Aces High Bulletin Board
General Forums => Wishlist => Topic started by: moot on July 30, 2008, 12:57:10 PM
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It'd improve immersion and would look good to boot... It could also be a good excuse for pixel shaders. They could be made to streak at close range and slowly (visualy) shrink at longer range, like real ones. Could be shaders from close range and regular sprites past a certain distance. etc.
US: 50 cals, M2 cannon
UK: 303s, Hispano 20mm, 50cal MG
DE: MG15, MG81Z, MG131, MG151/20, MK108, MK103...
RU: B20 20mm, 7.62mm (MGs on the Il2), VYa 23mm, 12.7mm (rear gun Il2), NS37...
IT: SAFAT 12.7 and 7.62mm...
rest of historical colors here.. (http://taenia.homestead.com/files/wwii_TracerColors.htm)
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That would be nice :aok
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Mandatory, IMO. Dunno why we dont have em, yet. :aok
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This would be a really nice addition to the game. :aok
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Neat idea. :aok
I had no idea there were so many different colors of tracers. Red, yellow, blue, green, and white?
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Yep.. I remember seeing a slightly pink/purple tracer in Il2 (the game), but I don't know whether that's right. I picked up on another forum, while looking for this info, that tracers' color saturation was pretty low. Someone with more experience could say exactly to what degree.
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IN :aok
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I'd like it! :aok
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I like it!
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It'd also help to figure out what kind of rounds were streaking past your cockpit. Or likely in my case, through your cockpit. (Counted 9 holes in my LA5 hood at one point last night - oh and a lot of blood.)
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Not arguing against it - but from work I've done in the past I doubt very much that accurately colored tracers could be implemented on a computer screen.
In real life, a blue hued tracer could be seen against the blue sky, because it was many times brighter than the ambient light, and a green hued tracer against the ground. On a computer screen, blue is blue and green is green and there isn't a way to brighten the tracers to much beyond the levels already in use to paint the ground and sky, so they'd tend toward the invisible unless you were viewing them against a contrasting color.
<S>
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Pixel shaders could do it easily.
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It can be done, and is done is alot of games these days.
Awesome idea, no real reason it should not be added. "or at least tryed"
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Im considering maybe the warp would get even worse or maybe frames would suffer but if not Im for it (not that I use tracers).
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That would be nice :aok
I agree :aok
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i think thats a sweet idea :salute
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at least try it it sounds good im in :aok
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Not arguing against it - but from work I've done in the past I doubt very much that accurately colored tracers could be implemented on a computer screen.
In real life, a blue hued tracer could be seen against the blue sky, because it was many times brighter than the ambient light, and a green hued tracer against the ground. On a computer screen, blue is blue and green is green and there isn't a way to brighten the tracers to much beyond the levels already in use to paint the ground and sky, so they'd tend toward the invisible unless you were viewing them against a contrasting color.
<S>
As moot stated - pixel shaders solve this problem.
IL2 did it with zero difficulty years ago.
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From a 1998 game.. Jane's WWII Fighters: Combat Simulation. http://www.ww2fighters.org/downloads/cockpits/WW2F_Tracers_Pack.zip
Download it (5 seconds), and there are pictures of the tracers that can be used in the game. DO NOT click anything else unless you actually have the game installed (Which I highly doubt). This is a modification to WWII Fighters.
http://www.ww2fighters.org/images/cockpits/Tracers/AlanGrey_blue_tracers.jpg
A sneak of one of the tracers.