Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Coolguy0730 on June 25, 2008, 03:33:21 PM
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Im tring to find a good turning plane that has good firepower and can take hits. Im thinking about the Hurr IIC. Any other suggestions?
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Yes the Hurri IIC would be your best bet but has a slow speed and can be easily run down. If you want Speed and Turn rate it would be the Zero. Now if you want the all in one package but has less in ever area and more in others it would be the Spitfire.,
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Im not worried about speed, I just want those three things, but thanks anyway.
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Im tring to find a good turning plane that has good firepower and can take hits. Im thinking about the Hurr IIC. Any other suggestions?
IL-2.
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FM2. Among the best turners in the game, 4 x .50 cal lazers and they didn't call it the Grumman Ironworks for nothing.
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FM2. Among the best turners in the game, 4 x .50 cal lazers and they didn't call it the Grumman Ironworks for nothing.
I doubt he'd find four .50 cals to meet his definition of "Firepower".
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Saying the zero has "speed" is being overly generous.
You want turn capability, decent speed, one of the best climb rates in the game and 2 of the strongest 20mm cannons, fly a spit8 or spit16.
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I doubt he'd find four .50 cals to meet his definition of "Firepower".
Agreed, however there is just something about this AC that makes big deflection shots easy. I've made d600 crossing shots with it that I can't quite get with an F6f, strange. :noid
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Spitfire Mk IX is a good choice.
ack-ack
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Im tring to find a good turning plane that has good firepower and can take hits. Im thinking about the Hurr IIC. Any other suggestions?
i agree with others on the hurri2c. i kinda like the hellkitty too, although it takes more work to make it turn nicely.
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I,ve been havin alot of fun the KI-84 this tour.
Pretty good turner.
Pretty good in the firepower category.
Not to sure about the durable part though!!
Still a fun plane to fly.
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I doubt he'd find four .50 cals to meet his definition of "Firepower".
Your right, but Im going to try all of the suggested. Thanks for the info and keep it coming!!!!
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Hurricane mk I, Spitfire mk I, Spitfire mk V.
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N1k2, Spit XVI (grudgingly), Spit IX, are probably your safest bets.
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Go http://gonzoville.com/ahcharts/index.php
and compare all fighter's stats, including turn radius and firepower.
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Stability is an overlooked factor that makes actually hitting anything easier, at least if you are me. Hurri has it..has it in spades. I believe it was actually known for being a gun platform. So does the FM2. The Spit8, somewhat less, but still fairly steady, Spit16 a little less still.
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Stability is an overlooked factor that makes actually hitting anything easier, at least if you are me. Hurri has it..has it in spades. I believe it was actually known for being a gun platform. So does the FM2. The Spit8, somewhat less, but still fairly steady, Spit16 a little less still.
you're right about the hurri....i think it actually was considered more deadly than the spit in ww2.......
doesn't matter to me though..my gunnery sucks no matter what i'm in
:rofl
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The spit doesn't take hits very well and the zero lights up quicker than anything. The Hurricane sounds like what he's describing. Maybe the N1K.
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Spitfire Mk IX is a good choice.
ack-ack
For turning, the Mk8 is better. ;)
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It might not have the turning you're looking for, but the P38 has a great gun package, is extremely stable and can take a hell of alot of punishment.
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It might not have the turning you're looking for, but the P38 has a great gun package, is extremely stable and can take a hell of alot of punishment.
not with me at the controls
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For turning, the Mk8 is better. ;)
Not, really. Spit9 will outturn both mk16 and mk8.
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Not, really. Spit9 will outturn both mk16 and mk8.
According to DokGonzo's website, turn radius without flaps is slightly better for the Spit8/16 than for the Spit9. Turn radius with flaps is slightly better for the Spit9. Lambo and I have played out the various possible Spit match-ups ad nauseum in the DA, and the 8/16, with their extra thrust, seem to have the edge over the 9, all other factors being equal.
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I chose the wrong words, I beat the spit8/16 in stall fights and not turnfights which are purely horizontal (I can beat the spit8/16 on turnfights also, depending on the pilot on the fuel loaded).
The spit9 just feels lighter, and in fact it is.
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From Spatula's plane comparison tool, based on MOSQ's comprehensive tests:
(http://img105.imageshack.us/img105/732/spitcompab5.jpg)
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So it looks like slight advantage to the 16 with flaps up in all parameters, slight advantage to the 9 with flaps down, once again.
You can post results for the 8, however, I suspect it will be similar to the Spit16. 8/16 has only a small disadvantage in turning with flaps, and a large extra power advantage for vertical maneuvering. (At typical low MA alts.)
Gee, guess that means we should perk the 8 and 16 :D
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damn, makes me wanna play and pwn 16's in turnfights...work is over rated.
Its funny how stats sometimes doesn't reflect the in game sensations...but thats a large part of the fun in AH2, to fly on the edge.
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Given the similarity in turning capacity of the 9/16 and the latter's advantage in engine power, and roll, you are almost certainly pwning the pilot and not the plane.
The Spit8, however, might be the best choice as it has most of the 16's strengths and none of its instability. Also, it has 32 minutes of range on full internal, and you don't get ENYed out it very often.
damn, makes me wanna play and pwn 16's in turnfights...work is over rated.
Its funny how stats sometimes doesn't reflect the in game sensations...but thats a large part of the fun in AH2, to fly on the edge.
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well the spit16 as a better high speed maneuverability and has a better roll rate. I'd say its a better bnz spit.
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Yeah, but a Spitfire just LOOKs so much prettier with a wing of "proper" elliptical shape. :D
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Yeah, but a Spitfire just LOOKs so much prettier with a wing of "proper" elliptical shape. :D
As opposed to "e-clipped-ical"? ;)
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KI-61 :aok
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Corsairs "turn" great when you take them verticle and use their awesome roll rate.
Just a thought.
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Corsairs "turn" great when you take them verticle and use their awesome roll rate.
Just a thought.
Heck, don't sell the Hog short. With the flaps down, they turn great, period. Will whip a Spit16 in horizontal turning. The Spixteen dweeb is gonna be the guy who HAS to use his climbing power in the vertical to win that fight.
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Heck, don't sell the Hog short. With the flaps down, they turn great, period. Will whip a Spit16 in horizontal turning. The Spixteen dweeb is gonna be the guy who HAS to use his climbing power in the vertical to win that fight.
Hmm... whenever I'm in a XVI I think of Hogs as easy kills and 90-95% are.
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Regarding the F4u: Pick one. Either use the vertical OR turn. When using the vertical keep your speed, conserve your E. When turning you want to get slow as possible as fast as you can. Once you are slow, you won't be able to climb worth a damn. You WILL be out-verted once you slow to stall speeds.
So, don't pop your flaps, dump your gear, and then expect to out-yoyo a spitty or something.
Just an FYI.
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If one wants to BnZ with a Spit, it is best done in a Spit14. ;) That thing is a monster when flown properly.