Aces High Bulletin Board
General Forums => Wishlist => Topic started by: slipknot on June 18, 2008, 10:38:54 AM
-
Seriously now, this will add to realism.
All machines fail. Due either to poor construction, poor design, or poor maintenance, machines can and will break down.
I think that Aces High needs to implement a system where a certian percentage of vehicles simply break down, shut off, or explode with no reason, are random times.
You're flying along, admiring the lines of the 262 you just picked up, and all the sudden, you're back at base. Your later squadmates inform you that you just exploded.
For bomb-laden aircraft, this can include the spontaneous detonation of munitions.
This is an amazing idea.
-
http://bbs.hitechcreations.com/smf/index.php/topic,234894.0.html
already been asked for
-
Yeah, okay, and some tool asked for Gremlins too... Consider this a renewal of the request. I will gladly add details to this request to justify its repetition.
-
It already exists.
It is called a 'Disco'.. Short for disconnect.
Accomplishes, essentially, the same thing. An external influence to your flight, of which you have no control, that removes you from your intended path.
The only difference being that you are spared the indignity and vulnerability of trying to nurse your plane back to friendly airspace, but, rather, sent to your nice, safe, desktop instead.
And, you're probably not real happy about that.
Adding additional, random, events of unhappiness doesn't sound like a good idea.
-
...and here is my reply to the afore mentioned thread.....
No, I don't. The game is a simulation of combat...not random equipment failure.
I know....sometimes it seems that combat is the last thing some folks want to simulate....but, that is the intent of the game. :)
-
...and here is my reply to the afore mentioned thread.....
I know....sometimes it seems that combat is the last thing some folks want to simulate....but, that is the intent of the game. :)
I know you're probably really proud of that thought you posted, but if it's a simulation of combat, then any aspect of such combat should be included therein--mechanical failure included. Having black and red outs, structural failure during high speed dives and being killed by your own ords and not including these failures is a bit arbitrary.
Now if it's just a simulation of fault-free flight, I might tend to agree, but you said combat, so that's what I'm going by.
Come to think of it, we should have guns jam and bombs failing to explode on impact too.
-
Puffy ack is bad enough.
-
but if it's a simulation of combat
It's not a simulation of combat, it's a game.
-
It already exists.
It is called a 'Disco'.. Short for disconnect.
Accomplishes, essentially, the same thing. An external influence to your flight, of which you have no control, that removes you from your intended path.
The only difference being that you are spared the indignity and vulnerability of trying to nurse your plane back to friendly airspace, but, rather, sent to your nice, safe, desktop instead.
And, you're probably not real happy about that.
Adding additional, random, events of unhappiness doesn't sound like a good idea.
I would have to agree. I get discoed ALOT, so my maintenance men need to be in the brig. :O
-
Bad idea in my opinion. In offline sims, fine, but in an online sim where we are testing our skill against the skill of other players it isn't a good thing to have an arbitrary random event that decides the fight. There is no effective way to plan a fight that allows for your #1 engine to sieze.
-
I know you're probably really proud of that thought you posted, but if it's a simulation of combat, then any aspect of such combat should be included therein--mechanical failure included. Having black and red outs, structural failure during high speed dives and being killed by your own ords and not including these failures is a bit arbitrary.
Now if it's just a simulation of fault-free flight, I might tend to agree, but you said combat, so that's what I'm going by.
Come to think of it, we should have guns jam and bombs failing to explode on impact too.
...and all of the stuff you mention is controllable. You control black outs, red outs and wing rips by controlling your speed and the g forces exerted on your plane. You control your alt when you drop a bomb. Not ONE of the things you mentioned is a randomly inserted event.
-
...and all of the stuff you mention is controllable. You control black outs, red outs and wing rips by controlling your speed and the g forces exerted on your plane. You control your alt when you drop a bomb. Not ONE of the things you mentioned is a randomly inserted event.
The point is, all of the things I mentioned are necessary aspects of flying an airplane--failures included... The failures cannot be controlled, but if they worked really hard to develope the realism, then these spontaneous failures can be minimized through careful flight.
Puffy ack, as somebody mentioned, does a fine job of delivering surprising death. This isn't too big of an extension of that sort of risk.
In truth, I know this idea pretty much blows, but I had no other suggestions tomake today.
-
In truth, I know this idea pretty much blows, but I had no other suggestions tomake today.
That's || close to being signature material..
-
.... In truth, I know this idea pretty much blows, but I had no other suggestions tomake today.
And what on God's green earth made you think that you needed to post an idea every day - or that an idea that hoovers dirty pond water was better than no idea at all? Just wondering....
<S>
-
any aspect of such combat should be included
I'd be dead. :huh
-
In truth, I know this idea pretty much blows, but I had no other suggestions tomake today.
Alright!! You finally said something I can agree with!!! :aok :rock
-
Well, this has been settled, but just in case anybody searches for it in the future, I believe Hitech said AH doesn't penalize the pilot with things like random gun jams and whatnot. The point is not to take away features, but to give them. In the long run, penalizing players hurts a game a lot more than having "perfect maintainence"
-
We need observer effect modeled, because dangit it's realistic!
-
I think that Aces High needs to implement a system where a certian percentage of vehicles simply break down, shut off, or explode with no reason, are random times.
Disagree.
While mechanical failures were very common in RL, people playing a video game do not want their success or failure to be determined by something they can not control.
-
Seriously now, this will add to realism.
All machines fail. Due either to poor construction, poor design, or poor maintenance, machines can and will break down.
I think that Aces High needs to implement a system where a certian percentage of vehicles simply break down, shut off, or explode with no reason, are random times.
You're flying along, admiring the lines of the 262 you just picked up, and all the sudden, you're back at base. Your later squadmates inform you that you just exploded.
For bomb-laden aircraft, this can include the spontaneous detonation of munitions.
This is an amazing idea.
AW had this. If the base you took off from had the maintenance hanger porked or destroyed, there was a random chance that you would spawn a plane with some sort of mechanical problem such as a bad engine, leaking oil. But it used a randomizer and that is something HiTech has already said he will not use in this game.
ack-ack
-
Hmm, seems every time someone puts a bullet in my plane it develops a spontaneous mechanical and/or hydraulic failure. I need to post film I guess. :D
Just kidding, sheesh... :salute
-
Neubob, I think the gremlins were a better idea. Not a good idea, but a better idea than this one.
-
In truth, I know this idea pretty much blows, but I had no other suggestions tomake today.
:lol
thats up there with:
I agree completely. Even though I have no real knowledge on the subject.
and its a no from me. I really like the gun jams you get in Americas Army - adds tension and realism, but then theres usually some cover while you unjam the weapon, not something we get in the air.
-
We need observer effect modeled, because dangit it's realistic!
Danke sehr, Herr Doktor Schrödinger! ;)
-
Yea so was suiciding with a .45 pistol.