Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: ODBAL on June 09, 2008, 11:04:48 AM

Title: First Kill.
Post by: ODBAL on June 09, 2008, 11:04:48 AM
OK, I finally got my stick and throttle, new computer and was ready for flight.  Not having "flown" since the days of AW I had set my expectations low. I flew quite a bit yesterday and managed to "assist" in a couple of kills.  I need that first kill!  My question is, what, in the opinion of the experts is the best plane/model to learn to fly in?  I must get that first kill!  I tried all different planes, the spit of course, 109, F6 and P38 (When I was in AW I flew the P-38 exclusively).  I should also note I flew in the Relaxed Realism arena's, so this whole shaking plane thing is freaking me out as well.  What settings do you recommend as far as in flight go (auto Combat trim, stall limitator etc). 

I have been trying to read as much as possible on the game, but it never hurts to ask for additional help as far as I am concerned.

Thanks in Advance
ODBAL
Title: Re: First Kill.
Post by: Motherland on June 09, 2008, 11:07:29 AM
I'd turn stall limiter off, it limits your turning ability a lot. Combat trim is fine, though.
Title: Re: First Kill.
Post by: PFactorDave on June 09, 2008, 11:28:37 AM
Combat trim is fine, though.

That depends on the plane.  I always turn the combat trim off when I enter a fight in a Mossie. 
Title: Re: First Kill.
Post by: Messiah on June 09, 2008, 11:42:12 AM
109k4 and you will feel godlike.
Title: Re: First Kill.
Post by: PFactorDave on June 09, 2008, 11:46:51 AM
109k4 and you will feel godlike.

Is that why the 109 astronaut/picker crowd likes to fly so high?  To be closer to heaven?  :D
Title: Re: First Kill.
Post by: Lusche on June 09, 2008, 11:52:23 AM
My question is, what, in the opinion of the experts is the best plane/model to learn to fly in? 
ODBAL

The best plane to fly is the one you feel most comfortable in. You already have experience in this, so hop into a few ride in the TA and see which one feels "best" to you.
Then stick to it for some time when taking it to the MA's again.
Title: Re: First Kill.
Post by: ODBAL on June 09, 2008, 12:58:54 PM
I'm not sure which plane yet, there are so many more models than in AW.  I tried the P38 and could not get that sucker to turn at all, a couple of the 109's were good, and the spit seems to be good for learning.  I tend to prefer to turn and fight instead of B&Z.  Any ideas then on which models of 109 and Spit would be best for this?  Is the F6 more suited to Turn fighting or Energy fighting?

Thanks,
ODBAL
Title: Re: First Kill.
Post by: Lusche on June 09, 2008, 01:11:31 PM
I'm not sure which plane yet, there are so many more models than in AW.  I tried the P38 and could not get that sucker to turn at all, a couple of the 109's were good, and the spit seems to be good for learning.  I tend to prefer to turn and fight instead of B&Z.  Any ideas then on which models of 109 and Spit would be best for this?  Is the F6 more suited to Turn fighting or Energy fighting?

Thanks,
ODBAL

Indeed the Spit's are good for learning to swim in AH, as they are "easy" and forgiving planes. And being quite powerful, you can apply both TnB as well as E fighting / BNZ techniques. You may consider flying Spit IX, VIII or XVI. VIII and XVI have basically same performance - the XVI rolls better and has some firepower advantage, the VIII has longer range and is more stable in slow turnfights.

109's need a stronger hand, they aren't as forgiving. G-2 or G-14 may not be the worst ones to start with...
Title: Re: First Kill.
Post by: Spikes on June 09, 2008, 02:41:28 PM
I just really put my hands into the heart of the 109F yesterday...and it was simply amazing. If you get out of the LA's, Spits, N1K2's, Pony's, the 109F is one fun bird to fly. You may think one 20mm cannon with (at most) 200 rounds isn't much...but I had 6 kills (all A2A) in one yesterday, and still had 67 rounds of cannon, minus the dive on two planes that I got assists on, that would have been around 100 rounds of cannon left. 100 cannon rounds and six clean kills, no steals, shoot off their tail type is kills.
Just imagine how many rounds a pilot with good aim would have.  :D
I wouldn't fire till 400 out even if it was a big plane...and the small guns don't do much...it's pretty much worthless firing them. They're only for mere small support, or just pi$$ing off the other guy... :lol
Title: Re: First Kill.
Post by: Saxman on June 09, 2008, 02:52:43 PM
F6F can TnB or BnZ, depending on the situation or opponent.
Title: Re: First Kill.
Post by: BaldEagl on June 09, 2008, 03:02:14 PM
F6F can TnB or BnZ, depending on the situation or opponent.

Agreed.  F6F is a good choice but it does require a lot of flap work in a turn fight were the Spits generally do not.  Spit VIII or IX are the most forgiving.  The XVI has a tendancy to snap roll when slow.

Leave stall limiter off.  Use combat trim when flying to and from engagements and turn it off when engaged.
Title: Re: First Kill.
Post by: Yossarian on June 09, 2008, 03:24:51 PM
From my early experiences, I'd say that a Yak-9U might be a good plane to try out.  I tend to use it for short range defence missions (no clue why though).  Also, I seem to remember getting a kill in a 109 early on (don't remember which kind).

Of course, I must recommend the B-25 (either kind will do), partly to fulfil my namesake, and partly because they're cool aircraft.  I'd say if you can kill a manoeuvring target from one of those, you're doing well.

<S>

Yossarian
Title: Re: First Kill.
Post by: Saxman on June 09, 2008, 04:02:13 PM
You gotta love introducing the fighter jocks who LOVE HOing bombers to the pumpkin' chucker, too. :D
Title: Re: First Kill.
Post by: Newman on June 09, 2008, 04:14:14 PM
I'd try the YAK 9U as well. It's a good turnfighter, good BnZ, and fast so you can exit stage left if you need to. It has a small clip, so you learn ammo management as well.

The other side of the coin is that the YAK is the most underrated AC in the game, and you both have bragging rights if you get a kill, and an excuse if you get killed in one   ;)

Welcome back to the unfriendly skies from another former AW Pilot!

 :salute

Newman

Title: Re: First Kill.
Post by: Bronk on June 09, 2008, 04:17:47 PM
FM2 for teh win. :aok
Title: Re: First Kill.
Post by: Saxman on June 09, 2008, 04:21:23 PM
Agreed, Bronk.

I'd say the FM-2 gets high marks for underratedness just on the benefit of the fact that most of the plane set can get away from her if they keep their speed up. But let her bleed you of E and you'll really quickly get clawed to death.

She's a sweet little ride. Not that fast, but very nimble and can really take a beating.
Title: Re: First Kill.
Post by: Newman on June 09, 2008, 05:31:08 PM
No argument as well on the FM2. I love a good turnfight!

Splitting hairs, but the ability to get fast, and slow is why I still stick with the YAK :aok

The 38G is good too, but takes some getting used to.

 :salute

Newman
Title: Re: First Kill.
Post by: The Fugitive on June 09, 2008, 05:40:25 PM
Stick with the 38 !!!   :D  OK Im a bit bias on that one.

I was MDJOE and flew with the 444th Air Mafia in the RR Pac arenas on AW, so I know where your coming from with the whole shaky plane thing.

Spit 16 is a good ride to get your wings back in shape. Its forgiving, turns great, and can do some energy fighting. Once you start getting the timing down (things are much quicker in Aces High, must start your turns sooner that you use to), then try out some other ride. 109 has a number of good version, but the torque will really mess you up when slow. The 38 does turn, the "G" very well. When flown right it can keep up with almost any plane.

Welcome to Aces High !
Title: Re: First Kill.
Post by: gpwurzel on June 09, 2008, 07:48:07 PM
Welcome to Aces High Odbal - if you see me online, and you fancy a fight/chase me round the sky and shoot at me/whatever, gimme a shout. I'm not the greatest pilot, so you'll probably end up getting a bit bored, but you'll get your eye in shooting at me......


<S>

Wurzel
Title: Re: First Kill.
Post by: uptown on June 09, 2008, 09:17:40 PM
Try a niki.you get 900 cannon rounds, it turns well and it's great on fuel. Stall limiter off and use the auto trim.
Title: Re: First Kill.
Post by: ODBAL on June 09, 2008, 11:20:37 PM
Thanks for all the suggestions.  I have tried many of them, guess I better give the Niki a try now.... Stall limiter off=Me spinning to my death every single time, I'm starting to think it is a bad thing when your plane shakes and crap starts buzzing.  Slow learner that I am.

ODBAL
Title: Re: First Kill.
Post by: BaldEagl on June 10, 2008, 12:37:33 AM
Leave the stall limiter off or you'll have to re-learn it after you do turn it off.  You can push the plane a lot further with it off and you might as well get used to the stall and snap roll limits now.
Title: Re: First Kill.
Post by: Bruv119 on June 10, 2008, 01:49:26 AM
odbal  if it starts shaking like a nutter with limited force on the elevator you need to look at your stick scaling. 

you should have enough scope to enter a slow turn then only be hitting it big when your stick is all the way back.

options ---> map controllers -->  selelct the elevator axis ---> check the advanced tick box.   hit enable scaling in the window that opens up and tweak it to something your happy with.  Also do the calibration so its not out of line.







Title: Re: First Kill.
Post by: BnZ on June 10, 2008, 06:12:22 AM
Try the HurriIIc.
I think it may be the dead-easiest plane to angles fight and kill with. Incredibly steady gun platform, utterly deadly, and can turn inside of 95% of the plane set. Only caveat is the 95% of the plane set can out-run it unless you have some alt to dive on them with or they have already been forced to start tnb'ing.
Title: Re: First Kill.
Post by: FentFV on June 10, 2008, 06:39:10 AM
ODBAL, to get a good read on the various planes and their capabilities, check out Soda's site:

http://members.shaw.ca/soda_p/models.htm

I'm still rather new, so when I feel like upping a new model of plane, I'll always have a look here and do a bit of reading to figure out the strengths and weaknesses of that particular plane.  By knowing/exploiting strengths and avoiding weaknesses, you stay alive longer.  As a result, you also know how to (at least try to) beat a certain plane.  You can then lure a plane into its "weakness" zone without doing the same.

My favorites are F6F Hellcats and P-38s, and (to a lesser extent) 109s and Spits.
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 09:07:43 AM
    Does such a plane exist ?  Is there an all around "Best" ? That's the question.   What category are you talking about ?  Fighter ? Attack ? Carrier Based ? Bomber interceptor ?  A low end "Fall-Back" plane, (for when the MA excludes planes under a certain ENY value) ?  What's your primary prerequisite for "Best" of ?  Best firepower ?  Best armor protection ?  Best maneuverability ?   Aircraft that are the easiest to land ?  Some combination of all of these perhaps ?  Sorry if I just gave you a headache.  LOL. 
    The Spit seems like a natural choice for beginners, but the instant you move outside the basic fighter v.s fighter dogfight role..  The Spitfire loses some of its legendary luster.  In my opinion it's a lousy choice for a Bomber interceptor.  You might as well take out your service revolver and shoot yourself in the head before you engage bombers with a Spit.  I'm a bomber pilot, and most of my shootdowns are overwhelmingly Spits.
Title: Re: First Kill.
Post by: bongaroo on June 10, 2008, 09:13:54 AM
Spits can do plenty well shooting down bombers.  Ample 20mm ammo with those lazer hizookas.

Most of your kills in bombers are spits because a lot of n00bs use the spit and a lot of n00bs attack bombers from the low 6.
Title: Re: First Kill.
Post by: Lusche on June 10, 2008, 09:39:39 AM
See Rule #5
Title: Re: First Kill.
Post by: PFactorDave on June 10, 2008, 09:55:05 AM
See Rule #5

Ouch, that's gonna leave a mark. :rofl
Title: Re: First Kill.
Post by: Patches1 on June 10, 2008, 10:02:08 AM
Stephen Waldron...in answer to your question(s)...yes, there is an "all around" aircraft that fits the air-to-air and air-to-ground role, takes out Bombers (all types, including AR234s) very nicely, and fits into the CV role as well; it's the F4U Series of aircraft. In my few years of playing Aces High I have never been deprived via ENY of an F4U-1. However, I would not, and do not recommend this series of aircraft for Folks who are just beginning Aces High.

Many good suggestions have been made in this thread for new Folks just starting out in Aces High.
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 10:14:44 AM
See Rules #4, #5
Title: Re: First Kill.
Post by: BaldEagl on June 10, 2008, 10:16:21 AM
See Rules #4, #5

Wrong again.  My stats from last tour:

Model; Kills of; Killed by
Model(s) killed in #times

B-17G 14-4
Spitfire Mk XVI 4

B-24J 31-4
Bf 109K-4 2
Wirbelwind 2

B-35C 3-0

B-25H 3-0

B-26B 10-3
Bf 109K-4 1
Spitfire Mk XIV 1
Spitfire Mk XVI 1

Ju 88 3-1
Ostwind 1

Lancaster III 30-2
Spitfire Mk XVI 0 2

Total Bomber kills: 94
Total deaths by bombers:  14
Deaths by bombers in Spitfires:  8

I spent the majority of the camp in a Spit XVI.

[EDIT]  To add to this, last camp I had 196 kills in fighters, 139 in Spitfires and 47 in BF109K-4's (the two planes I flew against almost all bombers last camp).  I did also have 3 buff kills in a 110G-2 so I'll back those out.  Following the statistics then, 75% of kills were in a Spit XVI so 70 of those should have been heavy bombers.

70 kills and 8 deaths.  Pretty much better grab my service revolver there huh big guy?
Title: Re: First Kill.
Post by: Lusche on June 10, 2008, 10:23:57 AM
See Rules #4, #5
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 10:32:11 AM
See Rule #5
Title: Re: First Kill.
Post by: Lusche on June 10, 2008, 10:40:09 AM
See Rule #5

Nobody was talking about "those 99 sorties". I just rebutted your made up claims about your success vs spitfires. That's all I was lookign for, so I didn't miss anything.

BTW, you lost 323 bombers out of 587 in tour 99, 340 out of 618 in tour 100 and 23 out of 94 in current tour. Not even counting the ditches or discos.

And this is not "god-like" knowledge.. every mortal can use the stats page..

Lusche out.

Title: Re: First Kill.
Post by: BaldEagl on June 10, 2008, 10:50:13 AM
As a further note to this, I researched Spit XVI kills vs deaths of heavy bombers so far this camp.  Here are the results:

B-17G 210-120
B-24J 263-157
B-25C 50-5
B-25H 62-16
B-26B 102-27
Boston III 23-4
Ju 88 54-7
Ki-67 23-11
Lancaster III 317-83

Total: 1104-430

2.57% K/D  Spit XVI vs medium/heavy bombers

I took out C-47's so as not to inflate the numbers.

Now this brings into question your statement about having nothing to do with pilot skill, but simply being a matter of the aircraft.  If you recall from the prior post, my Spit XVI K/D rate against heavy buffs last camp was 8.75 K/D.

I suggest you actually know of what you speak before giving advice.

And as to Lusche's charachter and intent, there is no better wealth of knowledge willing to share with n00bs than Lusche.  I would suggest you use him as a resource, not as a punching bag.  Not to be mean but you look more and more stupid with every post.
Title: Re: First Kill.
Post by: ODBAL on June 10, 2008, 10:51:38 AM

Time for another Reality Check!

Today's subject: Waldren.

Performance in bombers vs Spitfire XVI

Tour 101: nada
Tour 100:  killed 1 Spit XVI while losing 12 bombers to Spit XVI's
Tour 99:  killed 0 Spit XVI while losing 22 bombers to Spit XVI's

Thank you for paying attention and see you next time on Reality Check!    :cool:

It's a little vague.... So your saying he may not be telling the total truth?

Title: Re: First Kill.
Post by: dkff49 on June 10, 2008, 10:55:45 AM
(http://www.mysmiley.net/imgs/smile/party/party0038.gif) (http://www.mysmiley.net)

ALL HAIL SNAILMAN



get him Lusche

now to the original post I am not an expert by any stretch but, getting kills is more about your ability than it is which plane you are in. I prefer the Spit9 and fly it in almost every fighter sortie that I fly in. The thing is you need to have good gunnery and know your aircraft and it's abilities to become consistant at getting kills. These things will get easier the more you do them no matter what plane you fly. As most of the others herre the best advise is to spend time flying in the TA to get used to which ever plane you decide to take up and get with a trainer. This by far is the best advise out there. I di not and it took me months to get the first "earned" kill.

What I mean by first earned kill is that it was not a proxy and it was a kill that I actually had to work for through ACM.

 :salute
Title: Re: First Kill.
Post by: ODBAL on June 10, 2008, 10:57:59 AM
 Not to be mean but you look more and more stupid with every post.


Not sure that worked.
Title: Re: First Kill.
Post by: GooseAW on June 10, 2008, 11:22:30 AM
Welcome back to the addiction Odbal!

I would recommend SpitVIII or N1K2-J for those first kills. More forgiving that the Spixteen while still having adequate climb, speed and turn. Both have good guns while the Niki's guns are over the top even if not as accurate as the Hizookas on the Spit. Branch out from there and Good Luck!
Title: Re: First Kill.
Post by: ODBAL on June 10, 2008, 11:39:07 AM
Appreciate all the help guys <<S>>
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 11:51:52 AM
See Rules #2, #4, #5
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 12:07:58 PM
See Rules #2, #4, #5
Title: Re: First Kill.
Post by: moot on June 10, 2008, 12:15:07 PM
Stephen go get your head checked.

ODBAL, the Spit16 is the simplest overall TnB plane.. The VIII is more stable, but the 16 will obey all your commands almost instantly.  The stall departure is a little sharper than the rest of the spits, but you'll still have tremendous controls thanks in no small part to its very light weight, except in the very worst stalls and spins which you find only when you really man-handle the plane.  They both have top-tier climbing ability, and the only thing you'll be really disadvantaged in, is level speed.  That's not a huge handicap either, since they both hold speed very well.
Welcome back, <S>
Title: Re: First Kill.
Post by: Patches1 on June 10, 2008, 12:46:48 PM

As a side note....the Spit XVI will follow a Corsair in a dive for a bit at @ 400 mph...

Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 02:03:22 PM
See Rules #4, #5
Title: Re: First Kill.
Post by: Ack-Ack on June 10, 2008, 02:19:56 PM
Not having "flown" since the days of AW

Thanks in Advance
ODBAL


Oh no, it's YOU. 



ack-ack
Title: Re: First Kill.
Post by: Captfish on June 10, 2008, 02:21:40 PM
 :O
Title: Re: First Kill.
Post by: stephen waldron on June 10, 2008, 02:45:45 PM
See Rule #4, #5
Title: Re: First Kill.
Post by: jerkins on June 10, 2008, 02:52:32 PM
<sorry wrong thread>
Title: Re: First Kill.
Post by: The Fugitive on June 10, 2008, 03:33:22 PM
See Rules #4, #5



I'd listen to Lusche over you Stephen, even if he was was telling me the best way to jump off a bridge.

All the stats he has quoted are easily found (I even looked them up my self as I was reading through the thread, should have known someone would have posted the evidence against you).

Welcome to the community! My advice to you is to not to try so hard to "fit in" just be honest, ask questions, use the "search" mode, and think about what you want to say. If you follow these simple little rules, you'll avoid coming off sounding like a "blow hard", and maybe learn a few things.
Title: Re: First Kill.
Post by: Motherland on June 10, 2008, 03:39:50 PM
nvm
Title: Re: First Kill.
Post by: Bronk on June 10, 2008, 03:51:40 PM
See Rules #4, #5
Title: Re: First Kill.
Post by: ODBAL on June 10, 2008, 05:39:19 PM

Oh no, it's YOU. 



ack-ack

Oh crap, it is! Imagine my dissapointment.

ODBAL
Title: Re: First Kill.
Post by: uptown on June 10, 2008, 09:02:24 PM
I see Skuzzy has made his rounds  :rofl
Title: Re: First Kill.
Post by: Kotari on June 11, 2008, 01:31:47 AM
Certain people here are well versed in rules #4 and #5.
Title: Re: First Kill.
Post by: moot on June 11, 2008, 05:48:07 AM
And part of the reason I'd suggest the XVI over the VIII (although you obviously could fly both interchangably) is that if you are still new or rusty, you'll need to be making a lot of corrections, and the XVI's response time lends itself better than almost all other planes in the game.
Title: Re: First Kill.
Post by: ODBAL on June 11, 2008, 10:02:04 AM
I finally got my first, second, and third kills.  Flew the N1K a bit last night and that seems like a good forgiving ride.  I tried to dampen my stick a bit to see if that helped but I still fell spinning from the sky into the ocean a few times.  I watched some of the films posted on this forum and I think one component of keeping my plane in the sky, and being able to get it to turn has been use of the throttle.  Keeping in mind, the last time I played a game like this was Air Warrior about 8 years ago, and in the Relaxed Realism arena's at that.  So it was full throttle and WEP on 99% of the time when engaged.  I particularly have trouble when I am climbing and stall out at the top, that puts me into the spin o death.  After watching the films I have noticed cutting the throttle and letting the nose of plane fall downward seems to work a bit better, and manipulating it while turning seems to tighten the turning radius as well.  If any of this is not accurate, please correct me.  I am hoping to be able to spend some more time in the TA, but in my limited time at the moment I am trying to gain a sense of the MA so I know if I want to continue after my trial period is up.  This H&T thread has been a great source, thanks for all the help.

ODBAL
Title: Re: First Kill.
Post by: moot on June 11, 2008, 12:54:56 PM
I'll come out and help you un-rust for a bit if you ever want to, just ask me in the game if you see me.
Title: Re: First Kill.
Post by: ODBAL on June 11, 2008, 01:06:59 PM
I'll come out and help you un-rust for a bit if you ever want to, just ask me in the game if you see me.

Moot, which arena do you usually fly in? I might take you up on that offer.
Title: Re: First Kill.
Post by: Ack-Ack on June 11, 2008, 01:19:54 PM
Oh crap, it is! Imagine my dissapointment.

ODBAL

It's been a long time since I've seen the likes of you around these parts.


ack-ack
Title: Re: First Kill.
Post by: moot on June 11, 2008, 01:35:05 PM
Moot, which arena do you usually fly in? I might take you up on that offer.
Late war mostly.. You can message across arenas by using the .p command.  You'd type this:
.p m00t Hey, got a minute?
My handle on the forum's 'moot', in the game it's 'm00t'. 
Title: Re: First Kill.
Post by: ODBAL on June 11, 2008, 01:37:42 PM
It's been a long time since I've seen the likes of you around these parts.


ack-ack

Yea, I found a post I made in 2004 when I was considering playing this game for the first time.... I have been accused of procastinating before, but I don't think it's true.  You'll have to give me some 38 tips someday Ack.
Title: Re: First Kill.
Post by: ODBAL on June 11, 2008, 01:39:08 PM
Late war mostly.. You can message across arenas by using the .p command.  You'd type this:
.p m00t Hey, got a minute?
My handle on the forum's 'moot', in the game it's 'm00t'. 

OK moot, sounds good.  Which side do you fly for?  I think I'm in game as a Knight right now but am not opposed to switching as I remain unaffiliated ;o)
Title: Re: First Kill.
Post by: moot on June 11, 2008, 04:24:15 PM
I change as many times as the sides get uneven.. Lemme know when you're on.
Title: Re: First Kill.
Post by: Ack-Ack on June 11, 2008, 06:40:55 PM
Yea, I found a post I made in 2004 when I was considering playing this game for the first time.... I have been accused of procastinating before, but I don't think it's true.  You'll have to give me some 38 tips someday Ack.

What?!?  You forgot all those wonderful tips I gave you in AW?

I'm usually in the MW arena these days so if you catch me on, toss me a message and I'll be more than happy to help you out.  Nice to see you around again, always enjoyed your company.


ack-ack
Title: Re: First Kill.
Post by: The Fugitive on June 11, 2008, 08:07:11 PM
Odbal, if you enjoyed AW, you'll enjoy Aces High. The trick to flying full realism is just learning to be a bit easier on the stick. Figuring how much you most likely forgot about flying anyway it should be pretty much like starting out fresh!   :D


Stick with it, the rewards are everything  AW use to be !

 Welcome home ..... err back !  <S>
Title: Re: First Kill.
Post by: ODBAL on June 11, 2008, 10:46:55 PM
Is there a way someone can possibly take a screenshot of their stick dampening and deadbands? My first 2 flights tonight ended in a freefall spin of death from 16K.  I am happy to report that only my pride was hurt.  Also, any tips on how to get out that once it begins or is it plane specific?  I'll post more stupid questions tomorrow, and as always... Thanks for the help.
Title: Re: First Kill.
Post by: BnZ on June 11, 2008, 11:07:25 PM
Yes. When you bring up the scaling, press the "printscreen" button on your keyboard. Nothing will happen. Then go into Paint, and do a "paste". It should paste the screenshot into Paint for you to work with.

BTW, always glad to see another poster who admits to being an Iron Maiden fan.  :rock
Title: Re: First Kill.
Post by: Captfish on June 12, 2008, 12:25:20 AM
also, any tips on how to get out that once it begins or is it plane specific? 

For most aircraft pushing foward on the stick (down elevator) will save you, on some you will also need to addopposite rudder(opposite from the direction your spinning). and some just dont seem to recover


also, any tips on how to get out that once it begins or is it plane specific?  I'll post more stupid questions tomorrow, and as always... Thanks for the help.
Keep em coming, you ask good questions :aok
Title: Re: First Kill.
Post by: SIK1 on June 12, 2008, 12:35:41 AM
Center stick, reduce power, rudder in the direction of the spin, when the spin stops center rudder leave the nose down for a second, to regain airspeed then smoothly pull out. works for me.

In some planes (like the F4U)you need to do that the instant of departure.
Title: Re: First Kill.
Post by: BaldEagl on June 12, 2008, 12:40:41 AM
I just use the default scaling under advanced.  You have to do it for each axis.  It actually works pretty good once you get used to it.

<---- BTW, another old AW ('96-01).
Title: Re: First Kill.
Post by: ODBAL on June 12, 2008, 10:17:35 AM
BTW, always glad to see another poster who admits to being an Iron Maiden fan.  :rock
[/quote]

Geez, you make it sound like I am confessing to porking chubby girls or something  :eek:   Nothing to be ashamed of being a Maiden fan, what a band!  :rock
Title: Re: First Kill.
Post by: ODBAL on June 12, 2008, 10:34:28 AM
Success!!! Is, of course, a relative term.  Measured against my prior gains I did have some of it in my limited flight time last night (This is starting to feel like my "I suck at AH" journal).  Anyway, I had pretty good luck flying the F6 last night.  I actually had a semi-prolonged fight with a Ki-84 in which I managed a few hits before I got dragged into the enemy ack which killed me.  I also killed a Lancaster, and managed to land the kill!! Hooray for me!! That's #4.... Hall of fame here I come!

But seriously, thanks for all the help, this H&T Forum has been invaluable.  Which is why I found it so funny that a certain someone intimated the good pilots like to keep the new pilots bad for easy kills, all the while the veteran pilots (or many of them) are in here answering questions while they are under no obligation to do so.  Thanks again and <<S>>, I hope to someday be able to answer a question myself.
Title: Re: First Kill.
Post by: ODBAL on June 12, 2008, 11:36:58 PM
Well, its been real, and its been fun.... I am seriously sick of free fall spinning 15k to my death and not being able to pull out of it.  It just seems too random.  I know, I know, patience, practice, training etc. etc.  Not sure this is my cup of tea, so if I don't see you around, thanks for the help (or for trying).  I might stick around the BB's for a while, they can be quite entertaining  :aok  Although, I will probably change my mind by morning and be back spinning from the skies again tomorrow.
Title: Re: First Kill.
Post by: Newman on June 12, 2008, 11:56:42 PM
Eddy is not a quitter  :O

 :salute

Newman
Title: Re: First Kill.
Post by: BaldEagl on June 12, 2008, 11:59:26 PM
Nose down, throttle off, opposite rudder, recover and pull out unless of course you're missing a wing or other vital parts.  Then kiss your a@@ goodby and try again.
Title: Re: First Kill.
Post by: ODBAL on June 13, 2008, 09:15:14 AM
Nose down, throttle off, opposite rudder, recover and pull out unless of course you're missing a wing or other vital parts.  Then kiss your a@@ goodby and try again.

Eagle, that is exactly what I did, and always do.  Sometimes it works, other times it seems to throw me in a spin the opposite direction.  When you say nose down, are you meaning apply pressure down on the stick (as you sould to initiate a dive) or once you start spinning straight down let go the stick?  I have been flying the F6, maybe they are prone to this type of disaster.  Maybe I will try a Spit tonight and hopefully will have time this weekend to spend some extra time in the TA if I can find a trainer.  I did order a USB adapter so I can hook up my pedals and lock out the twisty rudder on my stick.  I used foot pedals in AW and loved them, I still find my feet moving as I play this game even though I don't have pedals under them.
Title: Re: First Kill.
Post by: BaldEagl on June 13, 2008, 10:38:58 AM
Eagle, that is exactly what I did, and always do.  Sometimes it works, other times it seems to throw me in a spin the opposite direction.  When you say nose down, are you meaning apply pressure down on the stick (as you sould to initiate a dive)

Push forward on the stick to initiate a dive.

Remember while flying (and stalling) that AH models engine torque, gyroscopic effects and propwash effects quite well.  In the "big" torque motors (like the Tempest or 109K-4) at low speeds it's sometimes impossible to drop the wing opposite the torque, which could lead to a flat spin if you tried to force it.  I doubt this is what's happening to you though as the F6F is really pretty docile. 

What you are experiencing is the F6F's low speed departure (instability).  Go a little easier on the stick.  When you feel it letting go don't over-react... just enough to get air back over the wing.  Relax the stick slightly and lower the outside wing as you feel it begin to depart.

I'm not sure if you have your stall buzzer turned on or not, but between the stall buzzer and the buffeting you should eventually get some clues as to where the departure point is.  The wing generally stalls gradually from the root to the tip so you do get some advanced notice of an approaching stall.  Of course, when your in the middle of a fight yanking as hard as you dare to get the edge and get inside a guy it's possible (likely) to step over that egde once in a while.
Title: Re: First Kill.
Post by: EskimoJoe on June 13, 2008, 11:42:50 AM
Forget everything these fine gentlemen have told you. Dogfight in the Il-2 or B-25 for a few weeks and everything will feel like a spitfire  :P
Title: Re: First Kill.
Post by: ODBAL on June 13, 2008, 11:50:13 AM
Forget everything these fine gentlemen have told you. Dogfight in the Il-2 or B-25 for a few weeks and everything will feel like a spitfire  :P

Ummmmm....     :confused:  (In best Dr. Evil Voice)  Right........
Title: Re: First Kill.
Post by: GooseAW on June 13, 2008, 05:48:35 PM
Hang in there ODBAL!

I'm not sure how to post stick scaling but lemme see if I can describe mine. Or at least give you a fair starting point from which to personalize.

 For all 3 axis' (yaw, roll, pitch) start with deadband and dampening about 3/4 inch from the bottom. for the sliders to the left start with the far left slider about 2/5 of the way up from the bottom and put the rest in a diagonal line from there to the top right corner. Hope that makes sense. do this on all 3 of them and you should experience some improvement. There are those, like akak who might be able to post his settngs for you as I think I saw his years ago. But this should help you.

If you're having trouble pulling out of that spin in the F6, try dropping a couple of notches of flap. That should generate some lift for you. Good luck and Don't quit!
Title: Re: First Kill.
Post by: BaldEagl on June 13, 2008, 06:05:22 PM
Yep, Don't give up.  If you hadn't already seen them these two threads will let you know you've found your way home:

http://bbs.hitechcreations.com/smf/index.php/topic,128754.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,210117.0.html
Title: Re: First Kill.
Post by: ODBAL on June 16, 2008, 09:15:11 AM
Yep, Don't give up.  If you hadn't already seen them these two threads will let you know you've found your way home:

http://bbs.hitechcreations.com/smf/index.php/topic,128754.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,210117.0.html

Thanks for all the help and encouragement, sorry about the  :cry earlier, I managed to spend some time learning a bit this weekend and although I still die most of the time, and still can't land even when I don't get shot down, I have managed to gain something resembling "control" of the plane.  I should say, as long as the plane is not a P-38, I still spin like a mother in that one.  I have been sticking to the Spit's for now, and the F6 a bit.  This game is now fun and not frustrating, but wow, much harder than AW, and it appears to be worth it.  I have joined up with Rolex's training squad so that should help.  Thanks again and <<S>>
Title: Re: First Kill.
Post by: BaldEagl on June 16, 2008, 11:40:26 AM
Thanks for all the help and encouragement, sorry about the  :cry earlier, I managed to spend some time learning a bit this weekend and although I still die most of the time, and still can't land even when I don't get shot down, I have managed to gain something resembling "control" of the plane.  I should say, as long as the plane is not a P-38, I still spin like a mother in that one.  I have been sticking to the Spit's for now, and the F6 a bit.  This game is now fun and not frustrating, but wow, much harder than AW, and it appears to be worth it.  I have joined up with Rolex's training squad so that should help.  Thanks again and <<S>>

Now don't lie.  I saw you land 2 kills this weekend.  I gave you a WTG on 200 but I'm sure your mind was in other places... like Woohooo!
Title: Re: First Kill.
Post by: ODBAL on June 16, 2008, 11:57:31 AM
Now don't lie.  I saw you land 2 kills this weekend.  I gave you a WTG on 200 but I'm sure your mind was in other places... like Woohooo!

Your right, I did actually land 2 times with kills, and yes I was Woohoooing a bit  :D.  I found a nice furball fight to cut my teeth in and managed to accidentally kill someone.  As nice as it was, I must admit feeling bad for anyone who actually got killed by me.  I even had some decent 1 v 1 fights over the weekend.  I even won a couple of them which was nice (then I felt really bad for the other guy).  But it was fun, there was a guy on called "engine" who was really helpful.  Still... That landing thing...  I better read up it a bit because I am ruining a lot of propellers landing (which can't be good).

<<S>>BaldEgl
Title: Re: First Kill.
Post by: Guppy35 on June 16, 2008, 12:43:49 PM
Your right, I did actually land 2 times with kills, and yes I was Woohoooing a bit  :D.  I found a nice furball fight to cut my teeth in and managed to accidentally kill someone.  As nice as it was, I must admit feeling bad for anyone who actually got killed by me.  I even had some decent 1 v 1 fights over the weekend.  I even won a couple of them which was nice (then I felt really bad for the other guy).  But it was fun, there was a guy on called "engine" who was really helpful.  Still... That landing thing...  I better read up it a bit because I am ruining a lot of propellers landing (which can't be good).

<<S>>BaldEgl

If you are an old AW 38 driver, and are flying the 38 in here, then bending props and coming in shedding parts should come naturally.  I know it does for me and I've been a 38 stick forever and a day.  You can always do a search for any of the SAPP landing threads which will give you all kinds of advice on how to land the 38 :)
Title: Re: First Kill.
Post by: Bronk on June 16, 2008, 06:29:22 PM
  You can always do a search for any of the SAPP landing threads which will give you all kinds of advice on how to land the 38 :)
That would be everything broken, backwards and on fire.... for the uninitiated. :noid


Edit: Almost for got  usually inverted also.  :D
Title: Re: First Kill.
Post by: BaldEagl on June 16, 2008, 11:45:03 PM
That would be everything broken, backwards and on fire.... for the uninitiated. :noid


Edit: Almost for got  usually inverted also.  :D

I particularly like that shot of Mensa touching down going backwards.