Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Anaxogoras on April 04, 2008, 04:31:22 AM

Title: Hangar Rebuilding
Post by: Anaxogoras on April 04, 2008, 04:31:22 AM
Ever seen a C-47 drop troops on a v-base, and just as the paras are floating down, a hangar pops and out come 6 wirbelwinds, 3 panzers and 2 Ostwinds? :rofl

It would be great if you could see the hangar rebuilding, e.g. walls first, then the roof... and then kill it before it's complete.
Title: Re: Hangar Rebuilding
Post by: RATTFINK on April 04, 2008, 05:52:04 AM
You play COH huh :)
Title: Re: Hangar Rebuilding
Post by: hammer on April 04, 2008, 08:08:29 AM
...It would be great if you could see the hangar rebuilding, e.g. walls first, then the roof... and then kill it before it's complete.
Your visual clue to a destroyed hangar's status is the smoke. Once it stops smoking, it is going to be up within 5 (I think) minutes.

Regards,

Hammer
Title: Re: Hangar Rebuilding
Post by: CAP1 on April 04, 2008, 10:16:00 AM
Your visual clue to a destroyed hangar's status is the smoke. Once it stops smoking, it is going to be up within 5 (I think) minutes.

Regards,

Hammer

yep, you're right hammer........drop tha hangar, it's down for 15 minutes. it'll be on fire AND smoking. the smoke stops when there's only 5 minutes left.  your best bet anaxoqoras.......have troops nearby...we sometimes land near the base while the air group levels it.....and have one of yhour squaddies drop the hangars from the air. i good bomber pilot can get 2 on the first pass, then come round for #3, and have that one down within 5 minutes or less of the first drop....that'll giv e ya about10 minutes to get ur drunks in there.

<<S>>
Title: Re: Hangar Rebuilding
Post by: Anaxogoras on April 04, 2008, 11:21:58 AM
Ahhh ok, but can cannons shells do the same job as a bomb when the hangar stops smoking?

It was actually in WB 1.x that hangars would rebuild like that, or so I seem to remember.
Title: Re: Hangar Rebuilding
Post by: WWhiskey on April 04, 2008, 12:21:29 PM
nothing effects the hangers while they are down, they will be back up again in 15 min.
then yes you can take them down with cannon, but you could do that anyway
Title: Re: Hangar Rebuilding
Post by: CAP1 on April 04, 2008, 12:32:45 PM
Ahhh ok, but can cannons shells do the same job as a bomb when the hangar stops smoking?

It was actually in WB 1.x that hangars would rebuild like that, or so I seem to remember.

i never flew WB....didn't even know about it till i came here.

i may have created a misunderstanding too.......if the hangar is not fully up, you cannot drop on it or shoot it. it's either fully up or fully down.
 what i've done though is this. if i have enough ords left over, and theres a hangar soon to be up, and i have squaddies on the ground, i continously fly drop pattersn over the hangar i think is about to pop. if i time it right(about 50% of the time) i have it lined up in my sights as it pops, and drop within seconds of it's popping. this does a good job of pissing off the bad guys too. :O

<<S>>

almost forgot.....you can kill them with cannon....20 mm works, bt i prefer the 30mm in the me110 if i'm doing it that way.
Title: Re: Hangar Rebuilding
Post by: Anaxogoras on April 04, 2008, 02:13:42 PM
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.
Title: Re: Hangar Rebuilding
Post by: Barnes828 on April 04, 2008, 02:36:31 PM
You play COH huh :)

if he played CoH then he would be asking for arty, panthers, m10 wolverines, manned antitank guns and Crocodile m4s 
Title: Re: Hangar Rebuilding
Post by: hitech on April 04, 2008, 02:47:51 PM
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.

I always love selective realism post like this, arguing the sillyness of not being able to destroy something during rebuild, when an entire hangar is rebuilt in 15 minutes.

So it is obvious Anaxagoras just wants to be able to keep a hangar down forever. And only wishes to hide his true wishes.

HiTech


Title: Re: Hangar Rebuilding
Post by: CAP1 on April 04, 2008, 03:25:21 PM
I always love selective realism post like this, arguing the sillyness of not being able to destroy something during rebuild, when an entire hangar is rebuilt in 15 minutes.

So it is obvious Anaxagoras just wants to be able to keep a hangar down forever. And only wishes to hide his true wishes.

HiTech




well, 15 minutes to rebuild an entire hangar is very possible when you put 50 guys on it :D

i was only telling him the way it is in here......i'm perfectly fine with things as they are......this sim to me is my escape from reality.

thanks!! keep up the good work!

<<S>>
Title: Re: Hangar Rebuilding
Post by: Spikes on April 04, 2008, 03:46:07 PM
Ever seen a C-47 drop troops on a v-base, and just as the paras are floating down, a hangar pops and out come 6 wirbelwinds, 3 panzers and 2 Ostwinds? :rofl

It would be great if you could see the hangar rebuilding, e.g. walls first, then the roof... and then kill it before it's complete.

If you want it to stay down, time it just right, hover 7K over the VH in an F6F, and with 10 seconds left, start a dive in and kill it when it pops...

Sometimes it works for me, sometimes it doesn't.
Title: Re: Hangar Rebuilding
Post by: SlapShot on April 04, 2008, 04:25:27 PM
I always love selective realism post like this, arguing the sillyness of not being able to destroy something during rebuild, when an entire hangar is rebuilt in 15 minutes.

So it is obvious Anaxagoras just wants to be able to keep a hangar down forever. And only wishes to hide his true wishes.

HiTech




PWND!!!11
Title: Re: Hangar Rebuilding
Post by: Anaxogoras on April 04, 2008, 06:24:29 PM
I always love selective realism post like this, arguing the sillyness of not being able to destroy something during rebuild, when an entire hangar is rebuilt in 15 minutes.

So it is obvious Anaxagoras just wants to be able to keep a hangar down forever. And only wishes to hide his true wishes.

HiTech




Straw-man fallacy hitech.
Title: Re: Hangar Rebuilding
Post by: Bronk on April 04, 2008, 06:36:44 PM
Ohhh this should get interesting.
Title: Re: Hangar Rebuilding
Post by: NoBaddy on April 04, 2008, 06:38:14 PM
Ever seen a C-47 drop troops on a v-base, and just as the paras are floating down, a hangar pops and out come 6 wirbelwinds, 3 panzers and 2 Ostwinds? :rofl

It would be great if you could see the hangar rebuilding, e.g. walls first, then the roof... and then kill it before it's complete.

Buy a watch. :)
Title: Re: Hangar Rebuilding
Post by: Anaxogoras on April 04, 2008, 06:54:05 PM
Ohhh this should get interesting.

There was a good red herring in there too. :P

Even the great HT himself is bound by the rules of sound argument and logic. :aok
Title: Re: Hangar Rebuilding
Post by: Masherbrum on April 04, 2008, 07:27:04 PM
Straw-man fallacy hitech.
Go watch Bob Vila, because straw man is gonna be on fire (If you have to ask, don't bother responding.).   You come up with some of the most asinine ideas.   Jiblowey and you should start a new "Kitten Klub Skunkworx" for "the sole purpose of concocting such mindless ideas."   
Title: Re: Hangar Rebuilding
Post by: Ghastly on April 04, 2008, 09:54:00 PM
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.

But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

<S>
Title: Re: Hangar Rebuilding
Post by: Anaxogoras on April 05, 2008, 04:32:42 AM
But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

<S>


In every war I've read about it wasn't dweebish to deny your enemy the opportunity to use forward bases, or rebuild his factories, etc.  But thanks for addressing the topic forthrightly and voicing a valid concern. :salute
Title: Re: Hangar Rebuilding
Post by: Bronk on April 05, 2008, 05:09:51 AM
In every war I've read about it wasn't dweebish to deny your enemy the opportunity to use forward bases, or rebuild his factories, etc.  But thanks for addressing the topic forthrightly and voicing a valid concern. :salute

This is not war, it's a game. Huge difference.
Title: Re: Hangar Rebuilding
Post by: SD67 on April 05, 2008, 05:48:45 AM
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.
The reason is because at one stage the hangars could have their time down reset by dropping on it before it reupped. Then the situation mentioned here
But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

<S>

happened and HiTech changed it to the situation we have now.
Title: Re: Hangar Rebuilding
Post by: MWL on April 05, 2008, 07:31:06 PM
Greetings,

  Only reason I can see for additional down time for damaged hangers would be if field supplies could rebuild them faster than the normal down time.

  I think the impact then would be 2,873 C47s sitting on the runway dropping field supplies to get the VH back up in 2.4 sec.

Regards,