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General Forums => Aces High General Discussion => Topic started by: sunfan1121 on March 19, 2008, 06:40:49 PM

Title: Wirblewind
Post by: sunfan1121 on March 19, 2008, 06:40:49 PM
That thing is a beast... no more vulching 4 me :cry
Title: Re: Wirblewind
Post by: BlueJ1 on March 19, 2008, 06:44:26 PM
Screen shots please. Cant play on my laptop and my computer that does is states away. Darn Navy keeping me from seeing the gv I always wanted.
Title: Re: Wirblewind
Post by: Strip on March 19, 2008, 06:46:50 PM
I agree sunfan....I dont generally vulch any tho. Every now and then I will duck in to flak range and still feel relatively safe.

Not any more...... :uhoh

Strip(er)
Title: Re: Wirblewind
Post by: sunfan1121 on March 19, 2008, 06:47:55 PM
Screen shots please. Cant play on my laptop and my computer that does is states away. Darn Navy keeping me from seeing the gv I always wanted.
the picture on the homepage isint good enough? :D
Title: Re: Wirblewind
Post by: BlueJ1 on March 19, 2008, 06:49:54 PM
the picture on the homepage isint good enough? :D

DOH!
Title: Re: Wirblewind
Post by: crockett on March 19, 2008, 06:51:12 PM
I like it just for that reason.. will be one of the better vulch deterrents.
Title: Re: Wirblewind
Post by: Xargos on March 19, 2008, 07:15:25 PM
Just wait until Zazen masters it.   :lol
Title: Re: Wirblewind
Post by: BlueJ1 on March 19, 2008, 07:18:20 PM
Shhh, dont tell the Ltars we have them.
Title: Re: Wirblewind
Post by: Elfie on March 19, 2008, 07:19:08 PM
The key to vulching will be to be flying faster than the gunners can track you with the turret, no different from killing buffs really.  :)
Title: Re: Wirblewind
Post by: Krusty on March 19, 2008, 07:27:29 PM
Now maybe the knits will kill the VH *FIRST* when attempting (and failing horribly) to capture a field?
Title: Re: Wirblewind
Post by: trax1 on March 19, 2008, 08:12:54 PM
I love that thing, my first sortie in it I scored 2 kills, and I sucked in the Ostwind, it's much easier to kill planes with it then the flak is, and the reason for that is, is in the flak your only getting off a few rounds ever second in it, with the Wirblewind your getting a much higher rate of fire, making it easier to land hits on the planes. 

This will definitely put a damper in vulching a base that still has it's VH up.
Title: Re: Wirblewind
Post by: kvuo75 on March 19, 2008, 08:30:58 PM
well with the wirble, we get a somewhat porked ostie.. cant set views above the turret armor anymore :(




Title: Re: Wirblewind
Post by: Larry on March 19, 2008, 08:37:55 PM
Kvuo all the way up and to the left.



Teammate was trailing a P51D and P39Q..........just for a second.
(http://www.fileden.com/files/2007/4/24/1013733/WW1.jpg)


Whats left of a P39D.
(http://www.fileden.com/files/2007/4/24/1013733/WW2.jpg)


A P39Q made the mistake of shooting at me.
(http://www.fileden.com/files/2007/4/24/1013733/WW3.jpg)
Title: Re: Wirblewind
Post by: Lusche on March 19, 2008, 08:40:30 PM
well with the wirble, we get a somewhat porked ostie.. cant set views above the turret armor anymore :(

No more kills on low passing targets...  :(
Title: Re: Wirblewind
Post by: kilz on March 19, 2008, 09:02:53 PM
TK awesome pictures bro cant wait till i get my new rig up and going should only take one more day.

Anyone checked out the new CVs????????????
Title: Re: Wirblewind
Post by: Newman5 on March 19, 2008, 09:07:47 PM

Anyone checked out the new CVs????????????

I have...and good luck to those of you trying to attack a cv from the deck...atleast twice as many guns than before....it is loaded.  And also named USS Waffle!!!     :lol
Title: Re: Wirblewind
Post by: Gianlupo on March 19, 2008, 09:25:28 PM
I don't vulch, but I do like to hunt GVs... that will be a much tougher sport, now, with the Wirbelwind around..... :eek:

And CVs are gorgeous now! :) Great thing to be on the bridge, now! ;)
Title: Re: Wirblewind
Post by: trax1 on March 19, 2008, 09:51:49 PM
Yeah the Wirblewind will make it easier to protect fellow gv's from air attacks, like if you got a gv mission to attack a town, you take a few of those along and you'll have really good air defense, much better then using the flaks.  Flaks were hard to get kills with unless you had alot of time in them and had mastered it, but with the Wirblewind just about anyone can use it and get air kills.
Title: Re: Wirblewind
Post by: KTM520guy on March 19, 2008, 10:40:13 PM
The Wirble is great! Doesn't have the range of the Ostie but that's OK. Too bad the veiws in the ostie got porked.
Title: Re: Wirblewind
Post by: Lusche on March 19, 2008, 10:45:37 PM
The perfect mix to protect any field would now consist of a mix of Ostwinds & Wirbelwinds. Wirbelwind to get all thos lowe fast passing vulchers and strafers, Ostwind to reach out and touch low buffs or Jabos before dropping their bomb.
Title: Re: Wirblewind
Post by: soupcan on March 20, 2008, 04:46:01 AM
It's an ostie on steroids!
 :aok
Title: Re: Wirblewind
Post by: Gianlupo on March 20, 2008, 05:05:38 AM
The perfect mix to protect any field would now consist of a mix of Ostwinds & Wirbelwinds. Wirbelwind to get all thos lowe fast passing vulchers and strafers, Ostwind to reach out and touch low buffs or Jabos before dropping their bomb.

Yep, Lusche, just place a wirbelwind at the end of each runway and wait.... almost like vulching the vulchers, or reverse spawn camping!
Title: Re: Wirblewind
Post by: AquaShrimp on March 20, 2008, 05:08:27 AM
I first found out about the Whirblewind in Close Combat III.  It was excellent at turning enemy troops into raw hamburger.  Always thought it would be a good addition to AH.
Title: Re: Wirblewind
Post by: Rich46yo on March 20, 2008, 06:13:29 AM

                             I was actually looking forward to this vehicle more then anything else. I must say its even more then I expected, a perfect cross between the M-16s rate of fire and Osties hitting power. I believe the Whirlie is going to change the dynamics of the game and make it more realistic to actual historical air combat. Already I noticed guys being a little more cognizant about both where they were at and what altitude. All night last night I watched the game scrolls rattle off players with multiple kills from Whirlies.

                           AH really hit a home run with this one. The new CVs are awesome too. I didn't spend much time in the 5" guns but they appear to be far more responsive when moving them around. Im not an uber-CV-gunner but I imagine if you fill a CV up with those types then sinking it will now be a very difficult proposition. Which is great.
Title: Re: Wirblewind
Post by: Charge on March 20, 2008, 06:26:31 AM
I guess there was a reason why Pierre Closterman absolutely hated those quad 20mm installations and saw bad dreams if they were supposed to go on a strafing mission. 

AFAIK it had the same grenade as the airborne 20mm cannons but a bigger casing for more powder and thus added muzzle velocity.

-C+

Title: Re: Wirblewind
Post by: nick172 on March 20, 2008, 06:42:15 AM
I feel that this may just move the fights up a bit which would be a huge improvement. I hope HTC leaves them unperked, People will acctually have to bomb from alt!
Title: Re: Wirblewind
Post by: Barnes828 on March 20, 2008, 06:54:53 AM
I had 16 kills in two sorties with it.

first one was a conga line of p39s coming off of a CV and they all tried to strafe me.  :t

had 11 kills then a bomb got me when my turret was out...
Title: Re: Wirblewind
Post by: MajIssue on March 20, 2008, 10:01:05 AM
The perfect mix to protect any field would now consist of a mix of Ostwinds & Wirbelwinds. Wirbelwind to get all thos lowe fast passing vulchers and strafers, Ostwind to reach out and touch low buffs or Jabos before dropping their bomb.

Insightful... I found it to be DEATH for low flying fighters. 1st sortie in one I landed 2 kills after about 5 minutes up! landed to re-arm, got 2 more in 2 minutes. It is a very effective low level air defender. At first I thought it was the end of the Ostwind, until I tried to engage a target past 1.5K out. A combonation of the two will be deadly.

BTW Lusche... kudos for the kuegels last night engaging 2 ME-262s in a 190! I was the one that got away and gave you the <Salute>
Title: Re: Wirblewind
Post by: Hornet33 on March 20, 2008, 10:14:57 AM
Did you guys know that the wirblewind has 2 rates of fire?? Your secondary weapons trigger cuts the fire rate in half. Mash the main trigger and unleash hell.


I love this thing.
Title: Re: Wirblewind
Post by: Hoagi on March 20, 2008, 10:22:10 AM
Guess I will have to rethink a little when vulching a field.  Got owned twice by whirbles, one from least 1500 away, I saw no Icon, just the tower.  GRRRR. 

Hoagi
Title: Re: Wirblewind
Post by: WWM on March 20, 2008, 10:30:20 AM
and unleash hell.

I likey the hell part....I likey :D
Title: Re: Wirblewind
Post by: Krusty on March 20, 2008, 10:33:27 AM
Did you guys know that the wirblewind has 2 rates of fire?? Your secondary weapons trigger cuts the fire rate in half. Mash the main trigger and unleash hell.


I love this thing.

Primary fires 2 of the 4 guns.

Secondary fires the other 2.

I believe you have to press both to fire all guns at once. At least, I ran out of ammo in primary, and hit secondary and used up the rest of the ammo, during tests.
Title: Re: Wirblewind
Post by: John Hynds on March 20, 2008, 10:56:25 AM
Love it just maybe it should be perked a little. No one will run an osti now. Ran 2 sorties last night. 1rst 6 kills before being tracked then bombed(it was also 6 fighters against me). 2nd 2 kills before I had to log of due to lack of sleep(also for a job interview in the am). Great job on it AH!
Title: Re: Wirblewind
Post by: 2fly on March 20, 2008, 11:01:39 AM
This thing is a plane munching monster.  I love it, but it absolutely MUST be perked.  The only discussion should be how high the value should be set.
Title: Re: Wirblewind
Post by: Strip on March 20, 2008, 11:03:10 AM
I find them no more deadly than an Osty if you attack with bombs or rockets. I got 5 kills with 4 bombs and 12 rockets without a single ping in a F6F just this morning.

However using guns they are defintly the worst ground vehicle by a good margin. Alot of very powerful rounds in a short amount of time.

I wouldnt even attempt it without a good cannon bird.

Strip(er)
Title: Re: Wirblewind
Post by: Elfie on March 20, 2008, 11:06:59 AM
This thing is a plane munching monster.  I love it, but it absolutely MUST be perked.  The only discussion should be how high the value should be set.

Nah, it still has the open top turret and can still only fire in one direction at a time. Distract the gunner with one target and pop his turret from a different direction.
Title: Re: Wirblewind
Post by: nimble on March 20, 2008, 11:15:10 AM
It'd be super lame if the vulchtards got this perked. All it is is a low-range flak that's slower than an m16. Take down the VH, problem solved.
Title: Re: Wirblewind
Post by: Hornet33 on March 20, 2008, 11:24:18 AM
Primary fires 2 of the 4 guns.

Secondary fires the other 2.

I believe you have to press both to fire all guns at once. At least, I ran out of ammo in primary, and hit secondary and used up the rest of the ammo, during tests.

Guess it all depends on how you have your triggers set up. I have my primary to fire all weapons, and my secondary to only fire the selected weapon, i.e. rockets, bombs or cannon. With it set up like that I either fire one set of cannon, or all of them.

Blew an A20 out of the sky last night with that. Ranged him with 2 guns and when I saw a hit sprite grabbed the main trigger and let loose......BOOM!!!!!  It was awsome. :rock
Title: Re: Wirblewind
Post by: Karnak on March 20, 2008, 11:28:45 AM
I'm thinking the Il-2 may be the best bet against it.  A bit of armor and long range guns.
Title: Re: Wirblewind
Post by: Strip on March 20, 2008, 11:41:15 AM
I'm thinking the Il-2 may be the best bet against it.  A bit of armor and long range guns.

Yep...that or the snipe him with the B25. 

(You might get away with a Yak9T even.)

Strip(er)
Title: Re: Wirblewind
Post by: BaDkaRmA158Th on March 20, 2008, 11:49:13 AM
I dunno the only time i got hit was when stupid enough to pull low alt turns over the enemy base.
I found it amazing to see how easy they go down when you riddle the top with x4 30cal's from a p39

I still have yet to even need the 37mm.

Title: Re: Wirblewind
Post by: Spikes on March 20, 2008, 11:51:14 AM
Love it just maybe it should be perked a little. No one will run an osti now. Ran 2 sorties last night. 1rst 6 kills before being tracked then bombed(it was also 6 fighters against me). 2nd 2 kills before I had to log of due to lack of sleep(also for a job interview in the am). Great job on it AH!

I beg to differ...just wait for the new GV/plane kick to be over, you will see a lot less 39's, Wirbel's, the same amount of Lgay's. It happens every time.
Title: Re: Wirblewind
Post by: Strip on March 20, 2008, 11:52:31 AM
Whirble is here to stay.....vulchers worst night mare.

Strip
Title: Re: Wirblewind
Post by: Rondar on March 20, 2008, 12:16:41 PM
This thing is a plane munching monster.  I love it, but it absolutely MUST be perked.  The only discussion should be how high the value should be set.

Why must it be perked?  I like something now that will have a great effect on lancstuka's, 500ft agl carpetbombers, and A20's to start with.
Title: Re: Wirblewind
Post by: BnZ on March 20, 2008, 12:30:47 PM
The Wirbelwind seems a little deadlier on targets actually trying to strafe you, they can sometimes weave between the rocks the Osti belches out, but they can't dodge the 20mm firestorm.

On crossing deflection shots, it seems to get pings where the Osti might get a kill. Often enough of course, the Osti would miss entirely. One thing about an Osti, one ping, one kill.

I suspect the Osti will remain more effective on buffs at 1.5+ distance.

But the Wirbelwind should be an easier flak to use for the average player who seldom practices in guns.

Still haven't decided which I like better.
Title: Re: Wirblewind
Post by: waystin2 on March 20, 2008, 12:33:49 PM
Nah, it still has the open top turret and can still only fire in one direction at a time. Distract the gunner with one target and pop his turret from a different direction.

As Elfie said, no more difficult to kill than the Ostwind.  It just has a tremendous rate of fire, so if you get into it's arc(1.0k) you will be toasted by even the worst/novice gunners out there.  As a self-professed Ostie expert I will say it is easier to track targets, not quite the range, but a meat grinder nonetheless.  Vulching will no longer occur in AH, without removing the VH first.  No perk needed, but folks better adjust their tactics a bit!
Title: Re: Wirblewind
Post by: Krusty on March 20, 2008, 01:15:05 PM
It's definitely perkworthy...

I checked earlier today, and it's got (in 1 day) 2000 kills to about 950 deaths. Now, of those, about 550+ were from GVs, so vs aircraft it's got better than a 4:1 kill ratio.

It's an instant ping killer. I was nowhere near one, took one ping, and my engine and oil were instantly dead. Too bad I was low and slow, so I make a gentle turn (my mistake here, I turned INTO the wirblewind!) and 2 seconds after losing my engine my tail was gone and some other parts and I was floating down to the ground in a fuselage with a pilot trapped inside.

Title: Re: Wirblewind
Post by: BnZ on March 20, 2008, 01:24:54 PM
I think its only racking up a few kills right now because it is popular and perhaps a little easier to use than the Osti. Like I say, I'm not sure it is actually better than the Osti.
Title: Re: Wirblewind
Post by: 2fly on March 20, 2008, 01:39:40 PM
The osti does not even deserve to be mentioned in the same war with the wobbly.  For those true experts the osti  may have a tad more ping kill power true.  But the beauty/horror of the wobbly is that almost anyone can jump in one for the first time and become an instant  terror to the skies.

In my mind, anything that is so easy to use should be perked.  It's like a ground bound La-7 only worse.

Title: Re: Wirblewind
Post by: Blammo on March 20, 2008, 01:41:37 PM
Still, I think a low perk might be reasonable.  It is 4 20MM cannon, after all.  Think of how quickly something like that could take down a town.  Or eat up low flying a/c.  Not suggesting a perk because it is tough to kill.  Just that it has a gawdawful effective rate of fire.
Title: Re: Wirblewind
Post by: Lusche on March 20, 2008, 01:43:30 PM
I think its only racking up a few kills right now because it is popular and perhaps a little easier to use than the Osti. Like I say, I'm not sure it is actually better than the Osti.

Usuall new items do not get a very good k/d that quick, because people are a) not yet used to it and b) using it in every possible and impossible situation without any regards to survival.

But on the other hand, let's wait two weeks. I have the feeling that pilots are slow to adjust and need some time to comprehend that low level passes over defended locations are now very dangerous. ;)

Personally, I am just a bit sad about the fact that my Il2 / Hurricane IID / B-25H tank busting days are over now  :(
Title: Re: Wirblewind
Post by: Karnak on March 20, 2008, 01:47:41 PM
Still, I think a low perk might be reasonable.  It is 4 20MM cannon, after all.  Think of how quickly something like that could take down a town.  Or eat up low flying a/c.  Not suggesting a perk because it is tough to kill.  Just that it has a gawdawful effective rate of fire.
It isn't very impressive against towns.  Ostwind is far superior for that.
Title: Re: Wirblewind
Post by: BnZ on March 20, 2008, 02:09:11 PM
Hmmm...may have to change my mind.

Osti IS harder to use now that you can't see over the sides very well and can't see very well for deflection. Slightly easier to see in the Wirbel, which may put it over the top. Five points sounds reasonable.

Title: Re: Wirblewind
Post by: Krusty on March 20, 2008, 02:10:59 PM
In my opinion it does pretty well against towns. It does it faster than an ostwind. Osty has a bigger round, no doubt, and a lot of ammo, but the rate of fire and the quantity of guns firing means a WW in second or third gear can just drive along and shoot down a dozen buildings in the time an osty has to slow down and/or stop to keep shooting at its target.

I don't see one taking down a town by itself. Testing offline, however, it took out probably 60% of a town. Get a single bomber pass, or maybe a pair of WWs working in tandem, and it'll clear a town post-haste!
Title: Re: Wirblewind
Post by: sunfan1121 on March 20, 2008, 02:12:03 PM
Usuall new items do not get a very good k/d that quick, because people are a) not yet used to it and b) using it in every possible and impossible situation without any regards to survival.

But on the other hand, let's wait two weeks. I have the feeling that pilots are slow to adjust and need some time to comprehend that low level passes over defended locations are now very dangerous. ;)

Personally, I am just a bit sad about the fact that my Il2 / Hurricane IID / B-25H tank busting days are over now  :(
I blew up 2 B25's in a row in TT his morning. god i love this thing :rock
Title: Re: Wirblewind
Post by: trax1 on March 20, 2008, 03:04:26 PM
This thing is a Osti on steroids, I don't think it will be long before we see HTC perking it.
Title: Re: Wirblewind
Post by: Spikes on March 20, 2008, 03:07:02 PM
I wish they would rename it WIRB or something...gets annoying when you see "FLAK", dive in, and get blown out of the sky by 4 20mms.

Title: Re: Wirblewind
Post by: Krusty on March 20, 2008, 03:26:49 PM
I blew up 2 B25's in a row in TT his morning. god i love this thing :rock

I was in an ostwind at an enemy base not too long ago, and I landed 5 hits on a B-25 b before the final hit set it on fire.

WW *definitely* much more effective.


Anybody had the chance to try it on lancs yet? I can guess the results, but it'd be nice to confirm 'em.
Title: Re: Wirblewind
Post by: FireDrgn on March 20, 2008, 03:49:33 PM
Lots of talk about perkin the wirblewind.....I think thats a great idea!!!! AS SOON AS THEY PERK VULCHERS :D
Title: Re: Wirblewind
Post by: LTARifle on March 20, 2008, 03:53:35 PM
Perk it why?
Upped one landed three upped an osti landed 3 one was a panzer who did'nt see me untill it was too late.
Upped a whirble a little later same situation with a panzer only this time all i saw was traces bouncing everywhere. Seems to me its kinda defenceless against any type of tank.
So its good against low flying planes but not gvs.
Kinda like a B25 killing gv's but get a fighter with cannon on its 6  :O
Title: Re: Wirblewind
Post by: DREDIOCK on March 20, 2008, 03:56:14 PM
Alot easier to hit planes in the weble.
but the vehicle itself seems a bit fragile.

Last night I was easily gunned to death by a 38 wheras in the osit most of the time the worst that would usually happen was my turret would get knocked out
Title: Re: Wirblewind
Post by: sunfan1121 on March 20, 2008, 04:32:24 PM
I was in an ostwind at an enemy base not too long ago, and I landed 5 hits on a B-25 b before the final hit set it on fire.

WW *definitely* much more effective.


Anybody had the chance to try it on lancs yet? I can guess the results, but it'd be nice to confirm 'em.
there was a set of lanks attaking a V base this morning with about 5 WW's on the field, needless to say the Lanks diddent last long.
Title: Re: Wirblewind
Post by: Elfie on March 20, 2008, 04:35:58 PM
there was a set of lanks attaking a V base this morning with about 5 WW's on the field, needless to say the Lanks diddent last long.

Lancs would do just fine if they climbed a bit before making their bomb runs.
Title: Re: Wirblewind
Post by: nimble on March 20, 2008, 04:42:47 PM
Lancs would do just fine if they climbed a bit before making their bomb runs.

Amen.
Title: Re: Wirblewind
Post by: Seagoon on March 20, 2008, 05:16:20 PM
What would be the downside to giving the Wobble a low perk value like 5 points? It was after all a rare late war GV and in this game is clearly the equivalent of a child-friendly turbo laser. I like it, and I'm exceptionally glad it's here, but I can't understand, for instance, why the TA152 would be a perk ride and the Wobble not be one.

- SEAGOON
Title: Re: Wirblewind
Post by: Karnak on March 20, 2008, 05:41:21 PM
What would be the downside to giving the Wobble a low perk value like 5 points? It was after all a rare late war GV and in this game is clearly the equivalent of a child-friendly turbo laser. I like it, and I'm exceptionally glad it's here, but I can't understand, for instance, why the TA152 would be a perk ride and the Wobble not be one.

- SEAGOON
Ostwind was a rarer, later vehicle.
Title: Re: Wirblewind
Post by: falcon23 on March 20, 2008, 05:48:09 PM
I ran the WW,and I dont think it should be perked,it is very easy to turrett it,at least as easy as the ostie..

       And on another note lusche,I am sorry you wont be able to kill as easy................









  NOT :D

                                       Kevin
Title: Re: Wirblewind
Post by: moot on March 20, 2008, 05:56:42 PM
The 152 isn't a perk ride.  The downside would be that you have to pay 5 pks for a GV that gets killed with one well placed 500lbs, or even 250lbs if the plane knows how to aim.  Nevermind if the players that want the WW dead have some tactical sense and tag team it.  Then, a small burst of MG or cannon will silence the WW everytime..
Title: Re: Wirblewind
Post by: Spikes on March 20, 2008, 06:12:37 PM
Anyone notice the hits the Wirbel can take? I drop 4K+ lbs and the GV still sits there firing...
Title: Re: Wirblewind
Post by: Platano on March 20, 2008, 06:34:33 PM
ZomGZomGZOmg...I got teh blasted by teh new WirlbelWiinDD..NO Fair I cant Vulch noMOre...whaaaaaaaa!

No need to perk it.

Stop Being a VulchTard or a Lanc-o-stuka and you will be fine.

Ever stop and wonder maybe thats why HTC decided to come out with a beast like this? To stop all the Tardlings from doing what they do best.

Title: Re: Wirblewind
Post by: Gianlupo on March 20, 2008, 07:14:30 PM
I totally agree with m00t and Platano. No need to perk it.

Krusty, that K/D ratio you posted is very likely due to dumb flying: most of the pilots will just dive in on a GV labeled FLAK, without any thinking or coordination with other pilots. And, btw, don't change icons, so that I will have to tremble in fear, every time I attack one, not knowing what it really is. It will add tension, hence fun!

Every one is talking about why the WW should be perked: let's see why it shouldn't be perked!

1) It'll make vulching more difficult and risky: you'll have to kill VH if you want to do that. And if you don't kill it, all the better, vulching is a crappy tactic for skilless dweebs. It was about time we had a real deterrent for that.
2) It'll make GV hunting more difficult and risky and that means all more intriguing to do. You'll have to coordinate with your fellow pilots, you'll have to take real risk to kill GVs and that would just add a new dimension to the gameplay.
3) It'll force NOE and diving heavy bombers to rethink their tactics: I can see only benefits from this for the gameplay.
4) I'm sure I'm missing something :)

So, no, it shouldn't be perked.
Title: Re: Wirblewind
Post by: BnZ on March 20, 2008, 10:00:41 PM
Been testing both.

I'm afraid that because the Osti is now so difficult to use, due to the new views, the fine old art of shooting in one will be lost. :(

Fix the views in the Osti to be similar to what is in the Wirbelwind, and you can slap 5 points on the latter for all I care, anyone can earn that many vehicle points by shooting 3 planes anyway. Otherwise, Wirbel has to be left unperked, as the only effective flak.
Title: Re: Wirblewind
Post by: Lusche on March 20, 2008, 10:02:39 PM
     And on another note lusche,I am sorry you wont be able to kill as easy................


  NOT :D

Oh, I will kill more easily even.. because I have to switch back to bombs. I switched to big guns for tank hunting for the I thought it was more challenging, somewhat "sportsmanlike", cleaner and, most important, more fun than just dropping big bombs. I rarely bombed for that reasons, almost never took of in a Il-2 with bombs for that reasons.

Now I'll have to fall back to that dirty kind a of work again. Get some alt and drop while still out of icon range. Easy, but not as fun anymore as trying to gun down a Tiger inHurri D without augering or simply slugging it out with a Ostwind.  ;)

Title: -
Post by: Lusche on March 20, 2008, 10:05:18 PM
dumb double posting
Title: Re: Wirblewind
Post by: FrodeMk3 on March 20, 2008, 11:51:31 PM
ZomGZomGZOmg...I got teh blasted by teh new WirlbelWiinDD..NO Fair I cant Vulch noMOre...whaaaaaaaa!

No need to perk it.

Stop Being a VulchTard or a Lanc-o-stuka and you will be fine.

Ever stop and wonder maybe thats why HTC decided to come out with a beast like this? To stop all the Tardlings from doing what they do best.



...And also why the DD's in the CV groups' have 5-inch mannables now. They might very well be trying a solution to the "Lancstuka."
Title: Speaking of lancstukas
Post by: moot on March 20, 2008, 11:58:07 PM
http://www.megaupload.com/?d=3KUJ5J5Q

Things to note:
-That many planes weren't enough to clear the base for capture.  Bad tactics on their part..  I got 10 kills, we were maybe 6-8, there might've been 30-50 kills altogether (I didn't pay attention).
-It's not that those planes weren't organised, because neither were the WWs, and there weren't that many WWs.
+The WW isn't that lethal.  It's as prone to only damaging planes with bad aim and/or bad luck.  A P38 flies off with 3x the amount of hits as some of the other planes.  The A20 and some of the other planes also take a whole lot of hits before dying.
+What a good supply of ammo for GVs can do for this sort of op.  Teamwork pays off big time.. You don't have to cautiously keep your ammo for sure shots, you can stay on the trigger as long as you know you're near a hit = more kills and attackers start thinking twice.
-FORTRESS illustrates what's wrong with the dive bombing level bombers.
Title: Re: Wirblewind
Post by: Larry on March 21, 2008, 02:47:05 AM
What would be the downside to giving the Wobble a low perk value like 5 points? It was after all a rare late war GV and in this game is clearly the equivalent of a child-friendly turbo laser. I like it, and I'm exceptionally glad it's here, but I can't understand, for instance, why the TA152 would be a perk ride and the Wobble not be one.

- SEAGOON


 :rofl
Title: Re: Wirblewind
Post by: Bruv119 on March 21, 2008, 02:49:07 AM
it cant kill things 1.5k + 

Even 1.0k is a lucky shot.  Now why perk something that can be bombed quite easily without even getting into gun range.  Vulchers = Dead = GOOD

Shame they restricted the osty  :cry

Title: Re: Wirblewind
Post by: Oleg on March 21, 2008, 03:34:55 AM
It can i believe, just need some practice. Dont know what is maximal range for 20mm guns, but 12mm reach 1.5 for sure.
Title: Re: Wirblewind
Post by: Gianlupo on March 21, 2008, 04:27:16 AM
Oh, I will kill more easily even.. because I have to switch back to bombs.

Not necessarily, you may just have to begin hunting with a wingman or more: as I said, it will add a whole new dimension to GV hunting, a really funny one, IMHO.
Title: Re: Wirblewind
Post by: Lusche on March 21, 2008, 04:29:04 AM
Not necessarily, you may just have to begin hunting with a wingman or more: as I said, it will add a whole new dimension to GV hunting, a really funny one, IMHO.

Flying with wingmen is no option for me. So I have to use bombs :)
Title: Re: Wirblewind
Post by: Bruv119 on March 21, 2008, 04:36:14 AM
want a hug lusche?
Title: Re: Wirblewind
Post by: Lusche on March 21, 2008, 04:46:28 AM
want a hug lusche?

(http://www.gowally.com/h/hughere2.gif)
Title: Re: Wirblewind
Post by: VonMessa on March 21, 2008, 05:00:28 AM
(http://www.gowally.com/h/hughere2.gif)

Careful Bruv, ya might get what ya wish for.
Title: Re: Wirblewind
Post by: trax1 on March 21, 2008, 02:00:31 PM
When theres a large raid on a VH base now and theres alot of WW out it almost looks like Baghdad did during those first few nights of the war with all those tracer rounds going up into the air.
Title: Re: Wirblewind
Post by: whiteman on March 21, 2008, 02:22:00 PM
after upping a WW at a capped field I want the guns to sound like the laser cannons in Star Wars. I didn't look at moots film since I'm at work but I was able to roll around a field Nits were attacking and knock down 10 and collect 4 more assists. Longest shot was 1.5 and an A20 that knows how to bomb out side that range seems to be the way to kill them.
Title: Re: Wirblewind
Post by: bobtom on March 21, 2008, 03:32:02 PM
want a hug lusche?

i was ticked when he got rid of his "cmon cant we all get along....gimme a hug!!" sig  :cry :cry
Title: Re: Wirblewind
Post by: Rich46yo on March 21, 2008, 04:11:07 PM

                              I think the Whirble will cut into the M-16s game time and not so much the Osti. A lot of guys are comfortable with the Ostie, have spent a lot of time in them, and have gotten real good with them. The Ostie is a pretty much lights out wheeled ack and can kill good at distance. The M-16s will still be used when the speed of the vehicle is needed. But for general base defense? I think the M-16 will be used far less now. One thing about the Whirble is it has a very realistic recoil shake that takes a little getting used to.
Title: Re: Wirblewind
Post by: Lusche on March 21, 2008, 04:27:16 PM
I think the Whirble will cut into the M-16s game time and not so much the Osti. A lot of guys are comfortable with the Ostie, have spent a lot of time in them, and have gotten real good with them. The Ostie is a pretty much lights out wheeled ack and can kill good at distance.

That long range shooting doesn't work in Ostwind anymore. You now can't give enough lead without completely losing sight of your target.
Title: Re: Wirblewind
Post by: LTARifle on March 21, 2008, 05:01:42 PM
That long range shooting doesn't work in Ostwind anymore. You now can't give enough lead without completely losing sight of your target.
I wouldn't say that ;)
Play with your zoom and view setup you can find a field of view that works :aok
Title: Re: Wirblewind
Post by: Lusche on March 21, 2008, 05:39:26 PM
I wouldn't say that ;)
Play with your zoom and view setup you can find a field of view that works :aok

You can't get rid of that gunshield that way. When you zoom fully in, your field of view is still severely limited. Not only aquisition of new targets is quite difficult, but you still can't led enough to hit low crossing targets 1.5-3k out.
Title: Re: Wirblewind
Post by: Nilsen on March 22, 2008, 02:45:06 AM
I love the wienerschnitzel. Might need a few more hits than the ostwind, and the range is shorter, but much more fun  :rock
Title: Re: Wirblewind
Post by: Lye-El on March 22, 2008, 01:05:03 PM
You can't get rid of that gunshield that way. When you zoom fully in, your field of view is still severely limited. Not only aquisition of new targets is quite difficult, but you still can't led enough to hit low crossing targets 1.5-3k out.

I have spent quite a bit of time in the Osti. Tried the new one last night and it was like trying to shoot skeet with blinders on. If they are flying at you then it's fine. Acquiring a target means spinning around like a top. Tracking a crossing target means that if you can see the target you are shooting behind it. With the old Osti I was leading half of the screen most of the time. So now we have a pretty one for display in the hanger. :mad:
Title: Re: Wirblewind
Post by: Larry on March 22, 2008, 01:23:20 PM
Wernt they able to lower the sides of the turret or am I thinking of something else?
Title: Re: Wirblewind
Post by: Lusche on March 22, 2008, 02:14:56 PM
Wernt they able to lower the sides of the turret or am I thinking of something else?

You are thinking of something else, possibly the Flakpanzer IV "Möbelwagen":

(http://www.germanwarmachine.com/weapons/images/artillery/flakpanzeriv.jpg)
Title: Re: Wirblewind
Post by: Elfie on March 22, 2008, 03:19:37 PM
Wernt they able to lower the sides of the turret or am I thinking of something else?

A cutting torch would probably work just fine.  :rock
Title: Re: Wirblewind
Post by: pat judah on March 25, 2008, 05:23:31 PM
 Just curious, why did the views on the osti change.. lol was nice to be able to see 360degrees.. also, to bad you cant see outside the new wirblewind.. i hate looking thru rectangles.. lol. reminds me of trying to use machine gun on T34.. <S>


 Great job on all the new items...HTC... !!
Title: Re: Wirblewind
Post by: Wolfala on March 25, 2008, 10:29:46 PM
I had a great time with it last night. Drove about 1.5 I'm from a base, found a nice spot between 4 anorexic  trees and parked off the departure end of the runway in those trees and turned the tracers off. This was my first run in this little gem. I kid you not, the first run I got 14 kills - not all of them p38s on the climbout but a few on tape. No tracers gave that bit of extra surprise to gurantee them dead.

as for killing them effectively - a few tactics I've used effectively. Hedge hopping in the b25 if the guy is unaware is very effective against the Serb, osti and m16. If the guy has his witts, you get another pilot to grab the gunners attention in a zone on the opposite arc he is firing on. Hover about 2km away. When the gunners is committed, roll in, fire all 50s at the gunners top till 500 out, then pop him with the pumpkin gun. This can be done hedgehopping or with altitude.
Bottomline, you can't Rambo these guys without cooperation of a fellow quale to act as bait.

just remember to tell the bait not to dive on it  and keep a 90 degree angle offset.
Title: Re: Wirblewind
Post by: ColKLink on March 26, 2008, 05:48:45 AM
na dont perk that thing. Just get back to basics, and drop the VH first thing. Like magic , no wirblegerbles. Just a side note, vulching is a sport of kings, not all will enjoy a kings sport, not ment for the mass's.  :rock
Title: Re: Wirblewind
Post by: Rich46yo on March 26, 2008, 06:09:04 AM

                                I love the Whirbel. I was anticipating it more then any new vehicle ever introduced while Ive been in the game and its turned out to be everything I could ask for. I shot down the same guy in a Hellcat 5 times in a row the other day. He kept re-upping and HO'ing me, tho after 5 times he quit. The Whirbel is a great mission killer. If you can get 3 to 6 Whirbels up and running you can kill a mission. Yesterday we defeated a huge mission just with Whirbels.

                               And we had a huge mission defeated. I must say while I like flying missions Im pretty much limiting myself to Dredger or Limbo mission from now on. Maybe a few other guys too, that is, if not counting my own. I know its just a game but I cant stand when 30 or 40 guys hit a base NOE on T-Tuesday and nobody is tasked to drop the VH. Just as bad is upping to early. Because with the new Whirbel reality if enough of these things get rolling your mission is doomed. Dropping the VH is the #1 priority now.

                              The Whirbel is so effective that, on its own, its actually changed the dynamics of the game. This is a great GV.
Title: Re: Wirblewind
Post by: waystin2 on March 28, 2008, 12:19:18 PM
The Whirbel is so effective that, on its own, its actually changed the dynamics of the game. This is a great GV.

You are right Rich.  So many folks have viewed the Wirby as a defensive weapon only,  but as Wolfala noted in an earlier post, it can be an offensive weapon.  You can break up a conga line heading to your base pretty easily, by setting up in their flight path.  Or take it airplane hunting at the nearest enemy base (kinda like duck hunting, just on a bigger scale :lol).
Title: Re: Wirblewind
Post by: Getback on March 28, 2008, 05:49:32 PM
I have changed the way I dive bomb. I drop them at 2k now or higher, fire rockets 3k out. I also noticed that many dive bombers are trying to dive bomb at near 500 mph to thread the needle so to speak. That doesn't seem to be working either.

Sure puts emphasis on "Kill the VH!"

Title: Re: Wirblewind
Post by: Wolfala on March 29, 2008, 12:58:52 AM
(http://www.onpoi.net/ah/pics/users/1012_1206741684_aaafrustrationcopy.jpg)
Title: Re: Wirblewind
Post by: moot on March 29, 2008, 02:11:38 AM
Now if we had sounds that played at the correct ROF.. We'd have a ruckus that'd do justice to the guns :D
Title: Re: Wirblewind
Post by: chrish483 on March 29, 2008, 04:33:41 AM
i dont know but the guns sound good with the WW.

this GV is devestating on aircraft wihin range,  alittle over 1.5K and the rnds go out of sight, the tracers probly die out after 1.5k but are the rounds still good? 
i see people firing at aircraft at 2.0K out and the rounds disapere before that but do they still hit?  i think not as ive not hit anyuthing over 1.5K out  its just a waist of ammo to shoot beyond that.

ive noticed tactics have changed abit on dealing with the new flaks.
most stay away unless dog fighting and they get dragged into the range of one,  but ive noticed my kills and assists have gone way up and my kills in one is by bombs or being shot at from behind while im shooting from the front,   but 4 or 5 of these can cover 360 deg and down anything in range.    odd angles to a diving con seem to be a hard one to shoot down,    when leading within 800  and fully zoomed in on the sight just crank it and 9 times out of 10 your rnds will hit, theres no neadle to thread on these things like the osty has.

offensive weapon
good at spawn points or camp sites for those pesky planes fling around,
the secondary fire  (2 barrels instead of 4) is just as deadly on low flying planes and prolongs your ammo,  just place your shots well in a short burst.   get to know your ride as this is an uber killing machine, spend a week in it and get to know it,  better then the M-16 not as good as the osty in long range  (but the osty should be put back the way it was before in sighting)

but the ride is devestating in the right hands and i know most pilots will agree with that and it can put en end to most flights.

Title: Re: Wirblewind
Post by: moot on March 29, 2008, 05:13:24 AM
The sounds in AH are limited to about 80ms, which means nothing over 750rpm or so.  Compare these sounds to anything you hear in AH:
http://www.youtube.com/watch?v=nUyw_E1wkA8
http://www.youtube.com/watch?v=Oc9E8_ZuESQ
The only guns that are slow enough to have sounds 1:1 to their rate of fire are the MK108, M4 37mm, NS37, Vickers 40mm, etc.
Title: Re: Wirblewind
Post by: chrish483 on March 29, 2008, 05:37:39 AM
m00t maby you have a more advanced sound card but the sound of the WW is uber to me,  maby you could put the sound diference into more of an english term we could understand.   
why or how does it sound off to you and in what ways?

i dont do youtube do the slow dial up connection i have.  takes me days to download a vid from there.

can you sum it up?
Title: Re: Wirblewind
Post by: Octavius on March 29, 2008, 05:44:26 AM
He's talking about the actual rate of fire vs. the sounds AH is capable of.  The noticable, or slower guns, are just that - the 109/190's 30mm Mk108, P39's M4, Yak9T's NS37, and Hurri IID's 40mm vickers.  The sounds replay after they finish playing, so if you hold down the trigger in a slower firing rig, the sound may not sync up with the actual rate of fire.  He's saying if the Wirbel actually sounded as it would have in real life, you may experience a massive hardon after firing... but actual effects in game would be the same as you already experience :)



BTW - was that an actual recording of a 110 unloading moot?  Obviously not in the air... more like testing convergence during maintenance?
Title: Re: Wirblewind
Post by: moot on March 29, 2008, 05:58:35 AM
Chrish, Octavius says what I meant. 

Oct, I think it's on that same youtube page that someone comments that some relative of his was either in the same group as Lent (the famous pilot in that vid) or part of the crew on the airfield.  Anyway, he says they just told the pilot to follow the screenplay laid out to him, so he got in the plane, they had it propped up or something, and he just fired into the night :D 
"Impossible nowadays".
Title: Re: Wirblewind
Post by: Karnak on March 29, 2008, 11:14:09 AM
The sounds in AH are limited to about 80ms, which means nothing over 750rpm or so.  Compare these sounds to anything you hear in AH:
http://www.youtube.com/watch?v=nUyw_E1wkA8
http://www.youtube.com/watch?v=Oc9E8_ZuESQ
The only guns that are slow enough to have sounds 1:1 to their rate of fire are the MK108, M4 37mm, NS37, Vickers 40mm, etc.
The Type 99 Model IIs on the N1K2-J and A6M5b (and, if we get it, J2M) have a RoF of about 450rpm and the very common Hispano Mk II sits at 600rpm.