Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: sparow on July 05, 2008, 07:13:16 PM

Title: Idea for AvA Staff analisis: Ace of Aces
Post by: sparow on July 05, 2008, 07:13:16 PM
Dear Staff,

Here goes one very simple idea for the interwar periods (duration between 2 and 5 days): Ace of Aces.

Only fighters of early and mid-war periods enabled.
One map with only six enabled fields, three to each side, far apart but not too far, all indestructable, all uncapturable, ack at maximum level.
One base for American planes, one for British, one for Russian, one for German, one for Italian, one for Japanese. All in, all apart.
No troops enabled.
No strat system.
No bombs or rockets enabled.

Wins the side with best kill/death ratio. The highest scoring pilot wins "Ace of Aces" title.

Simple, isnīt it?
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: wojo71 on July 05, 2008, 08:23:53 PM
    There would be no team work involved and basically  another D.A. :salute

my 2 cents.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: flatiron1 on July 05, 2008, 08:35:47 PM
you could have a wingman
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: sparow on July 05, 2008, 08:37:15 PM
Mein Herr...humm...er...There's that small line, it reads: wins the side with the best k/d ratio...And there would be the possibility of training wingman tactics, schwarme, ganging, whatever...
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Shifty on July 05, 2008, 10:36:00 PM
It sounds like something I'd love... Which means everybody will hate it. :D
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Motherland on July 05, 2008, 10:50:58 PM
Don't like the whole 'K/D' thing.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: sparow on July 06, 2008, 03:55:00 PM
Hi Shifty!

That is not 100% true, because I like it and it makes us two...

Motherland,

I would choose k/d ratio for side victory to reward efficiency instead of pure ferocity. Call it an invitation to land kills and to avoid the fight to the last round...I thought it would be interesting to reward the best side not only for having the highest number of kills but also the lowest number of deaths.

But the "Ace of Aces", the pilot, would be chosen by the simple and absolute number of kills, regardless.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: stegor on July 06, 2008, 05:13:52 PM
you can just do that on DA.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Shifty on July 06, 2008, 05:26:09 PM
you can just do that on DA.

You can bomb sheds, fight in tanks, and PT boats, in the DA too. Funny nobody ever brings that up though.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: 33Vortex on July 06, 2008, 06:15:39 PM
I like the basic concept, it would promote tactical thinking, situational awareness and all that.

What about exploits and griefer tactics? Someone from the other side could easily log on and generate a lot of deaths in a short amount of time for the opposing team.  :(
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Dichotomy on July 06, 2008, 10:06:32 PM
griefers are and always will be.  It would be an interesting diversion between frames I think.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: PhantomBarron on July 11, 2008, 12:54:46 PM
That wouldnt be bad for a short time. Only thing that would make it better is to put a tornado force crosswind above 10,000'
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: captain1ma on July 11, 2008, 01:00:37 PM
That wouldnt be bad for a short time. Only thing that would make it better is to put a tornado force crosswind above 10,000'

ill second that motion. im a deck dweeb. i dont like those long rides to 27k. certain players would be put at a disadvantage if they cant go above 10k though. is it fair to them?? OMG they would have to learn how to fight heheheh

Great idea sparow, im all for it!!
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: RMrider on July 11, 2008, 01:34:08 PM
Sounds like a good idea but the only thing would be numbers. If there are say, this is just an example... 7 allies and 2 axis, why would the axis guys up to fight? or vice versa.

Thats just my whine.  :cry       :aok
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: captain1ma on July 11, 2008, 01:42:40 PM
a 7 allied to 2 axis players in my book is a disadvantage for the allieds.  :D
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: RMrider on July 11, 2008, 01:47:34 PM
depends on the pilots. But if it was you and me jeager we could take on the entire allied force the 2 of us.  :D

But to reiterate on my last post i actually do think this would be a good idea, worth giving it a shot at least.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Odee on July 11, 2008, 03:07:58 PM
you could have a wingman
Best wing pair? 

This almost sounds like a Special Event affair with registration and all  :aok  :aok

 :salute
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: Shifty on July 11, 2008, 03:18:18 PM
Best wing pair? 

This almost sounds like a Special Event affair with registration and all  :aok  :aok

 :salute

Ehh isn't that going too far? There's times now the arena is empty because the blooming war map is porked. I'd rather see efforts put into something keeping the arena open and active than something requiring registration and schedules.
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: OldBull on July 11, 2008, 04:44:55 PM
To each his on I guess, Not to much in this script of intrest for those of us who favor flying a bomber, maybe a good time for us to just sit out and rebuild the engines on our B-17's.
Maj OldBull
XO Avengers
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: sparow on July 11, 2008, 06:49:23 PM
To each his on I guess, Not to much in this script of intrest for those of us who favor flying a bomber, maybe a good time for us to just sit out and rebuild the engines on our B-17's.
Maj OldBull
XO Avengers


Oldbull, donīt get it wrong, I understand very well how important is to have good buff drivers like you chaps involved. But, just try to see it as a small break between wars. A relaxation time, just for a couple of days. And it could be an interesting change, too. Try to see it from my point of view: I like to fly fighters and I lost count on the desperate bomb runs, hauling iron to Axis targets in frame two! I even learned how to use the bombsight properly, a first in almost 10 years of online flying! And I got a few hits, can you believe that?!

Seriously, we should have some kind of crazy R&R fun between wars...Jeep races, plane races, bomber duels, something crazy...

Cheers,
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: a4944 on July 11, 2008, 08:37:00 PM
It's a bit like an event between events.  I think the time between wars is partly a cool-down time for the staff and something pretty basic and self-sustaining so the planning and setup can begin for the next war or event.  Might be fun to try as an event (war) though.

Venom
Title: Re: Idea for AvA Staff analisis: Ace of Aces
Post by: OldBull on July 11, 2008, 08:47:28 PM
Rgr Sparrow : I didn't mean to come as being negative, besides a little down time goes a long way towards keeping Bull out of the doghouse with Mrs Bull if you get my drift.
 <S>
Maj OldBull
XO Avengers