Author Topic: V2 Bases?  (Read 2198 times)

Offline zuii

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Re: V2 Bases?
« Reply #15 on: April 06, 2008, 10:00:35 AM »
Thats one reason i think they (V1s) should be included, they were a production weapon that had a big effect on the war. People "across the pond" have no monopoly on ignorance and that has nothing to do with this thread anyway.


if you think v1 and v2 rockets didnt have a inpact try looking at the damage and deaths it caused in london.

whole schools destroyed with the children in them ,blocks of flats one minute there next  minute a big smoldering hole.
almost all the london Ack regiments were moved to the coast to stop the v1s,fighter squadrons were kept back to try to stop them,it was a big impact to us in england.

sometimes i wish people especial from across the pond would try reading some history first before posting.

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Offline spit16nooby

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Re: V2 Bases?
« Reply #16 on: April 06, 2008, 10:06:14 AM »
It would be interesting.  i just think that v2 bombs are too much.  Especially on large courses were it would take a long time to get to the base to kill them.  Since V1 rockets could be caught I think hey should be included.

Offline moot

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Re: V2 Bases?
« Reply #17 on: April 06, 2008, 10:38:23 AM »
Accuracy could possibly be based on ENY of a country. The higher the countries ENY, the less accurate the rockets are.
Too gamey..  The rockets only coming into play once the front is at the rear bases would help counter-balance steamrolling, by any accurate hits they struck as well as by disolving the steamrolling offensive into ground attack on the V1 bases, and by having them active only at that point would avoid players getting fed up with some AI interfering with their playing, just like ENY is (however misunderstood it is, it's the same reaction from those players), and puffy ack will have been come this next patch.
The same way having an AAA-defended train tear you up just as you took off would suck, rockets or their effects should only be encountered when deep in the fronts.
« Last Edit: April 06, 2008, 11:28:00 AM by moot »
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Offline McLovin1

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Re: V2 Bases?
« Reply #18 on: April 06, 2008, 01:44:09 PM »
I know that V2 rockets had almost no effect in creating any damage but the Idea that germany
had exploding rockets got quite a lot of attention from the allies. We could have capturable V2 bases (very few,, less than cvs ect) these bases would do almost no damage to anything. But might add some nice visuals (Who here does not like rockets that blow up?) and add another level of strategy and one would be able to shoot down said rocket also! :)

zuii


Do you know how they work? They blast off for like 60 seconds on their own power then they get course adjustments, then they continue a ballistic trajectory to their target.

And they did do more damage later one see here is a direct quote,

"The first unit to reach operational status was Batterie 444. On September 2, 1944 they formed up to launch attacks on Paris, recently liberated, and eventually set up near Houffalize in Belgium. The next day the 485th moved to The Hague for operations against London. Several launch attempts over the next few days failed, but on 8 September both groups fired successfully.

Over the next few months the number of V-2s fired was at least 3,172, distributed over the various targets as follows:

At Belgium : 1664
Antwerp 1610 (≈ 50% of the total)
Liege 27
Hasselt 13
Tournai 9
Mons 3
Diest 2
At France : 76
Lille 25
Paris 22
Tourcoing 19
Arras 6
Cambrai 4
At England : 1402
London 1358 (≈ 40% of the total)
Norwich/Ipswich 44
At targets in Germany : 11
Remagen 11
At the Netherlands : 19
Maastricht 19
Hundreds more were launched that blew up in mid-flight, and never made it into allied statistics. (Final development of the V-2 during the war was in fact to remedy this problem)

The final two exploded on (or near) their targets on 27 March 1945. The last British civilian killed was Mrs Ivy Millichamp, 34, in her home in Elm Grove, Orpington. An estimated 2,754 civilians were killed in London by V-2 attacks with another 6,523 injured [20], which is just two people killed per V-2 rocket. However, this understates the potential of the V-2, since many rockets were mis-directed and exploded harmlessly. Accuracy increased greatly over the course of the war, particularly on batteries where Leitstrahl-Guide Beam apparatus was installed, with V-2s sometimes landing within meters of the target.[21] Accurately targeted missiles were often devastating, causing large numbers of deaths—about 160 in one explosion in a Woolworth's department store in New Cross, south-east London and 567 deaths in a cinema in Antwerp—and significant damage in the critically important Antwerp docks." Wikipedia

Offline zuii

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Re: V2 Bases?
« Reply #19 on: April 06, 2008, 02:48:08 PM »
Officially designated the FZG-76, V1
powered with ramjet engine using gasoline and compressed air as fuel.
8 meters long
1800-2000 pound warhead
350-400 Mph level flight, they fly arount 3-4k
maximum range 400 kilometers (250 miles)
using an automatic guidance system before crashing.
The first offensive launched were in June 1944.
Approximatley 4,000 V-1s were destroyed by fighters, anti-aircraft fire
about 1200 V-1s were launched from Heinkel He-111 bombers.

Yes i may have some numbers wrong, i did however check multilple sources on this
stuff as to try to be relatively accurate as i can be, im certainly no historian.
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Offline McLovin1

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Re: V2 Bases?
« Reply #20 on: April 06, 2008, 02:49:31 PM »
if they were aimed as accurately as in the later part of the war it would have maybe turned the tide. They are veeeeeery acurate when done properly.

Offline ShrkBite

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Re: V2 Bases?
« Reply #21 on: April 06, 2008, 08:22:33 PM »
NO! have Artillery Bases!! like a BattleShips HE cannons! but have it on land, you could have it as a strat or a Base!

Offline moot

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Re: V2 Bases?
« Reply #22 on: April 06, 2008, 08:27:05 PM »
NO! have Artillery Bases!! like a BattleShips HE cannons! but have it on land, you could have it as a strat or a Base!
That's historical, and better than tow-able arty units, how?
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Offline bobtom

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Re: V2 Bases?
« Reply #23 on: April 06, 2008, 08:33:57 PM »
we should get perks for killing V1s but it shouldnt count as a kill.

Offline McLovin1

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Re: V2 Bases?
« Reply #24 on: April 06, 2008, 08:34:56 PM »
since we are completely of V2's and on Arty why not have german rail guns?

Offline McLovin1

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Re: V2 Bases?
« Reply #25 on: April 06, 2008, 08:36:42 PM »
Too gamey..  The rockets only coming into play once the front is at the rear bases would help counter-balance steamrolling, by any accurate hits they struck as well as by disolving the steamrolling offensive into ground attack on the V1 bases, and by having them active only at that point would avoid players getting fed up with some AI interfering with their playing, just like ENY is (however misunderstood it is, it's the same reaction from those players), and puffy ack will have been come this next patch.
The same way having an AAA-defended train tear you up just as you took off would suck, rockets or their effects should only be encountered when deep in the fronts.

for clarification what is eny again?

Offline moot

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Re: V2 Bases?
« Reply #26 on: April 06, 2008, 09:02:27 PM »
Acronym for the coefficient used in calculating how many perks you get for a kill on any other plane (latter's ENY coeff. / your vehicle's ENY coeff.), as well as short-hand for the flight restriction system that gradualy disables vehicles below a certain ENY value, in function of the three teams' proportions.
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Offline StugIII

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Re: V2 Bases?
« Reply #27 on: April 06, 2008, 09:11:54 PM »
i think it might be interesting but it probably falls into the sub section of 'not likely to happen in your lifetime'

Offline moot

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Re: V2 Bases?
« Reply #28 on: April 06, 2008, 09:58:10 PM »
The 163 was too.
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Offline lyric1

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Re: V2 Bases?
« Reply #29 on: April 07, 2008, 07:54:50 AM »
Lyric that would promote Me163s to get in the mix.. It wouldn't be much fun. Maybe the V1 bases could be put near the maximum effective range of 163s from the 163 base. 
Valid point.