Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Ack-Ack on April 22, 2008, 02:35:19 PM
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I wish we would get true native support for Widescreen monitors.
ack-ack
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I made this request about a year or two ago. HiTech replied to that thread, not in our favor I fear.
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AH already uses a 90-degree POV. Direct X can't go past what AH is already using without things looking fisheye and distorted. AH cannot get any wider. Thus, any widescreen settings crop out, rather than add on. It's a directX limitation.
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AH already uses a 90-degree POV. Direct X can't go past what AH is already using without things looking fisheye and distorted. AH cannot get any wider. Thus, any widescreen settings crop out, rather than add on. It's a directX limitation.
Hmmm..strange to hear that DirectX 9.0c or DirectX 10/10.1 don't support Widescreen monitors or resolutions, considering how games like Bioshock, Crysis, Tabula Rasa, WoW, EQ2, CoD4, F.E.A.R, Stalker all have direct Widescreen Monitor support through DirectX and DirectX itself supports widescreen monitor resolutions. Do you have a link on this limitation? I know DirectX9 has issues with high resolution, which is why you can't run AA with any lighting effects but that's been fixed in DX10.
ack-ack
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I made this request about a year or two ago. HiTech replied to that thread, not in our favor I fear.
It's a shame if they don't intend to add support. In all planes I fly, most bottom portion of the flight instruments are not visable.
ack-ack
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Hmmm..strange to hear that DirectX 9.0c or DirectX 10/10.1 don't support Widescreen monitors or resolutions, considering how games like Bioshock, Crysis, Tabula Rasa, WoW, EQ2, CoD4, F.E.A.R, Stalker all have direct Widescreen Monitor support through DirectX and DirectX itself supports widescreen monitor resolutions. Do you have a link on this limitation? I know DirectX9 has issues with high resolution, which is why you can't run AA with any lighting effects but that's been fixed in DX10.
It's not that it doesn't support "X" resolution...
It's the angle of view IN that resolution. Those other games don't use 90-degrees by default. They use narrow FOV, and when they turn on "widescreen" they get more.
AH already uses as much FOV as it possibly can, because it's some attempt to include peripheral vision or something like that.
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It's a shame if they don't intend to add support. In all planes I fly, most bottom portion of the flight instruments are not visable.
ack-ack
Indeed, every new aircraft model has the bottom third of the instrument panel cut off for me.
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AH already uses a 90-degree POV. Direct X can't go past what AH is already using without things looking fisheye and distorted. AH cannot get any wider. Thus, any widescreen settings crop out, rather than add on. It's a directX limitation.
I'm not sure that's right. I'm pretty sure I've got racing games that offer 120 degree views with DX9. I'll have to check that out when I get home.
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Indeed, every new aircraft model has the bottom third of the instrument panel cut off for me.
I force my widescreen monitor to 4:3 aspect ratio (normal) by turning off scaleing in the card set-up then setting resolution to native (1600x1050 for me on a 22" widescreen). I then set the game resolution in video set-up to 1280x1024 and I get the full AH screen windowed in the center of my monitor at about the size of a normal 21" CRT or 19" LCD.
I think it works great (no cropping) and anywhere other than AH, I get the full use of my monitor.
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Save up for a trackir. That way you can move our head around. Mine is on the way.
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Save up for a trackir. That way you can move our head around. Mine is on the way.
Yeah, think I will have to finally go the TrackIR route. I'll just need to figure out how to hook up the hat clips to this:
(http://i11.ebayimg.com/08/i/000/be/c4/fe8a_1.JPG)
It's a WW2 reproduction of the Type A-8 flying helmet used by the Army Air Corps that I ordered and was planning on hooking up earphones and a mic to. I know, I'm a geek and a nerd.
ack-ack
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Um... I run AH at 1400x900... are you guys missing something or am I?
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I have a widescreen monitor. Looks great. :aok
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Agree with better support for widescreen, since more and more monitors are going that route.
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Um... I run AH at 1400x900... are you guys missing something or am I?
I have a widescreen monitor. Looks great. :aok
If you notice, the bottom portion is cut off. Even if you zoom all the way out, pretty much all bottom portion of the instrument panels will be cut off. Some more so than other planes.
ack-ack
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Some of you guys don't seem to understand that wide screens do already work.
However, if you want to gain something extra with your wide screen, turn (pivot) it vertical!!! That way you have the same 90 deg viewing angle horizontally, but gain A LOT in the vertical direction ;)
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It will look funny if I put my laptop this way :D
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It will look funny if I put my laptop this way :D
Yeah... but hey, even if it looks funny, it has benefits. Even Camo says so (see below).
And this IS from real life... no trick :)
(http://lh3.ggpht.com/Dictonius/R-zL-xgPtDI/AAAAAAAAEwM/ZEkdtiE3vJU/DSC05860.jpg)
(http://lh6.ggpht.com/Dictonius/R-5lCBgPtgI/AAAAAAAAE2M/Ur3G6jePFUI/DSC05939.jpg)
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Here is Jarski with a bigger screen pivoted:
(http://lh3.ggpht.com/Dictonius/R-5lERgPthI/AAAAAAAAE2U/5Gc9bTx6hSI/DSC05940.jpg)
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I don't see any picture :(
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using a 37" - turning it sideways is impractical. however those who are using widescreen and saying it works fine, your image on the bottom and top are clipped. to show an example go to the hangar on a LARGE cv group and try to select some guns, you will notice that part of that cv group is cut off. I did come up with a hack to play FarCry, it seems that about 112 degrees pov is the sweet spot.
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If you notice, the bottom portion is cut off. Even if you zoom all the way out, pretty much all bottom portion of the instrument panels will be cut off. Some more so than other planes.
ack-ack
I didnt notice. Took a bit of a hiatus and when I came back after a couple years I just installed on a widescreen so I couldnt remember any comparison. I just map a keypad number to a view for the instrument panel for stuff I cant see typically. Doesnt bother me at all.
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I didnt notice. Took a bit of a hiatus and when I came back after a couple years I just installed on a widescreen so I couldnt remember any comparison. I just map a keypad number to a view for the instrument panel for stuff I cant see typically. Doesnt bother me at all.
That's fine for you but to me, it's a hinderance to have to look down into my instrument panel while in the middle of a fight when previously I only had to take a slight glance at the dials as they weren't cut off. It's not so bad in the P-38 but planes like the A-20, it's far worse.
ack-ack
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I don't see any picture :(
Hmm.. neither do I anymore.
Here are links to those pics I meant:
http://picasaweb.google.fi/Dictonius/AHMeeting2008/photo#5182741550497510450
http://picasaweb.google.fi/Dictonius/AHMeeting2008/photo#5183191306587846146
http://picasaweb.google.fi/Dictonius/AHMeeting2008/photo#5183191345242551826
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That's fine for you but to me, it's a hinderance to have to look down into my instrument panel while in the middle of a fight when previously I only had to take a slight glance at the dials as they weren't cut off. It's not so bad in the P-38 but planes like the A-20, it's far worse.
ack-ack
Took me quite awhile to get used to, about a year. Pretty used to it now.
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Well,
I'm by no means a fan of Widescreen format (16x9 or 16x10) monitors, but it seems to me that something is going to have to happen to support them properly pretty soon, as most monitor manufacturing companies are not making anything else.
I mean, have you tried to buy a high-quality, large (19" or greater) standard format (4x3) monitor lately? The supply is drying up fast.
Most of what is left on the market has slow refresh, low-resolution (large pixel pitch), way too many stuck pixels, or is priced too high.
Somethings got to give.
CptA
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Yeah, think I will have to finally go the TrackIR route. I'll just need to figure out how to hook up the hat clips to this:
(http://i11.ebayimg.com/08/i/000/be/c4/fe8a_1.JPG)
It's a WW2 reproduction of the Type A-8 flying helmet used by the Army Air Corps that I ordered and was planning on hooking up earphones and a mic to. I know, I'm a geek and a nerd.
ack-ack
That's actually a really good idea AKAK, or are we both nerds? :) Where did you order that? I wouldn't mind trying it myself.
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I programmed the fwd on my view hat to move me back in the cockpit so I can see the gauges, in some planes I have to go down a little. It's a PITA but it's a bit of a shortcut for me. I'd like to see true widescreen support added too :aok
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Yeah, think I will have to finally go the TrackIR route. I'll just need to figure out how to hook up the hat clips to this:
(http://i11.ebayimg.com/08/i/000/be/c4/fe8a_1.JPG)
It's a WW2 reproduction of the Type A-8 flying helmet used by the Army Air Corps that I ordered and was planning on hooking up earphones and a mic to. I know, I'm a geek and a nerd.
ack-ack
Very practical in case of hot weather :)
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Consider this: IF the FOW would be bigger all the 3D objects would severely deform i.e. stretch when they would approach the edge of your monitor. I think the effects of too large FOW can be seen already with 90 deg but its is somewhat unnoticeable. With the actual FOW the deformation would be zero but the view would be very limited, as in zoom mode.
If you have a game that supports both 4:3 and 16:9 pick a scene with ample horizontal and vertical details and switch resolutions with automatic monitor scaling disabled and you'll notice that there is always cropping involved in vertical aspect.
So, AH already has "widescreen support".
-C+
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That's actually a really good idea AKAK, or are we both nerds? :) Where did you order that? I wouldn't mind trying it myself.
eBay, just do a search for flight helmets and a bunch will pop up.
ack-ack