Aces High Bulletin Board

General Forums => Wishlist => Topic started by: zuii on April 05, 2008, 11:19:22 AM

Title: V2 Bases?
Post by: zuii on April 05, 2008, 11:19:22 AM
I know that V2 rockets had almost no effect in creating any damage but the Idea that germany
had exploding rockets got quite a lot of attention from the allies. We could have capturable V2 bases (very few,, less than cvs ect) these bases would do almost no damage to anything. But might add some nice visuals (Who here does not like rockets that blow up?) and add another level of strategy and one would be able to shoot down said rocket also! :)

zuii
Title: Re: V2 Bases?
Post by: moot on April 05, 2008, 11:37:08 AM
You could make them capturable and distribute them all over the map, just like v-bases now, but I'd put them in the rear fields, and set to aim (with historical accuracy) and fire at enemy fields & strat.  Only the countries getting steamrolled could benefit (as much as you could from as much accuracy they had) from the extra free offense, and it'd drain the steamrolling force to engage the rockets in the air as well as their launch sites on the ground. 
It would also make for an extra strat target for level bombers, etc. 
Title: Re: V2 Bases?
Post by: spit16nooby on April 05, 2008, 03:01:53 PM
I think you guys are thinking of the V-1 rocket.  The V-2 rocket went up to 50,000 feet at past the speed of sound.  The V-1 was closer to 450 or something and could be cault with modified P-51s and Tempests.  Also an interesting fact is that a pilot who was testing the Meteor caught up to one and hit his wing with his knocking out the gyro system.

I think the V-1 would be cool to have, but not so much the V-2.  V-2 would be overkill.  Maybe every ten minutes rocket bases will shoot off a volley of V-1s at the nearest target or someone could control the base like they do CVs and could shoot the rockets were  they would like.  Also you would have to make sure they didn't have a large range that could go much further back than the front line. 
Title: Re: V2 Bases?
Post by: zuii on April 05, 2008, 03:56:56 PM
I do mean V1 rocket, which proves smarter people than me, read this board...
yes V1.  I think it was right after d-day over 8000 or so were launched.
some were shot down by aircraft, some were killed with Anti-air fire.
Title: Re: V2 Bases?
Post by: spit16nooby on April 05, 2008, 05:12:07 PM
I'm not sure but I think they were launched on June 11 or so and I thought it was like 10,000 total were launched so 8,000 seems a bit high but it may be but this thread isn't about numbers, but if we should get it or not.
Title: Re: V2 Bases?
Post by: Strip on April 06, 2008, 12:17:01 AM
The V2 rocket went up past 60 miles, thats over 300,000 feet, and well over mach 1. The only time they were vunerable was on the ground or about 30 seconds into flight.

Most times the V1 intereceptors would use airflow to over ride the gryomechanism on the missile. They would use a wing to flip the V1 over with air pressure so no contact was needed. This was the preferred method because hitting V1 with machine gun fire usually detonated the warhead resulting in damage to the fighters.

I dont think 8000 V1s were launched period, much less in 1 day.

Strip(er)
Title: Re: V2 Bases?
Post by: zuii on April 06, 2008, 01:37:25 AM
FZG-76, V1

powered with ramjet engine using gasoline and compressed air as fuel.
8 meters long
1800-2000 pound warhead
350-400 Mph level flight, they flew around 3-4k
maximum range 400 kilometers (250 miles) using an automatic guidance system before crashing.

The first offensive launchs were in June 1944.
Approximately 8000-10,000 were fired at England
(Of course not in one day)

Approximatley 4,000 V-1s were destroyed by fighters, anti-aircraft fire

about 1200 V-1s were launched from Heinkel He-111 bombers.
Title: Re: V2 Bases?
Post by: DPQ5 on April 06, 2008, 02:08:15 AM
how would u launch so said rockets, will it cost perks, will there be something like Rocket perks.
HOW WILL IT WORK TELL ME! lol
Title: Re: V2 Bases?
Post by: lyric1 on April 06, 2008, 02:10:57 AM
I like the idea of a V1 rocket base maybe place it at HQ & every so many seconds or more they fire at strats. You could make them so the launch pads could be destroyed & this would generate more interest on HQ raids. Plus we could use Tempest's in a roll it was meant for & maybe just maybe it would be a back door way to get the Meteor into the game as the only combat that were used for was Buzz bomb hunting. They were not that accurate & would be almost of no use as a bombing weapon on our small targets in the game, however they would be fun to hunt down.
Title: Re: V2 Bases?
Post by: lyric1 on April 06, 2008, 02:12:13 AM
how would u launch so said rockets, will it cost perks, will there be something like Rocket perks.
HOW WILL IT WORK TELL ME! lol
We would have no control of them they would be like supply trucks on a timer.
Title: Re: V2 Bases?
Post by: DPQ5 on April 06, 2008, 02:20:58 AM
ohhhhhhh ok :aok
Title: Re: V2 Bases?
Post by: DaddyAck on April 06, 2008, 03:51:30 AM
V-2s would be good also on a "select a taget and have the system randomly generate the acuracy of the hit" basis.  Where you can select a taget and every so often a V-2 launches at specified target with varying accuracy.
Title: Re: V2 Bases?
Post by: moot on April 06, 2008, 07:16:31 AM
I like the idea of a V1 rocket base maybe place it at HQ & every so many seconds or more they fire at strats. You could make them so the launch pads could be destroyed & this would generate more interest on HQ raids. Plus we could use Tempest's in a roll it was meant for & maybe just maybe it would be a back door way to get the Meteor into the game as the only combat that were used for was Buzz bomb hunting. They were not that accurate & would be almost of no use as a bombing weapon on our small targets in the game, however they would be fun to hunt down.
Lyric that would promote Me163s to get in the mix.. It wouldn't be much fun. Maybe the V1 bases could be put near the maximum effective range of 163s from the 163 base. 
Title: Re: V2 Bases?
Post by: rogerdee on April 06, 2008, 08:49:46 AM
if you think v1 and v2 rockets didnt have a inpact try looking at the damage and deaths it caused in london.

whole schools destroyed with the children in them ,blocks of flats one minute there next  minute a big smoldering hole.
almost all the london Ack regiments were moved to the coast to stop the v1s,fighter squadrons were kept back to try to stop them,it was a big impact to us in england.

sometimes i wish people especial from across the pond would try reading some history first before posting.
Title: Re: V2 Bases?
Post by: Speed55 on April 06, 2008, 08:53:53 AM
Accuracy could possibly be based on ENY of a country. The higher the countries ENY, the less accurate the rockets are.

The Rockets would target a specific strat factory until damage is say 50%, then move to the next one.

 
Title: Re: V2 Bases?
Post by: zuii on April 06, 2008, 10:00:35 AM
Thats one reason i think they (V1s) should be included, they were a production weapon that had a big effect on the war. People "across the pond" have no monopoly on ignorance and that has nothing to do with this thread anyway.


if you think v1 and v2 rockets didnt have a inpact try looking at the damage and deaths it caused in london.

whole schools destroyed with the children in them ,blocks of flats one minute there next  minute a big smoldering hole.
almost all the london Ack regiments were moved to the coast to stop the v1s,fighter squadrons were kept back to try to stop them,it was a big impact to us in england.

sometimes i wish people especial from across the pond would try reading some history first before posting.

Title: Re: V2 Bases?
Post by: spit16nooby on April 06, 2008, 10:06:14 AM
It would be interesting.  i just think that v2 bombs are too much.  Especially on large courses were it would take a long time to get to the base to kill them.  Since V1 rockets could be caught I think hey should be included.
Title: Re: V2 Bases?
Post by: moot on April 06, 2008, 10:38:23 AM
Accuracy could possibly be based on ENY of a country. The higher the countries ENY, the less accurate the rockets are.
Too gamey..  The rockets only coming into play once the front is at the rear bases would help counter-balance steamrolling, by any accurate hits they struck as well as by disolving the steamrolling offensive into ground attack on the V1 bases, and by having them active only at that point would avoid players getting fed up with some AI interfering with their playing, just like ENY is (however misunderstood it is, it's the same reaction from those players), and puffy ack will have been come this next patch.
The same way having an AAA-defended train tear you up just as you took off would suck, rockets or their effects should only be encountered when deep in the fronts.
Title: Re: V2 Bases?
Post by: McLovin1 on April 06, 2008, 01:44:09 PM
I know that V2 rockets had almost no effect in creating any damage but the Idea that germany
had exploding rockets got quite a lot of attention from the allies. We could have capturable V2 bases (very few,, less than cvs ect) these bases would do almost no damage to anything. But might add some nice visuals (Who here does not like rockets that blow up?) and add another level of strategy and one would be able to shoot down said rocket also! :)

zuii


Do you know how they work? They blast off for like 60 seconds on their own power then they get course adjustments, then they continue a ballistic trajectory to their target.

And they did do more damage later one see here is a direct quote,

"The first unit to reach operational status was Batterie 444. On September 2, 1944 they formed up to launch attacks on Paris, recently liberated, and eventually set up near Houffalize in Belgium. The next day the 485th moved to The Hague for operations against London. Several launch attempts over the next few days failed, but on 8 September both groups fired successfully.

Over the next few months the number of V-2s fired was at least 3,172, distributed over the various targets as follows:

At Belgium : 1664
Antwerp 1610 (≈ 50% of the total)
Liege 27
Hasselt 13
Tournai 9
Mons 3
Diest 2
At France : 76
Lille 25
Paris 22
Tourcoing 19
Arras 6
Cambrai 4
At England : 1402
London 1358 (≈ 40% of the total)
Norwich/Ipswich 44
At targets in Germany : 11
Remagen 11
At the Netherlands : 19
Maastricht 19
Hundreds more were launched that blew up in mid-flight, and never made it into allied statistics. (Final development of the V-2 during the war was in fact to remedy this problem)

The final two exploded on (or near) their targets on 27 March 1945. The last British civilian killed was Mrs Ivy Millichamp, 34, in her home in Elm Grove, Orpington. An estimated 2,754 civilians were killed in London by V-2 attacks with another 6,523 injured [20], which is just two people killed per V-2 rocket. However, this understates the potential of the V-2, since many rockets were mis-directed and exploded harmlessly. Accuracy increased greatly over the course of the war, particularly on batteries where Leitstrahl-Guide Beam apparatus was installed, with V-2s sometimes landing within meters of the target.[21] Accurately targeted missiles were often devastating, causing large numbers of deaths—about 160 in one explosion in a Woolworth's department store in New Cross, south-east London and 567 deaths in a cinema in Antwerp—and significant damage in the critically important Antwerp docks." Wikipedia
Title: Re: V2 Bases?
Post by: zuii on April 06, 2008, 02:48:08 PM
Officially designated the FZG-76, V1
powered with ramjet engine using gasoline and compressed air as fuel.
8 meters long
1800-2000 pound warhead
350-400 Mph level flight, they fly arount 3-4k
maximum range 400 kilometers (250 miles)
using an automatic guidance system before crashing.
The first offensive launched were in June 1944.
Approximatley 4,000 V-1s were destroyed by fighters, anti-aircraft fire
about 1200 V-1s were launched from Heinkel He-111 bombers.

Yes i may have some numbers wrong, i did however check multilple sources on this
stuff as to try to be relatively accurate as i can be, im certainly no historian.
Title: Re: V2 Bases?
Post by: McLovin1 on April 06, 2008, 02:49:31 PM
if they were aimed as accurately as in the later part of the war it would have maybe turned the tide. They are veeeeeery acurate when done properly.
Title: Re: V2 Bases?
Post by: ShrkBite on April 06, 2008, 08:22:33 PM
NO! have Artillery Bases!! like a BattleShips HE cannons! but have it on land, you could have it as a strat or a Base!
Title: Re: V2 Bases?
Post by: moot on April 06, 2008, 08:27:05 PM
NO! have Artillery Bases!! like a BattleShips HE cannons! but have it on land, you could have it as a strat or a Base!
That's historical, and better than tow-able arty units, how?
Title: Re: V2 Bases?
Post by: bobtom on April 06, 2008, 08:33:57 PM
we should get perks for killing V1s but it shouldnt count as a kill.
Title: Re: V2 Bases?
Post by: McLovin1 on April 06, 2008, 08:34:56 PM
since we are completely of V2's and on Arty why not have german rail guns?
Title: Re: V2 Bases?
Post by: McLovin1 on April 06, 2008, 08:36:42 PM
Too gamey..  The rockets only coming into play once the front is at the rear bases would help counter-balance steamrolling, by any accurate hits they struck as well as by disolving the steamrolling offensive into ground attack on the V1 bases, and by having them active only at that point would avoid players getting fed up with some AI interfering with their playing, just like ENY is (however misunderstood it is, it's the same reaction from those players), and puffy ack will have been come this next patch.
The same way having an AAA-defended train tear you up just as you took off would suck, rockets or their effects should only be encountered when deep in the fronts.

for clarification what is eny again?
Title: Re: V2 Bases?
Post by: moot on April 06, 2008, 09:02:27 PM
Acronym for the coefficient used in calculating how many perks you get for a kill on any other plane (latter's ENY coeff. / your vehicle's ENY coeff.), as well as short-hand for the flight restriction system that gradualy disables vehicles below a certain ENY value, in function of the three teams' proportions.
Title: Re: V2 Bases?
Post by: StugIII on April 06, 2008, 09:11:54 PM
i think it might be interesting but it probably falls into the sub section of 'not likely to happen in your lifetime'
Title: Re: V2 Bases?
Post by: moot on April 06, 2008, 09:58:10 PM
The 163 was too.
Title: Re: V2 Bases?
Post by: lyric1 on April 07, 2008, 07:54:50 AM
Lyric that would promote Me163s to get in the mix.. It wouldn't be much fun. Maybe the V1 bases could be put near the maximum effective range of 163s from the 163 base. 
Valid point.
Title: Re: V2 Bases?
Post by: moot on April 07, 2008, 08:47:11 AM
And if I was sober when i posted above, it'd have read "(your vehicle's ENY coeff. / theirs' ENY coeff.)".
Title: Re: V2 Bases?
Post by: zuii on April 07, 2008, 12:23:53 PM
ok, after more reading...

V1-Specifications     
   Length    8325 mm
     Span     5370 mm
     Total weight    2160 kg
     Bomb load    Installation of a bomb similar to SC-1000
     Explosive weight    830 kg explosive charges - Amatol 3 gm
     Fuse    (1) Electrical impact fuse 0.V
                  (2) Mech. Impact fuse Z(80)A
                  (3) Mech. delayed action fuse Z(17)BM
Engine weight    153 kg

Engine performance    
390 kg thrust 0 km alt at 750 km/hr
312 kg thrust 1 km alt at 700 km/hr
252 kg thrust 2 km alt at 640 km/hr
202 kg thrust 3 km alt at 560 km/hr

Speed    Catapult launched: 96 m/sec min. against wind
Dropping speed: 280-315 km/hr Max.
Horizontal speed: 600 km/hr at height of 2.5 km
     Max. Range    235 km
     Launching procedure    

From ground: From stationary launching platform
From air: Aircraft Launch: He-111, dropping altitude 400-500m, range 235 km
Against ground targets