flying-Allied-A20 (http://www.esnips.com/doc/870b02ac-1254-484d-9428-e71a3112dfd6/AvA1-flying-Allied-A20)

Have fun!  :D

<S>

Yossarian
Title: Re: Offline AI
Post by: MotleyCH on March 22, 2008, 05:43:59 PM
The Friendly AI are making a B Line for the first waypoint, from the runway spawn.

..maybe if we could setup the first waypoint on the same heading as the runway is pointed.

Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 05:45:24 PM
Not sure how to do that...I've just made a C-47 and RV-8 mission  :rolleyes: and I'll mess around with that a bit now.

Yossarian
Title: Re: Offline AI
Post by: MotleyCH on March 22, 2008, 06:08:31 PM
I remember in AW, you could command your flight to do certain functions, Form Up, Attack Fighters, Attack Bombers and such.

Those offline mission's were pretty huge, multiple flights patrolling or attacking different areas.

You could create your own in there as well.

I doubt HTC will go this route, I could be wrong, but it would be nice.
Title: Re: Offline AI
Post by: Yossarian on March 22, 2008, 06:20:10 PM
No luck with the mission, it crashed the game the first few times, then I just put it back to normal with an RV-8 and a C-47, and had fun in the RV-8 until the C-47 flew into a hill and didn't come out... no kill message and a darbar a sector away...probably time to send a message to Skuzzy about the AI cheating  :noid
Title: Re: Offline AI
Post by: Yossarian on March 23, 2008, 06:09:11 PM
Just made a battle of britain mission, it's a bit buggy but still works.

http://www.esnips.com/doc/41f4b6a9-2808-4a71-b212-732d909a34ed/Copy-of-Copy-of-Battle-of-Britain (http://www.esnips.com/doc/41f4b6a9-2808-4a71-b212-732d909a34ed/Copy-of-Copy-of-Battle-of-Britain)

<S>

Yossarian
Title: Re: Offline AI
Post by: Tango on March 23, 2008, 09:01:40 PM
The AI HOed me. :(

It takes 2 to HO.
Title: Re: Offline AI
Post by: Tempest3 on March 28, 2008, 10:08:37 PM
I figured out what was wrong with my Rv-8 mission. I had put the RV-8 in the wingman's place. I switched places and it works now. It's fun. Bf 109E vs Spitfire Mk 1. A B-17G vs 6 Bf 109F-4s is also fun, so long as you remember to dive first :o .
Title: Re: Offline AI
Post by: ink on April 02, 2008, 06:38:07 PM
honestly it took me less than 30 seconds to kill it  from initial  merge, and i don't fly the 51s.

for someone thats never fought it will be a good learning tool.
Title: Re: Offline AI
Post by: Widewing on April 02, 2008, 11:22:47 PM
Well, the AI is pretty lame.. It does, however, get the absolute maximum turn rates in what is assigned as the AI aircraft. AI helped me to find an FM bug; a Ju 88 doing 570 mph in a dive.

My regards,

Widewing
Title: Re: Offline AI
Post by: Spazzter on April 03, 2008, 08:08:38 AM
Can anyone tell me how to fly against this AI.  I went to offline practice and all I saw was the 5 planes circling the airfield just as it has in the past.  Do I need to change a setting or something???  I would love to give it a shot, so any insight would be great.

Thanks

<S>
Spazz
Title: Re: Offline AI
Post by: moot on April 03, 2008, 08:15:10 AM
Can anyone tell me how to fly against this AI.  I went to offline practice and all I saw was the 5 planes circling the airfield just as it has in the past.  Do I need to change a setting or something???  I would love to give it a shot, so any insight would be great.

Thanks

<S>
Spazz
http://bbs.hitechcreations.com/smf/index.php/topic,230421.msg2799522.html#msg2799522